oppai
hestia has a good backstoryKocari wrote:
I like the PLOT in this anime, very intriguing. So many tissues to burn in one week it makes me sad
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Creator:Kibbleru
Version:Is it wrong to smoke Kocaine
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
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very wrongAka wrote:
Is it wrong to use Aka's Normal?
EmiyaShirou wrote:
Fun to play, really enjoyed trying to HR the insane diff.Is it wrong to turn off ds in Hard diff?Still pretty new to modding, couldn't seem to pick out anything suspect from other diffs.
- 00:38:440 (2) - Consider moving this right a bit as to not confuse newer players. these aren't confusing tho lol, just jumps
- 00:39:106 (4) - Same as above.
P.S. not so much a recommendation but AR8 might be a bit high? i think it's necessary
ty!Padge14 wrote:
From #modreqs
Quite new in moding.
[General][Hard]
- Preview Point not set in Insane oop
[Insane]
- 00:39:606 - Maybe extend this slider to 00:39:940 - the music calls for a short slider imo
- 01:23:106 (1) - (Suggestion) Maybe just change the curve verticaly did something else
- (Suggestion) I think it could be better if you swap the 00:07:273 (1) - with the 00:07:440 (2) - interesting but i think that'd be a bit confusing
Padge14 wrote:
[Normal]
- 00:40:606 (7) - Maybe end this slider at 00:41:273 - , then add a note at 00:41:606 - reason? sorry, i dont get your idea there. the long slider is there for long vocal and a note 00:41:773 - here for a strong sound in beats
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TitleUnicode:Hey World (TVsize)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:Kibbleru
Version:Is it wrong to smoke Kocaine
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
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baraatje123 wrote:
From mod value exchange queue
Those diff names O.o
[To long diffname to type]
00:04:440 (4) - The sldier should start here, and not on 00:04:606 (1) - (if you listen to the guitars) mine follows downbeat, plus I don't like skipping drums
00:08:106 (4,1) - Yikes, this overlap is pretty bad, why not stack them? stacking doesn't look good imo
00:16:106 (3,1) - ^^ ^
00:19:106 (1,2) - It'll look better of you blanket these blanketing isn't my thing
00:23:273 (1,2) - Blanket needs slight adjustment, move the upper grey node 1 grid up that'd ruin my wave symmetry :X
00:39:273 (1,2) - It'll look better of you blanket these ^
00:52:440 (1,2) - ^^ ^
00:55:273 (1) - This slider can be made better, set slider tick rate to 4, and match the red nodes with the sliderticks no need really.. I'd prefer the bump to be more in the middle too.
01:00:606 (1,2) - It'll look better of you blanket these ^
01:15:273 (1,2,3) - This looks a little weird. I recommend: Blanket (1,2), stack (1,3) I like this
01:22:773 (3,1) - It'll look better of you blanket these ok
[Yes, it is]
00:15:273 (1,2) - Improve blanket, ctrl G (1) to see it's not good blanket not intended
00:38:440 (2,3) - What? Please, don't do stack like these, they are kinda ugly, and they feel as if they are 1/1, please space them did something sorta.
00:46:440 (1) - Why not also make this a 3/4 slider, so it follows the others want the jump
01:00:606 (1,2,3,4) - Improve blanket ^
01:05:940 (1) - This slider can be made better, set slider tick rate to 4, and match the red nodes with the sliderticks same with hard
01:11:273 (1,2) - Please change (2) so it'll blanket (1) that'd be boring lol
01:12:273 (3,1) - Improve blanket ok.
I love this mapset, I'm not sure about the high amounts of overlaps, cause they do play nice
ty
Ah well, have a star
Good luck!!
@alheak adjusted the od in hard diff, the metadata should be right (a bit weird cuz its Japanese romanized) also i plan to change the meme names later lolPeachtrees wrote:
mod from MVEQ
c:
Is it wrong to turn of DS in Hard Diff
00:07:773 (3,4) - could try something like https://osu.ppy.sh/ss/3275344 with these. Honestly flow between these feels fine but since 4 and 1 were kinda close I was expecting this to be a jump between 1/2 notes with the peak in the song, not a 1/1 rythm here
00:21:606 (3,1,2,3) - could form a nice triangle here if you want uhh ill pass
01:18:440 (2,3,4,5,1) - something like this could be fun https://osu.ppy.sh/ss/3275415 . Idk current pattern is kay and all but this feels a little more appropriate for how strong the song feels (and I want to come up with SOMETHING FOR THIS AAAH) bah doesn't look that good to me >w<
dunno what do point out really looks fine
No
00:05:106 (2,3,4) - stacking 2 and 3 kinda forces the player to speed up in order to catch 4 properly here. I kinda dislke stuff like this because I feel like it plays a bit unnatural :c I mean if forcing the player to speed up here is waht you wanted to achieve den I guess this is k
00:12:940 (3,4,5) - try dis rythm https://osu.ppy.sh/ss/3275439? I tried mapping the instrument (guitar?) starting on this 00:13:106 (4) - because I feel like it'd be more intuitive following this here as it feels stronger and more dominant than the vocals don't want to skip the white tick
00:18:773 (4,5,6,1) - could perhaps space these out a bit more with how strong the song feels and with how much momentum the previous jumps create
00:42:773 (4,5,1) - something like this http://osu.ppy.sh/ss/3275471 feels nicer imo, though this kinda messes with the way the following 1/2 are arranged so idk ;-; ruins flow a bit :X
00:53:940 (1,2,3) - perhaps make this triangle here a bit more symmetric like you did with 00:48:606 (1,2,3) - ? would look a little neater + I think the jump from 00:54:273 (3,4,5,6) - could perhaps nerved a little bit so that'd help with this too
01:15:773 (2,3,4) - try http://osu.ppy.sh/ss/3275497 instead? feels a little more fun
no comment = fix
Good luck o3o
furywolf wrote:
From the mod value exchange queue
Using the standard diff names to make it easier
[General]
Add video to Easy and Norm? they don't have the video but Hard and Insane does did settings stuff
[Insane]
Toggle widescreen support for consistency with other difficulties
00:21:606 (6) - ctrl+g looks nicer imo nah I like mine, spike is fun to play
00:39:273(1,2) - It is wierd having the 1/4 beat apart sliders having to jump compared to 00:38:440 (2,3) which are 1/2 beats apart but overlaps. I'm fine with the jump in other areas but for this case it may be confusing especially because of the preceding overlap not really imo.
Great set
no comment = fixCelsiusLK wrote:
can I claming bubble before your map even get 12 sp ? kthx
from cloudsplash mod value q too lol
[general][hard no ds]
- give me metadata , idk how to use google kkkkk ill get that sorted out later q:
- hmm I guess they might be better quality of mp3 somewhere (?) , current one is 173kbps nice 1
- I still gonna be a bit nazi about spacing
[do you like candy apple? candy apple or riot?]
- 00:02:606 (3,4,5) - should make spacing more consistent imo , not really need to change much spacing here 00:02:773 (4,5) - imo , yes I nazi about spacing
- 00:35:273 (1,2,3) - similiar to what I said above , spacing should be more consistent for better flow here and there imo
- 00:36:440 (4,1) - better make spacing here bigger than 00:35:606 (3,4) - the cymbal sound at (1)'s head sound more emphasized than snare sound at (4)
- 00:41:440 (4,1) - cymbal at (1)'s head sound pretty much more emphasized than drum at (4) so yea better make spacing here 00:41:273 (3,4) - smaller then make this 00:41:440 (4,1) - bigger , you even do it here 00:43:773 (3,4,1) - which is nice
- 00:46:440 (3,4) - nazi 1.0x spacing here , I think the song still keep the same tone here so it don't need any spacing change imo
- 00:48:606 (1,2,3) - , 00:50:940 (5,1) - , 00:52:440 (1,2) - nazi spacing things kk make spacing 1.2x here for better consistency
- 01:01:273 (3,4,5) - why spacing keep decrease here while song is not sound like lower or something ? nice1 , try make spacing more consistent
- 01:08:106 (5,6,1) - better use 1.2x or 1.3x spacing here don't see any reason to decrease spacing thing here like it minor but I still care about it kkkkkkkk
- 01:10:940 (3,1) - ,01:11:273 (1,2) - it decrease from 1.2x spacing to 1.3x spacing here , better make them consistent imo
it's a nice map
- 00:05:440 (3,4,1) - nazi , minor spacing things here, mmm just use 1.52x spacing for this 00:05:440 (3,4) - and use 1.57x spacing for this 00:05:606 (4,1) - xD
- 00:13:440 (5,6) - jumps here play kinda weird imo , I think it better to make jumps here 00:13:773 (6,1) - instead to emphasis the kick there at (1)'s head
- 00:40:606 (1) - can't really hear any instrument at 1/4 so maybe can you fix the rhythm here ? it sound weird imo I didn't fix these, wanted to use those extended slider things cuz imo they kinda fit for emphasis and stuff
- 00:42:940 (5) - maybe move this to around x316 y200 for better angle flow here 00:42:773 (4,5,1) -
- 00:45:773 (1,1) - why overmapped at 1/4 tho :C , it sound not good tbh ^
- 00:46:106 (1,1,1) - why nc a lots here tho ? I think the pattern still easy to read without nc here for the effect, emphasis, etc thing
- 00:53:440 (4,5) - flow can be improved here imo , by make angle here a bit bigger it would fit the song here better, try move 00:53:440 (4) - to around x280 y56
- 00:55:773 (2,3,4,5,6) - stream feel pretty awkward here probably it because you start stream at blue tick instead of white tick and you even do small 1/4 jumps here which make it even more awkward , this rhythm would play much better
- 01:20:273 (5,1) - biggerrrrrrrr spaing would be nice here the cymbal sound here really fit for bigger jumps here and it make spacing here 01:20:106 (4,5,1) - more reasonable , you can try move (1) to around x408 y28
- 01:22:440 (2) - can't really hear any instrument at 1/4 so maybe can you fix the rhythm here ? it sound weird imo ^
- 01:23:606 (2,1) - same ^ the actual sound is at 1/2 so I guess mapping 1/2 would make rhythm sound much better ^
poke me whenever you feel ready
blissfulyoshi wrote:
suddenly aka's normal:
00:52:273 - add a note for the snare? following vocals here, i dont think its a good idea adding more clicks at this place > >
01:02:940 - ^ ^
baraatje123 wrote:
00:01:273 (3,4) - Try to blanket these 2, it'll look better i like it being not blanketed
00:21:773 - Add a circle here, it follows the vocals very good pattern will be too long and im not following vocal in this very first part
00:27:273 (4,5) - This feels very awkward, due to the shapes of the sldiers, it doesn't look very nice tbh, why not make them the same with a rotation looks fine to me
00:33:106 - Add a circle here, it follows the vocals very good i dont think so, sorry
00:34:940 (2,3,4) - All those overlaps >.< Move (2) more away from the slider, and then move (3) in such way it'll blanket (4) i like them
00:40:606 (7) - NC, it feels better for such a slider which is 2 beats away from the previous one to have a NC (personal preference tho) nah
00:52:273 - Add circle here, also give it a clap, to follow the beat('s clap) i dont like this place with a click
00:54:940 (3,4) - Why don't you try to blanket these? I'm quite sure it'll give you a much nicer something (idk how to call it >.<) i dont get how am i supposed to blanket them lol
00:57:273 (8) - Nc for kiai turning off (again, personal preference) nah
Peachtrees wrote:
Suddenly aka's Normal
00:19:106 (4) - could shorten this by 1/2 and then add a circle to catch the drums on 00:19:440 (4) - i dont like it zz
CelsiusLK wrote:
[aka]
- 00:35:273 (3,4) - hmm maybe current overlap seems a bit pretty complex for normal player to read imo , try this pattern instead ? everything is clear here and i like my overlap zzz
- 01:17:106 (2,3) - transition of the rhythm here sound kinda weird imo , rhythm would sound much better if you make some polarity thing here better or this rhythm might fit the music here more it doesnt feel weird for me though, i like how it goes by vocals.. =w=
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 47273
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 88606
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9
[Metadata]
Title:Hey World (TVsize)
TitleUnicode:Hey World (TVsize)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:Kibbleru
Version:Is it wrong to smoke Kocaine
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:dungeon ni deai wo motomeru no wa machigatteiru darou ka familia myth danmachi is it wrong to pick up girls in a
BeatmapID:687926
BeatmapSetID:302731
[Difficulty]
HPDrainRate:3
CircleSize:2.4
OverallDifficulty:2.5
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
[Events]
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Title:Hey World (TVsize)
TitleUnicode:Hey World (TVsize)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:Kibbleru
Version:Aka's Normal
Source:ダンジョンに出会いを求めるのは間違っているだろうか
Tags:dungeon ni deai wo motomeru no wa machigatteiru darou ka familia myth danmachi is it wrong to pick up girls in a aka kocari
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284,97,76087,6,0,P|332:110|402:93,1,107.999996704102,10|8,0:1|0:0,0:0:0:0:
423,70,76587,1,2,0:0:0:0:
464,243,77087,1,10,0:0:0:0:
390,336,77421,2,0,B|309:377|264:286|171:334,1,215.999993408203,12|8,0:1|0:3,0:0:0:0:
181,330,78754,6,0,P|179:268|167:220,1,107.999996704102,12|8,0:1|0:0,0:0:0:0:
95,129,79421,2,0,P|96:67|108:19,1,107.999996704102,8|10,0:0|0:0,0:0:0:0:
206,88,80087,1,12,0:1:0:0:
313,37,80421,1,8,0:0:0:0:
405,111,80754,2,0,P|418:144|419:176,1,53.9999983520508,8|10,0:0|0:1,0:0:0:0:
404,206,81087,2,0,P|401:244|404:277,1,53.9999983520508,10|8,0:0|0:0,0:0:0:0:
426,301,81421,6,0,L|299:298,1,107.999996704102,12|8,0:1|0:0,0:0:0:0:
292,337,81921,1,10,0:3:0:0:
188,278,82254,1,6,0:3:0:0:
93,349,82587,2,0,P|44:327|17:256,1,107.999996704102,12|8,0:1|0:0,0:0:0:0:
20,234,83087,1,10,0:0:0:0:
135,206,83421,2,0,P|180:179|207:120,1,107.999996704102,12|0,0:1|0:0,0:0:0:0:
194,12,84087,5,12,0:1:0:0:
256,192,84171,12,0,88087,0:0:0:0:
Crackmore wrote:
First of seeing maps like this depresses me before even playing them, genre and language at the default unspecified(other) that's the QAT's job to do easy seems to be hard enough to be considered a normal by game even though easy's (without mods) should be intended for those who are not skilled enough yet to take on normal's, or simply prefer to play at easy difficulties at least it isn't one of those elitist maps that won't even bother getting guest mappers to dump the easy and normal on because maker only wants a single insane/extra diff
The easy wasn't that hard on itself but it felt very...............rough.........muddy.........where a good one should be able to autopilot a map by going with the flow of the rhythm i felt like wading against in the opposite direction playing this, on top of that it didn't feel completely on-beat a lot of times
normal had only a hint of the......resistance i felt trying to go along with the rhythm compared to the easy but based on the mapping techniques i'd say it was intended to be a hard but changed to normal with difficulty settings in setup or renamed to normal because said osu considered it normal because of those settings. LOL i can garuntee u that it wasn't made like that. anyway, i don't think you've seen alot of other maps these days, but this is a pretty standard difficulty spread.
Won't judge the hard and insane because my dexterity isn't good enough to handle insanes and the hard was in the overlap between toughest hards and softer insanes
normally i'd be very dissatisfied with getting just a vanilla SS on the easy, a measy A on the normal and (normally being slightly dissatisfied with not passing the hard doesn't apply when the hard is in 5 stars range) but i really didn't feel like replaying this at all
Well i apologize for the rant, while most of my arguments where correct in my experience i might have gone a little far because frustration caused by experiencing said problems with map sparked slumbering discomfort with BN in general because average quality of fresh maps i download lately has decreaed .Kibbleru wrote:
Crackmore wrote:
First of seeing maps like this depresses me before even playing them, genre and language at the default unspecified(other) that's the QAT's job to do easy seems to be hard enough to be considered a normal by game even though easy's (without mods) should be intended for those who are not skilled enough yet to take on normal's, or simply prefer to play at easy difficulties at least it isn't one of those elitist maps that won't even bother getting guest mappers to dump the easy and normal on because maker only wants a single insane/extra diff
The easy wasn't that hard on itself but it felt very...............rough.........muddy.........where a good one should be able to autopilot a map by going with the flow of the rhythm i felt like wading against in the opposite direction playing this, on top of that it didn't feel completely on-beat a lot of times
normal had only a hint of the......resistance i felt trying to go along with the rhythm compared to the easy but based on the mapping techniques i'd say it was intended to be a hard but changed to normal with difficulty settings in setup or renamed to normal because said osu considered it normal because of those settings. LOL i can garuntee u that it wasn't made like that. anyway, i don't think you've seen alot of other maps these days, but this is a pretty standard difficulty spread.
Won't judge the hard and insane because my dexterity isn't good enough to handle insanes and the hard was in the overlap between toughest hards and softer insanes
normally i'd be very dissatisfied with getting just a vanilla SS on the easy, a measy A on the normal and (normally being slightly dissatisfied with not passing the hard doesn't apply when the hard is in 5 stars range) but i really didn't feel like replaying this at all