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Hatsune Miku - KOKORO-GAME-BOX

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Total Posts
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Topic Starter
ztrot
This beatmap was submitted using in-game submission on Monday, September 06, 2010 at 7:24:58 PM

Artist: Hatsune Miku
Title: KOKORO-GAME-BOX
Source: Yuuyu-P
Tags: Vocaloid Vocaloid2 Shinde Krisom
BPM: 185
Filesize: 7578kb
Play Time: 02:45
Difficulties Available:
  1. Crazy (4.9 stars, 492 notes)
  2. Krisom's Normal (3.23 stars, 205 notes)
  3. Shinde's Easy (1.95 stars, 155 notes)
Download: Hatsune Miku - KOKORO-GAME-BOX
Information: Scores/Beatmap Listing
---------------
Map for lukewarm I hope he likes it~
Shinde
Difficulty for lukewarm ztrot I hope he likes it~

Download: Yuuyu-P - KOKORO-GAME-BOX [Hatsune Miku] (ztrot) [Shinde's Easy].osu
Mystearica
Best of luck ztrot!

I kinda think it's a fair enough map >_> What's so bad about it? I gotta say though I'm not a huge fan of ztrot formations but hey, at least your rhythm is nice :3
banvi
Wow , I know & like this song! (I'm Vocaloid fan.)
And I really feel fun your map.

But I think overal is wrong...

Artist : Hatsune Miku
Source : Yuuyu-P
Tags : Vocaloid & Vocaloid2

I'm sorry for small details...
Of course , do not need kds.
Topic Starter
ztrot

banvi wrote:

Wow , I know & like this song! (I'm Vocaloid fan.)
And I really feel fun your map.

But I think overal is wrong...

Artist : Hatsune Miku
Source : Yuuyu-P
Tags : Vocaloid & Vocaloid2

I'm sorry for small details...
Of course , do not need kds.
see this confuses me because Yuuyu-P made the song using the vocaloid software doesn't that make him the artist?
Krisom

ztrot wrote:

see this confuses me because Yuuyu-P made the song using the vocaloid software doesn't that make him the artist?
Well, but usually the artist goes in the source for the vocaloid songs, as adding "Yuuyu-P" as the artist would confuse players. "Wait, isn't this miku singing o_O?"
Sleep Powder
I wanna make a hard difficulty~
Sleep Powder
Chaos Anime X
love some of the combo placements (crazy diff.)
waiting for this to be ranked ^_^ +STAR
Zetsubou Sensei
Great song...well mostly all hatsune miku/vocaloid songs are :P

(maybe add kiai time?)

~STAR
Lilac
Eeeyyyy... And once again, you forgot to put the mapper's name's in the tags.

[Easy]
No Preview Time. Disappointing.

[Normal]
00:16:07 (4,5) - I'd invert those 2, but that's up to you.
01:08:937 - Missing a circle?

[Hard (Which is bordering Insane)]
02:16:72 (1,2,3,4,5) - I don't like this combo and its placements.

[ZTROT!]
This wasn't as crazy as I first thought it would be.

02:40:39 - This empty gap... I don't get it. Do you want to like...kill people who have lower than half on their HP Drain?
aRiskOfRain
General;

2 .osb disappearify.

Easy;

00:25:478 (3,1) - Spacing. I would consider reversing 00:24:829 (1,2,3).
01:38:127 (1,2,3) - Dat increased spacing
01:58:883 (2) - Flip vertically?

Hard;

Break kthx
Those 1/4 repeat sliders get rid of them what are you CDFA
00:55:316 (1,2,3) - Spacing?
02:18:991 (5) - Same distance from 4 as 4 is from 3.

Crazy!;

"that" slider
Ephemeral
Bubbled.
Jarby
Raise the hitsound volume, you pal.
TheVileOne
General

Does vocaloid2 need to be in tags? Wont just typing in Vocaloid get the same thing?

Shinde's Easy

00:25:153 (2) - Move 1-2 Grid 4 units to the left. (You can ignore if you want)

02:14:451 (1,2,3) - This doesn't play right to me. The vocals contrast too much to the beat. Although I can hit the notes 300 just fine, but that's only because I could follow the approach circles. Someone playing this on hidden might have difficulty finding the beat with the vocals tempting them to hit early.I highly suggest you change up the note path a bit to fix the flow and attach it more to the vocals which are more dominant than the beat in this case.

I spent some time devising a way this could be fixed and it was no easy task. I believe I have found a perfect solution to the problem. Please hear me out on this change as I think it will go perfectly with the jumps in the next combo, while maintaining an easy to hit pattern.

My fix includes increasing the spacing ever so slightly (4 grid 4 units is fine) between 02:12:829 (3,4) - , deleting 02:14:451 (1) -, and replacing it with a slider that starts 02:14:127 - and ends where Note 1 was. I found it played best when stacked on Note 4. Next, it will require the use of the 1/4th beatsnap, so turn it on. I changed the placement of 02:15:100 (2) - to 02:14:937 - to go with the vocals, and placed 02:15:748 (3) - to the blue tick at 02:15:343 -. Then I added a note at 02:15:748 - and stacked notes 2,3, and this newly added note and made that a new combo and placed the stack where note 2 originally was. In my fix this will create a small gap between the notes that I think plays well.

http://osu.ppy.sh/ss/21089
http://osu.ppy.sh/ss/21090

On a side note: You should turnoff grid snap and move those centered notes half a grid 4 unit to the right since the left side has 8 units and the right side has only 7.

Krisom's Normal

01:16:397 (7) - Reduce to a half beat in size and add a repeat? I think it makes an interesting transition into the next note. Test it out for yourself.

02:17:694 (1,2,3) - Hmm why does this setup have 3 notes and this setup 01:07:640 (1,2) - has only 2?

02:43:316 (2,3) - Plays weird. Your design just wont work with single notes IMHO, the vocals contrast with the beat here, making anything other than an exact representation of the vocals hard to pull off. I suggest that you delete both notes and replace them with a slider that repeats here 02:43:478 - and ends where note 3 is.

http://osu.ppy.sh/ss/21101

Crazy

Lower the drain!


00:14:775 (3) - Move right 1 unit and realign in the center. (Should be 3 units instead of 4 units)

00:35:045 (5) - Stack better?

00:42:181 (1,2,3,4,5,6,7,8,9) - Suggestion: Fix the counter-intuitiveness by making 00:42:991 (6) - a new combo and placing the notes like this.

http://osu.ppy.sh/ss/21111

00:43:478 (9,1) - Is this anti jump really necessary after all those jumps?

01:17:208 (1,2,3,4,5,6,7,8,9) - Okay I have to say it. This is confusing as hell to read.
01:18:505 (9,1) - And you throw in the anti jump to boot. Just wow...

It would help if you swapped the positions of 01:17:856 (5,6) - and maybe make 01:18:181 (7) - a new combo. (Do the same for 02:27:262 (1,2,3,4,5,6,7,8,9) - )

01:26:127 (1,2,3,4) - Just why??? I suggest you make 01:26:127 (1,2) - part of the previous combo so people will notice where the note path is going. Do the same for 02:36:181 (1,2,3,4) - )

01:27:262 (7) - Make this a new combo to go with 02:37:316 (1) -

01:32:289 (3,4,5) - Sort of awkward. I suggest you change it to something like this?

http://osu.ppy.sh/ss/21104

That way you don't go into such a large anti jump before going directly into a jump and the jump isn't as acute.

01:44:613 (3,4,5) - What is with you ignoring spacing in this song? 5 should spaced the same as the other notes. Maybe change the combo at note 3 also.

01:47:532 (7,8,9) - Very harsh maneuveur. Reversing directions at high speed into a increasing in space jumps.

01:52:235 (1,2,3,4,5,6,7,8,9) - WTF? Confusing!!!!




Prognosis

I just can't star this, sorry. I don't recall seeing patterns that confusing and unintuitive in any ranked map, and hardly see it in approval maps either. OMG what kind of evil are you trying to unleash upon osu with Crazy difficulty. It's too fast to have patterns like that IMO. Feel free to have a second opinion before thinking about any serious changes. However I can't imagine it being ranked in its current state.
Shinde
Crazy -1, maybe 2 on drain. The fuck get your settings right dood. My HP was slowly dieing while playing with 95 acc and I couldn't recover.
Topic Starter
ztrot

TheVileOne wrote:

General

Does vocaloid2 need to be in tags? Wont just typing in Vocaloid get the same thing?

Shinde's Easy

00:25:153 (2) - Move 1-2 Grid 4 units to the left. (You can ignore if you want)

02:14:451 (1,2,3) - This doesn't play right to me. The vocals contrast too much to the beat. Although I can hit the notes 300 just fine, but that's only because I could follow the approach circles. Someone playing this on hidden might have difficulty finding the beat with the vocals tempting them to hit early.I highly suggest you change up the note path a bit to fix the flow and attach it more to the vocals which are more dominant than the beat in this case.

I spent some time devising a way this could be fixed and it was no easy task. I believe I have found a perfect solution to the problem. Please hear me out on this change as I think it will go perfectly with the jumps in the next combo, while maintaining an easy to hit pattern.

My fix includes increasing the spacing ever so slightly (4 grid 4 units is fine) between 02:12:829 (3,4) - , deleting 02:14:451 (1) -, and replacing it with a slider that starts 02:14:127 - and ends where Note 1 was. I found it played best when stacked on Note 4. Next, it will require the use of the 1/4th beatsnap, so turn it on. I changed the placement of 02:15:100 (2) - to 02:14:937 - to go with the vocals, and placed 02:15:748 (3) - to the blue tick at 02:15:343 -. Then I added a note at 02:15:748 - and stacked notes 2,3, and this newly added note and made that a new combo and placed the stack where note 2 originally was. In my fix this will create a small gap between the notes that I think plays well.

http://osu.ppy.sh/ss/21089
http://osu.ppy.sh/ss/21090

On a side note: You should turnoff grid snap and move those centered notes half a grid 4 unit to the right since the left side has 8 units and the right side has only 7.

Krisom's Normal

01:16:397 (7) - Reduce to a half beat in size and add a repeat? I think it makes an interesting transition into the next note. Test it out for yourself.

02:17:694 (1,2,3) - Hmm why does this setup have 3 notes and this setup 01:07:640 (1,2) - has only 2?

02:43:316 (2,3) - Plays weird. Your design just wont work with single notes IMHO, the vocals contrast with the beat here, making anything other than an exact representation of the vocals hard to pull off. I suggest that you delete both notes and replace them with a slider that repeats here 02:43:478 - and ends where note 3 is.

http://osu.ppy.sh/ss/21101

Crazy

Lower the drain!


00:14:775 (3) - Move right 1 unit and realign in the center. (Should be 3 units instead of 4 units)

00:35:045 (5) - Stack better?

00:42:181 (1,2,3,4,5,6,7,8,9) - Suggestion: Fix the counter-intuitiveness by making 00:42:991 (6) - a new combo and placing the notes like this.

http://osu.ppy.sh/ss/21111

00:43:478 (9,1) - Is this anti jump really necessary after all those jumps?

01:17:208 (1,2,3,4,5,6,7,8,9) - Okay I have to say it. This is confusing as hell to read.
01:18:505 (9,1) - And you throw in the anti jump to boot. Just wow...

It would help if you swapped the positions of 01:17:856 (5,6) - and maybe make 01:18:181 (7) - a new combo. (Do the same for 02:27:262 (1,2,3,4,5,6,7,8,9) - )

01:26:127 (1,2,3,4) - Just why??? I suggest you make 01:26:127 (1,2) - part of the previous combo so people will notice where the note path is going. Do the same for 02:36:181 (1,2,3,4) - )

01:27:262 (7) - Make this a new combo to go with 02:37:316 (1) -

01:32:289 (3,4,5) - Sort of awkward. I suggest you change it to something like this?

http://osu.ppy.sh/ss/21104

That way you don't go into such a large anti jump before going directly into a jump and the jump isn't as acute.

01:44:613 (3,4,5) - What is with you ignoring spacing in this song? 5 should spaced the same as the other notes. Maybe change the combo at note 3 also.

01:47:532 (7,8,9) - Very harsh maneuveur. Reversing directions at high speed into a increasing in space jumps.

01:52:235 (1,2,3,4,5,6,7,8,9) - WTF? Confusing!!!!




Prognosis

I just can't star this, sorry. I don't recall seeing patterns that confusing and unintuitive in any ranked map, and hardly see it in approval maps either. OMG what kind of evil are you trying to unleash upon osu with Crazy difficulty. It's too fast to have patterns like that IMO. Feel free to have a second opinion before thinking about any serious changes. However I can't imagine it being ranked in its current state.
you haven't played alot of my maps have you :p I'll fix some stuff but crazy is crazy for a reason
braian5234
star~ :D
Verdisphena
Cool map
Star ~~
Mafiamaster
There's an extra space between "Vocaloid Vocaloid2" in the tags. Delete space!

[Crazy]
01:47:694 (8) - Could use a new combo here since spacing changes and it goes counter-clockwise afterwards. Kind of confusing as it is now.
(Played through it again, it didn't seem confusing anymore -_-)

Background picture is pretty big in file size, reduce to below 1MB?
Topic Starter
ztrot
fixed
Mafiamaster
Bubbled!
Krisom
o/ Finally

(inb4 it has not been ranked yet)
Topic Starter
ztrot
well it took me some Time I've been busy with other things COUGH looks at krisom
Andrea
Some IRC Modding.

Removed "animask" from the tags on all the difficulties.
Changed a pattern on [Crazy] difficulty.

Ranked~
Verdisphena
Congrats, Ranked ;D

Cool map :)
Roddie
Ugh.....

Genre : Unspecified (Other)

:|
Andrea
Fixed.
Flanster
Great map!Love the song! ;)
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