heyy sorry for the wait
[General]
[Hard]
Very cool mapset! Love the structured style. I think hitsounding needs some work though, but definitely call me back after we worked on this a bit. If you're unsure about smth in my mod make sure to shoot me a pm too.
[General]
- Some of the hitsounding patterns you use seem inappropriate. For example, in Easy, 00:35:691 (3) -, 00:36:518 (1) - (slider-ends) are drum sounds but they have normal-hitnormal on them. Reversedly, 00:11:691 (2) - 's sliderend has a drum hitsound on it when there's a sound more alike to normal-hitnormal in the song. Using hitnormals on notes like 00:16:656 (1) - and 00:19:967 (1) - feels random. Then, in these sections like 00:39:829 (1) - only whistles are used for some reason, while the music is way more intense here than in the previous part (where you used normal-hitnormal and drum-hitfinish)
This goes for parts like 01:22:863 (1) - too and pretty much occurs throughout the entire Easy difficulty. 00:54:725 (2,1) - here too is no hitsound at all on the clickable objects which feels underwhelming. I think these parts are well hitsounded though 01:06:311 -.
In the other diffs, I've noticed the same thing. For example, in Insane, that goes for sections like the one starting at 01:19:553 - objects like 01:19:967 (2,3) - 01:20:380 (5) - 01:20:794 (6,7) - feel like they clearly need drum hitsounds on them because you've used these samples in other parts of the map. This will make your map feel a lot more intuitive as the player will receive appropriate feedback while playing. Could you go over the hitsounding patterns you use again and improve it a bit? If you need help with this, feel free to contact me in game. - HS volume is at 100% for the entire duration of the song? o.o I suggest doing some volume control :p
- Turn widescreen support off across all diffs
- 00:09:208 - This feels rather weird because you follow the sound that gets higher in pitch everytime, yet this one isn't clickable. Perhaps shorten the slider and add a note?
- 00:12:932 - This spot feels empty too, adding a note would be fine.
- 00:16:656 (1,2,3) - As of now, delaying the held note by making 00:17:070 (2) - a slider doesn't feel ideal. There's not so much in the music and it'd feel way better if 00:16:656 - were to be a held note instead because of this melodic sound. Rhythm would be better if it were arranged like this: https://voli.s-ul.eu/R3Xl0jJi.png This goes for all similar patterns (there are 3 more in this section)
- 00:38:173 (2) - The angle of this slider plays a bit awkwardly from 00:36:518 (1) - and doesnt look too visually appealing (imo), maybe rotate it by around -35 degrees
- 00:53:070 (1) - The object placement of this slider feels random and doesn't really do anything much in relation to the previous pattern - since 00:49:760 (1,2,3,4) - goes down/up you'd kinda expect that this slider would point downwards again. However, if you don't want that kind of movement, consider blanketing it with 00:52:242 (4) - (perhaps rotating it a bit) to make it feel a bit more connected to the prev pattern?
- 01:36:105 (1) - It would be better if this slider ended on the white tick (1 tick further) because the sound there is way stronger and currently goes kinda ignored. Same goes for 01:42:725 (1) -
- 00:00:105 - I feel you should at least use some kind of simple hitsounding in this intro pattern to give a little bit of feedback (drum hitnormal/soft hitwhistle on these sliderheads 00:00:105 (1) - 00:01:760 (1) - 00:03:415 (1) - etc. maybe?) Same goes for your outro, actually.
- 00:13:967 (3) - I don't really understand this note and the hitsound on it? Wouldn't it be much more appropriate here 00:14:173 - ? I don't hear anything in the music where it is currently.
- 00:24:932 (4) - The slider covering the entire drum roll is a bit boring no? How about something like this: https://osu.ppy.sh/ss/8913953 // same goes for 00:44:794 (5) - and 02:47:277 (4) -
- 01:05:277 (2) - Making it a note instead and leaving a small break in the rhythm would make this really cool imo. Right now the sliderbody goes over nothing (in the music).
- 01:20:794 (4,5,6) - Hey thats strange now they're triples, they were doubles before at 00:41:070 (4,5) - , do you mind making these the same? Preferably make them both triples because you use the same kind of triples a lot throughout the map, rather than doubles.
- 02:02:587 (1) - Consider stacking this note on 02:02:794 (2) - to match the nature of the patterns you used in this section (02:04:036 (3,4,5) - , 02:08:173 (2,3) - etc.)
- 02:05:691 (1,2,1) - The rhythm you used for these is suddenly different than what you were mapping to before, as now the melodic sounds aren't clickable anymore but are under a repeat slider instead. Maybe this would work? https://osu.ppy.sh/ss/8913981
- 02:31:553 (5,1) - This really doesn't play well because the strongest sound is on a passive sliderend and a very weak sound afterwards is clickable. Consider this rhythm? https://voli.s-ul.eu/blDPQjau.png
- 02:34:863 (6) - I think this could portray the music way better if you made the strong sound at the end of this clickable like this https://osu.ppy.sh/ss/8913985
- 02:39:001 - missing note? Spot feels strangely empty
[Hard]
- My main issue in this diff is the repeat sliders varying so much in their length - while playing some of them felt really unpredictable because they all look similar but end on different lengths, sometimes in the same pattern. Patterns like 00:45:001 (6,8,9) - are good examples of this, in this case I recommend changing 00:45:001 (6) - to be a slider>note to separate it from 00:45:622 (8,9) - . The same goes for things like 00:51:415 (5,6) -, 01:34:449 (7,8) - and 01:05:070 (2,3) - , the latter could, for example easily be something like this https://osu.ppy.sh/ss/8922507
- Please check the entire difficulty for these and see what you can do with them. Otherwise a very solid Hard with cool patterns! I rly like these sliderpairs 01:29:484 (1,2,3,4,5,6) - good job.
- 00:10:036 (1,2,3,4,5,6,7,8,9) - Spacing on these triples seems a bit too much considering the previous patterns and the stream after this.
- 00:27:829 - These places with high pitched violin notes seem like they would be better off having an active hitobject (note) on them, just as you did here 00:34:036 (3,4) -
- 00:36:105 (1,2,3,1,2) - Rhythm here seems off and inconsistent with how you did it before since there's a note missing on the red tick to which you mapped before.
- 00:37:139 (2,3,4,5,6) - Pattern looks a bit unappealing visually, especially considering the structured nature of your mapping style here, how about this? https://voli.s-ul.eu/oycxlfUX.png
- 01:04:656 (1) - Consider using two notes for this instead. These strong snare sounds would work well as two clickable hitobjects.
- 01:28:656 (4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - These patterns are really cool, but I think they should rather go down in spacing every measure rather than up, since the pitch lowers. Same goes for 01:59:277 (1,2,3,4,1,2,3,4,1,2,3,4) -
- Consider breaking up streams like 02:25:656 - and 02:29:070 - into NC measures to prevent very long combo chains from building up.
Very cool mapset! Love the structured style. I think hitsounding needs some work though, but definitely call me back after we worked on this a bit. If you're unsure about smth in my mod make sure to shoot me a pm too.