I really hope this hasnt been requested already, I couldnt find anything while searching
Basically, I think that the ranking graph we have right now is kinda ... well, I dont have any use for it. Not too sure if other people use it, but I dont think that it's an all-important thing to have. So I thought about what other graphs there could be that would make more sense to have.
Accuracy Graph
Well, you should all know that the acc when playing goes down upon hitting a 100/50/X and up when hitting a 300 (since for whatever reason we use it this way. Not like using the whole map as an indicator on what your acc is would be better, nono)
That's what the graph would show. That way you'd see how good/bad your acc was during the map.
(example of a ~95% play)
Combo Graph (also: t/136393)
Kinda to how the Taiko graph works, but resets completely upon missing. Just like your combo.
(example with 3 misses)
... additionally you could also add that hit-meter from the Target Practice and put it in there, but that's a different thing.
Basically, I think that the ranking graph we have right now is kinda ... well, I dont have any use for it. Not too sure if other people use it, but I dont think that it's an all-important thing to have. So I thought about what other graphs there could be that would make more sense to have.
Accuracy Graph
Well, you should all know that the acc when playing goes down upon hitting a 100/50/X and up when hitting a 300 (since for whatever reason we use it this way. Not like using the whole map as an indicator on what your acc is would be better, nono)
That's what the graph would show. That way you'd see how good/bad your acc was during the map.
(example of a ~95% play)
Combo Graph (also: t/136393)
Kinda to how the Taiko graph works, but resets completely upon missing. Just like your combo.
(example with 3 misses)
... additionally you could also add that hit-meter from the Target Practice and put it in there, but that's a different thing.