Easy01:05:173 (6,7) - Either apply distance snap to 6 or change combo.
02:04:432 (1,2) - Not aligned. Move 2 down 2 units.
02:06:284 (3,4,5,6,1) - Move down 1 unit to go along with 2.
02:20:358 - Add a note? (Eh might not go with your patterns. Ignore if you want)
02:28:136 (2) - Move down 1 unit?
Relaxing00:17:765 (8,1,2) - I think this can be improved upon. Try moving (1,2) 3 units to the right
http://osu.ppy.sh/ss/2190700:39:247 (3,4) - Suggestion: Eh these notes kind of look strange IMO going into the triangle. It's fine, but another pattern can be made by moving 4 a couple units to the right so that it makes a V-shape. Maybe it wouldn't work, maybe it would. Ignore if you want.
00:42:765 (2) - End of this isn't aligned with the following note. Fix it by moving the last move point up by a unit.
Another thing you can do once that is done is make a curving pattern with 00:43:691 (3,4) - such as this
http://osu.ppy.sh/ss/21908I think it's a much more interesting usage of the notes. It will require a design change of this 00:44:432 (5) - though. Be creative. There is much you can do here.
01:00:543 (1) - This is anything but relaxing. I suggest you start it at 00:59:988 - and end it at 01:01:840 - . That way a smooth spin can net 1000 points and the player can easily set themselves up for the note after the spinner.
01:11:099 (6) - New combo here.
01:14:432 (2,3) - Move right 1 unit. (Distance between 1 and 2 just can't be a unit too short.) This needs to be fixed.
01:59:988 (1) - Make a part of the previous combo. (You had both the same combo in the other difficulty)
02:23:691 (1) - Erm what is with you in short spinners? This is supposed to be relaxing! (02:22:951 - seems like a good place to start the spinner. End at 02:24:802 - ?)
02:32:951 (5,1) - The overlap here looks odd. Position 1 so that it fits right on the end of note 5 and apply distance snap to the rest of the combo.
Hard00:31:099 (3,1,2) - So awkward to hit. I suggest you fix this.
00:31:654 (1,2,3,4) - These notes need to follow a strict distance snap. None of them should be jumps unless the transition of the 1/4th notes is made better)
00:50:358 (1,2,3,4) - Overlap doesn't look good and is slightly hard to read. Not that hard though.
01:19:062 (7) - Awkward going inward IMO. Might not be for others. Place outward instead??
http://osu.ppy.sh/ss/2191102:03:321 (1) - Too low. Move up 1 unit. Also consider changing the combo.
02:15:914 (1,2,3,4) - I don't see the purpose of such a small angle shift. Tell me what this is for
02:35:173 (2,3,4,1,2,3) - This could be made better. It's just okay in its current state.
02:37:025 (1) - Move up 1 unit (alignment)
02:42:580 (1,2,3) - Move up 1 unit??
03:14:062 (1,2,3) - This should be straight. Fix however you like.
03:15:543 (1,2,3,4,5,6,7,8,9,10) - Please keep the distance snap within combos the same. This is confusing to read and even harder to play in hidden.
03:16:654 (5,6,7) - Doesn't play right to me. I suggest you unstack and redesign it.
03:19:062 (3) - Remove? I don't think there should be four 1/4th notes here. I don't think it works.
03:28:877 (7) - New combo?
03:29:247 (1,2,3,4) - make this a part of that combo.
03:31:469 (5) - New combo.
03:32:765 (7) - I think you should remove this note. It doesn't fit IMO.
Actually you should get rid of all those 1/4th notes. This part is overmapped. Add a slider of similar length as the other ones to 03:32:951 - . I think it would fit perfect to the song. Remember it doesn't always have to be a 1/4th stream, especially when you have to create your own beat to have one. Keep the ending simple and the beatmap will be better because of it.
Very well made beatmap. The song is so relaxing and you did a good job with bring out that relaxing feeling.
So worth a star.