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Halozy - Aqua Trytone / Kanshou no Matenrou [Taiko]

posted
Total Posts
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Topic Starter
Stefan
This beatmap was submitted using in-game submission on Freitag, 16. November 2018 at 11:58:10

Artist: Halozy
Title: Aqua Trytone / Kanshou no Matenrou
Source: 東方星蓮船 ~ Undefined Fantastic Object.
Tags: touhou 東方project toho seirensen ほたる すみじゅん eastern star lotus ship hijiri byakuren 法界の火 fires of hokkai stage 6 boss theme 感情の摩天楼 ~ cosmic mind emotional skyscraper sentimental sumijun hotaru comiket80 c80 thenutritiousguy tng
BPM: 183
Filesize: 8501kb
Play Time: 05:37
Difficulties Available:
  1. Taikovic (4,78 stars, 2138 notes)
Download: Halozy - Aqua Trytone / Kanshou no Matenrou
Information: Scores/Beatmap Listing
---------------
Please download the version with Razor Sharp's CTB difficulty.













Prev Map <- Map #048 | Background by 紅衣きつね -> Next Map
Nyan
01:40:981 (288) - delete

02:27:538 (551,552,553,554,555,556,557) - (suggestion) kkdkddk

03:04:915 (834,835) - delete

03:08:522 (863,864,865,866,867,868) - (suggestion) ddk D D D

03:25:899 (1007) - delete

03:46:883 (1137) - K

04:39:342 (1520) - delete

05:00:325 (1677) - (suggestion) delete

05:33:112 (1946) - delete

05:34:096 (1952) - k

05:35:735 (1962) - delete
Topic Starter
Stefan
Took everything except that on 02:27:538 (551,552,553,554,555,556,557), ddkkkdddk seems cooler.


Thanks Nyan!
Raiden
Good morning Stefan. Mod as requested in my queue




Samuel disapproves HP and OD, 2perv4him

No but seriously, isn't HP6,9 a bit high for this length (specially considering how high the OD is as well)? (~_~)


[ Taikovic Inner Oni]

  1. The start is quite consistent overall, but I've got to say 00:22:292 (1,8) - and 00:29:014 (37) - I guess you wanted to go for variety, but I think these sound better as k's.
  2. 00:33:440 - 00:42:784 - you went a bit lazy here didn't you :P That part can be mapped as well, while adding a slider to emphasize the drumroll until the start.
  3. 00:56:063 - 00:59:013 - I'm not saying this sounds bad (sounds good), but I suggest you removing some notes here to emphasize a slower pace (since here the vocals turn into whispers/echoes)
  4. 01:15:079 - 01:18:686 - I suggest following a slower pace here (aka reducing note density) to let the saxo be heard, just dropping the suggestion
  5. 01:25:243 - 01:46:227 - I think this fits perfect for a Kiai time
  6. 01:47:702 (336) - 01:52:948 (365) - 02:11:309 (458) - Same suggestion as the beginning
  7. 02:27:375 (548,549,550,551,552,553,554,555,556) - Hmmm... I can't hear clear 1/4 here, but I guess it is okay to do streams every so often
  8. 02:28:194 - 02:38:686 - Another perfect time for Kiai I think
  9. 02:49:505 - 03:09:997 - Same saxophone suggestion I gave a bit earlier
  10. 03:10:161 - 03:31:145 - Another kiai suggestion
  11. 04:44:587 - 05:05:571 - Yet another kiai suggestion
  12. 05:30:653 (1925) - Same suggestion than in the beginning
  13. 05:33:276 (1940) - whoop ^
  14. 05:35:899 (1955) - ^
All these SV changes ;w;

Honestly the map is very well done, I don't think you'll need much help. I found some rhythms that I'd have mapped in another way, but your style fits the music perfectly, so I'm staying out of the way. Keep the good work up Stefan.

GL on the rank ╭( ・ㅂ・)و
Topic Starter
Stefan

Raiden wrote:

Good morning Stefan. Mod as requested in my queue




Samuel disapproves HP and OD, 2perv4him

No but seriously, isn't HP6,9 a bit high for this length (specially considering how high the OD is as well)? (~_~) Like I told you at #taiko I agree about the HP, HP5 is enough. Leaving OD untouched.


[ Taikovic Inner Oni]

  1. The start is quite consistent overall, but I've got to say 00:22:292 (1,8) - and 00:29:014 (37) - I guess you wanted to go for variety, but I think these sound better as k's. Changed.
  2. 00:33:440 - 00:42:784 - you went a bit lazy here didn't you :P That part can be mapped as well, while adding a slider to emphasize the drumroll until the start. HOLD ON! I wouldn't have the problem to map this section with more notes and/or drumrolls but I perfered to follow the fade-out and the increasing emphasis (from 00:35:407 - ) so I hold it very simple.
  3. 00:56:063 - 00:59:013 - I'm not saying this sounds bad (sounds good), but I suggest you removing some notes here to emphasize a slower pace (since here the vocals turn into whispers/echoes) Breaks there feels quite weird with the settings I use in the map.
  4. 01:15:079 - 01:18:686 - I suggest following a slower pace here (aka reducing note density) to let the saxo be heard, just dropping the suggestion Removed note on 01:17:374 - , should be better now.
  5. 01:25:243 - 01:46:227 - I think this fits perfect for a Kiai time I am trying to use the Kiai Time to emphasize the most important parts of the song which is the first "refrain" (01:04:259 - 01:15:079) and the 2nd half of the last (05:16:063 - 05:26:554). May changes over time but I won't do it for now.
  6. 01:47:702 (336) - 01:52:948 (365) - 02:11:309 (458) - Same suggestion as the beginning I rather perfer to keep this untouched (and different).
  7. 02:27:375 (548,549,550,551,552,553,554,555,556) - Hmmm... I can't hear clear 1/4 here, but I guess it is okay to do streams every so often Hum.. I can hear it clearly, starts at 02:26:718 but it feels smoother to have 02:26:964 - , 02:27:128 - and 02:27:292 - unmapped.
  8. 02:28:194 - 02:38:686 - Another perfect time for Kiai I think ~
  9. 02:49:505 - 03:09:997 - Same saxophone suggestion I gave a bit earlier Yep.
  10. 03:10:161 - 03:31:145 - Another kiai suggestion ~~
  11. 04:44:587 - 05:05:571 - Yet another kiai suggestion ~~~
  12. 05:30:653 (1925) - Same suggestion than in the beginning Yo
  13. 05:33:276 (1940) - whoop ^ did
  14. 05:35:899 (1955) - ^ this
All these SV changes ;w;

Honestly the map is very well done, I don't think you'll need much help. I found some rhythms that I'd have mapped in another way, but your style fits the music perfectly, so I'm staying out of the way. Keep the good work up Stefan.

GL on the rank ╭( ・ㅂ・)و
Thanks a ton!
xtrem3x
Request via Simple Taiko Modding Queue (M4M)

_____________________________________________________

General:

don = d
kat = k
Big Don = D
Big Kat = K

_____________________________________________________

Taikovic Inner Oni:

00:01:390 - Spinner until 00:07:866- (is a looong intro and these finish point starts other sound and is fine for finish)(?)

00:35:407 - is better finish spinner in 00:42:948- (1 beat distance is better)(?)

00:46:308 - Move to 00:46:372
00:46:964 - Move to 00:47:128- (is more consistent imo)

01:43:440 - Change to k (same pitch in vocal sound)
02:09:669 - Same
02:14:915 - Same
02:20:161 - Same

02:45:899 - is possible change these empty space (and notes) for ... This (red notes = D) (?)

03:09:505 - Delete all notes except this note and 03:09:833- (no have sound for a stream .-.)

03:38:849 - Change to k (same reason in 01:43:440- ) (note: in previous sequence from this point can be possible but have combination with BG Hit sounds and vocal, then discarded XD)
03:44:095 - Same

03:48:030 - Change to K (have cymbal)

04:09:833 - Same situation with 02:45:899

04:14:095 - Change to k (snare sound)
04:15:407 - Same

04:38:931 - Delete (sounds weird a 5th here)

04:59:833 - add note here or move next note to this point .-.

05:28:849 - Change to k (for variety in monotone color and focusing high sound)
05:29:013 - Same
05:31:636 - Same
05:34:259 - Same

05:37:046 - is Questionable, no have sound for a big note but want finish song with a big note (or not?)...

_____________________________________________________
Surono
`L_`

just suggestion.. i not make ur map dem bad sir *just imo* ;w;
00:01:309 (1) - wak de bum~ *wat de bummmmmm
00:24:751 - not make k? since 00:24:587 - this go to high? * is fit imo hehe, 00:25:079 - and this triplet don 1/2 lol *haha nice.. forget ;w;
00:27:374 -
00:29:997 - this again?
00:32:620 - can keep... up to u XD
00:44:751 - kat? more feel this voice pitch.. *and sinkron hit.. ;w;
01:17:128 - u want delete this?
01:26:554 (167,168) - ctrl g? *i think this fit if listen where is high pitch...
01:31:964 - don? *maybe voice pitch
01:34:259 - this kick sound.. so don and, 01:34:423 - this keep kat bcus snare, eh and 01:34:587 - consistent with this 3plet?
01:36:390 - don? *^ same reason maybe? XD
01:42:620 (297,298) -
01:42:620 (297,298) - ctrl g? 01:42:948 - don?
02:04:587 - don, and delete 02:04:751 - this?
02:53:850 (738,739) - ctrl g? this bad? ;w;
03:16:882 - maybe in here.. like in my mod before..
03:53:276 - more feel? kat?
03:55:489 (1186,1187) - kat both or in 186 ;w; *bad ahh sry*
04:15:407 - some bad suggestion.. 04:15:407 - here try make ddkdd or ddkd *maybe if u accept.. need change in like this.. but in this part is different.. just instrument XD
04:17:948 - add don?
04:36:227 - look well if kat.. *not have long voice pitch in before this pattern kdddk XD*
04:56:473 (1633,1634,1635) -all kat? XDDDD
05:31:472 - if triplet kat.. look bad ;w; *maybe in first length too.. but in here can keep bcuz instrumen down volume XD

dem just it.. well so look bad mod, but ahh forget XD gluck *lel halozy mappu created, dem nice!1!*
Topic Starter
Stefan

xtrem3x wrote:

Request via Simple Taiko Modding Queue (M4M)

_____________________________________________________

General:

don = d
kat = k
Big Don = D
Big Kat = K

_____________________________________________________

Taikovic Inner Oni:

00:01:390 - Spinner until 00:07:866- (is a looong intro and these finish point starts other sound and is fine for finish)(?) I like to keep this blank.

00:35:407 - is better finish spinner in 00:42:948- (1 beat distance is better)(?) The actual point is to "end" at the sound on 00:42:784 - . However the spinner is shorter than expected since people tap faster than supposed, changed.

00:46:308 - Move to 00:46:372 I find the usage of kdd while on the cymbal sound pretty cool, won't change that.
00:46:964 - Move to 00:47:128- ^(is more consistent imo)

01:43:440 - Change to k (same pitch in vocal sound) Done.
02:09:669 - Same Sounds more consistent by holding kdkdk..
02:14:915 - Same ^
02:20:161 - Same ^

02:45:899 - is possible change these empty space (and notes) for ... This (red notes = D) (?) That sounds REALLY spammy, also the short 1/2 (?) is good here to lead in the 2nd half.

03:09:505 - Delete all notes except this note and 03:09:833- (no have sound for a stream .-.) Won't change for now. I agree that there is no sound except the voice but it fits well so I want to hold it for the moment.

03:38:849 - Change to k (same reason in 01:43:440- ) (note: in previous sequence from this point can be possible but have combination with BG Hit sounds and vocal, then discarded XD) Like previously said.
03:44:095 - Same ~

03:48:030 - Change to K (have cymbal) Good.

04:09:833 - Same situation with 02:45:899 ~

04:14:095 - Change to k (snare sound) Yeah, sounds weird without k
04:15:407 - Same k on 04:15:571 (1324) sounds much stronger than this one, won't add k.

04:38:931 - Delete (sounds weird a 5th here) Hmkaaaay.

04:59:833 - add note here or move next note to this point .-. Changed.

05:28:849 - Change to k (for variety in monotone color and focusing high sound) I perfer a lesser k usage here.
05:29:013 - Same ~
05:31:636 - Same ~
05:34:259 - Same ~

05:37:046 - is Questionable, no have sound for a big note but want finish song with a big note (or not?)... it ACTUALLY got a beat. That's fine here.

_____________________________________________________
Kin
Hey

  1. 00:22:784 (4) - I'd suggest to change this one as a k ; the pitch is pretty simular to this one 00:22:948 (5) - ; and also, notes become more high pitched on this note.
  2. some are simular, so if you changed this ^ ; here's the other : 00:24:096 (10,11) - 00:25:407 (18,19) - 00:26:719 (25,26) - 00:28:030 (33,34) - 00:30:653 (47,48) - 00:31:965 (54,55) - 01:48:030 (336,337) - 01:49:341 (344,345) - 01:50:653 (351,352) - 01:51:964 (359,360) - 01:53:276 (365,366) - 01:54:587 (373,374) - 01:55:899 (380,381) - 05:33:604 (1931,1932) - 05:34:916 (1939,1940) - 05:36:227 (1946,1947) -
  3. 00:29:997 (43) - maybe just me, but I think changing this one as a k flow better.
  4. 00:46:227 (20,21,22) - I'm not a fan of kdd on white tick. I'd say it's a bit overused but still ok.
  5. 01:10:489 (51,52,53) - change this one as kdk ? this melody is simular to this one 01:07:866 (30,31,32) - & 01:13:112 (73,74,75) -
  6. 01:13:604 (77,78,79,80,81) - I'd say ddkdk is better for the melody, but flow a bit weird with the other pattern ; so if you change it to ddkdk ; I'd also highly suggest to change this one 01:13:440 (76) - as a k.
  7. 01:14:751 (87) - Maybe just me but this one as a D feel better.
  8. 01:23:932 (155) - I think it'd be better to make this note different to this one 01:23:850 (154) - since 155 also have the trumpet sound ; so, maybe change 01:23:850 (154) - to a k
  9. 04:22:210 (1377) - ^ I'd suggest the same thing for this pattern which are kinda simular, but for this one, it's to make difference with the vocal.
  10. 01:32:784 - if you're following the vocal, I think it's kinda strange to skip this note. Maybe add a k
  11. 01:38:194 (268) - change this one as a k ? I think it emphasize the next note which is a strong note.
  12. 02:17:375 (490,491) - same reason as this one ^ ; change both note as k ?
  13. 02:53:768 (740,741,742,743,744,745) - If you're following the trumpet, I think kkddk fit better since this note 02:54:095 (744) - is higher pitched than this one 02:54:259 (745) - .
  14. 03:06:063 (835,836,837,838,839) - try kddkd ?
  15. 03:09:506 (862,863,864,865,866,867,868) - I really don't like overmapping when there's only vocal 1/1. I'd highly suggest to only use 1/1 on this pattern.
  16. 03:23:440 (980) - change this one as a k ? I think it flow better with the previous D
  17. 04:17:374 (1336,1337,1338,1339,1340,1341) - instead of kdd kdd ; I think kkddk d sounds better.
  18. 04:26:718 (1404,1405,1406) - how about kdk for the vocal ?
  19. It might be just me, but I really don't like the kdd spam pattern on the last kiai.
overall, some timing change feel a bit weird, but are still ok.
I think that's pretty much all from me
good luck ~
5urface
Mod for mod for https://osu.ppy.sh/s/433022

General
SPOILER
Hehe, very funny


But I think an image offset of 35 would look better. You are very committed to that joke, aren't you?
Your OD of 6.9 (hehe) is on the high side. But seeing how commited your are to that joke you are probably keeping it at that right?
Maybe choose a preview point from further down the song? 01:23:931 Would be my suggestion.

Mod
00:01:309 (1) I would seriously consider deleting this one note and starting the song at 00:22:292 (1). Starting a song with a forced 20 second break is just... not so good and will be especially infuriating for those players who want to FC this and restart the song more than once.
00:23:276 Either add a d here or remove the d at 00:25:899 (21) for consitency.
00:28:522 Same ^
00:58:358 (110,111,112) This triplet plays a little awkwardly as it is different compared to just about everything in this section. (Maybe) change this?
01:00:161 I really like this long stream here. Please don't change it. Ever.
01:02:620 (145) k?
01:14:587 (86) d?
01:20:161 (122,123,124,125,126,127,128,129) Use more triplets here, at least one, maybe 2 more. The drums in the background are already picking up quite a bit there and it would lead up better to the longer stream that follows.
^ If you decide to add triplets there please remove the Finishers in that section
01:47:210 add a d
01:52:456 ^
02:43:932 (667) Not sure about this section here, it feels artificially hard with the finishers and I am not sure I like that. But that comes down to mapping style and personal preferences, keep it like it is if you like them.
03:05:571 (830,831,832,833) What is the reasoning behind the doubles here? If the only reason is "to make this part harder" you might want to revisit them. If you had more reasons than that they can stay ;)
03:06:883 (842,843,844,845) ^
03:09:177 (859) change to D? it's the same sound as the other D's
03:13:440 (894) This triplet stream really caught me off guard, maybe change this to something "easier". Well I guess you could leave it in there as a combo breaker XD But then please apply my first suggestion
04:07:866 (1267) see 02:43:932
04:18:521 (1344) see 01:20:161
04:41:965 (1523,1524,1525,1526,1527) I would map this part wildly different XD Maybe incorporate the higher sounds (just listen to this part, you will know what I mean) into your mapping here? The same sound can be found at 05:04:588 (1696) where the mapping is very different.


I really liked your map though, good luck with approval :3
Prophecy
M4M request in your queue :
M4M map : https://osu.ppy.sh/b/946055&m=1 (Skip one difficulties as you want, 468s with 6 difficulties )

00:01:309 (1) - I suggest you to delete it, It is meaningless (I think) because I think we don't need a break in the beginning part after hitting one big red done notes, and some player will feel bad if they need to wait ~20s after retrying your mapset. and I suggest you to map these 20 seconds or you can delete it instead. It should be a good way for some players :3
00:23:276 - you can add a d here, you can hear again carefully, it's a continues sound like 00:22:457 (2,3,4) - so adding a d is nice. and you can keeps a nice flow in the very beginning. ok, another points is , I see you use d d d k pattern in 00:25:079 (16,17,18) - 00:27:538 (30,31,32,33,34) - , and you should follow the pattern. well, you know consistency :^)
00:28:522 - same points as above, I can see your points, you want to provide a break right? It's enough break for this difficulties. well, this is Inner Oni :^)
00:32:784 (58,59,60,61) - check the uninherited timing points, I don't know why you should start speed up here, maybe I guess speed up here 00:35:407 (1) - will be more appreciate in this situation.
00:44:834 (10) - It should not be exist here, I think you should delete this to emphasize the next ddk at here 00:45:079 (12,13,14) -
00:46:227 (20,21,22) - well, I don't think it's a good idea to place some 1/4 in this place. but I got your point. maybe delete this instead? 00:46:965 (27) -
00:53:112 (68,69,70,71,72,73,74) - maybe you should set x1.0 SV at the spinner instead :> you add the SV change point between these 1/4 will ruin the flow ;w; and misleading people. Besides, it cannot increase the SR at current system.
00:56:637 (97) - move to 00:56:472 ? seems here better for me, ofc you can ddk instead.
01:20:161 (122) - using your idea, speed up by using timing points, it's should be nice ;^)
01:24:260 (156,157) - delete this, usually we don't place some notes after this long steam. It would be nice if u delete this, by deleting these note, you can provide a nice break for the player after hitting these death long steam.
01:25:243 (158) - hmms, I the kiai should be added, as here is so intense and you place many notes at here lol
01:31:473 (209,210,211,212,213) - kkddk seems better :3 listen the vocal again, it's higher pitch as well.
01:52:456 - adding a d here? I am following the beginning parts at 00:25:079 (16,17,18) -
01:57:046 (385,386,387,388,389,390) - adding some dons here? I suggest d d k d d k, of course it's 1/2 notes.
01:58:522 - same as 01:52:456, add a don here :^) ofc, same reason as before.

[]
Nice map!!!
Topic Starter
Stefan
Surono

Surono wrote:

`L_`

just suggestion.. i not make ur map dem bad sir *just imo* ;w;
00:01:309 (1) - wak de bum~ *wat de bummmmmm You guys really hate that note, hm. D:
00:24:751 - not make k? since 00:24:587 - this go to high? * is fit imo hehe, 00:25:079 - and this triplet don 1/2 lol *haha nice.. forget ;w; I guess that's fine.
00:27:374 -
00:29:997 - this again?
00:32:620 - can keep... up to u XD I won't change this one due the K note.
00:44:751 - kat? more feel this voice pitch.. *and sinkron hit.. ;w; It's makes it more interesting, indeed.
01:17:128 - u want delete this? That would make 01:17:702 (105,106,107) - quite weird afterwards. In general I like the triplet.
01:26:554 (167,168) - ctrl g? *i think this fit if listen where is high pitch... Made some changes here.
01:31:964 - don? *maybe voice pitch I've put kdk BECAUSE there are vocals. I keep them.
01:34:259 - this kick sound.. so don and, 01:34:423 - this keep kat bcus snare, eh and 01:34:587 - consistent with this 3plet? Changed to d, although I removed 01:34:341 - .
01:36:390 - don? *^ same reason maybe? XD Rather no, it's pretty consistent used here.
01:42:620 (297,298) -
01:42:620 (297,298) - ctrl g? 01:42:948 - don? I added k on the second note.
02:04:587 - don, and delete 02:04:751 - this? I removed k from 02:04:259 - and the note on :751
02:53:850 (738,739) - ctrl g? this bad? ;w; Sounds fine to me, changed.
03:16:882 - maybe in here.. like in my mod before.. I am honestly unsure what you relate to but I have remove the first two notes and made the last as d.
03:53:276 - more feel? kat? I feel you.
03:55:489 (1186,1187) - kat both or in 186 ;w; *bad ahh sry* Added one.
04:15:407 - some bad suggestion.. 04:15:407 - here try make ddkdd or ddkd *maybe if u accept.. need change in like this.. but in this part is different.. just instrument XD I made some own changes here.
04:17:948 - add don? Done.
04:36:227 - look well if kat.. *not have long voice pitch in before this pattern kdddk XD* That's okay, I used kdddk kdddk already before which fits pretty well.
04:56:473 (1633,1634,1635) -all kat? XDDDD no.
05:31:472 - if triplet kat.. look bad ;w; *maybe in first length too.. but in here can keep bcuz instrumen down volume XD I will definitely not add any triplets here, that would ruin the end a lot.

dem just it.. well so look bad mod, but ahh forget XD gluck *lel halozy mappu created, dem nice!1!*

Kin

Kin wrote:

Hey

  1. 00:22:784 (4) - I'd suggest to change this one as a k ; the pitch is pretty simular to this one 00:22:948 (5) - ; and also, notes become more high pitched on this note. You're right what you're saying, however I won't do that since I prefer the k d d d k d d k hitsounding here, the k's here are specially emphasizing the music here.
  2. some are simular, so if you changed this ^ ; here's the other : 00:24:096 (10,11) - 00:25:407 (18,19) - 00:26:719 (25,26) - 00:28:030 (33,34) - 00:30:653 (47,48) - 00:31:965 (54,55) - 01:48:030 (336,337) - 01:49:341 (344,345) - 01:50:653 (351,352) - 01:51:964 (359,360) - 01:53:276 (365,366) - 01:54:587 (373,374) - 01:55:899 (380,381) - 05:33:604 (1931,1932) - 05:34:916 (1939,1940) - 05:36:227 (1946,1947) -
  3. 00:29:997 (43) - maybe just me, but I think changing this one as a k flow better. Changed.
  4. 00:46:227 (20,21,22) - I'm not a fan of kdd on white tick. I'd say it's a bit overused but still ok. They're cool imo.
  5. 01:10:489 (51,52,53) - change this one as kdk ? this melody is simular to this one 01:07:866 (30,31,32) - & 01:13:112 (73,74,75) - sounds legit.
  6. 01:13:604 (77,78,79,80,81) - I'd say ddkdk is better for the melody, but flow a bit weird with the other pattern ; so if you change it to ddkdk ; I'd also highly suggest to change this one 01:13:440 (76) - as a k. I changed it to k kdk instead, looks more consistent and has more emphasis.
  7. 01:14:751 (87) - Maybe just me but this one as a D feel better. yup.
  8. 01:23:932 (155) - I think it'd be better to make this note different to this one 01:23:850 (154) - since 155 also have the trumpet sound ; so, maybe change 01:23:850 (154) - to a k Aye.
  9. 04:22:210 (1377) - ^ I'd suggest the same thing for this pattern which are kinda simular, but for this one, it's to make difference with the vocal. ^
  10. 01:32:784 - if you're following the vocal, I think it's kinda strange to skip this note. Maybe add a k I can't really tell why but it sounds really really odd to me.
  11. 01:38:194 (268) - change this one as a k ? I think it emphasize the next note which is a strong note.Sounds good.
  12. 02:17:375 (490,491) - same reason as this one ^ ; change both note as k ? yo.
  13. 02:53:768 (740,741,742,743,744,745) - If you're following the trumpet, I think kkddk fit better since this note 02:54:095 (744) - is higher pitched than this one 02:54:259 (745) - . I decided to follow Surono's suggestion with kdkkd.
  14. 03:06:063 (835,836,837,838,839) - try kddkd ? Used kdkkd.
  15. 03:09:506 (862,863,864,865,866,867,868) - I really don't like overmapping when there's only vocal 1/1. I'd highly suggest to only use 1/1 on this pattern. It works as some kind of burst for the next section, I leave it for now.
  16. 03:23:440 (980) - change this one as a k ? I think it flow better with the previous D I go with ddk.
  17. 04:17:374 (1336,1337,1338,1339,1340,1341) - instead of kdd kdd ; I think kkddk d sounds better. Made kdd kkddk since the sound on kkddk is longer than kdd.
  18. 04:26:718 (1404,1405,1406) - how about kdk for the vocal ? yup.
  19. It might be just me, but I really don't like the kdd spam pattern on the last kiai. ;w;
overall, some timing change feel a bit weird, but are still ok.
I think that's pretty much all from me
good luck ~

5urface

5urface wrote:

Mod for mod for https://osu.ppy.sh/s/433022

General
SPOILER
Hehe, very funny


But I think an image offset of 35 would look better. You are very committed to that joke, aren't you?
Your OD of 6.9 (hehe) is on the high side. But seeing how commited your are to that joke you are probably keeping it at that right?
Maybe choose a preview point from further down the song? 01:23:931 Would be my suggestion.

I was about to change the bg offset anyways, as well the OD (from 6.9 to 6.5). I keep the preview point, I love this begin by far more than the other maps uses.

Mod
00:01:309 (1) I would seriously consider deleting this one note and starting the song at 00:22:292 (1). Starting a song with a forced 20 second break is just... not so good and will be especially infuriating for those players who want to FC this and restart the song more than once. Farewell~
00:23:276 Either add a d here or remove the d at 00:25:899 (21) for consitency.
00:28:522 Same ^ The breaks are intentionally since they sounds quite spamy for the begin. I used to have notes on these timestamps but I removed them quite early.
00:58:358 (110,111,112) This triplet plays a little awkwardly as it is different compared to just about everything in this section. (Maybe) change this? I made some changes so it has more sense now that I used dkd.
01:00:161 I really like this long stream here. Please don't change it. Ever. obviously I won't.
01:02:620 (145) k? Nah, I stick to my d d.
01:14:587 (86) d? I'd prefer to have sound-wise a difference to 01:14:752 (86) - (which is now D).
01:20:161 (122,123,124,125,126,127,128,129) Use more triplets here, at least one, maybe 2 more. The drums in the background are already picking up quite a bit there and it would lead up better to the longer stream that follows. I found it too dense to be honest. I like the small amount of triplets here (there was none before the stream at the very begin) and I want to keep this.
^ If you decide to add triplets there please remove the Finishers in that section
01:47:210 add a d It somewhat used to be the same like the begin of the map but that got changed, however I won't add them for now. might change later.
01:52:456 ^
02:43:932 (667) Not sure about this section here, it feels artificially hard with the finishers and I am not sure I like that. But that comes down to mapping style and personal preferences, keep it like it is if you like them. It actually is hard, even for ddkk since the switch on this bpm is a bit hectically.
03:05:571 (830,831,832,833) What is the reasoning behind the doubles here? If the only reason is "to make this part harder" you might want to revisit them. If you had more reasons than that they can stay ;) Changed to kdkdk.
03:06:883 (842,843,844,845) ^ they are simple d notes now.
03:09:177 (859) change to D? it's the same sound as the other D's 03:09:177 (856,857) - Sounds lighter so I made both to K's now.
03:13:440 (894) This triplet stream really caught me off guard, maybe change this to something "easier". Well I guess you could leave it in there as a combo breaker XD But then please apply my first suggestion Might change with the time.
04:07:866 (1267) see 02:43:932
04:18:521 (1344) see 01:20:161
04:41:965 (1523,1524,1525,1526,1527) I would map this part wildly different XD Maybe incorporate the higher sounds (just listen to this part, you will know what I mean) into your mapping here? The same sound can be found at 05:04:588 (1696) where the mapping is very different. I clearly hear what you mean but I honestly prefer the minimalistic option.

Prophecy

Prophecy wrote:

M4M request in your queue :
M4M map : https://osu.ppy.sh/b/946055&m=1 (Skip one difficulties as you want, 468s with 6 difficulties )

00:01:309 (1) - I suggest you to delete it, It is meaningless (I think) because I think we don't need a break in the beginning part after hitting one big red done notes, and some player will feel bad if they need to wait ~20s after retrying your mapset. and I suggest you to map these 20 seconds or you can delete it instead. It should be a good way for some players :3 Bye Bye..
00:23:276 - you can add a d here, you can hear again carefully, it's a continues sound like 00:22:457 (2,3,4) - so adding a d is nice. and you can keeps a nice flow in the very beginning. ok, another points is , I see you use d d d k pattern in 00:25:079 (16,17,18) - 00:27:538 (30,31,32,33,34) - , and you should follow the pattern. well, you know consistency :^) I previously explained in 5urface's reply why I don't add notes here: The breaks are intentionally since they sounds quite spamy for the begin. I used to have notes on these timestamps but I removed them quite early."
00:28:522 - same points as above, I can see your points, you want to provide a break right? It's enough break for this difficulties. well, this is Inner Oni :^) ^
00:32:784 (58,59,60,61) - check the uninherited timing points, I don't know why you should start speed up here, maybe I guess speed up here 00:35:407 (1) - will be more appreciate in this situation. To have a constant SV increase per note I made them so.
00:44:834 (10) - It should not be exist here, I think you should delete this to emphasize the next ddk at here 00:45:079 (12,13,14) - I find kdk ddk works great together.
00:46:227 (20,21,22) - well, I don't think it's a good idea to place some 1/4 in this place. but I got your point. maybe delete this instead? 00:46:965 (27) - I made some own changes in this section.
00:53:112 (68,69,70,71,72,73,74) - maybe you should set x1.0 SV at the spinner instead :> you add the SV change point between these 1/4 will ruin the flow ;w; and misleading people. Besides, it cannot increase the SR at current system. That barely makes it harder to read, if decimals will ever be a thing for SVs that could be easily fixed but that's currently the only way to map that without having crappy spaces inbetween.
00:56:637 (97) - move to 00:56:472 ? seems here better for me, ofc you can ddk instead. I want to hold this here consistent.
01:20:161 (122) - using your idea, speed up by using timing points, it's should be nice ;^) Gotta see if I do this later, I leave it on 1.00x right now.
01:24:260 (156,157) - delete this, usually we don't place some notes after this long steam. It would be nice if u delete this, by deleting these note, you can provide a nice break for the player after hitting these death long steam. What. 2/1 break should be enough.
01:25:243 (158) - hmms, I the kiai should be added, as here is so intense and you place many notes at here lol I didn't want to overuse Kiai and to make the very special sections (last part and begin chorus) emphasized.
01:31:473 (209,210,211,212,213) - kkddk seems better :3 listen the vocal again, it's higher pitch as well. Done.
01:52:456 - adding a d here? I am following the beginning parts at 00:25:079 (16,17,18) - Same as before.
01:57:046 (385,386,387,388,389,390) - adding some dons here? I suggest d d k d d k, of course it's 1/2 notes. I prefer to map like the beat goes.
01:58:522 - same as 01:52:456, add a don here :^) ofc, same reason as before. ~

[]
Nice map!!!

Thanks a lot.
Fuel
M4M as requested
d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
Taikovic Inner Oni
01:09:505 (44) - Change to k? In the first of every other set of 8 bars in the kiai the 1/2 beats go k d k EXCEPT the very first one of each section which you emphasised through using D (in D d k) instead, there's also the corresponding note in the same section just before the second kiai at 05:10:817 (1742). Also the corresponding note in the second kiai with its variations uses a k at 05:21:308 (1832).
01:20:489 (123,124) - Maybe delete these two notes? No real sax sound where the k currently is and if you remove it I think the preceding d should go too since there's a more prominent drum sound at 01:20:325 (122) which comes back at 01:20:817 (125), the bit in between is a bit empty imo.
01:46:227 (321) - Change to K like the start of the song?
01:47:702 (328) - Change to k for consistency with opening section? Specifically 00:23:768 (8).
02:27:866 (545) - Change to k? Seeing as its on the vocal sounds, though tbh it sounds fine as it is.
03:31:145 (1033) - Change to K like the start of the song?
05:10:817 (1742) - Change to k? Same as the first point.
The map is really well done :D gl for rank

Hope it helps :D

edit: formatting
bank78952
hi
M4M req
here
[General]
Everything are fine for me
[Inner Oni]
  • 00:54:751 (81) - k ?
    01:04:751 (4,5) - ctrl+g i think dkd are better more than kdd
    01:05:243 (8) - k ?
    01:20:981 (126) - k ?
    01:47:702 (328) - k ?
    01:56:063 (375) - k
    02:08:686 (435,436) - ctrl+g?
    02:58:358 (765) - del?
    02:59:341 (774) - k ?
    03:01:636 (794) - d ?
    03:32:620 (1041) - k?
    04:22:620 (1372) - del?
    04:22:948 (1373) - d?
    04:59:915 (1652,1653) - del?
    05:28:030 (1892) - k ?
    05:28:522 (1895) - ^
    05:30:653 (1907) - ^
My mod is not good enough coz im newbie about modding no reason because my english are not good enough D:
no kuds if not helpful
HimemiyaChikane
Hi for M4M

[Taikovic Inner Oni]
01:01:308 (137,138,139) - a 1/6 dddk may better?
01:01:800 (141) - change to K?
01:02:456 (144) - change to k?
01:23:604 (150,151,152,153,154) - change to kkkkd?
01:28:604 (182) - change to k?
02:27:784 (544) - ^
02:35:325 (609) - delete.
02:38:686 (637,638,639,640,641,642,643,644,645,646,647,648,649,650,651,652,653,654,655,656,657,658,659,660) - Ctrl+G.
03:00:489 - add d.
03:13:604 (893) - change to d?
03:18:768 (933) - change to k.
03:51:882 (1154,1155,1156) - a 1/6 dddkkkd?
04:02:620 (1238,1239,1240,1241,1242,1243,1244,1245,1246,1247,1248,1249,1250,1251,1252,1253,1254,1255,1256,1257,1258,1259,1260,1261) - Ctrl+G.
04:21:800 (1365,1366,1367) - a 1/6 dddk?
04:22:128 (1369,1370,1371) - a 1/6 kkkd?
04:53:276 - add k?

I hope my mod can help you.If my mod is bad,I feel sorry.
Good luck for ranking!
Topic Starter
Stefan
Invective

Invective wrote:

M4M as requested
d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

Taikovic Inner Oni
01:09:505 (44) - Change to k? In the first of every other set of 8 bars in the kiai the 1/2 beats go k d k EXCEPT the very first one of each section which you emphasised through using D (in D d k) instead, there's also the corresponding note in the same section just before the second kiai at 05:10:817 (1742). Also the corresponding note in the second kiai with its variations uses a k at 05:21:308 (1832). Sounds legit, changed.
01:20:489 (123,124) - Maybe delete these two notes? No real sax sound where the k currently is and if you remove it I think the preceding d should go too since there's a more prominent drum sound at 01:20:325 (122) which comes back at 01:20:817 (125), the bit in between is a bit empty imo. It would mess up the build to the dense part (starting from 01:25:243 - ) of the song. I keep them there.
01:46:227 (321) - Change to K like the start of the song? Nah, it sounds quite deep so I consider to use D instead, I changed it at the begin.
01:47:702 (328) - Change to k for consistency with opening section? Specifically 00:23:768 (8). Okay.
02:27:866 (545) - Change to k? Seeing as its on the vocal sounds, though tbh it sounds fine as it is. I see what you mean, yet I don't think we need to break ddkkkdddk here.
03:31:145 (1033) - Change to K like the start of the song? like previously said.
05:10:817 (1742) - Change to k? Same as the first point. o7
The map is really well done :D gl for rank

Hope it helps :D

edit: formatting
bank78952

bank78952 wrote:

hi
M4M req

[General]
Everything are fine for me

[Inner Oni]
  • 00:54:751 (81) - k ? Okay.
    01:04:751 (4,5) - ctrl+g i think dkd are better more than kdd I find kdd has a stronge impact than dkd.
    01:05:243 (8) - k ? Pretty similar reason like above.
    01:20:981 (126) - k ? I have the focus mainly on the saxophone.
    01:47:702 (328) - k ? Done here.
    01:56:063 (375) - k ^
    02:08:686 (435,436) - ctrl+g? k d d k ... sounds better for me.
    02:58:358 (765) - del? Sounds good, removed.
    02:59:341 (774) - k ? The stream would lose its impact with the d part.
    03:01:636 (794) - d ? The note sounds pretty fine to me (?)
    03:32:620 (1041) - k? Done.
    04:22:620 (1372) - del? Right, that sounds weird.
    04:22:948 (1373) - d? k is fine here, it's lighter to me.
    04:59:915 (1652,1653) - del? moved triplet 1/2 back.
    05:28:030 (1892) - k ? Done here since I removed the previous note.
    05:28:522 (1895) - ^ Sounds kinda inconsistent to me.
    05:30:653 (1907) - ^ Same case like 05:28:030 (1892)
    My mod is not good enough coz im newbie about modding no reason because my english are not good enough D:
    no kuds if not helpful
HimemiyaChikane

HimemiyaChikane wrote:

Hi for M4M

[Taikovic Inner Oni]
01:01:308 (137,138,139) - a 1/6 dddk may better? I really don't like the idea to suddenly include 1/6 pattern, won't do this.
01:01:800 (141) - change to K? I think D D D D works better since the stream before is dense enough to go from k to D.
01:02:456 (144) - change to k? I think we can go with that, changed.
01:23:604 (150,151,152,153,154) - change to kkkkd? kdkdk sounds more interesting.
01:28:604 (182) - change to k? Nope, I already use a lot of kdddd pattern which are fine in their way.
02:27:784 (544) - ^ I think the current pattern is easier and more comfortable to play than having ddkkkkddk now.
02:35:325 (609) - delete. I prefer to connect kdddk here.
02:38:686 (637,638,639,640,641,642,643,644,645,646,647,648,649,650,651,652,653,654,655,656,657,658,659,660) - Ctrl+G. what, why? o_O
03:00:489 - add d. Might think about, for now I keep the two Doublets.
03:13:604 (893) - change to d? I don't really like the idea to break the pattern.
03:18:768 (933) - change to k. Like 01:28:604 (182) - , no.
03:51:882 (1154,1155,1156) - a 1/6 dddkkkd? Same reason what I said at the begin.
04:02:620 (1238,1239,1240,1241,1242,1243,1244,1245,1246,1247,1248,1249,1250,1251,1252,1253,1254,1255,1256,1257,1258,1259,1260,1261) - Ctrl+G. I really don't see why... it fits perfectly to the music.
04:21:800 (1365,1366,1367) - a 1/6 dddk? Same reason what I said at the begin.
04:22:128 (1369,1370,1371) - a 1/6 kkkd? ^
04:53:276 - add k? Same as 03:00:489 -

I hope my mod can help you.If my mod is bad,I feel sorry.
Good luck for ranking!

Thanks, Mods will arrive in the next days @ bank78952 and HimemiyaChikan.
Aloda
Hi! M4M here.

Taikovic Inner Oni
00:26:882 - I don't like the SV increase here as the song isn't really building at all at this point

01:45:571 (313,314,315,316,317,318,319) - This is really awkward to read because of the SV changes. I suggest starting the SV decrease from 01:44:587 and making it more gradual.

03:30:489 (1023,1024,1025,1026,1027,1028,1029) - Same as 01:45:571

03:31:145 (1030) - I think this plays and sounds better as a normal note rather than a finisher

The gaps at 03:54:587 and 03:59:833 seen a little weird to me. Consider adding a d in each of them

Solid map overall, very little that needs to be changed. Good luck! :)
Razor Sharp
LET ROUND 5 BEGIN
Srsly.. Lets do it this time..

NOTE:
CtB diff allready have over 50 mods ( t/315403&start=0 ) for BN's that wonder.
Crystallize
Don't mind the way that I'm listing what I say. :p
At the 04:14:49 aprox. stream,which is the "final boss" stream in terms of difficulty,Again you've started the stream with too much tension . After 04:15:17,the jumps fit well, but you have to fix that start.

-You over-used the clap hitsounds ,the clapping rhythm is making the one in the song not be heard clearly.

-At 00:23 and 00:25 ,I think that you used those sliders because of the echoes of those pattern end's and to create continuity,but they don't fit.You should end them like the ones at 00:28 and 00:31.

-At 00:34:20 (the first stream), there is that alarm in the background that grows lowder as the stream goes on,so it has that feeling of building tension,but the two doubles that go right-left at the start of the stream make you feel that you already started with all the tension right of the bat. Instead of doing this ,you should remove those and start the stream right after the hyperdash at 00:34:00.

-At 01:16, the stream goes well , but the clusters of fruits feel too sudden if they start at 01:22,they should start around 01:23:00.

- 01:39:31, when the singer's voice stops at that point, you should do the same as you did at 03:24:15.
LigerZero
no kudosu

tags added "sumijun 法界の火 fires of hokkai emotional skyscraper stage 6 boss theme 疒 comiket80 c80"
Topic Starter
Stefan

Aloda wrote:

Hi! M4M here.

Taikovic Inner Oni
00:26:882 - I don't like the SV increase here as the song isn't really building at all at this point I kept it below 1.00x since it's kinda too fast for it, I like them how they are rn.

01:45:571 (313,314,315,316,317,318,319) - This is really awkward to read because of the SV changes. I suggest starting the SV decrease from 01:44:587 and making it more gradual. Yeah, I also had my doubts but it's apparently playable.

03:30:489 (1023,1024,1025,1026,1027,1028,1029) - Same as 01:45:571 ~

03:31:145 (1030) - I think this plays and sounds better as a normal note rather than a finisher It's okay for me.. I guess?

The gaps at 03:54:587 and 03:59:833 seen a little weird to me. Consider adding a d in each of them Added d on 03:54:587 - and changed 03:54:752 - to k

Solid map overall, very little that needs to be changed. Good luck! :)

LigerZero wrote:

no kudosu

tags added "sumijun 法界の火 fires of hokkai emotional skyscraper stage 6 boss theme 疒 comiket80 c80"
Okidoki.
Surono
fruit is sweet, diabetes...

aa... its moved to here, dem!1!!

edit:
dem sir, idk to do.

>Taikofix
rip OD 6.9

* 00:01:310 - why this deleted lool, I just comment longtimeago *blem my rip english longtimeago til now*. please if my words not clear don do anyting xd ( put K, strong sound! )
* 00:32:621 - this is should consistent kat cuz its still similar with 00:29:998 - previous sound
* 00:35:408 - aa... Have idea sir? `_J`
00:33:441 (60,61,62) - better as don cuz kat is unnecessary, 00:35:408 - here 4 don 1/2, 00:36:064 - 24 don 1/4, 00:38:031 - kat 24 1/4, 00:39:998 - and don again 24 notes ( needs increasing volume if you applied this for drum ).
last 00:41:965 - Spinner
thats looks interesting than boring spinner..
* 00:48:441 - don? looks need 3plet for this and 00:49:260 - this kat. thats vocal and drum seems fit with this
* 00:46:637 - change to don? drum really not stronk as ddkkd, ddkdd better for this fade drum. 00:47:949 - like u did this
* 00:51:883 - kat? drum start goes up
* 00:59:096 - kat for kkd pattern? also fits with vocal
* 01:01:228 - this kat for drum start high?
* 01:03:605 - spinner end at here and 01:03:769 - dk 1/2 here?
* 01:08:932 - I think this need kat since flow is better to hear
* 01:09:506 - fill this finisher?
* 01:15:572 (91,92) - why not swap this to follow that saxofon? looks better than follow that fade snare
* 01:19:424 - kat this for high saxofon?
* 01:31:965 - I think this kat unnecessary for this vocal, kdk also already fit with 01:32:457 - this pattern imo
* 01:35:162 - same above, change to don?
* 01:37:129 - kat?
* 02:09:342 (438,439) - swap? this looks akward monocolor and the contrast
* 02:13:932 - kat and 02:14:588 (467,468) - same above?
* 02:49:424 - don for flow of saxofon?
* 03:22:047 - kat this? like previous suggestion
* 03:31:146 - from previous point about swap d k and 03:41:637 - from here you can keep them. just for interesting pattern and avoid for monocolor
* 04:03:932 (1240,1241,1242,1243,1244,1245) - tattuttattat tuttat~
* 04:13:359 - don? like previous suggestion
* 04:21:637 (1359,1360,1361,1362,1363,1364,1365,1366,1367) - kkkdkdkkd?
* 04:35:490 - and this not have really important instrument so this can be keep as kdddk lol
* 04:54:506 - don? like previous suggestion, also for 04:54:752 - more emphasize this drum
* 05:02:211 - kat? differ instrument with left kdddk
* 05:10:244 - kat, like previous. that flow fits imo
* 05:10:818 - fill finisher?
* 05:14:998 -
many nazi things.. cuz my english bad lol

but this overall map like.. had monocolor patterns so thats like give boring to play, but sv instead for avoid boring so yeah fine. but really this needed variaton if theres has differ sound imo

GLuck sir `_L`
Razor Sharp

Crystallize wrote:

Don't mind the way that I'm listing what I say. :p
At the 04:14:49 aprox. stream,which is the "final boss" stream in terms of difficulty,Again you've started the stream with too much tension . After 04:15:17,the jumps fit well, but you have to fix that start. - I think its alright.

-You over-used the clap hitsounds ,the clapping rhythm is making the one in the song not be heard clearly. - Not really.

-At 00:23 and 00:25 ,I think that you used those sliders because of the echoes of those pattern end's and to create continuity,but they don't fit.You should end them like the ones at 00:28 and 00:31. - Nah, they fit.

-At 00:34:20 (the first stream), there is that alarm in the background that grows lowder as the stream goes on,so it has that feeling of building tension,but the two doubles that go right-left at the start of the stream make you feel that you already started with all the tension right of the bat. Instead of doing this ,you should remove those and start the stream right after the hyperdash at 00:34:00. - I wanted to keep this stream intense and interesting.

-At 01:16, the stream goes well , but the clusters of fruits feel too sudden if they start at 01:22,they should start around 01:23:00. - No. I have listened to this MANY times, and it starts here.

- 01:39:31, when the singer's voice stops at that point, you should do the same as you did at 03:24:15. - I want to have some variety.
No changes made.
Topic Starter
Stefan

Surono wrote:

fruit is sweet, diabetes...

aa... its moved to here, dem!1!!

edit:
dem sir, idk to do.

>Taikofix
rip OD 6.9 hard ripped

* 00:01:310 - why this deleted lool, I just comment longtimeago *blem my rip english longtimeago til now*. please if my words not clear don do anyting xd ( put K, strong sound! ) I came to the conclusion it annoys most of the people and you know how's the shit rolling. People don't want to enjoy the song but to smash their keyboard in parts. B)
* 00:32:621 - this is should consistent kat cuz its still similar with 00:29:998 - previous sound Fair point.
* 00:35:408 - aa... Have idea sir? `_J` It fits!
00:33:441 (60,61,62) - better as don cuz kat is unnecessary, 00:35:408 - here 4 don 1/2, 00:36:064 - 24 don 1/4, 00:38:031 - kat 24 1/4, 00:39:998 - and don again 24 notes ( needs increasing volume if you applied this for drum ). I decided to make them as k since the "high sound" fits better to it.
last 00:41:965 - Spinner |`_J´)J
thats looks interesting than boring spinner..
* 00:48:441 - don? looks need 3plet for this and 00:49:260 - this kat. thats vocal and drum seems fit with this Okay.
* 00:46:637 - change to don? drum really not stronk as ddkkd, ddkdd better for this fade drum. 00:47:949 - like u did this yo
* 00:51:883 - kat? drum start goes up I made some changes to have ddkdd here but yeah.
* 00:59:096 - kat for kkd pattern? also fits with vocal I'd rather go on 00:58:932 - to be consistent with your previous suggestion.
* 01:01:228 - this kat for drum start high? Following vocals here, no change.
* 01:03:605 - spinner end at here and 01:03:769 - dk 1/2 here? I find, that's not really necessary at all.
* 01:08:932 - I think this need kat since flow is better to hear kdddk sounds more logical imo.
* 01:09:506 - fill this finisher? I used to have a finisher here but decided to remove because of reasons.
* 01:15:572 (91,92) - why not swap this to follow that saxofon? looks better than follow that fade snare Nah.
* 01:19:424 - kat this for high saxofon? changed to kkddk
* 01:31:965 - I think this kat unnecessary for this vocal, kdk also already fit with 01:32:457 - this pattern imo I find it's pretty essential for the vocals here.
* 01:35:162 - same above, change to don? nope.
* 01:37:129 - kat? Nah, kdddk works well with my settings.
* 02:09:342 (438,439) - swap? this looks akward monocolor and the contrast Changed.
* 02:13:932 - kat and 02:14:588 (467,468) - same above? ~
* 02:49:424 - don for flow of saxofon? The 1/1 break here is more natural
* 03:22:047 - kat this? like previous suggestion ~
* 03:31:146 - from previous point about swap d k and 03:41:637 - from here you can keep them. just for interesting pattern and avoid for monocolor ~
* 04:03:932 (1240,1241,1242,1243,1244,1245) - tattuttattat tuttat~ ~~~~~~~~~~~~~~~~
* 04:13:359 - don? like previous suggestion ~
* 04:21:637 (1359,1360,1361,1362,1363,1364,1365,1366,1367) - kkkdkdkkd? Makes it more random than it is, prefer the kkddkdkdk style.
* 04:35:490 - and this not have really important instrument so this can be keep as kdddk lol yas
* 04:54:506 - don? like previous suggestion, also for 04:54:752 - more emphasize this drum ~
* 05:02:211 - kat? differ instrument with left kdddk That's fine, I already used this in the previous five minutes.
* 05:10:244 - kat, like previous. that flow fits imo nah.
* 05:10:818 - fill finisher? Would be too dense if you ask me but I get ya point.
* 05:14:998 - ~
many nazi things.. cuz my english bad lol

but this overall map like.. had monocolor patterns so thats like give boring to play, but sv instead for avoid boring so yeah fine. but really this needed variaton if theres has differ sound imo

GLuck sir `_L`
so late but thanks a lot!
Topic Starter
Stefan
Oh, we actually missed the birthday of the map.

Well, whatever.
Lost The Lights
Heya!

[General]
  1. I personally would suggest HP 4 since its a marathon, but this is only my opinion :p.
[Taikovic Inner Oni]
  1. 00:23:277 - I think, since you're mapping the piano, you should add a note here, this without a note sounds awkward imo.
  2. 00:28:523 - ^
  3. 00:46:391 - Personally, dddkd sounds better for this kind of sound, 00:46:637 - this note here is the one that sounds the highest too.
  4. 00:47:703 - ^
  5. 00:48:359 - Make this one a dkd to make it fit more with the music and the vocals.
  6. 00:51:637 - Same thing with the dddkd.
  7. 00:52:949 - ^
  8. 01:06:719 - Try making this one a k, you can hear the melody getting higher everytime and it goes down at 01:07:047 -
  9. 01:11:965 - ^
  10. 01:47:211 - Same thing as the first point.
  11. 01:52:457 - ^
  12. 02:03:932 - Personally, I think k d d k d fits better here, following better the piano and the drums.
  13. 02:27:539 - Have you tried making this pattern kdkkddk? I think it fits better with the vocal.
  14. 02:43:932 - Don't know about you, but I think D kkk D kkk D kkk D kkk D sounds better for this.
  15. 02:46:555 - Here you could do the exact opposite, making it K ddd K ddd K ddd K ddd K
  16. 03:13:441 - Don't really think this sounds as good as it might sound. Try kkddkdkkd, I think it fits better for this kind of melody.
  17. 03:32:129 - You know what I will say about this, follow the first point :p.
  18. 03:34:752 - ^
  19. 03:37:375 - ^
  20. 04:07:867 - Same thing I suggested before.
  21. 04:10:490 - ^
  22. 04:35:900 - This sounds way better as kdddk imo.
Those are all my concerns with this map, minor stuff tbh. Good luck!
Topic Starter
Stefan
Pretty much accepted everything, used D kkk D kkk K ddd K ddd K ddk instead, sounds cooler for me.
Jonarwhal
Hello, M4M~!
[~(Ai)Mod~]
  1. Check your kiai times. They look unsnapped.
  2. Fix the Bugged SV.
  3. Set a consistent preview point.
  4. Preferably change "bgbgbg.png" to "bgbgbg.jpg", cuz y'know, it saves space.
[~Mod~]
  1. 00:44:752 (9,10,11) - / 00:49:998 (47,48,49) - Since these patterns are very similar both with the lyrics and with the instruments, I would prefer if they're mapped the same way. Either 00:50:162 (49) - switch that to k or switch 00:44:916 (11) - that to d.
  2. 02:26:228 (533) - This isn't good position for a finisher in my opinion. Other finishers, such as 02:25:572 - here, have clearly audible cymbals in the music, but there isn't a cymbal noise 02:26:228 - here, only a drum. Unless you want to emphasize that drum, I recommend you remove the finisher from this position. If you would like, consider removing 02:26:801 (537) - this and adding a finisher 02:26:719 (536) - there.
  3. 02:51:473 (718) - I recommend switching this to k because the pitch is more similar to 02:51:637 (719) - this than 02:51:309 (717) - that.
  4. 02:54:424 (741) - Similar to what I said about the finisher 02:26:228 (533) - here, it's just my opinion though.
  5. 03:02:293 (799,800) - I recommend removing (100) and adding a finisher to (799). I think you understand what I mean now and probably you disagree lol but either way I'll stop with that. :3
  6. 05:05:572 - / 05:15:408 - Since this is the same as 01:04:260 - / 01:14:752 - this, I encourage you to make it kiai time. It's fine if you don't though.
Overall nice job with this map~!! Have a well-earned star! :)
Topic Starter
Stefan

Jonawaga wrote:

Hello, M4M~!
[~(Ai)Mod~]
  1. Check your kiai times. They look unsnapped.
  2. Fix the Bugged SV.
  3. Set a consistent preview point.
  4. Preferably change "bgbgbg.png" to "bgbgbg.jpg", cuz y'know, it saves space.
[~Mod~]
  1. 00:44:752 (9,10,11) - / 00:49:998 (47,48,49) - Since these patterns are very similar both with the lyrics and with the instruments, I would prefer if they're mapped the same way. Either 00:50:162 (49) - switch that to k or switch 00:44:916 (11) - that to d.
  2. 02:26:228 (533) - This isn't good position for a finisher in my opinion. Other finishers, such as 02:25:572 - here, have clearly audible cymbals in the music, but there isn't a cymbal noise 02:26:228 - here, only a drum. Unless you want to emphasize that drum, I recommend you remove the finisher from this position. If you would like, consider removing 02:26:801 (537) - this and adding a finisher 02:26:719 (536) - there.
  3. 02:51:473 (718) - I recommend switching this to k because the pitch is more similar to 02:51:637 (719) - this than 02:51:309 (717) - that. Since 02:51:637 (719) - is significantely stronger than (718) I didn't change to k, I want to make sure the sax on (719) is emphasized properly.
  4. 02:54:424 (741) - Similar to what I said about the finisher 02:26:228 (533) - here, it's just my opinion though.
  5. 03:02:293 (799,800) - I recommend removing (100) and adding a finisher to (799). I think you understand what I mean now and probably you disagree lol but either way I'll stop with that. :3 100? :^) Changed anyways.
  6. 05:05:572 - / 05:15:408 - Since this is the same as 01:04:260 - / 01:14:752 - this, I encourage you to make it kiai time. It's fine if you don't though. I haven't set this part on Kiai to increase the impact of 05:16:064 - 05:26:555 - but I understand what you mean. No change howevber.
Overall nice job with this map~!! Have a well-earned star! :)
Everything else has been accepted. Also thank you very much for the star!
Estaryo
Hmmm i was struggling with making a mod for you. thats why it took so long. not because the map is bad or smth like that. because i rarely can find things for a mod. I'm either too bad to find things or the map is already really good. i think the map is already good, so i leave a star instead of making a mod.

Only thing i've seen is that i don't know why you put that KIAI-Section. It's not a very intense section of the song. I'm one that prefers to put KIAI on Refrain in this case on 01:25:244

i dont think that pattern starting at 02:13:605 is best option there. Changing 02:14:096 to k would support vocals+background better.
BoberOfDarkness
So I finally manage to start working on that :)

CTB
  1. 00:36:555 (7,8) - I feel you should't place hyperdash to this note, I would moved them around 00:36:391 (5,6) - and then place hyper from (8) to 00:36:719 (1) -
  2. 00:37:293 (8,1) - you could add hyper dash in between
  3. 00:37:375 (1,2,3,4,5,6,7,8) - you could improve the stream shape to look better meh
  4. 00:52:949 (3,4,5,6,7) - try this shape - https://osu.ppy.sh/ss/6559403
  5. 00:59:588 (8,1) - feels like should be hyper here, you could move (1) to x:384
  6. 01:00:326 (1,2,3,4,5,6,7,8) - linear stream feels pretty movement less, you might want to use that looking stream - https://osu.ppy.sh/ss/6559436 works nice to me!
  7. 01:16:883 (4,5,6,7) - I would divine them into 2 doublets since (6) is strong note tbh - https://osu.ppy.sh/ss/6559454
  8. 01:18:932 (7,1) - feels like a good spot for hyper dash
  9. 01:55:900 (2) - sounds like 1/8 stack or spinner would be a better option here, slider is kinda undermap
  10. 02:06:228 (3,4) - (3) x: 32, (4) x:480 for long 1/1 hyperdash which are great to play here
  11. 02:09:834 (2,4) - I don't like idea of those slow sliders here
  12. 02:26:228 (1,2,3) - you should spaced them more so they are hyperdashes
  13. 02:48:523 (1,2) - try something like that - https://osu.ppy.sh/ss/6559575 flows better here
  14. 03:30:818 (1,2,3,4,5,6,7,8) - should't be linear
  15. 04:33:441 (1,2,3,4,5,6,7,8) - works better curved
  16. 04:48:850 (5,6,7) - try this placing flows much better - https://osu.ppy.sh/ss/6559625
  17. 05:04:260 (1,2,3,4,1,2,3,4) - works better as curved streams

Thats all from me right now
Razor Sharp

BoberOfDarkness wrote:

So I finally manage to start working on that :)

CTB
  1. 00:36:555 (7,8) - I feel you should't place hyperdash to this note, I would moved them around 00:36:391 (5,6) - and then place hyper from (8) to 00:36:719 (1) - - Fiddled around a little and made another type of hyper.
  2. 02:09:834 (2,4) - I don't like idea of those slow sliders here - They fit the vocals.

Thats all from me right now
Thanks!

Boop: https://www.dropbox.com/s/ak2k38lqvlm88 ... D.osu?dl=0
Benita
[razor]
  1. 00:34:096 (1,2,3,4,5,6,7,8) - the curve here looks really weird with the previous pattern, moving them to the right of 00:34:014 (8) - looks much better
  2. 00:43:277 - I think this section here needs a bit of rework, mostly due to very long hypers with antiflow (00:44:424 (6,1) -) but also generally strong hypers in a rather calm part (00:45:736 (6,1) -). This is a calm part of the map and I think you can nerf it a bit to fit the song better. I think after 00:51:146 - though, the longer distances fit better due to the intensity building up.
  3. 00:53:769 (1,2,1,2,1,2,3,4,1,2,3,4) - And for this, I think you can keep the same switching 1/2 and 1/4 pattern you used in the previous part, doesn't make sense to me that a more intense part of the song plays calmer than the calm part of the song
  4. 01:00:982 (1,2,3,1,2,3,1,2,3,1,2,3) - idk what i feel about these tbh...
  5. 01:03:769 (2) - I'd tilt this to the left to emphasise the strong beats in the music better
  6. 01:04:916 (1) - 01:06:555 (1) - 01:07:539 (1) - why are these combos so short??
  7. 01:06:473 - 01:09:096 - unmapped triplets that you for some reason chose to map here 01:11:637 (5,6,1) - and here 01:13:932 (1,2,3) -
  8. 01:09:833 (3,4,1) - I understand the usage of the previous double hypers cause high pitch but this one doesn't make sense to me, please remove hyper between (3,4)
  9. 01:14:424 (3,4,1) - way way way way too long distance, especially with (1) being almost entirely vertical pls nerf
  10. 01:17:375 (1,1,1) - 01:18:195 (1,1) - 01:18:687 (1,1,1) - etc... ok what the fuck is this nc'ing?
  11. 01:23:932 (1) - ehhhh you follow vocals other places (01:43:605 (1,1,1) - ) so why ignore it here?
  12. 01:25:244 (1) - 01:26:555 (1,2,3) - 01:27:867 (1) - 01:32:949 (1) - 01:37:047 (1,2) - etc you’re switching way too much between following vocal and not, try to be consistent about it.
  13. Furthermore I’d discuss the usage of hypers, what is the purpose of having hyper here 01:25:244 (1,2) - ? There is literally no distinct sound on (2) to support a hyper. Here 01:25:900 (3,1,2) - you at least have vocals but I still don’t think they fit due to the pitch being so low. While here 01:29:670 (3) - the strong beat is on a slider end. This issue runs through most of the map
  14. 01:56:719 - 02:07:211 - And here the density suddenly drops from all 1/2’s to 1/1 rhythm ignoring the piano completely which feels very very odd to play
  15. 02:45:572 (2,3,1,2,3) - holy wtf this is so overdone
  16. 03:31:146 - 03:41:637 - I enjoyed this part though, I feel this part compliments the music very very well compared to the rest of the map
  17. 04:50:818 (1,1,1,1,1,1,1,1,1,1) - holy that's a lot of nc's in a row LOL
  18. 05:04:260 (1,1,1) - 1/8 starts already here
Yeah ok if I was to continue this mod would be about 2 pages long with the same repeating points so I think I'll just end it here and let razor adress the issues i brought up
Razor Sharp
everything from bennys mod is fixed. and a major overhaul have been done.
Topic Starter
Stefan
Updated, as well fixed source.
Aisha
Here I am finally xD
[General]
  1. Well as I said Preview timing could be really nicer, the silence is a little long when selecting so it's a little confusing and not that hype. If you want to hold it then 00:00:982 - is really better imo :p (remember to change the ctb aswell in that case)
[Taikovic Inner Oni]
  1. I can agree if you don't like it since it's personal but 00:01:310 - D could be interesting if you don't have problem with making people wait for next note xD
  2. 00:24:588 (14,15,16) - these three kats sounds a little exagerated so 00:24:588 (14) - don could fit better
  3. 00:27:211 (29) - 00:29:834 (44) - ^
  4. 00:33:441 (62,63,64,1) - this doesn't make sense at all for me since 00:33:441 - you're mapping the piano then suddenly 00:35:408 - an spinner to emphasize the background sound that is coming from 00:33:769 - , deciding for one of them should be better
  5. 00:53:605 (74) - kat on here so you make a mirror from 00:53:113 (69,70,71) - and follows the kick better, also emphasize on next D
  6. 00:56:965 - 00:58:277 - you could add a note on them, there's a sound that I feel could be really mapped
  7. 01:02:457 (146,147) - ctrl+g cause pitches?
  8. 01:19:998 (121) - I don't feel like this really needs a big note tbh
  9. 01:24:588 (157) - ^ same mmm
  10. 01:30:654 (200) - :arrow: 01:30:326 - fits better for the break imo
  11. 02:35:900 - I think isn't that dense if you add a note on here, noticed you wanted to break on here but could be enough with 02:39:178 -
  12. 02:54:424 (741) - same about big note usage, by deleting I don't hear anything that strong
  13. 03:09:506 (858,859,860,861,862,863,864) - I highly suggest to delete this stream, is reaaaaaaaaaally overmapped; there isn't any sound else than relax voice
  14. 03:15:244 - add k?
  15. 03:59:834 - same as above, add?
  16. 04:18:359 (1336) - same about finisher usage
  17. 04:34:752 (1451,1452,1453,1454,1455,1456,1457,1458,1459,1460,1461,1462,1463,1464,1465,1466) - this really feels weird, probably 04:34:752 (1451,1452,1453,1454,1455,1456) - dkddk d on these could fit better
  18. 04:38:932 (1486,1487) - delete these cause no sound on there and makes a good space for next D :p
  19. 04:49:670 - k too?
  20. 04:54:506 (1601,1603) - delete aswell? a lil overmapped imo
  21. 04:55:736 (1612,1613,1614,1615,1616,1617) - dkddk d too?
Other than that seems reaaally nice for me, you choiced a good song made a good job on there :p
Let me know when you apply it, anyways I'd like to read 1 more comment specially on some finishers usage and some parts that are a lil overmapped
Topic Starter
Stefan

xfraczynho wrote:

Here I am finally xD
[General]
  1. Well as I said Preview timing could be really nicer, the silence is a little long when selecting so it's a little confusing and not that hype. If you want to hold it then 00:00:982 - is really better imo :p (remember to change the ctb aswell in that case) Uh, I am actually curious why I have placed it so damn early at all. lmao
[Taikovic Inner Oni]
  1. I can agree if you don't like it since it's personal but 00:01:310 - D could be interesting if you don't have problem with making people wait for next note xD Oh believe me, I actually had a note here but people were like ";; stop doing that" so I removed the note just for people's sake.
  2. 00:24:588 (14,15,16) - these three kats sounds a little exagerated so 00:24:588 (14) - don could fit better I use kat for the reason of emphasizing the piano well.
  3. 00:27:211 (29) - 00:29:834 (44) - ^ ^
  4. 00:33:441 (62,63,64,1) - this doesn't make sense at all for me since 00:33:441 - you're mapping the piano then suddenly 00:35:408 - an spinner to emphasize the background sound that is coming from 00:33:769 - , deciding for one of them should be better I agree at some point that the sudden density change - or rather focus change - isn't everybody's taste but I found that cool from the very begin and I don't want to change it near end.
    It does make sense but it's nothing someone needs to like purely from the concept.
  5. 00:53:605 (74) - kat on here so you make a mirror from 00:53:113 (69,70,71) - and follows the kick better, also emphasize on next D It'd only make sense if I would also map 00:53:687 - with a kat note so kdkkD could indeed cover the kicks at 00:53:605 - / 00:53:687 - well.
  6. 00:56:965 - 00:58:277 - you could add a note on them, there's a sound that I feel could be really mapped imo they are not so significant to have them mapped with objects.
  7. 01:02:457 (146,147) - ctrl+g cause pitches? Yeah, thought the same while playing. Thanks for strengthing that feeling. :3c
  8. 01:19:998 (121) - I don't feel like this really needs a big note tbh I probably love it waaaay too much to work with big notes but I like this one a lot so no change.
  9. 01:24:588 (157) - ^ same mmm That on the other hand sounds plausible to change it as simple note. At least it doesn't sound that significant that should be different from 01:23:932 (155) - (which is a simple kat as well)
  10. 01:30:654 (200) - :arrow: 01:30:326 - fits better for the break imo wh.. this is indeed a weird break spot, changed.
  11. 02:35:900 - I think isn't that dense if you add a note on here, noticed you wanted to break on here but could be enough with 02:39:178 - It isn't dense at all but I feel it works out better to skip that beat to strenghten the voice here a bit.
  12. 02:54:424 (741) - same about big note usage, by deleting I don't hear anything that strong Song itself doesn't but how I use the finisher by having them consistent after each 16/1 makes them viable.
  13. 03:09:506 (858,859,860,861,862,863,864) - I highly suggest to delete this stream, is reaaaaaaaaaally overmapped; there isn't any sound else than relax voice Man.. I really hate to remove that stream but I guess nothing else is left for me. Removed the entire stream.
  14. 03:15:244 - add k? Moved 03:15:572 - instead, to be consistent with 01:30:654 (200) - .
  15. 03:59:834 - same as above, add? ~
  16. 04:18:359 (1336) - same about finisher usage ~
  17. 04:34:752 (1451,1452,1453,1454,1455,1456,1457,1458,1459,1460,1461,1462,1463,1464,1465,1466) - this really feels weird, probably 04:34:752 (1451,1452,1453,1454,1455,1456) - dkddk d on these could fit better changed to kkddk instead.
  18. 04:38:932 (1486,1487) - delete these cause no sound on there and makes a good space for next D :p buh-byeee
  19. 04:49:670 - k too? Yeah, something like that.
  20. 04:54:506 (1601,1603) - delete aswell? a lil overmapped imo I used kkddkkd for the first two refrain as well, doesn't look wrong to me either way.
  21. 04:55:736 (1612,1613,1614,1615,1616,1617) - dkddk d too? aye, applied my changes here.
Other than that seems reaaally nice for me, you choiced a good song made a good job on there :p
Let me know when you apply it, anyways I'd like to read 1 more comment specially on some finishers usage and some parts that are a lil overmapped
Just years too late from my side, I'm too zzzzzz

Thanks !

Edit: Meanwhile I have fixed 1284128491 unsnapped lines in my difficulty and also made some different setup for the SVs, they should be smoother now.
-Kazu-
damn at this point it's really hard to point stuff that really matters, a lot of good modders were here x_x

[General]
  1. I'd recommend you set the preview point at around 01:14:998 - or something, I saw you were aware that the preview point was kinda early so maybe this is a nice spot (or 04:13:359 - for the same purpose but avoiding playing the whole song in the preview w)
[Taikovic Inner Oni]

  1. 02:13:769 (465,466) - delete first, change second to k. This way you make a little more emphasis on the vocals while also making 02:14:096 (467) - more notorious as the prominent drum sound in this pattern. If it wasn't for vocals, I'd also delete 02:14:916 (471) - to make the pattern feel better on itself.
  2. 02:16:391 (480) - I'd say move this to 02:16:555 - and change it to k. Better drum following and a bit better transition between a pattern and the other.
  3. 02:21:637 (507) - (mostly personal suggestion, as I don't really like much those "k d d d d k") delete this note and not necessary but 02:21:801 (508) - could become a k
  4. 02:27:211 (540) - The song doesn't really call for this to be a finisher, as it instead goes for the trills that start at 02:26:883 - . This may be a little harder than you want for this diff, so I don't think a long deathstream starting from 02:26:883 is the solution here.
  5. 02:54:424 (741) - that doesn't really need to be a finisher
  6. 03:05:736 (826) - (personal suggestion, don't really like kdkdk so I'd understand if you don't agree on this one) maybe you could delete this note so that 03:05:900 (828) - is better represented as the main snare here
  7. 03:39:998 - starting here, the drums go like 1/2 "dk kd" so probably it'd be nice if you did that aswell
  8. 04:00:818 (1216,1217,1218,1221,1222,1223,1226,1227,1228) - to make a bit of variance between these, maybe you could make them "ddk dkk ddkkd" (also personal suggestion in case a bit of variance here weighs more than consistency). In any case, I really see the last ddk as a ddkkd working perfectly so at least consider that one
  9. 04:48:441 (1545,1546) - how about a little CTRL+G here for a slightly nice pattern?

though nothing really was slightly wrong for me to point out x_x This should have been ranked since years wwww ☆☆☆☆☆
Topic Starter
Stefan

-Kazu- wrote:

damn at this point it's really hard to point stuff that really matters, a lot of good modders were here x_x

[General]
  1. I'd recommend you set the preview point at around 01:14:998 - or something, I saw you were aware that the preview point was kinda early so maybe this is a nice spot (or 04:13:359 - for the same purpose but avoiding playing the whole song in the preview w) This is me, being individual and I already decided to stay with the current preview point.
[Taikovic Inner Oni]

  1. 02:13:769 (465,466) - delete first, change second to k. This way you make a little more emphasis on the vocals while also making 02:14:096 (467) - more notorious as the prominent drum sound in this pattern. If it wasn't for vocals, I'd also delete 02:14:916 (471) - to make the pattern feel better on itself. Applied to the first point, made consistency changes as well.
  2. 02:16:391 (480) - I'd say move this to 02:16:555 - and change it to k. Better drum following and a bit better transition between a pattern and the other. Cool.
  3. 02:21:637 (507) - (mostly personal suggestion, as I don't really like much those "k d d d d k") delete this note and not necessary but 02:21:801 (508) - could become a k Applied to the first point.
  4. 02:27:211 (540) - The song doesn't really call for this to be a finisher, as it instead goes for the trills that start at 02:26:883 - . This may be a little harder than you want for this diff, so I don't think a long deathstream starting from 02:26:883 is the solution here.
  5. 02:54:424 (741) - that doesn't really need to be a finisher removed~
  6. 03:05:736 (826) - (personal suggestion, don't really like kdkdk so I'd understand if you don't agree on this one) maybe you could delete this note so that 03:05:900 (828) - is better represented as the main snare here Well.. I indeed don't like that point. I find kdkdk pretty.
  7. 03:39:998 - starting here, the drums go like 1/2 "dk kd" so probably it'd be nice if you did that aswell yap
  8. 04:00:818 (1216,1217,1218,1221,1222,1223,1226,1227,1228) - to make a bit of variance between these, maybe you could make them "ddk dkk ddkkd" (also personal suggestion in case a bit of variance here weighs more than consistency). In any case, I really see the last ddk as a ddkkd working perfectly so at least consider that one Used ddk kkddk ddk instead.
  9. 04:48:441 (1545,1546) - how about a little CTRL+G here for a slightly nice pattern? nice one

though nothing really was slightly wrong for me to point out x_x This should have been ranked since years wwww ☆☆☆☆☆
thanks, did some line fixes for volume and snapping.
Aisha
Gooood, let's go!

Metadata
BoberOfDarkness
ctb diff name :x
Xinnoh
The ctb diff was unmodded after its remap. In addition, Benny- stated that she didn't think the diff was ready. Please don't nominate stuff until all modes are ready to go.
Ascendance
big yikes
Topic Starter
Stefan
I still have doubts in the bubble pop by simply believing you guys could have at least provide actual reasons why the map shouldn't be pushed further. And no, I don't consider the doubt of BNs as valid reasons. Let them pop the map instead.
Razor Sharp
i personally also wants some mod to reduce the worst parts of the map and to improve it. Ill try to get 5-7 mods before we push it to rank if Stefan allows me!

EDIT: Will also revert to the old map, but still want some mods first
Shurelia
first mod since ages

[ctb]
  1. 00:28:687 (8) - are lacking of spacing emphasis compared to the similar small jumps from the earlier partws
  2. 00:31:310 (8) - same issue, please buff it to make things consistent
  3. 00:36:555 (7) - should put clap instead of a whistle since it feels awkward if you sudddenly decided to remove the clap in the middle of this section
  4. 00:39:178 (7) - same issue (or maybe you can put both, that might work)
  5. 00:43:113 (2) - CTRL + H this? so it have same flow and jumps plays like the previous parts and it plays more comfy imo
  6. 00:43:277 (1,2,3,4,5,1,2,3,4,5) - i feel like by adding clap for every 2/1 (on this part, add clap for every 5) would be really a great addition to the gameplay it sounds pretty awkward for me now.
  7. 01:02:621 (1) - adding a hyper from 01:02:129 (1) - would be a nice play since it needs extraemphasis and can be used for a great start for the upcoming denser parts.
  8. 01:03:932 (3) - this too, a hyper would be great plays since it's pretty much paired with 01:03:769 (2) - while this one have hyper on it with pretty much similar emphasizes.
  9. 01:02:949 (1) - same issue, hyper would be a good choice
  10. 01:04:260 - this section, if you could add clap for every white tick, that might increase the fun game play thingy (tbh the HS works on this section is pretty bad)
  11. 01:22:457 (1,1) - please also to give hyper to 01:22:621 (1) - since currently it plays really awkward right now since somehow the emphasis suddenly went gone for no reasons.
  12. 01:33:769 (3) - maybe you might want to tilt this slider more? so there'll be movement when it's been played.
  13. 01:35:408 (2,3,4,1) - i really feel this kind of patterns : https://shurelia.s-ul.eu/xyz0Ec9g.png , would work a lot better for this kind of rhythms.
  14. 02:26:555 (3,1) - maybe you can ctrl g 3 and give thme an anti-flow hyper jumps
  15. 02:38:687 (1) - can you tilt this slider move? it's too lacking of movement for now
  16. 02:38:687 (1,2) - prolly you should give more DS to 2, like placing 2 at x:320 would be a good way
  17. 02:41:309 (1) - same issue, lack of movements
  18. 02:41:309 (1,2) - samme issue, lack of DS
  19. 02:48:523 (1,2) - kinda awkward to play since the transition from the previous part actually flow to the other way. Try : https://shurelia.s-ul.eu/NIuE0ZkD.png
  20. 02:52:457 (2) - should be tilted more for gameplay sakes.
  21. 03:23:932 (3) - kinda meh to play, pretty lacking of emphasizes. Maybe you can try change this slider into 2 circles and create a bigger jump with itthan the current one.
  22. 04:35:408 (1,1) - are also lacking of movements, should tilt these sliders more.
The main issue for this diff is its Hitsounds, it's pretty much lacking on many places in my opinion.

good luck
Topic Starter
Stefan
Gave out Shurelia kudosu for the effort since I asked directly for a mod. In agreement with Razor Sharp we decided to remove the difficulty due the lack of motivation to push the CTB difficulty forward. Although the map was known and sort of liked, people hardly bothered to help out but guess it is what it is.

I guess it is time to finish this once for all. Will revive the map once I have a slot ready.
BanchoBot
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