+139Tarrasky wrote:
double bpm to force hard map...
+139Tarrasky wrote:
double bpm to force hard map...
no jumps, no 7 stars.Quality Assurance Team wrote:
- 00:56:069 (1,2,3,4,1,2,1,2,1,2,1,2,1) - This jumps are too huge. It must be changed to easier more than current.
fixed thisFatfan Kolek wrote:
laziness:
00:29:283 (2) - the sliderhead is still inaudible and on 5% volume, everything else is nice on this slider
that may make players get lower accuracy. and there is only 1 stream which may cause "notelock" easily, it doesn't really matter on jumps.Rickput wrote:
Recommend increasing OD on Skystar's Laziness to 9.2 from 9. At 278bpm OD 9, notelock can occur (p/4214963/), and at this difficulty OD 9.2 won't hurt as a change from OD 9.
I don't think accuracy would be an issue. The difference between 9 and 9.2 is very small. And the top players (players who can do well on a 7* difficulty) have shown to be getting great accuracy (zeluaR, *cough cough*). Perhaps a bit more accuracy challenge would be better. As for notelock, if there's even a chance of it I still recommend adjusting to avoid it at all costs. Coming across notelock can be irritating.Crystal wrote:
that may make players get lower accuracy. and there is only 1 stream which may cause "notelock" easily, it doesn't really matter on jumps.Rickput wrote:
Recommend increasing OD on Skystar's Laziness to 9.2 from 9. At 278bpm OD 9, notelock can occur (p/4214963/), and at this difficulty OD 9.2 won't hurt as a change from OD 9.
so we think we should keep it.
xdAka wrote:
i see you complaining like at every second dq'd map's thread with an extra diff. could you please stop?Rikka- wrote:
RIP another good map. Incoming nerfs to the jumps on Skystars diff which had nothing wrong with them. This map was intended for high-end players, not lower players, but now we have to suffer cause bad players are bad. Difficult to play =/= bad.
it's pretty much known that "top players" often play random maps with huge jumps and some unstructured at all stuff made by mappers who doesnt really understand how important the connection of SV, AR and spacing is and how to actually make it logical. thus when you play a lot of them, your standards of "a good map" are being somehow different, low, not something what ranked section is made for.
but the issue here is not about this but the spacing. if its overdone - its seriously overdone. its not like the QAT consist only with low rank users who look maps mainly in the editor but the ones like Guy, who are decent playing and can adequately judge the playability if the map.if you can play them well - its a big plus for you, no doubt. its not like these are unplayable, they are just overdone. if you got used to some 3min fullscreen jumps only, its not like you can randomly put some here while overall, much less spacing was used here. at least just try to understand instead of posting only negative reaction comments to most of the disqualified beatmaps
basically the post below is what i wanted to say. went out of the topic somehow uhhhhhh
There is no double BPM here sir, listen to 24 clap carefully, if you use 139 BPM these claps will be at wrong place.Tarrasky wrote:
double bpm to force hard map...
watAikyuu-Chan wrote:
Just remind.
TV size ver. mustn't have stars above 6...
Isn't that's too overmap???
SameQuality Assurance Team wrote:
Volume on Hitsounds
Description of Reason
- Example 1
- Example 2
- Example 3
Derp. Apparently I'm a noob at posting on this forum.xxdeathx wrote:
SameQuality Assurance Team wrote:
Volume on Hitsounds
Description of Reason
- Example 1
- Example 2
- Example 3
Feel like this could be fixed with a buff to advanced and another without having to add another diff, but idkInappropriate Difficulty Spread
The difficulty spread from the easier difficulties is very small, and from Advanced on, all of the difficulty increments are much larger. Please adjust the difficulty accordingly.
If we keep doing what we've always done we can't improve. If we just copy mapping styles blindly from maps that already exist we'll be stuck in bad habits forever. I'm glad to see that OD is being addressed here.joolomasta wrote:
I'd like to know why OD7 is considered too low on the two AR9 difficulties. Probably over half of all ranked TV-size insanes are AR9 OD7 and this is the first time i see it mentioned.
OD7 is not too low, it's just making the maps too easy to get accuracy on, related to the difficulty (so ~4.5-5 stars). There has to be challenge, so that's why a higher OD makes sense. If there were no other problems with this mapset it would not have been disqualified because of this alone, it's more just an extra suggestion which makes sense.joolomasta wrote:
I'd like to know why OD7 is considered too low on the two AR9 difficulties. Probably over half of all ranked TV-size insanes are AR9 OD7 and this is the first time i see it mentioned.
KSHR wrote:
Did anyone mention the SV difference between Advanced and Fycho's Hard?
The stream plays fine. It sounds fine. There is nothing wrong with the stream. If you cant play it consult your 40k rank.[ TPorter ] wrote:
I still dislike the stream in the beginning of Skystar's Diff, it was mentioned in one of my earlier mods. I'd recommend looking at it again. It makes me cringe whenever I play it for some reason, and I don't know why. I mean, it's not THAT big of a deal, but just a recommendation.
Kuo Kyoka wrote:
a little notice for mania
[Lv.7]
fine
[Lv.10]
00:36:189 (36189|3,36243|2,36297|3,36405|0,36459|1,36513|0) - it's not 1/4, definitely it's 1/6 use LN instead
snap with those timings http://puu.sh/jQoWo/09ac216918.png
00:03:168 (3168|2,3276|3) - it's snap with 1/3 (on 00:03:240 - 00:03:312 - )i dont map that 1/3 drum
[Lv.13]
00:03:276 (3276|0,3330|1,3330|2) - it's snap with 1/3 (on 00:03:240 - 00:03:312 - )K
00:20:542 (20542|0,20596|1) - unclear sound, mostly not has sound on heredel
00:36:243 (36243|3,36297|1,36405|3,36459|1,36513|3) - it's not 1/4, definitely it's 1/6
snap with those timings http://puu.sh/jQoWo/09ac216918.pnguse LN instead
good luck
Kaito-kun wrote:
Since this got DQ, I'm taking the chance to mod Victorica's Lv. 13, to try to fix some of the reasons I find that diff unenjoyable (sorry if I sound harsh, but's it's my honest opinion, saying otherwise would be a lie, which won't solve anything):
1|2|3|4
[Victorica's Lv.13]
*00:01:549 (1549|2) - Move to column 4, to make pattern more comfortable
*00:01:981 (1981|3,1981|1) - Delete one of the notes, even if it's the same sound as the one before it (00:01:873 (1873|0,1873|2) - this one), it has less intensity, so it would be good remove one note, in both map quality and playability. (If you accept this request, I suggest you to delete this note 00:01:981 (1981|3) - )
*00:03:006 (3006|1,3060|2,3114|1) - I hear no sound that could represent this stream, so removing it would be ideal
*00:03:492 (3492|1) - ^^^Same as above, I hear no sound that could represent this note, so removing it is your best option
*The streams that are from here 00:08:564 - to here 00:15:470 - are pretty uncomfortable to play, consider re-mapping the stairs to be more comfortable to play
*In here 00:18:869 (18869|1,18923|0,18923|3,19031|1,19031|2,19139|0,19247|3,19247|1,19355|2,19355|0,19463|1,19571|2,19571|0,19679|0,19679|3) -, there are both double and single notes, but each note represents the same sound, there's nothing that would make this note 00:19:139 (19139|0) - a single, while this one 00:19:247 (19247|1,19247|3) - a double. Please re-map this section using only singles OR doubles (reccomend using singles, considering the intensity of the instrument that is being mapped), to make the difficulty more coherent.
*Why is this a triple 00:19:787 (19787|3,19787|1,19787|0) - along with this one 00:20:218 (20218|0,20218|2,20218|1) -, when they are clearly not of the same intensity. Suggest removing a note from this triple 00:19:787 (19787|3,19787|1,19787|0) - to make it a double instead.
*00:20:434 (20434|3,20434|2,20434|0) - ^^^Same case, it's not intense enough to be a triple, remove one of the notes to make it a double instead
*00:21:729 (21729|1,21729|3) - I can't hear anything that could be mapped with this double, so consider removing.
*00:23:779 (23779|1) - I don't hear any sound that could represent this note, so please remove it
*00:39:643 (39643|2) - There's no reason to have this LN in column 3, causing a jack, so please move this LN to column 2
*00:40:938 (40938|3,41046|3) - Move to column 3, it's more comfortable and a bit more balanced
*00:47:549 (47549|2) - Move to column 1, no reason to have a jack here
*00:48:605 (48605|3,48605|2) - Remove one note out of these two (reccomend removing this one 00:48:605 (48605|2) -). You mapped the same sound as exactly before that, so I see no reason to have a double +LN instead of a single +LN
*00:49:509 (49509|1,49509|3) - ^^^Same as above (reccomend removing this note 00:49:509 (49509|3) -)
*00:50:414 (50414|1,50414|3) - ^^^Same as above (reccomend removing this note 00:50:414 (50414|3) - )
*01:04:972 (64972|2,65026|1,65079|2) - I don't hear anything that can represent this little stream, consider removing
*01:09:990 (69990|2) - Move to column 1, for better note balancing
That's all for now, I only gave it a quick look to the map for now (even tho the mod's size says otherwise), I'll probably come back to check the easier difficulties, but for now, start by checking all this that I pointed out.
Imo, map is bad AT THE MOMENT, but it doesn't mean that it can't be fixed to make it better. Take this opportunity of the map being currently Disqualified, and do some changes to your map, and if you find nothing wrong, look for some mods maybe, because they could probably see something that you couldn't.
Anyways, hope the mania mapset increases in quality by the time it's re-qualified. Good luck!