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Cosmic Castaway - Electrasy

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Topic Starter
Lizzehb
This beatmap was submitted using in-game submission on Saturday, October 30, 2010 at 2:58:37 AM

Artist: Electrasy
Title: Cosmic Castaway
Source: Titan A.E.
Tags: SapphireGhost
BPM: 128
Filesize: 6475kb
Play Time: 02:29
Difficulties Available:
  1. Cosmic (2.07 stars, 137 notes)
  2. SapphireGhost's Hard (3.89 stars, 205 notes)
Download: Electrasy - Cosmic Castaway
Information: Scores/Beatmap Listing
---------------
July 18th- offset plox!

August 1st- Added more stuff. I love the patterns I'm doing.
Still need an offset.

August 10th - Offset is done, ty Phyrearms. <3
~more changes.

August 14th- Made more patterns and added more curls. :D

August 23rd- Cosmic~ difficulty done, looking for modding and a guest difficulty.

August 26th- Timing points are in now.

August 28th- More patterns :)

September 1st- Guest difficulty yay!

September 2nd- Cosmic~ difficulty is now 100% done and looking for modding. :)

September 4th- Modding done.
-Added some notes and fixed some that sounded funny.

September 5th-More modding.

September 6th-Changed to 1/3.
Mods done~
Minor change.

September 6th-Changed back to 1/2 I got confused~
Snapped notes.

September 21st-Fixed slider speeds.
-Zetsubou Sensei's mod done for Cosmic~
-nickopet2007's mod done for Cosmic~

September 24th-Leorda's mod.
Distance snapping done.

September 25th-Jar's mod.

October 6th-SapphireGhost's Hard mods.
Got rid of SapphireGhost's extra.

October 7th-SG's Mods for hard.
-Tried out some blanket notes

October 9th- Fixed tags and mods for cosmic~. (Which is now cosmic.)

October 15th-Mods finished for cosmic.

October 19th-Added more hitsounds to cosmic.
-SG's mods for hard.

October 20th-Mods done for cosmic.
More mods for cosmic.

Octoboer 28th-Phyrearms' mods. :)
-MORE MODS.

October 29th-BMP Change.
Ephemeral
[TimingPoints]
9364,468.75,4,2,0,100,1,0
31912,468.75,4,2,0,100,1,0
46920,468.75,4,2,0,100,1,0
65686,468.75,4,2,0,100,1,0
82585,468.75,4,2,0,100,1,0
103228,468.75,4,2,0,100,1,0
110768,468.75,4,2,0,100,1,0
125782,468.75,4,2,0,100,1,0
150185,468.75,4,2,0,100,1,0
167092,468.75,4,2,0,100,1,0
185862,468.75,4,2,0,100,1,0
191505,468.75,4,2,0,100,1,0

Not perfect timing, but good enough to map with. I think.
Topic Starter
Lizzehb

Ephemeral wrote:

[TimingPoints]
9364,468.75,4,2,0,100,1,0
31912,468.75,4,2,0,100,1,0
46920,468.75,4,2,0,100,1,0
65686,468.75,4,2,0,100,1,0
82585,468.75,4,2,0,100,1,0
103228,468.75,4,2,0,100,1,0
110768,468.75,4,2,0,100,1,0
125782,468.75,4,2,0,100,1,0
150185,468.75,4,2,0,100,1,0
167092,468.75,4,2,0,100,1,0
185862,468.75,4,2,0,100,1,0
191505,468.75,4,2,0,100,1,0

Not perfect timing, but good enough to map with. I think.
YOU NEED TO GET ON VENT!

And tell me how to do this, possibly.
Phyrearms
BPM: 127.818
Offset: 1865

This sounded good for the couple minutes I was listening to it, but either might be just a tiny bit off.
Tatsuo
Open .osu file and under [Timing Points] paste what Ephemeral has told you to put.
Topic Starter
Lizzehb

I_Tatsuo_I wrote:

Open .osu file and under [Timing Points] paste what Ephemeral has told you to put.
Thank you! Jease I thought it was gonna be all complicated and stuff.

It's so close to being done, just browsing the mapping techs for ideas for the last part cause it stays slow.~
I might just have to cut it off hmmm we'll see what I do.

ALSO~

Any guest difficulties would be great considering that this is an easy+ so it will clover easy and normal.

Just need a hard and an insane.

SO EXITED THIS IS TURNING OUT GOOD!
Topic Starter
Lizzehb
Ready for modding! :D
aRiskOfRain
You might want to read the FAQ, under Map Design Issues. Remember to always use Distance snap.
I suggest you use Grid Level 3, located in the View menu under Grid Level from now on, it makes things a lot neater.
You'll need more difficulties than this, but I'm sure you know that.
Your slider speed seems really slow compared to the spacing.
Aren't you going to use Eph's timing?
01:00:072 - I would map through this break, personally.

Really, I can't say anything more until you have a good look. If you want to catch me in game I'll give you a couple of hints and tips.
Topic Starter
Lizzehb

DiamondCrash wrote:

You might want to read the FAQ, under Map Design Issues. Remember to always use Distance snap.
I suggest you use Grid Level 3, located in the View menu under Grid Level from now on, it makes things a lot neater.
You'll need more difficulties than this, but I'm sure you know that.
Your slider speed seems really slow compared to the spacing.
Aren't you going to use Eph's timing?
01:00:072 - I would map through this break, personally.

Really, I can't say anything more until you have a good look. If you want to catch me in game I'll give you a couple of hints and tips.
Timing points didn't save oops!
I was actually told to use 1/2 since it's my first time mapping anything fully.
So, that's what I did. e.e
JhnySmthApl
[General]

You're notes are bang on in my eyes & ears but... You could get more creative with how you place your single notes instead of straight lines.

[Cosmic~]

01:20:727 (1,1,1) - Do these need to be so far off to the side? try centering them in a bit
01:31:993 (1,1,1) - Try to map something other than a spinner in 1 of these. I'd say the 2nd spinner.
01:58:280 (1,2,3,4) - Horrizontal Flip!
02:25:741 (4) - Move 1/2 tick forward

Sadly since you don't have much of a Map I can't star this. When you add more difficulties either PM me or post on the queue again.
Great map thus far!
SapphireGhost
Played this map in the multiplayer room, and enjoyed the symmetry and the patterns were fun, but the triple spinner killed my hand three times.
SapphireGhost
Up for a guest difficulty anyone (3 stars)

Download: Electrasy - Cosmic Castaway (lizzehb) [SapphireGhost's Hard].osu
Topic Starter
Lizzehb
Ohh mee gee.
Yours is so much better. :)

Thank you and I'll finish mine as soon as possible and then Tatsy said he'd mod it when I'm done.
But I'm really tired right now it's almost 5 am. xD
Topic Starter
Lizzehb

johnsage92 wrote:

[General]

You're notes are bang on in my eyes & ears but... You could get more creative with how you place your single notes instead of straight lines.

[Cosmic~]

01:20:727 (1,1,1) - Do these need to be so far off to the side? try centering them in a bit Done.
01:31:993 (1,1,1) - Try to map something other than a spinner in 1 of these. I'd say the 2nd spinner.Did something else see if you like it.
01:58:280 (1,2,3,4) - Horrizontal Flip!I made a diamond shape with these notes. :)
02:25:741 (4) - Move 1/2 tick forwardThere is no 4 there anymore. xD

Sadly since you don't have much of a Map I can't star this. When you add more difficulties either PM me or post on the queue again.
Great map thus far!
Thanks for the mod. <3
Topic Starter
Lizzehb

DiamondCrash wrote:

You might want to read the FAQ, under Map Design Issues. Remember to always use Distance snap.
I suggest you use Grid Level 3, located in the View menu under Grid Level from now on, it makes things a lot neater.
You'll need more difficulties than this, but I'm sure you know that.
Your slider speed seems really slow compared to the spacing.
Aren't you going to use Eph's timing?
01:00:072 - I would map through this break, personally.Done.

Really, I can't say anything more until you have a good look. If you want to catch me in game I'll give you a couple of hints and tips.
wmfchris
Please and thank you.
And there's a guest difficulty too. ^^
So do you mean you need a "guest taiko" or say "there's a guest diff in your map" ? :3

[general]
Remove unessacary bookmark...

[hard]
Need re-snapping, use grid level 3 and switch distance spacing to re-snap the whole diffs.

[Cosmic~]
same to hard

free to ask rechecks after re-snapping~
star~
Topic Starter
Lizzehb

wmfchris wrote:

Please and thank you.
And there's a guest difficulty too. ^^
So do you mean you need a "guest taiko" or say "there's a guest diff in your map" ? :3I mean that someone made a guest difficulty. lol.

[general]
Remove unessacary bookmark...Where? >_>

[hard]
Need re-snapping, use grid level 3 and switch distance spacing to re-snap the whole diffs. I told him about this and I think he was gonna work on it.

[Cosmic~]
same to hardI tried changing it to 1/3 and it messes up the whole thing, even after I re-snap them. One tick it to far away from the sound, and the one after that one doesn't sound right either.

free to ask rechecks after re-snapping~
star~Thank yous.~
PhyProductions
-looks at Cosmic~ only for now-
[Cosmic~]
01:16:971 (1,2) - Maybe move these two over half a white tick (to the next red one)?
02:14:240 (1) - Is a new combo necessary for just that one note?
02:16:118 (1) - ^
02:30:200 (4) - Move left to the red tick perhaps?

All I got for now, hope to see the rest~ (Starred)

Edit: There NOW I starred it. :p
Editv2: More stuffs because my laziness didn't see it the first time.
01:18:145 (3,4) - Moving to the next red tick towards the left should make it sync.
02:30:200 (4) - Move half a tick left?
Should be done now, lol
SapphireGhost
I can't believe I did this... I was just bored...
It's pretty tough, by the way.
Custom backgrounds for my levels, :)
I have to go get a life now. See you soon!

Edit: I'm not sure how to fix hard's snapping problem, so if someone would care to help me on that I'd be grateful.

Download: Electrasy - Cosmic Castaway (lizzehb) [SapphireGhost's Extra].osu
Topic Starter
Lizzehb

SapphireGhost wrote:

I can't believe I did this... I was just bored...
It's pretty tough, by the way.
Custom backgrounds for my levels, :) It's just black for me lol.
Send me the image and I'll put it in.

I have to go get a life now. See you soon!

And the spinners HAVE to spin to 2,000 pts on auto or it can't be ranked.

Edit: I'm not sure how to fix hard's snapping problem, so if someone would care to help me on that I'd be grateful.
Topic Starter
Lizzehb

nickopet2007 wrote:

-looks at Cosmic~ only for now-
[Cosmic~]
01:16:971 (1,2) - Maybe move these two over half a white tick (to the next red one)? Oooo ya that sounds better.
02:14:240 (1) - Is a new combo necessary for just that one note? I guess I can change it if you really don't like it. But I've done that zig zag before and this way it makes it look different so people aren't all like...HEY I SAW THAT COPY AND PASTE.
02:16:118 (1) - ^
02:30:200 (4) - Move left to the red tick perhaps? Ja ja ja that sounds better.

All I got for now, hope to see the rest~ (Starred) Thankies.

Edit: There NOW I starred it. :p
Editv2: More stuffs because my laziness didn't see it the first time.
01:18:145 (3,4) - Moving to the next red tick towards the left should make it sync. You mean move 3 to the red tick?
02:30:200 (4) - Move half a tick left? Oh that sounds better.
Should be done now, lol
wmfchris
[general]
Remove unessacary bookmark...Where? >_>
imo you don't really need to bookmark every combos...but it's just up to you~ If you think that it's convinence just keep them~
Topic Starter
Lizzehb

wmfchris wrote:

[general]
Remove unessacary bookmark...Where? >_>
imo you don't really need to bookmark every combos...but it's just up to you~ If you think that it's convinence just keep them~
Oh ok xD

I'm lazy with my bookmarks sometimes.
wmfchris
[Extra]
...need re-snapping, yeah

[hard]
...this is unchanged since my last mod.

[Cosmic~]
...unsnapped

*Try to switch on the "distance spacing" and grid level 3 to resnap all notes, such that notes with the same time difference will probably have the same distance on the map, then it'll be ranable.

Tell me to rechecks after all diffs are snapped? : O
SapphireGhost
Seeing how crazy and weird Extra is you might care to not include it if you'd like the map to get ranked. There's the part with the hit circles in the middle of sliders, I think it's kind of cool actually... but it can be taken out and the spinners changed if you'd like it to get ranked.
Just as a note, I don't believe the spinners have to get 2000'd in order to get ranked. I always thought it was just highly recommended. Hardware Store Impossible got ranked and it has the "matching salt and pepper shakers" spinners which don't get any bonus from auto. (unless that's a flame map, which is a different scenario) Though an easy way would be to change the spinner difficulty to make the four spinners easier.
Just saying. Anyway, what distance spacing would be preferred before the resnapping? About the backgrounds...
http://th03.deviantart.net/fs47/PRE/f/2 ... studio.jpg
This is what I chose for Extra
http://apod.nasa.gov/apod/image/9811/ngc7635_pt_big.jpg
And a picture of the Bubble Nebula for hard

Oh yeah, the reason I'm not fixing it right now is because I don't have the comp I usually play on to access right now. In fact, it'll be going away for a while :( But I still have another comp with osu!, luckily, but it's a tad laggy.

Anyway, I'm liking how this is going everyone! If we can get that snapping done, then fix Extra's unrankable aspects, the map has a good chance I think. I will have access to the osu! computer tomorrow.

(This is totally unrelated, but does have Ouendan's "BANG! BANG! Vacances!" mp3? I might authentic that one if you could send/direct me to the mp3)

(P.S. I'm actually talking to the #1 Taiko Player?!? *bows*)
PhyProductions

lizzehb wrote:

nickopet2007 wrote:

01:18:145 (3,4) - Moving to the next red tick towards the left should make it sync. You mean move 3 to the red tick? 3 and 4, yes.
00:35:506 (3) - Put it on the red tick to the left, this doesn't work too well on the 1/3 (purple) tick.
01:09:226 (2) - Same as above, although I'm not sure if it sounds better where it is or on the red tick to the right, up to you I suppose.
01:17:206 (1,2) - Move both to the red tick on the left.
01:31:054 (4) - Take this to the white tick on the right.
Topic Starter
Lizzehb

wmfchris wrote:

[Extra]
...need re-snapping, yeah

[hard]
...this is unchanged since my last mod.

[Cosmic~]
...unsnapped Mine is snapped.

*Try to switch on the "distance spacing" and grid level 3 to resnap all notes, such that notes with the same time difference will probably have the same distance on the map, then it'll be ranable.

Tell me to rechecks after all diffs are snapped? : O
Topic Starter
Lizzehb
00:35:506 (3) - Put it on the red tick to the left, this doesn't work too well on the 1/3 (purple) tick. I think it sounds best on the red one.
01:09:226 (2) - Same as above, although I'm not sure if it sounds better where it is or on the red tick to the right, up to you I suppose.
01:17:206 (1,2) - Move both to the red tick on the left. I can't tell the difference between red and purple ticks oh my.
01:31:054 (4) - Take this to the white tick on the right. Oh much better.
SapphireGhost
God, I am just really not sure what to do on the Hard and Extra difficulties in terms of snapping, I need pretty exact instructions if available.
Topic Starter
Lizzehb

SapphireGhost wrote:

God, I am just really not sure what to do on the Hard and Extra difficulties in terms of snapping, I need pretty exact instructions if available.
When you go into the editor, move the bar at the top to 1/3.

Then go to timing > timing setup panel > and at the bottom click on snap to whatever and make sure 1/3 is selected.

And then play it through and see if it works out.
wmfchris
[Cosmic~]
-Firstly the spacing is still a problem. e.g. 0:16:886 spacing of (2,3) is not a double of (1,2). Switch on distance spacing and grid level 3 (view -> grid -> level 3) to resnap
-Secondly the vocal sound are all in blue ticks(1/1, 1/2 or 1/4) , NO 1/3 please

As a result you'll have to try to remap ._.

Try to take other map as a reference~
Tatsuo
Will mod when you take wmfchris' mod. As a reminder, you really should use grid level 3. Also map in 1/4.. unless it's an easy difficulty, then you wan to keep with 1/2.

I agree with the remap.

Do not kds this.
If you do, I will be >=(

Edit:
I randomly saw this while in Sapphire's Extra diff... I ended up modding everything
[Overall]
Delete the .osb from the song folder and full submit
These guest difficulties should have higher slider velocities. They are so low, considering these are supposed to be hard difficulties.

[SapphireGhost's Extra]
00:36:132 (2) - What the hell is going on here? Remove this!
00:37:540 (4) - ^
00:57:490 - Unrankable spinner. Auto must be able to do 2000 bonus.


I just realized that this difficulty is really messy. Notes are too close together, creates a clusterfuck and makes it hard to read. I suggest you increase the distance snap and space out your notes. I also suggest that you use grid level 3 to map this difficulty, along with your other difficulty you have Sapphire.

[SapphireGhost's Hard]
00:31:907 (2) - This slider looks really ugly. Switch to Bezier sliders by pressing "d" in the editor. You should select all hit objects first and THEN press "d" so the change can take effect on your sliders that you already placed.
00:54:674 - The Kiai time you placed here makes no sense. It would make more sense if you placed it here: 01:05:705
02:17:057 (1) - This looks ugly... plus it just doesn't fit. Remove it. That goes for those other star sliders you have in your extra difficulty.

This difficulty also needs some improvements. This was just a quick look, I'll do a more thorough mod later.

lizzehb I can't mod your difficulty until you have done wmfchris' mod, so I'll hold off on that.
SapphireGhost
Hm, I might be moving Extra difficulty to the graveyard, just as a notice.
Zetsubou Sensei
Hey.

- Delete the osb file and fully submit
- Add something in the Tags...Something related or what not.

[Cosmic~]
Ok this diff has 1.40 slider velocity while Hard has 0.80 and Extra has 1.00...It should be the other way around...Cosmic should had 0.80, Hard 1.00-1.40 and Extra 1.40+ ... I'd fix this up first...Cause it will deal with alot of remapping...
HP Drain Rate: -2
Circle Size: Use large
Approach Rate: -2
Overall Difficulty: -3

[SapphireGhost's Hard]
HP Drain Rate: -1
Circle Size: -1
Approach Rate: -1
Overall Difficulty: -2

[SapphireGhost's Extra]
No Background...Add it in please.

Overall...I'm sorry but please fix up the slider velocity confliction that is going on...Once that is done and you've remapped all the difficulties (just fixing around) then please contact me again...PM/IRC/My Queue...Lol what I just told you to do is annoying as hell...But must be done!

GOOD LUCK (hopefully I will only need to quickly mod it when I recheck it...It seemed fairly well done)
PhyProductions
Quick Mod for I am tired, as such, I'm only doing Cosmic~.

[General]
Cosmic~ and the two guest difficulties seem to have different preview points. Could you make them all the same?

[Cosmic~]
You sure you can't at least remove the bookmarks if you're done using them, they do clog up the .osu file :x
02:29:262 (1,1,1) - Maybe make these notes in a more striaght pattern? May not make sense at first to players as it is.
Topic Starter
Lizzehb

nickopet2007 wrote:

Quick Mod for I am tired, as such, I'm only doing Cosmic~.

[General]
Cosmic~ and the two guest difficulties seem to have different preview points. Could you make them all the same? How does I do dat?

[Cosmic~]
You sure you can't at least remove the bookmarks if you're done using them, they do clog up the .osu file :x I did get rid of a lot of them actually.
02:29:262 (1,1,1) - Maybe make these notes in a more striaght pattern? May not make sense at first to players as it is. Done.
Topic Starter
Lizzehb

Zetsubou Sensei wrote:

Hey.

- Delete the osb file and fully submit
- Add something in the Tags...Something related or what not.

[Cosmic~]
Ok this diff has 1.40 slider velocity while Hard has 0.80 and Extra has 1.00...It should be the other way around...Cosmic should had 0.80, Hard 1.00-1.40 and Extra 1.40+ ... I'd fix this up first...Cause it will deal with alot of remapping... Done.
HP Drain Rate: -2
Circle Size: Use large
Approach Rate: -2
Overall Difficulty: -3Done all of these too.

[SapphireGhost's Hard]
HP Drain Rate: -1
Circle Size: -1
Approach Rate: -1
Overall Difficulty: -2

[SapphireGhost's Extra]
No Background...Add it in please.

Overall...I'm sorry but please fix up the slider velocity confliction that is going on...Once that is done and you've remapped all the difficulties (just fixing around) then please contact me again...PM/IRC/My Queue...Lol what I just told you to do is annoying as hell...But must be done!

GOOD LUCK (hopefully I will only need to quickly mod it when I recheck it...It seemed fairly well done)
Zetsubou Sensei
I'll do my mod later...Once SapphireGhost fixes up his diffs...

Better to do it all one time =3
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