LynneMusic - Motiv8

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FCL
NM from my queue

  • [Easy]
  1. 00:27:558 (3) - move on 151 344 for better flow
  2. 00:33:911 (1,2) - place them symmetrically to the center
  3. 00:54:734 (2) - move on 450 199 for flow
  4. 01:00:381 (2) - again.. move on 262 286. And indeed reconsider all flows via Shift
  5. 01:37:440 (2,1) - make parallel tail (2) and head (1)
  6. 02:29:676 (1) - begin this spinner on 02:32:499 would be better
  • [Normal]
  1. 00:51:205 - Do not skip this bit, he is very important
  2. 01:40:264 (1) - why nc?
  3. 01:41:323 (1) - ^
  4. This difficulty is made in very strange style for me, so I don `t know how it modded :(
  • [Adavance]
  1. 01:47:146 (6,1) - make better blanket
  2. 01:59:852 (4) - you make very curved slider, what is not very nice

oh, stop. This mapset really has an unusual mapping style for me, so I'm sorry, but I hardly can something help in further
Good luck
Topic Starter
Serraionga

FCL wrote:

  • [Normal]
  1. 00:51:205 - Do not skip this bit, he is very important But I'm following a different instrument here. :<
  2. 01:40:264 (1) - why nc? Because I'm retarded.
  3. 01:41:323 (1) - ^ This one is different though. I wanted the player to notice the change in the music by placing some NCs. Looks quite neat that way.
  4. This difficulty is made in very strange style for me, so I don `t know how it modded :(Uh, I don't actually know how to take that. Thanks, I guess? ;w;
  • [Adavance]
  1. 01:47:146 (6,1) - make better blanket Oops, good catch.
  2. 01:59:852 (4) - you make very curved slider, what is not very nice Ya, but it's the only slider curved that way on the entire difficulty, I don't think it's too much noticeable. Besides, changing it would kinda ruin my structure. ;w;

oh, stop. This mapset really has an unusual mapping style for me, so I'm sorry, but I hardly can something help in further
Good luck
No worries, it was still helpful! Thanks for the mod~! :>
Raiden
GL con el rank tronco/a

mola ver más mappers españoles :D
Topic Starter
Serraionga

Raiden wrote:

GL con el rank tronco/a

mola ver más mappers españoles :D
Sí, la verdad es que hay muy pocos que seamos activos. :<
vamos A TOPE!!1!!!11
Everything
Hi, thanks for checking out my queue!
00:23:676 - I think a note would work well here
00:45:205 (1,2,3) - Everything before this was followed by a rhythm ,but these notes and the following are being mapped by the song rather than its rhythm (if you understand what I mean) It does flow with the music, but this is also a difficulty intended for beginner users. Also, you are mapping on two different beats
01:07:793 (4) - should make this NC
01:34:617 (2) - i think you can make the flow better if this slider had stopped at 01:35:676.
01:40:617 - You should add some notes here
01:44:499 (1,2) - Notes are landing on different beats. It's suggested that most of them should land and end on a white tick
01:51:911 - should add a note
01:52:970 (1,2,3) - Again as stated previously, these notes and the following notes are following the music pattern rather than the overall rhythm. This may cause confusion to players
02:15:558 (4) - should make this NC
02:39:205 - same as 01:52:970
00:22:617 (1,2) - improve the blanket
Well, I think this difficulty was mapped well :D Other things to look at is the mapping consistency with the patterns and how closely some of the objects are together.
00:33:911 - 00:39:205 - It seems to flow well but I feel like the rhythms you mapped it to are not flowing well. One part is mapped with a certain amount of beats while the other isnt
00:57:558 (3,4,5) - This flows well but since they are so bunched together, it could cause confusion. Consider changing the pattern if you can
Other difficulties are mapped well, anyways I hope this was able to help you in any way. Best of luck to you!
Topic Starter
Serraionga

Celeste wrote:

00:22:617 (1,2) - improve the blanket Done!
Well, I think this difficulty was mapped well :D Other things to look at is the mapping consistency with the patterns and how closely some of the objects are together.
00:33:911 - 00:39:205 - It seems to flow well but I feel like the rhythms you mapped it to are not flowing well. One part is mapped with a certain amount of beats while the other isnt I understand your reasoning but I was aiming for a bit of variety here. This difficulty has enough Ctrl+C/Ctrl+V already. :<
00:57:558 (3,4,5) - This flows well but since they are so bunched together, it could cause confusion. Consider changing the pattern if you can The problem with doing so is that there's a lot of patterns similar to that one used through the difficulty. I would need to change every single one for the sake of consistency, which I don't think it's worth imo. Plus, I think it's appropiate to leave it as it is because I always want to make kiai parts a bit harder than any other sections.
Other difficulties are mapped well, anyways I hope this was able to help you in any way. Best of luck to you!
Thanks for your mod~!
__

!where -Sh1n1-
-Sh1n1-

Exa wrote:

Easy

00:28:264 (1,2) - Imperfect blanket. omg, how you detect that? fixed~~
00:31:087 (3,1) - You can easily avoid that overlap. Yes I can easily avoid but is not a big issue cuz I played ranked maps with this pattern, if you take a look 00:31:087 (3) - is between 00:33:911 (1,2) -
00:42:381 (1,2) - The slider density allows for the player to transit into (2) much earlier than intended. This might be a problem since newbies tend to freak out when they see a new object and want to click it as soon as possible. it's not an issue cuz I were following the same distance with my previous sliders
00:56:499 (1) - Do Ctrl+H and rotate by -72 degrees. Then replace at (104,196) to improve the aesthetics by making the curves go with the flow. Great, nice catch Exa
01:19:087 (1) - Do Ctrl+H and replace at (104,196) for the exact same reason. Polarity, yes, you are right
01:40:617 - At least use a reverse slider to fill this in. Don't leave it like that. Nope, If you take a look I don't have enough breaks, here is the best oportunity the add a little rest
01:50:852 (2) - You could have added a reverse point. Avoid leaving big time gaps cause it is easier to reach an object than to click it in time. If that time is much different from the others, it becomes confusing. follow the song nice imo, I'll keep in mind and wait for more opinions
02:47:676 (2) - Do Ctrl+J and replace at (344,264). It looks better and follows the flow you've created in a smoother way. fixed into another way cuz your current pattern looks weird xd
02:54:381 (3,1) - Imperfect blanket (Ctrl+G 3 to see it). fixed~~

General

- Not all difficulties start at the same time, look into it. I think that the main issue start on my diff lol, sorry for that D:
Thanks for your mod :3

FCL wrote:

NM from my queue

  • [Easy]
  1. 00:27:558 (3) - move on 151 344 for better flow you are right about flow~~, but I don't want to move (3) cuz I'll need to move the next note and the next note and.... I fixed it adding a curve at 00:25:440 (2) -
  2. 00:33:911 (1,2) - place them symmetrically to the center yay, fixed without grid snap
  3. 00:54:734 (2) - move on 450 199 for flow yes, now is exact
  4. 01:00:381 (2) - again.. move on 262 286. And indeed reconsider all flows via Shift Ok, fixed~~
  5. 01:37:440 (2,1) - make parallel tail (2) and head (1) there is parallel actually O.o?
  6. 02:29:676 (1) - begin this spinner on 02:32:499 would be better I remaped this part following neonat's advice
Thanks for your exact mod xD

Celeste wrote:

Hi, thanks for checking out my queue!
[Sh1n1's Easy]
00:23:676 - I think a note would work well here Totally agree, unnfortunally I can't put a note here because rules say "you must add a break of 3 1/1 after spins at easy"
00:45:205 (1,2,3) - Everything before this was followed by a rhythm ,but these notes and the following are being mapped by the song rather than its rhythm (if you understand what I mean) It does flow with the music, but this is also a difficulty intended for beginner users. Also, you are mapping on two different beats Yes and it was a purpose cuz the song is monotone, I made parts with variety to avoid boring easy
01:07:793 (4) - should make this NC fixed~~
01:34:617 (2) - i think you can make the flow better if this slider had stopped at 01:35:676. No because song decrease at 01:35:323 - and it's a better place to add a little rest like 01:40:264 (2) - furthermore to enphasize 01:36:028 (1) - that marks the beginning of the next stanza
01:40:617 - You should add some notes here Why? there is no melody only drums, easy should follow only general patterns and add breaks when it's needed
01:44:499 (1,2) - Notes are landing on different beats. It's suggested that most of them should land and end on a white tick Isn't necessary to keep consistency with 01:50:852 (2) -
01:51:911 - should add a note Nope, if you take a look at 01:51:911 - you can't hear the same sound as 01:52:264 - and 01:52:617 -
01:52:970 (1,2,3) - Again as stated previously, these notes and the following notes are following the music pattern rather than the overall rhythm. This may cause confusion to players I know what you mean, but where is variety? it will be too boring following the same sound cuz the song is monotone as I said before
02:15:558 (4) - should make this NC fixed~~
02:39:205 - same as 01:52:970 same reason as above
Thanks for mod~~ *-*/

osu file format v14

[General]
AudioFilename: lets_dance_boyoz.mp3
AudioLeadIn: 0
PreviewTime: 101676
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16970,22617,152499,155323
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Motiv8
TitleUnicode:Motiv8
Artist:LynneMusic
ArtistUnicode:LynneMusic
Creator:Serraionga
Version:Sh1n1's Easy
Source:
Tags:techno trance happyrocket88 -sh1n1-
BeatmapID:728903
BeatmapSetID:316760

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
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171,151,176676,1,0,0:0:0:0:
248,264,177205,2,0,B|252:300|252:300|248:336,1,70
160,352,177911,6,0,P|108:364|56:348,1,105,4|0,0:0|0:0,0:0:0:0:
48,212,178970,2,0,P|60:161|45:112,1,105
164,44,180028,2,0,L|248:44,1,70
292,112,180734,6,0,L|368:112,1,70,4|0,0:0|0:0,0:0:0:0:
452,124,181440,2,0,B|462:102|466:74|466:74|470:45|480:24,2,105
456,216,182852,2,0,P|422:229|382:236,1,70
304,209,183558,6,0,P|269:215|236:229,1,70
168,292,184264,2,0,P|116:308|64:288,1,105
44,160,185323,1,0,0:0:0:0:
112,100,185676,2,0,B|148:96|148:96|188:100,1,70
268,132,186381,6,0,B|304:136|304:136|340:132,1,70
412,184,187087,2,0,P|426:134|414:84,2,105
424,276,188499,2,0,L|376:344,1,70
304,288,189205,6,0,L|256:356,1,70
172,352,189911,2,0,P|116:360|68:348,1,105
48,216,190970,1,0,0:0:0:0:
84,132,191323,1,0,0:0:0:0:
164,88,191676,1,0,0:0:0:0:
252,68,192028,6,0,P|303:57|353:68,2,105
298,195,193617,1,0,0:0:0:0:
432,208,194146,2,0,P|436:244|432:280,1,70
376,348,194852,6,0,B|348:356|322:348|322:348|296:340|271:348,1,105
156,276,195911,2,0,P|144:220|156:172,1,105
256,80,196970,2,0,L|328:80,1,70
400,132,197676,6,0,P|416:73|394:19,2,105
264,144,199264,1,0,0:0:0:0:
328,264,199793,2,0,B|332:300|332:300|328:336,1,70
240,352,200499,6,0,P|188:364|136:348,1,105
48,248,201558,2,0,B|56:196|56:196|48:144,1,105
156,60,202617,2,0,L|240:60,1,70
308,104,203323,5,12,0:0:0:0:

Siento la demora Serra, gracias por el PM, acerca del Hitsound noc si esto te sirva pero deberian tener todos el mismo HS, solo opinion no es necesario pero para evitar DQ innecesarias usa el mejor HS que tengas y aplicalos en todas tus diffs y mi diff, preguntale a HR88 acerca de esto, anyways here is the link: t/131540
HappyRocket88
Omg! Sh1n1 apareció. Debe ser por Patricia.
Topic Starter
Serraionga
And... updated!

|-) |-) |-) |-) |-)
-Sh1n1-
xDD siento la demora encerio chicos y vean lo que edite al final de mi post, nose si estan enterados de eso, por mi parte me gustaria que copien los Hs a mi diff porque se me da fatal xD
pishifat

Serraionga wrote:

please notice me BNs and other experienced people
hey thats me!!

normalwhistle5 has a delay

your poop brown combo color would blend in with the bg less if it were more pale (meaning do that)

easy
02:29:676 (4) - 02:32:499 (7) - uh you forgot some hitsounds lol
02:35:323 (1,1) - dunno how well it's gonna work to have a 3 measure gap here while the recommended for this difficulty is 4. it fits the song but yea you might be screwed
some hitsound stuff i complained about below would apply here too

normal
00:33:911 (1) - onwards is an example of what im not getting with the clap changes. the song's drumbeat is the exact same so skipping out on the drumbeat hitsounds is super weird
01:21:205 (5) - 01:24:028 (5) - 01:26:852 (5) - lol claps just don't fit at all here. probably should be using another hitsound sample, like whistles
01:27:558 (1) - 02:32:499 (1) - same with that finish lol, it just isn't supported by the song at all
01:30:381 (1) - so like this section you just completley gave up on claps until 01:34:970 (3) - , where you decide to use drum sampleset as your clap hitsound for whatever reason like what
01:41:323 (1) - 02:03:558 (1) - 03:11:323 (1) - uh this double new combo thing is pretty unnecessary
01:36:028 (1,2) - spacing tho wha
01:41:676 (1) - so here onward you're using the default clap as your clap...butwhy when the song isn't any different for those
01:59:852 (4,5) - unrelated to hitsounds for once, 5 pointing to the left probably less misleading

disliking how you guys switch between different hitsound samples to cover the same sounds in the song. like in one difficulty 3 different hitsounds to express the same sound, which is like nonsense. if the sound isn't changing, the hitsound you're using to compliment it shouldn't be either (plus there's how every other clap is being ignored or something, which i'm not understanding a purpose for too much). i'm not really gonna go over much regarding hitsounds in the rest of the mod, but just know that the current hitsounds in all difficulties (yes, gds too) are pretty gross for these reasons

advanced
02:50:852 (4) - 02:56:499 (4) - when you're using such consistent rhythm, not emphasizing the tick that you usually emphasize (where the reverse is right now) stands out a lot. should be clicking there
02:53:676 (4) - samething, but this one would work better if the rhythm were something like bleh to emphasize the 4 circles in a row thing. if it's 5 circles in a row, the thing you're bringing out with the new combo isn't as impactful
03:14:675 (2) - not sure what you're trying to express with that bass hitsound at all. song doesn't really support it, so like use a different hitsound (or no hitsound at all woudl work)

hard
00:42:028 (7,2) - what's with this brokenstack thing doesn't look intentional and if it is it's gross
00:45:205 (1,2,3,4,5,6,7,1,2,3,4,5) - rhythm consistency is kinda important. from 00:50:852 (1) - onwards you map the 3/2 rhythm as the main thing, yet the stuff before it is all 1/1 (and ignoring the 3/2 thing). ideally you'd map the same sound when it repeats to show like "this is how i structured my rhythm, it's not random circles and slidesrs!!!"
00:55:087 (4) - kinda similar to ^ should be clicking on that reverse since that's the thing you've been clicking til here.
03:13:440 (6) - ya um this whole section is like the same thing as ^ where things you should be clicking are tails g
so im noticing a lot of placements that are making rhythm interpretation confusing. if you're mixing 1/1 and 1/2 gaps, make them more clear. right now you've got 1/2 gaps that look like 1/1 and 1/1 gaps that look like 1/2 everywhere, which makes stuff especially confusing. like some examples are:
02:14:323 (7,8) - 8 looks like it should be 1/2 given how the previous circles were placed similarly close to the previous sliderz
02:15:205 (10,1) - p much the same thing. spacing for 8,9,10 is visually the same as 10,1 but 10,1 is 1/1 and the other stuff is 1/2
02:28:440 (7,8,9) - then here youve got 1/1 for 7,8 and 1/2 for 8,9,10 with the same visual spacing. like peopel dont do that
02:50:852 (5,6,7,8) - and like this i dont even know what you're trying to do

insane
01:52:264 (1) - really should have raised volume
02:39:028 (4,6) - should be clicking on that 3/2 rhythm thing. the one that you emphazied everywhere up til this point i think you know what i mean
03:08:058 (2,3,4,5,6) - what is consistent spacing

pew pew
Topic Starter
Serraionga

pishifat wrote:

hey thats me!! hello!!!!!

normalwhistle5 has a delay fixed it with my wizard powers

your poop brown combo color would blend in with the bg less if it were more pale (meaning do that) done, should be less poopier now

about hitsounding on sh1n1's diff i'm going to apply all the hitsounds suggested on his diff myself since i have his autorization to do so and because he takes a lot of time to reply all the mods :^)

normal
00:33:911 (1) - onwards is an example of what im not getting with the clap changes. the song's drumbeat is the exact same so skipping out on the drumbeat hitsounds is super weird reversed the hitsound pattern to the first one
01:21:205 (5) - 01:24:028 (5) - 01:26:852 (5) - lol claps just don't fit at all here. probably should be using another hitsound sample, like whistles yes
01:27:558 (1) - 02:32:499 (1) - same with that finish lol, it just isn't supported by the song at all removedddd
01:30:381 (1) - so like this section you just completley gave up on claps until 01:34:970 (3) - , where you decide to use drum sampleset as your clap hitsound for whatever reason like what becos it's my hitsounding art lol !!!!1 actually i don't why did i leave it like that, that's surprising
01:41:323 (1) - 02:03:558 (1) - 03:11:323 (1) - uh this double new combo thing is pretty unnecessary welp
01:36:028 (1,2) - spacing tho wha LOL tf happened there
01:41:676 (1) - so here onward you're using the default clap as your clap...butwhy when the song isn't any different for those switched back to N:C3
01:59:852 (4,5) - unrelated to hitsounds for once, 5 pointing to the left probably less misleading d i d

disliking how you guys switch between different hitsound samples to cover the same sounds in the song. like in one difficulty 3 different hitsounds to express the same sound, which is like nonsense. if the sound isn't changing, the hitsound you're using to compliment it shouldn't be either (plus there's how every other clap is being ignored or something, which i'm not understanding a purpose for too much). i'm not really gonna go over much regarding hitsounds in the rest of the mod, but just know that the current hitsounds in all difficulties (yes, gds too) are pretty gross for these reasons ye i'm aware of that, i agreed with someone to help me on this stuff a few months ago, but he kinda forgot it seems

advanced
02:50:852 (4) - 02:56:499 (4) - when you're using such consistent rhythm, not emphasizing the tick that you usually emphasize (where the reverse is right now) stands out a lot. should be clicking there arranged
02:53:676 (4) - samething, but this one would work better if the rhythm were something like bleh to emphasize the 4 circles in a row thing. if it's 5 circles in a row, the thing you're bringing out with the new combo isn't as impactful i think it's fixed
03:14:675 (2) - not sure what you're trying to express with that bass hitsound at all. song doesn't really support it, so like use a different hitsound (or no hitsound at all woudl work) no hitsound

insane
01:52:264 (1) - really should have raised volume b-but isn't this following something on the background?? i mean i think it's appropiate to lower the volume here imo
02:39:028 (4,6) - should be clicking on that 3/2 rhythm thing. the one that you emphazied everywhere up til this point i think you know what i mean i do
03:08:058 (2,3,4,5,6) - what is consistent spacing pishi dONT HURT M E, don't hrut me, no m or e

pew pew
Thanks you!!!!!!!!!!!!!!1

man hitsounding is hard af
Myxo
Hmm, you called me, but I think it would be better to fix the hitsounding first so I can look at it when that's done. (For example what's with the missing hitsounding at the end of the Hard? And the issues pishi mentioned, of course.)

I would prefer if you contact me ingame when the hitsounding will be fixed, since there is quite a lot to be done and talked about.
Topic Starter
Serraionga
currently trying to fix these cheeky hitsounds 👌
-Sh1n1-
:O esos post se ven interesantes, juro que posteo mañana bro
Topic Starter
Serraionga

-Sh1n1- wrote:

:O esos post se ven interesantes, juro que posteo mañana bro
Mira tu inbox. |-)
-Sh1n1-
Copiado :3
XinCrin
Se me perdió el código del IDE ya que murió mi pc, así que tuve que comenzar de nuevo :(
Espero que te guste, si se me ocurre algo más te mando actualización

  1. SB+.osb
Topic Starter
Serraionga

XinCrin wrote:

Se me perdió el código del IDE ya que murió mi pc, así que tuve que comenzar de nuevo :(
Espero que te guste, si se me ocurre algo más te mando actualización

  1. SB+.osb
Te quedó de maravilla. Lo añadiré en cuanto Yuii- termine de ayudarme con los hitsounds, gracias por tu tiempo~
A decir verdad este me gustó más xD
-Sh1n1-
OMG que buen SB :O no esperaba menos de ti Xin

When HS?
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