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posted

Fatfan Kolek wrote:

laziness:

00:29:283 (2) - the sliderhead is still inaudible and on 5% volume, everything else is nice on this slider
fixed this :D
posted
Recommend increasing OD on Skystar's Laziness to 9.2 from 9. At 278bpm OD 9, notelock can occur (p/4214963/), and at this difficulty OD 9.2 won't hurt as a change from OD 9.
posted

Rickput wrote:

Recommend increasing OD on Skystar's Laziness to 9.2 from 9. At 278bpm OD 9, notelock can occur (p/4214963/), and at this difficulty OD 9.2 won't hurt as a change from OD 9.
that may make players get lower accuracy. and there is only 1 stream which may cause "notelock" easily, it doesn't really matter on jumps.
so we think we should keep it. :D
posted
Re
posted

Crystal wrote:

Rickput wrote:

Recommend increasing OD on Skystar's Laziness to 9.2 from 9. At 278bpm OD 9, notelock can occur (p/4214963/), and at this difficulty OD 9.2 won't hurt as a change from OD 9.
that may make players get lower accuracy. and there is only 1 stream which may cause "notelock" easily, it doesn't really matter on jumps.
so we think we should keep it. :D
I don't think accuracy would be an issue. The difference between 9 and 9.2 is very small. And the top players (players who can do well on a 7* difficulty) have shown to be getting great accuracy (zeluaR, *cough cough*). Perhaps a bit more accuracy challenge would be better. As for notelock, if there's even a chance of it I still recommend adjusting to avoid it at all costs. Coming across notelock can be irritating.

Mapper gets final say though, I guess. I just wanted to stress my points. OD9 or OD9.2, this is still one of my favorite mapsets.
posted
e
posted
@Rickput: we still decide to keep it, thank you for explaining ;)

and thank you handsome & Karen!
posted

Aka wrote:

Rikka- wrote:

RIP another good map. Incoming nerfs to the jumps on Skystars diff which had nothing wrong with them. This map was intended for high-end players, not lower players, but now we have to suffer cause bad players are bad. Difficult to play =/= bad.
i see you complaining like at every second dq'd map's thread with an extra diff. could you please stop?
it's pretty much known that "top players" often play random maps with huge jumps and some unstructured at all stuff made by mappers who doesnt really understand how important the connection of SV, AR and spacing is and how to actually make it logical. thus when you play a lot of them, your standards of "a good map" are being somehow different, low, not something what ranked section is made for.
but the issue here is not about this but the spacing. if its overdone - its seriously overdone. its not like the QAT consist only with low rank users who look maps mainly in the editor but the ones like Guy, who are decent playing and can adequately judge the playability if the map.if you can play them well - its a big plus for you, no doubt. its not like these are unplayable, they are just overdone. if you got used to some 3min fullscreen jumps only, its not like you can randomly put some here while overall, much less spacing was used here. at least just try to understand instead of posting only negative reaction comments to most of the disqualified beatmaps

basically the post below is what i wanted to say. went out of the topic somehow uhhhhhh
xd
posted

Tarrasky wrote:

double bpm to force hard map...
There is no double BPM here sir, listen to 24 clap carefully, if you use 139 BPM these claps will be at wrong place.
posted
Just remind.

TV size ver. mustn't have stars above 6...
Isn't that's too overmap???
posted

Aikyuu-Chan wrote:

Just remind.

TV size ver. mustn't have stars above 6...
Isn't that's too overmap???
wat
posted

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Inappropriate Difficulty Spread

  • The difficulty spread from the easier difficulties is very small, and from Advanced on, all of the difficulty increments are much larger. Please adjust the difficulty accordingly.


wcx's Insane

Volume on hitsounds too low

  • This was pointed out in this post but not addressed properly. Make sure that the hitnormal portion of the hitobjects are clearly audible over the music.
  1. 00:00:578 (1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2) -


Raise the OD in the following maps

  • OD is too low compared to AR
  1. Normal
  2. Advanced
  3. wcx's Insane
  4. wkyik's Insane

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###D
posted

Quality Assurance Team wrote:

Volume on Hitsounds

  • Description of Reason
  1. Example 1
  2. Example 2
  3. Example 3
Same
posted

xxdeathx wrote:

Quality Assurance Team wrote:

Volume on Hitsounds

  • Description of Reason
  1. Example 1
  2. Example 2
  3. Example 3
Same
Derp. Apparently I'm a noob at posting on this forum.
posted
garven noober dog

X^d
posted
posted

Quality Assurance Team wrote:

This was pointed out in this post but not addressed properly.
posted

Squigly wrote:

X^d
I'm still trying to understand this
posted
Inappropriate Difficulty Spread

  • The difficulty spread from the easier difficulties is very small, and from Advanced on, all of the difficulty increments are much larger. Please adjust the difficulty accordingly.
Feel like this could be fixed with a buff to advanced and another without having to add another diff, but idk
posted
OD7 is not too low for AR9 right?
I thought OD was related to difficulty of the map and not causing notelocks etc.
EDIT: of course if it's meant like I said above then it makes sense. OD 7 for those diffs can indeed be higher.
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