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ORANGE RANGE - O2 (Taiko Cut)

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Topic Starter
arien666
This beatmap was submitted using in-game submission on 2010년 11월 13일 토요일 at 오후 2:41:37

Artist: ORANGE RANGE
Title: O2 (Taiko Cut)
Source: Code Geass: Lelouch of the Rebellion R2
Tags: taiko taikosu oxygen Panic Fancy arken1015
BPM: 169.95
Filesize: 2895kb
Play Time: 01:30
Difficulties Available:
  1. Futsuu (2.5 stars, 121 notes)
  2. Kantan (1.28 stars, 101 notes)
  3. Muzukashii (4.78 stars, 189 notes)
  4. Oni (4.99 stars, 311 notes)
Download: ORANGE RANGE - O2 (Taiko Cut)
Information: Scores/Beatmap Listing
---------------


15th beatmap and 11th TaikOsu song
OP of 'Code Geass: Lelouch of the Rebellion R2'

Just waiting for some things...
chocomint
good ~ star~!
Reisen Udongein
i'll give you star
so take this star
> <
Ra-s
:)
blissfulyoshi
Sadly the orange did not appear very well on the bg. I sometimes had to squint to see the approach circles in Oni

Kantan:
Normal mod:
00:20:950 (1,2,3) - flip this over vertically so 1 is not partially overlapped by 3
01:05:787 (2) - move this so it does hit the hp bar
01:18:496 (1) - ^
01:29:441 (3) - change the pattern so that 3 is not partially overlapped by 1

Futsuu:
Normal mod:
00:01:180 (1) - move this so it does hit the hp bar
00:38:602 (2,3,4,5) - to make this area look better, change the pattern here so that the line created by 3,4,5 does not go through 2
01:13:554 (2) - point the slider in another direction so it does partially overlap 1
01:16:025 (1,3,1) - I really don't liek how all of these curves start tuning at the very end, imo it looks better if the slider's second anchor point is in the center of the slider

Combo mod:
00:53:430 (1) - remove new combo to follow your pattern of a new combo every 8 whole notes

Muzukashii:
Normal mod:
00:22:362 (4) - please rerrange the pattern so that this note does not hit the hp bar
00:38:249 (2) - since this note appears in the middle of the 300 from the previous combo's 6, it looks a little weird and unappealing, so I advise you change its location
00:41:074 (2) - ^
00:49:194 (1) - you can't see the repeat sign under the 300 from the previous slider, so I think you will have to change this pattern (you could have all the sliders point toward the center instead, or maybe just 1 and 3)
00:57:667 (1) - it looks bad for a note to touch the shading of the hp bar, so I advise you move this note

Combo mod: (your changing between a combo every 4 notes and 8 notes was a little weird, but I looked over it for the most part because you were consistent)

Oni:
It was a lot better to play with circle size -1
Normal mod:
01:00:844 (2) - the 300 from the 7 partially overlapping this note makes the placement of this note look messy, so I advise changing it
01:10:729 (2) - please rearrange the pattern so this note does not hit the hp bar
01:30:147 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,4) - the size of these jumps are not justified imo, I advise you make this section a little easier.

Combo mod: (Your changing between a combo every 4 notes and 8 notes was stranger in this diff. I advise you stick with 4 notes per combo for the whole diff, besides the jumps)

Nice mapset overall. I can;t really suggest that much because it is authentic, but I suggested quite a few things to make the map nicer and more fun to play. I really do not want you to get such a low rating again. I guess that concludes my post. Star.
Topic Starter
arien666

blissfulyoshi wrote:

Sadly the orange did not appear very well on the bg. I sometimes had to squint to see the approach circles in Oni

Kantan:
Normal mod:
00:20:950 (1,2,3) - flip this over vertically so 1 is not partially overlapped by 3
01:05:787 (2) - move this so it does hit the hp bar
01:18:496 (1) - ^
01:29:441 (3) - change the pattern so that 3 is not partially overlapped by 1

Futsuu:
Normal mod:
00:01:180 (1) - move this so it does hit the hp bar
00:38:602 (2,3,4,5) - to make this area look better, change the pattern here so that the line created by 3,4,5 does not go through 2
01:13:554 (2) - point the slider in another direction so it does partially overlap 1
01:16:025 (1,3,1) - I really don't liek how all of these curves start tuning at the very end, imo it looks better if the slider's second anchor point is in the center of the slider

Combo mod:
00:53:430 (1) - remove new combo to follow your pattern of a new combo every 8 whole notes

Muzukashii:
Normal mod:
00:22:362 (4) - please rerrange the pattern so that this note does not hit the hp bar
00:38:249 (2) - since this note appears in the middle of the 300 from the previous combo's 6, it looks a little weird and unappealing, so I advise you change its location
00:41:074 (2) - ^
00:49:194 (1) - you can't see the repeat sign under the 300 from the previous slider, so I think you will have to change this pattern (you could have all the sliders point toward the center instead, or maybe just 1 and 3)
00:57:667 (1) - it looks bad for a note to touch the shading of the hp bar, so I advise you move this note

Combo mod: (your changing between a combo every 4 notes and 8 notes was a little weird, but I looked over it for the most part because you were consistent)

Oni:
It was a lot better to play with circle size -1
Normal mod:
01:00:844 (2) - the 300 from the 7 partially overlapping this note makes the placement of this note look messy, so I advise changing it
01:10:729 (2) - please rearrange the pattern so this note does not hit the hp bar
01:30:147 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,4) - the size of these jumps are not justified imo, I advise you make this section a little easier.

Combo mod: (Your changing between a combo every 4 notes and 8 notes was stranger in this diff. I advise you stick with 4 notes per combo for the whole diff, besides the jumps)

Nice mapset overall. I can;t really suggest that much because it is authentic, but I suggested quite a few things to make the map nicer and more fun to play. I really do not want you to get such a low rating again. I guess that concludes my post. Star.
Maybe, this reply is the best modding result of this song ;_;
Thanks to modding ;_;
And about

Oni:
It was a lot better to play with circle size -1
I'll set Circle size -1 from previous my thinking when I'm making the songs which are less than 8-stars or Anime/J-POP except something :3



And about BG problem, I'll change to another album jacket ;_;
Kim Jin Seok
Star+ :3
Mapper 31
gogo
Nakagawa-Kanon
SP
Hurude Rika
good luck
Nakagawa-Kanon
잠만 나이거 게스트 난이도 만들고싶어요
인세인 아니면 하드로
lepidopodus

dksslqj wrote:

잠만 나이거 게스트 난이도 만들고싶어요
인세인 아니면 하드로
아직 난이도 4개니까 넣어도 되겠죠, 그렇죠, 아르켄?
Topic Starter
arien666

lepidopodus wrote:

dksslqj wrote:

잠만 나이거 게스트 난이도 만들고싶어요
인세인 아니면 하드로
아직 난이도 4개니까 넣어도 되겠죠, 그렇죠, 아르켄?
난이도 분포가 EEII 라서 I 를 더이상 넣을수 없습니다. ㅜㅜ
lepidopodus
무즙으로 I뜬건 H취급받지 않을까나요?
Topic Starter
arien666

lepidopodus wrote:

무즙으로 I뜬건 H취급받지 않을까나요?
일단은 그러길 빌어야죠 ㅇㅅㅇ...
1/2 스트림에다가 1/4노트는 겨우 3개이니 ㅇㅅㅇ
Cyril Scarlet
:D
Topic Starter
arien666

S i R i R u wrote:

:D
Thanks to star :3
Umm...



Keeps orz
James2250
Have a star :P

No problems seen here
Topic Starter
arien666

James2250 wrote:

Have a star :P

No problems seen here
Thanks for star :3.
Umm...

Should I call BAT now orz?
GladiOol

arien666 wrote:

James2250 wrote:

Have a star :P

No problems seen here
Thanks for star :3.
Umm...

Should I call BAT now orz?
Yes~

I couldn't find anything wrong either.
Have an extra star~
aRiskOfRain
Star.
Krisom
Kantan-
Nothing to poke at

Futsuu-
I think you could create prettier patterns on places like 01:04:728 (1,2,3) and example would be something like this or this
01:27:322 (1) - Is this worth a new combo?

Muzukashii-
00:52:371 (2,3) - (3) is supposed to be (2)'s ctrl R + Ctrl H + Ctrl J, right? because it looks kinda weird. You should aim for something like this.

Oni-
00:55:725 (3) - What's this *-*? It's... ...not really pretty... ...(suggestion)
01:02:080 (1) - Is this worth a new combo?

Nice as always
Topic Starter
arien666

Krisom wrote:

Kantan-
Nothing to poke at

Futsuu-
I think you could create prettier patterns on places like 01:04:728 (1,2,3) and example would be something like this or this
01:27:322 (1) - Is this worth a new combo?

Muzukashii-
00:52:371 (2,3) - (3) is supposed to be (2)'s ctrl R + Ctrl H + Ctrl J, right? because it looks kinda weird. You should aim for something like this.

Oni-
00:55:725 (3) - What's this *-*? It's... ...not really pretty... ...(suggestion)
01:02:080 (1) - Is this worth a new combo?

Nice as always
All changed :3
Thanks for modding :3
L i a
:)
Garven
o/

[Kantan]
Aaah, the rhythm is so off. Bad authentic map. Bad!

[Futsuu]
This might play a bit better if you mixed up some stacks instead of always using short sliders for the 1/4 rhythms.

[Muzukashii]
Kinda heavy on short sliders at the beginning, but I guess the ending made up for that. :3

[Oni]
00:55:725 (3) - Uh, is this shaped the way you want it? Looks kinda weird all on its own like that... I guess that's what Krisom suggested, heh...
01:32:618 (4,1) - Aaah, curse your authenticness. This would be so much cooler as a slow slider. :(

That chorus in Oni is pretty brutal, haha.
Topic Starter
arien666

Garven wrote:

o/

[Kantan]
Aaah, the rhythm is so off. Bad authentic map. Bad! Then, attack NBGI lol

[Futsuu]
This might play a bit better if you mixed up some stacks instead of always using short sliders for the 1/4 rhythms. Actually, clicking too much on [Futsuu] would not be good thing imo ;_;

[Muzukashii]
Kinda heavy on short sliders at the beginning, but I guess the ending made up for that. :3 Similar reason from [Futsuu] ;_;

[Oni]
00:55:725 (3) - Uh, is this shaped the way you want it? Looks kinda weird all on its own like that... I guess that's what Krisom suggested, heh...
01:32:618 (4,1) - Aaah, curse your authenticness. This would be so much cooler as a slow slider. :( If 0.5x speed slider, I won't change orz. Also, others are notes but slider... Sorry ;_;

That chorus in Oni is pretty brutal, haha.
Sorry for saying this ;_;
xierbaliti

GladiOol wrote:

arien666 wrote:

Should I call BAT now orz?
Yes~
I want to say yes too, but..

-Kantan-
Nothing wrong I found, but I don't like Kantan's rhythm ;_; maybe a bit off as Garven's words. ah.. it's a Taikosu map.. so I have to ignore it *sigh*
01:32:618 (1,2) - why put these notes here? D: move them to the bottom of the screen or somewhere like this: http://osu.ppy.sh/ss/34645

-Futsuu-
00:21:303 (2,3) - pu them like this? http://osu.ppy.sh/ss/34646 maybe looks better? XD
Topic Starter
arien666

xierbaliti wrote:

-Kantan-
Nothing wrong I found, but I don't like Kantan's rhythm ;_; maybe a bit off as Garven's words. ah.. it's a Taikosu map.. so I have to ignore it *sigh*
01:32:618 (1,2) - why put these notes here? D: move them to the bottom of the screen or somewhere like this: http://osu.ppy.sh/ss/34645 Fixed :3

-Futsuu-
00:21:303 (2,3) - pu them like this? http://osu.ppy.sh/ss/34646 maybe looks better? XD Fixed :3
Thanks for modding :3
NoHitter
Actually the maps are pretty fine as is. These are just suggestions.

Kantan
01:05:787 (2,1) - Isn't this a large jump?
01:16:025 (1) - Maybe not this close to 01:14:613 (3)? Anti-jumps >.>
01:17:084 (2,1) - Isn't this a large jump?

Futsuu
00:04:004 (1,2) - Wouldn't this look better if you symetrify it with the previous combo instead? If you want to keep the next combo's position, just flip the previous notes.
01:21:674 (1) - Could you move this further? Anti-jump

Edit: Bubbled :)
Topic Starter
arien666

NoHItter wrote:

Actually the maps are pretty fine as is. These are just suggestions.

Kantan
01:05:787 (2,1) - Isn't this a large jump? Fixed :3
01:16:025 (1) - Maybe not this close to 01:14:613 (3)? Anti-jumps >.> Fixed :3
01:17:084 (2,1) - Isn't this a large jump? Fixed :3

Futsuu
00:04:004 (1,2) - Wouldn't this look better if you symetrify it with the previous combo instead? If you want to keep the next combo's position, just flip the previous notes. Fixed :3
01:21:674 (1) - Could you move this further? Anti-jump orz, I can't move further or it causes some pattern issue ;_;
orz
Sorry for saying 'NO' ;_;
Starrodkirby86
Total Taikosu awesomeness now.

What I especially like is the challenge in the [Oni]'s second chorus. It was hard reading things with the Taiko skin, but I never really had a natural knack for that. It was really fun playing this, good work!
Topic Starter
arien666

Starrodkirby86 wrote:

Total Taikosu awesomeness now.

What I especially like is the challenge in the [Oni]'s second chorus. It was hard reading things with the Taiko skin, but I never really had a natural knack for that. It was really fun playing this, good work!
I was playing Taiko in amusement center and got message about reply notification.
Dunno but
Thanks :3

ps. BTW, 3UNI FL+Hidden SS<
Cyril Scarlet
☆;:*:;☆;:*:;☆“Congratulations”☆;:*:;☆;:*:;☆
Natteke
the offset is late
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