Hermit - Dysnomia [OsuMania]

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Topic Starter
Kamikaze
you're actually still faster then teeduck
updated
Nivrad00
hi again kami
S|1|2|3|4|5|6|7
[Kaito's 8K Normal]
ummmmmmmmmmm i got nothing
[8K Normal+]
00:03:566 - lol you inverted the pitch in the beginning ok
01:14:810 - make this a jack or something
01:19:034 - maybe add a note
02:00:379 - awkward for left scratch x:
[Rayz' 8K Hyper]
00:43:227 - it's a bit odd that you still use two-note chords when the sound changes
00:59:252 - I think you better leave this note out since you don't chart the 1/6 layer anywhere else in this section
01:09:625 (69625|4) - could move to the right one lane to make this more playable
01:45:309 - maybe add a note
01:47:872 - this chord comes one 1/4 snap too early
01:58:633 - should add a note on lane 1 for the crash
[D's 8K Another]
Wow I like your charting style!! It's very neat and consistent and it has a good aesthetic value
00:33:927 - missing a piano note
00:34:827 - maybe missing a piano note?
01:45:309 - missing a drum note
[8K Melodie de tristesse]
00:11:078 - come on kami spread those notes out a little lmao
01:08:458 (68458|3) - looks like you forgot to resnap this one P:
01:08:361 - it's a bit strange that you started the 1/6 stream here when the piano starts at 01:07:123 - and the intense percussion starts at 01:08:583 -
01:25:562 - there's no crash here
01:25:445 - I feel sorry for the french players b:
01:46:934 - maybe add note
02:01:156 - jesus christ RIP french players

for everyone:

00:58:652 - only Kaito's diffs use 1/3 here for the melody, so either Kaito should use 1/2 or every other diff should use 1/3 lol
00:48:177 - D's 8K Another uses 1/8 here but Whagwha Victus' 4K Another uses 1/3, so one of those needs to be changed

OK good luck getting that ranked without having to nerf the end of melodie de tristesse :P
Rayz141

Nivrad00 wrote:

[Rayz' 8K Hyper]
00:43:227 - it's a bit odd that you still use two-note chords when the sound changes nothing odd here
00:59:252 - I think you better leave this note out since you don't chart the 1/6 layer anywhere else in this section suuuuuure 00:59:852 (59852|4) - 01:00:052 (60052|5) - 01:01:652 (61652|3) - 01:01:852 (61852|5) -
01:09:625 (69625|4) - could move to the right one lane to make this more playable k
01:45:309 - maybe add a note why
01:47:872 - this chord comes one 1/4 snap too early oh, k
01:58:633 - should add a note on lane 1 for the crash k

for everyone:

00:58:652 - only Kaito's diffs use 1/3 here for the melody, so either Kaito should use 1/2 or every other diff should use 1/3 lol 1/3 sound late, 1/2 for me
00:48:177 - D's 8K Another uses 1/8 here but Whagwha Victus' 4K Another uses 1/3, so one of those needs to be changed sounds like 1/3 for me
http://anoxy.se/inc/start_download.php?id=855
Topic Starter
Kamikaze

Nivrad00 wrote:

hi again kami damn nigga, u gold
S|1|2|3|4|5|6|7
[8K Normal+]
00:03:566 - lol you inverted the pitch in the beginning ok ayy fixed
01:14:810 - make this a jack or something This has a bit diffrent vibe from those notes that I jacked, so I don't want to jack this one too (le variety mang)
01:19:034 - maybe add a note Sure
02:00:379 - awkward for left scratch x: meddled with patterns, much better now

[Rayz' 8K Hyper]
Updated

[8K Melodie de tristesse]
00:11:078 - come on kami spread those notes out a little lmao P O L Y R H Y T H M B O I Z Seriously tho, I'm keeping this because I'm being consistent on pitches within layers (00:11:078 (11078|4,11189|5,11300|6,11411|4,11516|5,11621|6) - thingy)
01:08:458 (68458|3) - looks like you forgot to resnap this one P: Nice catch!
01:08:361 - it's a bit strange that you started the 1/6 stream here when the piano starts at 01:07:123 - and the intense percussion starts at 01:08:583 - Yeah, but it feels too ahrd with full pano layer and chords, started piano earlier for now, might revamp this after more mods
01:25:562 - there's no crash here If you listen closely you'll hear it, it's not clear, but it's a doubled crash there
01:25:445 - I feel sorry for the french players b: =^)
01:46:934 - maybe add note Sure!
02:01:156 - jesus christ RIP french players = ^ )

for everyone:

00:58:652 - only Kaito's diffs use 1/3 here for the melody, so either Kaito should use 1/2 or every other diff should use 1/3 lol
00:48:177 - D's 8K Another uses 1/8 here but Whagwha Victus' 4K Another uses 1/3, so one of those needs to be changed

OK good luck getting that ranked without having to nerf the end of melodie de tristesse :P
tbh I don't even have to nerf it. Official BMS chart uses 7-chords there for piano smash, so 6-chords aren't that much diffrent and they're making musical sense lol
Thanks a lot Niv! Updated.
Todestrieb
*Shoot star*
dosyeru
ty for modding.
00:34:827 - maybe missing a piano note?
i dont hear the sound. keep for a while.
update
Kaito-kun
Sorry for not dealing with this earlier, I have been busy with some stuff recently (QTT being one of them). Anyways, I changed the 1/3 snap to 1/2, since after a closer look, I thought it was late too. Also, I'm going to experiment with the 8K Normal a bit, to see if I can up it's quality a bit, but it can depend on how retarded is the star rating -_-''.

UPDATE

PS: Also noticed something, the 8K Melodie of tristesse and Rayz' 8K Hyper has different snaps at the very end of the map (around here 02:02:582 - to be exact), so take a look at it, I went with Kamikaze's snap, but you should check it out, because this may pose a problem later on
Topic Starter
Kamikaze

Kaito-kun wrote:

PS: Also noticed something, the 8K Melodie of tristesse and Rayz' 8K Hyper has different snaps at the very end of the map (around here 02:02:582 - to be exact), so take a look at it, I went with Kamikaze's snap, but you should check it out, because this may pose a problem later on
That was an unsnapped note, fixed.
Also updated all
Topic Starter
Kamikaze
Tidek said that he rejects all suggestions, and I brought his diff back
Here we go again! o/
NlHIL
00:33:927 (33927|4,34827|2) - rearrange pls
00:52:152 - add for piano?
00:59:352 - ^
00:59:502 - ^
01:44:622 (104622|6,105247|7) - remove
01:44:747 - add
01:44:997 - ^
00:34:902 - lol
00:48:327 - add a note for cymbal
01:16:310 - ^
00:58:452 - add a note for cymbal
00:59:252 (59252|4,102465|4) - remove?
01:02:052 - add?
01:26:396 - why ignore cymbal?
,..
01:46:622 - add?
Rivals_7
Hi~ from my mania queue :) I will mod your 4K here. No kudos if this isn't helpful to you
1|2|3|4

[General]

Check Aimod, you have a lot of job to do

[Fanatic's 4K Hyper]
Some of the notes in the beggining, seems unsnapped. or is that because the BPM Change? (I can't find the correct snapping in any beat snap divisor ;w;)

00:21:161 (21161|2) - seems uncomfortable, move to 1?
00:23:711 (23711|2,23786|1,23861|0) - move to left one step for balance
00:26:111 (26111|0,26186|1,26261|2) - move to right one step ^
00:27:311 (27311|2) - to 4?
00:34:886 - a cymbal, consider to add note in col 1
01:36:247 (96247|2,96309|1,96372|0) - move to right one step. for balance
01:45:372 (105372|0) - to 2?
01:54:059 (114059|1,114059|2,114184|1,114184|0) - ctrl+g? better playability

[4K Normal+]

00:43:977 (43977|1,44277|2,44577|3) - ctrl+g? the pitch seems lowering... and literally is the same noise like - 01:42:372 (102372|3,102622|2,102872|1) -
02:02:484 (122484|3,122484|2,122581|1,122581|0,122708|0,122834|1,122959|1,123083|2,123205|2,123326|3,123446|3) - ctrl+h. cuz the pitch is lowering and you mostly mapped a low pitch in col 1 imo
02:03:564 (123564|0,123682|1,123797|2,123912|3) - Ctrl+h too if you accept above
and move - 02:02:388 (122388|1) - to 3

[Whagwa Victus's 4K Another]
(This guy has been quit isn't he?)

01:07:710 (67710|1,67710|3,67757|2,67804|1) - ctrl+h for hand balance when bursting

Can't mod Tidek's diff. too hard for me :(
Kaito's diff seems fine :3

Good Luck guys :)I'm waiting my PP LOL :v
Adtw_
From

|1|2|3|4|


00:28:377 (28377|3) - move to 3
00:28:527 - missing note?
00:38:127 - ^
01:38:372 (98372|1,98497|2) - move 1 column right
01:39:247 (99247|2,99372|3) - ctrl+g
01:39:497 (99497|1,99622|0) - ^ if yes, ctrl+g
01:02:352 (62352|0) - move to 3
01:03:661 (63661|2) - ghost note?
01:09:901 (69901|3,70037|1) - ctrl+g
00:19:361 - add note
00:19:886 - ^
00:20:486 - ^
00:51:086 (51086|2,51161|3) - ctrl+g
00:54:536 - delete 1 note
00:56:336 - add note
01:30:247 - delete 1 note
01:30:497 - add note
00:35:352 - Missing note?
00:38:577 (38577|3) - move to 3
01:11:401 (71401|1,71469|0) - ctrl+g
01:34:622 - delete 1 note
01:47:934 - add note


[MOD END]

it's just my suggestion, feel free to reject :D
Goodluck :D
Topic Starter
Kamikaze

NlHIL wrote:

00:34:902 - lol l0l
00:48:327 - add a note for cymbal note for cymbal is on S, added for piano tho
01:16:310 - ^ it's on S already
will reply to rest later, thanks all!
Topic Starter
Kamikaze

Rivals_7 wrote:

Hi~ from my mania queue :) I will mod your 4K here. No kudos if this isn't helpful to you
1|2|3|4

[General]

Check Aimod, you have a lot of job to do Fixed preview points, timing on Yuno's diff will get fixed in future


[4K Normal+]

00:43:977 (43977|1,44277|2,44577|3) - ctrl+g? the pitch seems lowering... and literally is the same noise like - 01:42:372 (102372|3,102622|2,102872|1) - Fair point, done
02:02:484 (122484|3,122484|2,122581|1,122581|0,122708|0,122834|1,122959|1,123083|2,123205|2,123326|3,123446|3) - ctrl+h. cuz the pitch is lowering and you mostly mapped a low pitch in col 1 imo Done
02:03:564 (123564|0,123682|1,123797|2,123912|3) - Ctrl+h too if you accept above y
and move - 02:02:388 (122388|1) - to 3 I don't want to jack it here already so I moved it to 3

[Whagwa Victus's 4K Another]
(This guy has been quit isn't he?) Yeah, he did quit and I took over his diff with his permission

01:07:710 (67710|1,67710|3,67757|2,67804|1) - ctrl+h for hand balance when bursting Done and rearranged next pattern to avoid an anchor

Can't mod Tidek's diff. too hard for me :(
Kaito's diff seems fine :3

Good Luck guys :)I'm waiting my PP LOL :v

Adtw_ wrote:

From

|1|2|3|4|


01:02:352 (62352|0) - move to 3 Leaving for pitch
01:03:661 (63661|2) - ghost note? Piano and snare are there
01:09:901 (69901|3,70037|1) - ctrl+g Okay
00:35:352 - Missing note? Added
00:38:577 (38577|3) - move to 3 Okay
01:11:401 (71401|1,71469|0) - ctrl+g Nah I like that pattern more
01:34:622 - delete 1 note Okay
01:47:934 - add note Tha will create a really awful minijack which I would like to avoid


[MOD END]

it's just my suggestion, feel free to reject :D
Goodluck :D
Thanks guys!
FrenzyLi
Here is the response from FrenzyLi's osu!mania Instrumental Queue!
Comment: I tried to do some hand balancing based on pitch information to correct some things that I think are incorrect.
My2cents: My 2 cents: I think it's okay to use sliders to mark the beginning of a chain of complex stairs that beginners' aren't capable of playing, but it's hard for beginners to release timely at the end of the sliders. They need a note at the end of the slider to know when the sliders end. When does the slider end? A slider itself isn't enough a clue for beginners. If a beginner is only 2 days into the game, both sliders and slider + end note is hard. But after a week of playing, slider + end note is more likely to result in higher accuracy. Maybe a lot of parts with sliders should be swapped with [4K Normal+].
  1. 00:03:566 (3566|3,4316|2,5022|1,5689|0,6321|1,6921|2,7492|3,8037|2,8297|1,8297|0,8559|0,8559|1) - Move note(s) at each time point to 1/2/1/0/2/3/2/1/23/23. Reason: Take the first note of each triplet just like in [4K Normal+].
  2. 00:13:527 (13527|3,13677|1) - Maybe: Ctrl+J. Matches with 00:17:277 (17277|1,17427|3,17577|2,17577|0)
  3. 00:20:052 (20052|0,20202|1) - Do you prefer this or just a slider at column 0 that lasts 1/2? Sounds similar to sliders like 00:19:602 (19602|3), just shorter.
    00:20:352 (20352|3,20502|2) - Same question for this as well.
    00:21:177 (21177|0,21327|2) - Same here.
    00:22:002 (22002|2,22152|0) - Same here as well as potentially a lot of other sliders.
  4. 00:25:977 (25977|2,26127|3,26427|1,26727|1) - Even though it's weird to have same pitch notes in separate columns (2,3) and different notes on same columns (1,1), and even though following the drum (whatever instrument down there) seems fine, how about 2,3,2,2 here?
    00:27:177 (27177|2,27327|3,27477|0,27627|1) - Just a comment... I spent some time, and now I know why you put these here.
  5. 00:30:627 (30627|0,30777|1,30927|2,31077|3,31227|0) - Comment: Remind you that there is a fore-jack here. Yeah... doesn't make much a difference.
  6. 02:05:941 (125941|0,125941|1) - Make both into sliders that end at 02:06:541 just like in [4K Normal+].
Comment: I can't really suggest anything else here because I believe this map is pretty smooth. However, I do believe that some notes should be doubled instead.
My2cents: Didn't spot anything unusual from my current level though. I still believe slider + end note is easier for beginners to hit accurately instead of the slider alone.
  1. 00:46:377 (46377|1,46677|0,46827|2,47127|3,47127|2,47427|3,47577|0,47577|1) - Comment: This sequence really tests left/right hand balance.
  2. 01:08:583 (68583|3,68740|0,68898|3,69048|0) - How about doubling up the notes... 23,01,23,01?
  3. 02:05:438 (125438|1,125727|2) - Maybe doubling up here as well... 01,23?
Comment: Hmm... just my level.
  1. 02:05:140 (125140|0,125268|1,125418|2,125718|1,125818|0,125918|2) - This is a... ahem... slightly boring end :3
    Maybe change to 12,02,23,12,0,23?
  2. 02:05:941 - Since the entire map has no sliders, I don't feel like suggesting sliders here...
Comment: I can't really comprehend maps over 5 stars yet, so I have to chill :3
Comment: I don't understand 8K mapping right now so... :3
Topic Starter
Kamikaze

FrenzyLi wrote:

Here is the response from FrenzyLi's osu!mania Instrumental Queue!
Comment: I can't really suggest anything else here because I believe this map is pretty smooth. However, I do believe that some notes should be doubled instead.
My2cents: Didn't spot anything unusual from my current level though. I still believe slider + end note is easier for beginners to hit accurately instead of the slider alone.
  1. 00:46:377 (46377|1,46677|0,46827|2,47127|3,47127|2,47427|3,47577|0,47577|1) - Comment: This sequence really tests left/right hand balance. that's cool I guess lol
  2. 01:08:583 (68583|3,68740|0,68898|3,69048|0) - How about doubling up the notes... 23,01,23,01? It kinda goes against my idea of making doubles for really strong pianos or crashes and I feel like it would be kinda weird to double those
  3. 02:05:438 (125438|1,125727|2) - Maybe doubling up here as well... 01,23? First yes, second no. Same reason as before with crashes
Thanks for the mod!
Kaito-kun
Sorry for delay, have been lazy (and because of school), anyways, let's check dem mods:

When dealing with Testplays/Mods, I use this format: Bold letters means that it's disputable or partially accepted. It's currently my opinion, but it may diverge in the future with more feedback. Green letters means accepted/applied. Red letters means rejected. Please be wary I'm not good with naming instruments, so I may do some errors naming that will make you facepalm, so please bear with it.

NlHIL wrote:

00:33:927 (33927|4,34827|2) - rearrange pls Please be more specific next time, I don't know what you mean with this, if you mean it for hand balancing, I did a small something to sort of fix it, but that's the only thing I can think of that you meant (if I'm wrong, please enlighten me, as I'm having a hard time deciphering wtf you meant with this -_-'')
00:52:152 - add for piano? I don't hear any piano there. If you meant by the sort of drum sound there, it's a no. I'm not mapping that sound at that moment, so I'll abstain from mapping it
00:59:352 - ^ ^^
00:59:502 - ^ ^^
01:44:622 (104622|6,105247|7) - remove Removed it and added some notes to the sounds I was mapping, looks better now
01:44:747 - add I don't see the purpose of making it a double, so rejected
01:44:997 - ^ ^^
Thx for the mod N|HIL, but next time, please be more specific as to why make these changes, I can't see the big picture just by pointing out and saying "re-arrange" and such, so the reason as to why can actually persuade a mapper

Adtw_ wrote:

From

|1|2|3|4|


00:28:377 (28377|3) - move to 3 Feels better both pitch-wise and playing wise, applied
00:28:527 - missing note? I barely even here something on 25% playback, so I'll abstain from mapping it (I ignored that sound on purpose)
00:38:127 - ^ ^^
01:38:372 (98372|1,98497|2) - move 1 column right Sure, applied
01:39:247 (99247|2,99372|3) - ctrl+g Looks good, applied
01:39:497 (99497|1,99622|0) - ^ if yes, ctrl+g ^^


[MOD END]

it's just my suggestion, feel free to reject :D
Goodluck :D
Thanks for the mod Adtw_, only rejected one suggestion, so I guess it's good lol

FrenzyLi wrote:

Here is the response from FrenzyLi's osu!mania Instrumental Queue!
Comment: I tried to do some hand balancing based on pitch information to correct some things that I think are incorrect.
My2cents: My 2 cents: I think it's okay to use sliders to mark the beginning of a chain of complex stairs that beginners' aren't capable of playing, but it's hard for beginners to release timely at the end of the sliders. They need a note at the end of the slider to know when the sliders end. When does the slider end? A slider itself isn't enough a clue for beginners. If a beginner is only 2 days into the game, both sliders and slider + end note is hard. But after a week of playing, slider + end note is more likely to result in higher accuracy. Maybe a lot of parts with sliders should be swapped with [4K Normal+]. I understand what you mean, but if there is no reason to add a note at the end of a slider, then I won't add it, I'll try to simplify things tho. And regarding your comparation with 4K Normal+, I would like you to avoid comparing one diff with another, as we have different purposes, targeted player levels, mapping styles, etc. So no matter how good both maps are, there are some things that are bound to pop up when comparing them.
  1. 00:03:566 (3566|3,4316|2,5022|1,5689|0,6321|1,6921|2,7492|3,8037|2,8297|1,8297|0,8559|0,8559|1) - Move note(s) at each time point to 1/2/1/0/2/3/2/1/23/23. Reason: Take the first note of each triplet just like in [4K Normal+]. Rejected the suggestion, but did some changes to that section instead
  2. 00:13:527 (13527|3,13677|1) - Maybe: Ctrl+J. Matches with 00:17:277 (17277|1,17427|3,17577|2,17577|0) Applied
  3. 00:20:052 (20052|0,20202|1) - Do you prefer this or just a slider at column 0 that lasts 1/2? Sounds similar to sliders like 00:19:602 (19602|3), just shorter. I prefer it as it is. Making smaller LNs isn't really a good option imo, and making the LNs into notes feels weird, so I'll leave the section as it is for now
    00:20:352 (20352|3,20502|2) - Same question for this as well. ^^
    00:21:177 (21177|0,21327|2) - Same here. ^^
    00:22:002 (22002|2,22152|0) - Same here as well as potentially a lot of other sliders. ^^
  4. 00:25:977 (25977|2,26127|3,26427|1,26727|1) - Even though it's weird to have same pitch notes in separate columns (2,3) and different notes on same columns (1,1), and even though following the drum (whatever instrument down there) seems fine, how about 2,3,2,2 here? puxtu has already pointed that out, and again, I don't see any problem regarding pitch, both patterns seems perfectly fine while both playing it and looking at it in the editor (2,3 pattern is separate because it's a different pitch, and same column because same sound). Rejected, as the suggested changes aren't very comfortable either
    00:27:177 (27177|2,27327|3,27477|0,27627|1) - Just a comment... I spent some time, and now I know why you put these here. Because I was mapping that sound....... (?)
  5. 00:30:627 (30627|0,30777|1,30927|2,31077|3,31227|0) - Comment: Remind you that there is a fore-jack here. Yeah... doesn't make much a difference. I know, but adding it will turn this map into a full-jacks map, and I would like to avoid that (jacks are ok, but I would like to keep it to a minimum)
  6. 02:05:941 (125941|0,125941|1) - Make both into sliders that end at 02:06:541 just like in [4K Normal+]. I prefer it as it is, so rejected.
Thanks for the mod FrenzyLi, barely any accepts, but made me realize a thing or two that I passed unnoticed (not that big, but just a little something)

Le dank updato
Topic Starter
Kamikaze
Updated.
Jole
You have been visited by J O L O


[Whagwha Victus' 4K Another]
General
There's hardly anything to say about this. Great overall with only one little issue to find

Notes
Priority: High
This one little issue I found isn't one to look past even if it's the only thing that's wrong with the map. I can't wrap my head around why there is a minijack here 00:22:077 (22077|0,22152|0) -


If you look at the pattern mapped to the same sound just before it ( 00:21:177 (21177|2,21252|1,21327|2,21327|0,21327|3) - ), there's no minijack. To make this more enjoyable to play, I have 2 suggestions - each one will remove the minijack. First option is to just make it a simple [34] [12] [34] jumptrill. The second option would be to literally just copy this pattern 00:21:177 (21177|2,21252|1,21327|2,21327|0,21327|3) -

Currently, that little minijack is a stain on an otherwise perfect map

[Tidek's 4K Monochrome]
Notes
Priority: Medium

All I have to say about this difficulty is the same as in 8K Melodie de Tristesse. I don't agree with the way the intro is mapped to the intro. It is more acceptable in 4K where pitch relevancy isn't as big of a deal so I'll leave it up to you to decide whether it should be changed or not.

[Rayz' 8K Hyper]
General
A very satisfying and fun difficulty in general. Not much to clean up here

Notes
Priority: High

I didn't notice any issues up untill this point 01:37:247 (97247|4,97247|7,97372|5,97372|7,97497|7,97497|5) - where a difficulty spike appears with a triple jack being placed

The pattern technically makes sense, but it's the usual random little diff spikes that often appear in ranked maps. I can understand the choice of mapping it like this, but to make it more comfortable and a bit more correct according to pitch from what I can hear, I suggest changing it to this



Having a minijack instead of 3 in a row will be a better experience for the player. That said, I suggest changing this pattern 01:39:372 (99372|1,99372|3,99497|1,99497|3) - up a bit as well, since it has the same effect. Maybe move the notes to column 4 and 6 like shown here



This will also tie 3 patterns together, and these are
01:38:372 (98372|7,98372|5,98497|5,98497|7) -
01:39:372 (99372|3,99372|5,99497|3,99497|5) -
and 01:40:372 (100372|3,100372|1,100497|1,100497|3) -

First one is placed in column 6 & 8, second one is in 4 & 6 and the last one is in 2 & 4. You see what I mean by tying them together?

[D's 8K Another]
All good, there's almost nothing else to say here other than nice job. The patterns are good and there are no unnecessary difficulty spikes

[8K Melodie de tristesse]
General
Looking past the intro which I don't quite agree with, I have to say this is well made. Even though it's a hard map, almost none of the patterns are uncomfortable. They're also fair and have great flow

Notes
Priority: High
Now, let's start off with the intro. In the other difficulties, you can see it mapped correctly to the high pitch tone like shown here (Image from D's 8K Another @ 00:03:566 (3566|6) - )


In this difficulty, however, that's not the case. It looks like this



I really feel like this has to be changed to the way it's mapped in the example shown from D8's 8K Another. Not only does it feel wrong to play high pitch tones on the left side of the playfield, but it also creates inconsistency in the mapset. I really hope you'll change it since it can make you get the feeling that the map won't be very good further into the song. Maybe a bit harsh, but that was my first impression of the map when I saw the intro. Though after checking out the rest of the map, I discovered it is really good

That said, I don't see any more issues with the map!
J O L O out
Topic Starter
Kamikaze

Jole wrote:

You have been visited by J O L O

praise the jolo


[Whagwha Victus' 4K Another]
General
There's hardly anything to say about this. Great overall with only one little issue to find

Notes
Priority: High
This one little issue I found isn't one to look past even if it's the only thing that's wrong with the map. I can't wrap my head around why there is a minijack here 00:22:077 (22077|0,22152|0) -


If you look at the pattern mapped to the same sound just before it ( 00:21:177 (21177|2,21252|1,21327|2,21327|0,21327|3) - ), there's no minijack. To make this more enjoyable to play, I have 2 suggestions - each one will remove the minijack. First option is to just make it a simple [34] [12] [34] jumptrill. The second option would be to literally just copy this pattern 00:21:177 (21177|2,21252|1,21327|2,21327|0,21327|3) -

Currently, that little minijack is a stain on an otherwise perfect map
Did a simple jumptrill (so just removed le minijack note)

[8K Melodie de tristesse]
General
Looking past the intro which I don't quite agree with, I have to say this is well made. Even though it's a hard map, almost none of the patterns are uncomfortable. They're also fair and have great flow

Notes
Priority: High
Now, let's start off with the intro. In the other difficulties, you can see it mapped correctly to the high pitch tone like shown here (Image from D's 8K Another @ 00:03:566 (3566|6) - )


In this difficulty, however, that's not the case. It looks like this



I really feel like this has to be changed to the way it's mapped in the example shown from D8's 8K Another. Not only does it feel wrong to play high pitch tones on the left side of the playfield, but it also creates inconsistency in the mapset. I really hope you'll change it since it can make you get the feeling that the map won't be very good further into the song. Maybe a bit harsh, but that was my first impression of the map when I saw the intro. Though after checking out the rest of the map, I discovered it is really good

That said, I don't see any more issues with the map!
fair point, redone intro like in D's diff (lol that polyrhythm is such a mess)
J O L O out
Future BN mod here
Thanks Jole o/~
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