forum

Iguchi Yuka - Hey World (TVsize)

posted
Total Posts
52
Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on July-06-15 at 1:53:59 AM

Artist: Iguchi Yuka
Title: Hey World (TVsize)
Source: ダンジョンに出会いを求めるのは間違っているだろうか
Tags: dungeon ni deai wo motomeru no wa machigatteiru darou ka familia myth danmachi is it wrong to pick up girls in a aka kocari
BPM: 180
Filesize: 15657kb
Play Time: 01:28
Difficulties Available:
  1. Aka's Normal (2.16 stars, 169 notes)
  2. Hard (3.25 stars, 248 notes)
  3. Insane (4.17 stars, 309 notes)
  4. Kocari's Easy (1.81 stars, 114 notes)
Download: Iguchi Yuka - Hey World (TVsize)
Download: Iguchi Yuka - Hey World (TVsize) (no video)
Information: Scores/Beatmap Listing
---------------
Is it wrong to use an NSFW BG? nvm
why is my insane so easy.

ok dad.

easy- Kocari
normal- Frostings unmutual'd
normal- Aka

Ty Shad0w1and for the video!
Ty Victorica for bg
stole mp3 from gaia kappa.

hitsounding is done (finally)

Kibbleru inc.™
Nathan
oppai
Shad0w1and
damn my first floor .-.
Winnie
I like the PLOT in this anime, very intriguing. So many tissues to burn in one week it makes me sad :o
Topic Starter
Kibbleru

Kocari wrote:

I like the PLOT in this anime, very intriguing. So many tissues to burn in one week it makes me sad :o
hestia has a good backstory
Aka
Is it wrong to use Aka's Normal?
Winnie
Very Cancer Rhythm, wish I would've jacked normal from Aka >:(
Shit
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 47273
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 88606
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Hey World (TVsize)
TitleUnicode:Hey World (TVsize)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:Kibbleru
Version:Is it wrong to smoke Kocaine
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:dungeon ni deai wo motomeru no wa machigatteiru darou ka familia myth danmachi is it wrong to pick up girls in a
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2.4
OverallDifficulty:2.5
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Kibbleru

Aka wrote:

Is it wrong to use Aka's Normal?
very wrong
Kurokocchi
Fun to play, really enjoyed trying to HR the insane diff.

Is it wrong to turn off ds in Hard diff?
  1. 00:38:440 (2) - Consider moving this right a bit as to not confuse newer players.
  2. 00:39:106 (4) - Same as above.
    P.S. not so much a recommendation but AR8 might be a bit high?
Still pretty new to modding, couldn't seem to pick out anything suspect from other diffs.
Topic Starter
Kibbleru

EmiyaShirou wrote:

Fun to play, really enjoyed trying to HR the insane diff.

Is it wrong to turn off ds in Hard diff?
  1. 00:38:440 (2) - Consider moving this right a bit as to not confuse newer players. these aren't confusing tho lol, just jumps
  2. 00:39:106 (4) - Same as above.
    P.S. not so much a recommendation but AR8 might be a bit high? i think it's necessary
Still pretty new to modding, couldn't seem to pick out anything suspect from other diffs.
Padge14
From #modreqs
Quite new in moding.

[General]
  1. Preview Point not set in Insane
[Easy]
  1. 00:09:940 - End of this slider is out of area
[Normal]
  1. 00:40:606 (7) - Maybe end this slider at 00:41:273 - , then add a note at 00:41:606 -
[Hard]
  1. 00:39:606 - Maybe extend this slider to 00:39:940 -
  2. 01:23:106 (1) - (Suggestion) Maybe just change the curve verticaly
[Insane]
  1. (Suggestion) I think it could be better if you swap the 00:07:273 (1) - with the 00:07:440 (2) -
Topic Starter
Kibbleru

Padge14 wrote:

From #modreqs
Quite new in moding.

[General]
  1. Preview Point not set in Insane oop
[Hard]
  1. 00:39:606 - Maybe extend this slider to 00:39:940 - the music calls for a short slider imo
  2. 01:23:106 (1) - (Suggestion) Maybe just change the curve verticaly did something else
[Insane]
  1. (Suggestion) I think it could be better if you swap the 00:07:273 (1) - with the 00:07:440 (2) - interesting but i think that'd be a bit confusing
ty!
Aka

Padge14 wrote:

[Normal]
  1. 00:40:606 (7) - Maybe end this slider at 00:41:273 - , then add a note at 00:41:606 - reason? sorry, i dont get your idea there. the long slider is there for long vocal and a note 00:41:773 - here for a strong sound in beats
Winnie
OK FIXED
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 47273
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 88606
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Hey World (TVsize)
TitleUnicode:Hey World (TVsize)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:Kibbleru
Version:Is it wrong to smoke Kocaine
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:dungeon ni deai wo motomeru no wa machigatteiru darou ka familia myth danmachi is it wrong to pick up girls in a
BeatmapID:687926
BeatmapSetID:302731

[Difficulty]
HPDrainRate:3
CircleSize:2.4
OverallDifficulty:2.5
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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332,37,54940,1,10,0:0:0:0:
428,76,55273,6,0,P|388:179|440:303,1,240,10|10,0:1|0:0,0:0:0:0:
469,332,56440,2,0,L|348:335,1,120,12|10,0:1|0:0,0:0:0:0:
275,262,57273,1,10,0:0:0:0:
201,335,57606,1,10,0:0:0:0:
127,261,57940,6,0,P|116:223|120:171,1,80,12|8,0:1|0:0,0:0:0:0:
190,109,58606,1,10,0:1:0:0:
291,136,58940,1,10,0:0:0:0:
392,162,59273,2,0,P|428:235|392:315,1,160,10|0,0:1|0:0,0:0:0:0:
321,240,60273,1,10,0:0:0:0:
240,303,60606,6,0,L|157:305,1,80,10|8,0:1|0:0,0:0:0:0:
87,231,61273,1,10,0:1:0:0:
160,157,61606,2,0,L|248:155,1,80,10|10,0:0|0:1,0:0:0:0:
313,81,62273,2,0,P|368:63|436:87,1,120,8|12,0:0|0:1,0:0:0:0:
371,168,63106,2,0,L|371:296,1,120,12|8,0:1|0:0,0:0:0:0:
297,361,63940,1,10,0:1:0:0:
223,287,64273,1,10,0:0:0:0:
150,213,64606,6,0,L|37:215,2,80,10|8|8,0:1|0:0|0:1,0:0:0:0:
223,139,65606,1,10,0:0:0:0:
296,65,65940,2,0,P|326:156|267:232,1,200,12|2,0:1|0:1,0:0:0:0:
222,138,67106,2,0,P|164:119|107:135,1,120,12|10,0:1|0:0,0:0:0:0:
36,207,67940,2,0,L|35:286,1,80,10|10,0:0|0:3,0:0:0:0:
116,334,68606,6,0,B|153:331|185:307|185:307|221:335|265:343,1,143.999995605469,12|0,0:1|0:0,0:0:0:0:
326,290,69606,2,0,L|424:291,1,71.9999978027344,10|10,0:0|0:1,0:0:0:0:
432,203,70273,2,0,L|360:202,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
293,137,70940,1,10,0:0:0:0:
226,72,71273,6,0,P|236:41|236:-3,2,71.9999978027344,10|8|0,0:1|0:0|0:0,0:0:0:0:
159,138,72273,1,10,0:0:0:0:
93,204,72606,2,0,P|61:275|89:343,1,143.999995605469,10|8,0:1|0:1,0:0:0:0:
155,276,73606,1,10,0:0:0:0:
221,209,73940,6,0,L|316:211,1,71.9999978027344,12|10,0:1|0:0,0:0:0:0:
359,144,74606,1,8,0:1:0:0:
425,210,74940,1,10,0:0:0:0:
490,143,75273,2,0,P|495:107|495:27,2,107.999996704102,10|10|10,0:1|0:1|0:0,0:0:0:0:
425,210,76606,6,0,P|356:183|281:214,1,143.999995605469,10|8,0:1|0:1,0:0:0:0:
226,270,77606,1,10,0:0:0:0:
159,336,77940,2,0,P|132:267|160:199,1,143.999995605469,12|8,0:1|0:3,0:0:0:0:
221,137,78940,1,6,0:3:0:0:
300,187,79273,6,0,L|385:186,2,71.9999978027344,12|8|8,0:1|0:0|0:0,0:0:0:0:
221,137,80273,1,10,0:0:0:0:
148,79,80606,2,0,L|60:79,2,71.9999978027344,12|8|8,0:1|0:0|0:0,0:0:0:0:
220,19,81606,1,10,0:0:0:0:
292,79,81940,2,0,P|346:93|402:77,1,107.999996704102,12|10,0:1|0:3,0:0:0:0:
448,3,82773,1,6,0:3:0:0:
489,87,83106,2,0,P|498:130|473:263,1,179.999994506836,12|12,0:1|0:1,0:0:0:0:
407,328,84273,1,0,0:0:0:0:
256,192,84606,12,0,88606,0:0:0:0:
Topic Starter
Kibbleru
im way too lazy to get mods or update :X
blissfulyoshi
Is it wrong to smoke Kocaine:
Why is there no "?" in the difficulty name?
Where is the video?
00:09:940 (1) - end of slider is offscreen
00:12:606 (3) - Make symmetrical + blanket 00:13:606 (4) better
00:12:606 (3) - Don't want to add a nc to make 2, 2 tall white ticks long combos
00:13:940 (5) - Make symmetrical or make it more obv that you don't it want it symmetrical
00:15:273 (1) - ^
00:16:606 (2,4) - symmetry?
Going to stop commenting about symmetry on this diff since you probably got the message.
00:17:940 (4) - same as 00:12:606 (3) nc stuff
00:28:606 (4) - nc to make 2, 2 white tick long combos like your previous 2 combos
00:39:273 (4,1) - shouldn't these 2 be part of their own combo
Going to stop here for the combo related stuff, but your combos should really follow a pattern
01:06:940 - seems a bit weird that you skipped this snare. Maybe something like this instead:

suddenly aka's normal:
Why does this countdown, widescreen, and letterboxing checked. Please remove for consistency.
Again, no video?
00:36:940 (5,1) - shouldn't the new combo start at 5 and not at 1 to follow your pattern of a new combo every 2 tall white ticks
00:39:273 (5) - Maybe a new combo here for the next 2 tall whiteks
00:52:440 (5,1) - shouldn't the new combo start at 5 and not at 1 to follow your pattern of a new combo every 2 tall white ticks
00:55:273 (4) - add a new combo to 4 to be consistent with 01:05:940 (1)
00:52:273 - add a note for the snare?
01:02:940 - ^

=============

Going to sleep so will finish this post later (hopefully later today)
Bara-
From mod value exchange queue

Those diff names O.o

[is it wrong to smoke Kocaine]
Add a ?, also, it's cocaïne (or is this for the word filters?)

00:09:940 (1) - Slider goes too low
00:21:606 (2,4) - Stack might be a little hard, as this is easy. move (4) a little more away (yes, they do stack with eachother)
00:39:940 (1,2) - Blanket is a little weird, improve it, cause it's not good this way
01:21:940 (5) - NC, the combo goes on quite long, it reaches 8, which is a little high for Easy

Great diff :3

[Suddenly aka's normal]
Capitalize normal (Normal)
Countdown and Letter boxing conflict with the other diffs, make it the same

00:01:273 (3,4) - Try to blanket these 2, it'll look better
00:21:773 - Add a circle here, it follows the vocals very good
00:27:273 (4,5) - This feels very awkward, due to the shapes of the sldiers, it doesn't look very nice tbh, why not make them the same with a rotation
00:33:106 - Add a circle here, it follows the vocals very good
00:34:940 (2,3,4) - All those overlaps >.< Move (2) more away from the slider, and then move (3) in such way it'll blanket (4)
00:39:273 (5) - NC, the combo goes on quite long (not in #notes, but in #beats)
00:40:606 (7) - NC, it feels better for such a slider which is 2 beats away from the previous one to have a NC (personal preference tho)
00:52:273 - Add circle here, also give it a clap, to follow the beat('s clap)
00:54:940 (3,4) - Why don't you try to blanket these? I'm quite sure it'll give you a much nicer something (idk how to call it >.<)
00:57:273 (8) - Nc for kiai turning off (again, personal preference)

Good diff!

[To long diffname to type]

00:04:440 (4) - The sldier should start here, and not on 00:04:606 (1) - (if you listen to the guitars)
00:08:106 (4,1) - Yikes, this overlap is pretty bad, why not stack them?
00:16:106 (3,1) - ^^
00:19:106 (1,2) - It'll look better of you blanket these
00:23:273 (1,2) - Blanket needs slight adjustment, move the upper grey node 1 grid up
00:39:273 (1,2) - It'll look better of you blanket these
00:52:440 (1,2) - ^^
00:55:273 (1) - This slider can be made better, set slider tick rate to 4, and match the red nodes with the sliderticks
01:00:606 (1,2) - It'll look better of you blanket these
01:15:273 (1,2,3) - This looks a little weird. I recommend: Blanket (1,2), stack (1,3)
01:22:773 (3,1) - It'll look better of you blanket these

[Yes, it is]

00:15:273 (1,2) - Improve blanket, ctrl G (1) to see it's not good
00:38:440 (2,3) - What? Please, don't do stack like these, they are kinda ugly, and they feel as if they are 1/1, please space them
00:46:440 (1) - Why not also make this a 3/4 slider, so it follows the others
01:00:606 (1,2,3,4) - Improve blanket
01:05:940 (1) - This slider can be made better, set slider tick rate to 4, and match the red nodes with the sliderticks
01:11:273 (1,2) - Please change (2) so it'll blanket (1)
01:12:273 (3,1) - Improve blanket

I love this mapset, I'm not sure about the high amounts of overlaps, cause they do play nice

Ah well, have a star
Good luck!!
Topic Starter
Kibbleru

baraatje123 wrote:

From mod value exchange queue

Those diff names O.o

[To long diffname to type]

00:04:440 (4) - The sldier should start here, and not on 00:04:606 (1) - (if you listen to the guitars) mine follows downbeat, plus I don't like skipping drums
00:08:106 (4,1) - Yikes, this overlap is pretty bad, why not stack them? stacking doesn't look good imo
00:16:106 (3,1) - ^^ ^
00:19:106 (1,2) - It'll look better of you blanket these blanketing isn't my thing
00:23:273 (1,2) - Blanket needs slight adjustment, move the upper grey node 1 grid up that'd ruin my wave symmetry :X
00:39:273 (1,2) - It'll look better of you blanket these ^
00:52:440 (1,2) - ^^ ^
00:55:273 (1) - This slider can be made better, set slider tick rate to 4, and match the red nodes with the sliderticks no need really.. I'd prefer the bump to be more in the middle too.
01:00:606 (1,2) - It'll look better of you blanket these ^
01:15:273 (1,2,3) - This looks a little weird. I recommend: Blanket (1,2), stack (1,3) I like this
01:22:773 (3,1) - It'll look better of you blanket these ok

[Yes, it is]

00:15:273 (1,2) - Improve blanket, ctrl G (1) to see it's not good blanket not intended
00:38:440 (2,3) - What? Please, don't do stack like these, they are kinda ugly, and they feel as if they are 1/1, please space them did something sorta.
00:46:440 (1) - Why not also make this a 3/4 slider, so it follows the others want the jump
01:00:606 (1,2,3,4) - Improve blanket ^
01:05:940 (1) - This slider can be made better, set slider tick rate to 4, and match the red nodes with the sliderticks same with hard
01:11:273 (1,2) - Please change (2) so it'll blanket (1) that'd be boring lol
01:12:273 (3,1) - Improve blanket ok.

I love this mapset, I'm not sure about the high amounts of overlaps, cause they do play nice
ty
Ah well, have a star
Good luck!!
pkk
Is it wrong to not ask pk for a GD?
Peachtrees
mod from MVEQ

c:

Is it wrong to smoke Kocaine

00:05:940 (1,2,3) - blanket here feels a little bit forced imo. ehhh I guess tihs actually plays kay, but something like https://osu.ppy.sh/ss/3275188 just looks a lot smoother I think :c (requires very little re-arranging too)

00:48:273 (2) - could perhaps 'fix' the spacing on this one. I don't know why this one stood out but it actually did feel kinda noticeable, and since fixing this is not a big bother...;w;

00:55:273 (1,2) - are you sure about introducing 1/2 this late into the map? I don't really know if stuff like this will instantly be considered inappropriate for an Easy Diff, it just kinda seems odd especially since this part of the song does not feel like it stands out against the rest of the kiai in terms of intensity

01:05:606 (2,4) - could just quikly adjust this stack if you want to

01:23:106 (7) - could have this end on 01:23:606 (7) - if you feel like catching the drums here

Suddenly aka's Normal

00:19:106 (4) - could shorten this by 1/2 and then add a circle to catch the drums on 00:19:440 (4) -

00:24:940 (6) - could just replace this with a circle imo. I don't think there's anything one the red tick here calling to be mapped, no build-up or anything

00:35:273 (3,4,5) - I really like the flow from 3->4 because of the momentum that it gives the player. This is why I kinda dislike stacking 4 and 5 here because it takes away this momentum instead of taking into the next pattern. http://osu.ppy.sh/ss/3275315 something like this feels a lot smoother to me :c

00:53:940 (1,2,3) - https://osu.ppy.sh/ss/3275322 try this rythm?

Is it wrong to turn of DS in Hard Diff

00:07:773 (3,4) - could try something like https://osu.ppy.sh/ss/3275344 with these. Honestly flow between these feels fine but since 4 and 1 were kinda close I was expecting this to be a jump between 1/2 notes with the peak in the song, not a 1/1 rythm here

00:21:606 (3,1,2,3) - could form a nice triangle here if you want

01:18:440 (2,3,4,5,1) - something like this could be fun https://osu.ppy.sh/ss/3275415 . Idk current pattern is kay and all but this feels a little more appropriate for how strong the song feels (and I want to come up with SOMETHING FOR THIS AAAH)

dunno what do point out really looks fine

No

00:05:106 (2,3,4) - stacking 2 and 3 kinda forces the player to speed up in order to catch 4 properly here. I kinda dislke stuff like this because I feel like it plays a bit unnatural :c I mean if forcing the player to speed up here is waht you wanted to achieve den I guess this is k

00:12:940 (3,4,5) - try dis rythm https://osu.ppy.sh/ss/3275439? I tried mapping the instrument (guitar?) starting on this 00:13:106 (4) - because I feel like it'd be more intuitive following this here as it feels stronger and more dominant than the vocals

00:18:773 (4,5,6,1) - could perhaps space these out a bit more with how strong the song feels and with how much momentum the previous jumps create

00:42:773 (4,5,1) - something like this http://osu.ppy.sh/ss/3275471 feels nicer imo, though this kinda messes with the way the following 1/2 are arranged so idk ;-;

00:53:940 (1,2,3) - perhaps make this triangle here a bit more symmetric like you did with 00:48:606 (1,2,3) - ? would look a little neater + I think the jump from 00:54:273 (3,4,5,6) - could perhaps nerved a little bit so that'd help with this too

01:15:773 (2,3,4) - try http://osu.ppy.sh/ss/3275497 instead? feels a little more fun

Good luck o3o
Alheak
oi, from the farming queue

[General]
  1. you have some weird superfluous spaces in the title, but none between TV and size
  2. at first i didn't understand the meme diff names, now i do but i think they should be more relating to the difficulty of the map (easy could be "is it wrong to be a noob or smth for example)
  3. nice bg
  4. why is the mp3 173kbps pls
[Kocaine]
  1. 00:08:606 (5) - NC?
  2. 00:28:606 (4) - ^
  3. 00:39:273 (4,1) - Swap NC
  4. 00:49:940 (5,1) - ^, then add one on 00:52:606 (5) -
  5. 00:55:273 (1,2) - 1/2 between two objects might be too hard for an easy diff, i know there's an emphasis on the upbeat so you could try something like that instead:
  6. 01:21:940 (5) - NC
[aka's]
  1. 00:36:940 (5) - stacked circles under sliders might be too hard to read for a normal diff, also, swap NC with 00:37:273 (1) - ?
  2. 00:40:606 (7,1) - swap NC?
  3. 00:52:440 (5,1) - ^ then 00:55:273 (4) - add NC
[turn off ds]
  1. Pretty big jump in HP/OD from normal's, you should reduce them a little
  2. nice
[NSFW BG]
  1. Same deal about OD/HP, especially 8/7 for a 4.1 stars map seems too high
  2. nice²
Topic Starter
Kibbleru

Peachtrees wrote:

mod from MVEQ

c:

Is it wrong to turn of DS in Hard Diff

00:07:773 (3,4) - could try something like https://osu.ppy.sh/ss/3275344 with these. Honestly flow between these feels fine but since 4 and 1 were kinda close I was expecting this to be a jump between 1/2 notes with the peak in the song, not a 1/1 rythm here

00:21:606 (3,1,2,3) - could form a nice triangle here if you want uhh ill pass

01:18:440 (2,3,4,5,1) - something like this could be fun https://osu.ppy.sh/ss/3275415 . Idk current pattern is kay and all but this feels a little more appropriate for how strong the song feels (and I want to come up with SOMETHING FOR THIS AAAH) bah doesn't look that good to me >w<

dunno what do point out really looks fine

No

00:05:106 (2,3,4) - stacking 2 and 3 kinda forces the player to speed up in order to catch 4 properly here. I kinda dislke stuff like this because I feel like it plays a bit unnatural :c I mean if forcing the player to speed up here is waht you wanted to achieve den I guess this is k

00:12:940 (3,4,5) - try dis rythm https://osu.ppy.sh/ss/3275439? I tried mapping the instrument (guitar?) starting on this 00:13:106 (4) - because I feel like it'd be more intuitive following this here as it feels stronger and more dominant than the vocals don't want to skip the white tick

00:18:773 (4,5,6,1) - could perhaps space these out a bit more with how strong the song feels and with how much momentum the previous jumps create

00:42:773 (4,5,1) - something like this http://osu.ppy.sh/ss/3275471 feels nicer imo, though this kinda messes with the way the following 1/2 are arranged so idk ;-; ruins flow a bit :X

00:53:940 (1,2,3) - perhaps make this triangle here a bit more symmetric like you did with 00:48:606 (1,2,3) - ? would look a little neater + I think the jump from 00:54:273 (3,4,5,6) - could perhaps nerved a little bit so that'd help with this too

01:15:773 (2,3,4) - try http://osu.ppy.sh/ss/3275497 instead? feels a little more fun


no comment = fix

Good luck o3o
@alheak adjusted the od in hard diff, the metadata should be right (a bit weird cuz its Japanese romanized) also i plan to change the meme names later lol

ty guys
furywolf
From the mod value exchange queue
Using the standard diff names to make it easier

[General]
Add video to Easy and Norm? they don't have the video but Hard and Insane does

[Easy]
Toggle widescreen support and letterbox during breaks for consistency with other difficulties
00:09:940(1) - Too low
01:07:106(4) - x:223 y :148 for perfect stack
01:19:273(1,3) - 3 is perfectly horizontal but 1 isn't. Choose to have either one horizontal or tilted and ctrl+h a copy for the second like this Your combos should be more consistent, some are way too long like 00:25:940 and 01:00:606 and 01:19:273. Try to have set each new combo after every 2 big white ticks but some sliders overlap into the next combo and you have to improvise to make sure the next combo isn't too long or short

[Normal and Hard]
Nice, nothing else to say

[Insane]
Toggle widescreen support for consistency with other difficulties
00:21:606 (6) - ctrl+g looks nicer imo
00:39:273(1,2) - It is wierd having the 1/4 beat apart sliders having to jump compared to 00:38:440 (2,3) which are 1/2 beats apart but overlaps. I'm fine with the jump in other areas but for this case it may be confusing especially because of the preceding overlap

Great set
Topic Starter
Kibbleru

furywolf wrote:

From the mod value exchange queue
Using the standard diff names to make it easier

[General]
Add video to Easy and Norm? they don't have the video but Hard and Insane does did settings stuff

[Insane]
Toggle widescreen support for consistency with other difficulties
00:21:606 (6) - ctrl+g looks nicer imo nah I like mine, spike is fun to play
00:39:273(1,2) - It is wierd having the 1/4 beat apart sliders having to jump compared to 00:38:440 (2,3) which are 1/2 beats apart but overlaps. I'm fine with the jump in other areas but for this case it may be confusing especially because of the preceding overlap not really imo.

Great set
Iceskulls
can I claming bubble before your map even get 12 sp ? kthx
from cloudsplash mod value q too lol

[general]
  1. give me metadata , idk how to use google kkkkk
  2. hmm I guess they might be better quality of mp3 somewhere (?) , current one is 173kbps nice 1
[smoke kocaine]
  • is the first kiai intentionally ? cus I think it sound better to end first kiai at 00:57:273 - just like others diffs
  1. 00:09:940 (1) - offscreen
  2. 00:12:606 (3) - can nc this , would be better to continue 2 measure combo so it make thing more consistent
  3. 00:17:940 (4) - shorten this sldier by 1/2 would make it sound nice here , the polarity change should be fine here since next beat sound pretty emphasized easy to play
  4. 00:28:606 (4) - nc , similiar to what I said here 00:12:606 (3) -
  5. 00:43:940 (4) - rhythm here sound not that good the cymbal beat for sliderend is might be not good here next note also is just a low kick sound not much momentum impact here to make it play nice imo , would be better to try this rhythm
  6. 00:49:940 (5) - probable the crash sound here is really worth nc more than this 00:51:273 - strong kick also 2 measure combo consistency
  7. 00:55:273 (1,2) - probably the only 1/2 spacing here this may feel a bit sudden and make beginners have a hard time playing so make it a bit more simple would be nice like this
  8. 01:03:106 (5) - better nc this , cymbal sound here is pretty goo to nc more than kick here 01:04:606 - also 2 measure combo consistency
  9. 01:21:940 (5) - missing nc ?
[aka]
  1. some minor spacing inconsistent
    ( should use same spacing the previous or next 1/2 spacing (maybe? I don't know if it intentionally or not tho))
    1. 00:13:940 (4,5) -
    2. 00:16:106 (3,4) -
    3. 00:17:440 (6,1) -
    4. 00:40:606 (7,1) -
    5. 00:48:606 (3,4) -
    6. 00:52:440 (5,6) -
    7. 00:59:273 (3,4) -
    8. 01:06:606 (2,3) -
  2. 00:35:273 (3,4) - hmm maybe current overlap seems a bit pretty complex for normal player to read imo , try this pattern instead ?
  3. 00:36:940 (5) - nc this instead of 00:37:273 (1) - ? vocal here probably worth nc more than the snare00:37:273 - here
  4. 00:39:273 (5) - nc this ? it sound like a new part of music so it might be good to nc
  5. 01:09:773 (3,4,5,6) - skipping some noticable beat on the way here pretty much can make rhythm here a bit awkward and weird to play , tbh the instrument around here sound more emphasized than the vocal so it should be better to stick to instrument here , rhythm suggestion
  6. 01:17:106 (2,3) - transition of the rhythm here sound kinda weird imo , rhythm would sound much better if you make some polarity thing here better or this rhythm might fit the music here more
[hard no ds]
  • I still gonna be a bit nazi about spacing
  1. 00:02:606 (3,4,5) - should make spacing more consistent imo , not really need to change much spacing here 00:02:773 (4,5) - imo , yes I nazi about spacing
  2. 00:35:273 (1,2,3) - similiar to what I said above , spacing should be more consistent for better flow here and there imo
  3. 00:36:440 (4,1) - better make spacing here bigger than 00:35:606 (3,4) - the cymbal sound at (1)'s head sound more emphasized than snare sound at (4)
  4. 00:41:440 (4,1) - cymbal at (1)'s head sound pretty much more emphasized than drum at (4) so yea better make spacing here 00:41:273 (3,4) - smaller then make this 00:41:440 (4,1) - bigger , you even do it here 00:43:773 (3,4,1) - which is nice
  5. 00:46:440 (3,4) - nazi 1.0x spacing here , I think the song still keep the same tone here so it don't need any spacing change imo
  6. 00:48:606 (1,2,3) - , 00:50:940 (5,1) - , 00:52:440 (1,2) - nazi spacing things kk make spacing 1.2x here for better consistency
  7. 01:01:273 (3,4,5) - why spacing keep decrease here while song is not sound like lower or something ? nice1 , try make spacing more consistent
  8. 01:08:106 (5,6,1) - better use 1.2x or 1.3x spacing here don't see any reason to decrease spacing thing here like it minor but I still care about it kkkkkkkk
  9. 01:10:940 (3,1) - ,01:11:273 (1,2) - it decrease from 1.2x spacing to 1.3x spacing here , better make them consistent imo
[do you like candy apple? candy apple or riot?]
  1. 00:05:440 (3,4,1) - nazi , minor spacing things here, mmm just use 1.52x spacing for this 00:05:440 (3,4) - and use 1.57x spacing for this 00:05:606 (4,1) - xD
  2. 00:13:440 (5,6) - jumps here play kinda weird imo , I think it better to make jumps here 00:13:773 (6,1) - instead to emphasis the kick there at (1)'s head
  3. 00:40:606 (1) - can't really hear any instrument at 1/4 so maybe can you fix the rhythm here ? it sound weird imo
  4. 00:42:940 (5) - maybe move this to around x316 y200 for better angle flow here 00:42:773 (4,5,1) -
  5. 00:45:773 (1,1) - why overmapped at 1/4 tho :C , it sound not good tbh
  6. 00:46:106 (1,1,1) - why nc a lots here tho ? I think the pattern still easy to read without nc here
  7. 00:53:440 (4,5) - flow can be improved here imo , by make angle here a bit bigger it would fit the song here better, try move 00:53:440 (4) - to around x280 y56
  8. 00:55:773 (2,3,4,5,6) - stream feel pretty awkward here probably it because you start stream at blue tick instead of white tick and you even do small 1/4 jumps here which make it even more awkward , this rhythm would play much better
  9. 01:20:273 (5,1) - biggerrrrrrrr spaing would be nice here the cymbal sound here really fit for bigger jumps here and it make spacing here 01:20:106 (4,5,1) - more reasonable , you can try move (1) to around x408 y28
  10. 01:22:440 (2) - can't really hear any instrument at 1/4 so maybe can you fix the rhythm here ? it sound weird imo
  11. 01:23:606 (2,1) - same ^ the actual sound is at 1/2 so I guess mapping 1/2 would make rhythm sound much better
it's a nice map

poke me whenever you feel ready :)
Topic Starter
Kibbleru

CelsiusLK wrote:

can I claming bubble before your map even get 12 sp ? kthx
from cloudsplash mod value q too lol

[general]
  1. give me metadata , idk how to use google kkkkk ill get that sorted out later q:
  2. hmm I guess they might be better quality of mp3 somewhere (?) , current one is 173kbps nice 1
[hard no ds]
  • I still gonna be a bit nazi about spacing
  1. 00:02:606 (3,4,5) - should make spacing more consistent imo , not really need to change much spacing here 00:02:773 (4,5) - imo , yes I nazi about spacing
  2. 00:35:273 (1,2,3) - similiar to what I said above , spacing should be more consistent for better flow here and there imo
  3. 00:36:440 (4,1) - better make spacing here bigger than 00:35:606 (3,4) - the cymbal sound at (1)'s head sound more emphasized than snare sound at (4)
  4. 00:41:440 (4,1) - cymbal at (1)'s head sound pretty much more emphasized than drum at (4) so yea better make spacing here 00:41:273 (3,4) - smaller then make this 00:41:440 (4,1) - bigger , you even do it here 00:43:773 (3,4,1) - which is nice
  5. 00:46:440 (3,4) - nazi 1.0x spacing here , I think the song still keep the same tone here so it don't need any spacing change imo
  6. 00:48:606 (1,2,3) - , 00:50:940 (5,1) - , 00:52:440 (1,2) - nazi spacing things kk make spacing 1.2x here for better consistency
  7. 01:01:273 (3,4,5) - why spacing keep decrease here while song is not sound like lower or something ? nice1 , try make spacing more consistent
  8. 01:08:106 (5,6,1) - better use 1.2x or 1.3x spacing here don't see any reason to decrease spacing thing here like it minor but I still care about it kkkkkkkk
  9. 01:10:940 (3,1) - ,01:11:273 (1,2) - it decrease from 1.2x spacing to 1.3x spacing here , better make them consistent imo
[do you like candy apple? candy apple or riot?]
  1. 00:05:440 (3,4,1) - nazi , minor spacing things here, mmm just use 1.52x spacing for this 00:05:440 (3,4) - and use 1.57x spacing for this 00:05:606 (4,1) - xD
  2. 00:13:440 (5,6) - jumps here play kinda weird imo , I think it better to make jumps here 00:13:773 (6,1) - instead to emphasis the kick there at (1)'s head
  3. 00:40:606 (1) - can't really hear any instrument at 1/4 so maybe can you fix the rhythm here ? it sound weird imo I didn't fix these, wanted to use those extended slider things cuz imo they kinda fit for emphasis and stuff
  4. 00:42:940 (5) - maybe move this to around x316 y200 for better angle flow here 00:42:773 (4,5,1) -
  5. 00:45:773 (1,1) - why overmapped at 1/4 tho :C , it sound not good tbh ^
  6. 00:46:106 (1,1,1) - why nc a lots here tho ? I think the pattern still easy to read without nc here for the effect, emphasis, etc thing
  7. 00:53:440 (4,5) - flow can be improved here imo , by make angle here a bit bigger it would fit the song here better, try move 00:53:440 (4) - to around x280 y56
  8. 00:55:773 (2,3,4,5,6) - stream feel pretty awkward here probably it because you start stream at blue tick instead of white tick and you even do small 1/4 jumps here which make it even more awkward , this rhythm would play much better
  9. 01:20:273 (5,1) - biggerrrrrrrr spaing would be nice here the cymbal sound here really fit for bigger jumps here and it make spacing here 01:20:106 (4,5,1) - more reasonable , you can try move (1) to around x408 y28
  10. 01:22:440 (2) - can't really hear any instrument at 1/4 so maybe can you fix the rhythm here ? it sound weird imo ^
  11. 01:23:606 (2,1) - same ^ the actual sound is at 1/2 so I guess mapping 1/2 would make rhythm sound much better ^
it's a nice map

poke me whenever you feel ready :)
no comment = fix
Aka
bliss

blissfulyoshi wrote:

suddenly aka's normal:
00:52:273 - add a note for the snare? following vocals here, i dont think its a good idea adding more clicks at this place > >
01:02:940 - ^ ^

baraatje

baraatje123 wrote:

00:01:273 (3,4) - Try to blanket these 2, it'll look better i like it being not blanketed
00:21:773 - Add a circle here, it follows the vocals very good pattern will be too long and im not following vocal in this very first part
00:27:273 (4,5) - This feels very awkward, due to the shapes of the sldiers, it doesn't look very nice tbh, why not make them the same with a rotation looks fine to me
00:33:106 - Add a circle here, it follows the vocals very good i dont think so, sorry
00:34:940 (2,3,4) - All those overlaps >.< Move (2) more away from the slider, and then move (3) in such way it'll blanket (4) i like them
00:40:606 (7) - NC, it feels better for such a slider which is 2 beats away from the previous one to have a NC (personal preference tho) nah
00:52:273 - Add circle here, also give it a clap, to follow the beat('s clap) i dont like this place with a click
00:54:940 (3,4) - Why don't you try to blanket these? I'm quite sure it'll give you a much nicer something (idk how to call it >.<) i dont get how am i supposed to blanket them lol
00:57:273 (8) - Nc for kiai turning off (again, personal preference) nah

peachtrees

Peachtrees wrote:

Suddenly aka's Normal

00:19:106 (4) - could shorten this by 1/2 and then add a circle to catch the drums on 00:19:440 (4) - i dont like it zz

CelsiusLK

CelsiusLK wrote:

[aka]
  1. 00:35:273 (3,4) - hmm maybe current overlap seems a bit pretty complex for normal player to read imo , try this pattern instead ? everything is clear here and i like my overlap zzz
  2. 01:17:106 (2,3) - transition of the rhythm here sound kinda weird imo , rhythm would sound much better if you make some polarity thing here better or this rhythm might fit the music here more it doesnt feel weird for me though, i like how it goes by vocals.. =w=

no reply/quote=fixed

http://puu.sh/iCyQ9/7f3f626d2c.osu rename it yourself lol and add some adequate tags
Winnie
Ok fixed a crapton of sheet, some rhythms I implemented in there and will keep some. But everything else is fixed :) Thanks for modderinos

GO DIE KIBB
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 47273
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 88606
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Hey World (TVsize)
TitleUnicode:Hey World (TVsize)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:Kibbleru
Version:Is it wrong to smoke Kocaine
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:dungeon ni deai wo motomeru no wa machigatteiru darou ka familia myth danmachi is it wrong to pick up girls in a
BeatmapID:687926
BeatmapSetID:302731

[Difficulty]
HPDrainRate:3
CircleSize:2.4
OverallDifficulty:2.5
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"optc (1).flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Kibbleru
okkk ill just steal gaia's mp3 :< and metadata and tags.

metadata http://danmachi.com/item/op_ed_theme.html


which I think means gaia's is wrong LOL
Iceskulls
wait

[easy]
  1. 00:43:421 (5,6) - are you sure about using 1/2 spacing in easy ? the song's bpm appear to be a bit nearly high now (180 bpm) tho which 1/2 spacing would make it surely hard to play by beginners , you can try rhythm like this tho , it more suitable for beginners also there is no 1/2 spacing here when I first mod this ._.
  2. 01:08:087 - why use 0.9x sv here ? this sv change isn't here tho when I first mod this , I guess sooo yea ,actually currently consistent 1/1 beat without change in sv should be enough for easy for this bpm now , I guess lol
.
Ipas
Hello~
Ah, just a little suggestions before bubble~

[~General~]
  1. No AudioLeadIn has been set? Idk if it unnecessary or not, but at least, set it 1500
  2. Add more combo colour? That green from leaf and mosses could be added tho
[Kocari's Easy]
  1. 00:29:087 (2) - Uhm, move this to 180,236, so that the cursor movement will flows smoothly under the previous slider . If you apply this, make sure you fix spacing from this object to 00:29:421 (3) - , and make blanket within these two objects, so it'll looks like this
[Aka's Normal]
  1. 00:25:921 (2) - Curve this to the upper side? It'll improve cursor movement when playing . It'll be looks like this
  2. 00:34:421 (2,3,4) - It looks like overlaps at this section is too covered the (4), and maybe it looks bad too for some players and mappers . Please, consider to avoid it
  3. 00:39:087 (2,3) - Nazi, stack?
  4. 01:09:921 (4) - Same like the first suggestion above, so it'll be looks like this
[]
That's all >///< Good Luck~
Aka
00:25:921 (2) - 01:09:921 (4) - i'd like to keep these patterns with ~wave~ movements, not softly like that
i like those overlaps :( i left everything clear i think, why would it look too bad
didnt want to stack that slider, it was intentional. moved a bit closer though

if two last things are that important, i'd ask kibbleru and kocari what they think. if they agree, i will try to adjust it

code
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 46754
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 88087
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Hey World (TVsize)
TitleUnicode:Hey World (TVsize)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:Kibbleru
Version:Aka's Normal
Source:ダンジョンに出会いを求めるのは間違っているだろうか
Tags:dungeon ni deai wo motomeru no wa machigatteiru darou ka familia myth danmachi is it wrong to pick up girls in a aka kocari
BeatmapID:687455
BeatmapSetID:302731

[Difficulty]
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CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

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Winnie
Applying mods tomorrow, currently marathoning the shit out of some classic Yugioh :o but the game sucks
Miriko
Hiya! Since I helped with suggesting a BG I might as well give a mod as well. xD I'm very bad at modding but I hope I help desu! *Bows*

[Kocari's Easy]
00:09:421 (1) - The slider end feels off-screen.

01:12:087 (3) - It sounded weird since the beat has been constant and then suddenly there's medium-long slider before it resumes that constant beat. xD
01:24:087 (1) - Maybe add a single note here before putting a slider?

[Aka's Normal]
00:44:421 (2) - Like with the slider from Kocari's Easy, it feels offscreen and obscures the hit meter thingy. x3

[Hard]
I couldn't find anything wrong with this one. That or I'm just bad at looking. ><

[Insane]
I couldn't find anything here either. xD

Hope my terrible mod helped slightly. xD
Aka
it isnt offscreen so nah
Topic Starter
Kibbleru
fixed for kocaine =w=
Iceskulls
k
Winnie
Just because I like Kocaine, doesn't mean I can be called that >:(
Sekai
~
Gaia
grats lol
IamKwaN
normal- Frostings unmutual'd
けち (・□・、*)
Topic Starter
Kibbleru
wat this got ranked?
Bara-
Gratz!
Winnie
Wait... How the fuck :o I literally did 1 mod
zyoi
gratz moe kibb o3o
Crackmore
First of seeing maps like this depresses me before even playing them, genre and language at the default unspecified(other) easy seems to be hard enough to be considered a normal by game even though easy's (without mods) should be intended for those who are not skilled enough yet to take on normal's, or simply prefer to play at easy difficulties at least it isn't one of those elitist maps that won't even bother getting guest mappers to dump the easy and normal on because maker only wants a single insane/extra diff

The easy wasn't that hard on itself but it felt very...............rough.........muddy.........where a good one should be able to autopilot a map by going with the flow of the rhythm i felt like wading against in the opposite direction playing this, on top of that it didn't feel completely on-beat a lot of times

normal had only a hint of the......resistance i felt trying to go along with the rhythm compared to the easy but based on the mapping techniques i'd say it was intended to be a hard but changed to normal with difficulty settings in setup or renamed to normal because said osu considered it normal because of those settings.

Won't judge the hard and insane because my dexterity isn't good enough to handle insanes and the hard was in the overlap between toughest hards and softer insanes

normally i'd be very dissatisfied with getting just a vanilla SS on the easy, a measy A on the normal and (normally being slightly dissatisfied with not passing the hard doesn't apply when the hard is in 5 stars range) but i really didn't feel like replaying this at all
Topic Starter
Kibbleru

Crackmore wrote:

First of seeing maps like this depresses me before even playing them, genre and language at the default unspecified(other) that's the QAT's job to do easy seems to be hard enough to be considered a normal by game even though easy's (without mods) should be intended for those who are not skilled enough yet to take on normal's, or simply prefer to play at easy difficulties at least it isn't one of those elitist maps that won't even bother getting guest mappers to dump the easy and normal on because maker only wants a single insane/extra diff

The easy wasn't that hard on itself but it felt very...............rough.........muddy.........where a good one should be able to autopilot a map by going with the flow of the rhythm i felt like wading against in the opposite direction playing this, on top of that it didn't feel completely on-beat a lot of times

normal had only a hint of the......resistance i felt trying to go along with the rhythm compared to the easy but based on the mapping techniques i'd say it was intended to be a hard but changed to normal with difficulty settings in setup or renamed to normal because said osu considered it normal because of those settings. LOL i can garuntee u that it wasn't made like that. anyway, i don't think you've seen alot of other maps these days, but this is a pretty standard difficulty spread.

Won't judge the hard and insane because my dexterity isn't good enough to handle insanes and the hard was in the overlap between toughest hards and softer insanes

normally i'd be very dissatisfied with getting just a vanilla SS on the easy, a measy A on the normal and (normally being slightly dissatisfied with not passing the hard doesn't apply when the hard is in 5 stars range) but i really didn't feel like replaying this at all
Crackmore

Kibbleru wrote:

Crackmore wrote:

First of seeing maps like this depresses me before even playing them, genre and language at the default unspecified(other) that's the QAT's job to do easy seems to be hard enough to be considered a normal by game even though easy's (without mods) should be intended for those who are not skilled enough yet to take on normal's, or simply prefer to play at easy difficulties at least it isn't one of those elitist maps that won't even bother getting guest mappers to dump the easy and normal on because maker only wants a single insane/extra diff

The easy wasn't that hard on itself but it felt very...............rough.........muddy.........where a good one should be able to autopilot a map by going with the flow of the rhythm i felt like wading against in the opposite direction playing this, on top of that it didn't feel completely on-beat a lot of times

normal had only a hint of the......resistance i felt trying to go along with the rhythm compared to the easy but based on the mapping techniques i'd say it was intended to be a hard but changed to normal with difficulty settings in setup or renamed to normal because said osu considered it normal because of those settings. LOL i can garuntee u that it wasn't made like that. anyway, i don't think you've seen alot of other maps these days, but this is a pretty standard difficulty spread.

Won't judge the hard and insane because my dexterity isn't good enough to handle insanes and the hard was in the overlap between toughest hards and softer insanes

normally i'd be very dissatisfied with getting just a vanilla SS on the easy, a measy A on the normal and (normally being slightly dissatisfied with not passing the hard doesn't apply when the hard is in 5 stars range) but i really didn't feel like replaying this at all
Well i apologize for the rant, while most of my arguments where correct in my experience i might have gone a little far because frustration caused by experiencing said problems with map sparked slumbering discomfort with BN in general because average quality of fresh maps i download lately has decreaed .

first about the music language and genre being QAT responsibility: awkwardly enough i never noticed that, i always expected to be somewhere in editor by the time my maps where ready (never got that far because i got a huge load of songs that need a map, some training with timing, a bunch of friends who would love to maybe do a guest diff or something like that and no inspiration for the actual map itself, let stand alone half of the diff spread(assuming guest mappers can help with other half) ) and it seemed more logical like that give the fact some graveyarded maps from before qualified status was introduced (re-introduced maybe?) and mapper should know this stuff whereas QAT members could have a lot of trouble discerning which foreign language is spoken in some cases. Never noticed options to set it yourself weren't there.

About the easy diff looking normal in-game: I know it's not a very rare occurrence and playing the easy felt like a easy as far as i could immerse myself in it (as said it.............i think strained comes close, when i think of an way to word it i only get the metaphor of moving underwater ) and same could be said for the way normal was mapped though even now i'd say it feels more like a hard that was degraded for being to easy on other fields, but well, i was ranting so irregularities i really couldn't care less about for normally suddenly became a big deal for the sake of finding more things wrong with the mapset.

You where partly right about me having played not that much maps lately, PC i used died at start of summer break and labtop i fell back on could only play a few maps before it heated up enough to make my osu unplayable. Now that i have a new labtop i caught up on the maps with music i knew wanted from meantime but i haven't gotten much unrelated maps i happend to like from that period, and maps i have play pretty medicore on diffs i can hanlde, way below quality i got earlier this year, which was the reason there was a huge rant just waiting for something to trigger it (your mapset by chance).

So i am sorry about the way i brought my arguments but if it where up to me i'd still say this mapset still needs a little bit more polishing before getting ranked not because it's horrible but because it's on the right way but not quite there yet and it has a lot more potential to draw out by doing that
Topic Starter
Kibbleru
welp its ranked now so.
Bara-
Gratz
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