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Sporty-O - Let Me Hit It [Taiko|CatchTheBeat]

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Topic Starter
koliron

Tyrell wrote:

Modding as part of the Ctb Modding Group!

Cup
00:07:079 (3,4) - Ctrl+h and move to x:96 for better flow, flow is awkward as it is. Might wanna also move 00:08:017 (1) - to x:160
00:16:454 (1) - NC here
00:17:392 (1) - Ctrl+h and move to x:352 and 00:18:329 (2) - Ctrl+h and move to x:224 for better flow if you take the previous suggestion
00:23:953 (3) - ctrl+h and move to x:448 for better flow, also Ctrl+h and move to x:320 so it leads into the next slider

Salad
00:02:391 (1,2,3,4) - I feel this needs to be changed as you must dash away from the direction you were previously going and that might be too hard for salad players. Recommend using a pattern Like this Would use a similar pattern for the next slider and circle but make it where you dash to it.
00:04:266 (1) - Ctrl+h move to x:160 for better flow.
00:05:204 (3) - Ctrl+h and move to x:448
00:06:141 (1,2,3,4,5,6,7,8) - This is boring try adding a dash from the 4th to the 5th note for some interesting flow
00:07:079 (1) - NC here
00:09:891 (1,2,3,4) - This seems a bit boring as well. Would try doing something with the last two sliders similar to what you did with the first two but it's still fairly easy
00:13:407 (4,1) - Move the circle closer to 00:12:704 (3) - so that there isn't the need for two dashes right after each other. That is pretty unrankable in salad in my opinion.
00:14:579 (2) - try making this curve to the left a bit. the standstill slider is a bit awkward
00:16:454 (3,4) - Move to x:448 as this pattern works better than the other for salad players. If you do that Ctrl+h 00:17:391 (1,2,3,4) - too
00:21:844 (2) - would move closer to the slider before and make it dash to 00:22:078 (3) -
00:22:782 (4) - similar to what i said about the previous. Move closer to the previous slider and make it dash to the next slider.
00:24:891 (1,2,3,4,5,6,7,8) - Make this more interesting. Also make it where it flows into this and you dont have to go back to start this pattern.
00:25:828 (1) - NC here
Overall there are too many hitcircles in a row for this salad, would recommend using more sliders.

Platter
00:03:329 (1,2,3,4) - Ctrl+h move tox:320 for better flow
00:06:141 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Would highly recommend changing this pattern to something more interesting with a more varied movement. Right now it is quite awkward to play in my opinion

For the most part this platter seems fine to me but I would lower the overall Distance a bit as it feels a bit too much at the moment.

Sad to say but I don't feel i should mod the rain or overdose difficulties as I feel a rain and overdose for this song is overmapping so I can't accurately judge the maps when I can't agree with them. Hopefully my mod was helpful and if you have questions, ask me. Good luck with the set.
huhh
You mentioned things that were already made (by the mod wildone) or simply they were o.O
minimal changes, thank you very much =! \o/
BoberOfDarkness
Hiya Modding as part of the Ctb Modding Group!

Cup
00:03:330 (2) - you should move it right to make it a bit harder

Salad
00:00:517 (1) - ctrl + g because its too easy and too boring

Platter
00:02:391 (1,2,3,4) - ctrl + g because dash between 00:03:095 (4,1) - is too big and here 00:01:923 (4,1) - is good place for hyper
00:06:141 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you should make it nicer a bit

Rain
00:13:641 (1,2,3,4,1,2,3,4) - consider changing it, dash between (4) and (1) is toxic

Good luck!
Topic Starter
koliron

BoberOfDarkness wrote:

Hiya Modding as part of the Ctb Modding Group!

Cup
00:03:330 (2) - you should move it right to make it a bit harder yep

Salad
00:00:517 (1) - ctrl + g because its too easy and too boring oki

Platter
00:02:391 (1,2,3,4) - ctrl + g because dash between 00:03:095 (4,1) - is too big and here 00:01:923 (4,1) - is good place for hyper yee true!
00:06:141 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you should make it nicer a bit fixed

Rain
00:13:641 (1,2,3,4,1,2,3,4) - consider changing it, dash between (4) and (1) is toxic toxic XD it's true, fixed

Good luck! thx!
thx BOD for mod! :) :) :)
Neku Okazaki
RIP all my diffs for you, RIP mutual, RIP BNS, RIP libertad de mappeo, RIP mi ingles
Topic Starter
koliron

Neku okazaki wrote:

RIP all my diffs for you, RIP mutual, RIP BNS, RIP libertad de mappeo, RIP mi ingles
Ya solucioné lo del doble mapa, al final le habia entendido mal, solo era una recomendación, ahora le pido a alguien que me las pase de nuevo y las agrego
Kimitakari
Cup

00:02:391(1,2) - A liiiitle bit closer
00:06:141(1,2,3,4) - I think should be creative than just a lines
00:23:016(1,2,3,4) - Same goes as ^ this ^

Salad

Nothing for me to say one thing I have to admit is that you need AR 6, overall it's fine to me

Platter

00:02:391(1,2,3,4,1,2,3,4) - A tiny bit closer, would be hard you keep it
00:07:665(4,1) - I can't pass this tricky part, closer
00:26:766(1,2,3,4) - What a move ^^

Tried my best :? :cry: :? :( :? :cry: :?
Topic Starter
koliron

Nelly wrote:

Cup

00:02:391(1,2) - A liiiitle bit closer Na xD
00:06:141(1,2,3,4) - I think should be creative than just a lines yep
00:23:016(1,2,3,4) - Same goes as ^ this ^´yep

Salad

Nothing for me to say one thing I have to admit is that you need AR 6, overall it's fine to me 6.5 it's fine

Platter

00:02:391(1,2,3,4,1,2,3,4) - A tiny bit closer, would be hard you keep it fixed
00:07:665(4,1) - I can't pass this tricky part, closer LOL, big mistake, thanks! fixed
00:26:766(1,2,3,4) - What a move ^^ ~

Tried my best :? :cry: :? :( :? :cry: :?
Thx nelly for mod :) :) :) Updated!
Rilene
From my mod queue and as appreciation for double modding my map.

Taiko

Neku's Kantan
No problem found.

Neku's Futsuu
00:07:782 - Add Don?

Neku's Muzukashii
No problem found.

Neku's Oni
00:07:782 (31) - Turn into Don?
00:14:227 (55,56) - Ctrl+G? Looks and sounds better in my opinion.

Charlotte's Inner Oni
No problem found.

Catch the Beat

Cup
00:06:141 (1,2) - Move (1) closer to (2) by a bit.
00:23:016 (1,2) - Move (1) closer to (2) by a bit.

Salad
I guess no problems here.

Platter
No problem here.

Rain
00:16:454 (3,4) - (4) is bit too far, try move them nearer to (3), it's playable but very frustrating just to collect this.

Overdose
No problem found.

Good luck on getting ranked! :)
I can't find problems and suggest really much, the map is well polished, and nice map. :D
Sorry for few suggestions. =l

Wanna map taiko "Inner Oni" but too bad, that would break the ranking criteria, and the GD is taken. :(
Skeuddy
Hi, Koliron, Neku and Charlotte, from my queue
Sorry for short mod, but diff's looks good

Neku's Muzukashii
  1. 00:06:493 - Some note and 00:06:962 (22) to 00:07:430
  2. 00:14:461 - Some note
Neku's Oni
  • All good, but here 00:28:641 (107) - this (click)
Charlotte's Inner Oni
  • All good

Bye~
Topic Starter
koliron

Sirade wrote:

From my mod queue and as appreciation for double modding my map.

Catch the Beat

Cup
00:06:141 (1,2) - Move (1) closer to (2) by a bit. Yep
00:23:016 (1,2) - Move (1) closer to (2) by a bit. ^

Salad
I guess no problems here. \o/

Platter
No problem here. \o/

Rain
00:16:454 (3,4) - (4) is bit too far, try move them nearer to (3), it's playable but very frustrating just to collect this. Fixed

Overdose
No problem found. \o/

Good luck on getting ranked! :) yeeeiii
I can't find problems and suggest really much, the map is well polished, and nice map. :D \o/
Sorry for few suggestions. =l naaa! thx :D
Thx Sirade for mod!

Updated! :) :) :)
JBHyperion
M4M with koliron

General Comments:
  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Consider adding "When I'm Bored" to tags for the popular viral video/meme based off this song
  4. Timing: Why is the BPM 128.003? Round it down to 128 please - in fact, it's unrankable without this fix, since the drain time is 29.999s, 1ms less than the required 30s lol
  5. Hitsounds: No issues
  6. AImod: No issues
Difficulty-Specific Comments:
Cup
  1. 00:04:736 (2,4) - These are emphasised with a clap hitsound, so there should really be greater spacing between them and the surrounding note(s) like you've done at 00:19:267 (1,2,3,4)
  2. 00:06:141 (1,2,3,4) - The usage of 1/2 beats here is a huge spike in note density and quite unfitting compared to the rest of the difficulty. Consider reducing the note density here to create a better spread across the difficulty by replacing this with 1/1 slider and/or 1/2 repeating sliders
  3. 00:08:486 (2,4) - As 00:04:736 (2,4)
  4. 00:12:236 (2,4) - ^
  5. 00:15:516 (1,2,3,4,5,6,7,8) - As 00:06:141 (1,2,3,4)
  6. 00:23:016 (1,2,3,4) - As 00:06:141 (1,2,3,4)
  7. 00:27:235 (2,4) - As 00:04:736 (2,4)

Salad
  1. 00:04:032 (4,1) - Why is there no spacing here? The head of (1) is a downbeat emphasised with finish, so you should really emphasise this with more spacing
  2. 00:06:844 (4,1) - Consider adding a dash between these two, it's quite plain at the moment
  3. 00:09:891 (1,2,3,4) - This is also a little plain, I would remove 00:10:829 (3,4) and replace it with 00:09:891 (1,2) Ctrl+H'ed. If you do this, be sure to move 00:11:766 (1) to the left to make a fitting spacing for the finish hitsound here
  4. 00:16:923 (4,1) - Again, no spacing for a prominent note feels really weird...
  5. 00:17:391 (1,2,3,4,5,6,7,8) - Same idea as 00:06:844 (4,1) - this is just too simple right now
  6. 00:21:141 (1,3) - Clap hitsound is overused, consider removing it from the repeat (red tick) in each case to avoid sounding overbearing
  7. 00:23:953 (2,1) - Same as 00:04:032 (4,1)
  8. 00:24:891 (1,2,3,4,1,2,3,4) - Same as 00:06:844 (4,1)

Platter
  1. 00:03:095 (4,1) - More spacing here please, suggest moving 00:03:329 (1,2,3,4) to x-336 . This also reduces the strength of the 00:04:032 (4,1) hyper which is excessive
  2. 00:08:016 (1,2,3,4) - Whistles on both head and tail is unnecessary, suggest removing them from the tails, also at 00:15:516 (1,2,3,4) - 00:19:266 (1,2,3,4) - etc.
  3. 00:21:141 (1,1) - Bring these two a little closer together please, the hyper is quite strong and it's easy to overshoot
  4. 00:26:766 (1,2,3,4) - There's no sound on the blue ticks to justify these repeats, replace these with 1/2 sliders please

Rain
Why are you using such high SV multipliers throughout? The SV is only 1.6 in the Platter but here it varies from 2.7 to 3.6 with the inherited points.The difference is way too high and it's creating a huge difficulty step-up, so I strongly advise you to reduce the multiplier values to between 1.0 and 1.5 to lessen the difficulty and create a better spread.

Because of this, I can't really go into too much detail about placement and such, so I'll just make some general comments.
  1. 00:04:266 (1,2,3,4) - Same comment as the end of the Platter, there are no sounds on the blue ticks here so these are overmapped
  2. 00:17:860 (3,4) - The jump here is inappropriate since (4) is a lower pitched, weaker sound than the others here. If you really want to create a jump here, it needs to be between 00:18:094 (4,1) so consider making 00:18:329 (1,2,3,4) a Ctrl+H'ed version of 00:17:391 (1,2,3,4)
  3. 00:24:891 (1,2,3,4,5,6,7,8) - This is awfully plain compared to the other patterns in this section, consider adding some more direction changes such as at 00:09:891 (1,2,3,4,5,6,7,8) to avoid an unsuitable drop in difficulty here, or reduce the difficulty of some of the surrounding patterns

Overdose
To emphasise the point made in the Rain, the SV is actually lower here than in the Rain (only 2.2 SV due to the constant 1.0x SV multiplier)

  1. 00:23:016 (1,2,3,4) - Same comment as before, there are no 1/4 beats to justify these repeats
  2. 00:07:313 (2,3) - This flow is seriously annoying to play, due to the snap hyper between coupled with direction change. It's so easy to overshoot (3) and the flow reverses direction since (3) is pointing to the left - I'd Ctrl+H these and move to x-416
  3. 00:21:141 (1,2,3,4,1,2,3,4) - I personally don't like how this plays, the change in angling of the sliders makes it annoyingly easy to fail. I think it would be more appropriate (and interesting) if you replaced 00:22:078 (1,2,3,4) with a copy of 00:21:141 (1,2,3,4) Ctrl+H and G, and then Ctrl+G each note so the sliders return to face the left - example with previous notes removed so you can see the pattern more clearly

This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Topic Starter
koliron

JBHyperion wrote:

M4M with koliron

General Comments:
  1. Song Folder: No issues \o/
  2. Song Setup: No issues \o/
  3. Metadata: Consider adding "When I'm Bored" to tags for the popular viral video/meme based off this song
  4. Timing: Why is the BPM 128.003? Round it down to 128 please - in fact, it's unrankable without this fix, since the drain time is 29.999s, 1ms less than the required 30s lol Aishh! D: fixed!! thanksss
  5. Hitsounds: No issues \o/
  6. AImod: No issues \o/
Difficulty-Specific Comments:
Cup
  1. 00:04:736 (2,4) - These are emphasised with a clap hitsound, so there should really be greater spacing between them and the surrounding note(s) like you've done at 00:19:267 (1,2,3,4) Ye
  2. 00:06:141 (1,2,3,4) - The usage of 1/2 beats here is a huge spike in note density and quite unfitting compared to the rest of the difficulty. Consider reducing the note density here to create a better spread across the difficulty by replacing this with 1/1 slider and/or 1/2 repeating sliders Ye
  3. 00:08:486 (2,4) - As 00:04:736 (2,4) Ye
  4. 00:12:236 (2,4) - ^ ^
  5. 00:15:516 (1,2,3,4,5,6,7,8) - As 00:06:141 (1,2,3,4) Ye
  6. 00:23:016 (1,2,3,4) - As 00:06:141 (1,2,3,4) Ye
  7. 00:27:235 (2,4) - As 00:04:736 (2,4) Ye

Salad
  1. 00:04:032 (4,1) - Why is there no spacing here? The head of (1) is a downbeat emphasised with finish, so you should really emphasise this with more spacing Ye
  2. 00:06:844 (4,1) - Consider adding a dash between these two, it's quite plain at the moment Ye
  3. 00:09:891 (1,2,3,4) - This is also a little plain, I would remove 00:10:829 (3,4) and replace it with 00:09:891 (1,2) Ctrl+H'ed. If you do this, be sure to move 00:11:766 (1) to the left to make a fitting spacing for the finish hitsound here Ye
  4. 00:16:923 (4,1) - Again, no spacing for a prominent note feels really weird... Ye
  5. 00:17:391 (1,2,3,4,5,6,7,8) - Same idea as 00:06:844 (4,1) - this is just too simple right now Ye
  6. 00:21:141 (1,3) - Clap hitsound is overused, consider removing it from the repeat (red tick) in each case to avoid sounding overbearing Ye
  7. 00:23:953 (2,1) - Same as 00:04:032 (4,1) Ye
  8. 00:24:891 (1,2,3,4,1,2,3,4) - Same as 00:06:844 (4,1) Ye

Platter
  1. 00:03:095 (4,1) - More spacing here please, suggest moving 00:03:329 (1,2,3,4) to x-336 . This also reduces the strength of the 00:04:032 (4,1) hyper which is excessive Ye
  2. 00:08:016 (1,2,3,4) - Whistles on both head and tail is unnecessary, suggest removing them from the tails, also at 00:15:516 (1,2,3,4) - 00:19:266 (1,2,3,4) - etc. Ye
  3. 00:21:141 (1,1) - Bring these two a little closer together please, the hyper is quite strong and it's easy to overshoot Ye
  4. 00:26:766 (1,2,3,4) - There's no sound on the blue ticks to justify these repeats, replace these with 1/2 sliders please Ye

Rain
Why are you using such high SV multipliers throughout? The SV is only 1.6 in the Platter but here it varies from 2.7 to 3.6 with the inherited points.The difference is way too high and it's creating a huge difficulty step-up, so I strongly advise you to reduce the multiplier values to between 1.0 and 1.5 to lessen the difficulty and create a better spread. fixed

Because of this, I can't really go into too much detail about placement and such, so I'll just make some general comments.
  1. 00:04:266 (1,2,3,4) - Same comment as the end of the Platter, there are no sounds on the blue ticks here so these are overmapped Ye
  2. 00:17:860 (3,4) - The jump here is inappropriate since (4) is a lower pitched, weaker sound than the others here. If you really want to create a jump here, it needs to be between 00:18:094 (4,1) so consider making 00:18:329 (1,2,3,4) a Ctrl+H'ed version of 00:17:391 (1,2,3,4) Ye
  3. 00:24:891 (1,2,3,4,5,6,7,8) - This is awfully plain compared to the other patterns in this section, consider adding some more direction changes such as at 00:09:891 (1,2,3,4,5,6,7,8) to avoid an unsuitable drop in difficulty here, or reduce the difficulty of some of the surrounding patterns Ye

Overdose
To emphasise the point made in the Rain, the SV is actually lower here than in the Rain (only 2.2 SV due to the constant 1.0x SV multiplier) no problem, fixed in rain (all x1.0)

  1. 00:23:016 (1,2,3,4) - Same comment as before, there are no 1/4 beats to justify these repeats Ye
  2. 00:07:313 (2,3) - This flow is seriously annoying to play, due to the snap hyper between coupled with direction change. It's so easy to overshoot (3) and the flow reverses direction since (3) is pointing to the left - I'd Ctrl+H these and move to x-416 Sorry, but no, without this it would be too boring (now is too much, I don't know why I chose this song), i can't find it at all uncomfortable
  3. 00:21:141 (1,2,3,4,1,2,3,4) - I personally don't like how this plays, the change in angling of the sliders makes it annoyingly easy to fail. I think it would be more appropriate (and interesting) if you replaced 00:22:078 (1,2,3,4) with a copy of 00:21:141 (1,2,3,4) Ctrl+H and G, and then Ctrl+G each note so the sliders return to face the left - example with previous notes removed so you can see the pattern more clearly Changed!

This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help. ¡Thanks! You helped me a lot!

Good luck! (: \o/
Thanks JBHyperion for OP mod!! :) :) :) :) :)

Updated!
Neku Okazaki
No changes morro
Topic Starter
koliron
...
Ponchiwi
  • Vuelve a re mappear los htisounds porque no encajan con la música

    Algunas detalles que note en la diff Overdose, siento que esos sliders que te menciono estan un poco chuecos , locos(?

    00:08:017 (1) -

    00:08:485 (2) -

    00:16:454 (3) -

    00:16:923 (4) -

    En este slider siento que estaria bien un hyperdash, queda mejor y le da mas estructura a la siguiente parte:

    00:13:173 (4) -

    Eso es todo, suerte con tu map.
Topic Starter
koliron

Ponchiwi wrote:

  • Vuelve a re mappear los htisounds porque no encajan con la música ye

    Algunas detalles que note en la diff Overdose, siento que esos sliders que te menciono estan un poco chuecos , locos(?

    00:08:017 (1) - changed a bit

    00:08:485 (2) - changed a bit

    00:16:454 (3) - na

    00:16:923 (4) - na

    En este slider siento que estaria bien un hyperdash, queda mejor y le da mas estructura a la siguiente parte:

    00:13:173 (4) - oops, important error, thx

    Eso es todo, suerte con tu map.
Gracias ponchiwi! primer mod lol
Topic Starter
koliron
Yeah, probably RIP because is really SHIT bad map
luislima
I've always wanted to help in this one...
BoberOfDarkness

luislima wrote:

I've always wanted to help in this one...
Start modding :^)

Check those links:
t/163298
t/326427
Elusion
Equim
Hey why delected
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