Sadly the orange did not appear very well on the bg. I sometimes had to squint to see the approach circles in Oni
Kantan:
Normal mod:
00:20:950 (1,2,3) - flip this over vertically so 1 is not partially overlapped by 3
01:05:787 (2) - move this so it does hit the hp bar
01:18:496 (1) - ^
01:29:441 (3) - change the pattern so that 3 is not partially overlapped by 1
Futsuu:
Normal mod:
00:01:180 (1) - move this so it does hit the hp bar
00:38:602 (2,3,4,5) - to make this area look better, change the pattern here so that the line created by 3,4,5 does not go through 2
01:13:554 (2) - point the slider in another direction so it does partially overlap 1
01:16:025 (1,3,1) - I really don't liek how all of these curves start tuning at the very end, imo it looks better if the slider's second anchor point is in the center of the slider
Combo mod:
00:53:430 (1) - remove new combo to follow your pattern of a new combo every 8 whole notes
Muzukashii:
Normal mod:
00:22:362 (4) - please rerrange the pattern so that this note does not hit the hp bar
00:38:249 (2) - since this note appears in the middle of the 300 from the previous combo's 6, it looks a little weird and unappealing, so I advise you change its location
00:41:074 (2) - ^
00:49:194 (1) - you can't see the repeat sign under the 300 from the previous slider, so I think you will have to change this pattern (you could have all the sliders point toward the center instead, or maybe just 1 and 3)
00:57:667 (1) - it looks bad for a note to touch the shading of the hp bar, so I advise you move this note
Combo mod: (your changing between a combo every 4 notes and 8 notes was a little weird, but I looked over it for the most part because you were consistent)
Oni:
It was a lot better to play with circle size -1
Normal mod:
01:00:844 (2) - the 300 from the 7 partially overlapping this note makes the placement of this note look messy, so I advise changing it
01:10:729 (2) - please rearrange the pattern so this note does not hit the hp bar
01:30:147 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,4) - the size of these jumps are not justified imo, I advise you make this section a little easier.
Combo mod: (Your changing between a combo every 4 notes and 8 notes was stranger in this diff. I advise you stick with 4 notes per combo for the whole diff, besides the jumps)
Nice mapset overall. I can;t really suggest that much because it is authentic, but I suggested quite a few things to make the map nicer and more fun to play. I really do not want you to get such a low rating again. I guess that concludes my post. Star.