forum

Tokyo Active NEETs - Battle Theme #2 - Youmu Konpaku

posted
Total Posts
2
Topic Starter
Side
This beatmap was submitted using in-game submission on miércoles, 27 de mayo de 2015 at 07:53:55 p. m.

Artist: Tokyo Active NEETs
Title: Battle Theme #2 - Youmu Konpaku
Source: 東方 Project
Tags: Touhou, Youmuu Konpaku, Youmu, You Moo, Myon, Danny Phantom with a sword, 東方, Another History ~ 異幻想史
BPM: 145
Filesize: 8205kb
Play Time: 02:59
Difficulties Available:
  1. Light Insane (3.84 stars, 512 notes)
  2. Normal (2.13 stars, 258 notes)
Download: Tokyo Active NEETs - Battle Theme #2 - Youmu Konpaku
Information: Scores/Beatmap Listing
---------------
How to hitsound x_x
Rize V Arcrondo
From #modreq
SPOILER
Normal
seemed your all of your sipinner are against the ranking criteria,but this one02:02:782 (1) ,you can ask others for some advice.
heres the rules
try to avoid using hitobjects directly after spinners (especially on Easy/Normal difficulties). Spinners are sometimes the hardest element for players, and having a hitcircle or slider half a beat (or even a beat) after a spinner will commonly result in frustration and a broken combo. Hitobjects directly after spinners are fair game for Hard/Insane difficulties, but try to give a nice pause for Easy/Normal difficulties.
02:59:058 (1) - the ending should be 03:10:644 ,i think
SPOILER
Insane
please use ar9,ar8.5 is too slow for an insane diff
00:13:541 (1,1) - what about use 2 hitcircles
00:57:196 (4,5) - probably against the rule,do not make two sliders stuck

01:15:403 (5) - use SW
02:02:782 (1,1) - make the second spinner shorter and put it at 02:04:437 (1)
02:22:644 (3) - use a 1/4 slider would be better
02:34:851 (2) - use SW
02:33:817 (4,5) - probably a 1/2 slider is better
02:59:058 (1) - the ending should be 03:10:644 ,i think
:) :) hope the map becoming better,good luck then :)
Please sign in to reply.

New reply