GeneralDoes vocaloid2 need to be in tags? Wont just typing in Vocaloid get the same thing?
Shinde's Easy00:25:153 (2) - Move 1-2 Grid 4 units to the left. (You can ignore if you want)
02:14:451 (1,2,3) - This doesn't play right to me. The vocals contrast too much to the beat. Although I can hit the notes 300 just fine, but that's only because I could follow the approach circles. Someone playing this on hidden might have difficulty finding the beat with the vocals tempting them to hit early.I highly suggest you change up the note path a bit to fix the flow and attach it more to the vocals which are more dominant than the beat in this case.
I spent some time devising a way this could be fixed and it was no easy task. I believe I have found a perfect solution to the problem. Please hear me out on this change as I think it will go perfectly with the jumps in the next combo, while maintaining an easy to hit pattern.
My fix includes increasing the spacing ever so slightly (4 grid 4 units is fine) between 02:12:829 (3,4) - , deleting 02:14:451 (1) -, and replacing it with a slider that starts 02:14:127 - and ends where Note 1 was. I found it played best when stacked on Note 4. Next, it will require the use of the 1/4th beatsnap, so turn it on. I changed the placement of 02:15:100 (2) - to 02:14:937 - to go with the vocals, and placed 02:15:748 (3) - to the blue tick at 02:15:343 -. Then I added a note at 02:15:748 - and stacked notes 2,3, and this newly added note and made that a new combo and placed the stack where note 2 originally was. In my fix this will create a small gap between the notes that I think plays well.
http://osu.ppy.sh/ss/21089http://osu.ppy.sh/ss/21090On a side note: You should turnoff grid snap and move those centered notes half a grid 4 unit to the right since the left side has 8 units and the right side has only 7.
Krisom's Normal01:16:397 (7) - Reduce to a half beat in size and add a repeat? I think it makes an interesting transition into the next note. Test it out for yourself.
02:17:694 (1,2,3) - Hmm why does this setup have 3 notes and this setup 01:07:640 (1,2) - has only 2?
02:43:316 (2,3) - Plays weird. Your design just wont work with single notes IMHO, the vocals contrast with the beat here, making anything other than an exact representation of the vocals hard to pull off. I suggest that you delete both notes and replace them with a slider that repeats here 02:43:478 - and ends where note 3 is.
http://osu.ppy.sh/ss/21101CrazyLower the drain!
00:14:775 (3) - Move right 1 unit and realign in the center. (Should be 3 units instead of 4 units)
00:35:045 (5) - Stack better?
00:42:181 (1,2,3,4,5,6,7,8,9) - Suggestion: Fix the counter-intuitiveness by making 00:42:991 (6) - a new combo and placing the notes like this.
http://osu.ppy.sh/ss/2111100:43:478 (9,1) - Is this anti jump really necessary after all those jumps?
01:17:208 (1,2,3,4,5,6,7,8,9) - Okay I have to say it. This is confusing as hell to read.
01:18:505 (9,1) - And you throw in the anti jump to boot. Just wow...
It would help if you swapped the positions of 01:17:856 (5,6) - and maybe make 01:18:181 (7) - a new combo. (Do the same for 02:27:262 (1,2,3,4,5,6,7,8,9) - )
01:26:127 (1,2,3,4) - Just why??? I suggest you make 01:26:127 (1,2) - part of the previous combo so people will notice where the note path is going. Do the same for 02:36:181 (1,2,3,4) - )
01:27:262 (7) - Make this a new combo to go with 02:37:316 (1) -
01:32:289 (3,4,5) - Sort of awkward. I suggest you change it to something like this?
http://osu.ppy.sh/ss/21104That way you don't go into such a large anti jump before going directly into a jump and the jump isn't as acute.
01:44:613 (3,4,5) - What is with you ignoring spacing in this song? 5 should spaced the same as the other notes. Maybe change the combo at note 3 also.
01:47:532 (7,8,9) - Very harsh maneuveur. Reversing directions at high speed into a increasing in space jumps.
01:52:235 (1,2,3,4,5,6,7,8,9) - WTF? Confusing!!!!
PrognosisI just can't star this, sorry. I don't recall seeing patterns that confusing and unintuitive in any ranked map, and hardly see it in approval maps either. OMG what kind of evil are you trying to unleash upon osu with Crazy difficulty. It's too fast to have patterns like that IMO. Feel free to have a second opinion before thinking about any serious changes. However I can't imagine it being ranked in its current state.