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Sporty-O - Let Me Hit It [Taiko|CatchTheBeat]

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Charlotte
done~ :) probably Inner Oni

Charlotte's Inner Oni
osu file format v14

[General]
AudioFilename: Audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.9

[Metadata]
Title:Let Me Hit It
TitleUnicode:Let Me Hit It
Artist:Sporty-O
ArtistUnicode:Sporty-O
Creator:koliron
Version:Charlotte's Inner Oni
Source:
Tags:Equim Neku okazaki Cut ver. dubstep original mix audiostalkers
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:7
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
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Combo2 : 3,126,250
Combo3 : 0,64,102
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Combo5 : 143,143,143

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Topic Starter
koliron

Charlotte wrote:

done~ :) probably Inner Oni

Charlotte's Inner Oni
osu file format v14

[General]
AudioFilename: Audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.9

[Metadata]
Title:Let Me Hit It
TitleUnicode:Let Me Hit It
Artist:Sporty-O
ArtistUnicode:Sporty-O
Creator:koliron
Version:Charlotte's Inner Oni
Source:
Tags:Equim Neku okazaki Cut ver. dubstep original mix audiostalkers
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:7
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
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Combo2 : 3,126,250
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256,192,30360,1,8,0:0:0:0:
256,192,30516,1,0,0:0:0:0:
:) :) :) :) !!! Thx Charlotte for your GD <3
Updated
Gommy
requested mod for koliron :D

[General]
  1. nothing to be fixed here
[Cup]
  1. nothing particular
[Salad]
  1. 00:15:047 - add a circle here? or decrease the reverse of 00:13:641 (1) - by one and add a slider at 00:14:579 - which end at 00:15:047 -
  2. the kiai time is easier here than the rest of the map. for example: you make a spacing between these 00:17:391 (1,2,3,4) - which you didn't add at other part. i'm suggesting to swap that spaced notes i pointed with the other part that u didn't make spacing with c:
[Platter]
  1. 00:00:517 (1,2) - decrease the distance or make it hdash
  2. 00:06:727 (6,7,8,1) - make this more curved to make the stream more "pretty"
  3. 00:07:665 (6,7,8) - ^
  4. 00:14:579 (1) - this spinner is too short for platter. consider removing it or replace it with a slider / notes
  5. 00:26:766 (1,2,3,4) - i think it's nice to put a hdash at this part
[Rain]
  1. 00:01:923 (4,1) - this part is not very nice imo, try remodelling that two slider.
  2. 00:26:531 (8,1) - not very nice pattern. i'll suggest adding a hdash by ctrl+h ing 00:26:766 (1,2,3,4) -
  3. 00:28:641 (1) - how about changing this spinner to notes like the overdose? seems fit for me
[Overdose]
  1. 00:06:141 (1,2,3,4,1,2,3,4) - make this harder somehow
  2. 00:08:016 (1,2,3,4,1,2,3,4,1,2,3) - too repetitive. try to ctrl+g some of the notes i pointed
  3. 00:21:375 (2,3) - you can change this to notes and make it more curved, it's too straight
  4. 00:22:313 (2,3) - ^
  5. 00:28:641 (1) - move to x:0
okay, that's it. good luck for ranking! nice ctb mapset
Topic Starter
koliron

Gommy wrote:

requested mod for koliron :D

[General]
  1. nothing to be fixed here \o/
[Cup]
  1. nothing particular \o/
[Salad]
  1. 00:15:047 - add a circle here? or decrease the reverse of 00:13:641 (1) - by one and add a slider at 00:14:579 - which end at 00:15:047 - added
  2. the kiai time is easier here than the rest of the map. for example: you make a spacing between these 00:17:391 (1,2,3,4) - which you didn't add at other part. i'm suggesting to swap that spaced notes i pointed with the other part that u didn't make spacing with c: fixed
[Platter]
  1. 00:00:517 (1,2) - decrease the distance or make it hdash fixed
  2. 00:06:727 (6,7,8,1) - make this more curved to make the stream more "pretty" ok! \o/
  3. 00:07:665 (6,7,8) - ^ ^
  4. 00:14:579 (1) - this spinner is too short for platter. consider removing it or replace it with a slider / notes added
  5. 00:26:766 (1,2,3,4) - i think it's nice to put a hdash at this part added
[Rain]
  1. 00:01:923 (4,1) - this part is not very nice imo, try remodelling that two slider. fixed
  2. 00:26:531 (8,1) - not very nice pattern. i'll suggest adding a hdash by ctrl+h ing 00:26:766 (1,2,3,4) - fixed
  3. 00:28:641 (1) - how about changing this spinner to notes like the overdose? seems fit for me sry no, is to differentiate something of the difficulty c:
[Overdose]
  1. 00:06:141 (1,2,3,4,1,2,3,4) - make this harder somehow a little
  2. 00:08:016 (1,2,3,4,1,2,3,4,1,2,3) - too repetitive. try to ctrl+g some of the notes i pointed ^
  3. 00:21:375 (2,3) - you can change this to notes and make it more curved, it's too straight yep
  4. 00:22:313 (2,3) - ^ ^
  5. 00:28:641 (1) - move to x:0 ok
okay, that's it. good luck for ranking! nice ctb mapset thx! <3
Topic Starter
koliron
Overdose 60% rehecha gracias a los 3 mods por chat <3
Gr0mmash
from #modreqs. Little mod
Rain
SPOILER
00:06:141 hard :( maybe make stream
00:08:016(1,2,3,4) I see seem hard for catch droplet maybe fix
Overdose
SPOILER
00:04:266 I feel make it like this https://osu.ppy.sh/ss/3442951 will smoother
00:26:766 ctrl G
00:27:235 move to x:176
Nice map. Good luck.
Topic Starter
koliron

Gr0mmash wrote:

from #modreqs. Little mod yeeey thx very much >u<
Rain
SPOILER
00:06:141 hard :( maybe make stream fixed with other pattern
00:08:016(1,2,3,4) I see seem hard for catch droplet maybe fix ?? nop xD
Overdose
SPOILER
00:04:266 I feel make it like this https://osu.ppy.sh/ss/3442951 will smoother yeee
00:26:766 ctrl G ok
00:27:235 move to x:176 ~
Nice map. Good luck. Thx!! <3<3<3
Updated :D
Topic Starter
koliron
lol Hitsounds fixed :!:
Neku Okazaki
Mod request from Koliron ewe, Claro, No Kudosus

[Inner Oni]
00:14:110 (58) - It have a notable sound you can delete 00:13:993 (57) - and change 00:14:110 (57) - to k, and you are using k here 00:06:610 (23) -
00:21:492 (83,84) - Ctrl + G? for the k theme ~^
00:28:524 (115) - Too ugly, delete it

A fast and short mod, good diff
Topic Starter
koliron

Neku okazaki wrote:

Mod request from Koliron ewe, Claro, No Kudosus

[Inner Oni]
00:14:110 (58) - It have a notable sound you can delete 00:13:993 (57) - and change 00:14:110 (57) - to k, and you are using k here 00:06:610 (23) -
00:21:492 (83,84) - Ctrl + G? for the k theme ~^
00:28:524 (115) - Too ugly, delete it

A fast and short mod, good diff
thx neku por el mod, y sí te doy, valoro todo aporte mientras no sea spam :)
Charlotte

Neku okazaki wrote:

Mod request from Koliron ewe, Claro, No Kudosus

[Inner Oni]
00:14:110 (58) - It have a notable sound you can delete 00:13:993 (57) - and change 00:14:110 (57) - to k, and you are using k here 00:06:610 (23) - ummm...This diff is Inner Oni so keep.so wait for other modder.(need more mod.)
00:21:492 (83,84) - Ctrl + G? for the k theme ~^ nope.I think this pattern is good.
00:28:524 (115) - Too ugly, delete it okay.fixed

A fast and short mod, good diff
Thank you mod :)
Surono
to all Neku's Diff Taiko
i see kantan is fine, so in here 00:30:047 - change to kat for all Diff except kantan? is fit for feel this pitch 00:30:516 -

Futsuu
00:03:095 - delete, is long lol
00:10:594 - delete too, this is not stronks pitch so well nice to delete. and 00:11:532 - this have pitch stronk so is well to keep *nice for futsuu
00:18:094 - ^
00:25:594 - ^
well nice...

Muzukashii
00:03:446 - delete this, not fit imo, and 00:06:962 - this well fit then 00:03:446 -
00:10:946 - ^
00:18:446 - ^
00:25:946 - ^
well, why i am suggest to delete? i really like muzu with less stream :lol:

Oni
00:07:196 - delete?
00:22:196 - ^?
00:11:180 - no add don? like in 00:03:680 - this before

Inner Oni
is Fine, and nice :lol:

just it, G,Luck~ 8-)
Apl_old_1
Hi.

Charlotte's Inner Oni

00:00:517 - add finish
00:15:047 - O
00:15:516 - add finish 00:00:517 - とここはBigがあっても良いかなと思ったので。
00:30:516 - ^ ここは連打なのでどちらでも良いです。

:oops:
Charlotte

Apl wrote:

Hi.

Charlotte's Inner Oni


00:00:517 - add finish fixed
00:15:047 - O 節目で休憩入れようかなと思っているので、考えておきます。
00:15:516 - add finish 00:00:517 - とここはBigがあっても良いかなと思ったので。fixed
00:30:516 - ^ ここは連打なのでどちらでも良いです。ここはno changeで

:oops:
Thank you mod :)
Neku Okazaki

Surono wrote:

to all Neku's Diff Taiko
i see kantan is fine, so in here 00:30:047 - change to kat for all Diff except kantan? is fit for feel this pitch 00:30:516 - I changed it on kantan ~

Futsuu
00:03:095 - delete, is long lol I delete 00:03:563 (8) -
00:10:594 - delete too, this is not stronks pitch so well nice to delete. and 00:11:532 - this have pitch stronk so is well to keep *nice for futsuu Ok, to make it diferent
00:18:094 - ^ -
00:25:594 - ^ -
well nice...

Muzukashii
00:03:446 - delete this, not fit imo, and 00:06:962 - this well fit then 00:03:446 - Try to test it
00:10:946 - ^ -
00:18:446 - ^ -
00:25:946 - ^ -
well, why i am suggest to delete? i really like muzu with less stream :lol:
No changes

Oni
00:07:196 - delete? Why?, I like it
00:22:196 - ^? ^
00:11:180 - no add don? like in 00:03:680 - this before added

just it, G,Luck~ 8-)
thanks
Topic Starter
koliron
Thx Apl & Surono for mods
and
Yhx Charlotte & Neku Okazaki for GD

¡Updated! :) :) :)

\o/

ps, need more mods.. ;3;
Keleron
00:24:891 (1) - solo esos se ven algo forzados o3o
Topic Starter
koliron
Thx Keleron for mini but important mod + chat mod >u< (opinion*(? :v)

Updated
Razor Sharp
chatmod
22:37 koliron: asdasda Razor you have time to short mod? ;w;
22:37 koliron: https://osu.ppy.sh/forum/t/335624
22:37 Razor Sharp: hmm
22:38 koliron: pleaseee ;--;
22:38 koliron: only 0:30 drain
22:42 Razor Sharp: 00:13:641 (1,2,3,4,1,2,3,4) -
22:42 Razor Sharp: these are my only complaints
22:43 Razor Sharp: have 1,2,3,4 stack
22:43 Razor Sharp: as they dont tip to the right
22:44 koliron: fixed
22:44 koliron: thanks <3
22:44 Razor Sharp: np
Topic Starter
koliron

Razor Sharp wrote:

chatmod
22:37 koliron: asdasda Razor you have time to short mod? ;w;
22:37 koliron: https://osu.ppy.sh/forum/t/335624
22:37 Razor Sharp: hmm
22:38 koliron: pleaseee ;--;
22:38 koliron: only 0:30 drain
22:42 Razor Sharp: 00:13:641 (1,2,3,4,1,2,3,4) -
22:42 Razor Sharp: these are my only complaints
22:43 Razor Sharp: have 1,2,3,4 stack
22:43 Razor Sharp: as they dont tip to the right
22:44 koliron: fixed
22:44 koliron: thanks <3
22:44 Razor Sharp: np
Thanks <strong>Razor Sharp</strong> for Mod n_n
Almost there!
toybot
i said stuff
Topic Starter
koliron

toybot wrote:

i said stuff
HAHAHA

chatmod
  • 2015-08-10 02:16 toybot: hm
    2015-08-10 02:17 toybot: 00:11:766 (1) - 00:12:704 (3) - how about ctrl+g these two sliders lol
    2015-08-10 02:17 toybot: you probably shouldn't go for huge jumps in rain
    2015-08-10 02:17 koliron: mh
    2015-08-10 02:18 koliron: ok fixed
    2015-08-10 02:18 toybot: 00:11:532 (8) - if you do that move this all the way to the left
    2015-08-10 02:18 toybot: for hyper so easier movement
    2015-08-10 02:19 toybot: okay
    2015-08-10 02:19 koliron: wee
    2015-08-10 02:19 koliron: it's true
    2015-08-10 02:19 toybot: 00:13:641 (1,2,3,4) - i kinda thought these sliders were too fast to look good in game
    2015-08-10 02:21 koliron: fixed
    2015-08-10 02:21 toybot: mmk
    2015-08-10 02:21 toybot: i'll move onto platter
    2015-08-10 02:22 toybot: btw you should find some good hitsounds lol
    2015-08-10 02:22 toybot: oh yeah
    2015-08-10 02:23 koliron: oh ;w;
    2015-08-10 02:23 toybot: 00:23:016 - 00:30:516 - you should make this kiai too
    2015-08-10 02:23 toybot: people don't care about the 1/3 of song being kiai or stuff like that
    2015-08-10 02:24 koliron: mmh
    2015-08-10 02:35 koliron: ok
    2015-08-10 02:35 koliron: thx very much <:
    2015-08-10 02:35 koliron: t/335624/start=60
    2015-08-10 02:36 toybot: np

Thanks <strong>Toybot</strong> for Mod c:

Go Go need few more mods >w< (i guess :v)

:) :) :) :) :)

Updated
sheela
Hello koliron! I'm here for the Taiko difficulties. And I'm no modder that has big experience with Taiko and CtB, so I'm sorry if I can't do much to help.

General

  1. You should remove the Letterbox in Breaks in the song setup in your difficulties in order to keep consistency through the mapset.

Neku's Oni

  1. 00:07:782 (31) - Maybe a kat? In the rhythm 00:06:844 (23,24,25,26,27,28,29,30,31,32,33) the kats on the cymbal sound on 00:06:844 and 00:07:313 .
    This also applies to 00:22:781 (89) .
  2. 00:28:797 - 00:28:953 - 00:29:735 - 00:29:891 - How about you add notes on those 1/3 ticks? This is an Oni difficulty, so maybe you can try adding more notes to the last part. It could also balance the density between Oni and Inner Oni.

Charlotte's Inner Oni

  1. 00:06:962 (26) - Turn it into don? The sound stays on the same pitch as 00:06:727 (24,25) .
Hope this helps!
Neku Okazaki

sheela901 wrote:

Neku's Oni

  1. 00:07:782 (31) - Maybe a kat? In the rhythm 00:06:844 (23,24,25,26,27,28,29,30,31,32,33) the kats on the cymbal sound on 00:06:844 and 00:07:313 .
    This also applies to 00:22:781 (89) . Ok ~
  2. 00:28:797 - 00:28:953 - 00:29:735 - 00:29:891 - How about you add notes on those 1/3 ticks? This is an Oni difficulty, so maybe you can try adding more notes to the last part. It could also balance the density between Oni and Inner Oni. Hm, no :/
Thanks for the mod and denada koliron (?

abreme coño
osu file format v14

[General]
AudioFilename: Audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.3

[Metadata]
Title:Let Me Hit It
TitleUnicode:Let Me Hit It
Artist:Sporty-O
ArtistUnicode:Sporty-O
Creator:koliron
Version:Neku's Oni
Source:
Tags:Charlotte Neku okazaki Cut ver. dubstep original mix audiostalkers
BeatmapID:735494
BeatmapSetID:320682

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:6
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
517,468.738461538463,4,2,0,75,1,0


[Colours]
Combo1 : 33,43,69
Combo2 : 3,126,250
Combo3 : 0,64,102
Combo4 : 119,165,168
Combo5 : 143,143,143

[HitObjects]
256,192,517,5,0,0:0:0:0:
256,192,985,1,0,0:0:0:0:
256,192,1454,1,2,0:0:0:0:
256,192,1923,1,2,0:0:0:0:
256,192,2391,1,0,0:0:0:0:
256,192,2626,1,0,0:0:0:0:
256,192,2860,1,2,0:0:0:0:
256,192,3095,1,2,0:0:0:0:
256,192,3329,1,0,0:0:0:0:
256,192,3563,1,0,0:0:0:0:
256,192,3680,1,0,0:0:0:0:
256,192,3798,1,2,0:0:0:0:
256,192,4032,1,2,0:0:0:0:
256,192,4266,1,0,0:0:0:0:
256,192,4735,1,0,0:0:0:0:
256,192,5204,1,2,0:0:0:0:
256,192,5673,1,2,0:0:0:0:
256,192,6141,1,2,0:0:0:0:
256,192,6259,1,2,0:0:0:0:
256,192,6376,1,0,0:0:0:0:
256,192,6493,1,0,0:0:0:0:
256,192,6610,1,2,0:0:0:0:
256,192,6844,1,2,0:0:0:0:
256,192,6962,1,2,0:0:0:0:
256,192,7079,1,0,0:0:0:0:
256,192,7196,1,0,0:0:0:0:
256,192,7313,1,2,0:0:0:0:
256,192,7430,1,2,0:0:0:0:
256,192,7548,1,0,0:0:0:0:
256,192,7665,1,2,0:0:0:0:
256,192,7782,1,2,0:0:0:0:
256,192,7899,1,2,0:0:0:0:
256,192,8016,1,0,0:0:0:0:
256,192,8485,1,0,0:0:0:0:
256,192,8954,1,2,0:0:0:0:
256,192,9423,1,2,0:0:0:0:
256,192,9891,1,0,0:0:0:0:
256,192,10126,1,0,0:0:0:0:
256,192,10360,1,2,0:0:0:0:
256,192,10594,1,2,0:0:0:0:
256,192,10829,1,0,0:0:0:0:
256,192,11063,1,0,0:0:0:0:
256,192,11180,1,0,0:0:0:0:
256,192,11297,1,2,0:0:0:0:
256,192,11532,1,2,0:0:0:0:
256,192,11766,1,0,0:0:0:0:
256,192,12235,1,0,0:0:0:0:
256,192,12704,1,2,0:0:0:0:
256,192,13172,1,2,0:0:0:0:
256,192,13641,1,0,0:0:0:0:
256,192,13758,1,0,0:0:0:0:
256,192,13876,1,2,0:0:0:0:
256,192,13993,1,2,0:0:0:0:
256,192,14110,1,0,0:0:0:0:
256,192,14227,1,0,0:0:0:0:
256,192,14344,1,2,0:0:0:0:
256,192,14461,1,2,0:0:0:0:
256,192,14579,1,0,0:0:0:0:
256,192,15516,1,0,0:0:0:0:
256,192,15984,1,0,0:0:0:0:
256,192,16453,1,2,0:0:0:0:
256,192,16922,1,2,0:0:0:0:
256,192,17390,1,0,0:0:0:0:
256,192,17625,1,0,0:0:0:0:
256,192,17859,1,2,0:0:0:0:
256,192,18094,1,2,0:0:0:0:
256,192,18328,1,0,0:0:0:0:
256,192,18562,1,0,0:0:0:0:
256,192,18679,1,0,0:0:0:0:
256,192,18797,1,2,0:0:0:0:
256,192,19031,1,2,0:0:0:0:
256,192,19265,1,0,0:0:0:0:
256,192,19734,1,0,0:0:0:0:
256,192,20203,1,2,0:0:0:0:
256,192,20672,1,2,0:0:0:0:
256,192,21140,1,2,0:0:0:0:
256,192,21258,1,2,0:0:0:0:
256,192,21375,1,0,0:0:0:0:
256,192,21492,1,0,0:0:0:0:
256,192,21609,1,2,0:0:0:0:
256,192,21843,1,2,0:0:0:0:
256,192,21961,1,2,0:0:0:0:
256,192,22078,1,0,0:0:0:0:
256,192,22195,1,0,0:0:0:0:
256,192,22312,1,2,0:0:0:0:
256,192,22429,1,2,0:0:0:0:
256,192,22547,1,0,0:0:0:0:
256,192,22664,1,2,0:0:0:0:
256,192,22781,1,2,0:0:0:0:
256,192,22898,1,2,0:0:0:0:
256,192,23015,1,0,0:0:0:0:
256,192,23484,1,0,0:0:0:0:
256,192,23953,1,2,0:0:0:0:
256,192,24422,1,2,0:0:0:0:
256,192,24890,1,0,0:0:0:0:
256,192,25125,1,0,0:0:0:0:
256,192,25359,1,2,0:0:0:0:
256,192,25593,1,2,0:0:0:0:
256,192,25828,1,0,0:0:0:0:
256,192,26062,1,0,0:0:0:0:
256,192,26296,1,2,0:0:0:0:
256,192,26531,1,2,0:0:0:0:
256,192,26765,1,0,0:0:0:0:
256,192,27234,1,0,0:0:0:0:
256,192,27703,1,2,0:0:0:0:
256,192,28171,1,2,0:0:0:0:
256,192,28641,1,0,0:0:0:0:
256,192,29110,1,2,0:0:0:0:
256,192,29578,1,0,0:0:0:0:
256,192,30047,1,0,0:0:0:0:
256,192,30516,1,0,0:0:0:0:
Topic Starter
koliron

sheela901 wrote:

Hello koliron! I'm here for the Taiko difficulties. And I'm no modder that has big experience with Taiko and CtB, so I'm sorry if I can't do much to help.

General

  1. You should remove the Letterbox in Breaks in the song setup in your difficulties in order to keep consistency through the mapset. Yep
+neku's Update

Updated~!

Thanks \o/
Charlotte

sheela901 wrote:

Hello koliron! I'm here for the Taiko difficulties. And I'm no modder that has big experience with Taiko and CtB, so I'm sorry if I can't do much to help.

General

  1. You should remove the Letterbox in Breaks in the song setup in your difficulties in order to keep consistency through the mapset.

Charlotte's Inner Oni

  1. 00:06:962 (26) - Turn it into don? The sound stays on the same pitch as 00:06:727 (24,25) . fixed
Hope this helps!
Thamk you mod :)
Topic Starter
koliron
Updated!
WildOne94
Hey Koliron :3/
Here for the modding.

General
Rain and Overdose both have spinners at 00:14:579 (1) - where as the others don't. Perhaps it's best to remove the spinners and use a long slider in both? or if you can use spinners in all the other diffs. Maybe something like this for the overdose? and then reduce it a bit for the rain


Going to list some notes that i think could use finish hitsounds on
00:04:267 (1) -
00:08:017 (1) -
00:11:766 (1) -
00:15:516 (1) - (most one i suggest)
00:19:267 (1) -
00:23:016 (1) -
00:26:767 (1) -

Cup
00:19:267 (1,2,3,4) - Just a suggestion to make the patterns look more interesting but i would have the note gradually get slightly wider (of course so it's still no dash). I suggest moving 00:20:204 (3) - to x:384 and 00:20:673 (4) - to x:192

00:26:767 (1,2,3,4) - Possibly the same deal here ^maybe 00:27:235 (2) - move to x:416 and 00:28:173 (4) - to x:96 to just increase that distance a bit. May even want to make wider if you wish :3.

(00:04:267 (1,2,3,4) - just saw these now as well as others but feel free to increase DS if you want but i would strongly try it)

This must be the shortest mod i have ever done on a cup. Really nice :3

Salad
Really good salad too but i think it might just need some notes deleting due to a little bit of overmap. Deleting these also gives a tiny bit of emphasis
00:01:220 (2) -
00:04:970 (2) -
00:12:469 (2) - (i think you get the idea where to delete them now :^) but still not many left)
00:23:719 (2) -
00:27:469 (2) -

00:07:079 (5) - Since most of the NC's are 4 combos maximum only i suggest putting a NC here

00:21:141 (1,3) - Slanting these sliders all the way so that they are horizontal will make a very nice flow pattern. (may also want to consider 00:02:391 (1,3) - also)

00:25:828 (5) - Same NC reason as before

Platter
Omg ! This platter is so fun! :D

00:05:204 (3) - Bit of an easy catch from last slider. Consider Ctrl + H this

00:06:141 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - imo if you move all these together to x:64 it flows a tiny bit better

00:11:532 (3) - Move this to x:64 so it looks better with the next slider. Also noticed it was meant to mirror with 00:10:594 (3,1) - so perhaps move these right one too? it should be on x:448 then.

00:13:641 (1,2) - The last time this was a stream o.o. Perhaps make another short one ? up to you.

00:18:329 (4) - You NC'ed here before with the same pattern earlier but this one is different. Also this area has different hitsounds to the last. Try keep the same for consistancy

00:18:797 (5,6) - Dunno about you but i found this jump a little hard. Perhaps reduce a tiny bit.

Rain
Honestly can only find one suggestion for this and that is that i find this diff is too... it goes left and right all the time (like all my beatmaps hue). I suggest at least changing this section 00:24:891 (1,2,3,4,5,6,7,8) - so that 00:24:891 (1,2,3,4) - go like this.
http://puu.sh/jDLp4/0f1c2e9af4.jpg

Really cool :D

Overdose
00:10:360 (3,4) - i find these a bit weird and it seems to me that it kills the flow a little. Perhaps just keep the same consistency of flying everywhere X3?

00:11:063 (2,3) - ^

00:30:516 (1) - I would put a timing point on this last note to reduce the volume to about 30 - 40 % and adding a finish histound.

Cool once again :3 although i hope no one else mentions about having that many sliders.

Hope this helped Koliron :3
It's pretty much ready for ranking imo
Best of luck :D
Topic Starter
koliron

WildOne94 wrote:

Hey Koliron :3/
Here for the modding.

General
Rain and Overdose both have spinners at 00:14:579 (1) - where as the others don't. Perhaps it's best to remove the spinners and use a long slider in both? or if you can use spinners in all the other diffs. Maybe something like this for the overdose? and then reduce it a bit for the rain
neee, is to giving greater variety

Going to list some notes that i think could use finish hitsounds on
00:04:267 (1) -
00:08:017 (1) -
00:11:766 (1) -
00:15:516 (1) - (most one i suggest)
00:19:267 (1) -
00:23:016 (1) -
00:26:767 (1) -
It's true! fixed

Cup
00:19:267 (1,2,3,4) - Just a suggestion to make the patterns look more interesting but i would have the note gradually get slightly wider (of course so it's still no dash). I suggest moving 00:20:204 (3) - to x:384 and 00:20:673 (4) - to x:192 yep

00:26:767 (1,2,3,4) - Possibly the same deal here ^maybe 00:27:235 (2) - move to x:416 and 00:28:173 (4) - to x:96 to just increase that distance a bit. May even want to make wider if you wish :3. ñe uwu

(00:04:267 (1,2,3,4) - just saw these now as well as others but feel free to increase DS if you want but i would strongly try it) .

This must be the shortest mod i have ever done on a cup. Really nice :3 :'D

Salad
Really good salad too but i think it might just need some notes deleting due to a little bit of overmap. Deleting these also gives a tiny bit of emphasis
00:01:220 (2) -
00:04:970 (2) -
00:12:469 (2) - (i think you get the idea where to delete them now :^) but still not many left)
00:23:719 (2) -
00:27:469 (2) -
LOL mega overmap!! FIXED -And others-

00:07:079 (5) - Since most of the NC's are 4 combos maximum only i suggest putting a NC here yep

00:21:141 (1,3) - Slanting these sliders all the way so that they are horizontal will make a very nice flow pattern. (may also want to consider 00:02:391 (1,3) - also) oki (Second sugg no)

00:25:828 (5) - Same NC reason as before yep

Platter
Omg ! This platter is so fun! :D \o/

00:05:204 (3) - Bit of an easy catch from last slider. Consider Ctrl + H this ok

00:06:141 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - imo if you move all these together to x:64 it flows a tiny bit better Ñe xD

00:11:532 (3) - Move this to x:64 so it looks better with the next slider. Also noticed it was meant to mirror with 00:10:594 (3,1) - so perhaps move these right one too? it should be on x:448 then. yep

00:13:641 (1,2) - The last time this was a stream o.o. Perhaps make another short one ? up to you. fixed

00:18:329 (4) - You NC'ed here before with the same pattern earlier but this one is different. Also this area has different hitsounds to the last. Try keep the same for consistancy Yep

00:18:797 (5,6) - Dunno about you but i found this jump a little hard. Perhaps reduce a tiny bit. fixed

Rain
Honestly can only find one suggestion for this and that is that i find this diff is too... it goes left and right all the time (like all my beatmaps hue). I suggest at least changing this section 00:24:891 (1,2,3,4,5,6,7,8) - so that 00:24:891 (1,2,3,4) - go like this.
http://puu.sh/jDLp4/0f1c2e9af4.jpg ¡Okay! n.n

Really cool :D ¡thx! \o/

Overdose
00:10:360 (3,4) - i find these a bit weird and it seems to me that it kills the flow a little. Perhaps just keep the same consistency of flying everywhere X3? mmh ñu :/

00:11:063 (2,3) - ^ ^

00:30:516 (1) - I would put a timing point on this last note to reduce the volume to about 30 - 40 % and adding a finish histound. Good idea

Cool once again :3 although i hope no one else mentions about having that many sliders. Nee xD it's my style n_n

Hope this helped Koliron :3
It's pretty much ready for ranking imo \o/
Best of luck :D Thanks!
¡THANKS VERY MUCH WILDONE94 FOR BIG MOD! :) :) :)
Tyrell
Modding as part of the Ctb Modding Group!

Cup
00:07:079 (3,4) - Ctrl+h and move to x:96 for better flow, flow is awkward as it is. Might wanna also move 00:08:017 (1) - to x:160
00:16:454 (1) - NC here
00:17:392 (1) - Ctrl+h and move to x:352 and 00:18:329 (2) - Ctrl+h and move to x:224 for better flow if you take the previous suggestion
00:23:953 (3) - ctrl+h and move to x:448 for better flow, also Ctrl+h and move to x:320 so it leads into the next slider

Salad
00:02:391 (1,2,3,4) - I feel this needs to be changed as you must dash away from the direction you were previously going and that might be too hard for salad players. Recommend using a pattern Like this Would use a similar pattern for the next slider and circle but make it where you dash to it.
00:04:266 (1) - Ctrl+h move to x:160 for better flow.
00:05:204 (3) - Ctrl+h and move to x:448
00:06:141 (1,2,3,4,5,6,7,8) - This is boring try adding a dash from the 4th to the 5th note for some interesting flow
00:07:079 (1) - NC here
00:09:891 (1,2,3,4) - This seems a bit boring as well. Would try doing something with the last two sliders similar to what you did with the first two but it's still fairly easy
00:13:407 (4,1) - Move the circle closer to 00:12:704 (3) - so that there isn't the need for two dashes right after each other. That is pretty unrankable in salad in my opinion.
00:14:579 (2) - try making this curve to the left a bit. the standstill slider is a bit awkward
00:16:454 (3,4) - Move to x:448 as this pattern works better than the other for salad players. If you do that Ctrl+h 00:17:391 (1,2,3,4) - too
00:21:844 (2) - would move closer to the slider before and make it dash to 00:22:078 (3) -
00:22:782 (4) - similar to what i said about the previous. Move closer to the previous slider and make it dash to the next slider.
00:24:891 (1,2,3,4,5,6,7,8) - Make this more interesting. Also make it where it flows into this and you dont have to go back to start this pattern.
00:25:828 (1) - NC here
Overall there are too many hitcircles in a row for this salad, would recommend using more sliders.

Platter
00:03:329 (1,2,3,4) - Ctrl+h move tox:320 for better flow
00:06:141 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Would highly recommend changing this pattern to something more interesting with a more varied movement. Right now it is quite awkward to play in my opinion

For the most part this platter seems fine to me but I would lower the overall Distance a bit as it feels a bit too much at the moment.

Sad to say but I don't feel i should mod the rain or overdose difficulties as I feel a rain and overdose for this song is overmapping so I can't accurately judge the maps when I can't agree with them. Hopefully my mod was helpful and if you have questions, ask me. Good luck with the set.
Topic Starter
koliron

Tyrell wrote:

Modding as part of the Ctb Modding Group!

Cup
00:07:079 (3,4) - Ctrl+h and move to x:96 for better flow, flow is awkward as it is. Might wanna also move 00:08:017 (1) - to x:160
00:16:454 (1) - NC here
00:17:392 (1) - Ctrl+h and move to x:352 and 00:18:329 (2) - Ctrl+h and move to x:224 for better flow if you take the previous suggestion
00:23:953 (3) - ctrl+h and move to x:448 for better flow, also Ctrl+h and move to x:320 so it leads into the next slider

Salad
00:02:391 (1,2,3,4) - I feel this needs to be changed as you must dash away from the direction you were previously going and that might be too hard for salad players. Recommend using a pattern Like this Would use a similar pattern for the next slider and circle but make it where you dash to it.
00:04:266 (1) - Ctrl+h move to x:160 for better flow.
00:05:204 (3) - Ctrl+h and move to x:448
00:06:141 (1,2,3,4,5,6,7,8) - This is boring try adding a dash from the 4th to the 5th note for some interesting flow
00:07:079 (1) - NC here
00:09:891 (1,2,3,4) - This seems a bit boring as well. Would try doing something with the last two sliders similar to what you did with the first two but it's still fairly easy
00:13:407 (4,1) - Move the circle closer to 00:12:704 (3) - so that there isn't the need for two dashes right after each other. That is pretty unrankable in salad in my opinion.
00:14:579 (2) - try making this curve to the left a bit. the standstill slider is a bit awkward
00:16:454 (3,4) - Move to x:448 as this pattern works better than the other for salad players. If you do that Ctrl+h 00:17:391 (1,2,3,4) - too
00:21:844 (2) - would move closer to the slider before and make it dash to 00:22:078 (3) -
00:22:782 (4) - similar to what i said about the previous. Move closer to the previous slider and make it dash to the next slider.
00:24:891 (1,2,3,4,5,6,7,8) - Make this more interesting. Also make it where it flows into this and you dont have to go back to start this pattern.
00:25:828 (1) - NC here
Overall there are too many hitcircles in a row for this salad, would recommend using more sliders.

Platter
00:03:329 (1,2,3,4) - Ctrl+h move tox:320 for better flow
00:06:141 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Would highly recommend changing this pattern to something more interesting with a more varied movement. Right now it is quite awkward to play in my opinion

For the most part this platter seems fine to me but I would lower the overall Distance a bit as it feels a bit too much at the moment.

Sad to say but I don't feel i should mod the rain or overdose difficulties as I feel a rain and overdose for this song is overmapping so I can't accurately judge the maps when I can't agree with them. Hopefully my mod was helpful and if you have questions, ask me. Good luck with the set.
huhh
You mentioned things that were already made (by the mod wildone) or simply they were o.O
minimal changes, thank you very much =! \o/
BoberOfDarkness
Hiya Modding as part of the Ctb Modding Group!

Cup
00:03:330 (2) - you should move it right to make it a bit harder

Salad
00:00:517 (1) - ctrl + g because its too easy and too boring

Platter
00:02:391 (1,2,3,4) - ctrl + g because dash between 00:03:095 (4,1) - is too big and here 00:01:923 (4,1) - is good place for hyper
00:06:141 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you should make it nicer a bit

Rain
00:13:641 (1,2,3,4,1,2,3,4) - consider changing it, dash between (4) and (1) is toxic

Good luck!
Topic Starter
koliron

BoberOfDarkness wrote:

Hiya Modding as part of the Ctb Modding Group!

Cup
00:03:330 (2) - you should move it right to make it a bit harder yep

Salad
00:00:517 (1) - ctrl + g because its too easy and too boring oki

Platter
00:02:391 (1,2,3,4) - ctrl + g because dash between 00:03:095 (4,1) - is too big and here 00:01:923 (4,1) - is good place for hyper yee true!
00:06:141 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you should make it nicer a bit fixed

Rain
00:13:641 (1,2,3,4,1,2,3,4) - consider changing it, dash between (4) and (1) is toxic toxic XD it's true, fixed

Good luck! thx!
thx BOD for mod! :) :) :)
Neku Okazaki
RIP all my diffs for you, RIP mutual, RIP BNS, RIP libertad de mappeo, RIP mi ingles
Topic Starter
koliron

Neku okazaki wrote:

RIP all my diffs for you, RIP mutual, RIP BNS, RIP libertad de mappeo, RIP mi ingles
Ya solucioné lo del doble mapa, al final le habia entendido mal, solo era una recomendación, ahora le pido a alguien que me las pase de nuevo y las agrego
Nelly
Cup

00:02:391(1,2) - A liiiitle bit closer
00:06:141(1,2,3,4) - I think should be creative than just a lines
00:23:016(1,2,3,4) - Same goes as ^ this ^

Salad

Nothing for me to say one thing I have to admit is that you need AR 6, overall it's fine to me

Platter

00:02:391(1,2,3,4,1,2,3,4) - A tiny bit closer, would be hard you keep it
00:07:665(4,1) - I can't pass this tricky part, closer
00:26:766(1,2,3,4) - What a move ^^

Tried my best :? :cry: :? :( :? :cry: :?
Topic Starter
koliron

Nelly wrote:

Cup

00:02:391(1,2) - A liiiitle bit closer Na xD
00:06:141(1,2,3,4) - I think should be creative than just a lines yep
00:23:016(1,2,3,4) - Same goes as ^ this ^´yep

Salad

Nothing for me to say one thing I have to admit is that you need AR 6, overall it's fine to me 6.5 it's fine

Platter

00:02:391(1,2,3,4,1,2,3,4) - A tiny bit closer, would be hard you keep it fixed
00:07:665(4,1) - I can't pass this tricky part, closer LOL, big mistake, thanks! fixed
00:26:766(1,2,3,4) - What a move ^^ ~

Tried my best :? :cry: :? :( :? :cry: :?
Thx nelly for mod :) :) :) Updated!
Rilene
From my mod queue and as appreciation for double modding my map.

Taiko

Neku's Kantan
No problem found.

Neku's Futsuu
00:07:782 - Add Don?

Neku's Muzukashii
No problem found.

Neku's Oni
00:07:782 (31) - Turn into Don?
00:14:227 (55,56) - Ctrl+G? Looks and sounds better in my opinion.

Charlotte's Inner Oni
No problem found.

Catch the Beat

Cup
00:06:141 (1,2) - Move (1) closer to (2) by a bit.
00:23:016 (1,2) - Move (1) closer to (2) by a bit.

Salad
I guess no problems here.

Platter
No problem here.

Rain
00:16:454 (3,4) - (4) is bit too far, try move them nearer to (3), it's playable but very frustrating just to collect this.

Overdose
No problem found.

Good luck on getting ranked! :)
I can't find problems and suggest really much, the map is well polished, and nice map. :D
Sorry for few suggestions. =l

Wanna map taiko "Inner Oni" but too bad, that would break the ranking criteria, and the GD is taken. :(
Skeuddy
Hi, Koliron, Neku and Charlotte, from my queue
Sorry for short mod, but diff's looks good

Neku's Muzukashii
  1. 00:06:493 - Some note and 00:06:962 (22) to 00:07:430
  2. 00:14:461 - Some note
Neku's Oni
  • All good, but here 00:28:641 (107) - this (click)
Charlotte's Inner Oni
  • All good

Bye~
Topic Starter
koliron

Sirade wrote:

From my mod queue and as appreciation for double modding my map.

Catch the Beat

Cup
00:06:141 (1,2) - Move (1) closer to (2) by a bit. Yep
00:23:016 (1,2) - Move (1) closer to (2) by a bit. ^

Salad
I guess no problems here. \o/

Platter
No problem here. \o/

Rain
00:16:454 (3,4) - (4) is bit too far, try move them nearer to (3), it's playable but very frustrating just to collect this. Fixed

Overdose
No problem found. \o/

Good luck on getting ranked! :) yeeeiii
I can't find problems and suggest really much, the map is well polished, and nice map. :D \o/
Sorry for few suggestions. =l naaa! thx :D
Thx Sirade for mod!

Updated! :) :) :)
JBHyperion
M4M with koliron

General Comments:
  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Consider adding "When I'm Bored" to tags for the popular viral video/meme based off this song
  4. Timing: Why is the BPM 128.003? Round it down to 128 please - in fact, it's unrankable without this fix, since the drain time is 29.999s, 1ms less than the required 30s lol
  5. Hitsounds: No issues
  6. AImod: No issues
Difficulty-Specific Comments:
Cup
  1. 00:04:736 (2,4) - These are emphasised with a clap hitsound, so there should really be greater spacing between them and the surrounding note(s) like you've done at 00:19:267 (1,2,3,4)
  2. 00:06:141 (1,2,3,4) - The usage of 1/2 beats here is a huge spike in note density and quite unfitting compared to the rest of the difficulty. Consider reducing the note density here to create a better spread across the difficulty by replacing this with 1/1 slider and/or 1/2 repeating sliders
  3. 00:08:486 (2,4) - As 00:04:736 (2,4)
  4. 00:12:236 (2,4) - ^
  5. 00:15:516 (1,2,3,4,5,6,7,8) - As 00:06:141 (1,2,3,4)
  6. 00:23:016 (1,2,3,4) - As 00:06:141 (1,2,3,4)
  7. 00:27:235 (2,4) - As 00:04:736 (2,4)

Salad
  1. 00:04:032 (4,1) - Why is there no spacing here? The head of (1) is a downbeat emphasised with finish, so you should really emphasise this with more spacing
  2. 00:06:844 (4,1) - Consider adding a dash between these two, it's quite plain at the moment
  3. 00:09:891 (1,2,3,4) - This is also a little plain, I would remove 00:10:829 (3,4) and replace it with 00:09:891 (1,2) Ctrl+H'ed. If you do this, be sure to move 00:11:766 (1) to the left to make a fitting spacing for the finish hitsound here
  4. 00:16:923 (4,1) - Again, no spacing for a prominent note feels really weird...
  5. 00:17:391 (1,2,3,4,5,6,7,8) - Same idea as 00:06:844 (4,1) - this is just too simple right now
  6. 00:21:141 (1,3) - Clap hitsound is overused, consider removing it from the repeat (red tick) in each case to avoid sounding overbearing
  7. 00:23:953 (2,1) - Same as 00:04:032 (4,1)
  8. 00:24:891 (1,2,3,4,1,2,3,4) - Same as 00:06:844 (4,1)

Platter
  1. 00:03:095 (4,1) - More spacing here please, suggest moving 00:03:329 (1,2,3,4) to x-336 . This also reduces the strength of the 00:04:032 (4,1) hyper which is excessive
  2. 00:08:016 (1,2,3,4) - Whistles on both head and tail is unnecessary, suggest removing them from the tails, also at 00:15:516 (1,2,3,4) - 00:19:266 (1,2,3,4) - etc.
  3. 00:21:141 (1,1) - Bring these two a little closer together please, the hyper is quite strong and it's easy to overshoot
  4. 00:26:766 (1,2,3,4) - There's no sound on the blue ticks to justify these repeats, replace these with 1/2 sliders please

Rain
Why are you using such high SV multipliers throughout? The SV is only 1.6 in the Platter but here it varies from 2.7 to 3.6 with the inherited points.The difference is way too high and it's creating a huge difficulty step-up, so I strongly advise you to reduce the multiplier values to between 1.0 and 1.5 to lessen the difficulty and create a better spread.

Because of this, I can't really go into too much detail about placement and such, so I'll just make some general comments.
  1. 00:04:266 (1,2,3,4) - Same comment as the end of the Platter, there are no sounds on the blue ticks here so these are overmapped
  2. 00:17:860 (3,4) - The jump here is inappropriate since (4) is a lower pitched, weaker sound than the others here. If you really want to create a jump here, it needs to be between 00:18:094 (4,1) so consider making 00:18:329 (1,2,3,4) a Ctrl+H'ed version of 00:17:391 (1,2,3,4)
  3. 00:24:891 (1,2,3,4,5,6,7,8) - This is awfully plain compared to the other patterns in this section, consider adding some more direction changes such as at 00:09:891 (1,2,3,4,5,6,7,8) to avoid an unsuitable drop in difficulty here, or reduce the difficulty of some of the surrounding patterns

Overdose
To emphasise the point made in the Rain, the SV is actually lower here than in the Rain (only 2.2 SV due to the constant 1.0x SV multiplier)

  1. 00:23:016 (1,2,3,4) - Same comment as before, there are no 1/4 beats to justify these repeats
  2. 00:07:313 (2,3) - This flow is seriously annoying to play, due to the snap hyper between coupled with direction change. It's so easy to overshoot (3) and the flow reverses direction since (3) is pointing to the left - I'd Ctrl+H these and move to x-416
  3. 00:21:141 (1,2,3,4,1,2,3,4) - I personally don't like how this plays, the change in angling of the sliders makes it annoyingly easy to fail. I think it would be more appropriate (and interesting) if you replaced 00:22:078 (1,2,3,4) with a copy of 00:21:141 (1,2,3,4) Ctrl+H and G, and then Ctrl+G each note so the sliders return to face the left - example with previous notes removed so you can see the pattern more clearly

This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Topic Starter
koliron

JBHyperion wrote:

M4M with koliron

General Comments:
  1. Song Folder: No issues \o/
  2. Song Setup: No issues \o/
  3. Metadata: Consider adding "When I'm Bored" to tags for the popular viral video/meme based off this song
  4. Timing: Why is the BPM 128.003? Round it down to 128 please - in fact, it's unrankable without this fix, since the drain time is 29.999s, 1ms less than the required 30s lol Aishh! D: fixed!! thanksss
  5. Hitsounds: No issues \o/
  6. AImod: No issues \o/
Difficulty-Specific Comments:
Cup
  1. 00:04:736 (2,4) - These are emphasised with a clap hitsound, so there should really be greater spacing between them and the surrounding note(s) like you've done at 00:19:267 (1,2,3,4) Ye
  2. 00:06:141 (1,2,3,4) - The usage of 1/2 beats here is a huge spike in note density and quite unfitting compared to the rest of the difficulty. Consider reducing the note density here to create a better spread across the difficulty by replacing this with 1/1 slider and/or 1/2 repeating sliders Ye
  3. 00:08:486 (2,4) - As 00:04:736 (2,4) Ye
  4. 00:12:236 (2,4) - ^ ^
  5. 00:15:516 (1,2,3,4,5,6,7,8) - As 00:06:141 (1,2,3,4) Ye
  6. 00:23:016 (1,2,3,4) - As 00:06:141 (1,2,3,4) Ye
  7. 00:27:235 (2,4) - As 00:04:736 (2,4) Ye

Salad
  1. 00:04:032 (4,1) - Why is there no spacing here? The head of (1) is a downbeat emphasised with finish, so you should really emphasise this with more spacing Ye
  2. 00:06:844 (4,1) - Consider adding a dash between these two, it's quite plain at the moment Ye
  3. 00:09:891 (1,2,3,4) - This is also a little plain, I would remove 00:10:829 (3,4) and replace it with 00:09:891 (1,2) Ctrl+H'ed. If you do this, be sure to move 00:11:766 (1) to the left to make a fitting spacing for the finish hitsound here Ye
  4. 00:16:923 (4,1) - Again, no spacing for a prominent note feels really weird... Ye
  5. 00:17:391 (1,2,3,4,5,6,7,8) - Same idea as 00:06:844 (4,1) - this is just too simple right now Ye
  6. 00:21:141 (1,3) - Clap hitsound is overused, consider removing it from the repeat (red tick) in each case to avoid sounding overbearing Ye
  7. 00:23:953 (2,1) - Same as 00:04:032 (4,1) Ye
  8. 00:24:891 (1,2,3,4,1,2,3,4) - Same as 00:06:844 (4,1) Ye

Platter
  1. 00:03:095 (4,1) - More spacing here please, suggest moving 00:03:329 (1,2,3,4) to x-336 . This also reduces the strength of the 00:04:032 (4,1) hyper which is excessive Ye
  2. 00:08:016 (1,2,3,4) - Whistles on both head and tail is unnecessary, suggest removing them from the tails, also at 00:15:516 (1,2,3,4) - 00:19:266 (1,2,3,4) - etc. Ye
  3. 00:21:141 (1,1) - Bring these two a little closer together please, the hyper is quite strong and it's easy to overshoot Ye
  4. 00:26:766 (1,2,3,4) - There's no sound on the blue ticks to justify these repeats, replace these with 1/2 sliders please Ye

Rain
Why are you using such high SV multipliers throughout? The SV is only 1.6 in the Platter but here it varies from 2.7 to 3.6 with the inherited points.The difference is way too high and it's creating a huge difficulty step-up, so I strongly advise you to reduce the multiplier values to between 1.0 and 1.5 to lessen the difficulty and create a better spread. fixed

Because of this, I can't really go into too much detail about placement and such, so I'll just make some general comments.
  1. 00:04:266 (1,2,3,4) - Same comment as the end of the Platter, there are no sounds on the blue ticks here so these are overmapped Ye
  2. 00:17:860 (3,4) - The jump here is inappropriate since (4) is a lower pitched, weaker sound than the others here. If you really want to create a jump here, it needs to be between 00:18:094 (4,1) so consider making 00:18:329 (1,2,3,4) a Ctrl+H'ed version of 00:17:391 (1,2,3,4) Ye
  3. 00:24:891 (1,2,3,4,5,6,7,8) - This is awfully plain compared to the other patterns in this section, consider adding some more direction changes such as at 00:09:891 (1,2,3,4,5,6,7,8) to avoid an unsuitable drop in difficulty here, or reduce the difficulty of some of the surrounding patterns Ye

Overdose
To emphasise the point made in the Rain, the SV is actually lower here than in the Rain (only 2.2 SV due to the constant 1.0x SV multiplier) no problem, fixed in rain (all x1.0)

  1. 00:23:016 (1,2,3,4) - Same comment as before, there are no 1/4 beats to justify these repeats Ye
  2. 00:07:313 (2,3) - This flow is seriously annoying to play, due to the snap hyper between coupled with direction change. It's so easy to overshoot (3) and the flow reverses direction since (3) is pointing to the left - I'd Ctrl+H these and move to x-416 Sorry, but no, without this it would be too boring (now is too much, I don't know why I chose this song), i can't find it at all uncomfortable
  3. 00:21:141 (1,2,3,4,1,2,3,4) - I personally don't like how this plays, the change in angling of the sliders makes it annoyingly easy to fail. I think it would be more appropriate (and interesting) if you replaced 00:22:078 (1,2,3,4) with a copy of 00:21:141 (1,2,3,4) Ctrl+H and G, and then Ctrl+G each note so the sliders return to face the left - example with previous notes removed so you can see the pattern more clearly Changed!

This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help. ¡Thanks! You helped me a lot!

Good luck! (: \o/
Thanks JBHyperion for OP mod!! :) :) :) :) :)

Updated!
Neku Okazaki
No changes morro
Topic Starter
koliron
...
Ponchiwi
  • Vuelve a re mappear los htisounds porque no encajan con la música

    Algunas detalles que note en la diff Overdose, siento que esos sliders que te menciono estan un poco chuecos , locos(?

    00:08:017 (1) -

    00:08:485 (2) -

    00:16:454 (3) -

    00:16:923 (4) -

    En este slider siento que estaria bien un hyperdash, queda mejor y le da mas estructura a la siguiente parte:

    00:13:173 (4) -

    Eso es todo, suerte con tu map.
Topic Starter
koliron

Ponchiwi wrote:

  • Vuelve a re mappear los htisounds porque no encajan con la música ye

    Algunas detalles que note en la diff Overdose, siento que esos sliders que te menciono estan un poco chuecos , locos(?

    00:08:017 (1) - changed a bit

    00:08:485 (2) - changed a bit

    00:16:454 (3) - na

    00:16:923 (4) - na

    En este slider siento que estaria bien un hyperdash, queda mejor y le da mas estructura a la siguiente parte:

    00:13:173 (4) - oops, important error, thx

    Eso es todo, suerte con tu map.
Gracias ponchiwi! primer mod lol
Topic Starter
koliron
Yeah, probably RIP because is really SHIT bad map
luislima
I've always wanted to help in this one...
BoberOfDarkness

luislima wrote:

I've always wanted to help in this one...
Start modding :^)

Check those links:
t/163298
t/326427
Elusion
Equim
Hey why delected
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