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HO-KAGO TEA TIME - Cagayake!GIRLS [5nin Ver.] (TV size Ver.)

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Total Posts
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Topic Starter
Ascendance
This beatmap was submitted using in-game submission on Friday, October 23, 2015 at 8:22:26 PM

Artist: HO-KAGO TEA TIME
Title: Cagayake!GIRLS [5nin Ver.] (TV size Ver.)
Source: ????!
Tags: K-ON! Yui Mio Ritsu Azusa Tsumugi Mugi -Chino- OzzyOzrock Nofool After School Tea Time HTT Light Music Club
BPM: 170
Filesize: 2506kb
Play Time: 01:28
Difficulties Available:
  1. Chino's Salad (2.12 stars, 209 notes)
  2. Cup (1.45 stars, 177 notes)
  3. Nofool's Futsuu (1.96 stars, 174 notes)
  4. Ozzy's Muzukashii (2.67 stars, 293 notes)
  5. Ozzy's Oni (3.56 stars, 443 notes)
  6. Platter (3.05 stars, 292 notes)
Download: HO-KAGO TEA TIME - Cagayake!GIRLS [5nin Ver.] (TV size Ver.)
Information: Scores/Beatmap Listing
---------------
#5 Mapset / Ranked #1
Ho-Kago Tea Time - Cagayake!GIRLS [5人ver.] (TV size Ver.)

<-- Previous | My Mapsets | Next -->
Thanks to Razor Sharp for this idea!


oops, i put tsugumi in tags.. too much nisekoi... already ranked... kill me... =w=

New MP3 Sept 13, 2015, re-dl~
New metadata Oct 21, 2015, re-dl~

mapping is a happy thing that makes me want to cut myself. φ(^ω^*)ノ✂



Good luck outside of osu, -C h i n o- !!


moe moe kyun~!

Pending on Aug 1, 2015
Taiko'd on Sept 26, 2015 by shionelove
Bubbled on Oct 10, 2015 by alienflybot
Qualified on Oct 12, 2015 by ZiRoX
Disqualified on Oct 12, 2015 by Kurokami
Bubbled on Oct 12, 2015 by Yuii-
Qualified on Oct 12, 2015 by ZiRoX
Disqualified on Oct 16, 2015 by Kurokami
Bubbled on Oct 16, 2015 by Yuii-
Qualified on Oct 16, 2015 by ZiRoX
Disqualified on Oct 21, 2015 by DakeDekaane
Bubbled on Oct 23, 2015 by DakeDekaane
Qualified on Oct 23, 2015 by ZiRoX

Thanks for Salad, -C h i n o- !!
Thanks for the Tacos, OzzyOzrock and Nofool !!

------------------------------------------------------

Dedicated to - N a g i -, good luck with studies :D You really helped me seek to improve in CTB :)



Also thanks for testing all my garbage maps. <3
-C h i n o-
hi~.salad finished:D

salad
osu file format v14

[General]
AudioFilename: Cagayake! GIRLS (TV Size).mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:Cagayake! GIRLS (TV Size)
TitleUnicode:Cagayake! GIRLS (TV Size)
Artist:Hirasawa Yui (CV: Toyosaki Aki)
ArtistUnicode:平沢唯 (CV: 豊崎 愛生)
Creator:Ascendance
Version:Salad
Source:K-ON!
Tags:Yui Mio Ritsu Azusa Mugi
BeatmapID:751633
BeatmapSetID:329829

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"k_on%21_school_fun-wallpaper-1366x768.jpg",0,0
//Break Periods
2,22202,23925
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
120,352.941176470588,4,2,0,50,1,0
7884,-100,4,1,0,55,0,1
20943,-100,4,1,0,60,0,0
24825,-100,4,2,0,60,0,0
60119,-100,4,1,0,70,0,1
82884,-100,4,1,0,70,0,0


[Colours]
Combo1 : 255,0,255
Combo2 : 0,0,255
Combo3 : 255,128,0
Combo4 : 255,0,0
Combo5 : 0,128,128

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Rocma
Overall patterns are hard and not smooth :s

Platter

Some jumps are too far and don't match with song.
00:08:237 (2) - make hdash
00:09:472 (6) - reduce a distance
00:15:825 (8) - ^
00:25:178 (3) - ^
00:34:002 (1) - ^

01:02:237 (7) - move to x372
01:11:061 (11) - slant it like this http://puu.sh/jEEsX/9854136761.jpg


Chino's Salad

00:04:355 (2,3,4) - not smooth
00:27:119 (4,5) - too hard for salad users. reduce a distance
00:34:531 (1) - ^
00:51:472 (1) - ^
00:57:825 (3) - ^
01:04:178 (4) - ^
01:27:649 (3) - Ctrl G

Cup

00:16:355 (1) - move to x400
00:25:884 (3,4,5) - this is not cup. make easier
01:01:884 (4) - move to x376
01:13:178 (4) - move to x256
01:17:943 (4,5) - Ctrl G

cheer up
and sorry to my bad English :(
Topic Starter
Ascendance

No492_Shaymin wrote:

Overall patterns are hard and not smooth :s

Platter

Some jumps are too far and don't match with song.
00:08:237 (2) - make hdash
00:09:472 (6) - reduce a distance
00:15:825 (8) - ^
00:25:178 (3) - ^
00:34:002 (1) - ^
01:02:237 (7) - move to x372
01:11:061 (11) - slant it like this http://puu.sh/jEEsX/9854136761.jpg

fix all

Cup

00:16:355 (1) - move to x400
00:25:884 (3,4,5) - this is not cup. make easier
01:01:884 (4) - move to x376
01:13:178 (4) - move to x256
01:17:943 (4,5) - Ctrl G

fix all

cheer up
and sorry to my bad English :(
여러분이 영어를 아주 잘 말하다!

도와줘서 고맙습니다!!
Setomi
I hate u mang
Topic Starter
Ascendance

Setomi wrote:

I hate u mang
give stars
Rilene
From my mod queue

Cup

No problem found.

Chino's Salad

00:27:119 (4,5) - This is technically playable and easy to deal with, but isn't it bit too far for salad diff?
00:34:355 (4,1) - Bit too far, I think.
00:49:178 (2) - Move them nearer to 1's slider end, might be bit easier.
00:57:825 (3) - Move them nearer to 2.
01:01:884 (5,1) - Isn't it too far from each other?
01:04:002 (3,4) - Obviously too far.
01:12:649 (1,2) - 1's slider end and 2 is bit too far for salad diff.
01:14:414 (2,3) - 2's slider end and 3 is bit too far again.

And you might want to make it easier, for Salad diff.
The only main problem here is about dashes, some are too big for a Salad diff.

Platter

00:18:296 (2,3) - Turn 2's slider end to hyperdashes might be good.

Well, nothing much to mod here.
Maybe adding hyperdashes on strong sound could be nice, it could give the more feel of intense sounds.

Good luck on ranking this. :D
autofanboy
IRC Mod
2015-08-20 18:46 alienflybot: ill just start with platter
2015-08-20 18:47 alienflybot: maybe i dont get enough time for other diffs
2015-08-20 18:47 Ascendance: =w=
2015-08-20 18:47 alienflybot: i go out for dinner at 19:15
2015-08-20 18:47 alienflybot: which is around 30 mins
2015-08-20 18:47 alienflybot: later
2015-08-20 18:47 Ascendance: rip
2015-08-20 18:47 alienflybot: 00:07:355 (1,2) - add hdash?
2015-08-20 18:47 alienflybot: for kiai
2015-08-20 18:48 Ascendance: sure
2015-08-20 18:48 alienflybot: then 00:08:237 (2,3) -
2015-08-20 18:48 alienflybot: i mean 00:08:061 (1,2,3) -
2015-08-20 18:48 alienflybot: this part is gay
2015-08-20 18:48 alienflybot: remove hdash and reduce their distances
2015-08-20 18:49 alienflybot: beat is not strong for hdashing
2015-08-20 18:49 Ascendance: shaymin told me to add hdash
2015-08-20 18:49 alienflybot: uh
2015-08-20 18:49 alienflybot: you have hdash for kiai start so this can be removed tbh
2015-08-20 18:49 Ascendance: there was no hdash before
2015-08-20 18:49 Ascendance: ok
2015-08-20 18:50 alienflybot: 00:08:943 (1,2,3,4) -
2015-08-20 18:50 alienflybot: too easy
2015-08-20 18:50 alienflybot: make some larger movements
2015-08-20 18:50 alienflybot: add at least a dash?
2015-08-20 18:50 Ascendance: a dash on 00:10:355 (4) -
2015-08-20 18:50 Ascendance: to (1) ?
2015-08-20 18:52 alienflybot: sure
2015-08-20 18:53 alienflybot: and maybe you can move (2) a little bit to the left
2015-08-20 18:53 alienflybot: the movement here is too small that i dont need dashing
2015-08-20 18:53 Ascendance: i moved to x:120 y:120
2015-08-20 18:53 Ascendance: is that ok?
2015-08-20 18:54 alienflybot: sure
2015-08-20 18:54 Ascendance: kk
2015-08-20 18:54 alienflybot: 00:11:061 (2,3,4,1) -
2015-08-20 18:54 alienflybot: quite weird for dashing pattern as (1) is the strong beat to me
2015-08-20 18:55 alienflybot: or whatever that dash can emphasize the long vocal
2015-08-20 18:55 Ascendance: so i need to make 4 the dash
2015-08-20 18:55 alienflybot: make a dash between (4,1)
2015-08-20 18:55 alienflybot: but remove dash between (2,3)
2015-08-20 18:55 alienflybot: or (3,4)
2015-08-20 18:55 alienflybot: so it is less complex
2015-08-20 18:56 Ascendance: https://osu.ppy.sh/ss/3561390
2015-08-20 18:57 alienflybot: sure but ensure the jump is not too far like hdash
2015-08-20 18:57 Ascendance: yup
2015-08-20 18:57 alienflybot: then 00:13:884 (2,3) - remove hdash because (3) is not strong
2015-08-20 18:57 Ascendance: the only hdash is 4,1
2015-08-20 18:58 Ascendance: 00:14:589 (4) - into hdash?
2015-08-20 18:58 alienflybot: sure
2015-08-20 18:59 alienflybot: if you add hdash there make sure you remove hdash at 00:14:767 (1,2) -
2015-08-20 18:59 Ascendance: yup
2015-08-20 19:00 alienflybot: 00:15:825 (4,1,2) -
2015-08-20 19:00 alienflybot: movement is too small
2015-08-20 19:00 alienflybot: move (1) a bit to the right and add a small dash between (1,2)
2015-08-20 19:01 Ascendance: https://osu.ppy.sh/ss/3561401
2015-08-20 19:03 alienflybot: i guess hdash is not needed for (1,2)
2015-08-20 19:04 Ascendance: kk
2015-08-20 19:04 Ascendance: fixed
2015-08-20 19:05 alienflybot: 00:17:414 (5,1,2) -
2015-08-20 19:05 alienflybot: you may add hdash here but it is fine
2015-08-20 19:05 Ascendance: i think I'll keep that the same to prevent difficulty spiking
2015-08-20 19:05 alienflybot: 00:19:001 - add a circle here and start spinner from 00:19:177 -
2015-08-20 19:06 alienflybot: it is weird to have spinner started earlier
2015-08-20 19:06 alienflybot: if you add the circle it is better to have hdash there
2015-08-20 19:06 alienflybot: as an emphasize
2015-08-20 19:06 Ascendance: hdash from 1 -> 2?
2015-08-20 19:07 alienflybot: http://osu.ppy.sh/ss/3561413
2015-08-20 19:07 alienflybot: something like this
2015-08-20 19:08 Ascendance: kk fixed
2015-08-20 19:08 alienflybot: 00:25:090 (2) -
2015-08-20 19:08 alienflybot: to me this is overmapped
2015-08-20 19:09 alienflybot: although the rhythm is perfectly okay
2015-08-20 19:09 Ascendance: so remove 2
2015-08-20 19:09 alienflybot: yup
2015-08-20 19:09 Ascendance: and hdash 1
2015-08-20 19:09 alienflybot: no
2015-08-20 19:09 alienflybot: just keep a normal dash
2015-08-20 19:09 alienflybot: or no dash is fine
2015-08-20 19:09 Ascendance: kk
2015-08-20 19:10 alienflybot: 00:25:708 (4,5,1,2,3) -
2015-08-20 19:10 alienflybot: movement is too big
2015-08-20 19:10 alienflybot: first
2015-08-20 19:10 alienflybot: remove hdash between (4,5) thats not strong for (5)
2015-08-20 19:12 Ascendance: kk
2015-08-20 19:13 alienflybot: movement can be reduced by using sliders
2015-08-20 19:13 alienflybot: example: http://osu.ppy.sh/ss/3561429
2015-08-20 19:14 alienflybot: oh btw i have to go now
2015-08-20 19:14 Ascendance: rip
2015-08-20 19:14 alienflybot: continue later
2015-08-20 19:14 Ascendance: ok

2015-08-21 21:06 alienflybot: hey
2015-08-21 21:06 alienflybot: ready for irc round 2?
2015-08-21 21:20 Ascendance: yes
2015-08-21 21:21 Ascendance: i was born ready
2015-08-21 21:21 Ascendance: let me update
2015-08-21 21:21 alienflybot: lolz ok
2015-08-21 21:21 alienflybot: i was modding serena's map
2015-08-21 21:22 Ascendance: :3
2015-08-21 21:22 Ascendance: my map is +12 now
2015-08-21 21:22 Ascendance: r a n k b o y s
2015-08-21 21:22 alienflybot: nah
2015-08-21 21:22 alienflybot: 00:00:649 (4,1) -
2015-08-21 21:22 alienflybot: add a small dash
2015-08-21 21:23 Ascendance: k
2015-08-21 21:23 alienflybot: oh
2015-08-21 21:23 alienflybot: 00:07:355 (1,2) - hdash??
2015-08-21 21:23 alienflybot: theres cymbal there for emphasize
2015-08-21 21:23 Ascendance: yeah i canadd
2015-08-21 21:24 alienflybot: well if you dont mind im gonna list out all mods
2015-08-21 21:24 alienflybot: lol
2015-08-21 21:24 Ascendance: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
2015-08-21 21:24 alienflybot: im just waiting for response to get the next one
2015-08-21 21:24 alienflybot: rip too fast typing and finding
2015-08-21 21:24 alienflybot: 00:08:061 (1,2) - too hard to catch
2015-08-21 21:24 alienflybot: move (2) much closer while maintaining a dash
2015-08-21 21:25 alienflybot: 00:27:119 (4,5,1,2) - movement is too hard
2015-08-21 21:25 alienflybot: left right dash left right dash left pattern is too difficult for platter
2015-08-21 21:26 alienflybot: i would suggest having a small dash between (4,5) but add a hdash between (5,1)
2015-08-21 21:26 alienflybot: then keep (1,2) a small distance
2015-08-21 21:28 alienflybot: as an example: http://puu.sh/jJhVg/cd1568d35f.jpg
2015-08-21 21:28 alienflybot: 00:29:767 (5,6,1) - too hard to catch (1), add hdash at (6,1)
2015-08-21 21:29 Ascendance: https://osu.ppy.sh/ss/3566579
2015-08-21 21:29 alienflybot: or shorten the distance
2015-08-21 21:30 alienflybot: well if you add hdash there, you can add hdash at 00:35:414 (4,1) -
2015-08-21 21:30 alienflybot: 00:37:531 (4) - overmapped, change the slider into 1/2 instead
2015-08-21 21:31 alienflybot: 00:38:502 (3) - remove this as it is overmapped too
2015-08-21 21:31 alienflybot: then add hdash between (2,4)
2015-08-21 21:32 alienflybot: 00:41:149 (2) - remove
2015-08-21 21:33 alienflybot: 00:41:590 (6,1) - a bit hard to catch up as (6) tends to end at left so player might with trouble moving right
2015-08-21 21:34 alienflybot: 00:41:943 (1,2) - shorten distances as they are too far away
2015-08-21 21:34 alienflybot: 00:42:824 (4,5) - remove hdash
2015-08-21 21:35 alienflybot: 00:44:414 (5,1) - add hdash if you removed the above hdash
2015-08-21 21:35 alienflybot: 00:44:943 (2,3) - remove hdash
2015-08-21 21:35 alienflybot: 00:46:177 (5) - incline it a bit more to the left as it lacks movement
2015-08-21 21:36 alienflybot: 00:48:472 (3) - move it a bit to the left for a bigger movement between (2,3)
2015-08-21 21:37 alienflybot: 00:52:884 (4,5) - strange here, i suggest having a same distance between the stream circles
2015-08-21 21:37 alienflybot: 00:53:237 (1,2,3,4,5,6) - bad hdash allocations
2015-08-21 21:38 alienflybot: remove hdash at 00:53:767 (2,3) and add hdash at 00:53:943 (3,4) -
2015-08-21 21:39 alienflybot: 00:58:708 (1,2) - add hdash
2015-08-21 21:39 alienflybot: 00:59:414 (1,2,3,4,1) - movement are too small
2015-08-21 21:40 Ascendance: https://osu.ppy.sh/ss/3566648
2015-08-21 21:41 alienflybot: http://puu.sh/jJiz8/29f65fc448.jpg
2015-08-21 21:41 alienflybot: might try this
2015-08-21 21:41 alienflybot: just at least add a hdash at (4,1)
2015-08-21 21:41 alienflybot: i mean 00:59:943 (4,1) -
2015-08-21 21:42 alienflybot: remove hdash at 01:00:649 (2,3) -
2015-08-21 21:42 alienflybot: add hdash at 01:04:002 (5,1) -
2015-08-21 21:42 alienflybot: may add hdash at 01:04:708 (2,3) -
2015-08-21 21:43 alienflybot: 01:09:649 (7,1) - ^
2015-08-21 21:43 alienflybot: for 01:10:355 (2,3,4) - , you may remove hdash at (2,3) and add hdash at (3,4)
2015-08-21 21:44 alienflybot: 01:11:590 (2,3) - too hard to catch so move (3) much closer
2015-08-21 21:44 alienflybot: add hdash 01:12:296 (6,1) -
2015-08-21 21:44 alienflybot: better remove hdash at 01:13:708 (4,5) -
2015-08-21 21:45 alienflybot: add hdash 01:15:119 (4,1) -
2015-08-21 21:45 alienflybot: 01:16:355 (4,5) - ^
2015-08-21 21:46 alienflybot: wrong hdash allocation at 01:17:943 (4,5,1) -
2015-08-21 21:46 alienflybot: remove hdash at (4,5) but add at (5,1)
2015-08-21 21:46 alienflybot: 01:22:530 - add a circle here and start spinner 1/2 late
2015-08-21 21:47 alienflybot: distances can be reduced a bit at 01:25:355 (2,3,4) -
2015-08-21 21:47 alienflybot: and remove hdash at (3,4)
2015-08-21 21:47 alienflybot: add hdash at 01:26:590 (5,6) -
2015-08-21 21:47 alienflybot: 01:27:472 (1,2) - ^
2015-08-21 21:48 alienflybot: - - - - - -
2015-08-21 21:48 alienflybot: for hitsounds,
2015-08-21 21:48 Ascendance: 01:27:472 (1,2) - already was an hdash
2015-08-21 21:48 alienflybot: k
2015-08-21 21:48 alienflybot: the two kiai part
2015-08-21 21:48 alienflybot: with different claps
2015-08-21 21:48 alienflybot: better unify them
2015-08-21 21:49 alienflybot: 01:19:178 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4) -
2015-08-21 21:49 alienflybot: too spammy with these claps
2015-08-21 21:49 alienflybot: 01:21:825 (5,6) - too
2015-08-21 21:51 Ascendance: ok
2015-08-21 21:51 Ascendance: 01:19:178 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4) - i add claps on only white tick
2015-08-21 21:51 alienflybot: remove all claps at 01:19:707 (1,2,3,4,5,6) -
2015-08-21 21:52 alienflybot: for 01:19:178 (3,4,5,6,7) - just clap at (3,7)
2015-08-21 21:54 Ascendance: kk
Topic Starter
Ascendance

alienflybot wrote:

IRC Mod
2015-08-20 18:46 alienflybot: ill just start with platter
2015-08-20 18:47 alienflybot: maybe i dont get enough time for other diffs
2015-08-20 18:47 Ascendance: =w=
2015-08-20 18:47 alienflybot: i go out for dinner at 19:15
2015-08-20 18:47 alienflybot: which is around 30 mins
2015-08-20 18:47 alienflybot: later
2015-08-20 18:47 Ascendance: rip
2015-08-20 18:47 alienflybot: 00:07:355 (1,2) - add hdash?
2015-08-20 18:47 alienflybot: for kiai
2015-08-20 18:48 Ascendance: sure
2015-08-20 18:48 alienflybot: then 00:08:237 (2,3) -
2015-08-20 18:48 alienflybot: i mean 00:08:061 (1,2,3) -
2015-08-20 18:48 alienflybot: this part is gay
2015-08-20 18:48 alienflybot: remove hdash and reduce their distances
2015-08-20 18:49 alienflybot: beat is not strong for hdashing
2015-08-20 18:49 Ascendance: shaymin told me to add hdash
2015-08-20 18:49 alienflybot: uh
2015-08-20 18:49 alienflybot: you have hdash for kiai start so this can be removed tbh
2015-08-20 18:49 Ascendance: there was no hdash before
2015-08-20 18:49 Ascendance: ok
2015-08-20 18:50 alienflybot: 00:08:943 (1,2,3,4) -
2015-08-20 18:50 alienflybot: too easy
2015-08-20 18:50 alienflybot: make some larger movements
2015-08-20 18:50 alienflybot: add at least a dash?
2015-08-20 18:50 Ascendance: a dash on 00:10:355 (4) -
2015-08-20 18:50 Ascendance: to (1) ?
2015-08-20 18:52 alienflybot: sure
2015-08-20 18:53 alienflybot: and maybe you can move (2) a little bit to the left
2015-08-20 18:53 alienflybot: the movement here is too small that i dont need dashing
2015-08-20 18:53 Ascendance: i moved to x:120 y:120
2015-08-20 18:53 Ascendance: is that ok?
2015-08-20 18:54 alienflybot: sure
2015-08-20 18:54 Ascendance: kk
2015-08-20 18:54 alienflybot: 00:11:061 (2,3,4,1) -
2015-08-20 18:54 alienflybot: quite weird for dashing pattern as (1) is the strong beat to me
2015-08-20 18:55 alienflybot: or whatever that dash can emphasize the long vocal
2015-08-20 18:55 Ascendance: so i need to make 4 the dash
2015-08-20 18:55 alienflybot: make a dash between (4,1)
2015-08-20 18:55 alienflybot: but remove dash between (2,3)
2015-08-20 18:55 alienflybot: or (3,4)
2015-08-20 18:55 alienflybot: so it is less complex
2015-08-20 18:56 Ascendance: https://osu.ppy.sh/ss/3561390
2015-08-20 18:57 alienflybot: sure but ensure the jump is not too far like hdash
2015-08-20 18:57 Ascendance: yup
2015-08-20 18:57 alienflybot: then 00:13:884 (2,3) - remove hdash because (3) is not strong
2015-08-20 18:57 Ascendance: the only hdash is 4,1
2015-08-20 18:58 Ascendance: 00:14:589 (4) - into hdash?
2015-08-20 18:58 alienflybot: sure
2015-08-20 18:59 alienflybot: if you add hdash there make sure you remove hdash at 00:14:767 (1,2) -
2015-08-20 18:59 Ascendance: yup
2015-08-20 19:00 alienflybot: 00:15:825 (4,1,2) -
2015-08-20 19:00 alienflybot: movement is too small
2015-08-20 19:00 alienflybot: move (1) a bit to the right and add a small dash between (1,2)
2015-08-20 19:01 Ascendance: https://osu.ppy.sh/ss/3561401
2015-08-20 19:03 alienflybot: i guess hdash is not needed for (1,2)
2015-08-20 19:04 Ascendance: kk
2015-08-20 19:04 Ascendance: fixed
2015-08-20 19:05 alienflybot: 00:17:414 (5,1,2) -
2015-08-20 19:05 alienflybot: you may add hdash here but it is fine
2015-08-20 19:05 Ascendance: i think I'll keep that the same to prevent difficulty spiking
2015-08-20 19:05 alienflybot: 00:19:001 - add a circle here and start spinner from 00:19:177 -
2015-08-20 19:06 alienflybot: it is weird to have spinner started earlier
2015-08-20 19:06 alienflybot: if you add the circle it is better to have hdash there
2015-08-20 19:06 alienflybot: as an emphasize
2015-08-20 19:06 Ascendance: hdash from 1 -> 2?
2015-08-20 19:07 alienflybot: http://osu.ppy.sh/ss/3561413
2015-08-20 19:07 alienflybot: something like this
2015-08-20 19:08 Ascendance: kk fixed
2015-08-20 19:08 alienflybot: 00:25:090 (2) -
2015-08-20 19:08 alienflybot: to me this is overmapped
2015-08-20 19:09 alienflybot: although the rhythm is perfectly okay
2015-08-20 19:09 Ascendance: so remove 2
2015-08-20 19:09 alienflybot: yup
2015-08-20 19:09 Ascendance: and hdash 1
2015-08-20 19:09 alienflybot: no
2015-08-20 19:09 alienflybot: just keep a normal dash
2015-08-20 19:09 alienflybot: or no dash is fine
2015-08-20 19:09 Ascendance: kk
2015-08-20 19:10 alienflybot: 00:25:708 (4,5,1,2,3) -
2015-08-20 19:10 alienflybot: movement is too big
2015-08-20 19:10 alienflybot: first
2015-08-20 19:10 alienflybot: remove hdash between (4,5) thats not strong for (5)
2015-08-20 19:12 Ascendance: kk
2015-08-20 19:13 alienflybot: movement can be reduced by using sliders
2015-08-20 19:13 alienflybot: example: http://osu.ppy.sh/ss/3561429
2015-08-20 19:14 alienflybot: oh btw i have to go now
2015-08-20 19:14 Ascendance: rip
2015-08-20 19:14 alienflybot: continue later
2015-08-20 19:14 Ascendance: ok

2015-08-21 21:06 alienflybot: hey
2015-08-21 21:06 alienflybot: ready for irc round 2?
2015-08-21 21:20 Ascendance: yes
2015-08-21 21:21 Ascendance: i was born ready
2015-08-21 21:21 Ascendance: let me update
2015-08-21 21:21 alienflybot: lolz ok
2015-08-21 21:21 alienflybot: i was modding serena's map
2015-08-21 21:22 Ascendance: :3
2015-08-21 21:22 Ascendance: my map is +12 now
2015-08-21 21:22 Ascendance: r a n k b o y s
2015-08-21 21:22 alienflybot: nah
2015-08-21 21:22 alienflybot: 00:00:649 (4,1) -
2015-08-21 21:22 alienflybot: add a small dash
2015-08-21 21:23 Ascendance: k
2015-08-21 21:23 alienflybot: oh
2015-08-21 21:23 alienflybot: 00:07:355 (1,2) - hdash??
2015-08-21 21:23 alienflybot: theres cymbal there for emphasize
2015-08-21 21:23 Ascendance: yeah i canadd
2015-08-21 21:24 alienflybot: well if you dont mind im gonna list out all mods
2015-08-21 21:24 alienflybot: lol
2015-08-21 21:24 Ascendance: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
2015-08-21 21:24 alienflybot: im just waiting for response to get the next one
2015-08-21 21:24 alienflybot: rip too fast typing and finding
2015-08-21 21:24 alienflybot: 00:08:061 (1,2) - too hard to catch
2015-08-21 21:24 alienflybot: move (2) much closer while maintaining a dash
2015-08-21 21:25 alienflybot: 00:27:119 (4,5,1,2) - movement is too hard
2015-08-21 21:25 alienflybot: left right dash left right dash left pattern is too difficult for platter
2015-08-21 21:26 alienflybot: i would suggest having a small dash between (4,5) but add a hdash between (5,1)
2015-08-21 21:26 alienflybot: then keep (1,2) a small distance
2015-08-21 21:28 alienflybot: as an example: http://puu.sh/jJhVg/cd1568d35f.jpg
2015-08-21 21:28 alienflybot: 00:29:767 (5,6,1) - too hard to catch (1), add hdash at (6,1)
2015-08-21 21:29 Ascendance: https://osu.ppy.sh/ss/3566579
2015-08-21 21:29 alienflybot: or shorten the distance
2015-08-21 21:30 alienflybot: well if you add hdash there, you can add hdash at 00:35:414 (4,1) -
2015-08-21 21:30 alienflybot: 00:37:531 (4) - overmapped, change the slider into 1/2 instead
2015-08-21 21:31 alienflybot: 00:38:502 (3) - remove this as it is overmapped too
2015-08-21 21:31 alienflybot: then add hdash between (2,4)
2015-08-21 21:32 alienflybot: 00:41:149 (2) - remove
2015-08-21 21:33 alienflybot: 00:41:590 (6,1) - a bit hard to catch up as (6) tends to end at left so player might with trouble moving right
2015-08-21 21:34 alienflybot: 00:41:943 (1,2) - shorten distances as they are too far away
2015-08-21 21:34 alienflybot: 00:42:824 (4,5) - remove hdash
2015-08-21 21:35 alienflybot: 00:44:414 (5,1) - add hdash if you removed the above hdash
2015-08-21 21:35 alienflybot: 00:44:943 (2,3) - remove hdash
2015-08-21 21:35 alienflybot: 00:46:177 (5) - incline it a bit more to the left as it lacks movement
2015-08-21 21:36 alienflybot: 00:48:472 (3) - move it a bit to the left for a bigger movement between (2,3)
2015-08-21 21:37 alienflybot: 00:52:884 (4,5) - strange here, i suggest having a same distance between the stream circles
2015-08-21 21:37 alienflybot: 00:53:237 (1,2,3,4,5,6) - bad hdash allocations
2015-08-21 21:38 alienflybot: remove hdash at 00:53:767 (2,3) and add hdash at 00:53:943 (3,4) -
2015-08-21 21:39 alienflybot: 00:58:708 (1,2) - add hdash
2015-08-21 21:39 alienflybot: 00:59:414 (1,2,3,4,1) - movement are too small
2015-08-21 21:40 Ascendance: https://osu.ppy.sh/ss/3566648
2015-08-21 21:41 alienflybot: http://puu.sh/jJiz8/29f65fc448.jpg
2015-08-21 21:41 alienflybot: might try this
2015-08-21 21:41 alienflybot: just at least add a hdash at (4,1)
2015-08-21 21:41 alienflybot: i mean 00:59:943 (4,1) -
2015-08-21 21:42 alienflybot: remove hdash at 01:00:649 (2,3) -
2015-08-21 21:42 alienflybot: add hdash at 01:04:002 (5,1) -
2015-08-21 21:42 alienflybot: may add hdash at 01:04:708 (2,3) -
2015-08-21 21:43 alienflybot: 01:09:649 (7,1) - ^
2015-08-21 21:43 alienflybot: for 01:10:355 (2,3,4) - , you may remove hdash at (2,3) and add hdash at (3,4)
2015-08-21 21:44 alienflybot: 01:11:590 (2,3) - too hard to catch so move (3) much closer
2015-08-21 21:44 alienflybot: add hdash 01:12:296 (6,1) -
2015-08-21 21:44 alienflybot: better remove hdash at 01:13:708 (4,5) -
2015-08-21 21:45 alienflybot: add hdash 01:15:119 (4,1) -
2015-08-21 21:45 alienflybot: 01:16:355 (4,5) - ^
2015-08-21 21:46 alienflybot: wrong hdash allocation at 01:17:943 (4,5,1) -
2015-08-21 21:46 alienflybot: remove hdash at (4,5) but add at (5,1)
2015-08-21 21:46 alienflybot: 01:22:530 - add a circle here and start spinner 1/2 late
2015-08-21 21:47 alienflybot: distances can be reduced a bit at 01:25:355 (2,3,4) -
2015-08-21 21:47 alienflybot: and remove hdash at (3,4)
2015-08-21 21:47 alienflybot: add hdash at 01:26:590 (5,6) -
2015-08-21 21:47 alienflybot: 01:27:472 (1,2) - ^
2015-08-21 21:48 alienflybot: - - - - - -
2015-08-21 21:48 alienflybot: for hitsounds,
2015-08-21 21:48 Ascendance: 01:27:472 (1,2) - already was an hdash
2015-08-21 21:48 alienflybot: k
2015-08-21 21:48 alienflybot: the two kiai part
2015-08-21 21:48 alienflybot: with different claps
2015-08-21 21:48 alienflybot: better unify them
2015-08-21 21:49 alienflybot: 01:19:178 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4) -
2015-08-21 21:49 alienflybot: too spammy with these claps
2015-08-21 21:49 alienflybot: 01:21:825 (5,6) - too
2015-08-21 21:51 Ascendance: ok
2015-08-21 21:51 Ascendance: 01:19:178 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4) - i add claps on only white tick
2015-08-21 21:51 alienflybot: remove all claps at 01:19:707 (1,2,3,4,5,6) -
2015-08-21 21:52 alienflybot: for 01:19:178 (3,4,5,6,7) - just clap at (3,7)
2015-08-21 21:54 Ascendance: kk
thanks for mod =w=
Absolute Zero
Boop quickmod

Cup
00:06:119 (5) – Split into 1 1/1 slider and 1 hitcircle?
00:30:649 (1) – Not sure if I agree with this 6 combo?
00:44:237 (1) – Make the first part of this a finish hitsound?
00:58:178 (6) – NC?

Chino’s Salad
00:27:119 (4,5) – The pattern here might be a little difficult.
00:27:825 – Add a hitcircle here?
00:50:237 (1,2,3,4) – Back and forth pattern?
01:07:002 (4) – The jump from (3) may be a little too far?
01:18:649 (1) – Make this a dash (Not an HDash)?
01:22:708 (2) – Same comment as 01:07:002 (4). It’s a long slider, so it may trip players of this level up.

Platter
00:07:883 (2) – Move further away and make it the NC instead?
00:13:530 (1) – Hyper to (1)?
00:29:060 (1,2,3,4,5,6) – This section might be a little challenging for a platter.
00:36:119 (5) – Make this an HDash since it’s a strong downbeat?
00:47:148 (4,5,6,7) – This movement might be difficult if it’s a sudden pattern change.
01:01:354 (5) – NC?

I like the mapset! :)
Topic Starter
Ascendance

Absolute Zero wrote:

Boop quickmod

Cup
00:06:119 (5) – Split into 1 1/1 slider and 1 hitcircle? sure, sounds better :D
00:30:649 (1) – Not sure if I agree with this 6 combo? don't understand, do you want me to remove it ..? (sorry bad english)
00:44:237 (1) – Make the first part of this a finish hitsound? made the next one finish too
00:58:178 (6) – NC? sure

Platter
00:07:883 (2) – Move further away and make it the NC instead? turned previous note into a hyper as well, will see how this goes.
00:13:530 (1) – Hyper to (1)? Too many hypers in that section already, don't want to make it harder than it already is (people calling it rain lol)
00:29:060 (1,2,3,4,5,6) – This section might be a little challenging for a platter. reduced some spacing
00:36:119 (5) – Make this an HDash since it’s a strong downbeat? added it, but worried it's too difficult now. Will see how it goes.
00:47:148 (4,5,6,7) – This movement might be difficult if it’s a sudden pattern change. made it a better stream
01:01:354 (5) – NC? yup

I like the mapset! :)
thanks lots for the mod!
Sc4v4ng3r
Hello there, modding as a part of :



  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. This should be the Source : けいおん (Kanji characters for K-ON) Source here (Top of the page shows it all already)
  2. Platter has different uninherited timing point offset than others, fix this.
  3. Set a preview time for all difficulties.
  4. Make the first objects on all difficulties to start on the same point. (Espeically Cup and Platter, both of them are your diffs)
[Cup]
  1. I will have to say this... The map is pretty much like Standard mapping. While that is not a problem to map like Standard (as long as the fruit patterns are bearable), just stopping players movement randomly seems really awkward. Beginners may get tricked by that, as they may think they will need to move 1 note after another (or some people may not, but possibly majority). Try to stop movements only when there is a reasonable amount of space between notes (IMO), and/or just don't use them at all. Of course reducing movement is fine, just try to make them fit into the song better. (Example : Reducing DS on weaker beats, vice versa) That way beginners won't have hard time figuring out which note to stop and which note to move.
  2. Another thing is, some jumps are just not what it is meant to be. Technically all jumps are rankable, but it isn't ranakble unless it follows the music right? (After all this is a rhythm game) So try to only use jumps on strong beats/when entering or exiting kiai. (By jumps I mean the jumps which you can catch the next fruit without using a dash)
  3. Just my opinion, but NC every 2 big white ticks seems too big for me (fruit stacks up to high), maybe use NC every 1 big white tick? You can avoid obscuring the players vision from falling fruits. Well some of them I don't know what NC patterns are they following...
  4. 00:06:119 (5) - I know that you are following the electric guitar's hold, but it only lasts up to 00:06:472 - . Instead you can change it up to start after this hold, so the slider would start at 00:06:472 - , and end at 00:07:178 - .
  5. 00:16:884 - 00:17:590 - It is weird to leave these beats, as you were following the vocals.
  6. 00:24:825 (1,2,3,4,5) - Rather, this part should be following the beat, if you are following the vocals it leaves too much blank space and strong beats.
  7. 00:36:472 (1,2,3,4) - ^^ And so on.
  8. Comparing Cup and Salad's kiai time, they have a similar number of 1/2 notes. Well of course you can place 1/2 notes down on Cup, but at least you should make Cup's kiai time bit more easier, by giving more 1/1 than 1/2.
[Chino's Salad]
  1. In this difficulty, there are jump which are WAY too hard for 'beginners' . Since the song is fast-paced, travelling to notes which has 1/2 space between them is much more harder. Try to reduce some of the small jumps you made (Example : 00:04:355 (2,3,4) - ).
  2. Also I feel that this difficulty has lack of hitsounds, maybe some claps and finishes would be good to emphasize cymbals and snares on the background.
  3. 00:05:237 (1) - Vertical sliders are only (or majority of them) used for 'kick' kind of effect, such as drumrolls(?) (I hardly use any of them)
  4. 00:33:296 (1,2,3,4) - Intentionally reducing DS (or traps) in Salad is not recommended, especially for this exciting part.
  5. 01:28:002 - You don't want to leave this blank, there is a electric guitar here.
Address the ones in bold, I will come back and mod again. GL!
Topic Starter
Ascendance

Sirade wrote:

From my mod queue

Cup

No problem found. <3


Platter

00:18:296 (2,3) - Turn 2's slider end to hyperdashes might be good. sure!

Well, nothing much to mod here.
Maybe adding hyperdashes on strong sound could be nice, it could give the more feel of intense sounds.

Good luck on ranking this. :D
thanks!!
Topic Starter
Ascendance

[Sc4v4ng3r] wrote:

Hello there, modding as a part of :



  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. This should be the Source : けいおん (Kanji characters for K-ON) Source here (Top of the page shows it all already)
  2. Platter has different uninherited timing point offset than others, fix this.
  3. Set a preview time for all difficulties.
  4. Make the first objects on all difficulties to start on the same point. (Espeically Cup and Platter, both of them are your diffs)
[Cup]
  1. I will have to say this... The map is pretty much like Standard mapping. While that is not a problem to map like Standard (as long as the fruit patterns are bearable), just stopping players movement randomly seems really awkward. Beginners may get tricked by that, as they may think they will need to move 1 note after another (or some people may not, but possibly majority). Try to stop movements only when there is a reasonable amount of space between notes (IMO), and/or just don't use them at all. Of course reducing movement is fine, just try to make them fit into the song better. (Example : Reducing DS on weaker beats, vice versa) That way beginners won't have hard time figuring out which note to stop and which note to move.
  2. Another thing is, some jumps are just not what it is meant to be. Technically all jumps are rankable, but it isn't ranakble unless it follows the music right? (After all this is a rhythm game) So try to only use jumps on strong beats/when entering or exiting kiai. (By jumps I mean the jumps which you can catch the next fruit without using a dash)
  3. Just my opinion, but NC every 2 big white ticks seems too big for me (fruit stacks up to high), maybe use NC every 1 big white tick? You can avoid obscuring the players vision from falling fruits. Well some of them I don't know what NC patterns are they following...
  4. 00:06:119 (5) - I know that you are following the electric guitar's hold, but it only lasts up to 00:06:472 - . Instead you can change it up to start after this hold, so the slider would start at 00:06:472 - , and end at 00:07:178 - .
  5. 00:16:884 - 00:17:590 - It is weird to leave these beats, as you were following the vocals.
  6. 00:24:825 (1,2,3,4,5) - Rather, this part should be following the beat, if you are following the vocals it leaves too much blank space and strong beats.
  7. 00:36:472 (1,2,3,4) - ^^ And so on.
  8. Comparing Cup and Salad's kiai time, they have a similar number of 1/2 notes. Well of course you can place 1/2 notes down on Cup, but at least you should make Cup's kiai time bit more easier, by giving more 1/1 than 1/2.
Address the ones in bold, I will come back and mod again. GL!
I nerfed cup a bit and made a good amount of changes, hopefully it is within your expectations now.

thanks for mod owo
-C h i n o-
No492_Shaymin,Sirade,Absolute Zero,[Sc4v4ng3r]

thank you for mod :D

new salad
su file format v14

[General]
AudioFilename: Cagayake! GIRLS (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 59414
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:Cagayake! GIRLS (TV Size)
TitleUnicode:Cagayake! GIRLS (TV Size)
Artist:Hirasawa Yui (CV: Toyosaki Aki)
ArtistUnicode:平沢唯 (CV: 豊崎 愛生)
Creator:Ascendance
Version:Chino's Salad
Source:けいおん!
Tags:K-ON! Yui Mio Ritsu Azusa Mugi -Chino-
BeatmapID:751633
BeatmapSetID:329829

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"k_on%21_school_fun-wallpaper-1366x768.jpg",0,0
//Break Periods
2,22202,23925
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
825,352.941176470588,4,1,0,55,1,0
7884,-100,4,1,0,70,0,1
20943,-100,4,1,0,60,0,0
24825,-100,4,1,0,60,0,0
60119,-100,4,1,0,70,0,1
82884,-100,4,1,0,70,0,0


[Colours]
Combo1 : 255,0,255
Combo2 : 0,0,255
Combo3 : 255,128,0
Combo4 : 255,0,0
Combo5 : 0,128,128

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224,352,87648,1,0,0:0:0:0:
Sc4v4ng3r
And so here I am back for modding. No kudos for this please.

[Cup]
  1. So you did really reduce the NC counts. Here are some that are out of place :
  2. 00:06:119 (3) - NC here.
  3. 00:09:119 (3) - ^^
  4. 00:11:943 (3,1) - Swap the NC here.
  5. 00:14:767 (3,1) - ^^
  6. 00:26:236 (4,1,2) - Add NC at (4), then remove NC at (1), then add another NC at (2).
  7. 00:34:884 (4) - NC here. Instead 00:35:767 (1) - NC here should be removed.
  8. 00:37:531 (3,1,2) - Similar like 00:26:236 (4,1,2) - , NC on (3) and (2), and remove NC at (1).
  9. 00:43:355 (3,4) - Add NCs here.
  10. 00:47:061 (1) - You don't need a NC here.
  11. 00:49:884 (1,2,1) - Remove NCs on both (1)s, and add a NC at (2).
  12. 00:51:824 (4,1,2) - Add NCs at (4) and (2), and remove NC at (1).
  13. 01:03:825 (1,2) - Swap NCs. Then remove NC at 01:04:884 (1) - .
  14. 01:14:236 (4,1) - Swap NCs.
  15. 01:21:825 (1) - You don't need a NC here.
  16. 01:26:943 (4) - NC here.
  17. Well now you should get what I mean. From here, will mention out 'general' pattern things.
  18. 00:17:061 (3) - This note is pretty much below (2), stops movement without a special reason. You would want to place in a diagonal line at least since 00:16:883 (2) - this was a big movement compared to this.
  19. 00:37:531 (1) - You would want to make this move further, this is a strong beat(downbeat).
  20. 00:42:825 (2,3,4) - They all have different timeline spacing, but they have the same DS. This may get confusing for new players, so you should try to go for the default DS between (3) and (4).
  21. 01:03:825 (1,2,1) - The pattern here feels really weird to play. There is no movement at all at (1) -->(2), but there is on (2)-->(1). I assume this something like Standard patterning, but keep in mind only x-axis is the matter in CtB, so try to make this pattern into something like this :

  22. 01:17:767 (3,4,5) - Triangular pattern in CtB doesn't really work that well in CtB, try this instead :

  23. 01:24:825 (2,1,2,3,4,5,6) - Why are there no hitsounds for this part? There were in previous parts ;-;
  24. The difficulty needs some polishing here and there, but patterns looks pretty fine to me I guess.
[Chino's Salad]
  1. Yes I can see that the difficulty looks better now, but there are some dashes which are just unnecessary, or just too hard for players. Here is one example of a jump that are still too hard for beginners. (There are more than these, go over them)
  2. 00:27:119 (4,5) - This jump requires the player to catch the fruit almost on the edge of the catcher, which is pretty hard for newer players.
  3. And the rhythm that you are following is not following the beat, but instead almost only following the vocals. Only following the vocals will make some dash be disoriented, or placeds which can have a potential dash. Examples of following the beat and the vocals :
  4. 00:07:884 (1,2,3,4) -

  5. 00:09:119 (1,2,3,4) -

  6. 00:10:708 (1,2,3,4,5,1,2,3,4) -

  7. 00:24:825 (1,2,3,4,5,1,2,3,4,5) -


    And so on.
[Platter]
  1. I feel that there could be more HDashes on this difficulty... So here are some places which could have HDashes (with some other comments as well).
    There are more which has a similar reason like this, go over them.
  2. 00:00:120 (1,2,3,4) - If you hear closely to the song they all are having the same 'strength' on the beat. Therefore distance on all of them should be equal.
  3. 00:10:530 - If you leave this beat blank, you won't be able to make a HDash which will totally fit to the next note. Try to use a 1/2 slider for 00:10:355 (4) - this note instead of a circle.
  4. 00:13:354 - Similar reason like above, and furthermore, 00:13:531 (1) - this is a big downbeat which has a cymbal to top it off, so HDash would emphasize the note better.
  5. 00:16:178 (1,2) - Swap NCs. And this can also have a HDash, if you applied the suggestion at 00:10:530 - .
  6. 00:57:383 - You are missing out a important vocal here.
  7. 01:11:414 (1) - Come on, this note is really strong with the cymbals and all ;-; Add a HDash here.
  8. 01:19:178 (3,4,5,6,7) - Instead of making a stream, emphasize the vocal instead.

  9. A little bit of tip when making HDashes : Try to place them on a straight line like this : (Example on 00:18:296 (2,3) - these notes) It cleans up the pattern :D I mean, placing them like this would be easier to make HDashes in my opinion.
That is all from me. The map still needs some work, but definetely can be improved and polished.
Again please don't give me kudos for this
GL!
Topic Starter
Ascendance

[Sc4v4ng3r] wrote:

And so here I am back for modding. No kudos for this please.

[Cup]
  1. So you did really reduce the NC counts. Here are some that are out of place :
  2. 00:06:119 (3) - NC here.
  3. 00:09:119 (3) - ^^
  4. 00:11:943 (3,1) - Swap the NC here.
  5. 00:14:767 (3,1) - ^^
  6. 00:26:236 (4,1,2) - Add NC at (4), then remove NC at (1), then add another NC at (2).
  7. 00:34:884 (4) - NC here. Instead 00:35:767 (1) - NC here should be removed.
  8. 00:37:531 (3,1,2) - Similar like 00:26:236 (4,1,2) - , NC on (3) and (2), and remove NC at (1).
  9. 00:43:355 (3,4) - Add NCs here.
  10. 00:47:061 (1) - You don't need a NC here.
  11. 00:49:884 (1,2,1) - Remove NCs on both (1)s, and add a NC at (2).
  12. 00:51:824 (4,1,2) - Add NCs at (4) and (2), and remove NC at (1).
  13. 01:03:825 (1,2) - Swap NCs. Then remove NC at 01:04:884 (1) - .
  14. 01:14:236 (4,1) - Swap NCs.
  15. 01:21:825 (1) - You don't need a NC here.
  16. 01:26:943 (4) - NC here.
  17. Well now you should get what I mean. From here, will mention out 'general' pattern things.
  18. 00:17:061 (3) - This note is pretty much below (2), stops movement without a special reason. You would want to place in a diagonal line at least since 00:16:883 (2) - this was a big movement compared to this.
  19. 00:37:531 (1) - You would want to make this move further, this is a strong beat(downbeat).
  20. 00:42:825 (2,3,4) - They all have different timeline spacing, but they have the same DS. This may get confusing for new players, so you should try to go for the default DS between (3) and (4).
  21. 01:03:825 (1,2,1) - The pattern here feels really weird to play. There is no movement at all at (1) -->(2), but there is on (2)-->(1). I assume this something like Standard patterning, but keep in mind only x-axis is the matter in CtB, so try to make this pattern into something like this :

  22. 01:17:767 (3,4,5) - Triangular pattern in CtB doesn't really work that well in CtB, try this instead :

  23. 01:24:825 (2,1,2,3,4,5,6) - Why are there no hitsounds for this part? There were in previous parts ;-; there are claps here ;;
  24. The difficulty needs some polishing here and there, but patterns looks pretty fine to me I guess.
fix all

[Platter]
  1. I feel that there could be more HDashes on this difficulty... So here are some places which could have HDashes (with some other comments as well).
    There are more which has a similar reason like this, go over them.
  2. 00:00:120 (1,2,3,4) - If you hear closely to the song they all are having the same 'strength' on the beat. Therefore distance on all of them should be equal.
  3. 00:10:530 - If you leave this beat blank, you won't be able to make a HDash which will totally fit to the next note. Try to use a 1/2 slider for 00:10:355 (4) - this note instead of a circle.
  4. 00:13:354 - Similar reason like above, and furthermore, 00:13:531 (1) - this is a big downbeat which has a cymbal to top it off, so HDash would emphasize the note better.
  5. 00:16:178 (1,2) - Swap NCs. And this can also have a HDash, if you applied the suggestion at 00:10:530 - .
  6. 00:57:383 - You are missing out a important vocal here.
  7. 01:11:414 (1) - Come on, this note is really strong with the cymbals and all ;-; Add a HDash here.
  8. 01:19:178 (3,4,5,6,7) - Instead of making a stream, emphasize the vocal instead.

  9. A little bit of tip when making HDashes : Try to place them on a straight line like this : (Example on 00:18:296 (2,3) - these notes) It cleans up the pattern :D I mean, placing them like this would be easier to make HDashes in my opinion.
That is all from me. The map still needs some work, but definetely can be improved and polished.
Again please don't give me kudos for this
GL!
fix all

ty for remod <3
autofanboy
mod

ha
2015-08-29 23:02 alienflybot: some part are too far away
2015-08-29 23:02 Ascendance: wasnt it good
2015-08-29 23:02 Ascendance: :(
2015-08-29 23:02 Ascendance: like i said
2015-08-29 23:02 Ascendance: some parts, polishing
2015-08-29 23:02 alienflybot: 00:07:355 (3,1,2) -
2015-08-29 23:02 alienflybot: pls
2015-08-29 23:03 alienflybot: too easy to miss (2) if the player dont notice
2015-08-29 23:03 Ascendance: but I want to keep it a hyper
2015-08-29 23:03 Ascendance: so what do I do with it
2015-08-29 23:03 alienflybot: basically the pattern should be reworked
2015-08-29 23:04 alienflybot: it looks too cramped
2015-08-29 23:04 alienflybot: i mean 00:07:884 (1,2,3,4) -
2015-08-29 23:04 Ascendance: what do you suggest
2015-08-29 23:06 alienflybot: https://osu.ppy.sh/ss/3604702
2015-08-29 23:06 alienflybot: try this
2015-08-29 23:07 Ascendance: kk fixed
2015-08-29 23:07 alienflybot: 00:13:531 (1,2) -
2015-08-29 23:07 alienflybot: too far
2015-08-29 23:08 Ascendance: hyper?
2015-08-29 23:08 alienflybot: move 00:13:884 (2) - to x:204
2015-08-29 23:08 alienflybot: then
2015-08-29 23:08 alienflybot: 00:15:472 (3,4) -
2015-08-29 23:08 alienflybot: far
2015-08-29 23:09 Ascendance: kk
2015-08-29 23:09 alienflybot: move 00:15:825 (4,5) - together to x:288
2015-08-29 23:09 alienflybot: 00:17:061 (3,4,1) - distance of (4,1) is too far
2015-08-29 23:10 Ascendance: moved itcloser to 4
2015-08-29 23:11 alienflybot: nah
2015-08-29 23:11 alienflybot: remove (4) and reverse 00:17:061 (3) -
2015-08-29 23:11 alienflybot: just keep 00:17:590 (1) - x:396
2015-08-29 23:12 Ascendance: right
2015-08-29 23:12 alienflybot: move 00:19:001 (3) - to x:504 because it is at the wall
2015-08-29 23:12 alienflybot: which force the players to stick to the wall after hdash
2015-08-29 23:13 Ascendance: kk
2015-08-29 23:13 alienflybot: 00:27:472 (5,1,2) -
2015-08-29 23:13 alienflybot: too hard to catch (2) as the hdash force player to move right
2015-08-29 23:14 Ascendance: turn 1 into slider?
2015-08-29 23:15 alienflybot: https://osu.ppy.sh/ss/3604734
2015-08-29 23:15 alienflybot: do it like this
2015-08-29 23:15 alienflybot: too far at 00:31:002 (3,4,5) -
2015-08-29 23:17 alienflybot: also hdash between 00:32:590 (1,2) - is not necessary
2015-08-29 23:18 alienflybot: first do it like https://osu.ppy.sh/ss/3604747
2015-08-29 23:18 alienflybot: then
2015-08-29 23:19 Ascendance: https://osu.ppy.sh/ss/3604754
2015-08-29 23:19 Ascendance: i did this
2015-08-29 23:19 alienflybot: 00:33:296 (1,2,3,4,5,6) - are too far while 00:34:002 (1,2) - are too close
2015-08-29 23:19 alienflybot: o
2015-08-29 23:19 alienflybot: but you need hdash at 00:32:943 (2,1) -
2015-08-29 23:21 Ascendance: yup
2015-08-29 23:21 alienflybot: so if you used my suggestion, do it like http://puu.sh/jSLyZ/bab6c1ab07.jpg works
2015-08-29 23:21 Ascendance: i followed yours then
2015-08-29 23:22 alienflybot: shit
2015-08-29 23:22 alienflybot: move 00:33:296 (1,2,3) - to x:40 as well
2015-08-29 23:23 Ascendance: what about 00:33:649 (4,5,6) -
2015-08-29 23:23 alienflybot: x:240
2015-08-29 23:23 alienflybot: next, 00:43:531 (6,1,2,3,4) - is too hard
2015-08-29 23:24 alienflybot: move 00:44:061 (2,3,4) - to x:220
2015-08-29 23:24 Ascendance: :(
2015-08-29 23:24 alienflybot: also 00:43:178 (5,6) - is too hard lol
2015-08-29 23:24 alienflybot: move 00:43:531 (6) - to x:276
2015-08-29 23:25 Ascendance: nerfs boys
2015-08-29 23:25 alienflybot: 00:53:767 (2,3,4,5) -
2015-08-29 23:25 alienflybot: ayy wot
2015-08-29 23:26 Ascendance: 00:54:119 (4) - to the same spot as 2 ?
2015-08-29 23:26 alienflybot: nah
2015-08-29 23:26 alienflybot: first
2015-08-29 23:26 alienflybot: http://osu.ppy.sh/ss/3604799
2015-08-29 23:27 alienflybot: then https://osu.ppy.sh/ss/3604810
2015-08-29 23:28 alienflybot: 00:57:472 (2,3) - too far
2015-08-29 23:29 alienflybot: ctrl+g 00:57:825 (3) -
2015-08-29 23:30 alienflybot: 01:05:943 (2,3,4,5) - too hard
2015-08-29 23:30 alienflybot: [https://osu.ppy.sh/ss/3604821 maybe do it like this]
2015-08-29 23:31 Ascendance: fixed
2015-08-29 23:31 alienflybot: 01:07:531 (2,3) - too far
2015-08-29 23:31 alienflybot: move (2) to x:196 and (3) to x:264
2015-08-29 23:32 alienflybot: sorry i mean (2) to x:164
2015-08-29 23:33 Ascendance: ok
2015-08-29 23:33 alienflybot: 01:11:061 (4,1,2) -
2015-08-29 23:33 alienflybot: hdash should be at (4,1) instead of (1,2)
2015-08-29 23:35 alienflybot: first, https://osu.ppy.sh/ss/3604847
2015-08-29 23:36 alienflybot: second, https://osu.ppy.sh/ss/3604851
2015-08-29 23:37 alienflybot: next; 01:12:296 (6,1) - is too far, so move 01:12:649 (1,2) - together to x:464
2015-08-29 23:38 alienflybot: 01:14:590 (2,3,4,1,2,3,4,5) - are too far too
2015-08-29 23:38 Ascendance: o
2015-08-29 23:38 Ascendance: thats a lot of notes
2015-08-29 23:38 alienflybot: first move 01:14:943 (3) - to x:188
2015-08-29 23:39 alienflybot: then https://osu.ppy.sh/ss/3604865
2015-08-29 23:39 alienflybot: add reverse to 01:16:002 (3) - as well
2015-08-29 23:41 Ascendance: ok :3
2015-08-29 23:41 alienflybot: 01:18:825 (2) - lacks movement, so do it like https://osu.ppy.sh/ss/3604870 instead
2015-08-29 23:42 alienflybot: 01:20:590 (3,4,5,6,7) - wrong allocation of hdashes
2015-08-29 23:42 Ascendance: ok
2015-08-29 23:42 alienflybot: should be hdash at 01:20:590 (3,4) -
2015-08-29 23:43 Ascendance: how to turn it into hdash
2015-08-29 23:43 alienflybot: first https://osu.ppy.sh/ss/3604878
2015-08-29 23:44 alienflybot: second https://osu.ppy.sh/ss/3604883
2015-08-29 23:44 alienflybot: need ctrl+g of (5) tho
2015-08-29 23:45 Ascendance: kk
2015-08-29 23:46 alienflybot: 01:27:649 (2,3,4,5,6) -
2015-08-29 23:46 alienflybot: the stream is oppose to the hdash
2015-08-29 23:46 alienflybot: so it is too easy to miss
2015-08-29 23:46 Ascendance: ctrl g
2015-08-29 23:46 alienflybot: also 01:26:767 (6,1) -
2015-08-29 23:46 alienflybot: too far
2015-08-29 23:47 alienflybot: do it to https://osu.ppy.sh/ss/3604894 instead
2015-08-29 23:47 alienflybot: dont ctrl+g it
2015-08-29 23:47 alienflybot: no hdash
2015-08-29 23:49 Ascendance: ok i'll update
Topic Starter
Ascendance

alienflybot wrote:

mod

ha
2015-08-29 23:02 alienflybot: some part are too far away
2015-08-29 23:02 Ascendance: wasnt it good
2015-08-29 23:02 Ascendance: :(
2015-08-29 23:02 Ascendance: like i said
2015-08-29 23:02 Ascendance: some parts, polishing
2015-08-29 23:02 alienflybot: 00:07:355 (3,1,2) -
2015-08-29 23:02 alienflybot: pls
2015-08-29 23:03 alienflybot: too easy to miss (2) if the player dont notice
2015-08-29 23:03 Ascendance: but I want to keep it a hyper
2015-08-29 23:03 Ascendance: so what do I do with it
2015-08-29 23:03 alienflybot: basically the pattern should be reworked
2015-08-29 23:04 alienflybot: it looks too cramped
2015-08-29 23:04 alienflybot: i mean 00:07:884 (1,2,3,4) -
2015-08-29 23:04 Ascendance: what do you suggest
2015-08-29 23:06 alienflybot: https://osu.ppy.sh/ss/3604702
2015-08-29 23:06 alienflybot: try this
2015-08-29 23:07 Ascendance: kk fixed
2015-08-29 23:07 alienflybot: 00:13:531 (1,2) -
2015-08-29 23:07 alienflybot: too far
2015-08-29 23:08 Ascendance: hyper?
2015-08-29 23:08 alienflybot: move 00:13:884 (2) - to x:204
2015-08-29 23:08 alienflybot: then
2015-08-29 23:08 alienflybot: 00:15:472 (3,4) -
2015-08-29 23:08 alienflybot: far
2015-08-29 23:09 Ascendance: kk
2015-08-29 23:09 alienflybot: move 00:15:825 (4,5) - together to x:288
2015-08-29 23:09 alienflybot: 00:17:061 (3,4,1) - distance of (4,1) is too far
2015-08-29 23:10 Ascendance: moved itcloser to 4
2015-08-29 23:11 alienflybot: nah
2015-08-29 23:11 alienflybot: remove (4) and reverse 00:17:061 (3) -
2015-08-29 23:11 alienflybot: just keep 00:17:590 (1) - x:396
2015-08-29 23:12 Ascendance: right
2015-08-29 23:12 alienflybot: move 00:19:001 (3) - to x:504 because it is at the wall
2015-08-29 23:12 alienflybot: which force the players to stick to the wall after hdash
2015-08-29 23:13 Ascendance: kk
2015-08-29 23:13 alienflybot: 00:27:472 (5,1,2) -
2015-08-29 23:13 alienflybot: too hard to catch (2) as the hdash force player to move right
2015-08-29 23:14 Ascendance: turn 1 into slider?
2015-08-29 23:15 alienflybot: https://osu.ppy.sh/ss/3604734
2015-08-29 23:15 alienflybot: do it like this
2015-08-29 23:15 alienflybot: too far at 00:31:002 (3,4,5) -
2015-08-29 23:17 alienflybot: also hdash between 00:32:590 (1,2) - is not necessary
2015-08-29 23:18 alienflybot: first do it like https://osu.ppy.sh/ss/3604747
2015-08-29 23:18 alienflybot: then
2015-08-29 23:19 Ascendance: https://osu.ppy.sh/ss/3604754
2015-08-29 23:19 Ascendance: i did this
2015-08-29 23:19 alienflybot: 00:33:296 (1,2,3,4,5,6) - are too far while 00:34:002 (1,2) - are too close
2015-08-29 23:19 alienflybot: o
2015-08-29 23:19 alienflybot: but you need hdash at 00:32:943 (2,1) -
2015-08-29 23:21 Ascendance: yup
2015-08-29 23:21 alienflybot: so if you used my suggestion, do it like http://puu.sh/jSLyZ/bab6c1ab07.jpg works
2015-08-29 23:21 Ascendance: i followed yours then
2015-08-29 23:22 alienflybot: shit
2015-08-29 23:22 alienflybot: move 00:33:296 (1,2,3) - to x:40 as well
2015-08-29 23:23 Ascendance: what about 00:33:649 (4,5,6) -
2015-08-29 23:23 alienflybot: x:240
2015-08-29 23:23 alienflybot: next, 00:43:531 (6,1,2,3,4) - is too hard
2015-08-29 23:24 alienflybot: move 00:44:061 (2,3,4) - to x:220
2015-08-29 23:24 Ascendance: :(
2015-08-29 23:24 alienflybot: also 00:43:178 (5,6) - is too hard lol
2015-08-29 23:24 alienflybot: move 00:43:531 (6) - to x:276
2015-08-29 23:25 Ascendance: nerfs boys
2015-08-29 23:25 alienflybot: 00:53:767 (2,3,4,5) -
2015-08-29 23:25 alienflybot: ayy wot
2015-08-29 23:26 Ascendance: 00:54:119 (4) - to the same spot as 2 ?
2015-08-29 23:26 alienflybot: nah
2015-08-29 23:26 alienflybot: first
2015-08-29 23:26 alienflybot: http://osu.ppy.sh/ss/3604799
2015-08-29 23:27 alienflybot: then https://osu.ppy.sh/ss/3604810
2015-08-29 23:28 alienflybot: 00:57:472 (2,3) - too far
2015-08-29 23:29 alienflybot: ctrl+g 00:57:825 (3) -
2015-08-29 23:30 alienflybot: 01:05:943 (2,3,4,5) - too hard
2015-08-29 23:30 alienflybot: [https://osu.ppy.sh/ss/3604821 maybe do it like this]
2015-08-29 23:31 Ascendance: fixed
2015-08-29 23:31 alienflybot: 01:07:531 (2,3) - too far
2015-08-29 23:31 alienflybot: move (2) to x:196 and (3) to x:264
2015-08-29 23:32 alienflybot: sorry i mean (2) to x:164
2015-08-29 23:33 Ascendance: ok
2015-08-29 23:33 alienflybot: 01:11:061 (4,1,2) -
2015-08-29 23:33 alienflybot: hdash should be at (4,1) instead of (1,2)
2015-08-29 23:35 alienflybot: first, https://osu.ppy.sh/ss/3604847
2015-08-29 23:36 alienflybot: second, https://osu.ppy.sh/ss/3604851
2015-08-29 23:37 alienflybot: next; 01:12:296 (6,1) - is too far, so move 01:12:649 (1,2) - together to x:464
2015-08-29 23:38 alienflybot: 01:14:590 (2,3,4,1,2,3,4,5) - are too far too
2015-08-29 23:38 Ascendance: o
2015-08-29 23:38 Ascendance: thats a lot of notes
2015-08-29 23:38 alienflybot: first move 01:14:943 (3) - to x:188
2015-08-29 23:39 alienflybot: then https://osu.ppy.sh/ss/3604865
2015-08-29 23:39 alienflybot: add reverse to 01:16:002 (3) - as well
2015-08-29 23:41 Ascendance: ok :3
2015-08-29 23:41 alienflybot: 01:18:825 (2) - lacks movement, so do it like https://osu.ppy.sh/ss/3604870 instead
2015-08-29 23:42 alienflybot: 01:20:590 (3,4,5,6,7) - wrong allocation of hdashes
2015-08-29 23:42 Ascendance: ok
2015-08-29 23:42 alienflybot: should be hdash at 01:20:590 (3,4) -
2015-08-29 23:43 Ascendance: how to turn it into hdash
2015-08-29 23:43 alienflybot: first https://osu.ppy.sh/ss/3604878
2015-08-29 23:44 alienflybot: second https://osu.ppy.sh/ss/3604883
2015-08-29 23:44 alienflybot: need ctrl+g of (5) tho
2015-08-29 23:45 Ascendance: kk
2015-08-29 23:46 alienflybot: 01:27:649 (2,3,4,5,6) -
2015-08-29 23:46 alienflybot: the stream is oppose to the hdash
2015-08-29 23:46 alienflybot: so it is too easy to miss
2015-08-29 23:46 Ascendance: ctrl g
2015-08-29 23:46 alienflybot: also 01:26:767 (6,1) -
2015-08-29 23:46 alienflybot: too far
2015-08-29 23:47 alienflybot: do it to https://osu.ppy.sh/ss/3604894 instead
2015-08-29 23:47 alienflybot: dont ctrl+g it
2015-08-29 23:47 alienflybot: no hdash
2015-08-29 23:49 Ascendance: ok i'll update
e
JBHyperion
Small PM mod on the Platter

chatlog
20:40 Ascendance: o/
20:49 JBHyperion: hey
20:49 JBHyperion: sorry I was in a call
20:49 Ascendance: np!
20:50 Ascendance: I wanted to ask for 2 things, if possible
20:50 JBHyperion: ask away
20:50 Ascendance: 1. Could you re-playtest a map for me to see if it's better :D
20:50 JBHyperion: of course
20:50 JBHyperion: :D
20:51 Ascendance: p l a t t e r ~
20:51 *Ascendance is listening to [http://osu.ppy.sh/b/751632 Hirasawa Yui (CV: Toyosaki Aki) - Cagayake! GIRLS (TV Size)]
20:55 *JBHyperion is editing [http://osu.ppy.sh/b/751632 Hirasawa Yui (CV: Toyosaki Aki) - Cagayake! GIRLS (TV Size) [Platter]]
20:55 *Ascendance is editing [http://osu.ppy.sh/b/751632 Hirasawa Yui (CV: Toyosaki Aki) - Cagayake! GIRLS (TV Size) [Platter]]
20:55 JBHyperion: 00:27:472 (5,1) - this jump is a little uncomfortable, not sure if it's the distance, or maybe the fact that 00:26:236 (1,2,3,4) - is right on the border of requiring dash
20:56 JBHyperion: if you don't dash for the first part, then (5,1) is a little surprising and easy to move too quickly (because you catch (5) on the edge of the plate)
20:56 JBHyperion: but if you dash for (1,2,3,4) it's easy to overshoot, and repeated dash is a bit too hard for Platter
20:57 Ascendance: So maybe move 1,2,3,4 closer together?
20:57 JBHyperion: so I would reduce the spacing on (1,2,3,4)
20:57 JBHyperion: yeah
20:57 Ascendance: and then keep the dash for 5?
20:57 JBHyperion: keep the dash at 00:27:472 (5,1) -
20:57 JBHyperion: it fits with the music and plays to the downbeat which is is nice
20:58 Ascendance: fixed then
20:59 JBHyperion: 00:32:061 (6,1) - here you have to stop moving (since they're at roughly the same x-pos), so it breaks the flow a little
21:00 JBHyperion: if you want an "easy" alternative, try moving 00:32:061 (6) - to the left slightly
21:00 JBHyperion: to create a little more movement
21:00 Ascendance: Ok
21:00 Ascendance: I wanted to keep 1 where it was to create the timed dash for that note
21:00 Ascendance: rather than make it a hyper
21:01 JBHyperion: ok, in which case if you want a more fitting (but slightly trickier) pattern, Ctrl+H 00:32:590 (1) - and move to x-356
21:01 JBHyperion: this creates a simple reverse-stair pattern which isn't too excessive given the sensible SV
21:02 JBHyperion: you could always move 00:32:590 (1,2) - a little to the left to make it simpler if you feel this is too much since the hdash between 00:32:943 (2,1) - is quite strong atm
21:03 Ascendance: 00:32:943 (2) - to x:408?
21:04 JBHyperion: if you do, put 00:32:590 (1) - at x-340, so the spacing between 00:32:061 (6,1,2) - is consistent
21:04 JBHyperion: that way it will flow really nicely
21:04 JBHyperion: it should all be about 2x DS
21:05 JBHyperion: if you use that placement
21:05 Ascendance: done
21:07 JBHyperion: 00:46:178 (5,1,2,3,4,5,6,7) - minor suggestion, but with the stream curving to the left initially, it would be nice to move into it from the previous note
21:08 JBHyperion: (5) currently ends directly beneath it, so you could remove the last repeat and add a circle in it's place at x-356 or so
21:10 Ascendance: would I make that 1?
21:10 JBHyperion: I'd make the new circle part of the previous combo, keeping the NCing on the stream makes more sense to me
21:11 Ascendance: right
21:12 JBHyperion: 01:09:649 (7,1) - this is close to being a hdash, so the jump is unnecessarily hard
21:12 Ascendance: should I turn it into an hdash?
21:13 JBHyperion: (1) covers a downbeat and has a strong vocal note so you could justify a hdash here, but it's not *necessary*
21:13 JBHyperion: either dash or hdash could work
21:13 JBHyperion: some would say one, some the other I feel
21:13 JBHyperion: I'd lean slightly towards a hdash, but it's your map, so do what feels right to you
21:14 Ascendance: alright, I used the hdash since that was my original intent
21:15 JBHyperion: if you want a hdash, x-388 is the smallest distance you can get away with
21:15 JBHyperion: sure
21:15 Ascendance: I just moved 01:09:296 (5,6,7) - to the left
21:16 JBHyperion: that works too (:
21:16 Ascendance: :D
21:16 JBHyperion: 01:11:061 (4,1) - I think there should be a hdash between these too?
21:16 JBHyperion: there's a strong cymbal sound
21:17 Ascendance: I just am afraid to use too much hyperdash but you're right there should be one
21:18 JBHyperion: there could be places where hdash is unnecessary, but they can be worked out with mods
21:18 JBHyperion: I just had to get rid of a bunch on my Platter xD
21:18 Ascendance: I have lots of mods now @-@ I mainly just try to ask playtest from pros
21:19 JBHyperion: pro players aren't always pro modders ;)
21:19 JBHyperion: but I get what you mean
21:19 Ascendance: Yeah, just ask to play and see if things are uncomfortable
21:21 JBHyperion: anyway, just a few more bits - 01:19:355 (4,5) - this is also close to hdash, but doesn't need to be, so I'd move (5) to x-164 so it's an equal distance from (5) and the triplet at 01:19:707 (1,2,3) -
21:24 Ascendance: Should I turn 01:22:355 (6,7) - into a hdash?
21:25 Ascendance: also
21:25 Ascendance: logs for kudosus :D
21:26 JBHyperion: I will save and post in the thread if that's ok (:
21:26 JBHyperion: brb, just answering another question
21:26 Ascendance: yes please :D
21:26 Ascendance: np np
21:30 JBHyperion: k back
21:30 Ascendance: wb :3
21:30 Ascendance: I'll have to go now actually so
21:30 Ascendance: For my second question
21:30 Ascendance: I'm putting together a mapset for [https://www.youtube.com/watch?v=bMbXN2sA0CA this]
21:30 Ascendance: Need a rain or deluge :3 interested ?
21:32 JBHyperion: remind me about it later, but to finish up this, yes a hdash at 01:22:355 (6,7) - would be good
21:32 Ascendance: thanks!
21:32 JBHyperion: no problem

If I have some free time I might be able to mod in more detail later on
Either way, good luck with the map! (:
Manuxz
Hi Ascendance o/

General: You have a problem with the spread of combo, Cup (311), Salad (328) and Platter (464).
In my opinion -Chino- should increase the combo approximately at 380.
Hitsounds: They are different in all the difficulties, they should be consistintes in all difficulties. In my opinion I think the difficulty Salad are the best.

Cup

00:01:531 (2) - Move at x: 263 to improve the symmetry.
00:04:708 (2) - This slider is too close to the previous slider, I advise you to move a little to the right (x: 336) also you will fix the symmetry with the following notes.
00:14:767 (3) - This slider is poorly positioned. It should be on x: 342, so you will have the corresponding distances of previous and next slider.
00:26:236 (1) - Too close! D: Try move at x: 290.
00:28:355 (2) - Maybe you could try Ctrl+G and move 00:29:060 (1) - at x: 304.
00:30:649 (1,2) - Try this --> https://osu.ppy.sh/ss/3658089
00:32:943 (3) - Mmmh no. (?) XD Sincerely the difficulties Cup lack of movement, I personally believe that such patterns where fruits fall in the same place, I dont like at all. Try to do this --> http://osu.ppy.sh/ss/3658107
00:35:767 (3) - Ctrl+G and move at x: 402 to generate movement.
00:43:355 (1,2,1) - First: (1) You must move it to x: 272. Second: (2) This type of sliders, totally vertical, is something that I do not like or Cup and almost any type of difficulty CTB. Select (2) and press Ctrl+Shift+R and rotate it 45 degrees y move at x: 172. Third: (1) A this slider must change the shape and position, so --> http://puu.sh/k6C9y/1ceddc843a.jpg (Head x: 355 and Tail x: 314) We add a jump little here because there is a finish and we emphasize this part.
The final pattern would be as follows manner --> http://osu.ppy.sh/ss/3658162
00:46:178 (1,2,3) - You could try something like the previous point.
00:58:707 (1,2,3) - Try this timeline if you like --> http://puu.sh/k6CKn/3746912baa.jpg
01:03:119 (2,3,4) - This pattern is very difficult for a Cup, I know that is possible without Dash but I recommend that you reduce the distance of the jumps.
Kiai time: You have one other problem with symmetry in the Kiai time, you can figure that out with the points I was mentioning along the mod, so apply them on your own account. I too lazy to be mentioning one by one, haha.
Another thing is to add small jumps, which are possible without dash, where you have placed a finish in these parts are pretty good.

Salad

To help increase the combo I suggest change the tick rate to 2.

00:02:413 (4) - The combo extends too here, adds a NC.
00:15:824 (4) - Add a note here and move at x: 390.
00:24:825 (1) - This jump is a bit abrupt, I think it would be better if you reduce it a little, I suggest move at x: 336.

That's it, I didnt want to give much back to your Salad as they generally saw pretty good, good patterns and hitsounds. :)

Platter

00:01:355 (2) - Move at x: 175 to improve the symmetry.
00:03:119 (4) - The tail of this slider should end in x: 76; y: 294.
00:54:296 (5) - Ctrl+G, the jump there is we currently here it's too hard x.x
00:55:531 (2,3,4,5,6) - Try this --> http://osu.ppy.sh/ss/3658477
00:57:825 (3) - Move at x: 385, It is not necessary that these sliders are so separated.
01:05:590 (1,2) - Add HDash.
01:07:002 (1) - Move this slider at x: 195 and move the tail at x: 304 ; y: 172.
01:10:355 (2) - Move at x: 351 to improve the symmetry.
01:11:590 (2,3) - Move (2) at x: 388 and (3) at x: 507.
01:15:825 (2) - Move at x: 256 to improve the symmetry.
01:17:590 (3) - Move at x: 384 ^.

Good luck with the map guys x3
Topic Starter
Ascendance

Manuxz wrote:

Hi Ascendance o/

General: You have a problem with the spread of combo, Cup (311), Salad (328) and Platter (464).
In my opinion -Chino- should increase the combo approximately at 380.
Hitsounds: They are different in all the difficulties, they should be consistintes in all difficulties. In my opinion I think the difficulty Salad are the best. :c I will talk with chino to decide which set of hitsounds we will use

Cup

00:01:531 (2) - Move at x: 263 to improve the symmetry.
00:04:708 (2) - This slider is too close to the previous slider, I advise you to move a little to the right (x: 336) also you will fix the symmetry with the following notes.
00:14:767 (3) - This slider is poorly positioned. It should be on x: 342, so you will have the corresponding distances of previous and next slider.
00:26:236 (1) - Too close! D: Try move at x: 290.
00:28:355 (2) - Maybe you could try Ctrl+G and move 00:29:060 (1) - at x: 304.
00:30:649 (1,2) - Try this --> https://osu.ppy.sh/ss/3658089
00:32:943 (3) - Mmmh no. (?) XD Sincerely the difficulties Cup lack of movement, I personally believe that such patterns where fruits fall in the same place, I dont like at all. Try to do this --> http://osu.ppy.sh/ss/3658107
00:35:767 (3) - Ctrl+G and move at x: 402 to generate movement.
00:43:355 (1,2,1) - First: (1) You must move it to x: 272. Second: (2) This type of sliders, totally vertical, is something that I do not like or Cup and almost any type of difficulty CTB. Select (2) and press Ctrl+Shift+R and rotate it 45 degrees y move at x: 172. Third: (1) A this slider must change the shape and position, so --> http://puu.sh/k6C9y/1ceddc843a.jpg (Head x: 355 and Tail x: 314) We add a jump little here because there is a finish and we emphasize this part.
The final pattern would be as follows manner --> http://osu.ppy.sh/ss/3658162
00:46:178 (1,2,3) - You could try something like the previous point.
00:58:707 (1,2,3) - Try this timeline if you like --> http://puu.sh/k6CKn/3746912baa.jpg Will keep what I currently had <:
01:03:119 (2,3,4) - This pattern is very difficult for a Cup, I know that is possible without Dash but I recommend that you reduce the distance of the jumps.
Kiai time: You have one other problem with symmetry in the Kiai time, you can figure that out with the points I was mentioning along the mod, so apply them on your own account. I too lazy to be mentioning one by one, haha.
Another thing is to add small jumps, which are possible without dash, where you have placed a finish in these parts are pretty good. Went through and added some jumps that were possible without hdash as recommended

no reply= fix
Platter

00:01:355 (2) - Move at x: 175 to improve the symmetry.
00:03:119 (4) - The tail of this slider should end in x: 76; y: 294.
00:54:296 (5) - Ctrl+G, the jump there is we currently here it's too hard x.x
00:55:531 (2,3,4,5,6) - Try this --> http://osu.ppy.sh/ss/3658477
00:57:825 (3) - Move at x: 385, It is not necessary that these sliders are so separated.
01:05:590 (1,2) - Add HDash.
01:07:002 (1) - Move this slider at x: 195 and move the tail at x: 304 ; y: 172.
01:10:355 (2) - Move at x: 351 to improve the symmetry.
01:11:590 (2,3) - Move (2) at x: 388 and (3) at x: 507.
01:15:825 (2) - Move at x: 256 to improve the symmetry.
01:17:590 (3) - Move at x: 384 ^.

no reply=fix

Good luck with the map guys x3
Thanks for mod :3 Will let Chino know~
-C h i n o-
Thanks for mod:D

update
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256,144,62943,1,12,0:0:0:0:
144,192,63119,6,0,L|240:192,2,85
64,112,63649,2,0,L|32:208,1,85
192,256,64002,1,0,0:0:0:0:
96,256,64177,6,10,P|128:344|208:352,1,170
288,312,64707,1,0,0:0:0:0:
408,208,64884,2,10,P|472:256|448:336,1,170
288,312,65414,1,4,0:0:0:0:
120,200,65766,6,10,L|152:288,1,85
264,128,66119,2,0,L|240:216,1,85
160,272,66472,2,10,L|75:272,2,85
304,272,67001,1,12,0:0:0:0:
456,240,67355,1,0,0:0:0:0:
304,160,67531,6,0,L|272:288,1,85
160,272,67884,1,8,0:0:0:0:
256,272,68061,1,8,0:0:0:0:
160,272,68237,1,8,0:0:0:0:
432,224,68590,1,4,0:0:0:0:
304,272,68766,6,10,L|352:355,1,85
464,192,69119,2,0,L|416:275,1,85
320,176,69472,1,0,0:0:0:0:
400,128,69649,1,0,0:0:0:0:
256,64,69824,6,10,P|184:72|104:168,1,170,0|0,0:0|0:0,0:0:0:0:
40,248,70355,1,0,0:0:0:0:
176,320,70531,2,10,P|256:288|272:192,1,170
208,176,71060,1,4,0:0:0:0:
48,208,71413,6,10,L|144:208,1,85
272,160,71767,2,0,L|226:238,1,85
160,304,72119,2,10,L|64:304,2,85
296,352,72648,6,0,P|344:304|328:176,1,170
224,240,73178,2,0,L|258:162,1,85
168,96,73531,1,10,0:0:0:0:
384,136,73884,1,10,0:0:0:0:
240,272,74236,5,12,0:0:0:0:
144,320,74413,2,0,L|112:224,1,85
224,176,74767,2,2,L|309:176,2,85
288,96,75296,1,0,0:0:0:0:
144,144,75472,5,14,0:0:0:0:
80,160,75825,2,0,L|32:240,1,85
112,288,76177,2,0,P|144:344|248:344,1,170
312,224,76708,2,0,L|360:128,1,85
224,128,77061,6,14,P|144:160|128:240,1,170
192,304,77590,1,0,0:0:0:0:
336,176,77766,2,0,L|432:176,2,85
384,320,78295,2,0,P|272:328|208:312,1,170
64,272,78825,2,0,L|64:176,1,85
160,160,79178,5,8,0:0:0:0:
240,160,79355,1,8,0:0:0:0:
160,160,79531,1,8,0:0:0:0:
336,224,79883,6,0,L|432:224,1,85
320,128,80236,2,0,L|320:32,1,85
213,192,80589,2,0,L|128:192,2,85
352,256,81119,6,10,P|352:160|272:128,1,170
224,320,81648,1,0,0:0:0:0:
112,256,81824,2,10,P|112:160|192:128,1,170
288,208,82354,2,0,L|256:112,1,85
112,192,82708,1,4,0:0:0:0:
256,192,82884,12,0,85178,0:0:0:0:
144,288,85531,6,2,L|208:352,1,85
320,304,85884,2,0,L|384:224,1,85
256,160,86237,2,2,L|160:160,2,85
368,160,86767,1,0,0:0:0:0:
284,205,87119,5,0,0:0:0:0:
144,224,87296,2,0,L|95:307,1,85
224,352,87648,1,4,0:0:0:0:
OzzyOzrock
come on man.... i can't believe you didn't tell me you were mapping this....... i will take the liberty of making taikos, no need to give permission
Topic Starter
Ascendance

OzzyOzrock wrote:

come on man.... i can't believe you didn't tell me you were mapping this....... i will take the liberty of making taikos, no need to give permission
I ask you to GD on everything I map these days, I didn't wanna keep asking ;w;
Kurokami
Dang, I lost my suggestions due loading other site over the reply page. q.q

[General]
  1. The Slider Velocity across difficulties is unbalanced. Cup has 1.0, Salad 1.7 (!) and Platter 1.4. I would consider degreasing on Salad and increasing in Platter in order to create nice spread.
  2. Same applies to Tick Rate. I would just use 2 on each one.
[Cup]

00:01:796 (2,1,2) - I would make (2) longer by 1/1 and start (1) later by the same amount removing the second (2). Currently (1) starts on nothing which plays really weird.
00:31:442 (2,3,4,1) - Just use two 1/1 slider instead or one slider and add and extra note at 00:32:148. The music is not stopping between the notes you placed so its a bit weird to ignore the rest.
00:34:267 (2,3,1) - It would be nice to use the same rhythm as at 00:31:442 (2,3,4,1). Every music has a repetitive instrument and the rhythm should follow that. You can just use different pattern for them.
01:03:207 (1,2,3,4,5,1) - Something like this would be better here: http://puu.sh/kamXN/639c80aaa5.png This will degrease the note density a little.
01:25:796 (1) - Just a simple 1/1 slider please.

There was more but I blame myself for losing it. /o/ Anyway, you are currently mixing up the vocal and music at some point which is not the best choice for the easiest difficulty. Parts like: 00:29:678 (2,3,1) - , 00:32:679 (2,3,1) - , 00:35:502 (2,3) - , 00:37:796 (1,2,3,1,2) - , etc. I would prefer using the vocal only on this level as its really nice to follow plus gives small pauses which plays really nice on lower levels.

[Salad]

I would use AR/OD 6.5 to balance the spread.

00:00:384 - Why this drum part is not mapped as on the other two difficulty? It would be nice to make it consistent.
00:08:854 (3,1) - I would like to increase the jump here in order to follow the vocal more.
00:37:795 (1,2,3) - This part cries for more movement. Please try to add more movement to (2,3).
01:01:089 (3,1) - Can you add a jump here please? It would be nice to follow the vocal with it.
01:04:442 (1,2) - Move these a little more to left in order to create higher movement.
01:21:384 (1,2) - Move them a bit to right for the same reason as before.

Really good difficulty.

[Platter]

00:06:737 (2) - Errrr, what you followed here is really weak. Without listening it with 50% is not audible. I would prefer to follow only the white ticks with a slider or at least remove the claps from every repeat and only keep the ones on whites.
00:07:620 (3,1) - This movement for HDash is really hard for this level. (3) suggesting a right movement but (1) is on the left side. The optimal HDash should be on the right side instead. It would be nice if you could change this.
00:10:619 (4,1) - There is no need to highlight this with a HDash. There are more important beats to use one later.
00:12:913 (3,4) - Here neither. This could be a normal jump but not a HDash one. Also, that counter movement on (4,5,6) is really hard for this level (if you keep the HDash). It would be nice to place them in mirrored position.
00:16:443 (5,1,2) - These HDashes are also a bit unnecessary to have.
00:27:737 (5,1) - This jump is a bit high. It would be nice to make it into a HDash or shorten it.
00:37:620 (3,4) - This could be a HDash actually.
00:39:208 (7,1) - ^
01:05:678 (4,1) - Change the rhythm into slider+note instead of the current note+slider. That way you will be able to add a HDash at the main beat which would be a nice thing.
01:16:796 (4,1) - HDash here.

Looking at the difficulty more seriously, yeah, the HDashes were not placed really well. Some followed a really weak sound though they should used to highlight the strong ones.
[]

Anyway, if you could solve the problem with the SV and the Cup feel free to poke me for a re-check. Although I would prefer 1-2 additional mod before my next one. More mod means cleaner mapset after all. Good luck for now. o/
Topic Starter
Ascendance

Kurokami wrote:

Dang, I lost my suggestions due loading other site over the reply page. q.q

[General]
  1. The Slider Velocity across difficulties is unbalanced. Cup has 1.0, Salad 1.7 (!) and Platter 1.4. I would consider degreasing on Salad and increasing in Platter in order to create nice spread.
  2. Same applies to Tick Rate. I would just use 2 on each one.
[Cup]

00:01:796 (2,1,2) - I would make (2) longer by 1/1 and start (1) later by the same amount removing the second (2). Currently (1) starts on nothing which plays really weird.
00:31:442 (2,3,4,1) - Just use two 1/1 slider instead or one slider and add and extra note at 00:32:148. The music is not stopping between the notes you placed so its a bit weird to ignore the rest.
00:34:267 (2,3,1) - It would be nice to use the same rhythm as at 00:31:442 (2,3,4,1). Every music has a repetitive instrument and the rhythm should follow that. You can just use different pattern for them.
01:03:207 (1,2,3,4,5,1) - Something like this would be better here: http://puu.sh/kamXN/639c80aaa5.png This will degrease the note density a little.
01:25:796 (1) - Just a simple 1/1 slider please.

There was more but I blame myself for losing it. /o/ Anyway, you are currently mixing up the vocal and music at some point which is not the best choice for the easiest difficulty. Parts like: 00:29:678 (2,3,1) - , 00:32:679 (2,3,1) - , 00:35:502 (2,3) - , 00:37:796 (1,2,3,1,2) - , etc. I would prefer using the vocal only on this level as its really nice to follow plus gives small pauses which plays really nice on lower levels.

[Salad]

I would use AR/OD 6.5 to balance the spread.

00:00:384 - Why this drum part is not mapped as on the other two difficulty? It would be nice to make it consistent.
00:08:854 (3,1) - I would like to increase the jump here in order to follow the vocal more.
00:37:795 (1,2,3) - This part cries for more movement. Please try to add more movement to (2,3).
01:01:089 (3,1) - Can you add a jump here please? It would be nice to follow the vocal with it.
01:04:442 (1,2) - Move these a little more to left in order to create higher movement.
01:21:384 (1,2) - Move them a bit to right for the same reason as before.

Really good difficulty.

[Platter]

00:06:737 (2) - Errrr, what you followed here is really weak. Without listening it with 50% is not audible. I would prefer to follow only the white ticks with a slider or at least remove the claps from every repeat and only keep the ones on whites.
00:07:620 (3,1) - This movement for HDash is really hard for this level. (3) suggesting a right movement but (1) is on the left side. The optimal HDash should be on the right side instead. It would be nice if you could change this.
00:10:619 (4,1) - There is no need to highlight this with a HDash. There are more important beats to use one later.
00:12:913 (3,4) - Here neither. This could be a normal jump but not a HDash one. Also, that counter movement on (4,5,6) is really hard for this level (if you keep the HDash). It would be nice to place them in mirrored position.
00:16:443 (5,1,2) - These HDashes are also a bit unnecessary to have.
00:27:737 (5,1) - This jump is a bit high. It would be nice to make it into a HDash or shorten it.
00:37:620 (3,4) - This could be a HDash actually.
00:39:208 (7,1) - ^
01:05:678 (4,1) - Change the rhythm into slider+note instead of the current note+slider. That way you will be able to add a HDash at the main beat which would be a nice thing.
01:16:796 (4,1) - HDash here.

Looking at the difficulty more seriously, yeah, the HDashes were not placed really well. Some followed a really weak sound though they should used to highlight the strong ones.
[]

Anyway, if you could solve the problem with the SV and the Cup feel free to poke me for a re-check. Although I would prefer 1-2 additional mod before my next one. More mod means cleaner mapset after all. Good luck for now. o/
Hi, fix all except for Platter SV and I let chino know. Thanks ;w;
Topic Starter
Ascendance
OzzyOzrock
pls i fan
Topic Starter
Ascendance

OzzyOzrock wrote:

pls i fan
thanks for the mod *kudosu*
Nofool
Topic Starter
Ascendance
same
Lost The Lights
Hi, mod requested by Ozzy.

d=don
k=kat
D=Big Don
K=Big Kat
r=remove
(?)=Suggestion

[General]
  1. Uncheck Widescreen Support on all diffs (except for Cup, since its unchecked there) if you're not going to add a Storyboard/Video.

[Nofool's Futsuu]
  1. No big problems here!
[Ozzy's Muzukashii]
  1. 00:00:913 - Add a K here too, and you should know why i'm saying this :^)
  2. 00:19:795 - 00:22:619 - 00:26:148 - 00:28:972 - 00:37:442 - 00:40:266 - 00:48:031 - 00:49:442 - 00:50:854 - 00:52:266 - 00:53:678 - 00:55:089 - 00:56:501 - This is taiko, not Guitar Hero mr. guitar hero pro, why are you ignoring these drum sounds? ;_; You can ignore sounds like this 00:25:795 - but not those drum sounds.
  3. 00:30:737 - 00:42:032 -00:47:678 -01:22:972 - Add a finisher to these notes. (?)
[Ozzy's Oni]
  1. 00:08:854 - 00:14:501 - These triplets sound better as ddd.
  2. 00:24:384 - dddkk follows better the drums imo. (?)
  3. 00:30:737 - 00:42:031 - Add finisher to these notes. (?)
  4. 00:48:031 - I think this kind of parts sound weird (or atleast this one). Try doing a different thing?
  5. 00:59:148 - ddkkd sounds better imo. (?)
  6. 01:01:089 - 01:06:737 - 01:13:884 - 01:18:031 - As before, ddd sounds better.
  7. 01:24:031 - 01:24:737 - 01:26:854 - Notes here.
  8. 01:27:913 - Is this slider really needed? I suggest to remove it and add a 4plet.
That's pretty much it, Good luck!
OzzyOzrock

Lost The Lights wrote:

[Ozzy's Muzukashii]
  1. 00:00:913 - Add a K here too, and you should know why i'm saying this :^) But then it's too close to Oni!
  2. 00:19:795 - 00:22:619 - 00:26:148 - 00:28:972 - 00:37:442 - 00:40:266 - 00:48:031 - 00:49:442 - 00:50:854 - 00:52:266 - 00:53:678 - 00:55:089 - 00:56:501 - This is taiko, not Guitar Hero mr. guitar hero pro, why are you ignoring these drum sounds? ;_; You can ignore sounds like this 00:25:795 - but not those drum sounds. Anything missing is solely for breaks, since Oni is simple here. Intended!
  3. 00:30:737 - 00:42:032 -00:47:678 -01:22:972 - Add a finisher to these notes. (?) None of these have enough of an emphasis to me.
[Ozzy's Oni]
  1. 00:08:854 - 00:14:501 - These triplets sound better as ddd. Yeah, in editor. But the drums are doing something much fancier, and dkd maps to that.
  2. 00:24:384 - dddkk follows better the drums imo. (?) I disagree!
  3. 00:30:737 - 00:42:031 - Add finisher to these notes. (?) Same as Muzu.
  4. 00:48:031 - I think this kind of parts sound weird (or atleast this one). Try doing a different thing? Deesaagreee
  5. 00:59:148 - ddkkd sounds better imo. (?) dddkk follows drums much closer.
  6. 01:01:089 - 01:06:737 - 01:13:884 - 01:18:031 - As before, ddd sounds better. Same as before
  7. 01:24:031 - 01:24:737 - 01:26:854 - Notes here. It'd be weird to map to guitar and drums at the same time.
  8. 01:27:913 - Is this slider really needed? I suggest to remove it and add a 4plet. All my K-ON taikos have sliders for the famous ending half-roll in most K-ON songs. Usually it's a TaiK-ON!! thing but I wanted it here tooo.
Thanks for mod sir 8-)
BoberOfDarkness

Cup

01:06:737 (2,1,2,3) - it looks not good :c you should change 01:07:267 (1,2,3) - to http://osu.ppy.sh/ss/3679910

01:27:914 (3) - delete it 1/4 is too much for this diff on so high BPM

Salad

AR 7 is too much for this diff, change it to AR 6.5

notice that theres 1/4 slider o n Cup 01:27:913 - and on your diff theres nothing. Maybe add something?

Platter

00:37:795 (4) - add NC
00:40:620 (5,1) - swap NC

00:52:973 (2,3,4,5,6) - consider improving this stream, it doesnt looks good

00:51:914 (6,1) - swap NC
00:52:973 (2) - add NC
00:54:561 (5) - add NC
00:55:620 (1,2) - swap NC
Good luck!
Topic Starter
Ascendance

BoberOfDarkness wrote:


Cup

01:06:737 (2,1,2,3) - it looks not good :c you should change 01:07:267 (1,2,3) - to http://osu.ppy.sh/ss/3679910

01:27:914 (3) - delete it 1/4 is too much for this diff on so high BPM Catcher stays in one place so I think it's fine

Salad

AR 7 is too much for this diff, change it to AR 6.5

notice that theres 1/4 slider o n Cup 01:27:913 - and on your diff theres nothing. Maybe add something?

Platter

00:37:795 (4) - add NC
00:40:620 (5,1) - swap NC

00:52:973 (2,3,4,5,6) - consider improving this stream, it doesnt looks good

00:51:914 (6,1) - swap NC
00:52:973 (2) - add NC
00:54:561 (5) - add NC
00:55:620 (1,2) - swap NC
Good luck!
Placeholder reply for when I'm out of school

no reply = fix, thanks for mod :D
Surono
wuw, hi fan this song lel sir oji

>Oni
  1. 00:31:442 - http://puu.sh/kdpil/6f1a477fd2.jpg to over eh 33 and 36 is kat XD so 39 is kat
  2. 00:36:031 - this kat yeah?
  3. 00:38:149 (58,59) - ctrl g this
  4. 00:40:972 - change this
  5. 00:42:560 (76,77) - is fit if change to don sir @_@
  6. 00:43:972 - emphasize this with don? to over with kat imo..
  7. 00:44:501 - tak tak, kat this XD
  8. 00:45:384 (88,89) - same reason with 00:42:560 (76,77) - this
  9. 00:48:737 - yeah about this again.. but is foot fit with that flow of voice hueheh
  10. 00:50:854 - a...
  11. 00:52:795 (120,121) - ctrl g this.. get nice flow from.. aa idk what that pitch @_@ but actually is 121 is must kat
  12. 00:54:207 (126,127) - ctrl g?
  13. 00:56:501 (136,137) - ^
  14. 01:08:854 - http://puu.sh/kdq15/23585f626a.jpg more fit ayayaya
  15. dem mod sir. is ez to mod like u said. uhu sir oji dem breathinkXD
>Muzukashii
  1. 00:24:560 (89,90,91) - more fit kat 3plet? but don 3plet is nice too to emphasize de music.. but i prefer kat
  2. 00:38:149 (124,125) - ctrl g?
  3. look empty.. fill 00:32:148 - this with don, 00:34:972 - this too, 00:43:442 - a..., 00:46:266 - ..
  4. 00:48:031 - need fill this? 00:49:442 - thiss too?, 00:50:854 - this too... aaa, dem other too.
  5. 00:59:678 (152,153) - okay i forget it.. 152 kat, 153 don.. *in Oni, muzu do it too sir XD*
  6. dem, hope helpful sir >L,,,<
>Futsuu
  1. and now.. sir noYesfool
  2. 00:22:972 - i like this change to don, since 00:22:266 - this don too.. kat is 00:22:619 - here.. and that (2)
  3. weh just it.. after 1st kiai i look u follow voice pitch.. is gud to variety pattern. i not wanting to suggest follow music ex: *is kat* lel
    and 2nd kiai is look nice too
cya~~~ dont forget this :3
Absolute Zero
Quick recheck on the CtB :)
Sorry, it's not long, it looks good and I don't want to change it too much :P

Cup
00:17:148 (2,3) - Consider nerfing, the distance is a little difficult with the back and forth?
00:56:148 (1,2) - Move slightly closer for smoother movement?

Salad
Not sure if this would be a problem at this point, but the kiai aren't snapped. Check AImod.
01:22:619 (4) - Move (4) more straight for smoother flow?

Platter
Nothing really. Looks good ;)

Note: depending on how useful (not that much), I would consider not awarding kudosu if you think it's not neccessary.
OzzyOzrock
Added one suggestion from Surono on Oni, one pitch part.... other part follows a theme... dem `L_`
In Muzu made triplet kkk.... but other part didn't add notes for big spread :^)

ty ty ty ty!

Muzu
SPOILER
osu file format v14

[General]
AudioFilename: Cagayake! GIRLS (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 59414
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Cagayake!GIRLS[5nin Ver.] (TV size Ver.)
TitleUnicode:Cagayake!GIRLS[5人Ver.] (TV size Ver.)
Artist:Ho-Kago Tea Time
ArtistUnicode:放課後ティータイム
Creator:Ascendance
Version:Ozzy's Muzukashii
Source:けいおん!
Tags:K-ON! Yui Mio Ritsu Azusa Mugi -Chino- OzzyOzrock Nofool
BeatmapID:783503
BeatmapSetID:329829

[Difficulty]
HPDrainRate:4.5
CircleSize:3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"k_on%21_school_fun-wallpaper-1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1090,352.941176470588,4,1,0,90,1,0
8148,-100,4,1,0,90,0,1
21207,-100,4,1,0,90,0,0
60384,-100,4,1,0,90,0,1
84737,-100,4,1,0,90,0,0


[HitObjects]
396,120,384,5,12,0:0:0:0:
396,120,560,1,12,0:0:0:0:
396,120,737,1,12,0:0:0:0:
76,312,1090,1,0,0:0:0:0:
352,284,1442,1,8,0:0:0:0:
124,304,1972,1,0,0:0:0:0:
344,292,2325,1,8,0:0:0:0:
164,312,2678,1,0,0:0:0:0:
356,276,3031,1,8,0:0:0:0:
384,108,3384,1,12,0:0:0:0:
184,340,3913,1,0,0:0:0:0:
312,280,4266,1,8,0:0:0:0:
200,304,4796,1,0,0:0:0:0:
368,284,5149,1,8,0:0:0:0:
152,292,5501,1,0,0:0:0:0:
440,284,5854,1,8,0:0:0:0:
400,112,6207,1,12,0:0:0:0:
440,292,6737,1,8,0:0:0:0:
440,292,6825,1,8,0:0:0:0:
440,292,6913,1,8,0:0:0:0:
128,304,7089,1,0,0:0:0:0:
128,304,7178,1,0,0:0:0:0:
128,304,7266,1,0,0:0:0:0:
476,304,7442,1,8,0:0:0:0:
152,104,8148,1,4,0:0:0:0:
392,276,8501,1,8,0:0:0:0:
392,276,8678,1,8,0:0:0:0:
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156,304,9031,1,0,0:0:0:0:
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400,264,9913,1,8,0:0:0:0:
400,264,10089,1,8,0:0:0:0:
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[Metadata]
Title:Cagayake!GIRLS[5nin Ver.] (TV size Ver.)
TitleUnicode:Cagayake!GIRLS[5人Ver.] (TV size Ver.)
Artist:Ho-Kago Tea Time
ArtistUnicode:放課後ティータイム
Creator:Ascendance
Version:Ozzy's Oni
Source:けいおん!
Tags:K-ON! Yui Mio Ritsu Azusa Mugi -Chino- OzzyOzrock Nofool
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388,256,20501,1,8,0:0:0:0:
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360,260,21207,1,8,0:0:0:0:
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152,296,23854,1,0,0:0:0:0:
464,284,24031,1,8,0:0:0:0:
140,304,24207,1,0,0:0:0:0:
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412,296,24560,1,8,0:0:0:0:
412,296,24648,1,8,0:0:0:0:
176,320,24737,1,0,0:0:0:0:
128,108,25089,1,4,0:0:0:0:
132,308,25266,1,0,0:0:0:0:
400,300,25442,1,8,0:0:0:0:
188,292,25795,1,0,0:0:0:0:
400,296,26148,1,8,0:0:0:0:
400,296,26325,1,8,0:0:0:0:
232,300,26501,1,0,0:0:0:0:
232,300,26678,1,0,0:0:0:0:
372,296,26854,1,8,0:0:0:0:
224,304,27031,1,0,0:0:0:0:
236,308,27384,1,0,0:0:0:0:
364,292,27560,1,8,0:0:0:0:
224,304,27913,1,0,0:0:0:0:
200,308,28089,1,0,0:0:0:0:
396,288,28266,1,8,0:0:0:0:
196,308,28619,1,0,0:0:0:0:
412,276,28972,1,8,0:0:0:0:
424,292,29148,1,8,0:0:0:0:
200,308,29325,1,0,0:0:0:0:
408,296,29501,1,8,0:0:0:0:
408,296,29678,1,8,0:0:0:0:
200,312,29854,1,0,0:0:0:0:
200,312,30207,1,0,0:0:0:0:
432,288,30384,1,8,0:0:0:0:
168,296,30737,1,0,0:0:0:0:
448,292,30913,1,8,0:0:0:0:
448,292,31089,1,8,0:0:0:0:
448,292,31442,1,8,0:0:0:0:
448,292,31795,1,8,0:0:0:0:
448,292,31972,1,8,0:0:0:0:
448,292,32325,1,8,0:0:0:0:
424,268,32678,1,8,0:0:0:0:
424,268,32854,1,8,0:0:0:0:
112,272,33207,1,0,0:0:0:0:
112,272,33560,1,0,0:0:0:0:
412,268,33737,1,8,0:0:0:0:
412,268,33913,1,8,0:0:0:0:
412,268,34266,1,8,0:0:0:0:
412,268,34619,1,8,0:0:0:0:
412,268,34795,1,8,0:0:0:0:
412,268,35148,1,8,0:0:0:0:
412,268,35501,1,8,0:0:0:0:
412,268,35678,1,8,0:0:0:0:
104,264,36031,1,0,0:0:0:0:
128,108,36384,1,4,0:0:0:0:
132,308,36561,1,0,0:0:0:0:
400,300,36737,1,8,0:0:0:0:
188,292,37090,1,0,0:0:0:0:
400,296,37443,1,8,0:0:0:0:
200,308,37620,1,0,0:0:0:0:
232,300,37796,1,0,0:0:0:0:
372,296,37973,1,8,0:0:0:0:
356,292,38149,1,8,0:0:0:0:
232,300,38326,1,0,0:0:0:0:
236,308,38679,1,0,0:0:0:0:
364,292,38855,1,8,0:0:0:0:
224,304,39208,1,0,0:0:0:0:
200,308,39384,1,0,0:0:0:0:
396,288,39561,1,8,0:0:0:0:
196,308,39914,1,0,0:0:0:0:
412,276,40267,1,8,0:0:0:0:
184,320,40443,1,0,0:0:0:0:
440,264,40620,1,8,0:0:0:0:
400,300,40796,1,8,0:0:0:0:
156,312,40973,1,0,0:0:0:0:
200,312,41149,1,0,0:0:0:0:
200,312,41502,1,0,0:0:0:0:
432,288,41679,1,8,0:0:0:0:
168,296,42032,1,0,0:0:0:0:
448,292,42208,1,8,0:0:0:0:
448,292,42560,1,8,0:0:0:0:
448,292,42737,1,8,0:0:0:0:
448,292,43090,1,8,0:0:0:0:
448,292,43267,1,8,0:0:0:0:
448,292,43620,1,8,0:0:0:0:
456,280,43795,1,8,0:0:0:0:
424,268,43973,1,8,0:0:0:0:
424,268,44149,1,8,0:0:0:0:
112,272,44502,1,0,0:0:0:0:
112,272,44855,1,0,0:0:0:0:
412,268,45032,1,8,0:0:0:0:
416,252,45207,1,8,0:0:0:0:
412,268,45384,1,8,0:0:0:0:
412,268,45561,1,8,0:0:0:0:
412,268,45914,1,8,0:0:0:0:
412,268,46090,1,8,0:0:0:0:
412,268,46443,1,8,0:0:0:0:
412,268,46796,1,8,0:0:0:0:
412,268,46973,1,8,0:0:0:0:
120,272,47148,1,0,0:0:0:0:
444,264,47237,1,8,0:0:0:0:
444,264,47325,1,8,0:0:0:0:
148,256,47501,1,0,0:0:0:0:
164,116,47678,1,4,0:0:0:0:
412,268,48031,1,8,0:0:0:0:
80,264,48207,1,0,0:0:0:0:
412,268,48560,1,8,0:0:0:0:
128,268,48737,1,0,0:0:0:0:
412,268,49089,1,8,0:0:0:0:
128,268,49266,1,0,0:0:0:0:
428,284,49619,1,8,0:0:0:0:
96,260,49795,1,0,0:0:0:0:
184,276,49972,1,0,0:0:0:0:
428,284,50148,1,8,0:0:0:0:
184,276,50325,1,0,0:0:0:0:
436,256,50501,1,8,0:0:0:0:
164,276,50854,1,0,0:0:0:0:
420,264,51031,1,8,0:0:0:0:
172,280,51384,1,0,0:0:0:0:
392,260,51560,1,8,0:0:0:0:
168,280,51913,1,0,0:0:0:0:
368,280,52089,1,8,0:0:0:0:
96,304,52442,1,0,0:0:0:0:
384,288,52619,1,8,0:0:0:0:
384,288,52795,1,8,0:0:0:0:
144,292,52972,1,0,0:0:0:0:
368,288,53148,1,8,0:0:0:0:
100,296,53325,1,0,0:0:0:0:
412,268,53678,1,8,0:0:0:0:
80,264,53854,1,0,0:0:0:0:
412,268,54207,1,8,0:0:0:0:
128,268,54384,1,0,0:0:0:0:
412,268,54736,1,8,0:0:0:0:
128,268,54913,1,0,0:0:0:0:
428,284,55266,1,8,0:0:0:0:
96,260,55442,1,0,0:0:0:0:
184,276,55619,1,0,0:0:0:0:
428,284,55795,1,8,0:0:0:0:
184,276,55972,1,0,0:0:0:0:
436,256,56148,1,8,0:0:0:0:
164,276,56501,1,0,0:0:0:0:
420,264,56678,1,8,0:0:0:0:
172,280,57031,1,0,0:0:0:0:
392,260,57207,1,8,0:0:0:0:
168,280,57560,1,0,0:0:0:0:
368,248,57913,1,8,0:0:0:0:
108,272,58266,1,0,0:0:0:0:
344,260,58442,1,8,0:0:0:0:
344,260,58619,1,8,0:0:0:0:
344,260,58795,1,8,0:0:0:0:
156,312,58972,1,0,0:0:0:0:
144,288,59148,1,0,0:0:0:0:
144,288,59237,1,0,0:0:0:0:
144,288,59325,1,0,0:0:0:0:
352,264,59413,1,8,0:0:0:0:
352,264,59501,1,8,0:0:0:0:
161,283,59678,1,0,0:0:0:0:
356,288,59854,1,8,0:0:0:0:
356,288,60031,1,8,0:0:0:0:
356,288,60207,1,8,0:0:0:0:
140,123,60384,1,4,0:0:0:0:
144,260,60560,1,0,0:0:0:0:
144,260,60648,1,0,0:0:0:0:
392,276,60736,1,8,0:0:0:0:
392,276,60913,1,8,0:0:0:0:
144,296,61089,1,0,0:0:0:0:
424,264,61177,1,8,0:0:0:0:
156,304,61266,1,0,0:0:0:0:
392,276,61442,1,8,0:0:0:0:
160,296,61619,1,0,0:0:0:0:
136,284,61972,1,0,0:0:0:0:
400,264,62148,1,8,0:0:0:0:
400,264,62324,1,8,0:0:0:0:
400,264,62413,1,8,0:0:0:0:
176,300,62501,1,0,0:0:0:0:
176,300,62677,1,0,0:0:0:0:
384,280,62854,1,8,0:0:0:0:
152,276,63207,1,0,0:0:0:0:
409,261,63384,1,8,0:0:0:0:
366,256,63472,1,8,0:0:0:0:
359,259,63560,1,8,0:0:0:0:
186,275,63737,1,0,0:0:0:0:
407,256,63913,1,8,0:0:0:0:
173,272,64089,1,0,0:0:0:0:
173,272,64178,1,0,0:0:0:0:
379,263,64266,1,8,0:0:0:0:
204,272,64442,1,0,0:0:0:0:
200,296,64795,1,0,0:0:0:0:
380,276,64972,1,8,0:0:0:0:
232,272,65148,1,0,0:0:0:0:
220,300,65237,1,0,0:0:0:0:
400,272,65413,1,8,0:0:0:0:
252,285,65501,1,0,0:0:0:0:
400,272,65677,1,8,0:0:0:0:
152,96,66030,1,4,0:0:0:0:
144,260,66207,1,0,0:0:0:0:
144,260,66295,1,0,0:0:0:0:
392,276,66383,1,8,0:0:0:0:
392,276,66560,1,8,0:0:0:0:
144,296,66736,1,0,0:0:0:0:
424,264,66824,1,8,0:0:0:0:
156,304,66913,1,0,0:0:0:0:
392,276,67089,1,8,0:0:0:0:
160,296,67266,1,0,0:0:0:0:
136,284,67619,1,0,0:0:0:0:
400,264,67795,1,8,0:0:0:0:
400,264,67971,1,8,0:0:0:0:
188,109,68148,1,4,0:0:0:0:
188,109,68324,1,4,0:0:0:0:
188,109,68501,1,4,0:0:0:0:
152,276,68854,1,0,0:0:0:0:
390,273,69031,1,8,0:0:0:0:
390,273,69119,1,8,0:0:0:0:
181,288,69207,1,0,0:0:0:0:
424,285,69384,1,8,0:0:0:0:
181,290,69560,1,0,0:0:0:0:
181,290,69648,1,0,0:0:0:0:
407,281,69737,1,8,0:0:0:0:
205,281,69913,1,0,0:0:0:0:
53,216,70089,2,0,L|408:212,1,350
397,106,71148,1,12,0:0:0:0:
397,106,71325,1,12,0:0:0:0:
125,114,71678,1,4,0:0:0:0:
144,260,71854,1,0,0:0:0:0:
144,260,71942,1,0,0:0:0:0:
392,276,72030,1,8,0:0:0:0:
392,276,72207,1,8,0:0:0:0:
160,286,72295,1,0,0:0:0:0:
144,296,72383,1,0,0:0:0:0:
424,264,72471,1,8,0:0:0:0:
156,304,72560,1,0,0:0:0:0:
392,276,72736,1,8,0:0:0:0:
160,296,72913,1,0,0:0:0:0:
139,278,73001,1,0,0:0:0:0:
139,278,73089,1,0,0:0:0:0:
136,284,73266,1,0,0:0:0:0:
139,278,73354,1,0,0:0:0:0:
400,264,73442,1,8,0:0:0:0:
400,264,73618,1,8,0:0:0:0:
176,300,73795,1,0,0:0:0:0:
349,249,73884,1,8,0:0:0:0:
176,300,73971,1,0,0:0:0:0:
384,280,74148,1,8,0:0:0:0:
152,276,74501,1,0,0:0:0:0:
340,272,74677,1,8,0:0:0:0:
132,280,74766,1,0,0:0:0:0:
348,272,74854,1,8,0:0:0:0:
348,272,74942,1,8,0:0:0:0:
132,280,75030,1,0,0:0:0:0:
372,276,75207,1,8,0:0:0:0:
204,272,75383,1,0,0:0:0:0:
192,280,75472,1,0,0:0:0:0:
372,276,75560,1,8,0:0:0:0:
352,276,75736,1,8,0:0:0:0:
200,296,76089,1,0,0:0:0:0:
380,276,76266,1,8,0:0:0:0:
232,272,76442,1,0,0:0:0:0:
200,288,76531,1,0,0:0:0:0:
200,288,76619,1,0,0:0:0:0:
400,272,76707,1,8,0:0:0:0:
176,280,76795,1,0,0:0:0:0:
400,272,76971,1,8,0:0:0:0:
152,96,77324,1,4,0:0:0:0:
144,260,77501,1,0,0:0:0:0:
144,260,77589,1,0,0:0:0:0:
392,276,77677,1,8,0:0:0:0:
392,276,77854,1,8,0:0:0:0:
144,296,78030,1,0,0:0:0:0:
424,264,78118,1,8,0:0:0:0:
156,304,78207,1,0,0:0:0:0:
392,276,78383,1,8,0:0:0:0:
160,296,78560,1,0,0:0:0:0:
160,296,78648,1,0,0:0:0:0:
160,296,78737,1,0,0:0:0:0:
136,284,78913,1,0,0:0:0:0:
160,296,79001,1,0,0:0:0:0:
400,264,79089,1,8,0:0:0:0:
164,280,79265,1,0,0:0:0:0:
372,112,79442,1,12,0:0:0:0:
372,112,79618,1,12,0:0:0:0:
384,92,79795,1,12,0:0:0:0:
124,284,80148,1,0,0:0:0:0:
96,280,80325,1,0,0:0:0:0:
96,280,80413,1,0,0:0:0:0:
328,260,80501,1,8,0:0:0:0:
304,244,80589,1,8,0:0:0:0:
100,276,80678,1,0,0:0:0:0:
328,260,80854,1,8,0:0:0:0:
332,264,80942,1,8,0:0:0:0:
136,292,81031,1,0,0:0:0:0:
320,268,81207,1,8,0:0:0:0:
112,88,81384,1,4,0:0:0:0:
108,268,81737,1,0,0:0:0:0:
380,256,81913,1,8,0:0:0:0:
152,124,82089,1,4,0:0:0:0:
96,264,82442,1,0,0:0:0:0:
96,264,82531,1,0,0:0:0:0:
324,272,82619,1,8,0:0:0:0:
400,280,82707,1,8,0:0:0:0:
392,276,82795,1,8,0:0:0:0:
392,276,82884,1,8,0:0:0:0:
88,268,82972,1,0,0:0:0:0:
384,288,83325,1,8,0:0:0:0:
88,256,83678,1,0,0:0:0:0:
120,284,83854,1,0,0:0:0:0:
396,296,84207,1,8,0:0:0:0:
396,296,84560,1,8,0:0:0:0:
148,292,84913,1,0,0:0:0:0:
148,292,85089,1,0,0:0:0:0:
416,288,85354,1,8,0:0:0:0:
184,292,85442,1,0,0:0:0:0:
408,300,85619,1,8,0:0:0:0:
400,284,85795,1,8,0:0:0:0:
404,284,86148,1,8,0:0:0:0:
156,304,86501,1,0,0:0:0:0:
156,304,86678,1,0,0:0:0:0:
332,292,87031,1,8,0:0:0:0:
416,288,87384,1,8,0:0:0:0:
128,312,87560,1,0,0:0:0:0:
348,284,87737,1,8,0:0:0:0:
112,224,87913,2,0,L|264:236,1,140
Topic Starter
Ascendance
ctb spread is ready for recheck by kuro now, all diffs updated, kiai snapping is a bug by the editor, all kiais are the same on each diff, besides an ending on chino's diff due to a spinner.
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