OMG BwXU'
Kodora wrote:
meow
Exote wrote:
bring back the old bg plox x_x
Nice meme.Ambient wrote:
keep up the amazing work, love the patterns.
Chloe wrote:
=w= fuk chloe tbh =w=
Nathan wrote:
hello
ok extended themAscendance wrote:
sex
check ur hs, some of them don't have a length of 100ms:
drum-hitfinish3.wav 85.24ms
drum-hitfinish4.wav 85.22ms
drum-hitwhistle3.wav 85.22ms
normal-hitfinish3.wav 85.22ms
normal-hitwhistle3.wav 85.15ms
normal-hitwhistle4.wav 85.15ms
soft-hitfinish3.wav 85.12ms
soft-hitwhistle.wav 85.42ms
soft-hitwhistle3.wav 85.22ms
Didn't check all of them but they look like this and need to b extended to be rankable https://ascendance.s-ul.eu/a9nCEMrC
e: 03:24:035 (3) - is unsnapped
fixedSinnoh wrote:
the sliderart autofails at the end with hr, lower hp
Regou wrote:
placeholder
- Should have applied claps/snares for first drop's hitsounds, when you guys are actually following the bass drum i don't see a point to not to add them for better emphasis fixed
- 00:43:345 (1) - this should be 1/6 instead of 1/4?
- 00:44:035 (1,1) - using two 1/2 sliders when the rhythm intensifies feels pretty underwhelming to me. How about replacing them with 1/4 and 1/8 reverse sliders correspondingly?
- 01:03:517 (4,5) - since the background music is pretty quiet here using high spacing jump that pops out from nowhere is pretty awkward tbh, could reduce the spacing here instead (e.g. overlapping (5) on the tail of (2)) fixed
- 02:04:380 (2,3) - could increase spacing here so that i feels more balanced when compared to 02:05:931 (1,2,3,1,2) - fixed
- 02:54:380 (1,2,3,4,5,1) - could use much lower spacing which is similar to 00:19:897 (1,2,3,4,5,1) - for better consistency
- Second drop makes me nut 100 times
sahuang wrote:
Metadata pls
00:32:311 (1,2) - swap NC to keep consistency with previous 2 patterns fixed
01:01:104 (7) - don't see the reason of suddenly using 1/1 to pass the long white tick, could stick to previous rhythm imo listen again, there's a 'water drop' sound in the background that i want an emphasis on
01:30:845 (2,2) - BLANKET
01:39:207 (1,2) - i think 1/8 is more than enough, the sounds tbh is more suitable for 1/4s like 01:40:587 (1,2,3,4) -
02:09:897 (1,2,3,4) - straight line?
02:42:828 (1) - maybe should ctrl+g this, or move 02:42:655 (5) - to the slider end of 02:42:828 (1) - because in other places you have that kind of design (e.g. 02:45:414 (5,1) - 00:08:172 (5,1) - )
02:48:173 (5,1) - 02:53:690 (5,1) - same
02:54:380 (1,2,3,4) - agree with Regou
03:24:035 (3,2) - stack?
03:43:518 (1) - The downbeat here is really loud and noticeable, it is kinda sad to behave similar to 03:43:690 (2,3) - with 1/2 slider tbh
04:14:552 (1) - didn't see a reason that you used NC here
04:16:966 (2) - I would recommend you separate this with kick slider end since the music is quite intense. Maybe make something like 04:18:000 (1,2) - or 04:19:379 (2,3) - lol
04:27:138 (1,2,3,4,1,2,3,4,1,2,3,4,1) - music here has no difference with 04:25:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , what is the intention of stream jumps?
Should be all
owo!?_MiaoFUuU_ wrote:
i catch your tail at the end www
Garden wrote:
normal-hitfinish3.wav is not 100ms length while it should be https://puu.sh/AsvWS/da32e752bf.png fixed
01:08:862 - 01:10:242 - 01:10:931 - etc. should be audible, 6% volume with soft hitnormal barely provides feedback fixed
02:15:414 (5,6) - consider unstacking like 02:26:104 (1,2,3,4) - to better differentiate the two sounds this one is a bit hard to touch, i think stacking is fine
03:30:587 - should say that i like the patterns but there can be a better introduction to them (like increasing spacing gradually but i doubt if it works since patterns are strictly structured), suddenly coming across the stream jump here after 3 whole minutes can be really annoying, also i guess players won't even be prepared cuz it's in the relatively calm section.
w