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kors k feat.RIRE - Nirvana(Camellia's

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Leader
nice collab between Bonzi and his chinese alias
byfar

Leader wrote:

nice collab between Bonzi and his chinese alias

http://www.twitch.tv/starnyan/

SHOCKING SECRETS TO SKYSTAR'S MAPPING, REVEALED?!?1111









xd
Kayla
i dont like it. doesnt mean its bad, i just dont like this one.
first skystar map i didnt love

this song is hard to map to though so i can understand
byfar
OMG BwXU'
ProfessionalBox
Took long enough
Fookiz
FINALLY
Depths
same tbh
-Atri-
淨10秒就5分鐘真係夠?
-kevincela-
bonzi ultimate slider designer
Kynan
Very nice map ! The end slider is not possible on HR though (auto dies something like 3 ticks before the end of the slider).
Exote
bring back the old bg plox x_x
Len

Kodora wrote:

meow
Ambient
keep up the amazing work, love the patterns. :P
Fujiyama Panic
Mia: Kors K - Nirvana ft. ЯIRE (Camellia Remix)

Do the reverse R one. I think that is the way the vocal artist is written.



Exote wrote:

bring back the old bg plox x_x

Ambient wrote:

keep up the amazing work, love the patterns. :P
Nice meme.
-Atri-
給我那個白癡摸圖行嗎? :p

神map.
Chloe
=w= fuk chloe tbh =w=
vitail
i love it
Topic Starter
Skystar

Chloe wrote:

=w= fuk chloe tbh =w=
ProfessionalBox
wtf rank hype lets go!!!!
LowAccuracySS
LET'S DO THIS
Regou
YO

(i just came here to spend my kd btw)
Nakano Itsuki
YEET

(same btw)
Potoofu
Is this the real life?
Is this just fantasy?
Bonzi
>_<
blobdash
Make this the 30th.

heck yea
Yunomi
wher old bg
captin1
previous diff if anyone doesn't have it

fukin get it yo

offset also feels a little late but only by 3-5 ms i'd say
Ascendance
sex

check ur hs, some of them don't have a length of 100ms:

drum-hitfinish3.wav 85.24ms
drum-hitfinish4.wav 85.22ms
drum-hitwhistle3.wav 85.22ms
normal-hitfinish3.wav 85.22ms
normal-hitwhistle3.wav 85.15ms
normal-hitwhistle4.wav 85.15ms
soft-hitfinish3.wav 85.12ms
soft-hitwhistle.wav 85.42ms
soft-hitwhistle3.wav 85.22ms

Didn't check all of them but they look like this and need to b extended to be rankable https://ascendance.s-ul.eu/a9nCEMrC

e: 03:24:035 (3) - is unsnapped
Nathan

Nathan wrote:

hello
Xinnoh
the sliderart autofails at the end with hr, lower hp
Topic Starter
Skystar

Ascendance wrote:

sex

check ur hs, some of them don't have a length of 100ms:

drum-hitfinish3.wav 85.24ms
drum-hitfinish4.wav 85.22ms
drum-hitwhistle3.wav 85.22ms
normal-hitfinish3.wav 85.22ms
normal-hitwhistle3.wav 85.15ms
normal-hitwhistle4.wav 85.15ms
soft-hitfinish3.wav 85.12ms
soft-hitwhistle.wav 85.42ms
soft-hitwhistle3.wav 85.22ms

Didn't check all of them but they look like this and need to b extended to be rankable https://ascendance.s-ul.eu/a9nCEMrC

e: 03:24:035 (3) - is unsnapped
ok extended them

Sinnoh wrote:

the sliderart autofails at the end with hr, lower hp
fixed
Regou
placeholder


  1. Should have applied claps/snares for first drop's hitsounds, when you guys are actually following the bass drum i don't see a point to not to add them for better emphasis
  2. 00:43:345 (1) - this should be 1/6 instead of 1/4?
  3. 00:44:035 (1,1) - using two 1/2 sliders when the rhythm intensifies feels pretty underwhelming to me. How about replacing them with 1/4 and 1/8 reverse sliders correspondingly?
  4. 01:03:517 (4,5) - since the background music is pretty quiet here using high spacing jump that pops out from nowhere is pretty awkward tbh, could reduce the spacing here instead (e.g. overlapping (5) on the tail of (2))
  5. 02:04:380 (2,3) - could increase spacing here so that i feels more balanced when compared to 02:05:931 (1,2,3,1,2) -
  6. 02:54:380 (1,2,3,4,5,1) - could use much lower spacing which is similar to 00:19:897 (1,2,3,4,5,1) - for better consistency
  7. Second drop makes me nut 100 times
Depths
Kujinn
OH SHIT
-Atri-
I wish I can make storyboards so i can make a storyboard on this map D:
sahuang
Metadata pls

00:32:311 (1,2) - swap NC to keep consistency with previous 2 patterns
01:01:104 (7) - don't see the reason of suddenly using 1/1 to pass the long white tick, could stick to previous rhythm imo
01:30:845 (2,2) - BLANKET
01:39:207 (1,2) - i think 1/8 is more than enough, the sounds tbh is more suitable for 1/4s like 01:40:587 (1,2,3,4) -
02:09:897 (1,2,3,4) - straight line?
02:42:828 (1) - maybe should ctrl+g this, or move 02:42:655 (5) - to the slider end of 02:42:828 (1) - because in other places you have that kind of design (e.g. 02:45:414 (5,1) - 00:08:172 (5,1) - )
02:48:173 (5,1) - 02:53:690 (5,1) - same
02:54:380 (1,2,3,4) - agree with Regou
03:24:035 (3,2) - stack?
03:43:518 (1) - The downbeat here is really loud and noticeable, it is kinda sad to behave similar to 03:43:690 (2,3) - with 1/2 slider tbh
04:14:552 (1) - didn't see a reason that you used NC here
04:16:966 (2) - I would recommend you separate this with kick slider end since the music is quite intense. Maybe make something like 04:18:000 (1,2) - or 04:19:379 (2,3) - lol
04:27:138 (1,2,3,4,1,2,3,4,1,2,3,4,1) - music here has no difference with 04:25:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , what is the intention of stream jumps?

Should be all
Garden
holdplacer for a 2nd
Exote
omg finally the one and only
Topic Starter
Skystar
regou

Regou wrote:

placeholder


  1. Should have applied claps/snares for first drop's hitsounds, when you guys are actually following the bass drum i don't see a point to not to add them for better emphasis fixed
  2. 00:43:345 (1) - this should be 1/6 instead of 1/4?
  3. 00:44:035 (1,1) - using two 1/2 sliders when the rhythm intensifies feels pretty underwhelming to me. How about replacing them with 1/4 and 1/8 reverse sliders correspondingly?
  4. 01:03:517 (4,5) - since the background music is pretty quiet here using high spacing jump that pops out from nowhere is pretty awkward tbh, could reduce the spacing here instead (e.g. overlapping (5) on the tail of (2)) fixed
  5. 02:04:380 (2,3) - could increase spacing here so that i feels more balanced when compared to 02:05:931 (1,2,3,1,2) - fixed
  6. 02:54:380 (1,2,3,4,5,1) - could use much lower spacing which is similar to 00:19:897 (1,2,3,4,5,1) - for better consistency
  7. Second drop makes me nut 100 times
sahuang

sahuang wrote:

Metadata pls

00:32:311 (1,2) - swap NC to keep consistency with previous 2 patterns fixed
01:01:104 (7) - don't see the reason of suddenly using 1/1 to pass the long white tick, could stick to previous rhythm imo listen again, there's a 'water drop' sound in the background that i want an emphasis on
01:30:845 (2,2) - BLANKET
01:39:207 (1,2) - i think 1/8 is more than enough, the sounds tbh is more suitable for 1/4s like 01:40:587 (1,2,3,4) -
02:09:897 (1,2,3,4) - straight line?
02:42:828 (1) - maybe should ctrl+g this, or move 02:42:655 (5) - to the slider end of 02:42:828 (1) - because in other places you have that kind of design (e.g. 02:45:414 (5,1) - 00:08:172 (5,1) - )
02:48:173 (5,1) - 02:53:690 (5,1) - same
02:54:380 (1,2,3,4) - agree with Regou
03:24:035 (3,2) - stack?
03:43:518 (1) - The downbeat here is really loud and noticeable, it is kinda sad to behave similar to 03:43:690 (2,3) - with 1/2 slider tbh
04:14:552 (1) - didn't see a reason that you used NC here
04:16:966 (2) - I would recommend you separate this with kick slider end since the music is quite intense. Maybe make something like 04:18:000 (1,2) - or 04:19:379 (2,3) - lol
04:27:138 (1,2,3,4,1,2,3,4,1,2,3,4,1) - music here has no difference with 04:25:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , what is the intention of stream jumps?

Should be all
_MiaoFUuU_
i catch your tail at the end www
Topic Starter
Skystar

_MiaoFUuU_ wrote:

i catch your tail at the end www
owo!?
Garden
normal-hitfinish3.wav is not 100ms length while it should be https://puu.sh/AsvWS/da32e752bf.png
01:08:862 - 01:10:242 - 01:10:931 - etc. should be audible, 6% volume with soft hitnormal barely provides feedback
02:15:414 (5,6) - consider unstacking like 02:26:104 (1,2,3,4) - to better differentiate the two sounds
03:30:587 - should say that i like the patterns but there can be a better introduction to them (like increasing spacing gradually but i doubt if it works since patterns are strictly structured), suddenly coming across the stream jump here after 3 whole minutes can be really annoying, also i guess players won't even be prepared cuz it's in the relatively calm section.

w
Topic Starter
Skystar

Garden wrote:

normal-hitfinish3.wav is not 100ms length while it should be https://puu.sh/AsvWS/da32e752bf.png fixed
01:08:862 - 01:10:242 - 01:10:931 - etc. should be audible, 6% volume with soft hitnormal barely provides feedback fixed
02:15:414 (5,6) - consider unstacking like 02:26:104 (1,2,3,4) - to better differentiate the two sounds this one is a bit hard to touch, i think stacking is fine
03:30:587 - should say that i like the patterns but there can be a better introduction to them (like increasing spacing gradually but i doubt if it works since patterns are strictly structured), suddenly coming across the stream jump here after 3 whole minutes can be really annoying, also i guess players won't even be prepared cuz it's in the relatively calm section.

w
Bonzi
regou

Regou wrote:

  1. 00:43:345 (1) - this should be 1/6 instead of 1/4? i don't know? i can clearly hear the 1/4 sounds but i'm having a diffiult time hearing any clear 1/6 sounds
  2. 00:44:035 (1,1) - using two 1/2 sliders when the rhythm intensifies feels pretty underwhelming to me. How about replacing them with 1/4 and 1/8 reverse sliders correspondingly? nah, i just like it that way more and i don't think rhythmical impact is more important than intensity in this case
  3. 02:54:380 (1,2,3,4,5,1) - could use much lower spacing which is similar to 00:19:897 (1,2,3,4,5,1) - for better consistency yea i tried
  4. Second drop makes me nut 100 times
sahuang

sahuang wrote:

01:30:845 (2,2) - BLANKET fixed
01:39:207 (1,2) - i think 1/8 is more than enough, the sounds tbh is more suitable for 1/4s like 01:40:587 (1,2,3,4) - Did you mean 1/16? Aren't those 1/16? Why are those 1/16? When did i map those 1/16? I don't remember, but i'm turning the second one into a 1/8 and i'm letting it stay because the voice distortion can be heard there, and because the sound i was basing the group of sliders 01:38:518 (1,1,1,1) - on stops at 01:39:552 - , right where the second 1/8 begins.
02:42:828 (1) - maybe should ctrl+g this, or move 02:42:655 (5) - to the slider end of 02:42:828 (1) - because in other places you have that kind of design (e.g. 02:45:414 (5,1) - 00:08:172 (5,1) - ) you know i was gonna say it follows the principle at the start with the alternating head stack - tail stack thing, but i just realized now that the beginning isn't exactly like that and now i'm just really confused if i'm tripping balls or skystar just changed something. So it doesn't matter now, i'm redoing everything so that only the weakest sound has the head stack, maybe with the only exception of 04:49:552 (5,1) - , because of no particular reason, i just feel like it.
02:48:173 (5,1) - 02:53:690 (5,1) - same all that stuff above
02:54:380 (1,2,3,4) - agree with Regou yea
03:24:035 (3,2) - stack? fixed
03:43:518 (1) - The downbeat here is really loud and noticeable, it is kinda sad to behave similar to 03:43:690 (2,3) - with 1/2 slider tbh i don't see where when or how a 1/2 exists in this context (i assume you mean 1/4. They are 1/4 in mapping terms right?) but maybe i am cranking 03:43:518 (1) - up a bit
04:14:552 (1) - didn't see a reason that you used NC here i don't know? Consistency with skystar's 03:58:173 (1) - ? You'd have to ask what i was thinking 3 years ago
04:16:966 (2) - I would recommend you separate this with kick slider end since the music is quite intense. Maybe make something like 04:18:000 (1,2) - or 04:19:379 (2,3) - lol yeah my intention is the exact opposite of this, 04:16:793 (1,2) - should be this tiny window of slowdown and tension before 04:17:138 (1) - picks up the pace again. Other than that, i don't think the sound at 04:16:966 (2) - is in any way similiar to 04:18:173 (2) - or 04:19:552 (3) -
04:27:138 (1,2,3,4,1,2,3,4,1,2,3,4,1) - music here has no difference with 04:25:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , what is the intention of stream jumps? there's the voice thingy getting sightly stronger and the 1/4 tick sounds getting gradually weaker but regaining some volume at every white tick until the end of the section
garden

Garden wrote:

03:30:587 - should say that i like the patterns but there can be a better introduction to them (like increasing spacing gradually but i doubt if it works since patterns are strictly structured), suddenly coming across the stream jump here after 3 whole minutes can be really annoying, also i guess players won't even be prepared cuz it's in the relatively calm section. I was thinking of using just 1/4 repeat sliders but i don't know if that would end up beign too easy
sahuang
Camelliacito
Plus4j
Gay
pw384
nb
Lulu-
yeet
Garden
i slip
transcendental
02:45:587 (1,1,1) - missing hitsound? compare to beginning/end 00:05:587 (1) and 04:33:173 (1)
Ambrew
did a part near the ending get cut out? All the other maps of this last 5:04, this one is 4:50? Would that be rankable?
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