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Halozy - Paranoid Lost [CatchTheBeat]

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Topic Starter
Kyuare
This beatmap was submitted using in-game submission on samedi 4 juin 2016 at 11:30:10

Artist: Halozy
Title: Paranoid Lost
Source: 東方Project
Tags: 東方風神録 ~ mountain of faith autumn shizuka minoriko aki Tonic Triangle Touhou 稲田姫様に叱られるから Because Princess Inada is Scolding Me Touhou すみじゅん 美里 misato Ashasaki sumijun
BPM: 176
Filesize: 8465kb
Play Time: 05:39
Difficulties Available:
  1. Eternal Wandering (5 stars, 1523 notes)
Download: Halozy - Paranoid Lost
Information: Scores/Beatmap Listing
---------------
Have fun
Illustrator: ibukinotsu( https://ibukinotsu.deviantart.com/art/Touhou-aki-sisters-556401319 )
Alostis
Bon après un peu de temps passé sur cette map qui est vraiment pas mal, je n'ai pas découvert trop de problème juste une petit moment "weird" à mes yeux :
03:00:494 (8,9,10,11,1,1,2,3,4,5,6,7) - je te conseille à se moment de faire un slider à droite puis un slider à gauche pour suivre le rythme sans trop de problème et simplement, je pense que ce serait beaucoup plus approprié avec ce moment, après c'est mon avis.
Topic Starter
Kyuare

Alostis wrote:

Bon après un peu de temps passé sur cette map qui est vraiment pas mal, je n'ai pas découvert trop de problème juste une petit moment "weird" à mes yeux :
03:00:494 (8,9,10,11,1,1,2,3,4,5,6,7) - je te conseille à se moment de faire un slider à droite puis un slider à gauche pour suivre le rythme sans trop de problème et simplement, je pense que ce serait beaucoup plus approprié avec ce moment, après c'est mon avis. Done
Merci !
monstratorfull
Bon bon bon.. J'ai regarder ta map et c'est vrais que il y a pratiquement aucun défaut ^^ ( enfin je trouve ). Mais j'ai réussi a trouver ( Houra \o/ ) un petit endroit a changer :)

à 01:16:218 (4,5,6,1,2,3) - Voici ce que toi tu a fais :

Et ce que ça donne en play :


Voici ce que moi je propose :


Ce qui donne ça en play :


Je trouve que ça rend le mouvement plus fluide et ça reste bien avec la musique voilà voilà . J'espère avoir aidé. :)
Topic Starter
Kyuare

monstratorfull wrote:

Bon bon bon.. J'ai regarder ta map et c'est vrais que il y a pratiquement aucun défaut ^^ ( enfin je trouve ). Mais j'ai réussi a trouver ( Houra \o/ ) un petit endroit a changer :)

à 01:16:218 (4,5,6,1,2,3) - Voici ce que toi tu a fais :

Et ce que ça donne en play :


Voici ce que moi je propose : (J'ai modifié a ma manière


Ce qui donne ça en play :


Je trouve que ça rend le mouvement plus fluide et ça reste bien avec la musique voilà voilà . J'espère avoir aidé. :)
Merci !
Benita
Lost Grapes
  1. 00:16:687 (1) - Remove NC
  2. 00:17:028 (1) - Remove NC
  3. 00:17:539 (1) - Remove NC
  4. 00:18:051 (2) - NC
  5. 00:19:244 (7) - NC
  6. 00:19:755 (1) - Remove NC
  7. 00:55:210 (3,4,5) - Very hard to hit, put (3) closer
  8. 00:55:892 (6) - NC
  9. 00:59:642 (7) - NC
  10. 01:02:198 (7) - NC
  11. 01:03:733 (6) - NC
  12. 01:16:304 (6) - I don't like the use of this hyper, would recommend to increase the distance between (6) and (1) and reduce (5) and (1)
  13. 01:39:187 (5) - NC
  14. 01:40:551 (12) - NC
  15. 01:41:233 (1) - Remove NC
  16. 01:41:914 (4) - NC
  17. 01:43:278 (11) - Remove NC
  18. 01:44:983 (6) - NC
  19. 01:59:812 (3,4,1) - This feels kinda weird, might just be me though.
  20. 03:11:914 (7) - NC
  21. 03:13:278 (7) - NC
  22. 03:14:471 (5) - NC
  23. 03:28:278 (5) - NC
  24. 03:29:642 (8) - NC
  25. 03:30:323 (1) - Remove NC
  26. 03:31:005 (4) - NC
  27. 03:34:073 (6) - NC
  28. 03:40:892 (5) - NC
  29. 03:43:619 (5) - NC
  30. 03:44:130 (8) - NC
  31. 03:44:642 (11) - NC
  32. 03:45:153 (14) - NC
  33. 03:46:858 (4) - NC
  34. 03:47:369 (7) - NC
  35. 04:07:142 (5) - NC
  36. 04:26:914 (7) - NC
  37. 04:27:767 (2) - NC
  38. 04:28:789 (2) - NC
  39. 04:30:494 (3) - NC
  40. 04:33:221 (6) - NC
  41. 04:38:164 (5) - NC
  42. 04:40:039 (5) - NC
  43. 04:46:346 (5) - NC
  44. 04:52:483 (3) - NC
  45. 05:01:346 (7) - NC
  46. 05:02:710 (1) - Remove NC
  47. 05:04:073 (8) - NC
  48. 05:07:142 (9) - NC
  49. 05:07:483 (1) - Remove NC
  50. 05:10:039 (5) - NC
  51. 05:13:278 (6) - NC
  52. 05:17:880 (9) - NC
  53. 05:18:051 (1) - Remove NC
  54. 05:19:244 (7) - NC
  55. 05:20:096 (11) - NC
  56. 05:23:164 (8) - NC
  57. 05:25:039 (6) - NC
  58. 05:31:346 (7) - NC
  59. 05:37:823 (1,2,3,4,1,2,3,4) - Put a little more distance between this, just because the music is very calm doesn't mean we should have no movements at all :3
  60. 05:39:528 (1,2,3,4) - If you listen very closely, the piano is actually on 05:39:443 -, 05:39:507 - and 05:39:571 -
Try not to never have combos over 10 :o I think I got most of the NC issues ;;
Very nice map! Can't really find much other than NC xD ^_^
Topic Starter
Kyuare

BennyBananas wrote:

Lost Grapes
  1. 00:16:687 (1) - Remove NC
  2. 00:17:028 (1) - Remove NC
  3. 00:17:539 (1) - Remove NC
  4. 00:18:051 (2) - NC
  5. 00:19:244 (7) - NC
  6. 00:19:755 (1) - Remove NC
  7. 00:55:210 (3,4,5) - Very hard to hit, put (3) closer
  8. 00:55:892 (6) - NC
  9. 00:59:642 (7) - NC
  10. 01:02:198 (7) - NC
  11. 01:03:733 (6) - NC
  12. 01:16:304 (6) - I don't like the use of this hyper, would recommend to increase the distance between (6) and (1) and reduce (5) and (1)
  13. 01:39:187 (5) - NC
  14. 01:40:551 (12) - NC
  15. 01:41:233 (1) - Remove NC
  16. 01:41:914 (4) - NC
  17. 01:43:278 (11) - Remove NC
  18. 01:44:983 (6) - NC
  19. 01:59:812 (3,4,1) - This feels kinda weird, might just be me though. (I prefer to keep this, sorry
  20. 03:11:914 (7) - NC
  21. 03:13:278 (7) - NC
  22. 03:14:471 (5) - NC
  23. 03:28:278 (5) - NC
  24. 03:29:642 (8) - NC
  25. 03:30:323 (1) - Remove NC
  26. 03:31:005 (4) - NC
  27. 03:34:073 (6) - NC
  28. 03:40:892 (5) - NC
  29. 03:43:619 (5) - NC
  30. 03:44:130 (8) - NC
  31. 03:44:642 (11) - NC
  32. 03:45:153 (14) - NC
  33. 03:46:858 (4) - NC
  34. 03:47:369 (7) - NC
  35. 04:07:142 (5) - NC
  36. 04:26:914 (7) - NC
  37. 04:27:767 (2) - NC
  38. 04:28:789 (2) - NC
  39. 04:30:494 (3) - NC
  40. 04:33:221 (6) - NC
  41. 04:38:164 (5) - NC
  42. 04:40:039 (5) - NC
  43. 04:46:346 (5) - NC
  44. 04:52:483 (3) - NC
  45. 05:01:346 (7) - NC
  46. 05:02:710 (1) - Remove NC
  47. 05:04:073 (8) - NC
  48. 05:07:142 (9) - NC
  49. 05:07:483 (1) - Remove NC
  50. 05:10:039 (5) - NC
  51. 05:13:278 (6) - NC
  52. 05:17:880 (9) - NC
  53. 05:18:051 (1) - Remove NC
  54. 05:19:244 (7) - NC
  55. 05:20:096 (11) - NC
  56. 05:23:164 (8) - NC
  57. 05:25:039 (6) - NC
  58. 05:31:346 (7) - NC
  59. 05:37:823 (1,2,3,4,1,2,3,4) - Put a little more distance between this, just because the music is very calm doesn't mean we should have no movements at all :3
  60. 05:39:528 (1,2,3,4) - If you listen very closely, the piano is actually on 05:39:443 -, 05:39:507 - and 05:39:571 -
Try not to never have combos over 10 :o I think I got most of the NC issues ;;
Very nice map! Can't really find much other than NC xD ^_^
Everything was fixed except 01:59:812 (3,4,1) - thanks !!
Takuneru
Nice map.
Shooted three stars on it ;). Go get it ranked, Kyu !
I'm sorry for not doing any mod though...
Good luck !
Alostis
Ok voilà des problème en plus pour t'aider à rank :D :

- 00:29:301 (9,10) - Le slider 10 part trop sur la gauche et peut produire un shit miss assez fréquent, rapproche le du slider 9

- 01:01:858 (4,5,6) - Le premier fruit est trop à gauche et lui aussi produit un shit miss possible

- 01:59:812 (3,4) - Les deux sont peut-être un peut trop éloigné à mon gout

- 04:28:278 (1,1) - Peut-être les agrandir autant que les deux premiers serait mieux

- 05:36:119 (1,2,3,4) - Pour les endroit comme celui-là essaye de les faire tous pareil pour ne pas embrouiller le joueur

Voilà, ce n'est que des détails, tu en fait ce que tu veux, j'essaye juste d'aider et c'est toujours MON avis :)
Topic Starter
Kyuare

Alostis wrote:

Ok voilà des problème en plus pour t'aider à rank :D :

- 00:29:301 (9,10) - Le slider 10 part trop sur la gauche et peut produire un shit miss assez fréquent, rapproche le du slider 9

- 01:01:858 (4,5,6) - Le premier fruit est trop à gauche et lui aussi produit un shit miss possible

- 01:59:812 (3,4) - Les deux sont peut-être un peut trop éloigné à mon gout

- 04:28:278 (1,1) - Peut-être les agrandir autant que les deux premiers serait mieux

- 05:36:119 (1,2,3,4) - Pour les endroit comme celui-là essaye de les faire tous pareil pour ne pas embrouiller le joueur (J'ai modifié a ma manière

Voilà, ce n'est que des détails, tu en fait ce que tu veux, j'essaye juste d'aider et c'est toujours MON avis :)
Tout les éléments mis a part 05:36:119 (1,2,3,4) - ont été fixés comme tu as dit, merci beaucoup !
JBHyperion
Yo, M4M request from Wild and Hyper's Modding Queue

General Comments:
  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Modern Touhou maps usually list the source as "東方Project" and put "Touhou" in tags. Also, it's remixed from the original theme "稲田姫様に叱られるから" or "Because Priness Inada is Scolding Me", so you could add these too
  4. Timing: No issues
  5. Hitsounds: Unnecessarily high bitrates are adding a sizeable chunk onto the folder size, especially soft-hitfinish (1.2MB for a 3 second audio file lol) - I made some new ones for you that should take up way less space with unnoticeable change in quality - CLAP, WHISTLE, FINISH
  6. AImod: No issues (apart from filesize warning, but that's already been addressed that above
Lost Grapes:
00:29:642 (10) - The droplets on this slider are kinda annoying to catch, especially since you come off a 1.9x jump from 00:29:301 (9) - I'd either reduce the angling here, or move (10) to somewhere like x-276 to reduce the jump distance here

01:07:653 - I'd add a circle here, it's a prominent kick drum note. 01:07:483 (8) is weak, so you could move it to around x-224, then place the new circle at x-376 to create a fitting jump between the kick and snare drums

01:19:926 (5,6) - Emphasis on these notes in the music suggests the jump should be larger. I rotated (2,3,4) 60 degrees clockwise and moved back to x-224, then moved (5) to x-224 as well. It's not a hyper, due to the 1/2 timeline spacing, but it should create a smoother flow without making an annoying timing jump

01:25:465 (4,5) - ^ As above, try (5) at x-400, and then (6) at x-480 to give a reasonable jump back to 01:25:892 (7)

02:40:806 (3,4) - I feel there should be a jump here to emphasise the prominent synth note on the downbeat. You've done this for similar notes in this section, and it was just something that caught my attention that there wasn't a jump here. You could try moving 02:40:721 (2,3) to x-160

03:16:005 (3,4,1) - Since (1) has the finish hitsound for emphasis, I feel like it should have the larger jump, so I'd move it to the left of (3), at around x-96

03:37:483 (5,1) - Whilst I don't dislike this flow, I feel it would be smoother to flow into the curve rather than have to make a return movement, so I would Ctrl+H 03:37:823 (1,2,3,4,5,6,7,8,1) and move to x-320

04:37:568 (6,1) and 04:38:079 (4,1) - I feel like these should have greater spacing, since they're both strong kick drum beats and equally prominent, so I would move 04:37:653 (1,2,3,4) to x-176, and then do the same with 04:38:505 (3,4,5) to create a medium sized jump for the kick (2,3) and a large jump for the stronger kick (5,6)

05:33:392 (3,4) - Maybe move these away from each other a little, say x-16 to match the buildup in intensity of the music?

05:39:571 (4) - It's the last note, and it's a reasonably prominent note (at least compared to the others in the stream, so maybe increase the spacing of this a little (not sure a hdash fits but a regular one might, say x-416? Alternatively, you could increase the spacing if 05:39:358 (1,2,3,4) slightly, but keep it so that the spacing is slightly bigger each time to match the buildup


Well that's al from me, at least for now. Hope you find some of my suggestions helpful, but if you need me to explain anything in more detail, don't hesitate to ask and I'll do what I can to help. The song and map are great, so have a star too 8-)

Good luck! (:
Topic Starter
Kyuare

JBHyperion wrote:

Yo, M4M request from Wild and Hyper's Modding Queue

General Comments:
  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Modern Touhou maps usually list the source as "東方Project" and put "Touhou" in tags. Also, it's remixed from the original theme "稲田姫様に叱られるから" or "Because Priness Inada is Scolding Me", so you could add these too
  4. Timing: No issues
  5. Hitsounds: Unnecessarily high bitrates are adding a sizeable chunk onto the folder size, especially soft-hitfinish (1.2MB for a 3 second audio file lol) - I made some new ones for you that should take up way less space with unnoticeable change in quality - CLAP, WHISTLE, FINISH (ooh, I decreased the volume of hitsounds
  6. AImod: No issues (apart from filesize warning, but that's already been addressed that above
Lost Grapes:
00:29:642 (10) - The droplets on this slider are kinda annoying to catch, especially since you come off a 1.9x jump from 00:29:301 (9) - I'd either reduce the angling here, or move (10) to somewhere like x-276 to reduce the jump distance here

01:07:653 - I'd add a circle here, it's a prominent kick drum note. 01:07:483 (8) is weak, so you could move it to around x-224, then place the new circle at x-376 to create a fitting jump between the kick and snare drums

01:19:926 (5,6) - Emphasis on these notes in the music suggests the jump should be larger. I rotated (2,3,4) 60 degrees clockwise and moved back to x-224, then moved (5) to x-224 as well. It's not a hyper, due to the 1/2 timeline spacing, but it should create a smoother flow without making an annoying timing jump

01:25:465 (4,5) - ^ As above, try (5) at x-400, and then (6) at x-480 to give a reasonable jump back to 01:25:892 (7)

02:40:806 (3,4) - I feel there should be a jump here to emphasise the prominent synth note on the downbeat. You've done this for similar notes in this section, and it was just something that caught my attention that there wasn't a jump here. You could try moving 02:40:721 (2,3) to x-160

03:16:005 (3,4,1) - Since (1) has the finish hitsound for emphasis, I feel like it should have the larger jump, so I'd move it to the left of (3), at around x-96

03:37:483 (5,1) - Whilst I don't dislike this flow, I feel it would be smoother to flow into the curve rather than have to make a return movement, so I would Ctrl+H 03:37:823 (1,2,3,4,5,6,7,8,1) and move to x-320 Sorry but I like this movement

04:37:568 (6,1) and 04:38:079 (4,1) - I feel like these should have greater spacing, since they're both strong kick drum beats and equally prominent, so I would move 04:37:653 (1,2,3,4) to x-176, and then do the same with 04:38:505 (3,4,5) to create a medium sized jump for the kick (2,3) and a large jump for the stronger kick (5,6)

05:33:392 (3,4) - Maybe move these away from each other a little, say x-16 to match the buildup in intensity of the music?

05:39:571 (4) - It's the last note, and it's a reasonably prominent note (at least compared to the others in the stream, so maybe increase the spacing of this a little (not sure a hdash fits but a regular one might, say x-416? Alternatively, you could increase the spacing if 05:39:358 (1,2,3,4) slightly, but keep it so that the spacing is slightly bigger each time to match the buildup


Well that's al from me, at least for now. Hope you find some of my suggestions helpful, but if you need me to explain anything in more detail, don't hesitate to ask and I'll do what I can to help. The song and map are great, so have a star too 8-)

Good luck! (:
Everything fixed in my way, I also made some improvement, hope you like it, thank you very much !
Negri_sk
[Lost Grapes]
Since this map is like already ready for app i am just gonna mention stuff that is kind of weak in comparison to the rest of the map
05:00:494 (2,3,4,5,6,1) - You could increase the distance here
05:05:608 (1,2,3,4,5,6,7,8) - ^
05:28:619 (1,2,3,4) - ^
05:25:551 (5) - x72
05:25:892 (1) - CTRL+G
05:26:403 (2) - x112
05:26:488 (3) - x48
05:26:573 (4) - x16
05:39:571 (4) - x512
00:10:892 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7) - Kind of a slow start, some patterns you just destroyed by reducing the distance on them look through this whole part and change some of it.
Topic Starter
Kyuare

Negri_sk wrote:

[Lost Grapes]
Since this map is like already ready for app i am just gonna mention stuff that is kind of weak in comparison to the rest of the map
05:00:494 (2,3,4,5,6,1) - You could increase the distance here
05:05:608 (1,2,3,4,5,6,7,8) - ^
05:28:619 (1,2,3,4) - ^
05:25:551 (5) - x72
05:25:892 (1) - CTRL+G
05:26:403 (2) - x112 (fixed in my way
05:26:488 (3) - x48 (^
05:26:573 (4) - x16 (^
05:39:571 (4) - x512 No, sorry
00:10:892 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7) - Kind of a slow start, some patterns you just destroyed by reducing the distance on them look through this whole part and change some of it. increased distances of some
Everything has been fixed, except those I answered, Thanks !
Razor Sharp
Here is my mod as promised!

GENERAL

Tags: Would suggest to add Touhou Project to tags!
Everything else seems fine.

LOST GRAPES

AR(OD): 9,3 would fit better.
HP: 6, or atleast 5,5!
COMBO COLORS: Darker shade of purple would also be nice.

00:22:142 (2,3) - Like these generaly, make them hyper one and eacother. Fits very well! Up to this point 00:29:983 (1)
00:23:846 (1,2,1,2,9,10) - Where are the hypers?? D:
00:48:221 (8,9,10,11,12,13,1,2,3,4,1) - Why is there a stream here? I do not hear anything in the background (and yes, i removed the notes to listen) Would suggest to remap all parts like these, where there is no 1/4 sounds in the music.
01:48:733 (1,2,3,4,5,6,7,8) - I wont reccomend a 1/8 reverse stream. As it can be quite easy to miss.
02:32:028 (1,2,3,4,5,6,7,8) - Try to make this smoother.
04:10:892 (8,1) - Again, this is quite hard to catch, and does not fit.
04:15:494 (3,4,5,6,7,8,1,2,3,4,1) - Make this stream smoother.
04:33:562 (4) - This goes for all "wall notes". Move them away from the wall. We dont want a momentum breaker, do we?
04:53:846 (1,2,3,4,5,6,7,8,9) - Simply, No. Make this different please. It is not flowing very well imo.

The diff is very nice made.
I just modded some major stuff for now.
Whenever you get more mods, call me back, and ill do a bigger mod for ya!
Topic Starter
Kyuare

Razor Sharp wrote:

Here is my mod as promised!

GENERAL

Tags: Would suggest to add Touhou Project to tags! forgot
Everything else seems fine.

LOST GRAPES

AR(OD): 9,3 would fit better. ok
HP: 6, or atleast 5,5! ok
COMBO COLORS: Darker shade of purple would also be nice. ok

00:22:142 (2,3) - Like these generaly, make them hyper one and eacother. Fits very well! Up to this point 00:29:983 (1) No, I prefer to keep a limited of H dash in this part
00:23:846 (1,2,1,2,9,10) - Where are the hypers?? D: No, sorry ><
00:48:221 (8,9,10,11,12,13,1,2,3,4,1) - Why is there a stream here? I do not hear anything in the background (and yes, i removed the notes to listen) Would suggest to remap all parts like these, where there is no 1/4 sounds in the music. I know, but but I think it fits well with the music anyway, I removed several, but kept some ..
01:48:733 (1,2,3,4,5,6,7,8) - I wont reccomend a 1/8 reverse stream. As it can be quite easy to miss. okay
02:32:028 (1,2,3,4,5,6,7,8) - Try to make this smoother. okay
04:10:892 (8,1) - Again, this is quite hard to catch, and does not fit. okay
04:15:494 (3,4,5,6,7,8,1,2,3,4,1) - Make this stream smoother. I like this
04:33:562 (4) - This goes for all "wall notes". Move them away from the wall. We dont want a momentum breaker, do we? okay
04:53:846 (1,2,3,4,5,6,7,8,9) - Simply, No. Make this different please. It is not flowing very well imo.okay

The diff is very nice made.
I just modded some major stuff for now.
Whenever you get more mods, call me back, and ill do a bigger mod for ya!
Useful mod, thanks !!
ZiRoX
Took a loooong time, sorry for the delay, I was really busy.

[Lost Grapes]
  1. 00:13:619 (1,2,3,4,5,6,7,8) - This small spacing... it just feels weird to me. There's no significant change in the piano sounds, so it feels really inconsistent with other similar patterns. I'd increase the spacing.
  2. 00:16:517 (2,3,4,5) - Again, the small spacing doesn't really fit. Move (3) to x:220 and (5) to x:156. It's a really small change, but it gives a whole new look to the pattern, a more interesting one.
  3. 00:19:244 (1,2,3,4,5,6) - ^Similar stuff here
  4. 00:24:187 (2) - Move to x:204, the small jump feels really nicely IMO.
  5. 00:24:528 (3) - NC here so 00:23:846 (1,2,3,4,5,6,7,8,9,10,11) - doesn't become such a large combo.
  6. 00:26:914 (2) - In the same way as in 00:24:187 (2) -, move this to x:284.
  7. 00:27:937 (3,4,5,6,7) - I find this spacing a bit weird. I think you can try this placement. I think it plays nicely.
  8. 00:29:301 (9,10) - Why did you throw a different pattern here? It's bad looking :/ I suggest you replace this one with the same slider shape as 00:24:187 (2) - , placed on x:356. I also think you should move 00:29:983 (1) - a bit to the right so there isn't a stack. Here's a pic if you want to have a visual reference for this suggestion.
  9. 00:30:494 (3,4,5,6) - I think a little more spacing would benefit this pattern, making it more interesting to play.
  10. 00:33:733 (2,1) - Uh, this is really close to becoming an hyperdash. That, along the fact that the pattern is quite unexpected (when I tested it threw me off), makes it quite difficult to catch. I think it's better to move 00:34:073 (1) - to x:372 so it triggers the hyperdash and the player gets some help reaching this fruit
  11. 00:43:193 (6) - There's is no sound here worth placing a circle (yes, there's a hold sound on the back, but that would be better represented by a slider, but not a circle). This note may be removed.
  12. 00:43:875 (3,6) - This two notes are overmapped, and they don't really add to much. Also, the pattern looks cleaner without them.
  13. 00:45:835 (4,5) - I think this should be a single 1/2 slider.
  14. 00:49:073 (1,2,3,1,2,3,1,2,3,4) - The jumps here are not placed right. They should go from each (3) to (1) (circle 4 on the last case), you even marked the strong sounds (that would be emphasized by a jump) with a NC!
  15. There are a few overmapped 1/4s that don't fit at all, they reaaaally feel disconnected from the song. Pointing them out: 00:54:869 (1,2,3,4,5,1) - , 00:56:914 (1,2,3,4,5,1,2,1,2,3,4,5,6) -
  16. 01:05:011 (4,1,2,3,4,5) - This flows bad, really bad. Try this:
  17. 01:09:102 (3) - Why did you add a 1/4 where there's no sound! It would have been more adequate on 01:06:034 - , 01:07:397 - or 01:08:761 - , where you can actually hear a 1/4 sound.
  18. 01:49:073 (1,2) - Again, forcing 1/4s. Try something like this:
  19. 01:51:715 (7) - I think the hyperdash flows more natural if this is placed on x:232
  20. 01:51:801 (1,2) - And again, forcing a 1/4 pattern.
  21. 01:59:897 (4,3) - Overmapped 1/4s.
  22. 02:16:261 (6,7,8) - Hyperdash should be between (6,7), not (7,8). (7) is the strongest sound, marked by vocals, piano and drums.
  23. 02:21:289 (1) - Replace with a single circle, there's no significant sound on the 1/4.
  24. 02:23:505 (2) - Clearly, there's a strong vocal sound on the red tick.
  25. 02:31:858 (8,1,2,3,4,5,6,7,8) - Make this have a smaller spacing. The movement back from (8) to (1) might be a bit hard to get after the hyperdash, and the spaced streams with sharp turns doesn't really help to making this comfortable to play.
I'll stop pointing out the 1/4 patterns that are overmapped and don't fit the song really well. You can already get an idea of what parts those are and changed them on your own from this point onwards.

  1. 02:58:193 (3,4,5) - Adding a bit more distance will make this pattern nicer. Try this:
  2. 03:36:801 (1,2,3,4,5,1) - Killer movement, reduce spacing a bit.
  3. 03:57:255 (7) - NC, the combo is too long.
I'll leave it until this point, most of the issues I found in your map are because of overmapped 1/4s. I hope that taking a good look at which 1/4s are really necessary and which are forced and worsen flow will make your map look better, and make you a better mapper :3

Good luck!
Topic Starter
Kyuare

ZiRoX wrote:

Took a loooong time, sorry for the delay, I was really busy.

[Lost Grapes]
  1. 00:13:619 (1,2,3,4,5,6,7,8) - This small spacing... it just feels weird to me. There's no significant change in the piano sounds, so it feels really inconsistent with other similar patterns. I'd increase the spacing.
  2. 00:16:517 (2,3,4,5) - Again, the small spacing doesn't really fit. Move (3) to x:220 and (5) to x:156. It's a really small change, but it gives a whole new look to the pattern, a more interesting one.
  3. 00:19:244 (1,2,3,4,5,6) - ^Similar stuff here
  4. 00:24:187 (2) - Move to x:204, the small jump feels really nicely IMO.
  5. 00:24:528 (3) - NC here so 00:23:846 (1,2,3,4,5,6,7,8,9,10,11) - doesn't become such a large combo.
  6. 00:26:914 (2) - In the same way as in 00:24:187 (2) -, move this to x:284.
  7. 00:27:937 (3,4,5,6,7) - I find this spacing a bit weird. I think you can try this placement. I think it plays nicely.
  8. 00:29:301 (9,10) - Why did you throw a different pattern here? It's bad looking :/ I suggest you replace this one with the same slider shape as 00:24:187 (2) - , placed on x:356. I also think you should move 00:29:983 (1) - a bit to the right so there isn't a stack. Here's a pic if you want to have a visual reference for this suggestion.
  9. 00:30:494 (3,4,5,6) - I think a little more spacing would benefit this pattern, making it more interesting to play.
  10. 00:33:733 (2,1) - Uh, this is really close to becoming an hyperdash. That, along the fact that the pattern is quite unexpected (when I tested it threw me off), makes it quite difficult to catch. I think it's better to move 00:34:073 (1) - to x:372 so it triggers the hyperdash and the player gets some help reaching this fruit
  11. 00:43:193 (6) - There's is no sound here worth placing a circle (yes, there's a hold sound on the back, but that would be better represented by a slider, but not a circle). This note may be removed.
  12. 00:43:875 (3,6) - This two notes are overmapped, and they don't really add to much. Also, the pattern looks cleaner without them.
  13. 00:45:835 (4,5) - I think this should be a single 1/2 slider.
  14. 00:49:073 (1,2,3,1,2,3,1,2,3,4) - The jumps here are not placed right. They should go from each (3) to (1) (circle 4 on the last case), you even marked the strong sounds (that would be emphasized by a jump) with a NC!
  15. There are a few overmapped 1/4s that don't fit at all, they reaaaally feel disconnected from the song. Pointing them out: 00:54:869 (1,2,3,4,5,1) - , 00:56:914 (1,2,3,4,5,1,2,1,2,3,4,5,6) -
  16. 01:05:011 (4,1,2,3,4,5) - This flows bad, really bad. Try this:
  17. 01:09:102 (3) - Why did you add a 1/4 where there's no sound! It would have been more adequate on 01:06:034 - , 01:07:397 - or 01:08:761 - , where you can actually hear a 1/4 sound.
  18. 01:49:073 (1,2) - Again, forcing 1/4s. Try something like this:
  19. 01:51:715 (7) - I think the hyperdash flows more natural if this is placed on x:232
  20. 01:51:801 (1,2) - And again, forcing a 1/4 pattern.
  21. 01:59:897 (4,3) - Overmapped 1/4s.
  22. 02:16:261 (6,7,8) - Hyperdash should be between (6,7), not (7,8). (7) is the strongest sound, marked by vocals, piano and drums.
  23. 02:21:289 (1) - Replace with a single circle, there's no significant sound on the 1/4.
  24. 02:23:505 (2) - Clearly, there's a strong vocal sound on the red tick.
  25. 02:31:858 (8,1,2,3,4,5,6,7,8) - Make this have a smaller spacing. The movement back from (8) to (1) might be a bit hard to get after the hyperdash, and the spaced streams with sharp turns doesn't really help to making this comfortable to play.
I'll stop pointing out the 1/4 patterns that are overmapped and don't fit the song really well. You can already get an idea of what parts those are and changed them on your own from this point onwards.

  1. 02:58:193 (3,4,5) - Adding a bit more distance will make this pattern nicer. Try this:
  2. 03:36:801 (1,2,3,4,5,1) - Killer movement, reduce spacing a bit.
  3. 03:57:255 (7) - NC, the combo is too long.
I'll leave it until this point, most of the issues I found in your map are because of overmapped 1/4s. I hope that taking a good look at which 1/4s are really necessary and which are forced and worsen flow will make your map look better, and make you a better mapper :3

Good luck!
All fixed, very useful mod, I also made some changes..
thank you !
Kuki
great song, great bg, good luck 8-)
Spectator
☑☒

General

  1. Difficulty Spread : ☑
  2. Unsnapped objects : ☑
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : ☑
  5. Timeline Issues : ☑
  6. Combo Colors : ☑
  7. Unused hitsounds : ☑
  8. Hitsounds Issues : ☑
  9. Inaudible hitsounds : ☑



Lost Grapes

  1. 00:42:255 (1) - This slider is too vertical considering there were some heavy 1/4 jumps before this came. I'd move slider's end to a bit left
  2. 00:43:321 (6,7,8,9,10,11,12,1) - The 1/8 stream here seem really broken. I'd polish them to be the circular-shaped streams
  3. 00:48:221 (3,4,5) - a bit unexpected triplelet here, mind reducing a distance for a little?
  4. 01:02:539 (3,4,5) - To emphasize the finish on (5), i'd rather have hdash for 4 to 5 than 3 to 4
  5. 01:03:392 (3,4,5,1,2,3) - This is overdone, 1/2 would fit better imo
  6. 01:08:164 (1,2,3) - I understand your intention, though it's still better to put 1/2 here as it fits the song more
  7. 01:09:869 (7,8,9) - 1/2 would be better. It sounds kinda awkward with 3/4 atm
  8. 01:10:551 (2,3,4,5) - I can't find 1/4 from the background music, would better use 1/2
  9. 01:13:278 (1,2,3,4) - 1/2 sounds better
  10. 01:27:255 (1) - The finish sound here can be more loud. Try 60 or 70 of volume for it
  11. 01:49:585 (2) - I'd move this to about x:406 to make the movement more natural
  12. 01:50:778 (2,3) - 1/2 slider sounds perfect with 3/4 one imo
  13. 01:54:102 (8) - Remove this note, then you will find that it sounds a bit better
  14. 01:54:187 (1,2,3,4) - Clearly, you may use 1/2 here to follow the vocal sound
  15. 01:54:528 (1) - If you wanna keep 1/4 here, This might be pretty much of an anti-flow slider as it plays pretty awkward. Try this instead
  16. 02:05:437 (1) - ^
  17. 02:13:278 (1,2,3,4) - Suggesting a 1/2 here
  18. 02:32:028 (1,2,3,4,5,6,7,8) - I know that the vocal here is pretty strong, though this 1/4 is still too unexpected and hard. I'd reduce the distances for the sake of difficulty here
  19. 02:33:221 (3) - Ctrl+g this for a better flow
  20. 02:33:562 (4) - If you agree with the above suggestion, move this to the left slightly to have hdash between 3 and 4
  21. 02:33:733 (5) - Making this slider to be more horizontal is recommended as it feels better imo
  22. 02:43:619 (1) - Here's would be a nice place to have hdash between 1 and 2. Move 2~4 to a bit left for it
  23. 02:58:619 (5,6,7,8) - As I mentioned before, this sounds pretty weird. Convert 6~8 to 1/2 is recommended actually
  24. 03:31:517 (4,5,6,7) - I feel like there can be more jumps which aren't that intense.
  25. 03:38:676 - From this to 03:49:073 - you can put more whistle sounds which follows vocal as they might sound pretty good
  26. 03:56:062 (4) - I'd use same slider as 3 for the sake of consistency. It seems kinda awkward now
  27. 04:20:948 (3) - x:139 for this would be nice
  28. 04:22:142 (2,3,4,5) - This should be 1/2 actually, currently it's kinda overmapped
  29. 04:23:505 (2,3,4) - ^
  30. 04:27:255 (1) - To improve the flow here, i'd ctrl+g (1) and 04:27:767 (1) respectively
  31. 04:37:142 (3) - Move this to about x:263 to prevent this part to be lack of movements
  32. 04:37:994 (3,4,1) - Actually there's no reason to keep this having irregular distances, consider moving 4 to x:240
  33. 05:07:312 (2,3,4) - Can you reduce the distances here for a bit? It's kinda harsh
  34. 05:30:153 (2) - By moving this to the right, you can have hdash for 2 to 3. It might fit pretty nicely imo
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