someone want to remapOta-kun wrote:
Timings in taiko are still broken, might wanna check that out.
someone want to remapOta-kun wrote:
Timings in taiko are still broken, might wanna check that out.
IIHHAAAAAAAAATTTTTTTTTEEEEEEEEEMMMMMMMYYYYYYYYNNEETTTWOOORRKKKKKKKKKKKKKTheVileOne wrote:
Might as well give this a true mod since everyone just wants to star it....
I'll edit this post with the mod.
P.S. I still want to know what happened to Heavy diff? inb4someonesaid6diffsmax
Edit: Here's my modding attempt
General
Taiko Oni has unsnapped notes and skips red lines every 4 BPM. i deleted those red lines because of http://puu.sh/1HRf
Offsets and maybe even some BPM are off in places. I'm in the process of fixing them.
ReMiX
Ugh.... This will not do as the Easiest difficulty. The spacings are just bad in places. This diff is nearly unplayable. The slower BPM has almost non existant beat, timings are off, unnecessary 1/4th notes. this map is for EXPERTs and did you DO play tsuka's other maps
00:00:315 (1) - This shouldn't start here. It sounds awful. Move here: 00:02:265 - . If you change the speed of that green line to 0.75 and scale the pattern it fits perfectly. It's also a little bit faster which is good. 0.50 is WAY too slow.
Look
http://osu.ppy.sh/ss/79336
00:09:015 (1,2,3,4,1,2) - WTF is this. You had a working beat in Heavy why replace it with this garbage beat. The spacing is ridiculous. It shouldn't go from 1.3 to 2.0 snaps. spacings should be kept low and gradually increase in diff not start off annoying. ^
00:09:915 (1,2) - Beats sound to close together. Reduce the slider to the previous red tick. It sounds a lot better. no
I can't mod this any farther until I get the Timing better.
Edit:Why do the diffs end early in the song?
Edit:
(ReMix)
01:12:879 (2) - Burai unapprovable. The direction of the slider needs to show. k
Edit 2:
Timings
Try fixing these.
103.995 Offset 11550 (I got 100.5, but it's probably wrong)
104.995 Offset 12288
105.995 Offset 12745
106.995 Offset 13331
107.995 Offset 13891
108.500 Offset 14473
109.995 Offset 15055
110.600 Offset 15621
111.995 Offset 16162
112.995 Offset 16697
113.995 Offset 17277
114.995 Offset 17803
115.995 Offset 18348
116.995 Offset 18882
117.995 Offset 19292
118.995 Offset 19800
119.995 Offset 20202
120.995 Offset 20952
121.995 Offset 21496
122.995 Offset 21860
123.995 Offset 22242
124.995 Offset 22740
125.500 Offset 23256 (Not too sure about this)
126.995 Offset 23755
127.500 Offset 24109
128.995 Offset 24724 (Unsure)
129.995 (Unsure about BPM) Offset 25057 (unsure)
132.995 Offset 25436
140.995? Offset 26393
133.995 Offset 26952
(Haven't given a thorough check in between these timings.)
138.995 Offset 29125
139.995 Offset 29566
140.995 Offset 29994
(timings between here might be fine. I can't say for sure. )
144.995 Offset 31751
(between sections may be fine)
147.995 Offset 33021 (check offset)
(This is getting harder to find timings. I'm going to wait for your feedback for these timings before I fix more. )
It will take me a while to go through all the timing sections.
AHHH I wanted to have the 500th starKuraiPettan wrote:
I got the 500th star o/
[Izy's Delta]Derekku wrote:
It doesn't apply to video.
The main reason this map is not approved (I think) is because it is very difficult to time correctly, and all beatmaps must be timed near-perfectly. There are also some eccentricities like the slider seen above that are close to being not approvable, so that's probably the reason why this map is not approved yet.RhaiizoN wrote:
Guys, how many star needed to approved this beatmap? Just asking.
I can't wait to see people playing this maps besides Cookiezi. ^-^
and why did i forget to star this then?SapphireGhost wrote:
Once this gets to 573, you will storyboard the names of the person who gave each star in this map at the proper BPM. You will.
There are more than 473 stars already.SapphireGhost wrote:
[General]
Once this gets to 573, you will storyboard the names of the person who gave each star in this map at the proper BPM. You will.
He said 573, not 473.Raaaaaan wrote:
There are more than 473 stars already.SapphireGhost wrote:
[General]
Once this gets to 573, you will storyboard the names of the person who gave each star in this map at the proper BPM. You will.
The beatmap starts with BPM 100, so 473 is the right number. Or 474.Kitsunemimi wrote:
He said 573, not 473.
Guest difficulties are Standard Submits, but there are sadly already six.Emdyion wrote:
I MUST MAKE A DIFFICULTY FOR THI-
Wait, Last Full Submit? Oh well
Starred anyways
And,The beatmap starts with BPM 100, so 473 is the right number. Or 474.Kitsunemimi wrote:
He said 573, not 473.
Card N'FoRcE wrote:
Ok, let me say that I'm considering giving this a complete check because this map deserves to be approved for the effort it took.
Still, i don't know what I'll be able to do but i will try.
But since i can't read 31 pages (;_;) i want to ask a few questions before continuing my modding:
- Why does the Taiko Oni use different timing? It seems like 3 out of 4 sections were removed: did you do this to avoid something from breaking in Taiko?
They looks terrible.- Also, i have the Stepmania file of deltaMAX and the timing seems to be done in a entirely different way, (but actually i think that the current one you're using is better): did you already try it in the past to see if it worked correctly?
>_>30ms off at the end- Why did you remove the old video+SB, it was way cooler! It also gives the BPM counter if you disable the video. The new video is from a DeltaMax with a different color scheme (from the DDR X2 version) so it feels... weird, unless you change the background as well. ;_;
it has some trouble with the old video.. seems to be lost frames or other orz
i tried a lot to solve this but i failed
you can check it out >> http://www.mediafire.com/?7ri6h8rf38sg633
example: 1:03
Some more little specific stuff in the meanwhile:
- [ReMix] This difficulty has some patterns that may seem weird at first, but i grasped the logic so i think they're good. this is his mapping style
00:37:254 (4,5) - this may get confused for a 3/4 delay due to the music and the previous pattern. Try this? http://osu.ppy.sh/ss/93380 this is hiseggpa1nmapping style moved
- [lzy's Delta] 00:13:111 (2) - move it up-right a bit to make it exactly between the sliders k
- [lzy's Delta] 01:30:735 - missing beat here? added
- [lzy's Delta] 01:35:077 (11) - new combo? k
Cool, i try to give the map a chance without noone asking me because I think it deserves to be carefully checked and this is what i get.Nilsso wrote:
Retarded Bats =), approve this. You guys approved rainbow tylenol but not this? wtf.
You guys approve alot of bad maps, and that only because you are friends with the mapmakers. This map has 1 million stars and 1 million people wanting it to be ranked, its been around forever. Giving it a fair chance? lol.Card N'FoRcE wrote:
Cool, i try to give the map a chance without noone asking me because I think it deserves to be carefully checked and this is what i get.Nilsso wrote:
Retarded Bats =), approve this. You guys approved rainbow tylenol but not this? wtf.
Thank you, I appreciate your support.
Some how it is right, or not? The map could be really approved few months ago.Nilsso wrote:
[...], friends with the mapmakers. This map has 1 million stars and 1 million people wanting it to be ranked, its been around forever. Giving it a fair chance? lol.
APPROVE IT!
The problem with this map is the absurd amount of timing sections it uses on top of the fact that the mapper himself doesn't care one way or another. Don't ever make any sort of assumption about the work Bats do while you have no clue how mapping works and wouldn't be able to find your way out of a finish hitsound with a map.Nilsso wrote:
Bullshit
Begin spamming with pinky stars ;pKanon wrote:
CNF u a awesome.
Can the map get 573 star before app?
强烈要求 573 stars!Alace wrote:
說好的573呢!!!
ORLY?TheVileOne wrote:
Seriously stop saying it should be ranked at 573 stars. You should want it approved before then. After all once it is approved the star count disappears. Also the maps don't even reach 573. It just stops at 570 and the song isn't mapped up to 573...
Not anymore. Have you looked at ranked maps lately?TheVileOne wrote:
After all once it is approved the star count disappears.
Eh i checked. Still doesn't give star count.Shiirn wrote:
Not anymore. Have you looked at ranked maps lately?TheVileOne wrote:
After all once it is approved the star count disappears.
match at videoTheVileOne wrote:
Also why does the song continue past the 573 bpm mark? Are you saying that it stays 573 BPM for several seconds?
01:54:328 - where the diffs end
01:56:248 - end of the song?
Why?
Or 572 then throw a kudo star to skip 573 :PLouis Cyphre wrote:
this will reach 573 and i'm pretty sure someone will add one more star haha