Fatfan Kolek wrote:
00:29:283 (2) - the sliderhead is still inaudible and on 5% volume, everything else is nice on this slider
Recommend increasing OD on Skystar's Laziness to 9.2 from 9. At 278bpm OD 9, notelock can occur (p/4214963/), and at this difficulty OD 9.2 won't hurt as a change from OD 9.that may make players get lower accuracy. and there is only 1 stream which may cause "notelock" easily, it doesn't really matter on jumps.
I don't think accuracy would be an issue. The difference between 9 and 9.2 is very small. And the top players (players who can do well on a 7* difficulty) have shown to be getting great accuracy (zeluaR, *cough cough*). Perhaps a bit more accuracy challenge would be better. As for notelock, if there's even a chance of it I still recommend adjusting to avoid it at all costs. Coming across notelock can be irritating.
Rickput wrote:Recommend increasing OD on Skystar's Laziness to 9.2 from 9. At 278bpm OD 9, notelock can occur (p/4214963/), and at this difficulty OD 9.2 won't hurt as a change from OD 9.that may make players get lower accuracy. and there is only 1 stream which may cause "notelock" easily, it doesn't really matter on jumps.
so we think we should keep it.
Rikka- wrote:RIP another good map. Incoming nerfs to the jumps on Skystars diff which had nothing wrong with them. This map was intended for high-end players, not lower players, but now we have to suffer cause bad players are bad. Difficult to play =/= bad.i see you complaining like at every second dq'd map's thread with an extra diff. could you please stop?
it's pretty much known that "top players" often play random maps with huge jumps and some unstructured at all stuff made by mappers who doesnt really understand how important the connection of SV, AR and spacing is and how to actually make it logical. thus when you play a lot of them, your standards of "a good map" are being somehow different, low, not something what ranked section is made for.
but the issue here is not about this but the spacing. if its overdone - its seriously overdone. its not like the QAT consist only with low rank users who look maps mainly in the editor but the ones like Guy, who are decent playing and can adequately judge the playability if the map.if you can play them well - its a big plus for you, no doubt. its not like these are unplayable, they are just overdone. if you got used to some 3min fullscreen jumps only, its not like you can randomly put some here while overall, much less spacing was used here. at least just try to understand instead of posting only negative reaction comments to most of the disqualified beatmaps
basically the post below is what i wanted to say. went out of the topic somehow uhhhhhh
Feel like this could be fixed with a buff to advanced and another without having to add another diff, but idkInappropriate Difficulty Spread
The difficulty spread from the easier difficulties is very small, and from Advanced on, all of the difficulty increments are much larger. Please adjust the difficulty accordingly.