Iguchi Yuka - Hey World (TV Size) [Osu|Taiko]

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Topic Starter
-TakoYaki-
wow ~ Thanks Lazer for the stars :DDD and I am going to make some changes to my insane diff, since I think it can be improved :oops:
makemek
From MakeMEK's Modding Queue



General
Very good map indeed :)
Just a little hitsounds suggestions
Easy
what beat snap you use ?. It doesn't seem to land on any tick unless I raise it to 1/8. Why not use 1/2 snap ?
Normal
  1. 00:22:244 (4) clap head ?
  2. 01:19:224 (1,2) clap
Lazer's Hard
  1. 00:07:577 (2) clap tail
  2. 00:12:007 (2) ^
  3. 00:14:411 (6) clap head
Insane is OK imo.
Good luck :)
Stared
Topic Starter
-TakoYaki-

makemek wrote:

From MakeMEK's Modding Queue



General
Very good map indeed :)Thanks
Just a little hitsounds suggestions
Easy
what beat snap you use ?. It doesn't seem to land on any tick unless I raise it to 1/8. Why not use 1/2 snap ? Thats 1/1 :3
Normal
  1. 00:22:244 (4) clap head ? Sure
  2. 01:19:224 (1,2) clap Sure
Insane is OK imo.
Good luck :)
Stared
Thanks for your moddings :D I appreciate your star :D
Lazer

Suzuya Jyuzo wrote:

[Hard]

00:07:452 (2) - Move this to 00:07:619 ,seems better Since the mp3 is changed, I'm trying to calculate which one youre talking about, however... none of them sound better
00:11:952 (2,5) - Stack Stacked
00:18:786 (1,2,3) - Change the order of 2,3,1 , http://puu.sh/heseV/97986c0e88.jpg I prefer it the way it already is
00:19:619 (1,2,3) - Doesn't sound good with a slider head on a weak beat To me it sounds fine, however- I know that sliderbeats are usually not on weak beat... Do I change this or not? I'm unsure
00:48:619 (2,3) - Stack Stacked
00:56:286 (3,2) - ↑ I prefer to not


Applied everything in makemek's mod!
Thank you for the mods/star!~

osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
578,333.333333333333,4,2,0,100,1,0
578,-133.333333333333,4,2,0,20,0,0
1744,-100,4,2,0,40,0,0
2577,-100,4,1,1,40,0,0
3077,-100,4,1,1,80,0,0
30077,-100,4,1,1,80,0,0
31244,-133.333333333333,4,1,1,80,0,0
40577,-133.333333333333,4,1,1,80,0,0
41911,-100,4,1,1,80,0,0
47244,-100,4,1,1,80,0,1
52411,-100,4,1,1,80,0,0
57911,-100,4,1,1,80,0,1
67244,-100,4,1,1,80,0,0


[Colours]
Combo1 : 255,114,0
Combo2 : 214,3,46
Combo3 : 0,128,255
Combo4 : 0,255,0
Combo5 : 148,69,201

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Santtu
Hello!
M4M from your queue!

[General]
I notice "miss" storyboard thing at 00:00:000 , fix it
[Insane]
00:05:911 (3,4) - Improve blanket
00:10:244 (2) - imo I like more from short, not so curvy slider. Just a opinion!
00:15:244 (1) - make this slider more like this: http://puu.sh/hhp4i/3e6c0088cd.jpg , so it looks better with (3)
Please compare these: 00:32:244 (1,2) - and 00:32:744 (3,4) - rhythm is same, but Distant is really different. Make them same like.
^ Almost same thing as before, compare rhythm and distant: 00:36:577 (1,2,3) - and 00:37:244 (3,4) - , distant are same, but rhythm is different. It make it really hard to read.
00:59:244 (3,4) - improve blanket
01:01:911 (7,8) - blanket would be improved
[Lazer's Hard]
00:07:244 (1) - make more distant to 00:06:911 (4) - , it's too close it
00:28:577 (1,2) - these sliders would be improved to look better for each others. example: http://puu.sh/hhpR6/4413cc2149.jpg
00:48:744 (2,3) - stack
01:03:244 (8) - slider should start from 01:03:077 - 'cause singer star holding her voice there
[Normal]
00:00:578 (1,2) - improve blanket
00:30:744 (5) - move to x136 y224 for better distant for next note
Check AiMod for distants! Normal should not have distant warnings
[Easy]
Eh? All notes are moved accidentally, I see. Move them back to right places
00:13:911 (3) - blanket would be improved
00:54:911 (5) - NC?
01:08:911 (1) - improve blanket

Good Luck!!!
Topic Starter
-TakoYaki-

Lazer wrote:

Applied everything in makemek's mod!


Thank you for the mods/star!~

osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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52411,-100,4,1,1,80,0,0
57911,-100,4,1,1,80,0,1
67244,-100,4,1,1,80,0,0


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Combo4 : 0,255,0
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168,248,73744,1,0,0:0:0:0:
248,252,73911,2,0,P|296:256|348:248,1,80,8|0,0:0|0:0,0:0:0:0:
404,228,74244,2,0,P|444:196|456:164,1,80
336,52,74744,1,0,0:0:0:0:
260,76,74911,1,0,0:0:0:0:
212,140,75077,1,0,0:0:0:0:
180,212,75244,6,0,P|172:276|260:340,2,160,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,148,76077,1,0,0:0:0:0:
308,124,76244,1,0,0:0:0:0:
384,144,76411,1,0,0:0:0:0:
448,192,76577,2,0,P|473:264|400:333,1,160,8|0,0:0|0:0,0:0:0:0:
396,252,77077,2,0,B|316:240|316:272|232:252,1,160
160,232,77577,1,0,0:0:0:0:
212,80,77911,6,0,P|276:40|348:80,1,160,8|0,0:0|0:0,0:0:0:0:
280,120,78411,2,0,L|280:220,1,80
280,360,78911,1,0,0:0:0:0:
416,272,79244,6,0,B|388:192|424:192|384:112,1,160,8|0,0:0|0:0,0:0:0:0:
340,48,79744,1,0,0:0:0:0:
300,120,79911,2,0,B|262:195|298:195|270:275,1,160
232,348,80411,1,0,0:0:0:0:
176,288,80577,2,0,B|148:208|184:208|144:128,1,160,8|0,0:0|0:0,0:0:0:0:
192,68,81077,1,0,0:0:0:0:
268,96,81244,6,0,P|300:140|288:200,1,80
280,240,81577,1,0,0:0:0:0:
216,288,81744,1,0,0:0:0:0:
136,296,81911,2,0,P|84:240|120:152,1,160,8|0,0:0|0:0,0:0:0:0:
160,220,82411,2,0,P|316:180|336:160,1,160
444,268,83077,6,0,L|276:328,1,160,8|8,0:0|0:0,0:0:0:0:
216,344,83577,1,8,0:0:0:0:
284,200,83911,1,8,0:0:0:0:
440,156,84244,1,4,0:0:0:0:
256,192,84577,12,2,88911,0:0:0:0:
Cool :D updated


smsh150 wrote:

Hello!
M4M from your queue!

[General]
I notice "miss" storyboard thing at 00:00:000 , fix it Should be okay now
[Insane]
00:05:911 (3,4) - Improve blanket Okay!
00:10:244 (2) - imo I like more from short, not so curvy slider. Just a opinion! I am trying to matchi this with 00:09:911 (1) ~
00:15:244 (1) - make this slider more like this: http://puu.sh/hhp4i/3e6c0088cd.jpg , so it looks better with (3) Sure
Please compare these: 00:32:244 (1,2) - and 00:32:744 (3,4) - rhythm is same, but Distant is really different. Make them same like. Sure
^ Almost same thing as before, compare rhythm and distant: 00:36:577 (1,2,3) - and 00:37:244 (3,4) - , distant are same, but rhythm is different. It make it really hard to read. I kinda changed the pattern
00:59:244 (3,4) - improve blanket okay
01:01:911 (7,8) - blanket would be improved okay

[Normal]
00:00:578 (1,2) - improve blanket kinda improved
00:30:744 (5) - move to x136 y224 for better distant for next note I'd love to, but I have to consider about the DS
Check AiMod for distants! Normal should not have distant warnings OHHH yeah
[Easy]
Eh? All notes are moved accidentally, I see. Move them back to right places OHHH Gonna fix it
00:13:911 (3) - blanket would be improved Sure
00:54:911 (5) - NC? Sure
01:08:911 (1) - improve blanket Sure

Good Luck!!!
Thanks for the great mod, I will mod your map ASAP :D
Absolute Zero
Sorry, don't know how to do the special letters thing.

Overall, this mappack is really, really good. Here are some comments I have.

Easy
00:11:744 (3) - Add beat here?
00:29:911 (2) - This reverse arrow hit sounds a *little* off with the music. If possible, delay it a little bit--you may have to change your grid.
I think the placement of the sliders at 00:59:244 (3) or 01:00:577 (1) feels weird because they overlap a little too much. Maybe move them?
00:40:577 (1) - OPINION: Make this purple slider 1/2 its length, fits the rhythm of the slider before it.
00:47:244 (1) - Suggestion: change the beatmap hitsounds louder for the Kiai time.


Normal
00:04:577 (4) - Slider here: just a suggestion: if you want, you can move it to the red tick before it. It fits the music better that way (the next phrase starts on an upbeat.) That also might mean you will have to change your distance snapping (faster movement).
00:11:244 (3) - Maybe move this slider to the red tick before (fits song)
00:44:244 (6) - New combo? (checking on that)
00:49:077 (4) - Slider here ended on the red tick before (the song's hit is not on the end of the beat, it's on the upbeat)
01:24:744 (1) - Also maybe move this spinner a half-beat forward (to the next white small tick). Give the newer players time to recognize the spinner.
AIBot still has 2 distance warnings. It seems like you can ignore them, but you could just take a look at them.

Lazer's Hard
01:14:744 (7) - I think the orange combo gets long here. In my opinion, either new combo, or pick a place to break it.
00:40:577 (3) - This slider's angle could be tweaked a little bit, so that the player doesn't have to switch directions.

Insane
Well-made: I don't have many comments for this at all.
00:07:744 (2,3) - Maybe don't make these sliders new combos (self-opinion)
00:31:744 (2,3) - Not sure if you want to stack these on the next slider.


Really good! :) Hope this gets approved. :D
Avishay
Heyo

[Insane]
  1. 00:00:578 (1,2) - Either stack them or move them more far away, the spacing is kinda confusing, it seems like a 1/2 spacing while it is 1/1 in reality
  2. 00:00:911 (2,3,4,5) - Try to make the curves prettier, they seem pretty random and unrelated, imo the best option would be to use Ctrl+C, Ctrl+V and rotate them using Ctrl+Shift+R
  3. 00:01:577 (4) - I suggest moving the volume increase to 00:01:911, since the ringing is gettiing back stronger there, and not mid slider
  4. 00:01:577 (4,1) - Not stacked properly.
  5. 00:03:244 (3,1) - ^
  6. 00:03:911 (1,2,3,1) - Any reason for the weird spacing changes?
  7. 00:04:577 (1,2) - You can improve the blanket here a lot by trying to follow the outer circle of the first slider. Like that: http://puu.sh/hia2Z/f2afd5520b.jpg
  8. 00:07:244 (1) - I really dislike the way this slider looks, if you tried to make a wave, here is you can do it really easily: http://puu.sh/hia8x/8c7b8448e0.jpg and then obviously rotate it using Ctrl+Shift+R if needed
  9. 00:08:077 (1) - Put a 5% soft sampleset in slider end, since there's no real beat and the hitsound there feels unneeded.
  10. 00:09:911 (1) - to 00:18:577 (1) - I really think you should reduce the SV to something like 0,85x and the hitsound volume to something like 60%, since this part is relatively more relaxed and more slow.
  11. 00:09:911 (1,2,3,4,1) - Keep equal DS, the relaxed part starts here and if you're not making a certain pattern there's no reason to randomly place sliders.
  12. 00:11:577 (3) - There's a pretty (relatively) loud ringing sounds here, I don't think you should ignore them with a 1/1 slider.
  13. 00:11:994 - A note here can be added for a triplet (it exists in the song 8-) )
  14. 00:15:911 (3,4) - Ctrl+C, Ctrl+V wil make this pattern look much betterrrr! Also Ctrl+G on 4 will make the flow much better as well.
  15. 00:16:577 (1) - 1/1 slider here will be much better, it will follow the vocals, try to make the slider flow from the previous pattern into the next, since the current one is really random.
  16. 00:16:577 (1) - This is really unnecessary, make something more simple, the current pattern doesn't relate to anything.
  17. 00:17:911 (2,3,1) - How about changing the pattern to something like this http://puu.sh/hiaC5/c5e734cd58.jpg It follows the vocals better and the double triplets feel much better to play.
  18. 00:20:077 - Why ignore the note here? A jump here would fit the overall pattern and play better, if you don't want a note here then I suggest removing 00:19:744 (3) - as well.
  19. 00:20:577 (4,5) - This is awkward, an empty beat between them. There's actually a note at 00:21:161 but if you want to make this a bit more interesting you could make something like this: http://puu.sh/hiaMs/f520188c5c.jpg
  20. 00:22:911 (4,1) - Either stack them or place farther away due to the empty beat between them.
  21. 00:24:244 (4) - Instead of a slider that lands on both of the 'strong' vocals, put 2 objects that are pressable (2 circles or 1 circle and a slider), so the player can relate to the vocals with playing. I suggest a circle and a slider, since the second vocal is held.
  22. 00:26:911 (5,1) - Spacing.
  23. 00:27:911 (3) - A 1/1 would be more appropriate here.
  24. 00:28:577 (6) - I really think you should re-design this slider.
  25. 00:46:744 (1,2) - Hell no. I thought it was 1/1 because of the previous pattern. Change it so I'll understand that those are 1/2.
  26. 00:49:077 (2,3) - Spacing.
  27. 01:21:911 (3,4,5,6) - Might want to change the spacing between 3 and 4.


Some work to designing and spacing really needs to be done. Hitsounds are fine imo. Try to map to follow the songs, by jumps at strong beats, small spacings at slow parts, and not patterns to make the map more jumpy whenever, for example: 00:33:911 (1,2,3,4,1,2,3,4,5,6) - 2 Combos, 2 Patterns and they sound kinda same in the song, but the spacing is so different and you should decide on something.

You can PM me for any questions, since I am sure this map can be improved even more. I apologise for not modding any of the other diffs, but I think you should and can learn from my mod to improve your other diffs as well!

:)
salinqi
Hi~from m4m queue :)
新手modder,僅僅是建議 :) Suggestions only
[Easy]
00:25:244 (7) - 換成1/1滑条比较適合?
00:47:244 (1,2,3) - 感覺這種滑條長度的搭配造成hitsound效果不好,鼓點聽起來怪怪的,像後面有幾句的聽起來就比較舒服
01:04:244 (1,2,3) - 不是太好看 :o
01:16:577 (3,4,5) - 同上

[Normal]
00:41:744 (3,4) - 可以包成blanket,好看
00:46:744 (4,1) - 这个也可以包
00:53:911 (2,3) - 同上
01:02:577 (1,2) - 同上

[Lazer's Hard]
00:09:911 to 00:20:577 - music is quiet here so 80% vol. sounds noisy :o use something like 40% instead?
By the way, too much use of single tapping(Is this called 1/2 spam?) is also difficult for players,try to use sliders a bit more often and add some 1/4 beats?


[Insane]
00:28:411 (4,5,6) - 間距不等
00:33:577 - 這個空拍有點怪,加一個note試試?
00:34:911 (1) - 感覺去掉這個 停一拍 和上下幾句比較符合?
01:07:911 (5,6,7) - 間距不等
01:21:244 (3,4,5) - 感覺這三個ds相同會美觀一點
01:19:911 (1) - 放在離01:19:577 (2) - 遠一點的位置會舒服一些
祝好運! :)
Nardoxyribonucleic
Hi, the Taiko diffs are finished~ (no kd)

http://puu.sh/hicYY.rar
Topic Starter
-TakoYaki-

afk98 wrote:

Sorry, don't know how to do the special letters thing.

Overall, this mappack is really, really good. Here are some comments I have.

Easy
00:11:744 (3) - Add beat here? Alright
00:29:911 (2) - This reverse arrow hit sounds a *little* off with the music. If possible, delay it a little bit--you may have to change your grid. Changed to a slider+note, maybe better?
I think the placement of the sliders at 00:59:244 (3) or 01:00:577 (1) feels weird because they overlap a little too much. Maybe move them? Moved :D
00:40:577 (1) - OPINION: Make this purple slider 1/2 its length, fits the rhythm of the slider before it. Considering
00:47:244 (1) - Suggestion: change the beatmap hitsounds louder for the Kiai time.
Since the song has a low volume,it'll be very noisy if the hitsounds are louder

Normal
00:04:577 (4) - Slider here: just a suggestion: if you want, you can move it to the red tick before it. It fits the music better that way (the next phrase starts on an upbeat.) That also might mean you will have to change your distance snapping (faster movement). Cool, added a note too
00:11:244 (3) - Maybe move this slider to the red tick before (fits song) Did a big change there
00:44:244 (6) - New combo? (checking on that) Sure
00:49:077 (4) - Slider here ended on the red tick before (the song's hit is not on the end of the beat, it's on the upbeat)Fixed,added a note
01:24:744 (1) - Also maybe move this spinner a half-beat forward (to the next white small tick). Give the newer players time to recognize the spinner.
AIBot still has 2 distance warnings. It seems like you can ignore them, but you could just take a look at them. I don't see any?

Lazer's Hard
01:14:744 (7) - I think the orange combo gets long here. In my opinion, either new combo, or pick a place to break it.
00:40:577 (3) - This slider's angle could be tweaked a little bit, so that the player doesn't have to switch directions.

Insane
Well-made: I don't have many comments for this at all. Wow Thanks :D
00:07:744 (2,3) - Maybe don't make these sliders new combos (self-opinion) Since the SV is changing,new combos are good indicators for people to realize.
00:31:744 (2,3) - Not sure if you want to stack these on the next slider. Moved away :D




Really good! :) Hope this gets approved. :D
Thanks for the great mod, I will work on yours asap :D

Avishay wrote:

Heyo

  1. 00:00:578 (1,2) - Either stack them or move them more far away, the spacing is kinda confusing, it seems like a 1/2 spacing while it is 1/1 in reality Stacked
  2. 00:00:911 (2,3,4,5) - Try to make the curves prettier, they seem pretty random and unrelated, imo the best option would be to use Ctrl+C, Ctrl+V and rotate them using Ctrl+Shift+R Alright
  3. 00:01:577 (4) - I suggest moving the volume increase to 00:01:911, since the ringing is gettiing back stronger there, and not mid slider Cool
  4. 00:01:577 (4,1) - Not stacked properly. Did it
  5. 00:03:244 (3,1) - ^ I thought they are okay?
  6. 00:03:911 (1,2,3,1) - Any reason for the weird spacing changes? It's a small little jump
  7. 00:04:577 (1,2) - You can improve the blanket here a lot by trying to follow the outer circle of the first slider. Like that: http://puu.sh/hia2Z/f2afd5520b.jpg Yep
  8. 00:07:244 (1) - I really dislike the way this slider looks, if you tried to make a wave, here is you can do it really easily: http://puu.sh/hia8x/8c7b8448e0.jpg and then obviously rotate it using Ctrl+Shift+R if needed Sure
  9. 00:08:077 (1) - Put a 5% soft sampleset in slider end, since there's no real beat and the hitsound there feels unneeded.Sure
  10. 00:09:911 (1) - to 00:18:577 (1) - I really think you should reduce the SV to something like 0,85x and the hitsound volume to something like 60%, since this part is relatively more relaxed and more slow. Alright, I gonna redo sliders
  11. 00:09:911 (1,2,3,4,1) - Keep equal DS, the relaxed part starts here and if you're not making a certain pattern there's no reason to randomly place sliders. Sure
  12. 00:11:577 (3) - There's a pretty (relatively) loud ringing sounds here, I don't think you should ignore them with a 1/1 slider. Shorter and added a note
  13. 00:11:994 - A note here can be added for a triplet (it exists in the song 8-) ) May consider about it
  14. 00:15:911 (3,4) - Ctrl+C, Ctrl+V wil make this pattern look much betterrrr! Also Ctrl+G on 4 will make the flow much better as well. Sure
  15. 00:16:577 (1) - 1/1 slider here will be much better, it will follow the vocals, try to make the slider flow from the previous pattern into the next, since the current one is really random. okay
  16. 00:16:577 (1) - This is really unnecessary, make something more simple, the current pattern doesn't relate to anything. I think ur talking about the jumps right, I changed them.
  17. 00:17:911 (2,3,1) - How about changing the pattern to something like this http://puu.sh/hiaC5/c5e734cd58.jpg It follows the vocals better and the double triplets feel much better to play. I think the old one is fine
  18. 00:20:077 - Why ignore the note here? A jump here would fit the overall pattern and play better, if you don't want a note here then I suggest removing 00:19:744 (3) - as well. added a note
  19. 00:20:577 (4,5) - This is awkward, an empty beat between them. There's actually a note at 00:21:161 but if you want to make this a bit more interesting you could make something like this: http://puu.sh/hiaMs/f520188c5c.jpg I changed 5 to a reverse
  20. 00:22:911 (4,1) - Either stack them or place farther away due to the empty beat between them. Stacked
  21. 00:24:244 (4) - Instead of a slider that lands on both of the 'strong' vocals, put 2 objects that are pressable (2 circles or 1 circle and a slider), so the player can relate to the vocals with playing. I suggest a circle and a slider, since the second vocal is held. Changed the second slider to a note
  22. 00:26:911 (5,1) - Spacing. k
  23. 00:27:911 (3) - A 1/1 would be more appropriate here. k
  24. 00:28:577 (6) - I really think you should re-design this slider. did it
  25. 00:46:744 (1,2) - Hell no. I thought it was 1/1 because of the previous pattern. Change it so I'll understand that those are 1/2. changed to a slider
  26. 00:49:077 (2,3) - Spacing. k
  27. 01:21:911 (3,4,5,6) - Might want to change the spacing between 3 and 4. I think its okay


Some work to designing and spacing really needs to be done. Hitsounds are fine imo. Try to map to follow the songs, by jumps at strong beats, small spacings at slow parts, and not patterns to make the map more jumpy whenever, for example: 00:33:911 (1,2,3,4,1,2,3,4,5,6) - 2 Combos, 2 Patterns and they sound kinda same in the song, but the spacing is so different and you should decide on something.

You can PM me for any questions, since I am sure this map can be improved even more. I apologise for not modding any of the other diffs, but I think you should and can learn from my mod to improve your other diffs as well!


:)
Thank you for your detailed mod :D I hope I can improve with that :D

salinqi wrote:

Hi~from m4m queue :)
新手modder,僅僅是建議 :) Suggestions only
[Easy]
00:25:244 (7) - 換成1/1滑条比较適合?嗯好的
00:47:244 (1,2,3) - 感覺這種滑條長度的搭配造成hitsound效果不好,鼓點聽起來怪怪的,像後面有幾句的聽起來就比較舒服 改了
01:04:244 (1,2,3) - 不是太好看 :o
01:16:577 (3,4,5) - 同上
先到這裡~明天再改~謝謝喔

Nardoxyribonucleic wrote:

Hi, the Taiko diffs are finished~ (no kd)

http://puu.sh/hicYY.rar
Thanksssssss :D
Avishay
00:03:244 (3,1) - ^ I thought they are okay?
Use Ctrl+G on 00:03:244 (3) - and you'll see the co-ordinates as 347;260 while 00:03:911 (1) - is on 347;259
Spicy Salsa
Hey there,
I'd love to try M4M, but note that my the map I'm going to post only includes my diff, since the other one is not finished yet and you specified that in your rules from the modding queue.
In case you do not approve of my mod or it isn't helpful at all, it is not necessary to mod my map.

Alrighty then, let's go!

Remember to disable grid snap for detail changes on sliders and hitcircles

Easy:
00:03:244 (1,2) - In case you'd like to get a nice S-shape on those, try those sliderpoints.
00:12:577 (2) - Same.
00:16:244 (2) - Move to x:291, y:105 for a better blanket.
00:17:911 (1) - Move the middle sliderpoint back a bit for a perfect blanket, like this.
00:25:244 (7,1) - I would highly recommend adding a hitcircle between those two, since there is a very strong vocal accent in between them and it feels unfinished if there is a pause.
00:32:577 (2) - I'd make this into a blanketing slider since the straight one almost overlaps with the previous slider, like this.
00:40:577 (1) - This slider isn't in the playfield anymore for a brief time. Please change this, even if you have to disable distance snap! Try something like this.

The whole section from 00:40:577 to 00:48:244 seemed not to fit too good with the drums and synth, I took a chance remapping some of it. If you like it, feel free to change, if not, you can leave it like it is right now, just be sure to put this 00:40:577 (1) - back into the playfield.

Here's the code:
391,346,40577,6,8,P|474:350|511:281,1,160
464,207,41577,1,0,0:0:0:0:
437,166,41744,2,8,P|330:119|226:172,1,240
228,267,43077,2,8,P|334:313|438:260,1,240
389,177,44411,6,0,P|317:128|263:135,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
226,75,45744,2,8,P|313:105|298:233,1,240
259,204,46911,1,14,0:0:0:0:
223,293,47244,6,0,P|123:355|11:324,1,240,0|8,0:0|0:0,0:0:0:0:
13,228,48577,2,0,P|14:149|61:85,1,160

00:49:577 (3) - Change this slider's reverse sliderpoint for a better blanket, like this.
00:59:244 (3,1) - I don't like this overlap at all, try a different solution for the location and shape of those sliders.
01:04:244 (1,3) - Same.
01:09:244 (2) - This slider repeating 4 times doesn't convince me either, try something like this.
01:12:577 (2,1) - Again, overlaps. Please fix this. You can rotate 01:12:577 (2) - by 60 degrees with the selection centre as anchor point.
01:16:577 (3,5) - Overlaps again, but this one is not as bad as the others.
Normal:
00:00:578 (1) - Change this slider to this:
61,27,578,6,0,P|65:99|150:156,1,180
for a better blanket.
00:22:244 (4) - I'd make this into a slider with reverse arrow for better consistency and also in respect to the bass note in the background that would be ignored without a reverse arrow.
00:23:244 (2) - This slider should only last until the white tick, not the red tick. This would emphasize the snare drum hits on the white ticks.
00:29:577 (3) - Move this to x:166, y:128 for a better blanket.
00:35:244 (3) - Change the direction of this slider to something like this for a nicer look.
00:42:577 (4) - Change the location of this slider to something similar to this for a better blanket.
00:45:577 (2,3,4) - Please use distance snap for these.
01:06:577 (2) - Please change the last sliderpoint to something like this for a better blanket.
01:08:577 (1) - Change the middle sliderpoint for a better blanket. Like this.
Lazer's Hard:
00:04:244 (4,1) - This empty space between those two doesn't seem to fit too good since it is ignoring a background beat and doesn't really fit with the rest of the mapping. Consider adding a hitcircle between those.
00:39:244 (4,5,6,7) - Those four hitcircles could use a better solution since they seem kind of forced. Consider adding a slider instead of the last two hitcircles.
00:40:244 (1,2) - There isn't really any reason for those two to exist. I'd consider them slight overmapping.
00:57:577 (3) - I'd change the number of reverse arrows on this from 1 to 2 to fit better with the snare drum. For an easier play, you can disable distance snap and change its location to something similar to this.
Otherwise nice map!
Insane:
00:04:577 (1) - This is stressful to play, consider changing it to something like this.
00:07:244 (1) - This is too slow and doesn't really fit with the music IMO, because there are three clear snare drum hits and one slow slider. Consider making this a reverse arrow slider or a jump with three hitcircles.
The following changes are all together, either do them all or don't do any change of those
00:17:577 (3,1,2) - Ctrl+H on this and position nicely, like this.
00:19:077 (1) - Change this slider's shape and direction to something like this.
00:23:244 (1) - Again, see the mod for the easy diff for a method to make better S-sliders.
00:25:911 (1) - I wouldn't do straight and sharp-edged sliders on a vocal part, try something more like this.
00:27:244 (1) - Change the sliderpoint between the start and the red one more towards the middle for a nicer slider, like this.
00:31:244 (1) - I'd put the start of this one to the exact location of the previous hitcircle, as this is a very nice pattern to emphasize a pause within a fast rhythm. Then just change around the two following hitcircles to avoid an awkward overlap.
00:37:244 (3,4) - Overlap again, try spacing them a bit more.
00:41:744 (8) - Move this to x:265, y:39 for a nicer buildup effect on the drum fill.
00:47:661 (2,3) - There isn't a lot of background support for this to be a triple. Please reconsider this.
00:55:244 (1) - Rotate by 180 degrees and place at x:347, y:291 to avoid an awkward spacing decrease.
00:55:911 (3,4,5) - If you did the previous change, change the order of this triple from 3,4,5 to 5,4,3 for a better flow.
00:57:577 (5,6,7,1) - add a note between those for a full stream (which would go better with the music), and change their location to make it an actual stream that connects with 00:57:911 (1) - , so something like this.
01:10:411 (2) - Move this slider's last sliderpoint up for a better blanket, like this.
01:16:911 (1) - Change this one to x:294, y:79
01:17:077 (2) - Change this one to x:289, y:290
01:17:244 (3) - Change this one to x:355, y:187
01:17:411 (4) - Change this one to x:218, y:316. Once again, it is not in the playfield anymore, please fix this!

That's it, I hope my mod was helpful, and if you think so, please be sure to mod my GD, and if you have some extra time, maybe you can also mod the Insane diff, but it is not done yet, so you don't have to :)
Topic Starter
-TakoYaki-

salinqi wrote:

Hi~from m4m queue :)

[Normal]
00:41:744 (3,4) - 可以包成blanket,好看
00:46:744 (4,1) - 这个也可以包
00:53:911 (2,3) - 同上
01:02:577 (1,2) - 同上

都改好了

[Insane]
00:28:411 (4,5,6) - 間距不等 這個在上一個mod 改了 :D
00:33:577 - 這個空拍有點怪,加一個note試試? 好像不太需要
00:34:911 (1) - 感覺去掉這個 停一拍 和上下幾句比較符合?考慮一下
01:07:911 (5,6,7) - 間距不等 好的
01:21:244 (3,4,5) - 感覺這三個ds相同會美觀一點 好的
01:19:911 (1) - 放在離01:19:577 (2) - 遠一點的位置會舒服一些 嗯嗯
祝好運! :)
謝摸圖~我會盡快的~
Topic Starter
-TakoYaki-

Spicy Salsa wrote:

Hey there,
I'd love to try M4M, but note that my the map I'm going to post only includes my diff, since the other one is not finished yet and you specified that in your rules from the modding queue.
In case you do not approve of my mod or it isn't helpful at all, it is not necessary to mod my map.

Alrighty then, let's go!

Remember to disable grid snap for detail changes on sliders and hitcircles

Easy:
00:03:244 (1,2) - In case you'd like to get a nice S-shape on those, try those sliderpoints. Sure
00:12:577 (2) - Same. Okay
00:16:244 (2) - Move to x:291, y:105 for a better blanket. Okay
00:17:911 (1) - Move the middle sliderpoint back a bit for a perfect blanket, like this. Okay
00:25:244 (7,1) - I would highly recommend adding a hitcircle between those two, since there is a very strong vocal accent in between them and it feels unfinished if there is a pause. Added but I am not sure if I can do this in a Easy diff
00:32:577 (2) - I'd make this into a blanketing slider since the straight one almost overlaps with the previous slider, like this. Okay
00:40:577 (1) - This slider isn't in the playfield anymore for a brief time. Please change this, even if you have to disable distance snap! Try something like this. K

The whole section from 00:40:577 to 00:48:244 seemed not to fit too good with the drums and synth, I took a chance remapping some of it. If you like it, feel free to change, if not, you can leave it like it is right now, just be sure to put this 00:40:577 (1) - back into the playfield.

Here's the code:
391,346,40577,6,8,P|474:350|511:281,1,160
464,207,41577,1,0,0:0:0:0:
437,166,41744,2,8,P|330:119|226:172,1,240
228,267,43077,2,8,P|334:313|438:260,1,240
389,177,44411,6,0,P|317:128|263:135,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
226,75,45744,2,8,P|313:105|298:233,1,240
259,204,46911,1,14,0:0:0:0:
223,293,47244,6,0,P|123:355|11:324,1,240,0|8,0:0|0:0,0:0:0:0:
13,228,48577,2,0,P|14:149|61:85,1,160

Sure,Thanks for the code :D

00:49:577 (3) - Change this slider's reverse sliderpoint for a better blanket, like this. Changed this in the previous mod
00:59:244 (3,1) - I don't like this overlap at all, try a different solution for the location and shape of those sliders. Same
01:04:244 (1,3) - Same. Changed
01:09:244 (2) - This slider repeating 4 times doesn't convince me either, try something like this.
01:12:577 (2,1) - Again, overlaps. Please fix this. You can rotate 01:12:577 (2) - by 60 degrees with the selection centre as anchor point. Sure
01:16:577 (3,5) - Overlaps again, but this one is not as bad as the others. Fixed in the previous mod?
Normal:
00:00:578 (1) - Change this slider to this:
61,27,578,6,0,P|65:99|150:156,1,180
sure
for a better blanket.
00:22:244 (4) - I'd make this into a slider with reverse arrow for better consistency and also in respect to the bass note in the background that would be ignored without a reverse arrow. sure
00:23:244 (2) - This slider should only last until the white tick, not the red tick. This would emphasize the snare drum hits on the white ticks.
00:29:577 (3) - Move this to x:166, y:128 for a better blanket.
00:35:244 (3) - Change the direction of this slider to something like this for a nicer look.
00:42:577 (4) - Change the location of this slider to something similar to this for a better blanket. sure
00:45:577 (2,3,4) - Please use distance snap for these. I did,for the whole map
01:06:577 (2) - Please change the last sliderpoint to something like this for a better blanket.sure
01:08:577 (1) - Change the middle sliderpoint for a better blanket. Like this.sure
Insane: <-----------all changed
00:04:577 (1) - This is stressful to play, consider changing it to something like this.
00:07:244 (1) - This is too slow and doesn't really fit with the music IMO, because there are three clear snare drum hits and one slow slider. Consider making this a reverse arrow slider or a jump with three hitcircles.
The following changes are all together, either do them all or don't do any change of those
00:17:577 (3,1,2) - Ctrl+H on this and position nicely, like this.
00:19:077 (1) - Change this slider's shape and direction to something like this.
00:23:244 (1) - Again, see the mod for the easy diff for a method to make better S-sliders.
00:25:911 (1) - I wouldn't do straight and sharp-edged sliders on a vocal part, try something more like this.
00:27:244 (1) - Change the sliderpoint between the start and the red one more towards the middle for a nicer slider, like this.
00:31:244 (1) - I'd put the start of this one to the exact location of the previous hitcircle, as this is a very nice pattern to emphasize a pause within a fast rhythm. Then just change around the two following hitcircles to avoid an awkward overlap.
00:37:244 (3,4) - Overlap again, try spacing them a bit more.
00:41:744 (8) - Move this to x:265, y:39 for a nicer buildup effect on the drum fill.
00:47:661 (2,3) - There isn't a lot of background support for this to be a triple. Please reconsider this.
00:55:244 (1) - Rotate by 180 degrees and place at x:347, y:291 to avoid an awkward spacing decrease.
00:55:911 (3,4,5) - If you did the previous change, change the order of this triple from 3,4,5 to 5,4,3 for a better flow.
00:57:577 (5,6,7,1) - add a note between those for a full stream (which would go better with the music), and change their location to make it an actual stream that connects with 00:57:911 (1) - , so something like this.
01:10:411 (2) - Move this slider's last sliderpoint up for a better blanket, like this.
01:16:911 (1) - Change this one to x:294, y:79
01:17:077 (2) - Change this one to x:289, y:290
01:17:244 (3) - Change this one to x:355, y:187
01:17:411 (4) - Change this one to x:218, y:316. Once again, it is not in the playfield anymore, please fix this!

That's it, I hope my mod was helpful, and if you think so, please be sure to mod my GD, and if you have some extra time, maybe you can also mod the Insane diff, but it is not done yet, so you don't have to :)
Still working on it. I will make changes after I come back home. Thanks
Finished, this is very detailed and professional, Thanks a lot. :oops:
Lazer

afk98 wrote:

Lazer's Hard
01:14:744 (7) - I think the orange combo gets long here. In my opinion, either new combo, or pick a place to break it. It's fine this way ^^
00:40:577 (3) - This slider's angle could be tweaked a little bit, so that the player doesn't have to switch directions. It goes downwards a bit in the beginning of the slider so that you have enough time to change direction.

salinqi wrote:

[Lazer's Hard]
00:09:911 to 00:20:577 - music is quiet here so 80% vol. sounds noisy :o use something like 40% instead? Switched to 50%
By the way, too much use of single tapping(Is this called 1/2 spam?) is also difficult for players,try to use sliders a bit more often and add some 1/4 beats? I like to map this way, and I'm pretty sure it won't be a problem- I'll keep it in mind though!

smsh150 wrote:

[Lazer's Hard]
00:07:244 (1) - make more distant to 00:06:911 (4) - , it's too close it Gave it more distance
00:28:577 (1,2) - these sliders would be improved to look better for each others. example: http://puu.sh/hhpR6/4413cc2149.jpg Changed it
00:48:744 (2,3) - stack Stacked
01:03:244 (8) - slider should start from 01:03:077 - 'cause singer star holding her voice there Changed

Spicy Salsa wrote:

Lazer's Hard:
00:04:244 (4,1) - This empty space between those two doesn't seem to fit too good since it is ignoring a background beat and doesn't really fit with the rest of the mapping. Consider adding a hitcircle between those. Added hitcircle, you're right.
00:39:244 (4,5,6,7) - Those four hitcircles could use a better solution since they seem kind of forced. Consider adding a slider instead of the last two hitcircles. Added slider instead
00:40:244 (1,2) - There isn't really any reason for those two to exist. I'd consider them slight overmapping. imo it's not a problem, it feels great to play for me
00:57:577 (3) - I'd change the number of reverse arrows on this from 1 to 2 to fit better with the snare drum. For an easier play, you can disable distance snap and change its location to something similar to this. Yup!
Otherwise nice map!
Thanks ;^>
Thank you all for the mods!

osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
578,333.333333333333,4,2,0,100,1,0
578,-133.333333333333,4,2,0,20,0,0
1744,-100,4,2,0,40,0,0
2577,-100,4,1,1,40,0,0
3077,-100,4,1,1,80,0,0
9911,-100,4,1,1,50,0,0
20577,-100,4,1,1,80,0,0
30077,-100,4,1,1,80,0,0
31244,-133.333333333333,4,1,1,80,0,0
40577,-133.333333333333,4,1,1,80,0,0
41911,-100,4,1,1,80,0,0
47244,-100,4,1,1,80,0,1
52411,-100,4,1,1,80,0,0
57911,-100,4,1,1,80,0,1
67244,-100,4,1,1,80,0,0


[Colours]
Combo1 : 255,114,0
Combo2 : 214,3,46
Combo3 : 0,128,255
Combo4 : 0,255,0
Combo5 : 148,69,201

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248,72,1244,1,0,0:0:0:0:
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256,228,44411,1,0,0:0:0:0:
240,152,44577,6,0,P|268:112|304:96,1,80,8|0,0:0|0:0,0:0:0:0:
316,176,44911,1,0,0:0:0:0:
304,256,45077,1,0,0:0:0:0:
248,312,45244,2,0,P|200:340|160:344,1,80
96,352,45577,1,0,0:0:0:0:
52,236,45744,6,0,P|88:152|160:100,1,160,8|8,0:0|0:0,0:0:0:0:
372,44,46411,1,8,0:0:0:0:
228,200,46744,1,8,0:0:0:0:
139,109,46911,1,4,0:0:0:0:
268,312,47244,6,0,P|360:308|416:264,1,160,8|0,0:0|0:0,0:0:0:0:
300,152,47911,1,0,0:0:0:0:
224,168,48077,1,0,0:0:0:0:
156,212,48244,1,0,0:0:0:0:
304,272,48577,5,8,0:0:0:0:
324,196,48744,1,0,0:0:0:0:
308,116,48911,1,0,0:0:0:0:
248,64,49077,6,0,P|184:56|136:72,2,80
308,116,49577,1,0,0:0:0:0:
324,196,49744,1,0,0:0:0:0:
304,272,49911,2,0,P|256:320|148:320,1,160,8|0,0:0|0:0,0:0:0:0:
100,284,50411,1,0,0:0:0:0:
88,204,50577,2,0,P|116:148|204:92,1,160
272,68,51077,1,0,0:0:0:0:
328,124,51244,6,0,P|344:208|288:268,1,160,8|0,0:0|0:0,0:0:0:0:
228,292,51744,1,0,0:0:0:0:
192,136,52077,1,0,0:0:0:0:
124,96,52244,1,0,0:0:0:0:
76,160,52411,1,0,0:0:0:0:
104,236,52577,2,0,P|108:272|128:332,1,80,8|0,0:0|0:0,0:0:0:0:
184,264,52911,6,0,P|214:284|272:307,1,80
264,224,53244,2,0,P|300:220|360:200,1,80
372,132,53577,1,0,0:0:0:0:
219,81,53911,2,0,P|146:93|119:183,1,160,8|0,0:0|0:0,0:0:0:0:
192,156,54411,2,0,P|228:180|140:292,1,240
300,296,55244,6,0,P|316:216|284:136,1,160,8|0,0:0|0:0,0:0:0:0:
328,76,55744,2,0,P|372:136|388:248,1,160
392,300,56244,1,0,0:0:0:0:
336,356,56411,1,0,0:0:0:0:
256,356,56577,6,0,P|180:320|148:264,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,356,57244,2,0,L|392:340,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
384,196,57577,2,0,L|320:220,3,40,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
396,164,57911,6,0,P|284:108|228:128,1,160,8|0,0:0|0:0,0:0:0:0:
180,140,58411,1,0,0:0:0:0:
232,200,58577,1,0,0:0:0:0:
384,248,58911,1,0,0:0:0:0:
245,328,59244,2,0,P|166:308|136:224,1,160,8|0,0:0|0:0,0:0:0:0:
224,240,59744,2,0,P|292:172|364:164,1,160
388,236,60244,1,0,0:0:0:0:
308,248,60411,1,0,0:0:0:0:
224,240,60577,2,0,P|132:236|76:176,1,160,8|0,0:0|0:0,0:0:0:0:
208,92,61244,5,0,0:0:0:0:
284,116,61411,1,0,0:0:0:0:
352,156,61577,1,0,0:0:0:0:
263,286,61911,2,0,P|201:231|116:276,1,160,8|0,0:0|0:0,0:0:0:0:
188,308,62411,2,0,L|248:144,1,160
301,103,62911,1,0,0:0:0:0:
380,116,63077,2,0,P|367:191|396:272,1,160,8|0,0:0|0:0,0:0:0:0:
436,336,63577,1,0,0:0:0:0:
210,184,63911,5,0,0:0:0:0:
146,232,64077,1,0,0:0:0:0:
173,307,64244,1,0,0:0:0:0:
332,311,64577,2,0,P|383:248|346:159,1,160,8|0,0:0|0:0,0:0:0:0:
308,233,65077,2,0,P|246:187|250:102,1,160
288,41,65577,1,0,0:0:0:0:
415,137,65911,5,8,0:0:0:0:
392,213,66077,1,0,0:0:0:0:
322,253,66244,2,0,P|245:288|156:256,1,160
32,197,66911,1,0,0:0:0:0:
160,104,67243,5,8,0:0:0:0:
216,160,67410,1,0,0:0:0:0:
184,232,67577,1,0,0:0:0:0:
104,228,67744,1,0,0:0:0:0:
92,148,67911,1,0,0:0:0:0:
160,104,68077,1,0,0:0:0:0:
240,88,68244,2,0,P|276:112|288:172,1,80
292,224,68577,1,8,0:0:0:0:
172,328,68911,5,0,0:0:0:0:
108,280,69077,1,0,0:0:0:0:
148,212,69244,1,0,0:0:0:0:
248,88,69577,1,0,0:0:0:0:
292,156,69744,1,0,0:0:0:0:
228,204,69911,1,8,0:0:0:0:
72,244,70244,6,0,P|64:316|144:340,1,160
212,324,70744,1,0,0:0:0:0:
276,276,70911,2,0,P|300:240|304:192,1,80
300,124,71244,1,8,0:0:0:0:
164,40,71577,5,0,0:0:0:0:
112,100,71744,2,0,P|92:184|136:244,1,160
200,284,72244,1,0,0:0:0:0:
280,304,72411,1,0,0:0:0:0:
360,288,72577,2,0,P|412:220|400:116,1,160,8|0,0:0|0:0,0:0:0:0:
336,168,73077,6,0,L|244:168|240:168,1,80
176,168,73411,1,0,0:0:0:0:
104,200,73577,1,0,0:0:0:0:
168,248,73744,1,0,0:0:0:0:
248,252,73911,2,0,P|296:256|348:248,1,80,8|0,0:0|0:0,0:0:0:0:
404,228,74244,2,0,P|444:196|456:164,1,80
336,52,74744,1,0,0:0:0:0:
260,76,74911,1,0,0:0:0:0:
212,140,75077,1,0,0:0:0:0:
180,212,75244,6,0,P|172:276|260:340,2,160,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,148,76077,1,0,0:0:0:0:
308,124,76244,1,0,0:0:0:0:
384,144,76411,1,0,0:0:0:0:
448,192,76577,2,0,P|473:264|400:333,1,160,8|0,0:0|0:0,0:0:0:0:
396,252,77077,2,0,B|316:240|316:272|232:252,1,160
160,232,77577,1,0,0:0:0:0:
212,80,77911,6,0,P|276:40|348:80,1,160,8|0,0:0|0:0,0:0:0:0:
280,120,78411,2,0,L|280:220,1,80
280,360,78911,1,0,0:0:0:0:
416,272,79244,6,0,B|388:192|424:192|384:112,1,160,8|0,0:0|0:0,0:0:0:0:
340,48,79744,1,0,0:0:0:0:
300,120,79911,2,0,B|262:195|298:195|270:275,1,160
232,348,80411,1,0,0:0:0:0:
176,288,80577,2,0,B|148:208|184:208|144:128,1,160,8|0,0:0|0:0,0:0:0:0:
192,68,81077,1,0,0:0:0:0:
268,96,81244,6,0,P|300:140|288:200,1,80
280,240,81577,1,0,0:0:0:0:
216,288,81744,1,0,0:0:0:0:
136,296,81911,2,0,P|84:240|120:152,1,160,8|0,0:0|0:0,0:0:0:0:
160,220,82411,2,0,P|316:180|336:160,1,160
444,268,83077,6,0,L|276:328,1,160,8|8,0:0|0:0,0:0:0:0:
216,344,83577,1,8,0:0:0:0:
284,200,83911,1,8,0:0:0:0:
440,156,84244,1,4,0:0:0:0:
256,192,84577,12,2,88911,0:0:0:0:

we meet again avi and nardo :^>
coua
NM from Chobo's Modding Queue

Easy
00:25:744 (8) - overmapped - remove
00:41:744 (2) - ends at an awkward time - consider making it two ticks shorter

Normal
00:13:744 (3) - this slider should start two ticks earlier
00:52:410 (4) - make this slider two ticks longer
00:55:744 (5) - ^
01:21:577 (4) - awkward gap after this slider, could add something here

Lazer's Hard
00:00:578 (1) to 00:03:244 (1) - beginning feels overmapped - the beginning of a song should gradually add more intensity into chorus so consider toning it down
00:07:244 (1) - awkward spacing, add spacing or another note
00:14:911 (7) - theres an audible beat on the red tick mark after this note, consider adding a note
00:16:577 (1) - this combo suddenly is a lot less easier than the combo prior to this one. breaks the flow of the map
00:24:244 (3) - awkward gap after this note
00:57:577 (3) - ends on the wrong side


Insane
fix hitsounds

00:08:077 (1) - recommend not changing slider velocity, it throws you off
00:17:577 (3) - this stack feels awkward, breaks flow
00:24:244 (4) - recommend adding another circle two ticks after this note
00:30:244 (1) - add spacing to this
00:36:244 (7) - add spacing to this
00:52:077 (3) - ^

good luck!
suanriz
[Easy]
00:03:244 (1) - 尾巴拉長到00:04:911
00:05:911 (2) - 尾巴拉長到00:07:577
00:09:577 加個Note?
00:10:911 加個Note?
00:17:244 (4) - 頭拉到
00:16:244 - 00:17:577 試試這樣
00:21:911 (3) - 這裡00:21:744開始
00:25:744 (8) - Del
00:25:911 (1) - 直角
00:39:911 - 00:40:244 加個滑條
01:01:577 - 01:02:577 拆成單點加滑條

01:15:244 - 01:16:244拆成單點加滑條


[Normal]
00:15:244 - 00:16:077 試試這樣?

00:25:911 (3) - 同Easy直角
01:06:161 - 01:06:911試試這樣?

01:09:911 (3) - 有歌聲有重音,只用滑條帶過感覺彆扭
01:15:244 (3) - 拆成單點加滑條
Topic Starter
-TakoYaki-

Chobo wrote:

NM from Chobo's Modding Queue

Easy
00:25:744 (8) - overmapped - remove Sure then
00:41:744 (2) - ends at an awkward time - consider making it two ticks shorter Alright

Normal
00:13:744 (3) - this slider should start two ticks earlier
00:52:410 (4) - make this slider two ticks longer
00:55:744 (5) - ^
01:21:577 (4) - awkward gap after this slider, could add something here

All Applied


Insane
fix hitsounds Like how?

00:08:077 (1) - recommend not changing slider velocity, it throws you off Fixed
00:17:577 (3) - this stack feels awkward, breaks flow Lined up
00:24:244 (4) - recommend adding another circle two ticks after this noteAdded
00:30:244 (1) - add spacing to this k
00:36:244 (7) - add spacing to this k
00:52:077 (3) - ^ May consider

good luck!
Thanks For your modding :D
Topic Starter
-TakoYaki-

suanriz wrote:

[Easy]
00:03:244 (1) - 尾巴拉長到00:04:911 聽起來有點怪
00:05:911 (2) - 尾巴拉長到00:07:577 同上
00:09:577 加個Note? 好的
00:10:911 加個Note? 好的
00:17:244 (4) - 頭拉到
00:16:244 - 00:17:577 試試這樣 喔~
00:21:911 (3) - 這裡00:21:744開始 好的
00:25:744 (8) - Del 好的
00:25:911 (1) - 直角 好的
00:39:911 - 00:40:244 加個滑條 嗯嗯
01:01:577 - 01:02:577 拆成單點加滑條
嗯嗯
01:15:244 - 01:16:244拆成單點加滑條
嗯嗯

[Normal]
00:15:244 - 00:16:077 試試這樣?
嗯嗯
00:25:911 (3) - 同Easy直角 嗯嗯
01:06:161 - 01:06:911試試這樣? 嗯嗯

01:09:911 (3) - 有歌聲有重音,只用滑條帶過感覺彆扭 改了
01:15:244 (3) - 拆成單點加滑條 嗯嗯
謝謝摸圖喔~ :oops:
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