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Iguchi Yuka - Hey World (TVsize)

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Iceskulls
wait

[easy]
  1. 00:43:421 (5,6) - are you sure about using 1/2 spacing in easy ? the song's bpm appear to be a bit nearly high now (180 bpm) tho which 1/2 spacing would make it surely hard to play by beginners , you can try rhythm like this tho , it more suitable for beginners also there is no 1/2 spacing here when I first mod this ._.
  2. 01:08:087 - why use 0.9x sv here ? this sv change isn't here tho when I first mod this , I guess sooo yea ,actually currently consistent 1/1 beat without change in sv should be enough for easy for this bpm now , I guess lol
.
Ipas
Hello~
Ah, just a little suggestions before bubble~

[~General~]
  1. No AudioLeadIn has been set? Idk if it unnecessary or not, but at least, set it 1500
  2. Add more combo colour? That green from leaf and mosses could be added tho
[Kocari's Easy]
  1. 00:29:087 (2) - Uhm, move this to 180,236, so that the cursor movement will flows smoothly under the previous slider . If you apply this, make sure you fix spacing from this object to 00:29:421 (3) - , and make blanket within these two objects, so it'll looks like this
[Aka's Normal]
  1. 00:25:921 (2) - Curve this to the upper side? It'll improve cursor movement when playing . It'll be looks like this
  2. 00:34:421 (2,3,4) - It looks like overlaps at this section is too covered the (4), and maybe it looks bad too for some players and mappers . Please, consider to avoid it
  3. 00:39:087 (2,3) - Nazi, stack?
  4. 01:09:921 (4) - Same like the first suggestion above, so it'll be looks like this
[]
That's all >///< Good Luck~
Aka
00:25:921 (2) - 01:09:921 (4) - i'd like to keep these patterns with ~wave~ movements, not softly like that
i like those overlaps :( i left everything clear i think, why would it look too bad
didnt want to stack that slider, it was intentional. moved a bit closer though

if two last things are that important, i'd ask kibbleru and kocari what they think. if they agree, i will try to adjust it

code
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 46754
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 88087
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Hey World (TVsize)
TitleUnicode:Hey World (TVsize)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:Kibbleru
Version:Aka's Normal
Source:ダンジョンに出会いを求めるのは間違っているだろうか
Tags:dungeon ni deai wo motomeru no wa machigatteiru darou ka familia myth danmachi is it wrong to pick up girls in a aka kocari
BeatmapID:687455
BeatmapSetID:302731

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,-519,"optc (1).flv"
0,0,"hestiaia.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
88,333.333333333333,4,2,1,40,1,0
88,-125,4,2,1,40,0,0
2087,-111.111111111111,4,2,1,40,0,0
2754,-100,4,2,1,60,0,0
8087,-111.111111111111,4,2,1,40,0,0
20087,-111.111111111111,4,2,1,50,0,0
30754,-125,4,2,1,50,0,0
40087,-125,4,2,1,60,0,0
41254,-111.111111111111,4,2,1,60,0,0
46754,-100,4,2,1,70,0,1
56754,-100,4,2,1,70,0,0
57421,-100,4,2,1,70,0,1
68087,-111.111111111111,4,2,1,60,0,0
85421,-111.111111111111,4,2,1,40,0,0
86754,-111.111111111111,4,2,1,20,0,0
87421,-111.111111111111,4,2,1,10,0,0


[Colours]
Combo1 : 206,148,60
Combo2 : 163,163,214
Combo3 : 89,64,208

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292,337,81921,1,10,0:3:0:0:
188,278,82254,1,6,0:3:0:0:
93,349,82587,2,0,P|44:327|17:256,1,107.999996704102,12|8,0:1|0:0,0:0:0:0:
20,234,83087,1,10,0:0:0:0:
135,206,83421,2,0,P|180:179|207:120,1,107.999996704102,12|0,0:1|0:0,0:0:0:0:
194,12,84087,5,12,0:1:0:0:
256,192,84171,12,0,88087,0:0:0:0:
Winnie
Applying mods tomorrow, currently marathoning the shit out of some classic Yugioh :o but the game sucks
Miriko
Hiya! Since I helped with suggesting a BG I might as well give a mod as well. xD I'm very bad at modding but I hope I help desu! *Bows*

[Kocari's Easy]
00:09:421 (1) - The slider end feels off-screen.

01:12:087 (3) - It sounded weird since the beat has been constant and then suddenly there's medium-long slider before it resumes that constant beat. xD
01:24:087 (1) - Maybe add a single note here before putting a slider?

[Aka's Normal]
00:44:421 (2) - Like with the slider from Kocari's Easy, it feels offscreen and obscures the hit meter thingy. x3

[Hard]
I couldn't find anything wrong with this one. That or I'm just bad at looking. ><

[Insane]
I couldn't find anything here either. xD

Hope my terrible mod helped slightly. xD
Aka
it isnt offscreen so nah
Topic Starter
Kibbleru
fixed for kocaine =w=
Iceskulls
k
Winnie
Just because I like Kocaine, doesn't mean I can be called that >:(
Suimya
~
Gaia
grats lol
IamKwaN
normal- Frostings unmutual'd
けち (・□・、*)
Topic Starter
Kibbleru
wat this got ranked?
Bara-
Gratz!
Winnie
Wait... How the fuck :o I literally did 1 mod
zyoi
gratz moe kibb o3o
Crackmore
First of seeing maps like this depresses me before even playing them, genre and language at the default unspecified(other) easy seems to be hard enough to be considered a normal by game even though easy's (without mods) should be intended for those who are not skilled enough yet to take on normal's, or simply prefer to play at easy difficulties at least it isn't one of those elitist maps that won't even bother getting guest mappers to dump the easy and normal on because maker only wants a single insane/extra diff

The easy wasn't that hard on itself but it felt very...............rough.........muddy.........where a good one should be able to autopilot a map by going with the flow of the rhythm i felt like wading against in the opposite direction playing this, on top of that it didn't feel completely on-beat a lot of times

normal had only a hint of the......resistance i felt trying to go along with the rhythm compared to the easy but based on the mapping techniques i'd say it was intended to be a hard but changed to normal with difficulty settings in setup or renamed to normal because said osu considered it normal because of those settings.

Won't judge the hard and insane because my dexterity isn't good enough to handle insanes and the hard was in the overlap between toughest hards and softer insanes

normally i'd be very dissatisfied with getting just a vanilla SS on the easy, a measy A on the normal and (normally being slightly dissatisfied with not passing the hard doesn't apply when the hard is in 5 stars range) but i really didn't feel like replaying this at all
Topic Starter
Kibbleru

Crackmore wrote:

First of seeing maps like this depresses me before even playing them, genre and language at the default unspecified(other) that's the QAT's job to do easy seems to be hard enough to be considered a normal by game even though easy's (without mods) should be intended for those who are not skilled enough yet to take on normal's, or simply prefer to play at easy difficulties at least it isn't one of those elitist maps that won't even bother getting guest mappers to dump the easy and normal on because maker only wants a single insane/extra diff

The easy wasn't that hard on itself but it felt very...............rough.........muddy.........where a good one should be able to autopilot a map by going with the flow of the rhythm i felt like wading against in the opposite direction playing this, on top of that it didn't feel completely on-beat a lot of times

normal had only a hint of the......resistance i felt trying to go along with the rhythm compared to the easy but based on the mapping techniques i'd say it was intended to be a hard but changed to normal with difficulty settings in setup or renamed to normal because said osu considered it normal because of those settings. LOL i can garuntee u that it wasn't made like that. anyway, i don't think you've seen alot of other maps these days, but this is a pretty standard difficulty spread.

Won't judge the hard and insane because my dexterity isn't good enough to handle insanes and the hard was in the overlap between toughest hards and softer insanes

normally i'd be very dissatisfied with getting just a vanilla SS on the easy, a measy A on the normal and (normally being slightly dissatisfied with not passing the hard doesn't apply when the hard is in 5 stars range) but i really didn't feel like replaying this at all
Crackmore

Kibbleru wrote:

Crackmore wrote:

First of seeing maps like this depresses me before even playing them, genre and language at the default unspecified(other) that's the QAT's job to do easy seems to be hard enough to be considered a normal by game even though easy's (without mods) should be intended for those who are not skilled enough yet to take on normal's, or simply prefer to play at easy difficulties at least it isn't one of those elitist maps that won't even bother getting guest mappers to dump the easy and normal on because maker only wants a single insane/extra diff

The easy wasn't that hard on itself but it felt very...............rough.........muddy.........where a good one should be able to autopilot a map by going with the flow of the rhythm i felt like wading against in the opposite direction playing this, on top of that it didn't feel completely on-beat a lot of times

normal had only a hint of the......resistance i felt trying to go along with the rhythm compared to the easy but based on the mapping techniques i'd say it was intended to be a hard but changed to normal with difficulty settings in setup or renamed to normal because said osu considered it normal because of those settings. LOL i can garuntee u that it wasn't made like that. anyway, i don't think you've seen alot of other maps these days, but this is a pretty standard difficulty spread.

Won't judge the hard and insane because my dexterity isn't good enough to handle insanes and the hard was in the overlap between toughest hards and softer insanes

normally i'd be very dissatisfied with getting just a vanilla SS on the easy, a measy A on the normal and (normally being slightly dissatisfied with not passing the hard doesn't apply when the hard is in 5 stars range) but i really didn't feel like replaying this at all
Well i apologize for the rant, while most of my arguments where correct in my experience i might have gone a little far because frustration caused by experiencing said problems with map sparked slumbering discomfort with BN in general because average quality of fresh maps i download lately has decreaed .

first about the music language and genre being QAT responsibility: awkwardly enough i never noticed that, i always expected to be somewhere in editor by the time my maps where ready (never got that far because i got a huge load of songs that need a map, some training with timing, a bunch of friends who would love to maybe do a guest diff or something like that and no inspiration for the actual map itself, let stand alone half of the diff spread(assuming guest mappers can help with other half) ) and it seemed more logical like that give the fact some graveyarded maps from before qualified status was introduced (re-introduced maybe?) and mapper should know this stuff whereas QAT members could have a lot of trouble discerning which foreign language is spoken in some cases. Never noticed options to set it yourself weren't there.

About the easy diff looking normal in-game: I know it's not a very rare occurrence and playing the easy felt like a easy as far as i could immerse myself in it (as said it.............i think strained comes close, when i think of an way to word it i only get the metaphor of moving underwater ) and same could be said for the way normal was mapped though even now i'd say it feels more like a hard that was degraded for being to easy on other fields, but well, i was ranting so irregularities i really couldn't care less about for normally suddenly became a big deal for the sake of finding more things wrong with the mapset.

You where partly right about me having played not that much maps lately, PC i used died at start of summer break and labtop i fell back on could only play a few maps before it heated up enough to make my osu unplayable. Now that i have a new labtop i caught up on the maps with music i knew wanted from meantime but i haven't gotten much unrelated maps i happend to like from that period, and maps i have play pretty medicore on diffs i can hanlde, way below quality i got earlier this year, which was the reason there was a huge rant just waiting for something to trigger it (your mapset by chance).

So i am sorry about the way i brought my arguments but if it where up to me i'd still say this mapset still needs a little bit more polishing before getting ranked not because it's horrible but because it's on the right way but not quite there yet and it has a lot more potential to draw out by doing that
Topic Starter
Kibbleru
welp its ranked now so.
Bara-
Gratz
Raiden
Congrats boys c:
Miriko
Gratsu~ x3
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