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LiSA - Rally Go Round -TV ver.-

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Topic Starter
Aerous
tutuhaha

tutuhaha wrote:

[Easy]
00:08:003 (1,2) - pretty weird if you use arrow on here, better do

something like this
https://osu.ppy.sh/ss/3053911
00:13:688 (2,3) - blanket
00:26:793 (2,3,4) - parallel please
00:49:530 (3) - ..weird...I mean...shape
00:52:846 (2,3,4) - space issue
00:57:898 (2,3) - parallel
00:59:793 (1,2) - ^
01:10:214 (1,2) - ^
01:16:846 (3,1) - blanket
01:26:319 (1) - blanket
Fixed all in here lol

[Kibberous's Normal]
turn off Widescreen Support
AR is litter bit slow to me
00:35:635 (1,2) - rhythm
https://osu.ppy.sh/ss/3053956
00:40:530 (7,1) - move down litter bit, already touch HP Bar
00:44:793 (4,5,6,1) - rhythm
https://osu.ppy.sh/ss/3053960
00:50:319 (5) - rhythm
https://osu.ppy.sh/ss/3053964
00:59:477 (5) - delete
Same here I fixed everything


[Insane]
00:06:740 (1) - ctrl+g
and then 00:07:056 (2) - ctrl+g
and then 00:07:372 (3) - ctrl+g
00:10:372 (1) - move to x500 y100
00:10:846 (2,3,4) - unified the space between those three
00:12:109 (3,4) - ctrl+g
00:16:214 (3) - x128 y308
00:18:582 (3) - x292 y179
00:20:319 (2) - x192 y344
00:22:846 (5) - x96 y96
00:23:477 (2,3,4,5,6) - flow should be something like ↗↙↑↓...........
00:25:214 (4,1) - overlap issue
00:26:635 (5) - x60 y24
00:27:898 (4) - x312 y352
00:31:846 (1,2,3,4) - flow
https://osu.ppy.sh/ss/3054129
00:36:740 (6) - x440 y312
00:37:846 (4,3) - overlap issue
00:40:688 (1) - ctrl+g
00:41:477 (3) - x4 y312
00:44:161 (6,7) - ctrl+g and then move 6 to x308 y344
00:44:951 (2) - x432 y140
00:45:582 (5) - x160 y300
00:45:740 (1,2,3,4,5) - flow
https://osu.ppy.sh/ss/3054145
00:47:477 (2,4) - overlap!
00:49:056 (4,5,6) - flow
https://osu.ppy.sh/ss/3054208
00:50:003 (2) - x208 y45
00:55:530 (4) - overlap with 00:55:056 (2) -
01:02:635 (2) - x496 y72
01:04:372 (5) - ctrl+g
01:08:477 (1,2,3,4,5,6,7) -
https://osu.ppy.sh/ss/3054218
01:13:530 (1,4) - overlap issue
01:26:319 (1,3) - parallel please
ok if you finish most of it actually you can change the diff's name to Extra..........
Most the funny part for mapping is the Extra, or the Highter diff makes from the mapper
Fixed everything in here ;w; , except for the diff name change

GL
thanks for the mod !

salinqi

salinqi wrote:

hi m4m^ ^just personal ideas,feel free to fix it or not

[Easy]
01:04:214 (4,1) - improve blanket k

[Kibberous' Normal]
2 ds problems mentioned in AImod(idk whether it matters,though :o )
fixed the first one except the second one since its suppose to stack ontop ..
00:40:688 (1) - this may overlap hp bar when using some skin Fixed from previous mod

[Insane]
00:01:846 (2,1) - stack? no this is fine
00:34:214 (6,1) - make a blanket k
00:50:319 (3,4,5,6,7,8) - increase ds a bit?around 0.8 no i like the distance already
01:02:240 (6,1) - rotate it anti-clockwise to let it be parallel to the stream no its fine
01:04:372 (5) - Ctrl+G already did with previous mod
01:19:688 (4) - Ctrl+G and then 01:20:003 (1,2) - also Ctrl +G I'll think of something else !
Thanks for the mod !
HabiHolic
[General]

None

[Easy]

00:00:425 (1) - head add finish?
00:02:951 (4) - head delete clap add finish and NC
00:20:161 - maybe your missing add green line. S:C56
00:25:688 (1) - head add finish
00:55:372 (2) - patten like this?

00:56:635 (3,1) - patten is change this? i think better one slider repeat.

00:59:793 (1,2) - Don't understand tail add finish. change clap please
01:09:898 - whistle

[Kibberous' Normal]

00:14:951 (5,6) - ah... (5) note delete after (6) slider add repeat?

00:20:161 - maybe your missing add green line. S:C56
00:54:109 (5,6) - same 00:14:951 (5,6) -this.
00:59:477 (5) - in normal diff only flowing vocal better. so this note delete.
01:02:161 (5) - Don't need this note.

[Kibboo's Hard]

the bigger AR.. 7.5 better. AR 8 is Normal between Hard gap imo....
00:00:425 (1,2) - (!) note and (2) slider head add clap
00:18:740 (4,5) - stream is a little awkward. so delete (5) slider stream ans (4) note add repeat please.

01:14:635 (4) - Ctrl+g please. if your change better is flow imo
01:28:530 (4) - patten suggest

[Rakuen's Insane]

00:55:056 (2) - Ctrl+g please. if your change better is flow imo

Nice diff >w<

[Insane]

00:20:161 (1,2) - patten suggest

00:30:267 (6) - the stream start part here. NC here.
01:16:846 (4) - same (^)

[Guy's Extra]

00:30:582 (8) - Ctrl+G?

Good diff Guy >w<. and Gratz QAT~

Good Luck~
Topic Starter
Aerous
Habi

HabiHolic wrote:

[General]

None

[Easy]

00:00:425 (1) - head add finish? ok added
00:02:951 (4) - head delete clap add finish and NC ^
00:20:161 - maybe your missing add green line. S:C56 ^
00:25:688 (1) - head add finish added hitsound
00:55:372 (2) - patten like this? Sorry I like the straight ones :(

00:56:635 (3,1) - patten is change this? i think better one slider repeat. sure

00:59:793 (1,2) - Don't understand tail add finish. change clap please whoops changed
01:09:898 - whistle added

[Kibberous' Normal]

00:14:951 (5,6) - ah... (5) note delete after (6) slider add repeat? k

00:20:161 - maybe your missing add green line. S:C56 added
00:54:109 (5,6) - same 00:14:951 (5,6) -this. kkk changed
00:59:477 (5) - in normal diff only flowing vocal better. so this note delete. no this is fine , but i stacked them
01:02:161 (5) - Don't need this note. ^ same thing i just stacked it no delete

[Insane]

00:20:161 (1,2) - patten suggest i like mine better , with the double circles

00:30:267 (6) - the stream start part here. NC here. kk nc
01:16:846 (4) - same (^) ^
ty for the mod ! and gratz Guy :D !
Guy
ty Habi and Aerous ;)
Rakuen

[ Zzz ] wrote:

[Rakuen's Insane]
  • Hello~ Rakuen
  1. 00:10:135 (4,5) - Flow suggestions This one's ok i guess
  2. 00:10:530 (2) - I think that sounds a little small. Change 60% Custom clap is quite loud tho, will consider it
  3. 00:51:819 (3) - Flow suggestions Haha, I reverse this on purpose

This seems a little difficult insane. Perhaps this insane need light.4.3? ( To. Aerous ) I think it's cool ^_^
Thanks for the mods!

tutuhaha wrote:

[Rakuen's Insane]
00:31:846 (4,5) - 这块我觉得没太大必要强调5这个音,还是合并slider 我改下
00:37:688 (3,4,5) - 3调整到45中间 觉得现在酱比较好跳
00:49:372 (4) - flow的赶脚感觉应该放到00:48:267 (1) - 的尾巴那里 那里跳太大,改其他地方了
00:55:056 (2) - ctrl+g
然后再把00:55:372 (3,4) - ctrl+g 感觉现在这flow比较好玩
00:57:109 (1,2,3) - 2调整到1和3尾巴之间 Ok
01:04:688 (1,2,3,4,1) - 莫名的想法...
https://osu.ppy.sh/ss/3054064
https://osu.ppy.sh/ss/3054070
只是单纯的觉得你1搞这么个流向不往下流太可惜了... 唔。。。可能过后改,先保持这样
01:13:372 (4) - 和前面绿4那块重叠呗 Ok
01:21:109 (1,2) - 和我前面说的理由一样,还是建议合并slider Ok
这是insane而不是另一个extra什么的吧orz!
设定感觉有点太高了 不会吧,就4.7星XD (starrr)
Thanks for the mods!

salinqi wrote:

[Rakuen's Insane]
感觉用od7~7.5比较好?因为最高的两个难度都是od8了;w; 换7了,没注意到orz
00:04:056 (4) - 钝角打着不是特别舒服,类似stack在00:04:530 (2) - 尾巴上可能打着舒服一些 前面部分稍后会改些
00:17:793 (5,1) - Ctrl+G 然后 00:18:109 (2,3) - 也Ctrl+G 因为个人感觉来回跳的梗从5开始放比较好 感觉这跳来跳去比较好玩
00:27:582 (4,5,6) - ……强迫症表示为什么不是等腰三角形QwQ
00:32:635 (7,8,9) - ^
00:37:688 (3,4,5) - ^
00:40:214 (3,4,5) - ^
00:56:635 (3,4,5) - ^ No QAQ,不喜欢3角跳
00:50:793 (1) - 跳太大了,Ctrl+G可能比较合适,最好再放近一点 其实还好,SV慢下来看起来会很大,玩起来挺ok的
00:57:109 (1) - Ctrl+G?Ok
01:06:582 (3,4) - blanket Ok
01:26:635 (3,4,5) - 有点远= = 调了
Thanks for the mods!

HabiHolic wrote:

[Rakuen's Insane]

00:55:056 (2) - Ctrl+g please. if your change better is flow imo Hmm I think no change for now

Nice diff >w< Thanks!
Thanks for the mods!

Diff update: http://puu.sh/hyubV/ebfbea024c.osu

http://puu.sh/hAiPS/ccdd21704e.osu (fixed some overlaps)
[ Eon Fox ]
Easy:

01:12:898 (1) - Move back a white tick, keed the end at the same place.
01:17:477 (1,2) - This seems like it should be one slider.

I would recommend sprucing up the colours, though. Generic isn't great.
Topic Starter
Aerous

VeronicaTheFox wrote:

Easy:

01:12:898 (1) - Move back a white tick, keed the end at the same place.
01:17:477 (1,2) - This seems like it should be one slider.

I would recommend sprucing up the colours, though. Generic isn't great.

no changes here , first one one you suggested followed the vocal perfectly , same with the second one too.
for combo colors i didnt do it yet lol

remapped extra , looks a lot better now. I didn't like my old one :(
[-FlyingRUPig-]
.
Xinely

  • Easy
  1. 00:02:161 - how could you stop map this loud crash strong music :< , i'd like remove 00:01:688 (2,3) - and make 3/4 slider repeat instead
  2. 00:15:109 - why skip cymbal music again :< , 00:14:003 (3) - change to http://puu.sh/hKu8k.jpg to map that time
  3. 00:25:530 - yep here too, the cymbal sounds at here while the next stanza is only a vocal, i'd say http://puu.sh/hKulX.jpg like this instead (starts from 00:25:214 - )
  4. 00:39:425 (2) - for the flow actually i still feel this could better a little bit, hmm example https://osu.ppy.sh/ss/3119239
  5. 00:49:530 (3) - inconsistency spacing 1,11x here
  6. 00:56:635 (3) - the repeat should be finish instead of clap, the music is cymbal
  7. 00:55:372 (2) - you may add finish on repeat to emphasize the vocal if you want, personally i feel quite empty w/o hitsound here
  8. 00:56:635 (3) - also forgot to NC here
  9. 00:57:898 (4) - actually i feel the flow feels better if you move this slider to 200,244
  10. 00:57:898 (4,5) - anyway the rhythm feels better if you swap the rhythm as you can hear 00:58:372 - has a loud music + vocal whenever 00:59:003 - hasnt

    loud music
  11. 01:14:951 (1) - stop the slider at 01:15:425 - and add circle at 01:15:740 - so you can hitsound the drums music too
  12. 01:21:109 - the cymbal starts on here :< so start the slider at this time please
  13. 01:28:688 - anyway i dont get why 20% here as the cymbal sounds louder than previous ones. i'd say at least 60%


  • Normal
  1. 00:02:161 (5) - imo clap only doesnt really fit in this time since the music has cymbal as well. how about drum finish clap?
  2. 00:08:161 (2) - you can add whistle on head since the hitsound sounds same with the background music here
  3. 00:14:951 (5) - finish on repeat coz the cymbal


  • Rakuen
  1. 00:15:267 (5) - it would be nicer if you make jump to next slider instead of this circle to emphasize the cymbal. move circle to 288,276?


  • Insane
  1. OD 7,5 to make a spread with Rakuen and Guy?

the diff itselves are good but im a little bit worry with the spread actually :<
Good Luck~
Topic Starter
Aerous
FlyingRUPig

FlyingRUPig wrote:

As requested from my M4M queue

[box=Kibberous' Normal]01:08:319 (3,4,5,6,7) Seems too linear of a path. Why not have the single circles at an angle like you did with other slider/circle combos? This should be fine

01:14:951 (1,2) Minor flow break, place 2 a little higher ok

Seems to have too many straight sliders. Add variety and make it look nicer. It'll flow better too.
Areas that could benefit from non-linear sliders

00:15:425 (1,2) Could look better if 1 bent around 2 (rushed example: http://i.imgur.com/qu7grE2.png )
no im not gonna change it
00:40:688 (1,2,3) Would flow better
^
00:54:582 (1,2,3) It's like outlining a square, boring...
i like this square :(
01:00:425 (2,3) Would benefit with a blanket
already blanketed o-o

01:05:319 (2,3,4) Would flow much nicer with some bends.
no its fine

01:23:793 (1,2) Another possible blanket
already blanketed
01:26:319 (1,2,3)

Cool mapset :D Good luck with the ranking proccess!
Thanks for using my queue :)thanks for the mod ! remind me about m4m if i forget ;w;

Ely

Xinely wrote:


  • Easy
  1. 00:02:161 - how could you stop map this loud crash strong music :< , i'd like remove 00:01:688 (2,3) - and make 3/4 slider repeat instead ok changed like what you suggested !
  2. 00:15:109 - why skip cymbal music again :< , 00:14:003 (3) - change to http://puu.sh/hKu8k.jpg to map that time
    yup changed :D
  3. 00:25:530 - yep here too, the cymbal sounds at here while the next stanza is only a vocal, i'd say http://puu.sh/hKulX.jpg like this instead (starts from 00:25:214 - )
    same here :)
  4. 00:39:425 (2) - for the flow actually i still feel this could better a little bit, hmm example https://osu.ppy.sh/ss/3119239
    added in your example
  5. 00:49:530 (3) - inconsistency spacing 1,11x here k hope its fine now !
  6. 00:56:635 (3) - the repeat should be finish instead of clap, the music is cymbal added
  7. 00:55:372 (2) - you may add finish on repeat to emphasize the vocal if you want, personally i feel quite empty w/o hitsound here
    added whistle instead
  8. 00:56:635 (3) - also forgot to NC here NC !
  9. 00:57:898 (4) - actually i feel the flow feels better if you move this slider to 200,244
    ok , rearranged the next few ones too to fit in here
  10. 00:57:898 (4,5) - anyway the rhythm feels better if you swap the rhythm as you can hear 00:58:372 - has a loud music + vocal whenever 00:59:003 - hasnt switched

    loud music
  11. 01:14:951 (1) - stop the slider at 01:15:425 - and add circle at 01:15:740 - so you can hitsound the drums music too
    added in your suggestion with the slider and circle !
  12. 01:21:109 - the cymbal starts on here :< so start the slider at this time please
    ok <:
  13. 01:28:688 - anyway i dont get why 20% here as the cymbal sounds louder than previous ones. i'd say at least 60%
    changed to 50%


  • Normal
  1. 00:02:161 (5) - imo clap only doesnt really fit in this time since the music has cymbal as well. how about drum finish clap? added
  2. 00:08:161 (2) - you can add whistle on head since the hitsound sounds same with the background music here same here
  3. 00:14:951 (5) - finish on repeat coz the cymbal added


  • Rakuen
  1. 00:15:267 (5) - it would be nicer if you make jump to next slider instead of this circle to emphasize the cymbal. move circle to 288,276?


  • Insane
  1. OD 7,5 to make a spread with Rakuen and Guy? changed OD to 7.5

the diff itselves are good but im a little bit worry with the spread actually :<
Good Luck~
thanks for the mod ! the spread should be okay :(

EDIT : Talked with Pishi about remapped Extra
hentai
17:23 Aerous: i couldnt stand it and remapped it gg
17:23 pishifat: it
17:24 Aerous: this it
17:24 *Aerous is listening to [http://osu.ppy.sh/b/695580 LiSA - Rally Go Round -TV ver.-]
17:24 Aerous: :DDDDD
17:24 pishifat: oh
17:24 pishifat: extra
17:24 pishifat: not insane
17:25 Aerous: yea lol
17:29 pishifat: its not as shit
17:29 pishifat: visually
17:29 Aerous: yay
17:29 pishifat: placements of objects tho
17:29 pishifat: something i sitll dont get in many many places
17:30 Aerous: rip
17:31 pishifat: idk who has told you this flows well 00:22:846 (6,1) -
17:31 pishifat: but in most cases it doesnt
17:32 Aerous: ;w;
17:32 Aerous: where should i put it
17:33 pishifat: thats for you to worry about
17:33 pishifat: stuff like 00:25:530 (5,1) - plays good
17:33 pishifat: 00:26:161 (2,3) - not so much
17:34 Aerous: k noted
17:35 pishifat: i am impressed tho
17:35 pishifat: it doesnt look like a bad map
17:35 Aerous: :D
17:36 Aerous: thanks to you , dem testplays
17:36 pishifat: and your 1000 mods per map
17:36 pishifat: only 2 things i really want to mention
17:36 pishifat: 00:11:793 (1,2,3,4,5,6,7) -
17:36 pishifat: lyrics dont really indicate back forth for whole thing
17:36 pishifat: just 1-4
17:37 Aerous: yea i was gonan change this 00:12:425 (5,6,7) -
17:37 Aerous: but i forgot
17:37 Aerous: i was gonna update after next mod
17:37 pishifat: .
17:37 pishifat: and other thing was
17:37 pishifat: 00:02:793 (5,1,2) -
17:37 pishifat: if you want emphasis on 1
17:38 pishifat: don't make it such a nonsharp curve
17:38 pishifat: sharp -> more emphasis -> more mapgood
17:38 Aerous: kk ill change it after
17:38 *Aerous is watching [http://osu.ppy.sh/b/695580 LiSA - Rally Go Round -TV ver.- [Extra]]
17:38 pishifat: you do that sutff like everywhere so
17:38 pishifat: ya
17:39 Aerous: btw wanna post for kd :3
17:39 pishifat: i already got kudosu
17:39 Aerous: ohh
17:39 Aerous: right
17:39 Aerous: i forgot
17:39 pishifat: if i posted every time you showed me your map id be loaded
17:39 Aerous: LMAO
Fycho
[Extra]
  1. 00:02:161 (3) –00:02:951 (1,2) - The clap hitsound doesn’t fit music well imo
  2. 00:06:267 (5) –missing whistle, it’s kick drum. It’s examples please apply to all the set except gd
  3. 00:12:425 (1,2,3,1) –you’d better emphasize 00:12:898 (1) -not 00:12:582 (2,3) -, please keep ds of 00:12:740 (3,1) – larger
  4. 01:08:477 (1) –I’d cuver this in the other direction
  5. 01:11:003 (1) –ctrl+g flow better for me
  6. 01:15:740 (5,6) -^
  7. 01:17:319 (4) –this is overmapped, the slderend lands on no drum
  8. 01:21:425 (2,3,4) –I’d make the jumps smaller than 01:21:898 (1,2,3,4) –to fit the music better


[Rakuen’s Insane]
  1. 00:05:161 (7) –我建议加这个NC,这太突然了
  2. 00:06:029 (4) - 00:07:293 (4) - 00:08:556 (4) –等等这些类似的可以加soft clap而不是normal hitnormal来强调音乐
  3. 00:10:846 (2,3,4) –这个2,3看着挺正常,但是3到4有着莫名的不整洁。一来是4的形状,2来是突然的转变方向。要知道音乐这里并没有大的起伏变化。建议4复制2
  4. 00:16:214 (4) - http://puu.sh/hQBjm/d5a4a1f9f8.jpg
  5. 00:16:688 (6,1) –这里连着前面的5,6顺下来摆比较无聊。
  6. 00:30:109 (4,5) –保持弯曲程度一样或者别弯曲
  7. 00:51:425 (2,3,4) -1/4最好别跳这么大,这是Insane不是Extra
  8. 01:03:740 (2) –ctrl+g
GL
Gamu
Sorry for being late ;w;

[ General]
  1. AudioLeadIn: Set to 2000? The start of the song is a little early.
  2. Custom new combo colors aren't used. I would like to recommend that you set it.

[ Easy]
  1. 00:00:425 (1) - Add a custom-clap (S:C56) at the start point? It will make a good sound.
  2. 00:01:688 (2) - Default-clap doesn't fit... Please try using a custom-clap (S:C56).
  3. 00:02:951 (1) - ^
  4. 00:16:846 (3) - fix the blanket.
  5. 00:21:898 (3) - ^
  6. 00:24:582 (2,3,1) - I know that you're taking a vocal at (2,3), but the two sliders doesn't fit the song. Also (1) - I feel a little strange it. Threfore I would recommend the following rhythm.
  7. 00:26:793 (3) - It is taking a vocal, but I think we should follow the drum sound.
  8. 00:53:477 (3,4,1) - You might want to make the following rhythm. like this 01:03:582 (3,4,1).
  9. 01:17:477 (1) - Please try to shorten the slider.

[ Kibberous' Normal]
  1. 00:00:425 (1) - Add a custom-clap (S:C56)! It will make a good sound~
  2. 00:00:582 (2) - ^ at the start point.
  3. 00:02:161 (5) - Default-clap doesn't fit... Please try using a custom-clap (S:C56).
  4. 00:02:951 (1,2) - ^
  5. 01:14:319 (6,1) - In my opinion, you should avoid the stack in normal diff, . (However, except the 1/2 rhythm.) I think we should emphasize the visibility of objects for beginner players.

[ Kibboo's Hard]
  1. OD is a little high in hard diff. You are using AR8, so change to OD6 in order to adjust the balance. (OD7 is the same as Rakuen diff...) Also it would be good if you reduce the HP.
  2. I feel the volume is too big. 60%~70% would be appropriate setting.
  3. 00:00:425 (1) - I guess You had forgot to add the custom-clap at here.
  4. 00:00:582 (2) - ^
  5. 00:52:214(T) - duplicate green line.

[ Rakuen's Insane]
  1. Good map~!

[ Extra]
  1. 00:00:425 (1) - Add a custom-clap (S:C56) at the start and end points. It will make a good sound~
  2. 00:02:161 (3) - Default-clap doesn't fit... Please try using a custom-clap (S:C56).
  3. 00:02:951 (1,2) - ^
  4. 01:01:846 (1) - Move to x:148 y:304. Make a good stack~
  5. 01:21:109 (1,2,3,4) - I think some flows are a little bad. Please try the following placement.
  6. 01:23:635 (2,1) - Swap these new combos.
  7. 01:28:688 (1) - Remove a custom-whistle at the end point.

[ Guy's Extra]
  1. 00:00:425 (1) - 始点と終点にcustom-clap入れるといいかも! 00:02:951 (1,2)と同じように。
    他は特になかったです。

Good luck!
Nerova Riuz GX


Guy's Extra

  1. 00:00:898 (3,4) - I can't understand why you stack them. 2 reasons: first, you didn't do a stack on 00:03:425 (3,4) - . second, 00:01:530 (5,1) - is also a stacked set. It feels like only 00:01:530 (5,1) - needs a stack. Maybe you can put 00:00:898 (3) - on x=232, y=316
  2. 00:19:214 (1,1) - Stack them? it seems like a good stop. Also, you did a stack on 01:22:530 (1,1) - , so I suggest a stack here.
  3. 00:21:582 - Do a slider here? You did a slider on 00:11:477 - , and I think it has not a pretty good reason to make a stop here: http://puu.sh/hT22y/7e019b8d9c.jpg
  4. 00:50:793 (1) - Maybe ends on 00:51:267 - ? I know maybe it's a stupid idea but this is better imo
  5. 01:20:003 (1,2,3,4,1,2,3) - Make them spin! http://puu.sh/hT2El/17377e9e11.jpg
    Another stupid idea


Extra

  1. 00:02:951 (1) - and 00:03:582 (4) - not a perfect blanket
  2. 00:15:109 (2) - 00:15:425 (2) - I hope they're a blanket
  3. 00:35:635 (1,2) - not a pretty good one imo. try this : http://puu.sh/hT3Y5/1a0a341874.jpg
  4. 00:44:477 (1,2,3) - Strange just came in visually. Also it appears with a pretty bad flow.
  5. 01:04:688 (1) - 01:05:319 (3) - blanket problem.
  6. 01:05:951 (1) - Seriously, its angle makes it quite strange on visual. Also it breaks a better flow. http://puu.sh/hT3Ld/c2ed39eadc.jpg

That's all I can do for you.
GL
Guy
Kibbleru
fix alot of hs and stuff

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264,200,52530,2,0,P|220:176|192:176,1,75,8|0,0:0|0:0,0:0:0:0:
112,264,52846,1,2,0:0:0:0:
136,340,53003,1,0,0:0:0:0:
228,332,53161,2,0,P|219:295|208:259,1,75,8|0,0:0|0:0,0:0:0:0:
327,211,53477,6,0,P|320:248|308:284,1,75,2|2,0:0|0:0,0:0:0:0:
384,336,53793,2,0,P|428:296|468:208,1,150,8|2,0:0|0:0,0:0:0:0:
424,128,54267,1,2,0:0:0:0:
336,156,54425,1,8,0:0:0:0:
268,80,54582,6,0,B|169:65|169:65|144:76|138:103,1,150,4|2,0:0|0:0,0:0:0:0:
192,192,55056,2,0,L|196:272,1,75,8|0,0:0|0:0,0:0:0:0:
300,304,55372,1,2,0:0:0:0:
344,236,55530,1,2,0:0:0:0:
300,160,55688,1,8,0:0:0:0:
208,168,55846,6,0,P|172:156|135:148,1,75,0|2,0:0|0:0,0:0:0:0:
72,224,56161,1,2,0:0:0:0:
72,224,56319,2,0,P|62:259|68:296,1,75,8|0,0:0|0:0,0:0:0:0:
228,332,56635,2,0,P|234:295|223:259,2,75,2|2|8,0:0|0:0|0:0,0:0:0:0:
154,234,57109,6,0,P|227:219|301:207,1,150,4|0,0:0|0:0,0:0:0:0:
408,280,57582,2,0,B|401:297|400:320|400:320|344:336|292:300,1,150,8|0,0:0|0:0,0:0:0:0:
320,212,58056,1,2,0:0:0:0:
400,160,58214,1,8,0:0:0:0:
312,72,58372,6,0,P|284:104|292:212,1,150,2|2,0:0|0:0,0:0:0:0:
184,124,58846,2,0,P|147:116|110:109,1,75,8|0,0:0|0:0,0:0:0:0:
144,212,59161,1,2,0:0:0:0:
164,296,59319,1,2,0:0:0:0:
256,280,59477,1,8,0:0:0:0:
244,192,59635,6,0,B|256:183|284:176|284:176|292:188|316:188|316:188|344:164|383:171,1,150,2|2,0:0|0:0,0:0:0:0:
372,256,60109,2,0,P|380:292|369:327,1,75,12|0,0:0|0:0,0:0:0:0:
256,376,60425,2,0,L|268:284,1,75,2|2,0:0|0:0,0:0:0:0:
176,224,60740,2,0,P|155:255|153:292,1,75,8|0,0:0|0:0,0:0:0:0:
272,184,61056,6,0,P|308:177|345:169,1,75,4|0,0:0|0:0,0:0:0:0:
344,80,61372,2,0,P|288:90|234:104,1,112.5,8|8,0:0|0:0,0:0:0:0:
204,92,61688,6,0,P|160:68|111:74,1,100,8|0,0:0|0:0,0:0:0:0:
88,104,62003,2,0,L|88:148,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
88,184,62319,6,0,B|104:256|72:256|83:332,1,150,4|8,0:0|0:0,0:0:0:0:
168,296,62793,1,0,0:0:0:0:
192,204,62951,2,0,L|268:220,1,75,2|0,0:0|0:0,0:0:0:0:
368,240,63267,2,0,L|444:256,1,75,8|0,0:0|0:0,0:0:0:0:
456,168,63582,5,2,0:0:0:0:
368,148,63740,1,2,0:0:0:0:
280,256,63898,2,0,P|244:267|208:277,1,75,8|0,0:0|0:0,0:0:0:0:
148,204,64214,1,2,0:0:0:0:
212,128,64372,2,0,P|200:84|160:56,1,75,2|8,0:0|0:0,0:0:0:0:
300,84,64688,6,0,B|328:69|328:69|371:81|417:71|417:71|437:90,1,150,4|2,0:0|0:0,0:0:0:0:
353,242,65161,2,0,L|360:168,1,75,8|0,0:0|0:0,0:0:0:0:
456,192,65477,1,2,0:0:0:0:
456,192,65635,2,0,L|449:266,1,75,2|8,0:0|0:0,0:0:0:0:
456,368,65951,6,0,P|384:344|312:325,1,150,4|0,0:0|0:0,0:0:0:0:
220,292,66425,2,0,P|204:336|220:380,1,75,8|0,0:0|0:0,0:0:0:0:
308,244,66740,2,0,P|324:200|308:156,1,75,2|2,0:0|0:0,0:0:0:0:
228,136,67056,1,8,0:0:0:0:
176,208,67214,6,0,P|116:212|52:144,1,150,4|2,0:0|0:0,0:0:0:0:
116,88,67688,2,0,L|124:12,1,75,8|0,0:0|0:0,0:0:0:0:
216,56,68003,2,0,P|253:49|291:44,1,75,2|2,0:0|0:0,0:0:0:0:
384,96,68319,1,8,0:0:0:0:
312,152,68477,6,0,B|328:220|292:220|310:300,1,150,2|2,0:0|0:0,0:0:0:0:
408,352,68951,2,0,P|428:300|416:268,1,75,8|0,0:0|0:0,0:0:0:0:
416,188,69267,2,0,P|421:150|427:113,1,75,2|2,0:0|0:0,0:0:0:0:
340,56,69582,1,8,0:0:0:0:
340,56,69740,6,0,B|240:76|240:76|208:64|200:28,1,150,2|2,0:0|0:0,0:0:0:0:
148,116,70214,2,0,P|128:160|132:196,1,75,8|0,0:0|0:0,0:0:0:0:
244,168,70530,2,0,P|287:159|317:152,1,75,2|2,0:0|0:0,0:0:0:0:
376,232,70846,1,8,0:0:0:0:
316,300,71003,6,0,P|260:304|192:224,1,150,2|2,0:0|0:0,0:0:0:0:
244,168,71477,1,4,0:0:0:0:
176,100,71635,2,0,P|142:84|104:86,1,75,0|8,0:0|0:3,0:0:0:0:
80,168,71951,1,8,0:0:0:0:
80,168,72030,1,8,0:0:0:0:
80,168,72109,2,0,P|87:186|90:204,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
72,240,72425,6,0,P|52:280|56:320,2,75,4|2|8,0:0|0:0|0:0,0:0:0:0:
176,268,72898,2,0,P|250:259|324:248,1,150,0|2,0:0|0:0,0:0:0:0:
372,168,73372,1,8,0:0:0:0:
372,168,73530,6,0,P|328:128|228:160,1,150,4|0,0:0|0:0,0:0:0:0:
168,96,74003,2,0,L|88:84,1,75,8|0,0:0|0:0,0:0:0:0:
72,184,74319,2,0,P|56:217|58:254,1,75,8|0,0:0|0:0,0:0:0:0:
212,258,74635,2,0,P|215:221|200:188,1,75,8|0,0:0|0:0,0:0:0:0:
136,308,74951,6,0,B|232:288|232:288|256:296|272:320,1,150,4|8,0:0|0:0,0:0:0:0:
363,320,75425,2,0,P|401:257|381:187,1,150,2|2,0:0|0:0,0:0:0:0:
356,88,75898,1,8,0:0:0:0:
356,88,76056,6,0,P|297:132|224:125,1,150,4|2,0:0|0:0,0:0:0:0:
140,72,76530,2,0,P|104:59|69:47,1,75,8|0,0:0|0:0,0:0:0:0:
80,148,76846,2,0,L|84:192,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
108,216,77161,2,0,L|100:256,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
212,180,77477,6,0,B|260:176|300:200|300:200|324:176|323:148,1,150,4|8,0:0|0:0,0:0:0:0:
404,192,77951,2,0,P|464:192|512:108,1,150,4|2,0:0|0:0,0:0:0:0:
428,52,78425,1,8,0:0:0:0:
348,84,78582,6,0,B|276:100|276:68|199:82,1,150,4|2,0:0|0:0,0:0:0:0:
120,152,79056,2,0,P|129:188|124:228,1,75,8|2,0:0|0:0,0:0:0:0:
224,216,79372,2,0,P|212:248|184:280,1,75,8|2,0:0|0:0,0:0:0:0:
248,340,79688,2,0,P|214:356|177:360,1,75,8|2,0:0|0:0,0:0:0:0:
320,280,80003,5,4,0:0:0:0:
320,280,80161,2,0,P|358:283|391:299,1,75,0|8,0:0|0:0,0:0:0:0:
456,232,80477,2,0,P|476:176|436:92,1,150,4|2,0:0|0:0,0:0:0:0:
348,80,80951,1,8,0:0:0:0:
376,172,81109,6,0,L|204:160,1,150,4|8,0:0|0:3,0:0:0:0:
128,160,81582,1,8,0:0:0:0:
136,244,81740,1,8,0:0:0:0:
232,248,81898,5,8,0:0:0:0:
216,152,82056,1,8,0:0:0:0:
112,152,82214,1,8,0:0:0:0:
127,264,82372,2,0,P|120:281|108:295,2,37.5,8|0|4,0:0|0:0|0:0,0:0:0:0:
240,92,83793,5,4,0:0:0:0:
228,187,83951,2,0,P|224:221|221:255,1,67.4999979400635,0|8,0:0|0:0,0:0:0:0:
316,312,84267,2,0,P|331:311|356:316,2,33.7499989700318,0|0|2,0:0|0:0|0:0,0:0:0:0:
312,228,84582,2,0,P|343:226|392:240,1,67.4999979400635,0|8,0:0|0:0,0:0:0:0:
428,152,84898,1,0,0:0:0:0:
360,80,85056,6,0,P|328:124|224:128,1,134.999995880127,2|8,0:0|0:0,0:0:0:0:
192,68,85530,2,0,P|157:61|116:56,1,67.4999979400635,0|0,0:0|0:0,0:0:0:0:
92,148,85846,2,0,P|100:185|108:224,1,67.4999979400635,2|8,0:0|0:0,0:0:0:0:
196,216,86161,1,0,0:0:0:0:
196,216,86319,6,0,B|176:300|176:300|200:316|221:312,1,134.999995880127,4|8,0:0|0:0,0:0:0:0:
296,268,86793,1,0,0:0:0:0:
296,268,86872,1,0,0:0:0:0:
296,268,86951,2,0,L|368:260,1,67.4999979400635,2|2,0:0|0:0,0:0:0:0:
460,236,87267,1,8,0:0:0:0:
408,147,87425,6,0,P|344:160|274:154,1,134.999995880127,4|2,0:0|0:0,0:0:0:0:
212,88,87898,1,8,0:0:0:0:
140,160,88056,2,0,P|116:212|140:288,1,134.999995880127,4|8,0:0|0:0,0:0:0:0:
272,284,88530,2,0,P|240:297|219:322,1,67.4999979400635,8|4,0:0|0:0,0:0:0:0:
Topic Starter
Aerous
Fycho

Fycho wrote:

[Extra]
  1. 00:02:161 (3) –00:02:951 (1,2) - The clap hitsound doesn’t fit music well imo fixed HS here
  2. 00:06:267 (5) –missing whistle, it’s kick drum. It’s examples please apply to all the set except gd added
  3. 00:12:425 (1,2,3,1) –you’d better emphasize 00:12:898 (1) -not 00:12:582 (2,3) -, please keep ds of 00:12:740 (3,1) – larger fixed here
  4. 01:08:477 (1) –I’d cuver this in the other direction curved
  5. 01:11:003 (1) –ctrl+g flow better for me yup CTRL + G :D !
  6. 01:15:740 (5,6) -^ ^
  7. 01:17:319 (4) –this is overmapped, the slderend lands on no drum removed this slider and replaced with a circle on the red tick
  8. 01:21:425 (2,3,4) –I’d make the jumps smaller than 01:21:898 (1,2,3,4) –to fit the music better ok !

GL
thanks Fycho !

I'll reply to the other 2 mods later !

Gamu

Gamu wrote:

Sorry for being late ;w;

[ General]
  1. AudioLeadIn: Set to 2000? The start of the song is a little early. added
  2. Custom new combo colors aren't used. I would like to recommend that you set it. added custom colors

[ Easy]
  1. 00:00:425 (1) - Add a custom-clap (S:C56) at the start point? It will make a good sound.
  2. 00:01:688 (2) - Default-clap doesn't fit... Please try using a custom-clap (S:C56).
  3. 00:02:951 (1) - ^
  4. 00:16:846 (3) - fix the blanket.
    [box=image]
00:21:898 (3) - ^
00:24:582 (2,3,1) - I know that you're taking a vocal at (2,3), but the two sliders doesn't fit the song. Also (1) - I feel a little strange it. Threfore I would recommend the following rhythm.
00:26:793 (3) - It is taking a vocal, but I think we should follow the drum sound.
00:53:477 (3,4,1) - You might want to make the following rhythm. like this 01:03:582 (3,4,1).
01:17:477 (1) - Please try to shorten the slider.
Fixed all here except for this one because i feel like the current one is better :(
[*]00:53:477 (3,4,1) - You might want to make the following rhythm. like this 01:03:582 (3,4,1).

[ Kibberous' Normal]
  1. 00:00:425 (1) - Add a custom-clap (S:C56)! It will make a good sound~
  2. 00:00:582 (2) - ^ at the start point.
  3. 00:02:161 (5) - Default-clap doesn't fit... Please try using a custom-clap (S:C56).
  4. 00:02:951 (1,2) - ^
  5. 01:14:319 (6,1) - In my opinion, you should avoid the stack in normal diff, . (However, except the 1/2 rhythm.) I think we should emphasize the visibility of objects for beginner players.
Fixed everything here !

[ Extra]
  1. 00:00:425 (1) - Add a custom-clap (S:C56) at the start and end points. It will make a good sound~
  2. 00:02:161 (3) - Default-clap doesn't fit... Please try using a custom-clap (S:C56).
  3. 00:02:951 (1,2) - ^
  4. 01:01:846 (1) - Move to x:148 y:304. Make a good stack~
  5. 01:21:109 (1,2,3,4) - I think some flows are a little bad. Please try the following placement.
  6. 01:23:635 (2,1) - Swap these new combos.
  7. 01:28:688 (1) - Remove a custom-whistle at the end point.
Fixed here too :( Plus some of the points were mentioned by Fycho too !
Good luck![/box]

GX

Nerova Riuz GX wrote:



Extra

  1. 00:02:951 (1) - and 00:03:582 (4) - not a perfect blanket no one going to notice this
  2. 00:15:109 (2) - 00:15:425 (2) - I hope they're a blanket ^^
  3. 00:35:635 (1,2) - not a pretty good one imo. try this : http://puu.sh/hT3Y5/1a0a341874.jpg
    no thanks like the one i have right now
  4. 00:44:477 (1,2,3) - Strange just came in visually. Also it appears with a pretty bad flow.
    this is fine
  5. 01:04:688 (1) - 01:05:319 (3) - blanket problem. the blanket is fine
  6. 01:05:951 (1) - Seriously, its angle makes it quite strange on visual. Also it breaks a better flow.
    no thanks the one i have right now is better
    http://puu.sh/hT3Ld/c2ed39eadc.jpg

That's all I can do for you.
GL
Rakuen

Xinely wrote:


  • Rakuen
  1. 00:15:267 (5) - it would be nicer if you make jump to next slider instead of this circle to emphasize the cymbal. move circle to 288,276? Circle close to next slider would be more comfy to play
Thanks for the mods!

Fycho wrote:

[Rakuen’s Insane]
  1. 00:05:161 (7) –我建议加这个NC,这太突然了 Ok
  2. 00:06:029 (4) - 00:07:293 (4) - 00:08:556 (4) –等等这些类似的可以加soft clap而不是normal hitnormal来强调音乐 觉得现在的还行,不需要加强
  3. 00:10:846 (2,3,4) –这个2,3看着挺正常,但是3到4有着莫名的不整洁。一来是4的形状,2来是突然的转变方向。要知道音乐这里并没有大的起伏变化。建议4复制2 看起来好像太多直线,决定放个弯的
  4. 00:16:214 (4) - http://puu.sh/hQBjm/d5a4a1f9f8.jpg Ok
  5. 00:16:688 (6,1) –这里连着前面的5,6顺下来摆比较无聊。感觉排列还不错好看
  6. 00:30:109 (4,5) –保持弯曲程度一样或者别弯曲 Ok
  7. 00:51:425 (2,3,4) -1/4最好别跳这么大,这是Insane不是Extra 玩起来还行
  8. 01:03:740 (2) –ctrl+g 这故意的 (gameplay)
Thanks for the mods!

Update: http://puu.sh/hY9gi/ec67d9952d.osu
Rizia
hi

[Guy's Extra]
  1. 00:35:477 (7) - imo move it down will more fit for this jump, like x368 y344
  2. 00:50:793 (1) - stop at 00:51:582 - ? hear drum here
  3. 00:51:740 - ~ 00:52:135 - some pattern suggestion xd
  4. 00:57:740 (3) - 1/2, feel kinda empty
  5. 01:11:477 (3) - missing clap?
  6. 01:17:398 (4) - i think this circle is unnecessary, also this stream kinda hard to read orz
  7. 01:26:477 (2) - remove finish
  8. <3
[Extra]
  1. 00:15:109 (2,1) - switch nc
  2. 00:19:214 (1) - feel bad flow between 00:19:056 (3,1) -
  3. 00:26:319 (3,4) - can make better flow
  4. 00:54:267 (6) - slider direction should be upwards after this jump, it will more smooth between 00:54:109 (5) - ~ 00:54:267 (6) - ~ 00:54:582 (1) -
  5. 01:02:003 (2,3,4,5) - feel overcrowd
  6. 01:16:846 (1) - change to a circle
[Rakuen's Insane]
  1. 00:10:135 (4,5) - stack在00:09:740 (3) - 的尾
  2. 00:29:951 - 這裡的normal smapleset感覺不太合適
  3. 00:50:319 - ^
  4. 00:30:109 (4) - 這個應該不是1/4
  5. 01:02:003 (8,9,1) - 打起上來有點太急了 會有點接不上
  6. 01:26:872 (4,5) - 也是
Guy

Kawaiwkyik wrote:

hi

[Guy's Extra]
  1. 00:35:477 (7) - imo move it down will more fit for this jump, like x368 y344 - good suggestion, but i want to keep this triangle 00:35:319 (6,7,1) -
  2. 00:50:793 (1) - stop at 00:51:582 - ? hear drum here - ok
  3. 00:51:740 - ~ 00:52:135 - some pattern suggestion xd - fixed in my way :3
  4. 00:57:740 (3) - 1/2, feel kinda empty - keep it
  5. 01:11:477 (3) - missing clap? - okk
  6. 01:17:398 (4) - i think this circle is unnecessary, also this stream kinda hard to read orz - changed
  7. 01:26:477 (2) - remove finish - removed. and added whistle
  8. <3
thank you wkyik :3
http://puu.sh/i0RX0/c8ef36ec27.zip
Topic Starter
Aerous

Kawaiwkyik wrote:

hi

[Extra]
  1. 00:15:109 (2,1) - switch nc the nc here is fine !
  2. 00:19:214 (1) - feel bad flow between 00:19:056 (3,1) - mhm if one more mod tells me to change here , then I will for now I'll keep it !
  3. 00:26:319 (3,4) - can make better flow ok fixed
  4. 00:54:267 (6) - slider direction should be upwards after this jump, it will more smooth between 00:54:109 (5) - ~ 00:54:267 (6) - ~ 00:54:582 (1) -
    added!
  5. 01:02:003 (2,3,4,5) - feel overcrowd mhmm , yea I kinda think so but I'll try to think of something else later!
  6. 01:16:846 (1) - change to a circle this is fine as it is !
Thanks for the mod ! 8-)
Want 2 Buy Avon

[Easy]
  1. 00:27:582 (1,2) - Blanket?
  2. 00:33:898 (2,3) - These don't flow very well
  3. 01:09:267 (3) - I'd make the downbeat a click event
  4. 01:21:898 (3) - ^
[Normal]
  1. 00:20:951 (2,3) - I'd make the 2 flow into the 3 more
  2. 01:25:056 (3,4) - I'd make these flow a little better too
[Hard]
  1. 00:21:898 (1,2) - Make parallel pls
  2. 00:38:635 (2,1) - This tiny overlap looks a little bit messy
  3. 00:44:477 (1,2) - I'd make these flow more
  4. 00:44:477 (1,3) - Blanket?
  5. 01:20:477 (3,1) - Fix blanketu
[Insane]
  1. 00:30:267 (5) - I'd either point this up more or move 00:30:425 (6,7,8,9,1) - down to make it flow a little better
  2. 00:48:267 (1,2) - Linear flow pls
  3. 00:49:530 (1,2) - ^
  4. 01:20:161 (2,3) - These are a tiny bit away from being paralell
[Extra]
  1. 00:15:109 (2,4,1) - These aren't stacked properly
  2. 00:19:214 (1,1) - idk about this overlap very much, I'd say to blanket it instead
  3. 00:57:582 (2) - Move this to the right a bit so the 1 flows into it more
  4. 01:09:740 (1,2,3) - Why not parralell (remove red anchor)
[Guy's Extra]
Seems good to me =w=b
Topic Starter
Aerous

Xellie wrote:


[Easy]
  1. 00:27:582 (1,2) - Blanket? this is fine
  2. 00:33:898 (2,3) - These don't flow very well should be okay
  3. 01:09:267 (3) - I'd make the downbeat a click event im not gonna change it
  4. 01:21:898 (3) - ^ repeat is fine
[Normal]
  1. 00:20:951 (2,3) - I'd make the 2 flow into the 3 more this is on purpose
  2. 01:25:056 (3,4) - I'd make these flow a little better too mhmm maybe later
[Extra]
  1. 00:15:109 (2,4,1) - These aren't stacked properly no one will notice ;w;
  2. 00:19:214 (1,1) - idk about this overlap very much, I'd say to blanket it instead if another mod says it ill change
  3. 00:57:582 (2) - Move this to the right a bit so the 1 flows into it more ok
  4. 01:09:740 (1,2,3) - Why not parralell (remove red anchor) no its fine
[Guy's Extra]
Seems good to me =w=b
thanks for the mod !
Little
From my queue.

[General]
  1. Mind adding both parts of each character's name in the tags?
  2. 01:29:477 - I think this is a more appropriate ending point, because the sound actually cuts out here.
[Easy]
  1. 00:00:425 (1,2) - Fix distance spacing.
  2. 00:01:688 (2,1) - The drop-off here is pretty awkward. Try to make something a little smoother.
  3. 00:13:372 (1,2,3) - This rhythm doesn't really fit the song well. The beat on 00:13:688 (2) deserves more emphasis, and the way you accented the beat on (3) with a slider head kind of dwarfs the stronger note on (2). Swapping the rhythm around would be more appropriate in my opinion: http://puu.sh/i5vkx/d1ca8c88a5.jpg
  4. 00:20:951 (1,2,3) - Flow here is rough. For the sake of beginner players, you ought to make it smoother. (1,2) form an inward curving motion, but (3) requires the player to pull to the outside, making it tough to play.
  5. 00:28:530 (2,3) - Some weird drop-off going on here too. Try to adjust to make it more round. More rally go round...
  6. 00:35:161 (3,1,2) - Flow needs some work here. It's incredibly awkward. After (3,1), it would feel much better to move in a round motion, toward the right.
  7. 00:44:003 (2,3,4) - Poor flow here as well. Avoid S-shaped movements, as they make it awkward to play.
Flow needs work.

[Kibberous' Normal]
  1. 00:35:161 (6) - Angle here is just a bit awkward.
  2. 01:05:319 (2,3,4) - The straightness of this makes it feel really rigid. Try giving more of a curve by moving (3) outward: http://puu.sh/i5xrw/5952625084.jpg
[Kibboo's Hard]
  1. 00:00:425 (1,2) - Fix yo stack
  2. 00:12:898 (1) - Nothing significant on the white tick here. It's more appropriate to extend this by 1/2 for the sustained vocal.
  3. 01:21:109 (1,2,3,1,2,3,4) - Hard to play for and Hard diff. The square angles feel really sharp, and requires a lot of control to play, especially at such high speed and with overlap.
  4. Remove your unused inheriting sections.
[Rakuen's Insane]
  1. 00:05:477 - The normal-hitnormals and soft-hitclaps in this section are really overpowering the music. Please reduce hitsound volume.
  2. 00:19:214 (1) - Reversed is better in my opinion. Smoother movement from (7).
  3. 00:37:688 (3,4,5,1) - This kind of flow feels really awkward to play. (3,4,5) are kind of in a smooth line, but the variation in spacing is really big, and the curve of (1) is opposing the curve of the jump, making it really harsh.
  4. 00:44:161 (4) - I think the opposite direction is better here. The sharp angle combined with small distance spacing makes it too difficult.
[Extra]
  1. 00:02:793 (5,1,2) - Placement here doesn't play very well.. I'd recommend moving (2) over here: http://puu.sh/i5yta/57bbc84886.jpg
  2. 00:14:003 (5,1) - Jump's better. I'd recommend stacking (5) under the end of (4).
  3. 01:04:372 (6,7,1) - Swap (6,7) for nicer flow? http://puu.sh/i5yNY/25edda5370.jpg
  4. 01:08:003 (4) - Try reversing the direction?
  5. 01:09:109 (4,5) - Accent in song is better represented by a 1/2 slider. It will emphasize better, and create a rhythm pattern with (1,1).
Watch your jump patterns. Some of them don't feel good to play, like 00:47:477 (2,3,4,5,6) and some sharp direction changes like 00:23:951 (5,6,1)

[Guy's Extra]
  1. 00:30:267 (6,7,8) - I feel like distance ratio for (6,7) and (7,8) could make (7,8) feel unnaturally small. Maybe increase the distance spacing a bit between them.
  2. 01:03:582 (1,2,3,4,5,6,7) - Just my opinion, but I think a jump pattern with round motion, rather than back and forth like this, would be more fitting with the feeling of the song.
Good luck.
Monstrata
Hey Aerous & friends.

[Guy's Extra]

  1. 00:00:425 (1,2) - Ctrl+G'ing this rhythm makes more sense imo, like you did with 00:02:951 (1,2) - . There's clearly a second drum hit on 00:00:582 - but not really an audible beat on 00:00:740 -
  2. 00:15:267 (1) - NC fits better on 00:15:425 (2) - .
  3. 00:33:425 (2,3) - Try Ctrl+G'ing this rhythm. Right now slider 2 ends on a strong beat. You should have it begin on the white tick instead of the red.
  4. 00:39:425 (1) - There's a strong beat on the slider-end that you aren't really mapping to. How about Reducing this slider to 3/4 and placing a new circle on the white tick? Stacking the circle under the tail would work nicely too.
  5. 00:43:530 (2,3) - Try Ctrl+G'ing here too. Again, slider 2 begins on a weak note (red tick too) but ends on a stronger one. The vocals also emphasize the white tick that you've currently mapped to a slider-end.
  6. 00:48:109 (6,1) - How about a larger jump here to match the pitch increase? Compare that with: 00:46:846 (6,1) -
  7. 00:58:372 (1,2,3) - This really doesn't fit the music for me ;c. All 3 sliders begin on weak drum beats.
  8. 01:03:267 (4) - Ctrl+G for better flow. A flow break would fit better from 4>1 rather than 3>4.
  9. 01:28:530 (4) - Try putting this circle on 402||150. It'll flow a bit better and still keep a nice linear pattern with the sliderends of 3 and 1.
[Extra]

  1. 00:00:425 (1,2) - Ctrl+G fits better here. Just like you did with 00:02:951 (1,2) - .
  2. 00:09:109 (1,3) - Ehh,. This pattern doesn't really work for me because of the overlap. It's not like 00:08:635 (4,1) - Where the slider-tail overlaps the head, making it perfectly readable. This time, its a head overlapping a head which makes it hard to read :P.
  3. 00:14:951 (1,2,1) - This should be a combo on its own, NC 00:15:425 (2) - Instead since that's when the next line in the song begins.
  4. 00:19:214 (1,1) - You basically overlap the entire approach circle with this pattern. Honestly i would think of another one, because the way you've set this up, it's going to be very difficult to hit the circle right when sightreading, because you basically have no visual cue. Approach Circle is overlapped and no spacing cue since its stacked.
  5. 00:41:161 (2,3,4) - Could improve the flow here tbh. 2>3 is going upward in a clockwise motion, but you switch the flow downward with 4>5 etc... However this motion isn't reflected in the song itself.
  6. 00:42:425 (3,4) - Try Ctrl+G'ing this rhythm. It fits the vocals a bit better imo.
  7. 00:52:530 (2,3) - This flow is really harsh here :P.
  8. 00:55:056 (2,3,4,5) - This plays weirdly. You're mapping to the background vocals, but you use both large spacing and less than ideal flow to map what *should* be a feint vocal in the back. Try something like this:
  9. 01:01:846 (1,2,3,4,5) - Wow this is really sharp...
  10. 01:19:688 (4) - Two circles instead? This slider sounds different than the others too. You can map 01:19:846 - to something clickable.
[Rakuen's Insane]
  1. 00:09:740 (3,4) - Idk about this man. They're spaced like 1/2's since in the same combo, you use similar spacing for 00:09:109 (1,2) - .
  2. 00:17:951 (1,2,3) - This spacing is really sudden... You would expect a jump from 00:18:267 (3,4) - because its reflected in the vocals, but not 1>2>3 honestly :P. You'll notice that on 00:18:109 (2) - There isn't actually a drum hit here like there is on 1, 3 and 4.
  3. 00:37:688 (3,5) - Try Ctrl+G'ing this. Plays and flows better imo.
  4. 00:47:793 (4,5) - Ctrl+G this rhythm? a circle on 00:48:109 - would fit better imo. It would also lead into the next combo a bit better.
  5. 01:03:740 (2,3) - Ctrl+G this rhythm too, it would fit the drums better. There isnt any particular emphasis in the vocals here.
  6. 01:21:582 (2,3) - No circles? No Jumps here? ;o.
[Kibboo's Hard]

  1. 00:13:372 (2,3) - Ctrl+G'ing this rhythm makes more sense imo. You usually map to instruments, but there's nothing on 00:13:846 -
  2. 00:24:740 (3,4) - You could Ctrl"G this rhythm too if you want to map the guitar here.
  3. 01:28:530 (4) - Not going to finish like the other diffs? (Circle then another 1/1 slider). Right now you basically omit the last drum hit 01:28:688 - .
[Collab Normal]

  1. Hmm... Noticeable diff gap from Normal > Hard. I feel like more 1/2 rhythm could be incorporated in some parts, since Hard uses triplets, and has a relatively long series of single tap (7 circles in a row in kiai I think?)
  2. 00:04:530 (4,5,6) - This is a really weird rhythm choice lol. 6 doesn't really follow anything, since the strong beat is on the slider-end of 5...
  3. 00:24:425 (4) - Move this up 1/2 a beat (00:24:267 - ). Fits the vocals better. You can then map a circle onto 00:24:740 - .
  4. 00:52:214 (1,2,3,4) - This is too simple honestly :P. Try and incorporate more 1/2 usage here since this is the beginning of the Kiai Section.
  5. 00:57:740 (2) - Try reducing this to 1/1 instead and adding a circle at 00:58:214 - this makes for a more interesting rhythm.
  6. 01:02:319 (1,2,3,4) - Here too, there's suddenly no 1/2 rhythm at all. It just feels a bit irregular, because there's no musical cue like a pitch decrease or anything that suggests simpler rhythm.
[Easy]

  1. 00:16:214 (2,3) - Blanket pls/
  2. 00:41:477 (1,2) - Try this rhythn instead. It fits the vocals a bit better imo, since right now slider 2 doesn't really begin on anything strong.
  3. 00:56:635 (1,2) - This really doesn't fit the music ;c Especially slider 2. It doesn't begin on anything strong which makes clicking it seem awkward.
  4. 01:16:846 (4,1) - Fix Blanket
  5. 01:19:372 (3,1) - You could blanket slider 4 for better flow.
  6. 01:20:003 (1,2) - DS is x0.8 here. Mistake?
Good luck ;o. When are you mapping Ebb and Flow/Crossing Field/Ignite??
Topic Starter
Aerous
CS16

CloudSplash16 wrote:

From my queue.

[General]
  1. Mind adding both parts of each character's name in the tags? Added!
  2. 01:29:477 - I think this is a more appropriate ending point, because the sound actually cuts out here. I'll change this if Kibb Rakuen or Guy changes it
[Easy]
  1. 00:00:425 (1,2) - Fix distance spacing.
  2. 00:01:688 (2,1) - The drop-off here is pretty awkward. Try to make something a little smoother.
  3. 00:13:372 (1,2,3) - This rhythm doesn't really fit the song well. The beat on 00:13:688 (2) deserves more emphasis, and the way you accented the beat on (3) with a slider head kind of dwarfs the stronger note on (2). Swapping the rhythm around would be more appropriate in my opinion: http://puu.sh/i5vkx/d1ca8c88a5.jpg
  4. 00:20:951 (1,2,3) - Flow here is rough. For the sake of beginner players, you ought to make it smoother. (1,2) form an inward curving motion, but (3) requires the player to pull to the outside, making it tough to play.
  5. 00:28:530 (2,3) - Some weird drop-off going on here too. Try to adjust to make it more round. More rally go round...
  6. 00:35:161 (3,1,2) - Flow needs some work here. It's incredibly awkward. After (3,1), it would feel much better to move in a round motion, toward the right.
  7. 00:44:003 (2,3,4) - Poor flow here as well. Avoid S-shaped movements, as they make it awkward to play.
Flow needs work.

Fixed everything you told me in here ! I'll try to look at my flow more too

[Kibberous' Normal]
  1. 00:35:161 (6) - Angle here is just a bit awkward.
  2. 01:05:319 (2,3,4) - The straightness of this makes it feel really rigid. Try giving more of a curve by moving (3) outward: http://puu.sh/i5xrw/5952625084.jpg
Same here I fixed the awkward angle and the rigid part !

[Extra]
  1. 00:02:793 (5,1,2) - Placement here doesn't play very well.. I'd recommend moving (2) over here: http://puu.sh/i5yta/57bbc84886.jpg
    added
  2. 00:14:003 (5,1) - Jump's better. I'd recommend stacking (5) under the end of (4).
    stacked
  3. 01:04:372 (6,7,1) - Swap (6,7) for nicer flow? http://puu.sh/i5yNY/25edda5370.jpg
    mhm sure
  4. 01:08:003 (4) - Try reversing the direction?
    No , I like how it plays right now :(
  5. 01:09:109 (4,5) - Accent in song is better represented by a 1/2 slider. It will emphasize better, and create a rhythm pattern with (1,1).
Watch your jump patterns. Some of them don't feel good to play, like 00:47:477 (2,3,4,5,6) and some sharp direction changes like 00:23:951 (5,6,1)
Not gonna change here , but I might improve my jump patterns later on

Good luck.
Thanks for the mod :D !

Best Top Lane NA (Monstrata)

monstrata wrote:

Hey Aerous & friends.

[Extra]

  1. 00:00:425 (1,2) - Ctrl+G fits better here. Just like you did with 00:02:951 (1,2) - .
    I like how it plays out at the start though :(
  2. 00:09:109 (1,3) - Ehh,. This pattern doesn't really work for me because of the overlap. It's not like 00:08:635 (4,1) - Where the slider-tail overlaps the head, making it perfectly readable. This time, its a head overlapping a head which makes it hard to read :P.
    this pattern was on purpose thoughh :( rip
  3. 00:14:951 (1,2,1) - This should be a combo on its own, NC 00:15:425 (2) - Instead since that's when the next line in the song begins.
    the nc is fineeee !
  4. 00:19:214 (1,1) - You basically overlap the entire approach circle with this pattern. Honestly i would think of another one, because the way you've set this up, it's going to be very difficult to hit the circle right when sightreading, because you basically have no visual cue. Approach Circle is overlapped and no spacing cue since its stacked.
    okay i stacked it back where it was used to be ( under the slider's tail )
  5. 00:41:161 (2,3,4) - Could improve the flow here tbh. 2>3 is going upward in a clockwise motion, but you switch the flow downward with 4>5 etc... However this motion isn't reflected in the song itself.
    no change here , I like how it plays in game
  6. 00:42:425 (3,4) - Try Ctrl+G'ing this rhythm. It fits the vocals a bit better imo.
    noooo i like the triple single tap :((
  7. 00:52:530 (2,3) - This flow is really harsh here :P.
    maybe later for now no change
  8. 00:55:056 (2,3,4,5) - This plays weirdly. You're mapping to the background vocals, but you use both large spacing and less than ideal flow to map what *should* be a feint vocal in the back. Try something like this:
    [box=Triangles idk~]
if another mod mention thsi ill change it to yours01:01:846 (1,2,3,4,5) - Wow this is really sharp...
:DDDD I like it , yea if another mod mention thsi ill changeee01:19:688 (4) - Two circles instead? This slider sounds different than the others too. You can map 01:19:846 - to something clickable.
no the slider is fine here ![Collab Normal]

  1. Hmm... Noticeable diff gap from Normal > Hard. I feel like more 1/2 rhythm could be incorporated in some parts, since Hard uses triplets, and has a relatively long series of single tap (7 circles in a row in kiai I think?) I'll look into it
  2. 00:04:530 (4,5,6) - This is a really weird rhythm choice lol. 6 doesn't really follow anything, since the strong beat is on the slider-end of 5...
    its fine , its following the drum starts here too 00:04:846 -
  3. 00:24:425 (4) - Move this up 1/2 a beat (00:24:267 - ). Fits the vocals better. You can then map a circle onto 00:24:740 - .
    no , but if i want to add more density here ill do it
  4. 00:52:214 (1,2,3,4) - This is too simple honestly :P. Try and incorporate more 1/2 usage here since this is the beginning of the Kiai Section.
    yea i changed this to a slider instead of the two circles
  5. 00:57:740 (2) - Try reducing this to 1/1 instead and adding a circle at 00:58:214 - this makes for a more interesting rhythm.
    i like it how it plays tho :(
  6. 01:02:319 (1,2,3,4) - Here too, there's suddenly no 1/2 rhythm at all. It just feels a bit irregular, because there's no musical cue like a pitch decrease or anything that suggests simpler rhythm.
    well the next part gets harder so I would like to start off simpler
[Easy]

  1. 00:16:214 (2,3) - Blanket pls/ i tried dont hurt me
  2. 00:41:477 (1,2) - Try this rhythn instead. It fits the vocals a bit better imo, since right now slider 2 doesn't really begin on anything strong.
    noooo i like mine :(
  3. 00:56:635 (1,2) - This really doesn't fit the music ;c Especially slider 2. It doesn't begin on anything strong which makes clicking it seem awkward.
    should be okay , if not ill change but now ill keep
  4. 01:16:846 (4,1) - Fix Blanket pls dont hurt me i tried
  5. 01:19:372 (3,1) - You could blanket slider 4 for better flow. RIP I TRIED
  6. 01:20:003 (1,2) - DS is x0.8 here. Mistake? Nice catch
Good luck ;o. When are you mapping Ebb and Flow/Crossing Field/Ignite??

Thanks for the mod ! Yea time to map more of those soon lol 8-) [/box]

+ updated kibb's hard

@Guy : Small Suggestion if mods didnt mention : 00:17:319 - switch to this ? http://puu.sh/i6Sg7/76ae96c0d7.jpg --> http://puu.sh/i6SgJ/65eea9f22e.jpg
shioty
this beatmap is perfect@!!! :D :) :) :) :) :)
Shiranai
Helloooo from my queue~
Some tiny sugestion from me,

[General]
  1. Unrankable issue, Kibb's Hard missing the video
  2. For the sake of consistency Kibb's hard and Extra can disable the widescreen support lol
  3. Idk if this problem will affect the playability of the video when playing, but there's a bit conflict when you see the following [Event] code when you open the diff on notepad, http://puu.sh/i9y51/49046ae33c.png and http://puu.sh/i9xUW/4546cd7a66.png maybe you should cross check and double check all the diffs regarding that one
[Easy]
  1. 00:00:425 (1) - Use S:C56 on red line might more fit than default clap sound, and I think this green line 00:00:582 - is useless, do you mind to delete that? because you can set the s:C56 on the red line instead, so in other word we don't need that green line
  2. 00:50:793 - I don't think that green line is necesary, unless you make the volume lower
[Normal]
  1. 00:00:425 (1) - Use S:C56 on red line might more fit than default clap sound, and I think this green line 00:00:582 - is useless, do you mind to delete that? because you can set the s:C56 on the red line instead, so in other word we don't need that green line
  2. 00:15:425 (1) - How about a bit adjustment on that? you may not want to keep it straight, but when it's possible to make it neater why not hihi. So, I'm just trying to add one more node before the end on x:140 y:232, then the last node on x:156 y:296? so at the end will be look like this http://puu.sh/i9vuZ/6a62516ec2.jpg
  3. 00:31:846 (3) - Add whistle on tail? a bit empty there following the drum sound being hitted next
  4. 00:50:793 - I don't think that green line is necesary, unless you make the volume lower
  5. 01:11:793 (4) - Almost touch the hp bar, maybe move the end node to x:48 y:20?
[Kibb's Hard]
  1. 00:00:425 - How about to set the sampleset into S:C56? so the clap sound will give more impact during the play
  2. 00:41:161 (2) - Check the nodes? it's so weird the placement of the middle node is overlapping the first one, it makes the slider goes wiggle
  3. 01:28:056 (3,4) - The movement from (3) to (4) kinda odd imo, while (4)'s flows backward contradictive with the rest of the other notes on outro. How about a bit flip ctrl+h on that then move to x:296 y:268? http://puu.sh/i9wcm/62c17fc80e.jpg or something else
[Rakuen's Insane]
  1. 00:09:740 (3,4,5) - For being a triplet on opening of the song, the spacing between (3) and (4) is kinda too far imo, not comfortable when played. Maybe you can stacking (4,5) under (3)? like you did on this one 00:18:740 (5,6,7) -
  2. 00:20:477 - Duplicate green line? I don't think it's in use imo
  3. 00:29:319 (1) - Add whistle on head? kinda too empty and to follow the next drum sequences
[Extra]
  1. 00:00:425 (1) - Use S:C56 on red line might more fit than default clap sound, and I think this green line 00:00:582 - is useless, do you mind to delete that? because you can set the s:C56 on the red line instead, so in other word we don't need that green line
  2. 00:40:688 - I don't think that green line is necesary, unless you make the volume lower
  3. 00:53:003 (4) - Missing whistle?
  4. 01:01:846 (1,2,3,4,5,1) - The stream shape kinda too sharp imo it's like you force the placement, furthermore the movement not really comfortable imo when moving from (1) to (2) and the rest
[]
Goodluck~
Topic Starter
Aerous

Mako Sakata wrote:

Helloooo from my queue~
Some tiny sugestion from me,

[General]
  1. Unrankable issue, Kibb's Hard missing the video added
  2. For the sake of consistency Kibb's hard and Extra can disable the widescreen support lol ok
  3. Idk if this problem will affect the playability of the video when playing, but there's a bit conflict when you see the following [Event] code when you open the diff on notepad, http://puu.sh/i9y51/49046ae33c.png and http://puu.sh/i9xUW/4546cd7a66.png maybe you should cross check and double check all the diffs regarding that one should be okay lol , ill double check with someone later
[Easy]
  1. 00:00:425 (1) - Use S:C56 on red line might more fit than default clap sound, and I think this green line 00:00:582 - is useless, do you mind to delete that? because you can set the s:C56 on the red line instead, so in other word we don't need that green line
  2. 00:50:793 - I don't think that green line is necesary, unless you make the volume lower
    fixed all
[Normal]
  1. 00:00:425 (1) - Use S:C56 on red line might more fit than default clap sound, and I think this green line 00:00:582 - is useless, do you mind to delete that? because you can set the s:C56 on the red line instead, so in other word we don't need that green line added
  2. 00:15:425 (1) - How about a bit adjustment on that? you may not want to keep it straight, but when it's possible to make it neater why not hihi. So, I'm just trying to add one more node before the end on x:140 y:232, then the last node on x:156 y:296? so at the end will be look like this http://puu.sh/i9vuZ/6a62516ec2.jpg
    no its fine , i know what you mean though
  3. 00:31:846 (3) - Add whistle on tail? a bit empty there following the drum sound being hitted next
    added
  4. 00:50:793 - I don't think that green line is necesary, unless you make the volume lower
    ok
  5. 01:11:793 (4) - Almost touch the hp bar, maybe move the end node to x:48 y:20?
    fixed by myself

[Extra]
  1. 00:00:425 (1) - Use S:C56 on red line might more fit than default clap sound, and I think this green line 00:00:582 - is useless, do you mind to delete that? because you can set the s:C56 on the red line instead, so in other word we don't need that green line
    added
  2. 00:40:688 - I don't think that green line is necesary, unless you make the volume lower deleted
  3. 00:53:003 (4) - Missing whistle? no its not missing it
  4. 01:01:846 (1,2,3,4,5,1) - The stream shape kinda too sharp imo it's like you force the placement, furthermore the movement not really comfortable imo when moving from (1) to (2) and the rest ill keep it , i can fc this map easily but yea ill think of something soon
[]
Goodluck~
thanks for the mod !
ganad
Not a great modder cuz I don't have much experience, but I'll give my best to help you :D Soz can only mod 3 stars and below so can only mod easy and normal any harder can't comprehend :?
Most of the things, I say will be suggestions so yeah

EASY
00:13:372 (1) maybe get this note to be a blanket with 00:13:688 (2) It will look better but you'll have to move some of the other notes around

00:20:161 (3) New combo? Idk

00:57:898 (2) Noticed the reverse part of this slider was inaudible and since this part 00:58:372 isn't heard in the song why not make it one long slider and end it at 00:58:846? So just remove the reverse I guess?

00:55:372 (2) Same here

00:53:793 (4) Same but it's the end of the slider so I suggest you probably remove slider and just make it a beat circle?

Noticed you've done this in other parts of the song and for some of them it's alright imo other people will probably find it cool , but i find it kinda weird

01:08:003 (2) In this part as well reverse part isn't needed but if you do decide to keep the reverse maybe a blanket would be nice

Another solution, you could possibly give them some sort of hitsound idk

KIBBEROUS' NORMAL
00:20:161 (5) New combo?

Can't really say much else about the diff soz :(

I'll repeat this again so you know I'm a noob modder. So please don't hesitate to tell me what i say is wrong, cause if you don't I won't learn and I will remain a noob modder >:( Thanks
Topic Starter
Aerous
ganad

ganad wrote:

Not a great modder cuz I don't have much experience, but I'll give my best to help you :D Soz can only mod 3 stars and below so can only mod easy and normal any harder can't comprehend :?
Most of the things, I say will be suggestions so yeah

EASY
00:13:372 (1) maybe get this note to be a blanket with 00:13:688 (2) It will look better but you'll have to move some of the other notes around
sure
00:20:161 (3) New combo? Idk
the nc should be okay
00:57:898 (2) Noticed the reverse part of this slider was inaudible and since this part 00:58:372 isn't heard in the song why not make it one long slider and end it at 00:58:846? So just remove the reverse I guess? theres a drum

00:55:372 (2) Same here ^

00:53:793 (4) Same but it's the end of the slider so I suggest you probably remove slider and just make it a beat circle?
nope its fine with the slider here , following vocal

Noticed you've done this in other parts of the song and for some of them it's alright imo other people will probably find it cool , but i find it kinda weird

01:08:003 (2) In this part as well reverse part isn't needed but if you do decide to keep the reverse maybe a blanket would be nice
not gonna change this :(

Another solution, you could possibly give them some sort of hitsound idk

KIBBEROUS' NORMAL
00:20:161 (5) New combo? nc is fine

Can't really say much else about the diff soz :(

I'll repeat this again so you know I'm a noob modder. So please don't hesitate to tell me what i say is wrong, cause if you don't I won't learn and I will remain a noob modder >:( Thanks

ty for mod !
Osuology
from mod value exchange

[General]
Filesize exceeds 24 MB??
bg is larger than possible
kiai times are inconsistent across diffs.

[Kibboo's Hard]
00:41:161 (2) - This should have 2 slider points not 3.
00:48:740 (2,3,4,5) - Isn't this a little too hard for a hard?

[Rakuen's Insane]
00:17:951 (1,2,3) - Why jump?
00:32:951 (8) - Different DS in one pattern? Also, you appear to do that a lot.
00:51:425 (2,3,4) - The heck is this? can't read. Try putting them closer together.
01:25:846 (7,8,9) - These don't make sense imo, you never did that before.

[Extra]
01:22:371 (4,1) - I hear a triple here.

[Guy's Extra]
00:21:582 (4) - Why stop, use slider pls. You do this a few times also.
00:49:530 (1) - 5 points, no no no use two it barely makes a difference.
01:22:372 (7,1) - Again triple.
Topic Starter
Aerous
Osuology
[quote="Osuology"]from mod value exchange

[General]
Filesize exceeds 24 MB??
bg is larger than possible no its the video lol
kiai times are inconsistent across diffs. kiai times doesnt matter

[Extra]
01:22:371 (4,1) - I hear a triple here. Not gonna change this since I'm not gonna follow the vocal here
/quote]
GiantZarz
From Mod Value Exchange
[Easy]

00:16:846 (3) - Do a 1/2 reverse maybe?

00:52:214 (1,2,3,4,1) - Try this
[Insane]

00:09:740 (3,4,5) - Move them a little bit near

00:15:898 (2,3) - Ctrl + G better imo

00:25:530 (6,1) - Why not do hitfinish at (1)?

01:26:635 (3,4,5) - Move them a little bit near
Just these

Good luck! :)
Topic Starter
Aerous

giantzarz wrote:

From Mod Value Exchange
[notice][Easy]

00:16:846 (3) - Do a 1/2 reverse maybe? no thanks i would have to relocate other sliders for the repeat to work

00:52:214 (1,2,3,4,1) - Try this no i dont like it because right now i have 00:54:582 - a finish here , dont want to skip it

Good luck! :)
thanks for the mod
Iceskulls
aight , no kds

[general]
  1. looks fine
[easy]
  1. 00:09:109 (2) - anchor point structure tho , you can try this , looks better imo
  2. 00:49:530 (3) - the , try improve slider shape a bit (inb4 no difference )
  3. 00:52:846 (2,3,4) - small inconsistent spacing
  4. 01:09:267 (3) - better end this slider at 01:09:740 - and then add finish, polarity break should be fine here 01:09:267 (3,1) -
[kibberous]
  1. 00:54:582 (1) -
  2. 00:56:319 (4,5) - mfw 0.77x spacing
  3. 01:28:688 (1) - you can improve slider shape a bit
[kibb]
  1. 00:26:951 (1,2,3) - why don't you organize spacing like 00:22:688 (3,4,1) - or 00:24:425 (1,2,3) - , I think it fit the song here better
  2. 00:36:109 (2,3,4,5) - better make the spacing here similiar to 00:30:740 (1,2,3,4) - , high spacing with triplet on high bpm song seems to be a bit hard to catch for hard player
  3. 00:41:161 (2) - wtf lol , I think you try to make it like this or something
  4. 01:07:056 (4,1) - spacing here should be bigger than 01:06:740 (3,4) - a bit so it would make sense with music more , 01:07:214 - cymbal here sound really emphasized more than 01:07:056 -
  5. 01:08:003 (3,4,1) - similiar to what I said above (?) , I guess lol
  6. 01:18:425 (3,1) - yea this is same as 01:07:056 (4,1) -
  7. 01:29:319 - ,01:29:003 - better delete these unnecessary green timing points

    Edited : I just realize something about spacing here , well there are some instance that the spacing got increased or decreased while the music sound actually consistent or something imo that you might want to consider , for example (I guess ?) : 00:11:477 (4,1,2) - ,00:15:898 (1,2,3) - ,00:22:214 (2,3,4) - , 00:43:214 (1,2,3,4,5) - ,00:55:372 (3,4,5,1) - , etc well somehow a increase or decrease in spacing like this can be (subjective) dq reason in hard diff well I actually don't care about this but idk what qat thinking so
[rakuen]
  1. 00:17:951 (1,2,3) - rhythm here play a bit awkward imo , try this rhythm ?
  2. 00:37:688 (3,4,5) - try place notes like this ? so it would make flow here 00:37:372 (2,3,4,5,1) - a bit better
  3. 00:51:425 (2) - nc for sv change ?
  4. 01:06:425 (2,3) - jumps here is a bit awkward imo , I think jumps is fit here 01:06:582 (3,4) - more , try move 01:06:582 (3) - to around x192 y188?
  5. 01:15:425 (3) - you can ctrl+j this so it would make this slider looks like this which might make the floe transition here 01:15:267 (2,3,4) - a bit better imo
  6. 01:16:056 (1) - curve this slider the another way ? so it would make flow here 01:15:898 (4,1,2) - nice imo
  7. 01:21:109 (1) - curve this slider the another way ? so it would make flow here 01:20:951 (4,1,2) - nice imo
[extra]
  1. 00:07:688 (7) - curve this slider the another way ? so it would make flow transition here 00:07:530 (6,7,1) - a bit better imo
  2. 00:09:109 (1) - similar to what I said above , try this , would make transition flow here 00:08:635 (4,5,1) - better
  3. 00:15:109 (2,1) - flow play a bit awkward imo , move 00:15:267 (1) - to around x192 y248 would make the flow here 00:14:951 (1,2,1,2) - better
  4. 00:23:003 (1) - ctrl+g , for circular flow here 00:22:530 (4,5,6,1) - tho
  5. 00:29:951 (1,2,3) - flow here play pretty awkward imo the sudden spacing and flow here 00:29:951 (1,2) - would make the player stop awkwardly at (2) which make the flow from (2) to next stream pretty weird and awkward, I think it would be better if you use triplet here 00:29:951 (1,2) - instead
  6. 00:32:319 (2,3) - jumps play a bit awkward here spacing should be a bit lower here so it fit the music more imo , try move 00:32:477 (3) - to around x252 y244
  7. 00:53:477 (1,2,3,4,5) - ok this place is not really suit for back and forth thing imo after this part 00:53:793 (3,4,5) - flow kinda a bit rip now , rhythm is can be improved here tho , I would use this rhythm instead and here is the pattern I would use
  8. 00:57:109 (1) - ctrl+g this would make the flow here 00:57:109 (1,2,3,4) - nice imo
  9. 01:08:951 (3,4,5,6,7) - anothere place where I think back and forth is not fit , rhythm can be improved tho ,this would sound and play better and this is pattern suggestion
  10. 01:21:425 (2,3,4,1,2,3,4,1) - yea back and forth play pretty awkward here , try this ( and I have destroyed your star rating , rip pp)
[guy]
  1. 00:56:951 (5,1) - I think spacing here should be bigger than 00:56:635 (4,5) - so it would make sense with music more like you did here 00:57:109 (1,2,3) - , 00:57:740 (3,4,1) -
  2. 01:19:372 (5,6) - try move this to around x344 y144 ? would make flow here 01:18:898 (2,3,4,5,6,7,8) - nice imo
  3. 01:25:372 (2,3) - I think spacing here should be bigger than 01:25:056 (1,2) - so it would make sense with music more , I find this 01:25:530 - sound more emphasized than 01:25:372 - so try move 01:25:372 (2) - to around x208 y28 ?
good luck (?) , have fun mapping :)
Topic Starter
Aerous

CelsiusLK wrote:

aight , no kds

[general]
  1. looks fine
[easy]
  1. 00:09:109 (2) - anchor point structure tho , you can try this , looks better imo
  2. 00:49:530 (3) - the , try improve slider shape a bit (inb4 no difference )
  3. 00:52:846 (2,3,4) - small inconsistent spacing
  4. 01:09:267 (3) - better end this slider at 01:09:740 - and then add finish, polarity break should be fine here 01:09:267 (3,1) -
fixed all except the w shape slider , cuz no difference gg

[kibberous]
  1. 00:54:582 (1) -
  2. 00:56:319 (4,5) - mfw 0.77x spacing
  3. 01:28:688 (1) - you can improve slider shape a bit
fixed all here

[extra]
  1. 00:07:688 (7) - curve this slider the another way ? so it would make flow transition here 00:07:530 (6,7,1) - a bit better imo
  2. 00:09:109 (1) - similar to what I said above , try this , would make transition flow here 00:08:635 (4,5,1) - better
  3. 00:15:109 (2,1) - flow play a bit awkward imo , move 00:15:267 (1) - to around x192 y248 would make the flow here 00:14:951 (1,2,1,2) - better
    this should be fine from all the testplay that i got lol :D
  4. 00:23:003 (1) - ctrl+g , for circular flow here 00:22:530 (4,5,6,1) - tho
    i like the small jump here , if i ctrl + g rip :(
  5. 00:29:951 (1,2,3) - flow here play pretty awkward imo the sudden spacing and flow here 00:29:951 (1,2) - would make the player stop awkwardly at (2) which make the flow from (2) to next stream pretty weird and awkward, I think it would be better if you use triplet here 00:29:951 (1,2) - instead
    they can suck it up ! jk but uhh from testplay too i dont see a problem :(
  6. 00:32:319 (2,3) - jumps play a bit awkward here spacing should be a bit lower here so it fit the music more imo , try move 00:32:477 (3) - to around x252 y244
    ok fixed the jump here
  7. 00:53:477 (1,2,3,4,5) - ok this place is not really suit for back and forth thing imo after this part 00:53:793 (3,4,5) - flow kinda a bit rip now , rhythm is can be improved here tho , I would use this rhythm instead and here is the pattern I would use fixed like what you told me to do
  8. 00:57:109 (1) - ctrl+g this would make the flow here 00:57:109 (1,2,3,4) - nice imo
    i like the jump from 6 to this slider for the finish :(
  9. 01:08:951 (3,4,5,6,7) - anothere place where I think back and forth is not fit , rhythm can be improved tho ,this would sound and play better and this is pattern suggestion i know what you mean but this plays really welll :( and fun too
  10. 01:21:425 (2,3,4,1,2,3,4,1) - yea back and forth play pretty awkward here , try this ( and I have destroyed your star rating , rip pp) for the sake of pp i wont change this
good luck (?) , have fun mapping :)
thanks for the mod ill tell kibb , rakuen and guy so u can cum bubbl
Kibbleru

CelsiusLK wrote:

aight , no kds

[general]
  1. looks fine
[kibb]
  1. 00:26:951 (1,2,3) - why don't you organize spacing like 00:22:688 (3,4,1) - or 00:24:425 (1,2,3) - , I think it fit the song here better
  2. 00:36:109 (2,3,4,5) - better make the spacing here similiar to 00:30:740 (1,2,3,4) - , high spacing with triplet on high bpm song seems to be a bit hard to catch for hard player
  3. 00:41:161 (2) - wtf lol , I think you try to make it like this or something
  4. 01:07:056 (4,1) - spacing here should be bigger than 01:06:740 (3,4) - a bit so it would make sense with music more , 01:07:214 - cymbal here sound really emphasized more than 01:07:056 -
  5. 01:08:003 (3,4,1) - similiar to what I said above (?) , I guess lol
  6. 01:18:425 (3,1) - yea this is same as 01:07:056 (4,1) -
  7. 01:29:319 - ,01:29:003 - better delete these unnecessary green timing points

    Edited : I just realize something about spacing here , well there are some instance that the spacing got increased or decreased while the music sound actually consistent or something imo that you might want to consider , for example (I guess ?) : 00:11:477 (4,1,2) - ,00:15:898 (1,2,3) - ,00:22:214 (2,3,4) - , 00:43:214 (1,2,3,4,5) - ,00:55:372 (3,4,5,1) - , etc well somehow a increase or decrease in spacing like this can be (subjective) dq reason in hard diff well I actually don't care about this but idk what qat thinking so such small spacing changes like this is really not noticeable in gameplay, you should base this on how the map feels while playing rather than the in game values ;) but i want to keep this for just stylistic reasons i guess.

    everything else fixed

good luck (?) , have fun mapping :)

SPOILER
osu file format v14

[General]
AudioFilename: Rally Go Round.mp3
AudioLeadIn: 2000
PreviewTime: 52214
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Rally Go Round -TV ver.-
TitleUnicode:Rally Go Round -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Aerous
Version:Kibboo's Hard
Source:ニセコイ:
Tags:Nisekoi Season 2 Opening Rakuen Guy Kibbleru Ichijou Raku Kirisaki Chitoge Onodera Kosaki Haru Tachibana Marika Tsugumi Seishirou
BeatmapID:677753
BeatmapSetID:302343

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"tsugumibest.jpg",0,0
Video,0,"nisekoiS2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
425,315.789473684211,4,2,0,70,1,0
425,-111.111111111111,4,2,0,70,0,0
4846,-111.111111111111,4,2,56,70,0,0
10372,-142.857142857143,4,2,56,50,0,0
19214,-142.857142857143,4,2,0,50,0,0
20161,-142.857142857143,4,2,56,50,0,0
20477,-125,4,2,56,60,0,0
30740,-125,4,2,56,60,0,0
33109,-125,4,2,56,70,0,0
51425,-125,4,2,0,70,0,0
51661,-125,4,2,56,70,0,0
52214,-100,4,2,56,85,0,1
81425,-100,4,2,56,50,0,0
81898,-100,4,2,56,60,0,0
82214,-100,4,2,56,70,0,0
83793,-111.111111111111,4,2,56,70,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57

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340,56,69582,1,8,0:0:0:0:
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316,300,71003,6,0,P|260:304|192:224,1,150,2|2,0:0|0:0,0:0:0:0:
244,168,71477,1,4,0:0:0:0:
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376,172,81109,6,0,L|204:160,1,150,4|8,0:0|0:3,0:0:0:0:
128,160,81582,2,0,L|136:248,1,75,8|8,0:0|0:0,0:0:0:0:
232,248,81898,5,8,0:0:0:0:
216,152,82056,1,8,0:0:0:0:
112,152,82214,1,8,0:0:0:0:
127,264,82372,2,0,P|120:281|108:295,2,37.5,8|0|4,0:0|0:0|0:0,0:0:0:0:
240,92,83793,5,4,0:0:0:0:
228,187,83951,2,0,P|224:221|221:255,1,67.4999979400635,0|8,0:0|0:0,0:0:0:0:
316,312,84267,2,0,P|331:311|356:316,2,33.7499989700318,0|0|2,0:0|0:0|0:0,0:0:0:0:
312,228,84582,2,0,P|343:226|392:240,1,67.4999979400635,0|8,0:0|0:0,0:0:0:0:
428,152,84898,1,0,0:0:0:0:
360,80,85056,6,0,P|328:124|224:128,1,134.999995880127,2|8,0:0|0:0,0:0:0:0:
192,68,85530,2,0,P|157:61|116:56,1,67.4999979400635,0|0,0:0|0:0,0:0:0:0:
92,148,85846,2,0,P|100:185|108:224,1,67.4999979400635,2|8,0:0|0:0,0:0:0:0:
196,216,86161,1,0,0:0:0:0:
196,216,86319,6,0,B|176:300|176:300|200:316|221:312,1,134.999995880127,4|8,0:0|0:0,0:0:0:0:
296,268,86793,1,0,0:0:0:0:
296,268,86872,1,0,0:0:0:0:
296,268,86951,2,0,L|368:260,1,67.4999979400635,2|2,0:0|0:0,0:0:0:0:
460,236,87267,1,8,0:0:0:0:
408,147,87425,6,0,P|344:160|274:154,1,134.999995880127,4|2,0:0|0:0,0:0:0:0:
212,88,87898,1,8,0:0:0:0:
140,160,88056,2,0,P|116:212|140:288,1,134.999995880127,4|8,0:0|0:0,0:0:0:0:
272,284,88530,2,0,P|240:297|219:322,1,67.4999979400635,8|4,0:0|0:0,0:0:0:0:
Guy

CelsiusLK wrote:

[guy]
  1. 00:56:951 (5,1) - I think spacing here should be bigger than 00:56:635 (4,5) - so it would make sense with music more like you did here 00:57:109 (1,2,3) - , 00:57:740 (3,4,1) - I make the well flow 00:56:635 (4,5,1) - here, so I think that spacing is fine imo
  2. 01:19:372 (5,6) - try move this to around x344 y144 ? would make flow here 01:18:898 (2,3,4,5,6,7,8) - nice imo - I want to keep the triangle 01:19:056 (3,4,5,6,7,8) - , also currently flow isn't bad.
  3. 01:25:372 (2,3) - I think spacing here should be bigger than 01:25:056 (1,2) - so it would make sense with music more , I find this 01:25:530 - sound more emphasized than 01:25:372 - so try move 01:25:372 (2) - to around x208 y28 ? - a bit different, but fixed in my way.
good luck (?) , have fun mapping :)
thanks o/

http://puu.sh/ihOxG/c01045475a.zip
Rakuen

Kawaiwkyik wrote:

[Rakuen's Insane]
  1. 00:10:135 (4,5) - stack在00:09:740 (3) - 的尾 这还可以
  2. 00:29:951 - 這裡的normal smapleset感覺不太合適
  3. 00:50:319 - ^ 稍微改了些
  4. 00:30:109 (4) - 這個應該不是1/4 一点点听不出的XD
  5. 01:02:003 (8,9,1) - 打起上來有點太急了 會有點接不上 Change rhythm, 行得通
  6. 01:26:872 (4,5) - 也是 这都是故意放的,不能retry的insane会很闷的啊
Thanks for the mods!

Xellie wrote:

[Insane]
  1. 00:30:267 (5) - I'd either point this up more or move 00:30:425 (6,7,8,9,1) - down to make it flow a little better On DS
  2. 00:48:267 (1,2) - Linear flow pls
  3. 00:49:530 (1,2) - ^ As they as they look good to me
  4. 01:20:161 (2,3) - These are a tiny bit away from being paralell Intentional
Thanks for the mods!

CloudSplash16 wrote:

[Rakuen's Insane]
  1. 00:05:477 - The normal-hitnormals and soft-hitclaps in this section are really overpowering the music. Please reduce hitsound volume. Intentional, sounds better imo
  2. 00:19:214 (1) - Reversed is better in my opinion. Smoother movement from (7). Will think of this
  3. 00:37:688 (3,4,5,1) - This kind of flow feels really awkward to play. (3,4,5) are kind of in a smooth line, but the variation in spacing is really big, and the curve of (1) is opposing the curve of the jump, making it really harsh. No 1 says it has to be crosses XD , it's up to the players actually. Imagine those notes as a line
  4. 00:44:161 (4) - I think the opposite direction is better here. The sharp angle combined with small distance spacing makes it too difficult. Not really hard I guess, it's Insane after all
Thanks for the mods!

monstrata wrote:

[Rakuen's Insane]
  1. 00:09:740 (3,4) - Idk about this man. They're spaced like 1/2's since in the same combo, you use similar spacing for 00:09:109 (1,2) - . Okay to read
  2. 00:17:951 (1,2,3) - This spacing is really sudden... You would expect a jump from 00:18:267 (3,4) - because its reflected in the vocals, but not 1>2>3 honestly :P. You'll notice that on 00:18:109 (2) - There isn't actually a drum hit here like there is on 1, 3 and 4. So as the music...
  3. 00:37:688 (3,5) - Try Ctrl+G'ing this. Plays and flows better imo.
  4. 00:47:793 (4,5) - Ctrl+G this rhythm? a circle on 00:48:109 - would fit better imo. It would also lead into the next combo a bit better.
  5. 01:03:740 (2,3) - Ctrl+G this rhythm too, it would fit the drums better. There isnt any particular emphasis in the vocals here. No change for these 3, I feel better when playing :3
  6. 01:21:582 (2,3) - No circles? No Jumps here? ;o. Nah, I wanna put it but it would be like Extra already XD (they were circles iirc)
Thanks for the mods!

Mako Sakata wrote:

[Rakuen's Insane]
  1. 00:09:740 (3,4,5) - For being a triplet on opening of the song, the spacing between (3) and (4) is kinda too far imo, not comfortable when played. Maybe you can stacking (4,5) under (3)? like you did on this one 00:18:740 (5,6,7) - Intentional, ok to read I guess
  2. 00:20:477 - Duplicate green line? I don't think it's in use imo Ok
  3. 00:29:319 (1) - Add whistle on head? kinda too empty and to follow the next drum sequences Sounds fine, prefer to stick to drum
Thanks for the mods!

Osuology wrote:

[Rakuen's Insane]
00:17:951 (1,2,3) - Why jump? Rhythm change
00:32:951 (8) - Different DS in one pattern? Also, you appear to do that a lot. Dont wanna make my map rubbish, a mix of everything
00:51:425 (2,3,4) - The heck is this? can't read. Try putting them closer together. Insane, it is
01:25:846 (7,8,9) - These don't make sense imo, you never did that before. Tricky part, but will think of that
Thanks for the mods!

giantzarz wrote:

[Insane]

00:09:740 (3,4,5) - Move them a little bit near Trying to avoid stacks

00:15:898 (2,3) - Ctrl + G better imo It's fine now

00:25:530 (6,1) - Why not do hitfinish at (1)? Follow song (drum)

01:26:635 (3,4,5) - Move them a little bit near Trying to avoid stacks[/notice]
Thanks for the mods!

CelsiusLK wrote:

[rakuen]
  1. 00:17:951 (1,2,3) - rhythm here play a bit awkward imo , try this rhythm ? Tried that before, would be more awkward to play
  2. 00:37:688 (3,4,5) - try place notes like this ? so it would make flow here 00:37:372 (2,3,4,5,1) - a bit better Like what? pics not attached
  3. 00:51:425 (2) - nc for sv change ? Prefer 1,2,3 tho, will change if it's absolutely needed for ranking
  4. 01:06:425 (2,3) - jumps here is a bit awkward imo , I think jumps is fit here 01:06:582 (3,4) - more , try move 01:06:582 (3) - to around x192 y188? Ultimate blanket
  5. 01:15:425 (3) - you can ctrl+j this so it would make this slider looks like this which might make the floe transition here 01:15:267 (2,3,4) - a bit better imo Intentional, flow works fine anyway
  6. 01:16:056 (1) - curve this slider the another way ? so it would make flow here 01:15:898 (4,1,2) - nice imo It's good, both of them
  7. 01:21:109 (1) - curve this slider the another way ? so it would make flow here 01:20:951 (4,1,2) - nice imo Fitting the jump
Thanks for the mods!

Update: http://puu.sh/ik4BH/0a65be547a.osu
Iceskulls

CelsiusLK wrote:

[rakuen]
  1. 00:37:688 (3,4,5) - try place notes like this ? so it would make flow here 00:37:372 (2,3,4,5,1) - a bit better Like what? pics not attached :arrow: oop well I recheck again and think about it more and I think it play not that bad except I would make spacing here 00:37:846 (4,5,1) - consistent for slight better flow since the angle here is not really much increase spacing will just give player awkward feeling here 00:38:161 (1) - imo
  2. 00:51:425 (2) - nc for sv change ? Prefer 1,2,3 tho, will change if it's absolutely needed for ranking :arrow: the sv change on (2) is quite noticable so it would be better to nc it to make this more easier to read
  3. 01:06:425 (2,3) - jumps here is a bit awkward imo , I think jumps is fit here 01:06:582 (3,4) - more , try move 01:06:582 (3) - to around x192 y188? Ultimate blanket :arrow: well what I try to say is that the jumps 01:06:425 (2,3) - here feel kinda weird if you listen to the beat you can hear that the guitar beat is not relly that emphasized much so using jumps would feel a bit weird imo , in fact the snare here 01:06:740 - is actually sound a lots stronger than the guitar it better to use jumps to emphasis snare beat more than emphasis guitar , no offense but I think blanket is not a good reason to reply to this

CelsiusLK wrote:

[extra]
  1. 01:08:951 (3,4,5,6,7) - anothere place where I think back and forth is not fit , rhythm can be improved tho ,this would sound and play better and this is pattern suggestion i know what you mean but this plays really welll :( and fun too :arrow: you can spread the notes a bit like what you did here 01:21:425 (2,3,4,1,2,3,4,1) - lol ,
let me know what do you think about them
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