forum

Yui Horie - Soyokaze no Harmony

posted
Total Posts
76
show more
Kurai
Hi :)

[Easy]

00:15:543 (1) - Extand by 1/4
00:50:728 (x) - Add note ?
01:19:988 (1) - Too close to the border
01:51:099 (6) - Add whistle
02:39:988 (3) - Reduce by 1/4

[Relaxing]

00:45:914 (6) - Add finish
00:52:951 (1) - Spacing Error
02:20:728 (4) - Add finish at the begin
02:35:543 (4) - Add finish at the end
03:20:358 (5) - ^

[Hard]

00:39:988 (3) - Remove

Star~~
Topic Starter
nante

KuraiPettan wrote:

Hi :)

[Easy]

00:15:543 (1) - Extand by 1/4
00:50:728 (x) - Add note ?
01:19:988 (1) - Too close to the border
01:51:099 (6) - Add whistle
02:39:988 (3) - Reduce by 1/4

[Relaxing]

00:45:914 (6) - Add finish
00:52:951 (1) - Spacing Error
02:20:728 (4) - Add finish at the begin
02:35:543 (4) - Add finish at the end
03:20:358 (5) - ^

[Hard]

00:39:988 (3) - Remove

Star~~
ok, all fixed, thank you
Faust
This is an excellent mapset. I will praise your usage of BG and skin. They're not interruptive, and they don't cause my eyes to burn, or get distracted. The overall feel of the map is very calming, it really sets the tone for the quality of gameplay. I also noticed the linear and bezier transitions in your sliders. I thought they were very well-made to the lyrics.

Hard:
- 02:04:802 - I only have an issue with this part. The pause before that slider(vocals) requires more distance. Probably the only slider I felt was a little bit off. I know what you were going for, but it needs a bit more air to breath. Try not to confine the vocals to that corner. Make it flow, do the same from that slider till circle (9), as the example below.
Here's what I suggest.


There's nothing else, except I'll give you a star. Well done!
Topic Starter
nante
I made it a little different from what you suggested, but it's similar. Thanks for the star, mod and praising my map :D
La Cataline
hi.
General
  1. It is rare for me to see a skin that doesnt make me sick. Yours is good. Nice hitcircles.
[easy]
  • 01:17:025 this one looks not very beautiful. isnt it better to make it like this for example?
[hard]
  • I had absolutely no idea where to click(you know which places i'm talking about), when i tried to play with Hidden. But the idea itself is good.
    01:23:321(1)/01:25:914(1) I'm not really fond of those two spinners. Maybe you should delete the second one and just make the first one end at 01:25:914(1)?
here's your star
Topic Starter
nante
I fixed the slider, but I left the spinners unchanged(as for now at least). Thanks for mod.
TheVileOne
Easy

01:05:173 (6,7) - Either apply distance snap to 6 or change combo.

02:04:432 (1,2) - Not aligned. Move 2 down 2 units.
02:06:284 (3,4,5,6,1) - Move down 1 unit to go along with 2.

02:20:358 - Add a note? (Eh might not go with your patterns. Ignore if you want)

02:28:136 (2) - Move down 1 unit?

Relaxing

00:17:765 (8,1,2) - I think this can be improved upon. Try moving (1,2) 3 units to the right

http://osu.ppy.sh/ss/21907

00:39:247 (3,4) - Suggestion: Eh these notes kind of look strange IMO going into the triangle. It's fine, but another pattern can be made by moving 4 a couple units to the right so that it makes a V-shape. Maybe it wouldn't work, maybe it would. Ignore if you want.

00:42:765 (2) - End of this isn't aligned with the following note. Fix it by moving the last move point up by a unit.

Another thing you can do once that is done is make a curving pattern with 00:43:691 (3,4) - such as this

http://osu.ppy.sh/ss/21908

I think it's a much more interesting usage of the notes. It will require a design change of this 00:44:432 (5) - though. Be creative. There is much you can do here.

01:00:543 (1) - This is anything but relaxing. I suggest you start it at 00:59:988 - and end it at 01:01:840 - . That way a smooth spin can net 1000 points and the player can easily set themselves up for the note after the spinner.

01:11:099 (6) - New combo here.

01:14:432 (2,3) - Move right 1 unit. (Distance between 1 and 2 just can't be a unit too short.) This needs to be fixed.

01:59:988 (1) - Make a part of the previous combo. (You had both the same combo in the other difficulty)

02:23:691 (1) - Erm what is with you in short spinners? This is supposed to be relaxing! (02:22:951 - seems like a good place to start the spinner. End at 02:24:802 - ?)

02:32:951 (5,1) - The overlap here looks odd. Position 1 so that it fits right on the end of note 5 and apply distance snap to the rest of the combo.

Hard

00:31:099 (3,1,2) - So awkward to hit. I suggest you fix this.

00:31:654 (1,2,3,4) - These notes need to follow a strict distance snap. None of them should be jumps unless the transition of the 1/4th notes is made better)

00:50:358 (1,2,3,4) - Overlap doesn't look good and is slightly hard to read. Not that hard though.

01:19:062 (7) - Awkward going inward IMO. Might not be for others. Place outward instead??

http://osu.ppy.sh/ss/21911

02:03:321 (1) - Too low. Move up 1 unit. Also consider changing the combo.

02:15:914 (1,2,3,4) - I don't see the purpose of such a small angle shift. Tell me what this is for

02:35:173 (2,3,4,1,2,3) - This could be made better. It's just okay in its current state.

02:37:025 (1) - Move up 1 unit (alignment)

02:42:580 (1,2,3) - Move up 1 unit??

03:14:062 (1,2,3) - This should be straight. Fix however you like.

03:15:543 (1,2,3,4,5,6,7,8,9,10) - Please keep the distance snap within combos the same. This is confusing to read and even harder to play in hidden.

03:16:654 (5,6,7) - Doesn't play right to me. I suggest you unstack and redesign it.

03:19:062 (3) - Remove? I don't think there should be four 1/4th notes here. I don't think it works.

03:28:877 (7) - New combo?
03:29:247 (1,2,3,4) - make this a part of that combo.

03:31:469 (5) - New combo.

03:32:765 (7) - I think you should remove this note. It doesn't fit IMO.

Actually you should get rid of all those 1/4th notes. This part is overmapped. Add a slider of similar length as the other ones to 03:32:951 - . I think it would fit perfect to the song. Remember it doesn't always have to be a 1/4th stream, especially when you have to create your own beat to have one. Keep the ending simple and the beatmap will be better because of it.

Very well made beatmap. The song is so relaxing and you did a good job with bring out that relaxing feeling.

So worth a star.
lovhin456
Hi ~ Requested mod and I'm here :3

General;
- Nice, relaxing song ~
- BG must be 1024x768 or 800x600. Here have the pic resized

Easy;
- 00:26:654 >> move in the playfield so it looks like this??
- 00:42:580 >> slider is too short...well actually I don't know xD // Anyways end at 00:42:951 ??
- 01:20:210 >> make it look like this
- 01:19:988 >> without distance snap on, move 2 grids up
- 01:21:840 >> new combo
- 01:41:840 >> new combo
- 01:49:617 >> ^
- 02:05:543 >> end at 02:05:914
- 02:19:247 (5, 6) >> add finish to (5), remove whistle from (6) and add finish too
- 02:37:205 (1, 2) >> claps sound weird, remove them and add finish, also move (2) 2 grids up
- 03:12:580 >> remove whistle and clap, add finish
- 03:28:877 >> add note with ... ummm, whistle ??
- Open AIMod, there are some spacing mistakes :3

Relaxing;
- Is this ... normal ?? If so...why is the only diff that has a different name ??
- Everything is fine ~

* Sorry I can't really mod hard ):
* Star ~ :3


Topic Starter
nante

TheVileOne wrote:

Easy

01:05:173 (6,7) - Either apply distance snap to 6 or change combo.

02:04:432 (1,2) - Not aligned. Move 2 down 2 units.
02:06:284 (3,4,5,6,1) - Move down 1 unit to go along with 2.

02:20:358 - Add a note? (Eh might not go with your patterns. Ignore if you want)

02:28:136 (2) - Move down 1 unit?

Relaxing

00:17:765 (8,1,2) - I think this can be improved upon. Try moving (1,2) 3 units to the right

http://osu.ppy.sh/ss/21907

00:39:247 (3,4) - Suggestion: Eh these notes kind of look strange IMO going into the triangle. It's fine, but another pattern can be made by moving 4 a couple units to the right so that it makes a V-shape. Maybe it wouldn't work, maybe it would. Ignore if you want.

00:42:765 (2) - End of this isn't aligned with the following note. Fix it by moving the last move point up by a unit.

Another thing you can do once that is done is make a curving pattern with 00:43:691 (3,4) - such as this

http://osu.ppy.sh/ss/21908

I think it's a much more interesting usage of the notes. It will require a design change of this 00:44:432 (5) - though. Be creative. There is much you can do here.

01:00:543 (1) - This is anything but relaxing. I suggest you start it at 00:59:988 - and end it at 01:01:840 - . That way a smooth spin can net 1000 points and the player can easily set themselves up for the note after the spinner.

01:11:099 (6) - New combo here.

01:14:432 (2,3) - Move right 1 unit. (Distance between 1 and 2 just can't be a unit too short.) This needs to be fixed.

01:59:988 (1) - Make a part of the previous combo. (You had both the same combo in the other difficulty)

02:23:691 (1) - Erm what is with you in short spinners? This is supposed to be relaxing! (02:22:951 - seems like a good place to start the spinner. End at 02:24:802 - ?)

02:32:951 (5,1) - The overlap here looks odd. Position 1 so that it fits right on the end of note 5 and apply distance snap to the rest of the combo.

Hard

00:31:099 (3,1,2) - So awkward to hit. I suggest you fix this.

00:31:654 (1,2,3,4) - These notes need to follow a strict distance snap. None of them should be jumps unless the transition of the 1/4th notes is made better)

00:50:358 (1,2,3,4) - Overlap doesn't look good and is slightly hard to read. Not that hard though.

01:19:062 (7) - Awkward going inward IMO. Might not be for others. Place outward instead??

http://osu.ppy.sh/ss/21911

02:03:321 (1) - Too low. Move up 1 unit. Also consider changing the combo.

02:15:914 (1,2,3,4) - I don't see the purpose of such a small angle shift. Tell me what this is for

02:35:173 (2,3,4,1,2,3) - This could be made better. It's just okay in its current state.

02:37:025 (1) - Move up 1 unit (alignment)

02:42:580 (1,2,3) - Move up 1 unit??

03:14:062 (1,2,3) - This should be straight. Fix however you like.

03:15:543 (1,2,3,4,5,6,7,8,9,10) - Please keep the distance snap within combos the same. This is confusing to read and even harder to play in hidden.

03:16:654 (5,6,7) - Doesn't play right to me. I suggest you unstack and redesign it.

03:19:062 (3) - Remove? I don't think there should be four 1/4th notes here. I don't think it works.

03:28:877 (7) - New combo?
03:29:247 (1,2,3,4) - make this a part of that combo.

03:31:469 (5) - New combo.

03:32:765 (7) - I think you should remove this note. It doesn't fit IMO.

Actually you should get rid of all those 1/4th notes. This part is overmapped. Add a slider of similar length as the other ones to 03:32:951 - . I think it would fit perfect to the song. Remember it doesn't always have to be a 1/4th stream, especially when you have to create your own beat to have one. Keep the ending simple and the beatmap will be better because of it.

Very well made beatmap. The song is so relaxing and you did a good job with bring out that relaxing feeling.

So worth a star.
All expect coloured fixed. Thanks for modding. I'm not updating map for now, cuz there is still lovhin456's modding to apply :)
Topic Starter
nante

lovhin456 wrote:

Hi ~ Requested mod and I'm here :3

General;
- Nice, relaxing song ~
- BG must be 1024x768 or 800x600. Here have the pic resized
SPOILER
[attachment=2:639c2]Konachan.com - 47113 da_capo shirakawa_kotori.png[/attachment:639c2]

Easy;
- 00:26:654 >> move in the playfield so it looks like this??
SPOILER
[attachment=1:639c2]examplee.png[/attachment:639c2]
- 00:42:580 >> slider is too short...well actually I don't know xD // Anyways end at 00:42:951 ??
- 01:20:210 >> make it look like this
SPOILER
[attachment=0:639c2]example2.png[/attachment:639c2]
- 01:19:988 >> without distance snap on, move 2 grids up
- 01:21:840 >> new combo
- 01:41:840 >> new combo
- 01:49:617 >> ^
- 02:05:543 >> end at 02:05:914
- 02:19:247 (5, 6) >> add finish to (5), remove whistle from (6) and add finish too
- 02:37:205 (1, 2) >> claps sound weird, remove them and add finish, also move (2) 2 grids up
- 03:12:580 >> remove whistle and clap, add finish
- 03:28:877 >> add note with ... ummm, whistle ??
- Open AIMod, there are some spacing mistakes :3

Relaxing;
- Is this ... normal ?? If so...why is the only diff that has a different name ??
- Everything is fine ~

* Sorry I can't really mod hard ):
* Star ~ :3
Okay, fixed. Thanks :) Also sorry, I've resized bg myself, but don't have time to do a full sumbition ;d
Leorda
Hej

[General]
You need an approachcircle.png

[Easy]
00:17:395 (4) - Move 1 grid left?
00:42:580 (2) - Too short for easy diff
01:38:136 (2) - ^
02:20:358 (6) - ^

02:28:136 (2) - Make symetric?
02:42:580 (1) - Too short for easy diff
02:47:765 (B) - This break are very long


[Relaxing]
00:41:469 (3) - Finish at end is not fit
01:12:210 (2,3) - This is makes me confusing, I thought this is a slider..... can you find another place????
02:47:025 (x) - This break are very long

03:29:617 (6) - Move 1 grid left?

[Hard]
01:04:062 (2) - Finish at end is not fit
01:16:284 (x) - Add note here?
02:37:025 (1) - Add finish?
02:49:247 (B) - This break are very long
03:18:506 (10,1) - Move 1 grid up?

GREAT SONG
STAR
TheVileOne
Edit: Nvrm this post.
Topic Starter
nante
I personally like those notes, but that isn't any good reason. If I had to write any reasonable one: I just feel like there should be something harder at the end of every song so you can miss. I'll change that if you insist, it's not like it has to be there.
@ Leorda
Thanks for mod, mostly fixed, but I can't help some things like too long breaks. There isn't anything to follow there.

@edit
ok, I won't
TheVileOne

nante wrote:

I personally like those notes, but that isn't any good reason. If I had to write any reasonable one: I just feel like there should be something harder at the end of every song so you can miss. I'll change that if you insist, it's not like it have to be there.
@ Leorda
Thanks for mod, mostly fixed, but I can't help some things like too long breaks. There isn't anything to follow there.
Don't change it. It took me some getting used to. But it works just fine. It's fitting to the song.


Edit: Sorry for wasting space with my useless posts. Forgive me?


Edit: Added you as a friend. You seem like a kind person.
Topic Starter
nante

TheVileOne wrote:

Edit: Sorry for wasting space with my useless posts. Forgive me?
I don't care about a space :P

TheVileOne wrote:

Edit: Added you as a friend. You seem like a kind person.
So I'll add you to friends too :)
Arusha Shuna
Request Accepted
General
delete .osb file and full submit
Easy
01:02:210 (5) - new combo
01:05:173 (1) - remove new combo
Relaxing
01:12:580 (4) - too hard to read for [Relaxing]?
01:55:543 (1,2,3,4,1,2,3,4) - why the spacings in here are different?
02:20:543 (3) - stack it with (2)
Hard
slider tick rate = 2, unless you want to follow the vocal more
02:22:951 (3) - move this to the next white tick and fix spacing
03:18:877 (1,2) - their spacing are different from the other notes in the map
not bad
STAR!
Armin
[Easy]

00:21:840 (1,2,3,4,5,1) - Oh well. This pattern seems kinda hard for an Easy diff (because 6 hitobjects which are distant 1/2 may confuse a newbie). Consider to replace them with some sliders. Or at least, you can keep just some of this pattern (trying to make easier 00:53:321 (1,2,3,4,5,6) or 01:21:099 (2,3,1,2,3,4).
03:21:469 (5) - Why did you put this jump? :O
00:22:951 (4) - Whistle
02:25:173 (1) - Try with a whistle at the end instead
03:28:877 (2) - Hmmmm. Why don't you stack this on (1)'s end?

Relaxing

Reduce slider tick rate by 1?

00:11:840 (1,2,3) - Whistle-flood. Add a finish to (1) instead, remove a whistle on (3) and add a whistle at the start here 00:12:951 (4) (removing also the finish at its end)
01:16:284 (4) - Please respect spacing here. It confused me a lot >_<
00:27:025 (1) - I expected this position for a beat placed here 00:26:654 (1) and not in that position. Consider to fix this spacing issue.
00:55:173 (5) - Consider to stack its end with previous (4). Because for me it's kinda ugly and confusing.
00:57:765 (4) - Finish at the start
01:22:951 (6) - Replace this with a hitcircle, in order to follow vocal voice?
02:15:914 (1) - Use DistanceSnap here, please

[Hard]

01:23:321 (1,1) - This sounds a bit random in my opinion. Consider to make just a spinner which starts here 01:23:321 and finish here 01:25:914.


Good map, starred.
Bikko
My english is not good. I'm sorry about this but my contury is not english-speaking world. keep in mind please.


Poof! Summoned!

RED : IMPORTANT
ORANGE : I RECOMMEND IT STRONGLY
BLUE : SUGGESTION, NAZI, PERSONAL DISCONTENT
PURPLE : DO NOT TAKE THIS SERIOUSLY


[Skin]
- make reversearrow.png. or put in default one, or preference default skin. When I try this map, my skin's reverse arrow was mixed your skin. and It was little awkward. each players will try your map with their skin, and we don't know how mixed it.

[General]
- !Kill Yui Horie - Soyokaze no Harmony (nante).osb
- at source, I suggest 'D.C. ~Da Capo~'. This is more exact source. and another all ranked maps' source have this form. one of example. http://osu.ppy.sh/s/16261 Yeah, they are 'D.C.II ~Da Capo II~', we need sorted map list.

[Easy]
00:52:580 (5) - move up 1 grid. for align with 4.
00:59:247 (1~5) - move right 1 gird.
01:19:988 (1~3,1~4) - move it to right down a little.
01:36:099 (x) - I don't like this empty section.
01:53:691 (1) - delete new combo.
02:16:284 (1~6) - move to left 6 grid. for center position.
02:35:543 (3,1) - too close. move it down a little.
03:21:469 (5) - spacing. it is little far. isn't it?
02:37:025 (1,2,3) - spacing
02:42:580 (1) - ugly. make it perfect.
03:14:802 (x) - I want a note at this timing.
03:28:877 (2) - ugly overlaping. It's not good.

[Relaxing]
00:55:173 (5) - This is Relaxing. Do you relax with covered slider? huh? This is not good to noobs. also... this one is not perfectly covered. well... WHAT'S THE POINT? Don't make covered slider in this Diff.
01:12:580 (4) - ^ This is not perfectly covered too. If you want ignore this recommend and want to keep it, each sliders end points shloud be stacked.
01:22:951 (6) - ^ well, this one is perfectly stacked. BTW, I'll stop point out these. follow my recommend or not, any case, you should check them all.
01:38:136 (1,2) - unnecessary overlapping.

[Hard]
HP drain.... well, If you with confidence, keep it. This one remind me ouendan 2's map 'Believe'. That map's HP drain was quite carzy too. I love that.

00:19:988 (5) - not perfetly stacked with slider end point.
00:42:765 (5) - unnecessary overlapping.
00:53:321 (2) - This sliders end point should be perfect stacked with 1
01:14:617 (2) - As i said, what's the point? move it far away, or make stack with 4.
01:23:321 (1,1) - just make them 1 spinner.
01:46:284 (6) - ...SERIOUSLY, WHAT'S THE POINT? MOVE THIS AWAY OR MAKE STACK!
01:54:617 (1) - not perfectly stacked.
03:21:099 (7~9) - Ugly. make this symmetry triangle with middle line.



Style is quite different, but this mapset remind me ouendan 2's beilve. Interesting.
+Star, good luck!
Topic Starter
nante
Ok, I fixed most of the issues, expect of [relaxing] diff. Don't have willpowr to do it now. I think I'll fix it later(or tomorrow). Thank you all for your modding and stars.
Nakagawa-Kanon
BPM:80.99


[Easy]
03:32:975 (4) - make like this picture : http://osu.ppy.sh/ss/22382

[Relaxing!]
00:47:395 (1,2) - make parallel
00:53:321 (3,1) - △
01:08:506 (1,2,3,4,5) - distance check : http://osu.ppy.sh/ss/22383
01:16:284 (4) - this is confusing for newbie
01:39:062 (4,1) - make parallel
01:52:580 (8) - How about make like this picture : http://osu.ppy.sh/ss/22384
02:37:395 (2,3) - make parallel

[Hard]
00:38:506 (1,2) - make parallel
01:57:765 (6) - It's.... terrible jump..
02:01:469 (1,2) - make parallel
03:16:469 (4,5,6) - make like this picture : http://osu.ppy.sh/ss/22385


I'm tired XD
Topic Starter
nante
Thank You, I fixed all isues you had pointed.
aRiskOfRain
General;

Delete your .osb and full submit.
Shouldn't the BPM be 81.000?

Easy;

The spacing seems far too large for the slider speed in my opinion... oh well.
02:35:192 (2,3) - Spacing.

Relaxing;

Call this Normal?
00:20:730 - Map this break...
00:31:842 - ...and this one.
00:36:287 (2,3) - Spacing.
00:55:179 (5) - I wouldn't have this slider go back on the 4, myself.
01:16:293 (4,1) - Spacing.
01:42:222 (6,1) - ^
01:45:926 (3,1) - ^
01:55:557 (1,2,3,4,1,2,3,4,1) - Why the change in spacing?
02:18:153 (8,1) - Spacing.
02:35:563 (4,1) - ^
02:42:971 (3,1) - ^
03:13:160 (3,1) - ^
03:33:348 (4) - Just a hitcircle here.

Hard;

00:53:141 - Note here?
03:32:793 (3) - Delete.
03:33:533 (1) - Delete.
Topic Starter
nante

dksslqj wrote:

BPM:80.99
it confuses me a little... I've brought it back to 81 though.

Thanks for mod, all fixed. Also sorry for that you all have to point to delete *.osb. My internet just doesn't allow me to do a full sumbition :(
Krisom
Hi!

General-
I think that notes like 00:14:062 should have a whistle, as there's a whistle-like sound in the background to back it up. Instead of your current whistle pattern, I suggest that you whistle the 2nd and 4th beat, not the 1sr and 3rd one as you are now.

Easy-
00:56:284 (1) - Add a finish at the start
00:57:765 (2) - ^
01:02:210 (1) - ^
01:06:284 (3) - Remove the sliderwhistle
01:15:543 (2) - Remove the finish, add a whistle
01:34:802 (1) - Remove the sliderwhistle
01:38:136 (3) - ^
01:58:506 (1) - Turn this into a slider wihout any repeats, make it end at 01:59:247
01:59:988 (2,3,4) - Same as above. Make this slider end at 02:00:728.
02:03:691 (5) - Remove the finish
02:08:877 (1) - Remove the sliderwhistle
02:21:099 - Why did you add a break here? Either map something or use a spinner.
02:38:506 (2) - Remove finish
02:39:988 (3) - Add a finish at the start to be consistent with 02:28:136 (2).
02:45:914 (4) - Remove the sliderwhistle
03:12:580 (1) - ^. Also, remove the finish at the end.
03:24:432 (2) - Make this one the new combo, not 03:24:062 (1). Also, remove the sliderwhistle and add a finish at the start.

Normal-
Spacing is claustrophobic. Space your notes more
01:09:988 (5) - remove the finish at the end
01:14:617 (3) - ^
01:16:284 (4) - Remove this finish
01:42:210 (6) - Remove the sliderwhistle
01:54:062 (2) - remove the finish at the end
01:58:136 (4) - Remove this finish.
01:59:247 (2) - ^
02:00:728 (4) - ^
02:11:099 (2) - ^
02:12:580 (4) - ^
02:29:247 (5) - Remove the finish at the end.
Ok, I'm bored, you are really unconsistent with your finish patterns. By example: 00:56:284 (1) - Start is not finished, 02:19:247 (1) - This has a finish. They are both following the same note. This also happens with notes like 00:36:284 (2) - and 01:59:247 (2).
My suggestion: ONLY USE FINISHES if there's something to back them up musically. The start of the Kiai times is a must.

Hard-
This song doesn't needs such a high sliderspeed. it doesn't suits it at all imo.
Uhhh, same old story, sliderwhistles and lack of consistency on the finishes. I bet that you can check the whole diff and point them ut by yourself at this moment.

This mapset doesn't have really big flaws, but it's not great either :/
GladiOol
[General]
  1. Increase Hitsound Volume please! It's too soft now~
  2. Offset 11847.
  3. Delete .osb file~
[Hard]
  1. Drain Rate is too high, if you miss 2~3 times you can not get your drain back up, it will always stay low. Decrease by 1 or 2 please
00:46:654 (5) - Add New Combo.
02:14:809 (x) - Extra Note ?
03:18:698 (1) - Remove New Combo.
03:18:884 (2) - Add New Combo.
03:26:847 (1) - Remove New Combo.
03:27:402 (9) - Add New Combo.

- 03:33:321 ~ Kiai Time should end here! Like in [Easy].


[Normal]

00:53:691 (1) - Remove New Combo.
01:57:025 (1) - ^
03:25:914 (1) - ^
03:33:321 (4) - Make this slider a note instead so the map will end on the same place as in [Hard] and [Easy].

- 03:33:321 ~ Kiai Time should end here! Like in [Easy].


[Easy]
  1. Drain Rate 1 lower ?
Starred~
Topic Starter
nante
I took my sweet time fixing it ^^ Thanks guys for modding. I didn't fix things like larger spacing in normal, cuz I'd have to re-map almost everything. Same goes with slider speed in hard - I think it's so-so and when it's not that bad I don't want to do so much work. Yeah I know, I'm lazy. I fixed hitsounds too, but I dunno if I did it right.
>Still didn't do a full sumbition (can't)
Andrea
[Overall]

You need to add an "approachcircle.png" into the folder, then do a full submission.

[Difficulties]

[Easy]

01:21:846 (1) - Remove new combo.

[Normal]

00:16:661 (5) - New combo.
00:18:884 (1) - Remove new combo.
00:52:958 (1,2,3) - A bit hard to read and confusing for a Normal.
01:51:476 (5) - New combo.
01:53:698 (1) - Remove new combo.
02:07:402 (6) - New combo.
02:08:513 (1) - Remove new combo.
02:35:180 (2,3,4) - Same as 00:52:958.


[Hard]

HP Drain it's way too high for a soft song like this. Reduce it at least by 2 or 3 ticks.


01:54:624 (1) - Remove new combo.
03:17:402 (7) - New combo.
03:21:106 (6) - ^
03:22:587 (1) - Remove new combo.


2nd break on every difficulty it's a bit too long, but I think you can't do anything. Cute map anyways, have my star for now.
NatsumeRin
hitsounds here.
take [Hard] as example.

Download: hitsounds.rar
Derekku
new autumn mod colors gogogo

[General]
*A spinner-approachcircle is missing. Add one (even if it's the default).
*Perhaps use the hitcircle numbers for the score as well? (You'd need a dot, x, and percent sign as well, though)
*Approachcircle looks very choppy...
*Left and right sides of the hitcircle can be seen, even with the overlay on top.
*Other than those things; nice skin!
*Second kiai doesn't end at the same spot on all diffs. Perhaps end it at 02:45:550 instead?
*End the third kiai on [Normal] at 03:33:328 to stay consistent as well.
*A 25-second break is a bit long. :c
*Offset is a bit too early. 11,860 should work much better (remember to resnap all notes afterwards, and adjust the inherited/kiai sections).

[Easy]
00:45:921 (2,3) - Place the inherited sections before the notes to make sure that the correct volume/sound is used (in case the player hits early/late). The only time these sections should be placed directly where you want them is for kiai.
02:21:476 (1) - How about moving this back to the red tick and extending? And perhaps silence it as well.
02:35:550 (3,1) - spacing?

[Normal]
00:35:550 (1,2,3,4) - (nazi) 1 covers up 2 a lot more than 3 covers up 4.
00:59:995 (1) - How about moving this back to the red tick and extending? And perhaps silence it as well.
01:18:143 (5,1,2,3) - Overlap/Cluster is a bit confusing. Could you angle 2/3 in a different direction?
02:22:958 (1) - Same suggestions as the last spinner.
03:29:624 (6,1) - spacing?

[Hard]
*Different combo colors?
00:16:661 (1,2) - You're pushing rankability with patterns like this (I saw them throughout the whole map). It's hard to tell which is the circle and which is the slider (not the case for places like 00:14:809 (4,1) where the colors are different), but if there were slider ticks or repeats, this would be completely unrankable. However, right now they're just confusing and seeing it throughout the map is a bit too much.
01:23:328 (1) - I'd like to see this silenced (and expected it on the other diffs as well)
02:46:291 (1) - The finish/volume works better for this spinner. :p
03:33:698 - I'd realllllly like to see a spinner here like the other choruses had (a silent spinner, though).

Such a soft and relaxing song. Some custom hitsounds would've been nice, but maybe next time. :p

EDIT: hahahaha ninja'd on the hitsounds (:

EDIT 2: Forgot to tell you to remove the spoilerbox on the information post. It messes up the page and will make people rage once this is ranked. :p
Topic Starter
nante
A big thanks Derekku for your mod! I'll get to work in some hours, when I'm back home.
And thanks NatsumeRin for your superb hitsounds, and osuplayer111 for mod and the star! :)
Topic Starter
nante
Okay, fixed what You pointed, Derekku. Thanks again. I had a little less time than usually these days so it took me a while.

I left 2 things:
00:16:661 (1,2) - You're pushing rankability with patterns like this (I saw them throughout the whole map). It's hard to tell which is the circle and which is the slider (not the case for places like 00:14:809 (4,1) where the colors are different), but if there were slider ticks or repeats, this would be completely unrankable. However, right now they're just confusing and seeing it throughout the map is a bit too much.
and the break.
Reasoning? I've seen these in some other maps, so I think it's ok to leave it as it is now.
Garven

nante wrote:

Okay, fixed what You pointed, Derekku. Thanks again. I had a little less time than usually these days so it took me a while.

I left 2 things:
00:16:661 (1,2) - You're pushing rankability with patterns like this (I saw them throughout the whole map). It's hard to tell which is the circle and which is the slider (not the case for places like 00:14:809 (4,1) where the colors are different), but if there were slider ticks or repeats, this would be completely unrankable. However, right now they're just confusing and seeing it throughout the map is a bit too much.
and the break.
Reasoning? I've seen these in some other maps, so I think it's ok to leave it as it is now.
Just because you've seen them in other maps doesn't mean they are good/fun to play. -_-

Anyway, as per your request:

[Easy]
00:23:711 (1,2,3,4,5) - This shape is really messy. Maybe try for something smoother/more geometric? Right now it looks just kind of random.
01:12:600 (3) - I'd remove the whistle from the sliderslide. Sounds awful to me. :< I'll just mention this one, though, in case you do like them/don't care. ;p
01:58:526 (5) - New combo
02:45:934 (4) - Add a finish on the end of this?

[Normal]
Holy bookmarks.
00:57:785 (4) - This slider is kinda mushed-in looking. Maybe expand it out a bit more?
02:20:748 (4) - This one too.
Eh, it's fine. The song is starting to make me sleepy though. :P

[Hard]
Suddenly super-fast sliders compared to what I just played!
00:43:328 (6,7,8,9) - Uh, check your alignment here. 9 is sticking way out there.
Eh, I mostly just have complaints about ugly sliders and that giant break near the end, but oh well.

Also, I agree with Derekku with those patterns if only when snaking sliders are turned off. It's a royal pain to figure out what's going on with patterns like that.
Topic Starter
nante

Garven wrote:

Just because you've seen them in other maps doesn't mean they are good/fun to play. -_- why so mad?

Anyway, as per your request:

[Easy]
00:23:711 (1,2,3,4,5) - This shape is really messy. Maybe try for something smoother/more geometric? Right now it looks just kind of random.
01:12:600 (3) - I'd remove the whistle from the sliderslide. Sounds awful to me. :< I'll just mention this one, though, in case you do like them/don't care. ;p
01:58:526 (5) - New combo
02:45:934 (4) - Add a finish on the end of this?

[Normal]
Holy bookmarks.
00:57:785 (4) - This slider is kinda mushed-in looking. Maybe expand it out a bit more?
02:20:748 (4) - This one too.
Eh, it's fine. The song is starting to make me sleepy though. :P

[Hard]
Suddenly super-fast sliders compared to what I just played!
00:43:328 (6,7,8,9) - Uh, check your alignment here. 9 is sticking way out there.
Eh, I mostly just have complaints about ugly sliders and that giant break near the end, but oh well.

Also, I agree with Derekku with those patterns if only when snaking sliders are turned off. It's a royal pain to figure out what's going on with patterns like that.
blue - fixed
I left some of those sliders(2 or so) but only those with new combos
AeoNRivaS
Sorry for the mix-up.

Modding:

[Easy]:
00:42:600 (2) - move up a bit to match (1)
02:47:785 (B) - this break is too long

[Normal]:
not bad.

[Hard]:
not bad either.
Topic Starter
nante
Thanks, fixed.
I've also finally reduced those breaks.
IceBeam
[Easy]
Sliders are way too slow.
00:28:156 (1) - 1 grid to the left.
02:11:119 - Don't you need a note here?
02:12:600 - ^
03:18:526 (5) - 3 grids down to follow (2,3,4,5) simmetrical cube.

[Normal]
00:23:711 (1) - Fix distance.A bit far.
01:14:082 (1) - ^
02:34:082 (1) - Try to allign better via off-Grid Snap.

[Hard]
01:04:069 (2) - 1 down.
01:16:489 - Add a note here?
01:22:587 (5,6,7) - Ouch,that was unexpected.
02:45:921 (7) - Stack with 02:44:439 (2)?

Good luck,star~
Vanmonky
Don't think this map need modding anymore (almost bubbled map).

Star :3 Good luck!
Topic Starter
nante

SadKangaroo wrote:

[Easy]
Sliders are way too slow.

[Hard]
01:16:489 - Add a note here?
Left those. Thanks for modding and the star :)



VanMoNky, thanks for the star too!
Andrea
[Hard]

You have 343 unsnapped notes. Resnap all notes.

EDIT: Looks fine now. Bubbled~
lovhin456
Mp3 has to be less than 320kbps...this
http://www.mediafire.com/?szeb1ds84uu8fdl
Topic Starter
nante

lovhin456 wrote:

Mp3 has to be less than 320kbps
But mine is 175kbps, isn't it?

lovhin456 wrote:

http://www.mediafire.com/?szeb1ds84uu8fdl
Thanks for Your mp3, but I probably won't be using it since I can't hear any difference. Therefore I don't want to increase the filse size.
[Shalon]
cool song

star~
RandomJibberish
General
Why is the reversearrow in the folder?


Easy
Lowest. Sliderspeed. Ever. Map's fine though

Normal
01:04:452 - Beat here?

Hard
Up circle size by one tick? It'll make less of a jump between this and normal

Great map.
Topic Starter
nante
Really thanks for Your stars!

As for the modding: I'll get a closer look when I get back home. Thanks anyway.
@edit
Only added beats in [Hard] difficulty. I think the rest is ok.
Cuuuuri
kotori!! nice song and map ;)
Topic Starter
nante
thanks for the star
Andrea
Alright, remember to don't upload again or your bubble will be automatically popped.

Bubble Repair~
James
ranked. placement of circles doesnt fit with the song though.
Topic Starter
nante
Yay, thanks.
About circles placement: well, it's my 1st beatmap, I'll try to do it better in my next maps.
NaomiMinette
Oh yay~ Grats :D
Astom
Congratz, I didn't reach to mod it :< well maybe next time ^^
Please sign in to reply.

New reply