forum

CROW'SCLAW - Possession

posted
Total Posts
90
Topic Starter
Faust
This beatmap was submitted using in-game submission on Monday, 14 November, 2011 at 2:40:59 AM

Artist: CROW'SCLAW
Title: Possession
Source: Fate/Hollow Ataraxia
Tags: Metal Taka lepidopodus TYPE-MOON Broken Phantasm
BPM: 186
Filesize: 15738kb
Play Time: 04:23
Difficulties Available:
  1. lepidon! - Taiko Possessed (4.83 stars, 1843 notes)
  2. Malevolence (5 stars, 1005 notes)
Download: CROW'SCLAW - Possession
Information: Scores/Beatmap Listing
---------------
#1 Caren Ortensia fan !


I strongly suggest playing without the SB and then inserting it back afterwards if continuously moving backgrounds disorient or annoy you.


From the album " Broken Phantasm ".
Yuji Tokaji
[DBF]
[Overall]
Put preview point.

You have 2 .sb files in folder, deleted one and do Full Submission.

[Bazett]
I dont understand rhythm in this diff.

My ears bleeding if i listen hitsounds, finish is hard sounds, you dont must use it for all map.

Many random spinners, why random? just sample:
01:46:188 (1) - this spinner have end in 01:48:285 and also start in 01:46:027.
01:55:543 (1) - this spinner have start in 01:56:350 and end in 01:58:608.

02:26:511 (4,5,6) - i dont like things like this, cause that.. hard to read very much.

Lead in seconds 2.0

[Caren]
00:42:156 (2,1,2,3) - compare spacing to 00:11:027 (1,2,3,4,5,1,2).
01:02:156 (1,1) - too close, you dont think?

you must use distance snap, spacing - big problem of this map.

I think i'll be back if you improve this map, i like song.

Star~
Nadina120
Lets get some ranking here 8-)
Sup A Noob
Alright, it's pretty enjoyable, though I didn't enjoy the first part because I'm pretty bad at them.

However the map in 1:21 - 1:32 is almost impossible to play. You can keep it if you want, personally I don't care because it only means more challenge. But I'll mod it nonetheless. I'll post again later.

Either way, *Star*ed
Fuuko
Irc mod + star.
Haneii
~General~
Delete the .osb file then full submission.
Maybe trim the mp3?
Remove “Crow's Claw Fate Hollow Ataraxia” from the tags since you already have those in the title and source.
The bg is too big, max size is 1024x768. Just crop it.

~Avenger~
00:43:930 (3) - spacing
00:46:834 (3) - ^
00:54:092 (4) - ^
01:08:205 (3,4) - ^

The other two difficulties look okay to me.
Fun map, good luck
~Twinkle twinkle little star~
Nakata Yuji
Avenger:
00:23:124 (1) - Slightly off.
00:36:672 (2,3) - For the easiest difficulty, this will throw a lot off.
00:45:221 (3,1) - Check the combos.
00:52:317 (2,3) - Kind of hard for the easiest difficulty, again.
Bazett:
There's sporadic spacing here. It was probably meant to be that way.
ai-mod says 35 spacing errors. I know they were mostly intentional, but you might want to change some. They make sightreading very hard.

Caren:
Lower OD 1 tick, if you want to.
Again, sporadic spacing.
00:24:737 (2,3) - Just one example.

Overall, this is a great map :]
Feno_old
I'll attach a different MP3 file,I cut off a bit from the ending of the song that wasn't used in the actual beatmap,and I removed this loud annoying beep or whatever that was right in the beginning of the song.
This will reduce the download by around 7 MBs. Hope you like it.
As for the map,it was good,didn't find anything wrong.
#star
Feno_old
Right,since the beep was apparently part of the song,here's the same MP3,cut a part from the end,but left the beep in this time.

Download: Possession [Theme of Karen - FateHollow Ataraxia].mp3
Topic Starter
Faust

Feno wrote:

Right,since the beep was apparently part of the song,here's the same MP3,cut a part from the end,but left the beep in this time.
You...uh, cut the mp3 wrongly. I'm tired.

Thank you very much. You have earned kudosu.
Jinxy
[Avenger]
00:36:785 (2,1,2) - Purple 2 is nearer to 2 than Black 2 on the timeline, but is nearer on the map. I don't know, but it tripped me up almost every time.
00:52:430 (2,3) - Distance trip-up.
01:44:495 (1,2,1) - Classic "too near then too far." Try this:
Don't follow the (2) at the bottom, I moved it there to make the top look right.


Anyway, out of time for now.
Krisom
:D!

[General]
Is this goinf for approval? If not, try to map somethign easier =x
I think the offset may be a bit off. I'm not good at offsets, so ask for a second opinion.

[Avenger]
00:15:140 (1) - Spacing. Compare this combo's spacing to the previous one.
00:17:076 (1) - Spacing
00:17:721 (2) - ^
...and from this point to the end, the spacing changes. What?
00:23:205 (1) - Spacing
00:25:463 (2) - ^
00:26:108 (3) - ^
00:31:914 (2) - ^
...and so on...
00:33:850 (1) - ?
00:37:560 (1) - This is a serious spacing issue.
00:39:011 (2) - The new combo should be on this note...
00:42:398 (2) - This is the same spacing you used at the beggining for notes that have a distance of one whole beat between them...
00:44:172 (3) - Spacing
00:54:583 - Wut break?
...and this continues.
...No hitsounds at all, serious spacing issues, you better remap this! Your best bet is compare the spacing between a combo and the previous one.

[Bazett]
00:02:397 (1) - Wut spacing?
...I cant read this diff. sorry. I really cant read what is this following.

[Caren]
00:34:978 (1) - Remove the new combo?
00:41:913 (1) - Stack under (2)'s end?
01:04:171 (1) - What is this slider following?
01:09:333 (1) - ^?
01:09:978 (1) - Stack under (1)'s end?
01:11:913 (1) - Remove the New Combo?
01:12:559 (3)/01:13:688 (1) - If these noes will be clapped, clap more notes around them in a pattern so that they dont feel lonely
01:16:752 (4) - Why the spacing change?
01:27:720 (1) - Stack under (4)'s end?
01:31:268 (2) - Stack under (1)'s end?
01:51:913 (1) - Remove the new combo?
01:54:817 (1) - ^?
01:55:462 (1) - ^?
02:09:817 (1) - ^?
02:17:720 (1) - ^?
02:25:139 - Yay for breaks inside a Kiai Time :O!
...I'd love to say "Caren is Great", but I'm not an experienced player and such difficulties usually confuse me, I pointed out some things I think may be of help, but I can't play it, I suck at jumps. Also, be really carefull with hitsounds, they are sometimes used during a pattern, then they are not used for a long time. Try to create consistency on the hitsounding patterns, don't just place them somewhere. I think custom hitsounds would suit this map. Download "The Rock Show" and use those custom hitsounds.


I suppose I'll star this, it's solid. I'd like to see more work though, specially on the hitsounding departament.

Go!
lepidopodus
Taiko diff finished. I hope you like it.
Well, I think it's Oni lvl. 9 or 10 or something, so it's kinda hard...

and you can change the name of the diff anyway you want.

Download: CROW'SCLAW - Possession (OH-SHI-) [lepidon! - Taiko Oni].osu
Topic Starter
Faust
Many thanks, lepidopodus! ^ ^)/
Shiro
to change absolutely
not great, to change if possible
suggestions

Avenger:
00:31:913 (2) - Too close to previous combo.
01:57:881 (2) - This note is hidden by the slider.
02:10:623 (1) - This slider's overlapped by the other one.

Bazett:
00:13:368 (4) - Too close to previous combo, the distance to (3) should be the same as the distance between (2) and (3).
00:31:755 (6) - New combo.
00:31:916 (1) - Remove new combo.
02:17:562 (1,2,3,4) - I think you should space them out more.


Caren:
I'm not good at mapping Insane diffs, so I'd rather not say anything instead of trying to mod and say something dumb.

No star yet.

EDIT : star'd after fixes.
NaomiMinette
Blue = suggestions/minor issues
Green = might want to fix this
Red= you MUST fix this

[Avenger]
00:05:462 (3) - New combo?
00:07:559 (1,2) - Spread these apart more?
00:09:333 (3) - New combo?
00:52:720 (1,2,3,4) - What the heck... Shouldn't these all be on white ticks?
00:57:881 (2,3,1,2) - ^
01:57:881 (2) - Isn't this a bit too close?
01:59:010 (3) - New combo? Also...
01:59:010 (3,4,5,1,2,3) - Jeez, the spacing is inconsistent here...
02:04:655 (1) - Probably better if you didn't make this repeat then added a note at 02:05:462 instead.
02:11:752 (1) - Shouldn't this start on a white tick instead? (If you do move it, make sure it still ends at 02:13:204.)

[Caren]
00:22:559 (3) - Lower this by one on the grid?
01:12:559 (3) - Whoa, isn't this too close to the edge?
01:13:849 (1) - ^
02:09:817 (3) - ^

Actually, there were a bunch of notes really close to the edge of the screen/healthbar...

[Bazett]
00:00:304 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Too long of a combo; add a new combo somewhere.
00:02:400 (9) - Too close to the edge
00:44:820 (6,7,8,9,10,11,12,13,14,15) - Add a new combo somewhere?
00:56:916 (6) - What the... why isn't there anything after this note? At least add a break (or actually map after this).
01:11:271 (4) - Dunno what to say about this note... I would say move this closer to (3)'s slider's end, but you're probably trying to keep a constant flow...
01:12:562 (1) - Too close to the previous combo
01:22:239 (1) - Stack this on top of the next combo's (1)? How you have it right now makes it look like you'd wanna hit the next combo's (1) immediately.
02:05:949 (5) - Move this down; part of it is touching the healthbar.

This map is too crazy for me to actually notice where a note should be placed x.x I'll star this later... *goes back to listening to alterantive rock*


EDIT: This map is still too crazy for me, but whatever :? ★ for you~
Mafiamaster
Notes are kind of early. Add about 20ms to the offset? (324) I'm not a timing expert so if it sounds even worse, don't do this.
Offset on Avenger and Caren are different from the Taiko diff and Bazett. Just pointing that out.
You should get a good timer!

[Avenger]
00:40:946 (1) - Too short for the easiest difficulty.
01:04:817 (1) - No jumps in the easiest difficulty.
02:01:591 (1) - What the heck is this jump

Yeah, that's not going to work.
You need to get the star difficulty rating to around 3.00

[Bazett]
Fluctuating spacing can be a little confusing...
I suggest maybe going over this difficulty and use only 1 distance spacing value. Maybe occasional jumps if you want.

Edit: Oh no wonder, you're a CTB player.
arien666
[General]
Delete osb file :3

[Ilya]
00:49:356 (3) - How about move 1 grid left and down?
01:00:969 (2) - [Suggestion] How about move 1 grid up?
01:06:130 (2) - ^
01:46:130 (2) - [Suggestion] Maybe, this style seems better imo http://osu.ppy.sh/ss/17266
01:59:033 (1) - If possible, why don't you move reverse mark on white line :3?

[Avenger]
00:02:743 (2) - How about move 1 grid up?
00:09:356 (4) - [Suggestion] How about move 1 grid down?
00:21:291 (1,3) - If possible, make them same shape :3 [Don't worry about reverse mark, I just mean 'SHAPE']
00:50:001 (3,1,2) - Weird... I think that length is 1/2, not 3/4 :3
00:54:840 (5) - New combo?
01:13:872 (2) - How about move 1 grid up?

[lepidon! - Taiko Possession]
01:43:549 ~ 01:53:711 - If possible, don't use Saitama pattern :3...

[Bazett]
Too many spacing changes between combos ;_;
00:24:678 (5) - How about move 1 grid right?
00:56:291 (4,5,6) - [Suggestion] How about move 1 grid up?
01:57:420 (2) - How about move 1 grid up?
02:08:872 (4) - How about move 1 grid right?
02:09:033 (5) - How about move 2 grid right?
02:22:259 (10) - [Suggestion] How about move 1 grid down?
02:52:743 (2,3) - [Suggestion] How about move 1 grid up?

[Caren]
Auu ;_; Too hard to mod orz...



I need a bath orz...
Anyway, keep going :3

ps. No star yet due to combo issue ;_;
If possible, follow as 4/1 feeling on song, not 3/1 :3


Nevermind :3 Star
Tomoka Rin
star
--K--
Applying a fadeout to the last 10 seconds or so of the song would make the end of the audio seem a little abrupt, especially since none of the difficulties go all the way up to the end of the audio anyway.

[Ilya]
01:22:904 (1) - My God! An overlapping slider! I have no way of telling which way I should start moving my cursor when the slider starts. Doing this in an Easy is just cruel.

[Avenger]
01:44:517 (1,2) - This combo seems awkwardly-timed, since it follows something for a very short amount of time and then we never come back to it afterwards.

[lepidon! - Taiko Possession]
I'm not one to mod taiko difficulties, but I like what was done here.

[Bazett]
Nothing that I can really point out in particular, except that I personally have issues with the rhythm you decided to follow/create with your circles. While it's not what I would've done, I'll respect it. Technically sound aside from the fact that I feel it's a bit overmapped. The hitsound volume should be turned down (perhaps for all difficulties to make things consistent) because all these hitcircles really begin to drown out the music at times.

[Caren]
Now this, I have fewer issues with. The rhythms mapped mostly make sense to me and I had a much better time watching this than I did [Bazett]. Tricky little patterns and jumps here and there.
Jinxy
[Ilya]
01:22:904 (1) - Personally I would horizontally flip this, since the beat before that was on its left. Its smoother that way. And open up the slider a little, some people don't play with snaking sliders.

Wait I haven't starred this yet?
Joon
GL!

+star
Topic Starter
Faust
Need.....Bubble. D:
Hamuko
Nice map, here's your fake Bubble :D
PS: Hardest diff is awesome at CTB.
TKiller
00:02:743 (2,1) - quite a long pause, I'd fill it a bit

00:17:420 (2) - spacing is too high. Also, all sliders in this pattern are readable and playable, but a bit random.

00:24:517 (4,1,2,3) - spacing

00:28:711 (1,1,1,1) - stack them perfectcly (switch off grid snap if needed)

00:41:130 (2) - god damn this slider is ugly. Make it "rounder" use more points if needed. And, actually, all curved sliders in this map need some tweaking, they might be ok at CtB, but they could be better at osu! mode.

00:41:130 (2,1) - too close

00:42:259 (2,1) - stack these under the slider

00:42:743 (2,3) - these would be better as a stack too. Or you could make those spaced like http://osu.ppy.sh/ss/18094 (that's a quick change, it far from perfect)

00:47:420 (1,2) - same about this double

00:47:904 (1,2) - and this

00:48:388 (1,2,3) - and this triple, also

00:48:549 (2,3) - spacing

00:52:420 (1,2,3,4,5,6,1,2,3,4,5,6,1,2) - it would be better if double stacks were starting on a white tick

01:00:324 (1,2) - http://osu.ppy.sh/ss/18091

01:21:936 (1,2,1) - unreadable, use at least 1x spacing (0,5x better)

01:29:033 (3,1) - reduce spacing or slider repeats

01:58:549 (3,4) - unreasonable jump

02:17:098 (4,5) - same

overall lacks "neatness"

all goes for [Karen]
Arusha Shuna
Request Accepted

General
the maps are poorly spaced, use distance snap to fix them, the mods are for major and nazi spacing issue and combos
Ilya
dang, there are very few objects in here :<
Avenger
00:32:420 (3) - spacing issue, make some distance between them or place this note below the previous slider
00:32:904 (1) - ^(since this is new combo, you may ignore it)
00:33:388 (2) - ^
00:35:485 (1) - ^(since this is new combo, you may ignore it)
00:35:969 (2) - ^
00:38:549 (1) - ^ (since this is new combo, you may ignore it)
00:41:130 - 00:41:936 - place some notes, it's a little too empty
00:57:904 (2) - spacing issue
01:15:162 (1) - ^ (since this is new combo, you may ignore it)
01:16:936 (2) - ^
01:21:614 (3) - minor spacing issue
01:30:646 (1) - move the spinner to the next white tick, shorten it by 1/2 beat
01:42:904 (2) - spacing issue
01:43:549 (3) - ^
01:52:420 (1) - spinner is too short for normal diff
Bazett
00:25:323 (8) - spacing issue
00:44:840 (6,7,9) - 1 grid right
01:05:324 (6) - remove new combo
01:10:001 (9) - add new combo
01:10:324 (1) - remove new combo
02:26:936 (1) - nice trap, but no, change it
02:50:969 (1) - nice spacing trap, but no, make some distance
Caren
00:41:130 (2) - spacing issue
00:44:194 (1) - lengthen the slider by 1/4 beat, remove 2 repeats
00:49:356 (1) - ^
00:51:211 (1) - out-of-guideline spinner (auto must at least get a 2000 bonus)
01:00:646 (3) - spacing issue hell
01:21:936 (1) - this is a new combo but... ouch :<
02:17:259 (5) - spacing issue

i'll take another look later
The_Priest_In_Yellow
ASS
Arusha Shuna
few things in #modHelp

STAR!

P.S. do NOT kudosu! thx
Yuji Tokaji
>.<
-maJu
very nice map! ;)

STAR!! :3
aRiskOfRain
Avenger;

00:34:517 (2,3) - Spacing.
00:39:033 (1,2,3,4,5) - ^
01:15:162 (1,2) - ^
01:27:420 (1,2) - ^
01:56:453 (1,2) - ^
02:04:678 (1,1,2,3) - ^
02:09:356 (3,1) - ^

Bazette;

00:31:614 (12,1) - Spacing.

Caren;

00:04:356 (1,2,3) - Spacing.
Teara
Mostly everything DC pointed out.

[Avenger]

Still needs a lot of work. The sliders... Don't be lazy and make them more pleasing to the eye.

00:15:162 (1) - Remove new combo
00:15:807 (3) - New combo.

~

Thats it.

Star!
ouranhshc
IRC suggestions

star.
Roddie
Hi :3

Blue: Suggestions.
Purple: Should be fixed in my opinion.
Red : Must be fixed.

Ilya:

Good.

Avenger:

01:15:162 (1)-Looks a bit ugly. :|
02:05:485 (2)-Remove new combo.
02:10:646 (1)-Remove new combo?

This screen shot is for the 1st thing I listed.


lepidon! - Taiko Possession:

I don't mod taiko. sorry. ._.

Bazett:

00:42:259 (5)-New combo.
02:44:356 (6)-^


Caren:

00:20:323 (1)- Remove new combo.
00:20:969 (8)-New combo.


Sorry if I didn't give you a proper mod.

If my post isn't useful, Don't give me kudosu.

Good luck getting this ranked. :)

Star!
deepsea
* Ilya

Generaly fine, but spinner 1/2 after notes are to sudden imo

* Bazett

I prefer OAD + 1.

* Caren

00:04:35(1)(2)(3) I can't read this
01:46:04(2)(3)(4)^
02:20:96(1)(2)(3) Don't like this that much.>_>
02:23:38(1)(2)(3)^
03:00:96(1)(2)(3)Hard to read spacing IMO.

Also generaly in this map you use little distance, big circle with low OAD. I suggest you make distance bigger, in a 186 bpm song, big circle with little distance looks messy IMO.<)<
Topic Starter
Faust

deepsea wrote:

* Ilya

Generaly fine, but spinner 1/2 after notes are to sudden imo

* Bazett

I prefer OAD + 1.

* Caren

00:04:35(1)(2)(3) I can't read this
01:46:04(2)(3)(4)^
02:20:96(1)(2)(3) Don't like this that much.>_>
02:23:38(1)(2)(3)^
03:00:96(1)(2)(3)Hard to read spacing IMO.

Also generaly in this map you use little distance, big circle with low OAD. I suggest you make distance bigger, in a 186 bpm song, big circle with little distance looks messy IMO.<)<
Fixed. I left Bazett as it is. That way, it's still playable on Hard Rock.

Caren: Added more spacing, increased OD to 9, circle size remains constant and reduced HP Drain by quite a bit. I hope this works.
lepidopodus

arien666 wrote:

[Ilya[lepidon! - Taiko Possession]
01:43:549 ~ 01:53:711 - If possible, don't use Saitama pattern :3...
lol I tried that cause people love saitama too much
Don't mind that much, just think as somekind of easter egg :3
Yuji Tokaji
=w=
DeathxShinigami
[Overall]
Kinda interesting on the usage of kiai on each of the diffs, why doesn't Ilya and Avenger have any kiai?
Good mapset overall but I don't think it's ready to be ranked so soon.

[Ilya]
Too many short pauses...for some reason for an easy it feels way to empty but whatever.

[Avenger]
00:10:646 (1) - A bit nazi'ish but place a bit rightwards so it's directly on (2)?
00:11:936 (1) - ^ Same except moving it leftwards.
01:06:614 (2) - Should be farther away from the end point on the next slider.
Adding OD +1 makes everything not look as hard to see.

[Lepido]
It's fine. Lot of kiai time though.

[Caren]
Nothing I can find~

[Bazett] (Hi Slanox)
00:04:356 (5,6,7,8) - Ugly pattern, maybe because it's placed too low or something. x: I suggest changing it.
00:59:731 - Weird area to have dead space.
Yuji Tokaji

DeathxShinigami wrote:

[Overall]
Kinda interesting on the usage of kiai on each of the diffs, why doesn't Ilya and Avenger have any kiai?
Good mapset overall but I don't think it's ready to be ranked so soon.

[Ilya]
Too many short pauses...for some reason for an easy it feels way to empty but whatever.

[Avenger]
00:10:646 (1) - A bit nazi'ish but place a bit rightwards so it's directly on (2)?
00:11:936 (1) - ^ Same except moving it leftwards.
01:06:614 (2) - Should be farther away from the end point on the next slider.
Adding OD +1 makes everything not look as hard to see.

[Lepido]
It's fine. Lot of kiai time though.

[Caren]
Nothing I can find~

[Bazett] (Hi Slanox) => Hi Deathx ^^
00:04:356 (5,6,7,8) - Ugly pattern, maybe because it's placed too low or something. x: I suggest changing it. => Done
00:59:731 - Weird area to have dead space. => Done.
Thanks for your mod.

Mod Fixed.

Download: CROW'SCLAW - Possession (Faust) [Bazett].osu
Bikko
My english is not good. I'm sorry about this but my contury is not english-speaking world. keep in mind please.


Poof! Summoned!

RED : IMPORTANT
ORANGE : I RECOMMEND IT STRONGLY
BLUE : SUGGESTION, NAZI, PERSONAL DISCONTENT
PURPLE : KIDDING, DO NOT TAKE THIS SERIOUSLY


[Concept]
Holy shit, [Caren] deserve to get my kudosu star. take it. I'm just hope you try your best to make it Ranked.

[General]
Some timing sections are not snapped. sort it all out. when you change its offset or bpm, you must check it all and fix it. worst case, It can be unrankable issue.

Why preview point of all diffs are not same?

difficulty gap between Ilya and avenger is terrible. between Bazet and Caren is terrible as well. Do something.

I suggest this strongly. Caren diff must placed highest position of your mapset by diffuclty map listing order. Do something.

[Ilya]
Remap it.

Where is kiai time? you need kiai time.

[Avenger]
Repositioning all notes with constant distance snap as you can. Yeah, this request is almost same as just 'remap it'. but as I said, difficulty gap between Ilya and avenger is terrible.

Where is kiai time? you need kiai time.

[Bazett]
This is not playable with hardrock, dude. I have to hardrock to play this. oh my. Increase OD 1 tick or 2 tick

Repositioning all notes with constant distance snap as you can. I want to run with 186 BPM!

[Caren]
This one is very fun. IMO, You forget its BPM. Also your mapping style is quite hard to read. it makes this map more harder. I love it.

I'll suggest someting and point out some error in my point of view. I just want to say this, don't go too overdifficulty though, as that will ruin your map.

Increase HP Drain as you can. If you really made up your mind for this diff, you don't need low HP Drain. Players are gonna FC it anyway, why does HP drain matter so much? Also, this work is need to for my suggestion in [General]. make it your maximum. but, don't make it 10.

Do not touch Overall Difficulty anymore. keep it 8.

Do not touch Circle Size anymore.

You need to be paranoic for a perfect and flawless map. Use grid level 3 or 4 (you can change to 4 with Notepad), Check all note's position again. move them to exactly intended postion. Pay attention distance snap. many notes have irregular spacing when they shouldn't be. 00:22:582 (3,4) is an good example. they looks like positioned just manually. This is playable with reflex, but I really don't approve of it. sort them out as you can.


I suggest smooth curves for all sliders.

00:05:485 (3) - add new combo
00:08:711 (3,4) - add new combo at 3, and move these 2 circles to middle of screen.
00:10:969 (2~7,1~8) - This is evil. you spreaded it too wide space. You can fold it a little bit. also, 00:11:775 (7,1) - This spacing is one of reason why it is evil. my suggestion is smooth zigzaging curve. or, maintain constant spacing in this.
00:31:291 (1,2) - change likes this
00:34:517 (3~6) - Flip it horizontally. 2,3 is too close now.
00:48:711 (8,9) - I could not found any valid reason for this spacing.
00:53:065 (7) - This one should be with 00:52:582 (4~6)
00:53:227 (8) - Your 2 stacks jumps (00:53:227 (8,1~6,1)) should start from here. sort it out.
01:03:549 (3,4) - I could not found any valid reason for this spacing.
01:22:340 (6) - WTH is this sxxt? stack it with 01:22:259 (5)
02:20:969 (1,2,3,1,2) - make likes this
02:24:033 (1) - add new combo, and move it to middle of screen, This'll be separated 1.
02:24:194 (4) - add new combo
02:24:840 (6) - ^
02:29:033 (5) - ^
02:43:549 (3) - ^
02:44:033 (1) - remove new combo
02:44:356 (2) - add new combo





As I said, you can get my kudosu star. but It's not mean your map is good to me. my modding legend is alomst 'remap'.
you should more work for this. I'll cheer you.

Natteke
nnnnnnghhhhhhhhhhhhh
Shana
awesome map , Star
Topic Starter
Faust
Bump for great justice.

Remapping on the way.

Storyboarding on the way !
Aeven
very nice map and good SB!
It's cool song.I like this.

star! :)
Copter-kun
Ahh nice SB as always. Good job Faust!
Your message is too short.
Suzully
Thank you for mod request~ :)

[General]

  • Preview time and Audio-lead-in of two diffs are not same~
[Malevolence]
  1. 00:00:260 (1) - Add default finish?
  2. 00:02:356 (7) - ^
  3. 00:02:679 (8) - ^ at the top.
  4. 00:05:421 (1) - ^
  5. 00:07:195 (6) - ^ at the end.
  6. 00:07:840 (7) - ^ at the top.
  7. 00:09:292 (11) - Add new combo.
  8. 00:29:937 (5) - The stack is broken when playing. Stack them perfectly.
  9. 00:51:389 (10) - Change it as straight slider? That looks better for me.
  10. 00:54:130 (9) - How about stacking it with end of (7)'s slider?
  11. 01:22:356 (x) - Add a note.
  12. 02:34:453 (8,9,10) - The stack is broken when playing.
  13. 02:59:453 (1,2,3) - ^
That's all I can found~
Great map as always!
Good luck~ :D
lolcubes
Oh wow, you never told me you mapped something like this!
I love it!

When you apply the mods from other people, tell me and I'll give this a shot. So for now only 2 stars!
Zelos
heyyyyyyyyoooooo Faust

Folder:
Clean here.

Possession:
00:01:066 (5,6) - AiMod should be getting mad at these sliders. I know it made a couple of others go ewww in #modhelp
00:05:098 (9,1) - these are just lightly unstacked. fix this?
00:06:227 (5) - yeah another one of those sliders AiMod should be getting mad at. you cant really tell it zig zags much at all kinda :p
00:07:840 (7,8) - slightly unstacked also. fix this?
00:38:969 (1) - according to ctrl + h, this slider isnt symmetrical, fix that? it would look much neater.
00:39:776 (2,3) - if you do fix that previous mod, you should stack the beginning of slider 2 under slider 1 a bit better. same thing goes for slider 3 but instead you would be stacking the ending.
01:19:453 (7,8) - stack the ending and the beginning a bit better? they are just slightly unstacked.
02:19:130 (9) - slider is really really un-symmetrical. please fix this.
02:29:937 (1) - AiMod says this slider is erraneous, probably because of the excessive zig zag . Please fix this.
02:29:937 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - this combo is very long. you should shorten it down please.
02:35:098 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31) - this combo is very very long. you need to shorten this one down.
02:40:260 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - this combo is very long. you should shorten it down please.
02:45:421 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - this combo is very long. you should shorten it down please.
03:07:034 (3) - according to AiMod, it says this slider is erraneous, probably because the zig zag, you should try to fix this.
04:02:840 (1) - you might wanna add more zig zag to this slider, its barely noticeable.
04:05:260 (1) - same for this slider. ^^^
04:12:356 (2,3) - the ends are just slightly slightly unstacked. fix this maybe?

That would be it.
You get a star for an epic storyboard.
show more
Please sign in to reply.

New reply