Mi idea idea is rather simple,
I'll explain the best I can, please be honest about it, if you don't like the idea please give your feedback
As I said is a simple idea,
I've been playing osu! for 3 years now,
on this time I've been competing with my friends, first based on Level and then based on Ranking/pp,
and its cool and all, it works for that matter.. you can compete with your friends to see who gets more pp in a week or so.
But as you are getting higher on the rankings or getting more pp it would be nice to see some regards other than just, well.. increasing your pp.
Specially if you are a casual player and you know you won't be on the top 1000 or so.
I though if a simple Tier system was implemented it would be a good way to have more "goals", because right now there is no goals other than getting higher on the ranks (and the achievements that have been the same for years), and that works fine.. but its kind of boring when you are starting, I mean being #500.000 or #420.000 feels honestly the same.
So this is what I thought, make N number of Tiers based on (Your Rank / Total Active Players),
could be Bronze/Silver/Gold, could be something more osu-style like D/C/B/A/S/SS, or something more imaginative,
for example if you are on that 0.1% of the best players you would get a very high tier, and if you are on the 50% a rather low one.
Why like this and not static values, such as if you have 1000pp or 5000pp, because those values are always changing.
Taking your rank based on all the active players is something that would work no matter how much the player base increases/decreases and no matter how much the pp average increases.
----
It would be shown on the profile, could be something simple like:
----
Summary:
- Tier system based on Players Rank relative to Total Active Players.
- A way for casual or new players to have more Goals to pursuit.
- Rather simple to implement: Simple calculation, and just add to profile as Text.
Its not really necessary, but I know it would be something cool for new players and casual players,
and its nothing really hard to implement, so I can't see why it would be a bad idea to implement.
I'll explain the best I can, please be honest about it, if you don't like the idea please give your feedback
As I said is a simple idea,
I've been playing osu! for 3 years now,
on this time I've been competing with my friends, first based on Level and then based on Ranking/pp,
and its cool and all, it works for that matter.. you can compete with your friends to see who gets more pp in a week or so.
But as you are getting higher on the rankings or getting more pp it would be nice to see some regards other than just, well.. increasing your pp.
Specially if you are a casual player and you know you won't be on the top 1000 or so.
I though if a simple Tier system was implemented it would be a good way to have more "goals", because right now there is no goals other than getting higher on the ranks (and the achievements that have been the same for years), and that works fine.. but its kind of boring when you are starting, I mean being #500.000 or #420.000 feels honestly the same.
So this is what I thought, make N number of Tiers based on (Your Rank / Total Active Players),
could be Bronze/Silver/Gold, could be something more osu-style like D/C/B/A/S/SS, or something more imaginative,
for example if you are on that 0.1% of the best players you would get a very high tier, and if you are on the 50% a rather low one.
Why like this and not static values, such as if you have 1000pp or 5000pp, because those values are always changing.
Taking your rank based on all the active players is something that would work no matter how much the player base increases/decreases and no matter how much the pp average increases.
----
It would be shown on the profile, could be something simple like:
----
Summary:
- Tier system based on Players Rank relative to Total Active Players.
- A way for casual or new players to have more Goals to pursuit.
- Rather simple to implement: Simple calculation, and just add to profile as Text.
Its not really necessary, but I know it would be something cool for new players and casual players,
and its nothing really hard to implement, so I can't see why it would be a bad idea to implement.