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Cosmic Castaway - Electrasy

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Total Posts
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Topic Starter
Lizzehb
This beatmap was submitted using in-game submission on Saturday, October 30, 2010 at 2:58:37 AM

Artist: Electrasy
Title: Cosmic Castaway
Source: Titan A.E.
Tags: SapphireGhost
BPM: 128
Filesize: 6475kb
Play Time: 02:29
Difficulties Available:
  1. Cosmic (2.07 stars, 137 notes)
  2. SapphireGhost's Hard (3.89 stars, 205 notes)


Download: Electrasy - Cosmic Castaway
Information: Scores/Beatmap Listing
---------------
July 18th- offset plox!

August 1st- Added more stuff. I love the patterns I'm doing.
Still need an offset.

August 10th - Offset is done, ty Phyrearms. <3
~more changes.

August 14th- Made more patterns and added more curls. :D

August 23rd- Cosmic~ difficulty done, looking for modding and a guest difficulty.

August 26th- Timing points are in now.

August 28th- More patterns :)

September 1st- Guest difficulty yay!

September 2nd- Cosmic~ difficulty is now 100% done and looking for modding. :)

September 4th- Modding done.
-Added some notes and fixed some that sounded funny.

September 5th-More modding.

September 6th-Changed to 1/3.
Mods done~
Minor change.

September 6th-Changed back to 1/2 I got confused~
Snapped notes.

September 21st-Fixed slider speeds.
-Zetsubou Sensei's mod done for Cosmic~
-nickopet2007's mod done for Cosmic~

September 24th-Leorda's mod.
Distance snapping done.

September 25th-Jar's mod.

October 6th-SapphireGhost's Hard mods.
Got rid of SapphireGhost's extra.

October 7th-SG's Mods for hard.
-Tried out some blanket notes

October 9th- Fixed tags and mods for cosmic~. (Which is now cosmic.)

October 15th-Mods finished for cosmic.

October 19th-Added more hitsounds to cosmic.
-SG's mods for hard.

October 20th-Mods done for cosmic.
More mods for cosmic.

Octoboer 28th-Phyrearms' mods. :)
-MORE MODS.

October 29th-BMP Change.
Ephemeral
[TimingPoints]
9364,468.75,4,2,0,100,1,0
31912,468.75,4,2,0,100,1,0
46920,468.75,4,2,0,100,1,0
65686,468.75,4,2,0,100,1,0
82585,468.75,4,2,0,100,1,0
103228,468.75,4,2,0,100,1,0
110768,468.75,4,2,0,100,1,0
125782,468.75,4,2,0,100,1,0
150185,468.75,4,2,0,100,1,0
167092,468.75,4,2,0,100,1,0
185862,468.75,4,2,0,100,1,0
191505,468.75,4,2,0,100,1,0

Not perfect timing, but good enough to map with. I think.
Topic Starter
Lizzehb

Ephemeral wrote:

[TimingPoints]
9364,468.75,4,2,0,100,1,0
31912,468.75,4,2,0,100,1,0
46920,468.75,4,2,0,100,1,0
65686,468.75,4,2,0,100,1,0
82585,468.75,4,2,0,100,1,0
103228,468.75,4,2,0,100,1,0
110768,468.75,4,2,0,100,1,0
125782,468.75,4,2,0,100,1,0
150185,468.75,4,2,0,100,1,0
167092,468.75,4,2,0,100,1,0
185862,468.75,4,2,0,100,1,0
191505,468.75,4,2,0,100,1,0

Not perfect timing, but good enough to map with. I think.
YOU NEED TO GET ON VENT!

And tell me how to do this, possibly.
Phyrearms
BPM: 127.818
Offset: 1865

This sounded good for the couple minutes I was listening to it, but either might be just a tiny bit off.
Tatsuo
Open .osu file and under [Timing Points] paste what Ephemeral has told you to put.
Topic Starter
Lizzehb

I_Tatsuo_I wrote:

Open .osu file and under [Timing Points] paste what Ephemeral has told you to put.
Thank you! Jease I thought it was gonna be all complicated and stuff.

It's so close to being done, just browsing the mapping techs for ideas for the last part cause it stays slow.~
I might just have to cut it off hmmm we'll see what I do.

ALSO~

Any guest difficulties would be great considering that this is an easy+ so it will clover easy and normal.

Just need a hard and an insane.

SO EXITED THIS IS TURNING OUT GOOD!
Topic Starter
Lizzehb
Ready for modding! :D
aRiskOfRain
You might want to read the FAQ, under Map Design Issues. Remember to always use Distance snap.
I suggest you use Grid Level 3, located in the View menu under Grid Level from now on, it makes things a lot neater.
You'll need more difficulties than this, but I'm sure you know that.
Your slider speed seems really slow compared to the spacing.
Aren't you going to use Eph's timing?
01:00:072 - I would map through this break, personally.

Really, I can't say anything more until you have a good look. If you want to catch me in game I'll give you a couple of hints and tips.
Topic Starter
Lizzehb

DiamondCrash wrote:

You might want to read the FAQ, under Map Design Issues. Remember to always use Distance snap.
I suggest you use Grid Level 3, located in the View menu under Grid Level from now on, it makes things a lot neater.
You'll need more difficulties than this, but I'm sure you know that.
Your slider speed seems really slow compared to the spacing.
Aren't you going to use Eph's timing?
01:00:072 - I would map through this break, personally.

Really, I can't say anything more until you have a good look. If you want to catch me in game I'll give you a couple of hints and tips.
Timing points didn't save oops!
I was actually told to use 1/2 since it's my first time mapping anything fully.
So, that's what I did. e.e
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