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Iguchi Yuka - Hey World (TV Size) [Osu|Taiko]

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Santtu
Hello!
M4M from your queue!

[General]
I notice "miss" storyboard thing at 00:00:000 , fix it
[Insane]
00:05:911 (3,4) - Improve blanket
00:10:244 (2) - imo I like more from short, not so curvy slider. Just a opinion!
00:15:244 (1) - make this slider more like this: http://puu.sh/hhp4i/3e6c0088cd.jpg , so it looks better with (3)
Please compare these: 00:32:244 (1,2) - and 00:32:744 (3,4) - rhythm is same, but Distant is really different. Make them same like.
^ Almost same thing as before, compare rhythm and distant: 00:36:577 (1,2,3) - and 00:37:244 (3,4) - , distant are same, but rhythm is different. It make it really hard to read.
00:59:244 (3,4) - improve blanket
01:01:911 (7,8) - blanket would be improved
[Lazer's Hard]
00:07:244 (1) - make more distant to 00:06:911 (4) - , it's too close it
00:28:577 (1,2) - these sliders would be improved to look better for each others. example: http://puu.sh/hhpR6/4413cc2149.jpg
00:48:744 (2,3) - stack
01:03:244 (8) - slider should start from 01:03:077 - 'cause singer star holding her voice there
[Normal]
00:00:578 (1,2) - improve blanket
00:30:744 (5) - move to x136 y224 for better distant for next note
Check AiMod for distants! Normal should not have distant warnings
[Easy]
Eh? All notes are moved accidentally, I see. Move them back to right places
00:13:911 (3) - blanket would be improved
00:54:911 (5) - NC?
01:08:911 (1) - improve blanket

Good Luck!!!
Topic Starter
-TakoYaki-

Lazer wrote:

Applied everything in makemek's mod!


Thank you for the mods/star!~

Lazer's Hard
osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
578,333.333333333333,4,2,0,100,1,0
578,-133.333333333333,4,2,0,20,0,0
1744,-100,4,2,0,40,0,0
2577,-100,4,1,1,40,0,0
3077,-100,4,1,1,80,0,0
30077,-100,4,1,1,80,0,0
31244,-133.333333333333,4,1,1,80,0,0
40577,-133.333333333333,4,1,1,80,0,0
41911,-100,4,1,1,80,0,0
47244,-100,4,1,1,80,0,1
52411,-100,4,1,1,80,0,0
57911,-100,4,1,1,80,0,1
67244,-100,4,1,1,80,0,0


[Colours]
Combo1 : 255,114,0
Combo2 : 214,3,46
Combo3 : 0,128,255
Combo4 : 0,255,0
Combo5 : 148,69,201

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416,272,79244,6,0,B|388:192|424:192|384:112,1,160,8|0,0:0|0:0,0:0:0:0:
340,48,79744,1,0,0:0:0:0:
300,120,79911,2,0,B|262:195|298:195|270:275,1,160
232,348,80411,1,0,0:0:0:0:
176,288,80577,2,0,B|148:208|184:208|144:128,1,160,8|0,0:0|0:0,0:0:0:0:
192,68,81077,1,0,0:0:0:0:
268,96,81244,6,0,P|300:140|288:200,1,80
280,240,81577,1,0,0:0:0:0:
216,288,81744,1,0,0:0:0:0:
136,296,81911,2,0,P|84:240|120:152,1,160,8|0,0:0|0:0,0:0:0:0:
160,220,82411,2,0,P|316:180|336:160,1,160
444,268,83077,6,0,L|276:328,1,160,8|8,0:0|0:0,0:0:0:0:
216,344,83577,1,8,0:0:0:0:
284,200,83911,1,8,0:0:0:0:
440,156,84244,1,4,0:0:0:0:
256,192,84577,12,2,88911,0:0:0:0:
Cool :D updated


smsh150 wrote:

Hello!
M4M from your queue!

[General]
I notice "miss" storyboard thing at 00:00:000 , fix it Should be okay now
[Insane]
00:05:911 (3,4) - Improve blanket Okay!
00:10:244 (2) - imo I like more from short, not so curvy slider. Just a opinion! I am trying to matchi this with 00:09:911 (1) ~
00:15:244 (1) - make this slider more like this: http://puu.sh/hhp4i/3e6c0088cd.jpg , so it looks better with (3) Sure
Please compare these: 00:32:244 (1,2) - and 00:32:744 (3,4) - rhythm is same, but Distant is really different. Make them same like. Sure
^ Almost same thing as before, compare rhythm and distant: 00:36:577 (1,2,3) - and 00:37:244 (3,4) - , distant are same, but rhythm is different. It make it really hard to read. I kinda changed the pattern
00:59:244 (3,4) - improve blanket okay
01:01:911 (7,8) - blanket would be improved okay

[Normal]
00:00:578 (1,2) - improve blanket kinda improved
00:30:744 (5) - move to x136 y224 for better distant for next note I'd love to, but I have to consider about the DS
Check AiMod for distants! Normal should not have distant warnings OHHH yeah
[Easy]
Eh? All notes are moved accidentally, I see. Move them back to right places OHHH Gonna fix it
00:13:911 (3) - blanket would be improved Sure
00:54:911 (5) - NC? Sure
01:08:911 (1) - improve blanket Sure

Good Luck!!!
Thanks for the great mod, I will mod your map ASAP :D
Absolute Zero
Sorry, don't know how to do the special letters thing.

Overall, this mappack is really, really good. Here are some comments I have.

Easy
SPOILER
00:11:744 (3) - Add beat here?
00:29:911 (2) - This reverse arrow hit sounds a *little* off with the music. If possible, delay it a little bit--you may have to change your grid.
I think the placement of the sliders at 00:59:244 (3) or 01:00:577 (1) feels weird because they overlap a little too much. Maybe move them?
00:40:577 (1) - OPINION: Make this purple slider 1/2 its length, fits the rhythm of the slider before it.
00:47:244 (1) - Suggestion: change the beatmap hitsounds louder for the Kiai time.


Normal
SPOILER
00:04:577 (4) - Slider here: just a suggestion: if you want, you can move it to the red tick before it. It fits the music better that way (the next phrase starts on an upbeat.) That also might mean you will have to change your distance snapping (faster movement).
00:11:244 (3) - Maybe move this slider to the red tick before (fits song)
00:44:244 (6) - New combo? (checking on that)
00:49:077 (4) - Slider here ended on the red tick before (the song's hit is not on the end of the beat, it's on the upbeat)
01:24:744 (1) - Also maybe move this spinner a half-beat forward (to the next white small tick). Give the newer players time to recognize the spinner.
AIBot still has 2 distance warnings. It seems like you can ignore them, but you could just take a look at them.

Lazer's Hard
SPOILER
01:14:744 (7) - I think the orange combo gets long here. In my opinion, either new combo, or pick a place to break it.
00:40:577 (3) - This slider's angle could be tweaked a little bit, so that the player doesn't have to switch directions.

Insane
SPOILER
Well-made: I don't have many comments for this at all.
00:07:744 (2,3) - Maybe don't make these sliders new combos (self-opinion)
00:31:744 (2,3) - Not sure if you want to stack these on the next slider.


Really good! :) Hope this gets approved. :D
Avishay
Heyo

[Insane]
  1. 00:00:578 (1,2) - Either stack them or move them more far away, the spacing is kinda confusing, it seems like a 1/2 spacing while it is 1/1 in reality
  2. 00:00:911 (2,3,4,5) - Try to make the curves prettier, they seem pretty random and unrelated, imo the best option would be to use Ctrl+C, Ctrl+V and rotate them using Ctrl+Shift+R
  3. 00:01:577 (4) - I suggest moving the volume increase to 00:01:911, since the ringing is gettiing back stronger there, and not mid slider
  4. 00:01:577 (4,1) - Not stacked properly.
  5. 00:03:244 (3,1) - ^
  6. 00:03:911 (1,2,3,1) - Any reason for the weird spacing changes?
  7. 00:04:577 (1,2) - You can improve the blanket here a lot by trying to follow the outer circle of the first slider. Like that: http://puu.sh/hia2Z/f2afd5520b.jpg
  8. 00:07:244 (1) - I really dislike the way this slider looks, if you tried to make a wave, here is you can do it really easily: http://puu.sh/hia8x/8c7b8448e0.jpg and then obviously rotate it using Ctrl+Shift+R if needed
  9. 00:08:077 (1) - Put a 5% soft sampleset in slider end, since there's no real beat and the hitsound there feels unneeded.
  10. 00:09:911 (1) - to 00:18:577 (1) - I really think you should reduce the SV to something like 0,85x and the hitsound volume to something like 60%, since this part is relatively more relaxed and more slow.
  11. 00:09:911 (1,2,3,4,1) - Keep equal DS, the relaxed part starts here and if you're not making a certain pattern there's no reason to randomly place sliders.
  12. 00:11:577 (3) - There's a pretty (relatively) loud ringing sounds here, I don't think you should ignore them with a 1/1 slider.
  13. 00:11:994 - A note here can be added for a triplet (it exists in the song 8-) )
  14. 00:15:911 (3,4) - Ctrl+C, Ctrl+V wil make this pattern look much betterrrr! Also Ctrl+G on 4 will make the flow much better as well.
  15. 00:16:577 (1) - 1/1 slider here will be much better, it will follow the vocals, try to make the slider flow from the previous pattern into the next, since the current one is really random.
  16. 00:16:577 (1) - This is really unnecessary, make something more simple, the current pattern doesn't relate to anything.
  17. 00:17:911 (2,3,1) - How about changing the pattern to something like this http://puu.sh/hiaC5/c5e734cd58.jpg It follows the vocals better and the double triplets feel much better to play.
  18. 00:20:077 - Why ignore the note here? A jump here would fit the overall pattern and play better, if you don't want a note here then I suggest removing 00:19:744 (3) - as well.
  19. 00:20:577 (4,5) - This is awkward, an empty beat between them. There's actually a note at 00:21:161 but if you want to make this a bit more interesting you could make something like this: http://puu.sh/hiaMs/f520188c5c.jpg
  20. 00:22:911 (4,1) - Either stack them or place farther away due to the empty beat between them.
  21. 00:24:244 (4) - Instead of a slider that lands on both of the 'strong' vocals, put 2 objects that are pressable (2 circles or 1 circle and a slider), so the player can relate to the vocals with playing. I suggest a circle and a slider, since the second vocal is held.
  22. 00:26:911 (5,1) - Spacing.
  23. 00:27:911 (3) - A 1/1 would be more appropriate here.
  24. 00:28:577 (6) - I really think you should re-design this slider.
  25. 00:46:744 (1,2) - Hell no. I thought it was 1/1 because of the previous pattern. Change it so I'll understand that those are 1/2.
  26. 00:49:077 (2,3) - Spacing.
  27. 01:21:911 (3,4,5,6) - Might want to change the spacing between 3 and 4.
Some work to designing and spacing really needs to be done. Hitsounds are fine imo. Try to map to follow the songs, by jumps at strong beats, small spacings at slow parts, and not patterns to make the map more jumpy whenever, for example: 00:33:911 (1,2,3,4,1,2,3,4,5,6) - 2 Combos, 2 Patterns and they sound kinda same in the song, but the spacing is so different and you should decide on something.

You can PM me for any questions, since I am sure this map can be improved even more. I apologise for not modding any of the other diffs, but I think you should and can learn from my mod to improve your other diffs as well!

:)
salinqi
Hi~from m4m queue :)
新手modder,僅僅是建議 :) Suggestions only
[Easy]
00:25:244 (7) - 換成1/1滑条比较適合?
00:47:244 (1,2,3) - 感覺這種滑條長度的搭配造成hitsound效果不好,鼓點聽起來怪怪的,像後面有幾句的聽起來就比較舒服
01:04:244 (1,2,3) - 不是太好看 :o
01:16:577 (3,4,5) - 同上

[Normal]
00:41:744 (3,4) - 可以包成blanket,好看
00:46:744 (4,1) - 这个也可以包
00:53:911 (2,3) - 同上
01:02:577 (1,2) - 同上

[Lazer's Hard]
00:09:911 to 00:20:577 - music is quiet here so 80% vol. sounds noisy :o use something like 40% instead?
By the way, too much use of single tapping(Is this called 1/2 spam?) is also difficult for players,try to use sliders a bit more often and add some 1/4 beats?


[Insane]
00:28:411 (4,5,6) - 間距不等
00:33:577 - 這個空拍有點怪,加一個note試試?
00:34:911 (1) - 感覺去掉這個 停一拍 和上下幾句比較符合?
01:07:911 (5,6,7) - 間距不等
01:21:244 (3,4,5) - 感覺這三個ds相同會美觀一點
01:19:911 (1) - 放在離01:19:577 (2) - 遠一點的位置會舒服一些
祝好運! :)
Nardoxyribonucleic
Hi, the Taiko diffs are finished~ (no kd)

http://puu.sh/hicYY.rar
Topic Starter
-TakoYaki-

afk98 wrote:

Sorry, don't know how to do the special letters thing.

Overall, this mappack is really, really good. Here are some comments I have.

Easy
SPOILER
00:11:744 (3) - Add beat here? Alright
00:29:911 (2) - This reverse arrow hit sounds a *little* off with the music. If possible, delay it a little bit--you may have to change your grid. Changed to a slider+note, maybe better?
I think the placement of the sliders at 00:59:244 (3) or 01:00:577 (1) feels weird because they overlap a little too much. Maybe move them? Moved :D
00:40:577 (1) - OPINION: Make this purple slider 1/2 its length, fits the rhythm of the slider before it. Considering
00:47:244 (1) - Suggestion: change the beatmap hitsounds louder for the Kiai time.
Since the song has a low volume,it'll be very noisy if the hitsounds are louder

Normal
SPOILER
00:04:577 (4) - Slider here: just a suggestion: if you want, you can move it to the red tick before it. It fits the music better that way (the next phrase starts on an upbeat.) That also might mean you will have to change your distance snapping (faster movement). Cool, added a note too
00:11:244 (3) - Maybe move this slider to the red tick before (fits song) Did a big change there
00:44:244 (6) - New combo? (checking on that) Sure
00:49:077 (4) - Slider here ended on the red tick before (the song's hit is not on the end of the beat, it's on the upbeat)Fixed,added a note
01:24:744 (1) - Also maybe move this spinner a half-beat forward (to the next white small tick). Give the newer players time to recognize the spinner.
AIBot still has 2 distance warnings. It seems like you can ignore them, but you could just take a look at them. I don't see any?

Lazer's Hard
SPOILER
01:14:744 (7) - I think the orange combo gets long here. In my opinion, either new combo, or pick a place to break it.
00:40:577 (3) - This slider's angle could be tweaked a little bit, so that the player doesn't have to switch directions.

Insane
SPOILER
Well-made: I don't have many comments for this at all. Wow Thanks :D
00:07:744 (2,3) - Maybe don't make these sliders new combos (self-opinion) Since the SV is changing,new combos are good indicators for people to realize.
00:31:744 (2,3) - Not sure if you want to stack these on the next slider. Moved away :D




Really good! :) Hope this gets approved. :D
Thanks for the great mod, I will work on yours asap :D

Avishay wrote:

Heyo

Insane
  1. 00:00:578 (1,2) - Either stack them or move them more far away, the spacing is kinda confusing, it seems like a 1/2 spacing while it is 1/1 in reality Stacked
  2. 00:00:911 (2,3,4,5) - Try to make the curves prettier, they seem pretty random and unrelated, imo the best option would be to use Ctrl+C, Ctrl+V and rotate them using Ctrl+Shift+R Alright
  3. 00:01:577 (4) - I suggest moving the volume increase to 00:01:911, since the ringing is gettiing back stronger there, and not mid slider Cool
  4. 00:01:577 (4,1) - Not stacked properly. Did it
  5. 00:03:244 (3,1) - ^ I thought they are okay?
  6. 00:03:911 (1,2,3,1) - Any reason for the weird spacing changes? It's a small little jump
  7. 00:04:577 (1,2) - You can improve the blanket here a lot by trying to follow the outer circle of the first slider. Like that: http://puu.sh/hia2Z/f2afd5520b.jpg Yep
  8. 00:07:244 (1) - I really dislike the way this slider looks, if you tried to make a wave, here is you can do it really easily: http://puu.sh/hia8x/8c7b8448e0.jpg and then obviously rotate it using Ctrl+Shift+R if needed Sure
  9. 00:08:077 (1) - Put a 5% soft sampleset in slider end, since there's no real beat and the hitsound there feels unneeded.Sure
  10. 00:09:911 (1) - to 00:18:577 (1) - I really think you should reduce the SV to something like 0,85x and the hitsound volume to something like 60%, since this part is relatively more relaxed and more slow. Alright, I gonna redo sliders
  11. 00:09:911 (1,2,3,4,1) - Keep equal DS, the relaxed part starts here and if you're not making a certain pattern there's no reason to randomly place sliders. Sure
  12. 00:11:577 (3) - There's a pretty (relatively) loud ringing sounds here, I don't think you should ignore them with a 1/1 slider. Shorter and added a note
  13. 00:11:994 - A note here can be added for a triplet (it exists in the song 8-) ) May consider about it
  14. 00:15:911 (3,4) - Ctrl+C, Ctrl+V wil make this pattern look much betterrrr! Also Ctrl+G on 4 will make the flow much better as well. Sure
  15. 00:16:577 (1) - 1/1 slider here will be much better, it will follow the vocals, try to make the slider flow from the previous pattern into the next, since the current one is really random. okay
  16. 00:16:577 (1) - This is really unnecessary, make something more simple, the current pattern doesn't relate to anything. I think ur talking about the jumps right, I changed them.
  17. 00:17:911 (2,3,1) - How about changing the pattern to something like this http://puu.sh/hiaC5/c5e734cd58.jpg It follows the vocals better and the double triplets feel much better to play. I think the old one is fine
  18. 00:20:077 - Why ignore the note here? A jump here would fit the overall pattern and play better, if you don't want a note here then I suggest removing 00:19:744 (3) - as well. added a note
  19. 00:20:577 (4,5) - This is awkward, an empty beat between them. There's actually a note at 00:21:161 but if you want to make this a bit more interesting you could make something like this: http://puu.sh/hiaMs/f520188c5c.jpg I changed 5 to a reverse
  20. 00:22:911 (4,1) - Either stack them or place farther away due to the empty beat between them. Stacked
  21. 00:24:244 (4) - Instead of a slider that lands on both of the 'strong' vocals, put 2 objects that are pressable (2 circles or 1 circle and a slider), so the player can relate to the vocals with playing. I suggest a circle and a slider, since the second vocal is held. Changed the second slider to a note
  22. 00:26:911 (5,1) - Spacing. k
  23. 00:27:911 (3) - A 1/1 would be more appropriate here. k
  24. 00:28:577 (6) - I really think you should re-design this slider. did it
  25. 00:46:744 (1,2) - Hell no. I thought it was 1/1 because of the previous pattern. Change it so I'll understand that those are 1/2. changed to a slider
  26. 00:49:077 (2,3) - Spacing. k
  27. 01:21:911 (3,4,5,6) - Might want to change the spacing between 3 and 4. I think its okay
Some work to designing and spacing really needs to be done. Hitsounds are fine imo. Try to map to follow the songs, by jumps at strong beats, small spacings at slow parts, and not patterns to make the map more jumpy whenever, for example: 00:33:911 (1,2,3,4,1,2,3,4,5,6) - 2 Combos, 2 Patterns and they sound kinda same in the song, but the spacing is so different and you should decide on something.

You can PM me for any questions, since I am sure this map can be improved even more. I apologise for not modding any of the other diffs, but I think you should and can learn from my mod to improve your other diffs as well!


:)
Thank you for your detailed mod :D I hope I can improve with that :D

salinqi wrote:

Hi~from m4m queue :)
新手modder,僅僅是建議 :) Suggestions only
[Easy]
00:25:244 (7) - 換成1/1滑条比较適合?嗯好的
00:47:244 (1,2,3) - 感覺這種滑條長度的搭配造成hitsound效果不好,鼓點聽起來怪怪的,像後面有幾句的聽起來就比較舒服 改了
01:04:244 (1,2,3) - 不是太好看 :o
01:16:577 (3,4,5) - 同上
先到這裡~明天再改~謝謝喔

Nardoxyribonucleic wrote:

Hi, the Taiko diffs are finished~ (no kd)

http://puu.sh/hicYY.rar
Thanksssssss :D
Avishay
00:03:244 (3,1) - ^ I thought they are okay?
Use Ctrl+G on 00:03:244 (3) - and you'll see the co-ordinates as 347;260 while 00:03:911 (1) - is on 347;259
Spicy Salsa
Hey there,
I'd love to try M4M, but note that my the map I'm going to post only includes my diff, since the other one is not finished yet and you specified that in your rules from the modding queue.
In case you do not approve of my mod or it isn't helpful at all, it is not necessary to mod my map.

Alrighty then, let's go!

Remember to disable grid snap for detail changes on sliders and hitcircles

Easy:
00:03:244 (1,2) - In case you'd like to get a nice S-shape on those, try those sliderpoints.
00:12:577 (2) - Same.
00:16:244 (2) - Move to x:291, y:105 for a better blanket.
00:17:911 (1) - Move the middle sliderpoint back a bit for a perfect blanket, like this.
00:25:244 (7,1) - I would highly recommend adding a hitcircle between those two, since there is a very strong vocal accent in between them and it feels unfinished if there is a pause.
00:32:577 (2) - I'd make this into a blanketing slider since the straight one almost overlaps with the previous slider, like this.
00:40:577 (1) - This slider isn't in the playfield anymore for a brief time. Please change this, even if you have to disable distance snap! Try something like this.

The whole section from 00:40:577 to 00:48:244 seemed not to fit too good with the drums and synth, I took a chance remapping some of it. If you like it, feel free to change, if not, you can leave it like it is right now, just be sure to put this 00:40:577 (1) - back into the playfield.

Here's the code:
391,346,40577,6,8,P|474:350|511:281,1,160
464,207,41577,1,0,0:0:0:0:
437,166,41744,2,8,P|330:119|226:172,1,240
228,267,43077,2,8,P|334:313|438:260,1,240
389,177,44411,6,0,P|317:128|263:135,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
226,75,45744,2,8,P|313:105|298:233,1,240
259,204,46911,1,14,0:0:0:0:
223,293,47244,6,0,P|123:355|11:324,1,240,0|8,0:0|0:0,0:0:0:0:
13,228,48577,2,0,P|14:149|61:85,1,160

00:49:577 (3) - Change this slider's reverse sliderpoint for a better blanket, like this.
00:59:244 (3,1) - I don't like this overlap at all, try a different solution for the location and shape of those sliders.
01:04:244 (1,3) - Same.
01:09:244 (2) - This slider repeating 4 times doesn't convince me either, try something like this.
01:12:577 (2,1) - Again, overlaps. Please fix this. You can rotate 01:12:577 (2) - by 60 degrees with the selection centre as anchor point.
01:16:577 (3,5) - Overlaps again, but this one is not as bad as the others.

Normal:
00:00:578 (1) - Change this slider to this:
61,27,578,6,0,P|65:99|150:156,1,180
for a better blanket.
00:22:244 (4) - I'd make this into a slider with reverse arrow for better consistency and also in respect to the bass note in the background that would be ignored without a reverse arrow.
00:23:244 (2) - This slider should only last until the white tick, not the red tick. This would emphasize the snare drum hits on the white ticks.
00:29:577 (3) - Move this to x:166, y:128 for a better blanket.
00:35:244 (3) - Change the direction of this slider to something like this for a nicer look.
00:42:577 (4) - Change the location of this slider to something similar to this for a better blanket.
00:45:577 (2,3,4) - Please use distance snap for these.
01:06:577 (2) - Please change the last sliderpoint to something like this for a better blanket.
01:08:577 (1) - Change the middle sliderpoint for a better blanket. Like this.

Lazer's Hard:
00:04:244 (4,1) - This empty space between those two doesn't seem to fit too good since it is ignoring a background beat and doesn't really fit with the rest of the mapping. Consider adding a hitcircle between those.
00:39:244 (4,5,6,7) - Those four hitcircles could use a better solution since they seem kind of forced. Consider adding a slider instead of the last two hitcircles.
00:40:244 (1,2) - There isn't really any reason for those two to exist. I'd consider them slight overmapping.
00:57:577 (3) - I'd change the number of reverse arrows on this from 1 to 2 to fit better with the snare drum. For an easier play, you can disable distance snap and change its location to something similar to this.
Otherwise nice map!

Insane:
00:04:577 (1) - This is stressful to play, consider changing it to something like this.
00:07:244 (1) - This is too slow and doesn't really fit with the music IMO, because there are three clear snare drum hits and one slow slider. Consider making this a reverse arrow slider or a jump with three hitcircles.
The following changes are all together, either do them all or don't do any change of those
00:17:577 (3,1,2) - Ctrl+H on this and position nicely, like this.
00:19:077 (1) - Change this slider's shape and direction to something like this.
00:23:244 (1) - Again, see the mod for the easy diff for a method to make better S-sliders.
00:25:911 (1) - I wouldn't do straight and sharp-edged sliders on a vocal part, try something more like this.
00:27:244 (1) - Change the sliderpoint between the start and the red one more towards the middle for a nicer slider, like this.
00:31:244 (1) - I'd put the start of this one to the exact location of the previous hitcircle, as this is a very nice pattern to emphasize a pause within a fast rhythm. Then just change around the two following hitcircles to avoid an awkward overlap.
00:37:244 (3,4) - Overlap again, try spacing them a bit more.
00:41:744 (8) - Move this to x:265, y:39 for a nicer buildup effect on the drum fill.
00:47:661 (2,3) - There isn't a lot of background support for this to be a triple. Please reconsider this.
00:55:244 (1) - Rotate by 180 degrees and place at x:347, y:291 to avoid an awkward spacing decrease.
00:55:911 (3,4,5) - If you did the previous change, change the order of this triple from 3,4,5 to 5,4,3 for a better flow.
00:57:577 (5,6,7,1) - add a note between those for a full stream (which would go better with the music), and change their location to make it an actual stream that connects with 00:57:911 (1) - , so something like this.
01:10:411 (2) - Move this slider's last sliderpoint up for a better blanket, like this.
01:16:911 (1) - Change this one to x:294, y:79
01:17:077 (2) - Change this one to x:289, y:290
01:17:244 (3) - Change this one to x:355, y:187
01:17:411 (4) - Change this one to x:218, y:316. Once again, it is not in the playfield anymore, please fix this!

That's it, I hope my mod was helpful, and if you think so, please be sure to mod my GD, and if you have some extra time, maybe you can also mod the Insane diff, but it is not done yet, so you don't have to :)
Topic Starter
-TakoYaki-

salinqi wrote:

Hi~from m4m queue :)

[Normal]
00:41:744 (3,4) - 可以包成blanket,好看
00:46:744 (4,1) - 这个也可以包
00:53:911 (2,3) - 同上
01:02:577 (1,2) - 同上

都改好了

[Insane]
00:28:411 (4,5,6) - 間距不等 這個在上一個mod 改了 :D
00:33:577 - 這個空拍有點怪,加一個note試試? 好像不太需要
00:34:911 (1) - 感覺去掉這個 停一拍 和上下幾句比較符合?考慮一下
01:07:911 (5,6,7) - 間距不等 好的
01:21:244 (3,4,5) - 感覺這三個ds相同會美觀一點 好的
01:19:911 (1) - 放在離01:19:577 (2) - 遠一點的位置會舒服一些 嗯嗯
祝好運! :)
謝摸圖~我會盡快的~
Topic Starter
-TakoYaki-

Spicy Salsa wrote:

Hey there,
I'd love to try M4M, but note that my the map I'm going to post only includes my diff, since the other one is not finished yet and you specified that in your rules from the modding queue.
In case you do not approve of my mod or it isn't helpful at all, it is not necessary to mod my map.

Alrighty then, let's go!

Remember to disable grid snap for detail changes on sliders and hitcircles

Easy:
00:03:244 (1,2) - In case you'd like to get a nice S-shape on those, try those sliderpoints. Sure
00:12:577 (2) - Same. Okay
00:16:244 (2) - Move to x:291, y:105 for a better blanket. Okay
00:17:911 (1) - Move the middle sliderpoint back a bit for a perfect blanket, like this. Okay
00:25:244 (7,1) - I would highly recommend adding a hitcircle between those two, since there is a very strong vocal accent in between them and it feels unfinished if there is a pause. Added but I am not sure if I can do this in a Easy diff
00:32:577 (2) - I'd make this into a blanketing slider since the straight one almost overlaps with the previous slider, like this. Okay
00:40:577 (1) - This slider isn't in the playfield anymore for a brief time. Please change this, even if you have to disable distance snap! Try something like this. K

The whole section from 00:40:577 to 00:48:244 seemed not to fit too good with the drums and synth, I took a chance remapping some of it. If you like it, feel free to change, if not, you can leave it like it is right now, just be sure to put this 00:40:577 (1) - back into the playfield.

Here's the code:
391,346,40577,6,8,P|474:350|511:281,1,160
464,207,41577,1,0,0:0:0:0:
437,166,41744,2,8,P|330:119|226:172,1,240
228,267,43077,2,8,P|334:313|438:260,1,240
389,177,44411,6,0,P|317:128|263:135,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
226,75,45744,2,8,P|313:105|298:233,1,240
259,204,46911,1,14,0:0:0:0:
223,293,47244,6,0,P|123:355|11:324,1,240,0|8,0:0|0:0,0:0:0:0:
13,228,48577,2,0,P|14:149|61:85,1,160

Sure,Thanks for the code :D

00:49:577 (3) - Change this slider's reverse sliderpoint for a better blanket, like this. Changed this in the previous mod
00:59:244 (3,1) - I don't like this overlap at all, try a different solution for the location and shape of those sliders. Same
01:04:244 (1,3) - Same. Changed
01:09:244 (2) - This slider repeating 4 times doesn't convince me either, try something like this.
01:12:577 (2,1) - Again, overlaps. Please fix this. You can rotate 01:12:577 (2) - by 60 degrees with the selection centre as anchor point. Sure
01:16:577 (3,5) - Overlaps again, but this one is not as bad as the others. Fixed in the previous mod?

Normal:
00:00:578 (1) - Change this slider to this:
61,27,578,6,0,P|65:99|150:156,1,180
sure
for a better blanket.
00:22:244 (4) - I'd make this into a slider with reverse arrow for better consistency and also in respect to the bass note in the background that would be ignored without a reverse arrow. sure
00:23:244 (2) - This slider should only last until the white tick, not the red tick. This would emphasize the snare drum hits on the white ticks.
00:29:577 (3) - Move this to x:166, y:128 for a better blanket.
00:35:244 (3) - Change the direction of this slider to something like this for a nicer look.
00:42:577 (4) - Change the location of this slider to something similar to this for a better blanket. sure
00:45:577 (2,3,4) - Please use distance snap for these. I did,for the whole map
01:06:577 (2) - Please change the last sliderpoint to something like this for a better blanket.sure
01:08:577 (1) - Change the middle sliderpoint for a better blanket. Like this.sure

Insane: <-----------all changed
00:04:577 (1) - This is stressful to play, consider changing it to something like this.
00:07:244 (1) - This is too slow and doesn't really fit with the music IMO, because there are three clear snare drum hits and one slow slider. Consider making this a reverse arrow slider or a jump with three hitcircles.
The following changes are all together, either do them all or don't do any change of those
00:17:577 (3,1,2) - Ctrl+H on this and position nicely, like this.
00:19:077 (1) - Change this slider's shape and direction to something like this.
00:23:244 (1) - Again, see the mod for the easy diff for a method to make better S-sliders.
00:25:911 (1) - I wouldn't do straight and sharp-edged sliders on a vocal part, try something more like this.
00:27:244 (1) - Change the sliderpoint between the start and the red one more towards the middle for a nicer slider, like this.
00:31:244 (1) - I'd put the start of this one to the exact location of the previous hitcircle, as this is a very nice pattern to emphasize a pause within a fast rhythm. Then just change around the two following hitcircles to avoid an awkward overlap.
00:37:244 (3,4) - Overlap again, try spacing them a bit more.
00:41:744 (8) - Move this to x:265, y:39 for a nicer buildup effect on the drum fill.
00:47:661 (2,3) - There isn't a lot of background support for this to be a triple. Please reconsider this.
00:55:244 (1) - Rotate by 180 degrees and place at x:347, y:291 to avoid an awkward spacing decrease.
00:55:911 (3,4,5) - If you did the previous change, change the order of this triple from 3,4,5 to 5,4,3 for a better flow.
00:57:577 (5,6,7,1) - add a note between those for a full stream (which would go better with the music), and change their location to make it an actual stream that connects with 00:57:911 (1) - , so something like this.
01:10:411 (2) - Move this slider's last sliderpoint up for a better blanket, like this.
01:16:911 (1) - Change this one to x:294, y:79
01:17:077 (2) - Change this one to x:289, y:290
01:17:244 (3) - Change this one to x:355, y:187
01:17:411 (4) - Change this one to x:218, y:316. Once again, it is not in the playfield anymore, please fix this!

That's it, I hope my mod was helpful, and if you think so, please be sure to mod my GD, and if you have some extra time, maybe you can also mod the Insane diff, but it is not done yet, so you don't have to :)
Still working on it. I will make changes after I come back home. Thanks
Finished, this is very detailed and professional, Thanks a lot. :oops:
Lazer

afk98 wrote:

Lazer's Hard
01:14:744 (7) - I think the orange combo gets long here. In my opinion, either new combo, or pick a place to break it. It's fine this way ^^
00:40:577 (3) - This slider's angle could be tweaked a little bit, so that the player doesn't have to switch directions. It goes downwards a bit in the beginning of the slider so that you have enough time to change direction.

salinqi wrote:

[Lazer's Hard]
00:09:911 to 00:20:577 - music is quiet here so 80% vol. sounds noisy :o use something like 40% instead? Switched to 50%
By the way, too much use of single tapping(Is this called 1/2 spam?) is also difficult for players,try to use sliders a bit more often and add some 1/4 beats? I like to map this way, and I'm pretty sure it won't be a problem- I'll keep it in mind though!

smsh150 wrote:

[Lazer's Hard]
00:07:244 (1) - make more distant to 00:06:911 (4) - , it's too close it Gave it more distance
00:28:577 (1,2) - these sliders would be improved to look better for each others. example: http://puu.sh/hhpR6/4413cc2149.jpg Changed it
00:48:744 (2,3) - stack Stacked
01:03:244 (8) - slider should start from 01:03:077 - 'cause singer star holding her voice there Changed

Spicy Salsa wrote:

Lazer's Hard:
00:04:244 (4,1) - This empty space between those two doesn't seem to fit too good since it is ignoring a background beat and doesn't really fit with the rest of the mapping. Consider adding a hitcircle between those. Added hitcircle, you're right.
00:39:244 (4,5,6,7) - Those four hitcircles could use a better solution since they seem kind of forced. Consider adding a slider instead of the last two hitcircles. Added slider instead
00:40:244 (1,2) - There isn't really any reason for those two to exist. I'd consider them slight overmapping. imo it's not a problem, it feels great to play for me
00:57:577 (3) - I'd change the number of reverse arrows on this from 1 to 2 to fit better with the snare drum. For an easier play, you can disable distance snap and change its location to something similar to this. Yup!
Otherwise nice map!
Thanks ;^>
Thank you all for the mods!

Lazer's Hard
osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
578,333.333333333333,4,2,0,100,1,0
578,-133.333333333333,4,2,0,20,0,0
1744,-100,4,2,0,40,0,0
2577,-100,4,1,1,40,0,0
3077,-100,4,1,1,80,0,0
9911,-100,4,1,1,50,0,0
20577,-100,4,1,1,80,0,0
30077,-100,4,1,1,80,0,0
31244,-133.333333333333,4,1,1,80,0,0
40577,-133.333333333333,4,1,1,80,0,0
41911,-100,4,1,1,80,0,0
47244,-100,4,1,1,80,0,1
52411,-100,4,1,1,80,0,0
57911,-100,4,1,1,80,0,1
67244,-100,4,1,1,80,0,0


[Colours]
Combo1 : 255,114,0
Combo2 : 214,3,46
Combo3 : 0,128,255
Combo4 : 0,255,0
Combo5 : 148,69,201

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248,72,1244,1,0,0:0:0:0:
192,120,1411,1,0,0:0:0:0:
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324,196,49744,1,0,0:0:0:0:
304,272,49911,2,0,P|256:320|148:320,1,160,8|0,0:0|0:0,0:0:0:0:
100,284,50411,1,0,0:0:0:0:
88,204,50577,2,0,P|116:148|204:92,1,160
272,68,51077,1,0,0:0:0:0:
328,124,51244,6,0,P|344:208|288:268,1,160,8|0,0:0|0:0,0:0:0:0:
228,292,51744,1,0,0:0:0:0:
192,136,52077,1,0,0:0:0:0:
124,96,52244,1,0,0:0:0:0:
76,160,52411,1,0,0:0:0:0:
104,236,52577,2,0,P|108:272|128:332,1,80,8|0,0:0|0:0,0:0:0:0:
184,264,52911,6,0,P|214:284|272:307,1,80
264,224,53244,2,0,P|300:220|360:200,1,80
372,132,53577,1,0,0:0:0:0:
219,81,53911,2,0,P|146:93|119:183,1,160,8|0,0:0|0:0,0:0:0:0:
192,156,54411,2,0,P|228:180|140:292,1,240
300,296,55244,6,0,P|316:216|284:136,1,160,8|0,0:0|0:0,0:0:0:0:
328,76,55744,2,0,P|372:136|388:248,1,160
392,300,56244,1,0,0:0:0:0:
336,356,56411,1,0,0:0:0:0:
256,356,56577,6,0,P|180:320|148:264,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,356,57244,2,0,L|392:340,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
384,196,57577,2,0,L|320:220,3,40,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
396,164,57911,6,0,P|284:108|228:128,1,160,8|0,0:0|0:0,0:0:0:0:
180,140,58411,1,0,0:0:0:0:
232,200,58577,1,0,0:0:0:0:
384,248,58911,1,0,0:0:0:0:
245,328,59244,2,0,P|166:308|136:224,1,160,8|0,0:0|0:0,0:0:0:0:
224,240,59744,2,0,P|292:172|364:164,1,160
388,236,60244,1,0,0:0:0:0:
308,248,60411,1,0,0:0:0:0:
224,240,60577,2,0,P|132:236|76:176,1,160,8|0,0:0|0:0,0:0:0:0:
208,92,61244,5,0,0:0:0:0:
284,116,61411,1,0,0:0:0:0:
352,156,61577,1,0,0:0:0:0:
263,286,61911,2,0,P|201:231|116:276,1,160,8|0,0:0|0:0,0:0:0:0:
188,308,62411,2,0,L|248:144,1,160
301,103,62911,1,0,0:0:0:0:
380,116,63077,2,0,P|367:191|396:272,1,160,8|0,0:0|0:0,0:0:0:0:
436,336,63577,1,0,0:0:0:0:
210,184,63911,5,0,0:0:0:0:
146,232,64077,1,0,0:0:0:0:
173,307,64244,1,0,0:0:0:0:
332,311,64577,2,0,P|383:248|346:159,1,160,8|0,0:0|0:0,0:0:0:0:
308,233,65077,2,0,P|246:187|250:102,1,160
288,41,65577,1,0,0:0:0:0:
415,137,65911,5,8,0:0:0:0:
392,213,66077,1,0,0:0:0:0:
322,253,66244,2,0,P|245:288|156:256,1,160
32,197,66911,1,0,0:0:0:0:
160,104,67243,5,8,0:0:0:0:
216,160,67410,1,0,0:0:0:0:
184,232,67577,1,0,0:0:0:0:
104,228,67744,1,0,0:0:0:0:
92,148,67911,1,0,0:0:0:0:
160,104,68077,1,0,0:0:0:0:
240,88,68244,2,0,P|276:112|288:172,1,80
292,224,68577,1,8,0:0:0:0:
172,328,68911,5,0,0:0:0:0:
108,280,69077,1,0,0:0:0:0:
148,212,69244,1,0,0:0:0:0:
248,88,69577,1,0,0:0:0:0:
292,156,69744,1,0,0:0:0:0:
228,204,69911,1,8,0:0:0:0:
72,244,70244,6,0,P|64:316|144:340,1,160
212,324,70744,1,0,0:0:0:0:
276,276,70911,2,0,P|300:240|304:192,1,80
300,124,71244,1,8,0:0:0:0:
164,40,71577,5,0,0:0:0:0:
112,100,71744,2,0,P|92:184|136:244,1,160
200,284,72244,1,0,0:0:0:0:
280,304,72411,1,0,0:0:0:0:
360,288,72577,2,0,P|412:220|400:116,1,160,8|0,0:0|0:0,0:0:0:0:
336,168,73077,6,0,L|244:168|240:168,1,80
176,168,73411,1,0,0:0:0:0:
104,200,73577,1,0,0:0:0:0:
168,248,73744,1,0,0:0:0:0:
248,252,73911,2,0,P|296:256|348:248,1,80,8|0,0:0|0:0,0:0:0:0:
404,228,74244,2,0,P|444:196|456:164,1,80
336,52,74744,1,0,0:0:0:0:
260,76,74911,1,0,0:0:0:0:
212,140,75077,1,0,0:0:0:0:
180,212,75244,6,0,P|172:276|260:340,2,160,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,148,76077,1,0,0:0:0:0:
308,124,76244,1,0,0:0:0:0:
384,144,76411,1,0,0:0:0:0:
448,192,76577,2,0,P|473:264|400:333,1,160,8|0,0:0|0:0,0:0:0:0:
396,252,77077,2,0,B|316:240|316:272|232:252,1,160
160,232,77577,1,0,0:0:0:0:
212,80,77911,6,0,P|276:40|348:80,1,160,8|0,0:0|0:0,0:0:0:0:
280,120,78411,2,0,L|280:220,1,80
280,360,78911,1,0,0:0:0:0:
416,272,79244,6,0,B|388:192|424:192|384:112,1,160,8|0,0:0|0:0,0:0:0:0:
340,48,79744,1,0,0:0:0:0:
300,120,79911,2,0,B|262:195|298:195|270:275,1,160
232,348,80411,1,0,0:0:0:0:
176,288,80577,2,0,B|148:208|184:208|144:128,1,160,8|0,0:0|0:0,0:0:0:0:
192,68,81077,1,0,0:0:0:0:
268,96,81244,6,0,P|300:140|288:200,1,80
280,240,81577,1,0,0:0:0:0:
216,288,81744,1,0,0:0:0:0:
136,296,81911,2,0,P|84:240|120:152,1,160,8|0,0:0|0:0,0:0:0:0:
160,220,82411,2,0,P|316:180|336:160,1,160
444,268,83077,6,0,L|276:328,1,160,8|8,0:0|0:0,0:0:0:0:
216,344,83577,1,8,0:0:0:0:
284,200,83911,1,8,0:0:0:0:
440,156,84244,1,4,0:0:0:0:
256,192,84577,12,2,88911,0:0:0:0:

we meet again avi and nardo :^>
coua
NM from Chobo's Modding Queue

Easy
00:25:744 (8) - overmapped - remove
00:41:744 (2) - ends at an awkward time - consider making it two ticks shorter

Normal
00:13:744 (3) - this slider should start two ticks earlier
00:52:410 (4) - make this slider two ticks longer
00:55:744 (5) - ^
01:21:577 (4) - awkward gap after this slider, could add something here

Lazer's Hard
00:00:578 (1) to 00:03:244 (1) - beginning feels overmapped - the beginning of a song should gradually add more intensity into chorus so consider toning it down
00:07:244 (1) - awkward spacing, add spacing or another note
00:14:911 (7) - theres an audible beat on the red tick mark after this note, consider adding a note
00:16:577 (1) - this combo suddenly is a lot less easier than the combo prior to this one. breaks the flow of the map
00:24:244 (3) - awkward gap after this note
00:57:577 (3) - ends on the wrong side


Insane
fix hitsounds

00:08:077 (1) - recommend not changing slider velocity, it throws you off
00:17:577 (3) - this stack feels awkward, breaks flow
00:24:244 (4) - recommend adding another circle two ticks after this note
00:30:244 (1) - add spacing to this
00:36:244 (7) - add spacing to this
00:52:077 (3) - ^

good luck!
suanriz
[Easy]
00:03:244 (1) - 尾巴拉長到00:04:911
00:05:911 (2) - 尾巴拉長到00:07:577
00:09:577 加個Note?
00:10:911 加個Note?
00:17:244 (4) - 頭拉到
00:16:244 - 00:17:577 試試這樣
00:21:911 (3) - 這裡00:21:744開始
00:25:744 (8) - Del
00:25:911 (1) - 直角
00:39:911 - 00:40:244 加個滑條
01:01:577 - 01:02:577 拆成單點加滑條

01:15:244 - 01:16:244拆成單點加滑條


[Normal]
00:15:244 - 00:16:077 試試這樣?

00:25:911 (3) - 同Easy直角
01:06:161 - 01:06:911試試這樣?

01:09:911 (3) - 有歌聲有重音,只用滑條帶過感覺彆扭
01:15:244 (3) - 拆成單點加滑條
Topic Starter
-TakoYaki-

Chobo wrote:

NM from Chobo's Modding Queue

Easy
00:25:744 (8) - overmapped - remove Sure then
00:41:744 (2) - ends at an awkward time - consider making it two ticks shorter Alright

Normal
00:13:744 (3) - this slider should start two ticks earlier
00:52:410 (4) - make this slider two ticks longer
00:55:744 (5) - ^
01:21:577 (4) - awkward gap after this slider, could add something here

All Applied


Insane
fix hitsounds Like how?

00:08:077 (1) - recommend not changing slider velocity, it throws you off Fixed
00:17:577 (3) - this stack feels awkward, breaks flow Lined up
00:24:244 (4) - recommend adding another circle two ticks after this noteAdded
00:30:244 (1) - add spacing to this k
00:36:244 (7) - add spacing to this k
00:52:077 (3) - ^ May consider

good luck!
Thanks For your modding :D
Topic Starter
-TakoYaki-

suanriz wrote:

[Easy]
00:03:244 (1) - 尾巴拉長到00:04:911 聽起來有點怪
00:05:911 (2) - 尾巴拉長到00:07:577 同上
00:09:577 加個Note? 好的
00:10:911 加個Note? 好的
00:17:244 (4) - 頭拉到
00:16:244 - 00:17:577 試試這樣 喔~
00:21:911 (3) - 這裡00:21:744開始 好的
00:25:744 (8) - Del 好的
00:25:911 (1) - 直角 好的
00:39:911 - 00:40:244 加個滑條 嗯嗯
01:01:577 - 01:02:577 拆成單點加滑條
嗯嗯
01:15:244 - 01:16:244拆成單點加滑條
嗯嗯

[Normal]
00:15:244 - 00:16:077 試試這樣?
嗯嗯
00:25:911 (3) - 同Easy直角 嗯嗯
01:06:161 - 01:06:911試試這樣? 嗯嗯

01:09:911 (3) - 有歌聲有重音,只用滑條帶過感覺彆扭 改了
01:15:244 (3) - 拆成單點加滑條 嗯嗯
謝謝摸圖喔~ :oops:
Lazer

Chobo wrote:

Lazer's Hard
00:00:578 (1) to 00:03:244 (1) - beginning feels overmapped - the beginning of a song should gradually add more intensity into chorus so consider toning it down I really like the beginning, however if someone points it out again I'll try toning it down
00:07:244 (1) - awkward spacing, add spacing or another note I disagree, it plays very well for me!
00:14:911 (7) - theres an audible beat on the red tick mark after this note, consider adding a note Added note
00:16:577 (1) - this combo suddenly is a lot less easier than the combo prior to this one. breaks the flow of the map I don't think it breaks the flow of a map
00:24:244 (3) - awkward gap after this note b-but its not awkward :^<
00:57:577 (3) - ends on the wrong side Turned around
Sorry for making you update so much tako ;^>
_handholding
Hi from my modding queue


Hard
00:07:577 (2) - I cant tell if your mapping to the drums or guitar here but if your mapping mapping to the guitar delete this slider and place a note at 00:07:744
00:09:911 (1) to 00:18:911 (1) - How about using the 'soft' hitsounds for this section? This applies to your Insane aswell
00:29:911 (4) - I think this would look better if it didnt overlap with (2)
00:36:077 (2) - Try deleting this note and see if you like it
The flow in your chorus is really good and so is the rhythm

Insane
00:01:577 (4) - NC here? Since your combos at the beginning are very short
00:29:411 (2) - A jump this big doesnt seem to suit this part of the song
00:49:244 - Place a note here


Thats all I have time for atm. if you want me to mod your other 2 diffs just PM me

I hope this mod was helpful
Topic Starter
-TakoYaki-

Lazer wrote:

Chobo wrote:

Lazer's Hard
00:00:578 (1) to 00:03:244 (1) - beginning feels overmapped - the beginning of a song should gradually add more intensity into chorus so consider toning it down I really like the beginning, however if someone points it out again I'll try toning it down
00:07:244 (1) - awkward spacing, add spacing or another note I disagree, it plays very well for me!
00:14:911 (7) - theres an audible beat on the red tick mark after this note, consider adding a note Added note
00:16:577 (1) - this combo suddenly is a lot less easier than the combo prior to this one. breaks the flow of the map I don't think it breaks the flow of a map
00:24:244 (3) - awkward gap after this note b-but its not awkward :^<
00:57:577 (3) - ends on the wrong side Turned around
Sorry for making you update so much tako ;^>
It's alright :D
Topic Starter
-TakoYaki-

Hi Im Nathan wrote:

Hi from my modding queue

Insane
00:01:577 (4) - NC here? Since your combos at the beginning are very short Okay
00:29:411 (2) - A jump this big doesnt seem to suit this part of the song I think its alright
00:49:244 - Place a note here Kinda overmapping


Thats all I have time for atm. if you want me to mod your other 2 diffs just PM me

I hope this mod was helpful
Thanks for your mods :D
Doormat
Hello, from my modding queue victim list

General
- In my opinion, the flow could be a lot better on all difficulties. I've pointed out some of the spots where you can improve the flow, but you don't need to follow through on them if you believe that the flow is fine.

Easy
- Consider adding a note at the following places:
  • - 00:05:244
    - 00:14:911
    - 00:29:577
    - 00:33:577
    - 00:36:244
    - 00:38:911
- Consider making the note at 00:11:244(4) into a 2/1 slider
  • :idea: Something like this maybe?
    SPOILER

    You don't need to make the slider exactly like that if you are going to take this suggestion
- Consider reversing (Ctrl + G) the slider at 00:17:951(1)
- Consider making the note at 00:27:911(3) into a 1/1 slider
- The slider at 00:44:411(1) feels off with the flow. Consider changing it?
  • :idea: Maybe you can change the pattern to something like this? Try it out for yourself :)
    SPOILER
    Before

    After
- The slider at 00:48:577(2) can be a blanket for the note at 00:49:577(3) for a more aesthetically pleasing pattern

Normal
- Consider moving the note at 00:17:577(5) to 00:17:411 and make it a 1/2 slider
- Consider making 00:24:577(4) a 1/1 slider. Alternatively you can add a note at 00:24:911
- Consider moving the note at 00:30:411(4) to 00:30:244 and make it a 1/2 slider, as well as making the note at 00:30:744(5) into a 1/2 slider
  • :idea: Something like this perhaps? Try it out for yourself :)
    SPOILER
    Before

    After
- Consider making 00:33:244(3) a 1/1 slider. Alternatively you can add a note at 00:33:577
- Consider adding a note at 00:45:577

Lazer's Hard
- Consider making the note at 00:05:077(3) a 1/2 slider
- Consider making the note at 00:06:911(5) a 1/2 slider
- Consider making the note at 00:14:911(7) a 1/2 slider
- Consider making the note at 00:16:244(5) a 1/2 slider
- Consider making the note at 00:17:577(3) a 1/2 slider. Note that you should probably reverse (Ctrl + G) the slider at 00:17:911(4) if you do this
- ^^ at 00:21:911(5) I'm getting too lazy to type down the same thing over and over lol
- ^^ at 00:24:244(3)
- ^^ at 00:26:411(5)
- ^^ at 00:30:744(6)
- ^^ at 00:48:244(4)
- ^^ at 00:51:744(2)
- ^^ at 00:53:577(3)
- ^^ at 01:01:577(3)
- ^^ at 01:04:244(3)
- ^^ at 01:05:577(6)
- Consider making the slider at 00:39:577(6) a repeating slider
Insane
- Consider adding a note at 00:23:077. Alternative, you could make the note at 00:22:911(4) a 1/2 slider
- Consider making the note at 00:26:911(5) a 1/2 slider
- *Consider adding a note at 00:30:077 and 00:30:161. If you do follow through on this one, make the NC start at 00:30:077 and not 00:30:244(1)
- *Consider making the note at 00:30:744(2) a 1/2 slider
  • :idea: Something like this? Note that the image below shows both changes marked with a red asterisk (*)
    SPOILER

    Once again you don't need to use these exact sliders; they're just placeholders for an idea you can use
- Consider adding a 1/2 slider at 00:33:577
- Consider making the note at 00:36:244(6) a 1/2 slider
- ^^ at 00:52:077(3)
- Make the note at 01:16:577(7) a NC instead of at 01:16:911(1)

Hope this helps you out, and good luck with your map ;)

edit: if the images don't load, let me know and I'll send you them :o
Lazer

Hi Im Nathan wrote:

Hard
00:07:577 (2) - I cant tell if your mapping to the drums or guitar here but if your mapping mapping to the guitar delete this slider and place a note at 00:07:744 Not mapping to the guitar :^>
00:09:911 (1) to 00:18:911 (1) - How about using the 'soft' hitsounds for this section? This applies to your Insane aswell It's fine this way
00:29:911 (4) - I think this would look better if it didnt overlap with (2) If someone else mentions it I will change it
00:36:077 (2) - Try deleting this note and see if you like it Eh, they both sound alright, however I prefer the one inbetween
The flow in your chorus is really good and so is the rhythm

Doormat wrote:

Lazer's Hard
- Consider making the note at 00:05:077(3) a 1/2 slider It's on a weak beat, I'd rather not
- Consider making the note at 00:06:911(5) a 1/2 slider nah
- Consider making the note at 00:14:911(7) a 1/2 slider Changed
- Consider making the note at 00:16:244(5) a 1/2 slider nah
- Consider making the note at 00:17:577(3) a 1/2 slider. Note that you should probably reverse (Ctrl + G) the slider at 00:17:911(4) if you do this nah
- ^^ at 00:21:911(5) nah
- ^^ at 00:24:244(3) it goes against the way i mapped this
- ^^ at 00:26:411(5) weak beat so,no
- ^^ at 00:30:744(6) ???
- ^^ at 00:48:244(4) nah
- ^^ at 00:51:744(2) let me map my own style!!!111
- ^^ at 00:53:577(3) cant have all these sliders because it would make the map ridiculously hard
- ^^ at 01:01:577(3) ^
- ^^ at 01:04:244(3) kills the map style
- ^^ at 01:05:577(6) too hard if slider
- Consider making the slider at 00:39:577(6) a repeating slider thats would make it repeat on a downbeat tick, not good!
Thank you for the mods~, my responses to the mod might be a bit on the shitty side but it is currently very late and I am tired

Lazer's Hard
osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
578,333.333333333333,4,2,0,100,1,0
578,-133.333333333333,4,2,0,20,0,0
1744,-100,4,2,0,40,0,0
2577,-100,4,1,1,40,0,0
3077,-100,4,1,1,80,0,0
9911,-100,4,1,1,50,0,0
20577,-100,4,1,1,80,0,0
30077,-100,4,1,1,80,0,0
31244,-133.333333333333,4,1,1,80,0,0
40577,-133.333333333333,4,1,1,80,0,0
41911,-100,4,1,1,80,0,0
47244,-100,4,1,1,80,0,1
52411,-100,4,1,1,80,0,0
57911,-100,4,1,1,80,0,1
67244,-100,4,1,1,80,0,0


[Colours]
Combo1 : 255,114,0
Combo2 : 214,3,46
Combo3 : 0,128,255
Combo4 : 0,255,0
Combo5 : 148,69,201

[HitObjects]
448,124,578,6,0,P|412:128|384:124,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
376,52,911,2,0,P|344:48|316:52,1,60.0000022888184
248,72,1244,1,0,0:0:0:0:
192,120,1411,1,0,0:0:0:0:
152,180,1577,2,0,P|128:224|124:256,1,60.0000022888184
220,208,1911,5,8,0:0:0:0:
288,144,2077,1,0,0:0:0:0:
292,240,2244,2,0,P|268:312|252:340,1,80
360,288,2577,1,0,0:0:0:0:
372,192,2744,1,0,0:0:0:0:
368,96,2911,2,0,L|356:44,2,40
296,160,3244,6,0,P|204:164|176:252,1,160,10|0,0:0|0:0,0:0:0:0:
252,228,3744,2,0,P|312:236|348:216,1,80
420,196,4077,1,0,0:0:0:0:
444,104,4244,1,2,0:0:0:0:
352,128,4411,1,0,0:0:0:0:
264,164,4577,6,0,P|204:196|184:220,1,80,8|0,0:0|0:0,0:0:0:0:
128,272,4911,1,0,0:0:0:0:
200,336,5077,1,0,0:0:0:0:
392,308,5411,1,0,0:0:0:0:
436,224,5577,2,0,P|436:172|404:132,1,80
352,84,5911,6,0,P|240:64|168:80,1,160,8|0,0:0|0:0,0:0:0:0:
252,252,6577,1,0,0:0:0:0:
336,300,6744,1,0,0:0:0:0:
388,220,6911,1,0,0:0:0:0:
268,151,7244,6,0,P|216:108|168:108,1,80,8|0,0:0|0:0,0:0:0:0:
196,184,7577,2,0,P|188:224|224:264,1,80
347,334,8077,2,0,P|423:342|467:258,1,160
467,199,8577,1,8,0:0:0:0:
256,192,8661,12,0,9577,0:0:0:0:
124,326,9911,6,0,P|164:334|208:310,1,80,8|0,0:0|0:0,0:0:0:0:
157,254,10244,2,0,P|105:250|69:270,1,80
198,318,10577,2,0,P|250:314|286:334,1,80
352,352,10911,1,0,0:0:0:0:
428,372,11077,1,0,0:0:0:0:
476,308,11244,6,0,P|476:236|460:208,1,80,8|0,0:0|0:0,0:0:0:0:
436,160,11577,1,0,0:0:0:0:
372,112,11744,6,0,P|334:98|295:105,1,80
177,48,12077,2,0,P|214:34|253:41,1,80
295,105,12411,1,0,0:0:0:0:
216,116,12577,1,8,0:0:0:0:
176,44,12744,1,0,0:0:0:0:
104,80,12911,6,0,P|72:120|64:168,1,80
68,228,13244,1,0,0:0:0:0:
132,180,13411,2,0,P|144:148|188:108,1,80
248,84,13744,1,0,0:0:0:0:
256,164,13911,2,0,P|256:236|304:316,1,160,8|0,0:0|0:0,0:0:0:0:
376,292,14411,2,0,P|376:220|328:140,1,160
276,92,14911,2,0,P|224:72|188:72,1,80
116,84,15244,6,0,P|64:112|44:152,1,80,8|0,0:0|0:0,0:0:0:0:
44,208,15577,1,0,0:0:0:0:
64,284,15744,2,0,P|108:328|148:336,1,80
204,348,16077,1,0,0:0:0:0:
280,316,16244,1,0,0:0:0:0:
396,208,16577,6,0,P|452:144|424:68,1,160,8|0,0:0|0:0,0:0:0:0:
376,132,17077,2,0,B|296:112|296:152|192:136,1,160
136,140,17577,1,0,0:0:0:0:
332,210,17911,2,0,P|292:275|216:272,1,160,8|0,0:0|0:0,0:0:0:0:
255,204,18411,2,0,P|300:140|396:164,1,160
440,192,18911,5,0,0:0:0:0:
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200,192,19744,6,0,P|244:184|304:192,1,80
256,112,20077,2,0,P|208:116|152:132,1,80
116,176,20411,1,0,0:0:0:0:
140,252,20577,6,0,P|200:296|288:316,1,160,8|0,0:0|0:0,0:0:0:0:
360,300,21077,1,0,0:0:0:0:
304,240,21244,2,0,P|240:232|168:164,1,160
180,92,21744,1,0,0:0:0:0:
256,120,21911,1,8,0:0:0:0:
368,232,22244,5,0,0:0:0:0:
292,260,22411,1,0,0:0:0:0:
212,264,22577,2,0,P|128:228|64:172,1,160
44,112,23077,1,0,0:0:0:0:
124,128,23244,2,0,P|184:176|272:200,1,160,8|0,0:0|0:0,0:0:0:0:
392,292,23911,5,0,0:0:0:0:
316,316,24077,1,0,0:0:0:0:
240,296,24244,1,0,0:0:0:0:
136,172,24577,2,0,P|256:188|296:176,1,160,8|0,0:0|0:0,0:0:0:0:
408,68,25244,5,0,0:0:0:0:
384,144,25411,1,0,0:0:0:0:
420,216,25577,2,0,P|408:264|352:292,1,80
316,324,25911,2,0,P|256:348|152:328,1,160,8|0,0:0|0:0,0:0:0:0:
92,300,26411,1,0,0:0:0:0:
228,220,26744,6,0,P|276:184|284:80,1,160
356,64,27244,2,0,P|348:208|200:300,1,320,8|0,0:0|0:0,0:0:0:0:
52,284,28244,1,8,0:0:0:0:
72,156,28577,6,0,B|144:144|180:80|236:92,1,160,8|0,0:0|0:0,0:0:0:0:
224,170,29077,2,0,B|176:190|128:243|54:230,1,160
144,300,29577,2,0,P|188:280|224:248,1,80
272,208,29911,2,0,P|300:164|308:100,1,80,8|0,0:0|0:0,0:0:0:0:
256,76,30244,2,0,L|152:76,1,80
80,192,30744,1,0,0:0:0:0:
232,292,31244,6,0,B|292:268|300:296|356:264,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
396,232,31744,1,0,0:0:0:0:
404,172,31911,1,0,0:0:0:0:
384,116,32077,1,0,0:0:0:0:
340,76,32244,1,0,0:0:0:0:
244,148,32577,2,0,P|208:200|204:268,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
320,244,33244,2,0,P|408:220|420:184,1,120.000004577637
328,124,33911,6,0,B|264:104|264:144|188:128,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
152,148,34411,1,0,0:0:0:0:
120,200,34577,1,0,0:0:0:0:
136,260,34744,1,0,0:0:0:0:
180,300,34911,1,0,0:0:0:0:
296,328,35244,6,0,L|428:360,2,120.000004577637,8|0|0,0:0|0:0|0:0,0:0:0:0:
240,304,36077,1,0,0:0:0:0:
180,292,36244,1,0,0:0:0:0:
120,308,36411,1,0,0:0:0:0:
64,332,36577,2,0,P|52:256|80:196,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
96,168,37077,1,0,0:0:0:0:
136,124,37244,2,0,P|180:92|264:104,1,120.000004577637
320,184,37911,6,0,P|348:240|312:304,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
212,316,38577,1,0,0:0:0:0:
116,244,38911,1,0,0:0:0:0:
192,152,39244,1,8,0:0:0:0:
252,152,39411,1,0,0:0:0:0:
312,152,39577,2,0,L|384:152,1,60.0000022888184
160,44,40244,5,0,0:0:0:0:
128,116,40410,1,0,0:0:0:0:
128,196,40577,2,0,B|160:292|160:292|252:196|380:248|380:248|424:236,1,360.000013732911,8|0,0:0|0:0,0:0:0:0:
468,200,41744,5,0,0:0:0:0:
392,172,41911,2,0,P|352:160|288:156,1,80,8|0,0:0|0:0,0:0:0:0:
236,160,42244,1,0,0:0:0:0:
164,192,42411,1,0,0:0:0:0:
228,236,42577,2,0,P|256:272|256:332,1,80
180,304,42911,2,0,P|130:323|82:309,1,80
128,244,43244,2,0,P|124:192|196:88,1,160,8|0,0:0|0:0,0:0:0:0:
316,176,43911,5,0,0:0:0:0:
352,248,44077,1,0,0:0:0:0:
292,300,44244,1,0,0:0:0:0:
256,228,44411,1,0,0:0:0:0:
240,152,44577,6,0,P|268:112|304:96,1,80,8|0,0:0|0:0,0:0:0:0:
316,176,44911,1,0,0:0:0:0:
304,256,45077,1,0,0:0:0:0:
248,312,45244,2,0,P|200:340|160:344,1,80
96,352,45577,1,0,0:0:0:0:
52,236,45744,6,0,P|88:152|160:100,1,160,8|8,0:0|0:0,0:0:0:0:
372,44,46411,1,8,0:0:0:0:
228,200,46744,1,8,0:0:0:0:
139,109,46911,1,4,0:0:0:0:
268,312,47244,6,0,P|360:308|416:264,1,160,8|0,0:0|0:0,0:0:0:0:
300,152,47911,1,0,0:0:0:0:
224,168,48077,1,0,0:0:0:0:
156,212,48244,1,0,0:0:0:0:
304,272,48577,5,8,0:0:0:0:
324,196,48744,1,0,0:0:0:0:
308,116,48911,1,0,0:0:0:0:
248,64,49077,6,0,P|184:56|136:72,2,80
308,116,49577,1,0,0:0:0:0:
324,196,49744,1,0,0:0:0:0:
304,272,49911,2,0,P|256:320|148:320,1,160,8|0,0:0|0:0,0:0:0:0:
100,284,50411,1,0,0:0:0:0:
88,204,50577,2,0,P|116:148|204:92,1,160
272,68,51077,1,0,0:0:0:0:
328,124,51244,6,0,P|344:208|288:268,1,160,8|0,0:0|0:0,0:0:0:0:
228,292,51744,1,0,0:0:0:0:
192,136,52077,1,0,0:0:0:0:
124,96,52244,1,0,0:0:0:0:
76,160,52411,1,0,0:0:0:0:
104,236,52577,2,0,P|108:272|128:332,1,80,8|0,0:0|0:0,0:0:0:0:
184,264,52911,6,0,P|214:284|272:307,1,80
264,224,53244,2,0,P|300:220|360:200,1,80
372,132,53577,1,0,0:0:0:0:
219,81,53911,2,0,P|146:93|119:183,1,160,8|0,0:0|0:0,0:0:0:0:
192,156,54411,2,0,P|228:180|140:292,1,240
300,296,55244,6,0,P|316:216|284:136,1,160,8|0,0:0|0:0,0:0:0:0:
328,76,55744,2,0,P|372:136|388:248,1,160
392,300,56244,1,0,0:0:0:0:
336,356,56411,1,0,0:0:0:0:
256,356,56577,6,0,P|180:320|148:264,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,356,57244,2,0,L|392:340,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
346,210,57577,2,0,L|384:196,3,40,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
396,164,57911,6,0,P|284:108|228:128,1,160,8|0,0:0|0:0,0:0:0:0:
180,140,58411,1,0,0:0:0:0:
232,200,58577,1,0,0:0:0:0:
384,248,58911,1,0,0:0:0:0:
245,328,59244,2,0,P|166:308|136:224,1,160,8|0,0:0|0:0,0:0:0:0:
224,240,59744,2,0,P|292:172|364:164,1,160
388,236,60244,1,0,0:0:0:0:
308,248,60411,1,0,0:0:0:0:
224,240,60577,2,0,P|132:236|76:176,1,160,8|0,0:0|0:0,0:0:0:0:
208,92,61244,5,0,0:0:0:0:
284,116,61411,1,0,0:0:0:0:
352,156,61577,1,0,0:0:0:0:
263,286,61911,2,0,P|201:231|116:276,1,160,8|0,0:0|0:0,0:0:0:0:
188,308,62411,2,0,L|248:144,1,160
301,103,62911,1,0,0:0:0:0:
380,116,63077,2,0,P|367:191|396:272,1,160,8|0,0:0|0:0,0:0:0:0:
436,336,63577,1,0,0:0:0:0:
210,184,63911,5,0,0:0:0:0:
146,232,64077,1,0,0:0:0:0:
173,307,64244,1,0,0:0:0:0:
332,311,64577,2,0,P|383:248|346:159,1,160,8|0,0:0|0:0,0:0:0:0:
308,233,65077,2,0,P|246:187|250:102,1,160
288,41,65577,1,0,0:0:0:0:
415,137,65911,5,8,0:0:0:0:
392,213,66077,1,0,0:0:0:0:
322,253,66244,2,0,P|245:288|156:256,1,160
32,197,66911,1,0,0:0:0:0:
160,104,67243,5,8,0:0:0:0:
216,160,67410,1,0,0:0:0:0:
184,232,67577,1,0,0:0:0:0:
104,228,67744,1,0,0:0:0:0:
92,148,67911,1,0,0:0:0:0:
160,104,68077,1,0,0:0:0:0:
240,88,68244,2,0,P|276:112|288:172,1,80
292,224,68577,1,8,0:0:0:0:
172,328,68911,5,0,0:0:0:0:
108,280,69077,1,0,0:0:0:0:
148,212,69244,1,0,0:0:0:0:
248,88,69577,1,0,0:0:0:0:
292,156,69744,1,0,0:0:0:0:
228,204,69911,1,8,0:0:0:0:
72,244,70244,6,0,P|64:316|144:340,1,160
212,324,70744,1,0,0:0:0:0:
276,276,70911,2,0,P|300:240|304:192,1,80
300,124,71244,1,8,0:0:0:0:
164,40,71577,5,0,0:0:0:0:
112,100,71744,2,0,P|92:184|136:244,1,160
200,284,72244,1,0,0:0:0:0:
280,304,72411,1,0,0:0:0:0:
360,288,72577,2,0,P|412:220|400:116,1,160,8|0,0:0|0:0,0:0:0:0:
336,168,73077,6,0,L|244:168|240:168,1,80
176,168,73411,1,0,0:0:0:0:
104,200,73577,1,0,0:0:0:0:
168,248,73744,1,0,0:0:0:0:
248,252,73911,2,0,P|296:256|348:248,1,80,8|0,0:0|0:0,0:0:0:0:
404,228,74244,2,0,P|444:196|456:164,1,80
336,52,74744,1,0,0:0:0:0:
260,76,74911,1,0,0:0:0:0:
212,140,75077,1,0,0:0:0:0:
180,212,75244,6,0,P|172:276|260:340,2,160,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,148,76077,1,0,0:0:0:0:
308,124,76244,1,0,0:0:0:0:
384,144,76411,1,0,0:0:0:0:
448,192,76577,2,0,P|473:264|400:333,1,160,8|0,0:0|0:0,0:0:0:0:
396,252,77077,2,0,B|316:240|316:272|232:252,1,160
160,232,77577,1,0,0:0:0:0:
212,80,77911,6,0,P|276:40|348:80,1,160,8|0,0:0|0:0,0:0:0:0:
280,120,78411,2,0,L|280:220,1,80
280,360,78911,1,0,0:0:0:0:
416,272,79244,6,0,B|388:192|424:192|384:112,1,160,8|0,0:0|0:0,0:0:0:0:
340,48,79744,1,0,0:0:0:0:
300,120,79911,2,0,B|262:195|298:195|270:275,1,160
232,348,80411,1,0,0:0:0:0:
176,288,80577,2,0,B|148:208|184:208|144:128,1,160,8|0,0:0|0:0,0:0:0:0:
192,68,81077,1,0,0:0:0:0:
268,96,81244,6,0,P|300:140|288:200,1,80
280,240,81577,1,0,0:0:0:0:
216,288,81744,1,0,0:0:0:0:
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284,200,83911,1,8,0:0:0:0:
440,156,84244,1,4,0:0:0:0:
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Topic Starter
-TakoYaki-
I gonna update Lazer's diff first and I'll make changes to my diffs when I get back home. :D Although It's lesson time now ZZZZ
Topic Starter
-TakoYaki-

Doormat wrote:

Hello, from my modding queue victim list

General
- In my opinion, the flow could be a lot better on all difficulties. I've pointed out some of the spots where you can improve the flow, but you don't need to follow through on them if you believe that the flow is fine.

Easy
- Consider adding a note at the following places: All added :)
  • - 00:05:244
    - 00:14:911
    - 00:29:577
    - 00:33:577
    - 00:36:244
    - 00:38:911
- Consider making the note at 00:11:244(4) into a 2/1 slider okay
  • :idea: Something like this maybe?
    SPOILER

    You don't need to make the slider exactly like that if you are going to take this suggestion
Sure
- Consider reversing (Ctrl + G) the slider at 00:17:951(1) Not sure
- Consider making the note at 00:27:911(3) into a 1/1 slider Okay
- The slider at 00:44:411(1) feels off with the flow. Consider changing it? Changed
  • :idea: Maybe you can change the pattern to something like this? Try it out for yourself :)
    SPOILER
    Before

    After
- The slider at 00:48:577(2) can be a blanket for the note at 00:49:577(3) for a more aesthetically pleasing pattern I changed the position of some note due to the previous changes,including this one.

Normal
- Consider moving the note at 00:17:577(5) to 00:17:411 and make it a 1/2 slider Did it
- Consider making 00:24:577(4) a 1/1 slider. Did it Alternatively you can add a note at 00:24:911
- Consider moving the note at 00:30:411(4) to 00:30:244 and make it a 1/2 slider, as well as making the note at 00:30:744(5) into a 1/2 slider Cool :D
  • :idea: Something like this perhaps? Try it out for yourself :)
    SPOILER
    Before

    After
- Consider making 00:33:244(3) a 1/1 slider. Did it Alternatively you can add a note at 00:33:577
- Consider adding a note at 00:45:577 Did it


Insane
- Consider adding a note at 00:23:077.Did it Alternative, you could make the note at 00:22:911(4) a 1/2 slider
- Consider making the note at 00:26:911(5) a 1/2 slider Did it
- *Consider adding a note at 00:30:077 and 00:30:161. If you do follow through on this one, make the NC start at 00:30:077 and not 00:30:244(1)Did it
- *Consider making the note at 00:30:744(2) a 1/2 sliderDid it
  • :idea: Something like this? Note that the image below shows both changes marked with a red asterisk (*) Nice, but I used different way
    SPOILER

    Once again you don't need to use these exact sliders; they're just placeholders for an idea you can use
- Consider adding a 1/2 slider at 00:33:577 Did it
- Consider making the note at 00:36:244(6) a 1/2 slider Did it
- ^^ at 00:52:077(3)
- Make the note at 01:16:577(7) a NC instead of at 01:16:911(1)Aright

Hope this helps you out, and good luck with your map ;)

edit: if the images don't load, let me know and I'll send you them :o
Thanks for the nice gif and detailed mod XD
Ritsuru
Hi! :)

I was just thinking (it is actually ranking criteria) that spinner in Easy should have a little pause (recovery time) of one or two ticks.

So I suggest to start it here 00:07:577 (1) - and finish 00:08:577 - or 00:08:911 - but it's up to you

Good luck and no kds for this xD
Topic Starter
-TakoYaki-

Rina-desu wrote:

Hi! :)

I was just thinking (it is actually ranking criteria) that spinner in Easy should have a little pause (recovery time) of one or two ticks.

So I suggest to start it here 00:07:577 (1) - and finish 00:08:577 - or 00:08:911 - but it's up to you

Good luck and no kds for this xD
Sure :D Thanks
SoGa
[General]

  • The following hitsound is unused:
  1. normal-hitfinishba.wav
I don't see green , orange , neither purple on the background , maybe u can change them to another colorsDissable widescreen support if ur not gonna use storyboardDissable Letterbox during breakLazer's Hard "Tag" is different than other diff , fix it Pls add Lazer to the Tag

[Easy]
  1. 00:00:578 (1,2) - This slider is noisy , change them to another sample and use slider-slide
  2. 00:07:577 (1,1) - Unrankable , u have to left 4 gaps of white ticks after a spinner for the following note
  3. 00:12:577 (2) - feel a little bit ugly , change it like this , it is more smoothly compare the one u have currently
  4. 00:13:911 (4) - Move this to x78 y324 instead
  5. 00:16:911 (4,1) - wow ,this is such a jump , u cant use jump in an Easy diff , just use Distance Snap in whole map
  6. 00:20:244 (4,2) - Don't let them overlap , it seems quite bad , and avoid usiing this kind of rhythm in an Easy diff 00:21:577 (2,3) -
    i think i will probably make something like this instead ,00:21:911 (3) - start (3) here instead 00:21:744 (3) -
  7. 00:27:911 (3,1) - Jump is too big , fix pls
  8. 00:29:911 (3,4) - Wrong ds , use distance snap pls , this might cause misreading for newb player
  9. 00:33:911 (1,2,3) - just stack the 3 in to the 1 slider tail Do something like this for aesthetics pls
  10. 00:36:577 (1,2,3) - same as above
  11. 00:39:244 (1) - If u use ↑ this one , u will probably have to move this onr for not overlapping , and change this hitsound to Finish instead of Clap pls
  12. 00:41:577 (2,3) - Prevent using this kind of rhythm
  13. 00:47:244 (1,2) - Blanket this one
  14. 00:55:911 (2,1) - don't overlap them , seems bad

    Need more works on this diff

[Normal]
  1. 00:02:911 (1,2) - Stop jumping in Normal diff
  2. 00:08:411 (1,1) - Same as i mentioned in Easy diff Unrankable,but in normal diff 2 gaps instead of 4
  3. 00:17:911 (1,2) - Make perfect blanket
  4. 00:18:911 (2,3,4,5,1) - such bad rhythm u have here , try something simple http://puu.sh/hr7YX/fddd89a6e3.jpg
  5. 00:22:244 (4,1) - Use distance snap , the jump is real
  6. 00:30:244 (4,5) - The down beat start at both red ticks tho ,the rhythm u have feel weird
  7. 00:33:911 (1) - Change this to a 2/1 slider instead of reverse
  8. 00:50:911 (2,3,4) - at least make something like this
  9. 00:53:911 (2,3) - Make perfect blanket


[Lazer's Hard]
  1. Think 1.6sv is too fast
  2. 00:00:578 Decrease volume here
  3. 00:03:744 (2) - delete this slider and turn to a note starting here 00:03:911 (3) -
  4. 00:07:077 add a note here
  5. 00:07:577 (2,3) - prefer to put 2 notes here 00:07:744 (2) - 00:08:077 (3) -
  6. 00:11:744 (1) - NC
  7. 00:29:911 (1) - Nc here , such a downbeat
  8. 00:29:911 (1,2,3,4) - prefer to make this rhythm
  9. 00:31:744 (2,3,4,5) - ??? is this really necessary ?
  10. 00:33:911 (1,2,3,4,5) - ^
  11. 00:39:411 (5) - Delete this note , i hear nothin there
  12. 00:40:244 (1,2) - ^


Still need more works tho
Good Luck
Topic Starter
-TakoYaki-

SoGa wrote:

[General]

  • The following hitsound is unused:
  1. normal-hitfinishba.wav
I don't see green , orange , neither purple on the background , maybe u can change them to another colorsDissable widescreen support if ur not gonna use storyboardDissable Letterbox during breakLazer's Hard "Tag" is different than other diff , fix it Pls add Lazer to the Tag

[Easy]
  1. 00:00:578 (1,2) - This slider is noisy , change them to another sample and use slider-slide
  2. 00:07:577 (1,1) - Unrankable , u have to left 4 gaps of white ticks after a spinner for the following note
  3. 00:12:577 (2) - feel a little bit ugly , change it like this , it is more smoothly compare the one u have currently
  4. 00:13:911 (4) - Move this to x78 y324 instead
  5. 00:16:911 (4,1) - wow ,this is such a jump , u cant use jump in an Easy diff , just use Distance Snap in whole map
  6. 00:20:244 (4,2) - Don't let them overlap , it seems quite bad , and avoid usiing this kind of rhythm in an Easy diff 00:21:577 (2,3) -
    i think i will probably make something like this instead ,00:21:911 (3) - start (3) here instead 00:21:744 (3) -
  7. 00:27:911 (3,1) - Jump is too big , fix pls
  8. 00:29:911 (3,4) - Wrong ds , use distance snap pls , this might cause misreading for newb player
  9. 00:33:911 (1,2,3) - just stack the 3 in to the 1 slider tail Do something like this for aesthetics pls
  10. 00:36:577 (1,2,3) - same as above
  11. 00:39:244 (1) - If u use ↑ this one , u will probably have to move this onr for not overlapping , and change this hitsound to Finish instead of Clap pls
  12. 00:41:577 (2,3) - Prevent using this kind of rhythm
  13. 00:47:244 (1,2) - Blanket this one
  14. 00:55:911 (2,1) - don't overlap them , seems bad

    Need more works on this diff

[Normal]
  1. 00:02:911 (1,2) - Stop jumping in Normal diff
  2. 00:08:411 (1,1) - Same as i mentioned in Easy diff Unrankable,but in normal diff 2 gaps instead of 4
  3. 00:17:911 (1,2) - Make perfect blanket
  4. 00:18:911 (2,3,4,5,1) - such bad rhythm u have here , try something simple http://puu.sh/hr7YX/fddd89a6e3.jpg
  5. 00:22:244 (4,1) - Use distance snap , the jump is real
  6. 00:30:244 (4,5) - The down beat start at both red ticks tho ,the rhythm u have feel weird
  7. 00:33:911 (1) - Change this to a 2/1 slider instead of reverse
  8. 00:50:911 (2,3,4) - at least make something like this
  9. 00:53:911 (2,3) - Make perfect blanket


Still need more works tho
Good Luck
Thanks for your mods :) I've applied all the changes, gonna work hard on it
Lazer
Sorry, have no time to answer mod :^<, I've applied most things though!

Lazer's Hard
osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka Nardoxyribonucleic Lazer
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Nines
Yahello~ from my modding queue

[Insane]

  • 00:09:911 - 00:16:911 - The hitsounds in this section sound really odd to me. Try finding hitsounds that suit this better than the current ones.
    00:15:244(1,3) - Fix 3's blanket with 1. (Use the tools at hand to get that perfect blanket; approach circles, slider ball indicators, etc.; place circles wherever if you need guidance)
    00:16:577(1,2) - Fix 2's blanket with 1.
    00:17:911(2) - This kind of flow doesn't feel right for this kind of song (having the slider-end point somewhere other than somewhat in the direction of the next hitobject).
    00:35:244(2,3,4,5,6) - This part looks really bad to me. The curve is very imperfect. If you need to, use a slider to create a perfect curve, then adjust the placement of the circles to the slider.
    00:50:327(2,3) - These circles aren't even beats in the song. You should remove these.
    00:50:577(1,2) - Fix 5's blanket with 4.
    00:50:577(4,1) - Fix 1's blanket with 4's slider-end.
    00:52:411(1,2) - Fix 2's blanket with 1's slider-end.
    00:55:161 - Here's an example of where there IS a triplet beat that can be mapped.
    01:01:327 - Another weird mapping-a-beat-that's-not-actually-there place.
    01:01:911(7,8) - Fix 8's blanket with 7's slider-end.
    01:03:827 - There's a beat here. you should map this.
[Lazer's Hard]
Mechanically, I think the map would be okay IF... IFFFF... the slider velocity were lower. This slider velocity is too high for the approach rate, and because of this, the map becomes very uncomfortable to play in my opinion.
Topic Starter
-TakoYaki-

Lazer wrote:

Sorry, have no time to answer mod :^<, I've applied most things though!

Lazer's Hard
osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka Nardoxyribonucleic Lazer
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
578,333.333333333333,4,2,0,100,1,0
578,-133.333333333333,4,2,0,20,0,0
1744,-100,4,2,0,40,0,0
2577,-100,4,1,1,40,0,0
3077,-100,4,1,1,80,0,0
9911,-100,4,1,1,50,0,0
20577,-100,4,1,1,80,0,0
30077,-100,4,1,1,80,0,0
31244,-133.333333333333,4,1,1,80,0,0
40577,-133.333333333333,4,1,1,80,0,0
41911,-100,4,1,1,80,0,0
47244,-100,4,1,1,80,0,1
52411,-100,4,1,1,80,0,0
57911,-100,4,1,1,80,0,1
67244,-100,4,1,1,80,0,0


[Colours]
Combo1 : 255,114,0
Combo2 : 214,3,46
Combo3 : 0,128,255
Combo4 : 0,255,0
Combo5 : 148,69,201

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Sry for idling for a long time, updated :D

Tsuchimikado wrote:

Yahello~ from my modding queue

[Insane]

  • 00:09:911 - 00:16:911 - The hitsounds in this section sound really odd to me. Try finding hitsounds that suit this better than the current ones. I will try to :U
    00:15:244(1,3) - Fix 3's blanket with 1. (Use the tools at hand to get that perfect blanket; approach circles, slider ball indicators, etc.; place circles wherever if you need guidance)Did it
    00:16:577(1,2) - Fix 2's blanket with 1.Did it
    00:17:911(2) - This kind of flow doesn't feel right for this kind of song (having the slider-end point somewhere other than somewhat in the direction of the next hitobject).Fixed
    00:35:244(2,3,4,5,6) - This part looks really bad to me. The curve is very imperfect. If you need to, use a slider to create a perfect curve, then adjust the placement of the circles to the slider.gonna work on it
    00:50:327(2,3) - These circles aren't even beats in the song. You should remove these.Did it
    00:50:577(1,2) - Fix 5's blanket with 4.Did it
    00:50:577(4,1) - Fix 1's blanket with 4's slider-end.Did it
    00:52:411(1,2) - Fix 2's blanket with 1's slider-end.Did it
    00:55:161 - Here's an example of where there IS a triplet beat that can be mapped. I think it's alright
    01:01:327 - Another weird mapping-a-beat-that's-not-actually-there place. Removed
    01:01:911(7,8) - Fix 8's blanket with 7's slider-end. Did it
    01:03:827 - There's a beat here. you should map this. Did it
Thanks for the great mod :D
Lazer
.
Cloudchaser
From my modding queue! Modding only 3 difficults because it was on my rules.

General
  1. 00:01:577 - It's too loud
Insane
  1. 00:03:911 (1) - Can you remove this stack? It feels a bit uncomfortable to play.
  2. 00:04:577 - Remove NC, there's no a reason to put a new one.
    00:06:577 - ^
  3. 00:07:744 (1,2) - *Suggestion: http://puu.sh/hwS99/d473cd81db.jpg A small jump would look awesome and it fits with the rhythm well.
  4. 00:09:911 (1,2,3,4) - I highly suggest you to increase the DS! because this part followed, the distance in each note is much higher than right here.
  5. 00:23:911 (3) - Move it away some grids left maybe x:128 y:64
  6. 00:47:911 (3) - Improve this curve *suggestion: http://puu.sh/hwSvk/bd01f73ab7.jpg
  7. 00:46:744 (1) - Hmm, this note needs to be more far. I will tell you, appart of adding a NC (because of speedchange), I want you to move it away. I have an idea for you http://puu.sh/hwSOB/3782ec992f.jpg It seems more readable.
  8. 00:48:577 - I'd remove this NC.
  9. 00:49:244 - Add a note, it feels a bit empty.
  10. 00:49:911 (1) - these sliders are way too outdated but nothing than a beautiful rounded slider would fix! http://puu.sh/hwTiF/bb7eba6c83.jpg
  11. 00:51:911 - Add note
  12. 00:59:244 (3,4) - Increase the distance between these notes. The flow plays weird.
  13. 01:01:911 (6,7) - Fix blanket! http://puu.sh/hwTzK/14461db852.jpg
  14. 01:05:077 (4) - >n< fix this please!
  15. 01:16:577 (1,2) - You shouldn't be stacking here, improve the flow over here.
  16. 01:17:911 - Add NC (according to your pattern and also downbeat).

    My view: My view is very simple to this map, you need to effort a bit more in the aesthetic part. the rhythm is very accurated, may not perfect but it's more than enough. Returning to the part of aesthetics, there are some parts like 01:01:911 (6) - or 01:13:911 (1) - that you could improve some aspects like blankets in this case. Yeah, this diff need more needs improvement but it's on the good road!
Lazer's Hard
  1. 00:01:911 (1) - I think it would look better if you try something like this http://puu.sh/hwUZT/3a4b0af0d9.jpg
  2. 00:11:744 (3) - ctrl+j for a better transition (and beauty)
  3. 00:12:577 (1,2,3) - I was thinking that 1/2 rhythm is a bit overused here. My first idea was to follow the vocal doing: http://puu.sh/hwVrh/73461ec202.jpg
  4. 00:24:577 (4) - this slider doesn't make much sense here, keep trying with another rhythm IMO
  5. 00:29:577 (3) - Improve this blanket! http://puu.sh/hwVxn/2272a9f2f3.jpg and after you add this point, take advantage of fixing this as well: 00:29:911 (1) - http://puu.sh/hwVBn/f28a866ac3.jpg
  6. 00:36:244 (3) - Stack on 00:34:911 (4) - 's space . In my opinion, it looks better at this way.
  7. 00:43:244 (7) - Insta NC due of downbeat. After it, remove NC here 00:43:911 (1) -
  8. 01:00:577 (9) - Here the NC starts, not after or before, here.
  9. 01:03:077 (7) - Same case from above and also remove the nc 01:03:911 -
  10. 01:24:577 (1) - Silence this spinner for obvious reason that there's no music anymore.

    My view: In my opinion, it's very neat. The two trouble that I would mention are some NCs, they are a bit inconsistent. Meanwhile, the hitsounds are a bit poor. I could hear some cymbals but instead of putting some finishes (soft at least) you left them there. Just that, well done.
Normal
  1. 00:05:411 (5) - Fix the distance of this note here, it's not similar to the others. Remember to usse always the same DS on all the map. *I forgot to say to fix the distance of this as well 00:05:577 (6) -
  2. 00:06:577 (1,2,3) - I don't really suggest to stack more than 2, it looks boring as well. The thing you can do is: move (1) to a place similar to x:380 y:296 and let (2) and (3) stacked.
  3. 00:16:577 (4) - I highly suggest you to remove this stack. It's not because I don't like them, it's just, hard to read sometimes. It makes the normal harder than it's already. Consider this point!
  4. 00:22:244 (4,1) - The flow seems weird, my simple suggestion is: http://puu.sh/hwWva/42ca0cc2fd.jpg
  5. 00:30:244 (4) - ctrl+g
  6. 00:30:744 (5) - Move this to x:96 y:208 making a small triangle http://puu.sh/hwWzt/1908c43007.jpg
  7. 00:57:911 - Add finish here
  8. 01:08:577 (1) - outdated slider :c
  9. 01:29:077 - silence this spinner.

    My view: Very simple but good enough. I think it just need improve some sliders' shapes weirds over there but actually it's not a big problem, just a knack of mine.
Anything that you don't understand, feel free to catch me In-game or just post here. Wishing you the best!
Lazer

Cloudchaser wrote:

Lazer's Hard
  1. 00:01:911 (1) - I think it would look better if you try something like this http://puu.sh/hwUZT/3a4b0af0d9.jpg I'll have to move (2) aswell and that would make it ugly :^<
  2. 00:11:744 (3) - ctrl+j for a better transition (and beauty) Applied
  3. 00:12:577 (1,2,3) - I was thinking that 1/2 rhythm is a bit overused here. My first idea was to follow the vocal doing: http://puu.sh/hwVrh/73461ec202.jpg I've tried many places on where to put the 1/1 slider but there's just no spot :^<
  4. 00:24:577 (4) - this slider doesn't make much sense here, keep trying with another rhythm IMO Changed
  5. 00:29:577 (3) - Improve this blanket! http://puu.sh/hwVxn/2272a9f2f3.jpg and after you add this point, take advantage of fixing this as well: 00:29:911 (1) - http://puu.sh/hwVBn/f28a866ac3.jpg Can't believe I haven't thought of this one, great one
  6. 00:36:244 (3) - Stack on 00:34:911 (4) - 's space . In my opinion, it looks better at this way. You're right~
  7. 00:43:244 (7) - Insta NC due of downbeat. After it, remove NC here 00:43:911 (1) -
  8. 01:00:577 (9) - Here the NC starts, not after or before, here.
  9. 01:03:077 (7) - Same case from above and also remove the nc 01:03:911 -
  10. 01:24:577 (1) - Silence this spinner for obvious reason that there's no music anymore.

    My view: In my opinion, it's very neat. The two trouble that I would mention are some NCs, they are a bit inconsistent. Meanwhile, the hitsounds are a bit poor. I could hear some cymbals but instead of putting some finishes (soft at least) you left them there. Just that, well done.
Might need a hitsound mod, I'm not too great at hitsounding :^>
Thank you for great suggestions!

Lazer's Hard
osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka Nardoxyribonucleic Lazer
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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578,-133.333333333333,4,2,0,20,0,0
1744,-100,4,2,0,40,0,0
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87244,-100,4,1,1,40,0,0
87911,-100,4,1,1,30,0,0
88577,-100,4,1,1,20,0,0


[Colours]
Combo1 : 255,114,0
Combo2 : 214,3,46
Combo3 : 0,128,255
Combo4 : 0,255,0
Combo5 : 148,69,201

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Mio_chan
Black mods are suggestions only
Blue mods are recommended to fix, or places need to pay attention to
Red mods are unrankable
Green mods are comments only.
黑色係建議
藍色係強烈建議改左佢,或者要留心
紅色係unrankable
綠色係純粹Comment

[General]

[Insane]
00:03:244 (3) –我覺得同00:02:911 (1) – 個end有D近,不過無所謂既0.0
00:07:744 (1,2) – 我個得呢度用兩個都淨係用circles會好D,音樂呢兩個音落得好重用slider怪怪地,不過如果你都係諗住用SLIDER我覺得呢兩個SLIDER隔開D好玩D
00:11:911 (4,5,6,7) - – SPACING細番D好似好D,首歌呢度好平淡咁大JUMP有D怪
00:34:911 (1) – Remove NC, NC放喺00:35:244 (2) –
00:40:577 (1,2,3,4,5,6,7,8) – 聽音樂咁樣好似好D , (1) 至 (5) 個SPACING可以漸大
00:42:911 (1) – NC放喺00:43:077 (2) – 同埋呢個CIRCLE可以放喺離00:43:077 (2) -遠 D既地方
00:48:577 (1,2,3) – 好似正D咁樣 00:50:411 – 加 circle
01:01:911 (6) – NC
01:24:744 (1) – 個spinner玩漸細聲?

[Lazer’s Hard]
I almost forget to use English when modding this diff LOL
00:03:744 (2,3,4) – change to something like this? I think it suits the music better.
00:07:077 – add something, the guitar sounds is quite clear here
00:09:911 to 00:13:744 – I think the beat is too intense here, and the stacking does not play very nice (you seldom use them in the other part) the music is quite quiet here and the patterns are hard to read (since you use AR7) I am not suggesting you to increase the AR, but to simplify the patterns a bit.
00:39:244 (4) – NC?
00:41:911 (2) – delete this and add a circle at 00:42:077 –I think it is better to leave 00:41:911 – blank
00:44:411 (4,1) –same as above
00:49:077 (1) –remove NC
00:49:911 (4) – NC
00:52:577 (6) –NC here, remove NC at 00:52:911 (1) –
00:53:911 (4) – NC
00:55:744 (2) –(nazi) can be made into a better blanket
00:57:577 (3) – Ctrl + G?
00:59:244 (5) – NC
01:00:577 (9) – NC, remove NC at 01:01:244 (1) –
01:06:244 (3) –feel empty here, may be delete the slider and make this point a circle or the start point of slider ?
01:08:911 (1,2,3,4,5,6,1,2,3,4) – quite strange, I suggest following the vocal line more?
01:12:577 (5) – NC, remove NC at 01:13:077 (1) –
01:13:911 (5) – NC
01:16:577 (5) – NC

[Normal]
HP - 1
你用左好多stack, 有D 1/1 有D 1/2, 我覺得normal唔好用咁多Stack比較好
00:05:411 (5) – delete
00:05:577 (6,1,2) – 跟番結他?你前面都跟
00:08:411 (1) –太短啦…對於normal黎講,用slider?
00:17:411 (5) – 唔好指向(4)個slider end
00:22:244 (4) – 唔好指住 (1)
00:44:244 (1,2,3) – 對新手黎講有D難read,至少(3)唔好stack喺(1)下面
你首歌個chorus 一時跟vocal一時無玩落唔係咁好,不過如果你係諗清楚先咁MAP就算啦
01:21:577 (4) – NC

[Easy]
首歌個spacing一定要consistent ,姐係1.3x就成首都要1.3x,我見過有map差0.1x都比人DQ,因為成首都係我講唔曬同埋決定唔到你個spacing,你自己check番
00:07:577 (1) – Easy spinner唔好咁短,你用SLIDER仲好
00:28:577 (1) – 唔好 stack
00:40:577 (1,2,3,1,2) –我覺得紅線拉slider唔係咁好,但係我都諗唔到有咩可以做
00:46:911 (3) – 唔好有1/2
01:15:577 (3) –出界(我唔知放唔放紅色好,所以放紫色XD)
01:21:911 (1,2,3) –呢個beat對新手黎講好難捉摸,可以試下用repeating slider處理左佢
呢個diff要重新汁一次…因為D spacing唔consistent

[Nardo’s Oni]
垃圾mod黎啦~ 第一次mod taiko得屎唔好嬲 ;_;
00:24:411 (114) – k?
00:38:577 – 加 k?
00:57:744 (292) - k?同埋00:57:827 -加 k?
01:03:827 (338) - k?
01:11:827 (393) - k?
01:14:494 (414) - k?
01:20:577 (455) - k?
01:22:244 (469) - k?

[Nardo’s Muzukashii]
我搵唔到野mod ;_;

加油~
Lazer

Mio_chan wrote:

[Lazer’s Hard]
I almost forget to use English when modding this diff LOL :^>
00:03:744 (2,3,4) – change to something like this? I think it suits the music better.
Changed it to that
00:07:077 – add something, the guitar sounds is quite clear here Nah, that'll go against the way I mapped this
00:09:911 to 00:13:744 – I think the beat is too intense here, and the stacking does not play very nice (you seldom use them in the other part) the music is quite quiet here and the patterns are hard to read (since you use AR7) I am not suggesting you to increase the AR, but to simplify the patterns a bit. I actually really like this part myself, however I suppose I will change it if other people tell me to
00:39:244 (4) – NC?
00:41:911 (2) – delete this and add a circle at 00:42:077 –I think it is better to leave 00:41:911 – blank That would destroy the buildup imo, so no :^<
00:44:411 (4,1) –same as above Also same ^
00:49:077 (1) –remove NC
00:49:911 (4) – NC
00:52:577 (6) –NC here, remove NC at 00:52:911 (1) –
00:53:911 (4) – NC
00:55:744 (2) –(nazi) can be made into a better blanket
00:57:577 (3) – Ctrl + G?
00:59:244 (5) – NC
01:00:577 (9) – NC, remove NC at 01:01:244 (1) –
01:06:244 (3) –feel empty here, may be delete the slider and make this point a circle or the start point of slider ? idk what that means
01:08:911 (1,2,3,4,5,6,1,2,3,4) – quite strange, I suggest following the vocal line more? You can hear a 1/2 beat in the background if you listen closely
01:12:577 (5) – NC, remove NC at 01:13:077 (1) –
01:13:911 (5) – NC
01:16:577 (5) – NC
lzrs heart
osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka Nardoxyribonucleic Lazer
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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578,-133.333333333333,4,2,0,20,0,0
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I've redone the NCs, I've no clue what i was thinking when i made them, anyway- Thanks for the mod~
Topic Starter
-TakoYaki-
Well, sorry guys... I don't really have time to reply all the mods right now...but I've made some changes, I will reply to your mods when I have time. Thanks :)
Nardoxyribonucleic

Mio_chan wrote:

Black mods are suggestions only
Blue mods are recommended to fix, or places need to pay attention to
Red mods are unrankable
Green mods are comments only.
黑色係建議
藍色係強烈建議改左佢,或者要留心
紅色係unrankable
綠色係純粹Comment

[General]

[Nardo’s Oni]
垃圾mod黎啦~ 第一次mod taiko得屎唔好嬲 ;_;
00:24:411 (114) – k? Retained to make a contrast to 00:21:744 (97) -
00:38:577 – 加 k? I think a 2/1 break would work better.
00:57:744 (292) - k?同埋00:57:827 -加 k? d would result in a better flow imo.
01:03:827 (338) - k? The music is flat here, so ddd would be fine.
01:11:827 (393) - k? ^
01:14:494 (414) - k? ^
01:20:577 (455) - k? d would be better because of the low-pitched vocal.
01:22:244 (469) - k? Keeping it as d could emphasize the next K nicely.

[Nardo’s Muzukashii]
我搵唔到野mod ;_;

加油~
Thanks for your mod~ :)
Wafu

From modding queue

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Rename the song title to Hey World (TV size) because "size" is not supposed to be capitalized. You might check this on original CD case.
  2. Remove the '?' mark from source as it is not official part of the anime name. This can be confirmed on official website.
  3. I suggest you to add ダンまち and Danmachi to tags because it is very often used abbreviation for the anime name and is used even by its developer.
  4. normal-hitclap is delayed by 10ms which is higher than rankable 5ms delay. You might check it on screenshot below. Obviously, there is a fixed version of the hitsound, so you might use it.
  5. normal-hitnormal has exactly the same issue as above file. You might check it below again and you can get the fixed file here.
  6. You have to delete normal-hitfinishba.wav as it has completely no usage in the map. 'hitfinishBA' is not even read by the game.
  7. normal-sliderslide is using wrong file for muting hitsounds. If muting, you are only allowed to use this file. There is some noise in your .wav, but it is not audiable, so it counts as muting which is allowed only by this file.
  8. Remove all whistles from your map. Even on sliders for example 00:09:911 (1,2,3,4) - it is competely insensible placement. Reason is both normal-hitwhistle and normal-sliderwhistle are muted, but you are still using them in your map. That makes insensible things load but play nothing at all. Check it through all the maps apart from Taiko and remove it. When it is done, remove also normal-hitwhistle.wav and normal-sliderwhistle.wav files, because if you can mute the hitsound by removing them from map, why would there be additional files. Also this is also the hitsound with noise thingy as above, which is unrankable anyway.
  9. mp3 file is very low quality. It seems it was re-encoded multiple times. It was definitely encoded from an mp3 within 80-90kbps range. Because the song's album was officially released, it is not a problem to get higher quality mp3. You might use this mp3 which I re-encoded from EAC version of the CD. You might compare the loss difference below (more kHz = more important informations carried by the mp3. Human ear is sensitive up to 18-22kHz depending on age and health of the ear, that means the difference can be noticed quite easily).
  10. Up to 30MB filesize is alowed for a map with video. Actually, your video is quite low quality, low resolution, yet the filesize is still 8.35MB. I am not saying it is unrankable, this depends completely on you, but I think if you can, you should use the best qualities possible in all sides of your map. Using DivX today is quite out of the ordinary because of its low compression level and high loss - Or simplier, there are codecs with much better qualities and compression than DivX. You can get fairly better video file here if you agree with me.
  11. Because you are using soft sampleset in start of the song, which is quiet - there is almost only piano, so a noise from the sliderslide is quite loud. You should probably replace it with this file and tick 'Custom 1' in audio settings for first two timing points which use soft.

Insane


  1. 00:12:577 (1) - Try to keep the distances visually similar in the same part. You might notice you keep the DS beetween 1.6 and 1.7, but here you just go to 1.0 suddenly, while the song doesn't show any significant change.
  2. 00:13:577 (4) - Similar thing as above, jumps or antijumps don't fit calm parts.
  3. Because there are no rare sounds or changes as previously, the music stays constant, you should probably remove this NC as you are just giving player more HP than needed. For example on 00:18:577 (1) - it at least fitted the music, but here it feels kind of random.
  4. 00:41:244 (5) - Placement of this circle can be a bit confusing, because the distance looks like it might be 1/4, while it is 1/2. It would be maybe better if you stacked it with 00:41:411 (6) - so the player can see the approach circles better and he will recognize it really is 1/2. I suppose many players would judge by distance, because you didn't use such a low spacing on 1/2 pattern, but if you are using stacks, they will most likely check the approach circle and that will reduce the chance to mess up the accuracy here.
  5. 01:16:911 (2) - This is a bit similar as above. I recommend to stack this circle with 01:17:077 (3) - because the gaps between objects are constant and everything is 1/2, but this swaps to 1/1 while keeping the same distance. Making something special here could warn player a bit - You didn't use stacks for this part before, but you didn't even use the 1/1 notes. Now you are using them so making a stack would make a sensible difference. Or you can increase the spacing like you did on 01:22:411 (4,5,6) -
  6. Fade the spinner on the end the same way as it is on Hard. It is quite loud considering there is almost no music.

Lazer's Hard


  1. You cannot use the same slider velocity as Insane. It made the spread quite off. There should be something like 1.4 or 1.3, but not the same as insane. It doesn't make sense for easier difficulty to be the same difficult as harder one.
  2. 00:00:578 - Clap here doesn't really fit there because there is only piano in background.
  3. 00:01:911 (1) - Same as above.
  4. Well... your hitsounds are completely messed up. You just put clap on each new combo and you ignore the song. For example there is a snare on 00:02:577 (4) - but you put it rather on 00:02:577 (4) - because you want to keep consistency and put it all on NC, which doesn't work well in this map. You can completely remake the hitsounds by yourself or I can recommend you to use grumd's Hitsound Copier and take the hitsounds from Insane (when the whistle hitsound issue on his maps is fixed).

Normal


  1. Hitsound might be improved by hitsounding sliderticks, but that's up to you. Also in some parts it seems the hitsounds are a bit inconsistent with the song so you might use grumd's Hitsound Copier as I recommended on Hard.
  2. 00:03:244 (2) - You have to avoid inconsistent spacing in normal difficulty. This could be maybe tolerated, but why? It is 'normal' because it is for inexperienced players.
  3. 00:08:577 (5,1) - Just said it above, though 4.2x jump is quite extreme for normal difficulty. You barely see such a jump on insane. Form this pattern to such a shape which will make the spacing nice and consistent. You cannot really make jumps there.
  4. 00:31:244 (1) - I would call this 'ideal place for a combo break'. Jumps are hard for newbies, but lower spacing will confuse them the same way. Because there is only a little difference between regular 1/1 gap and 3/2 gap - to be simplier, it looks like 00:31:244 (1) - and 00:30:244 (4) - are the same far from 00:30:744 (5) - but time between 00:30:744 (5,1) - is 1/2 note longer. That means regular newbie would play this with the same speed as previous notes, thus he would click like it was 1/1, which would be 1/2 earlier and that would result in a miss. Even a low spacing can be dangerous, for that reason, keep it consistent throughout easy and normal difficulties.
  5. 00:40:577 (1) - This is the same as above. I know there is not enough place for regular spacing, but adjust it a bit so there is not that low distance while the time gap is so huge.
  6. If you want to make your difficulty perfect, check for other distance snap differences. AIMod can check for them if you tick it on the top of it, but it will ignore the distance on new combos.
  7. Same thing about the spinner as on insane.

Easy


  1. HP -1 or -2. It cannot be the same as normal, that's insensible and there mostly was approximately 2 difference between AR and HP, so one-diff inconsistency would look unreasonable
  2. Slider velocity should be lower or normal's should be higher to make a better spread, currently there are big gaps between the hard diffs, but the problem is also that Hard should have lower SV, because currently it's the same as Insane.
  3. I can still suggest you to use slidertick hitsound. Normal was quite okay, but in easy there are so many sounds missing so it sounds empty and thus you used it on places where it doesn't even fit. You can also copy the hitsound from insane as I recommended on other diffs to avoid the inconsistencies. Insane fits quite well apart from that whistle issue.
  4. Check for little spacing inconsistencies. There are not so many as on Normal, but there are still some little changes which might be confusing.
  5. Same thing about spinner as on insane and normal.

Conclusion: Unrankable
The map will need a lot of improvement, there were many unrankable things and you should take a look at them. Overally there is some mapping skill, some sensibility, but it needs to be smoothed a bit. Consistency is also very important and you should care more about not doing obvious mistakes, like 4.2x jump on normal or using hitsounds which you muted etc. If you need some help or didn't understand anything from the map, feel free to ask me in-game, if I am online, I'll be glad to help you out. :3
Lazer
Thanks Wafu!, changing the slider velocity does indeed make it play better, I'll start re-doing(copying :^>) the hitsounds once the MP3 has been updated

Lazers heart
osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka Nardoxyribonucleic Lazer
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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578,-133.333333333333,4,2,0,20,0,0
2577,-100,4,1,1,40,0,0
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87244,-100,4,1,1,40,0,0
87911,-100,4,1,1,30,0,0
88577,-100,4,1,1,20,0,0


[Colours]
Combo1 : 255,114,0
Combo2 : 214,3,46
Combo3 : 0,128,255
Combo4 : 0,255,0
Combo5 : 148,69,201

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396,164,57911,6,0,P|284:108|248:112,1,140,8|0,0:0|0:0,0:0:0:0:
200,132,58411,1,0,0:0:0:0:
240,196,58577,1,0,0:0:0:0:
384,248,58911,1,0,0:0:0:0:
245,328,59244,6,0,P|166:308|136:228,1,140,8|0,0:0|0:0,0:0:0:0:
224,240,59744,2,0,P|292:172|364:168,1,140
388,236,60244,1,0,0:0:0:0:
308,248,60411,1,0,0:0:0:0:
224,240,60577,6,0,P|132:236|80:180,1,140,8|0,0:0|0:0,0:0:0:0:
208,92,61244,1,0,0:0:0:0:
284,116,61411,1,0,0:0:0:0:
352,156,61577,1,0,0:0:0:0:
262,276,61911,6,0,P|201:231|126:261,1,140,8|0,0:0|0:0,0:0:0:0:
188,308,62411,2,0,L|248:148,1,140
296,128,62911,1,0,0:0:0:0:
380,116,63077,6,0,P|367:191|392:268,1,140,8|0,0:0|0:0,0:0:0:0:
420,320,63577,1,0,0:0:0:0:
210,184,63911,1,0,0:0:0:0:
146,232,64077,1,0,0:0:0:0:
173,307,64244,1,0,0:0:0:0:
332,311,64577,6,0,P|382:258|358:171,1,140,8|0,0:0|0:0,0:0:0:0:
308,233,65077,2,0,P|246:187|248:104,1,140
276,60,65577,1,0,0:0:0:0:
415,137,65911,5,8,0:0:0:0:
324,268,66244,2,0,P|247:303|172:276,1,140
128,252,66744,1,0,0:0:0:0:
76,196,66911,1,0,0:0:0:0:
160,104,67243,5,8,0:0:0:0:
216,160,67410,1,0,0:0:0:0:
184,232,67577,1,0,0:0:0:0:
104,228,67744,1,0,0:0:0:0:
92,148,67911,1,0,0:0:0:0:
160,104,68077,1,0,0:0:0:0:
240,88,68244,2,0,P|276:112|288:168,1,70
292,212,68577,1,8,0:0:0:0:
172,328,68911,5,0,0:0:0:0:
108,280,69077,1,0,0:0:0:0:
148,212,69244,1,0,0:0:0:0:
248,88,69577,1,0,0:0:0:0:
292,156,69744,1,0,0:0:0:0:
228,204,69911,5,8,0:0:0:0:
72,244,70244,2,0,P|64:316|140:340,1,140
192,328,70744,1,0,0:0:0:0:
256,288,70911,2,0,P|280:252|284:204,1,70
296,148,71244,1,8,0:0:0:0:
164,40,71577,5,0,0:0:0:0:
112,100,71744,2,0,P|92:184|136:240,1,140
180,272,72244,1,0,0:0:0:0:
256,288,72411,1,0,0:0:0:0:
332,296,72577,6,0,P|384:228|380:144,1,140,8|0,0:0|0:0,0:0:0:0:
312,164,73077,2,0,L|256:164|216:164,1,70
164,168,73411,1,0,0:0:0:0:
96,204,73577,1,0,0:0:0:0:
164,240,73744,1,0,0:0:0:0:
240,252,73911,6,0,P|288:256|336:248,1,70,8|0,0:0|0:0,0:0:0:0:
404,228,74244,2,0,P|444:196|456:172,1,70
336,52,74744,1,0,0:0:0:0:
260,76,74911,1,0,0:0:0:0:
212,140,75077,1,0,0:0:0:0:
180,212,75244,6,0,P|172:276|244:344,2,140,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,148,76077,1,0,0:0:0:0:
308,124,76244,1,0,0:0:0:0:
384,144,76411,1,0,0:0:0:0:
448,192,76577,6,0,P|473:264|416:328,1,140,8|0,0:0|0:0,0:0:0:0:
396,252,77077,2,0,B|316:240|316:272|236:252,1,140
180,240,77577,1,0,0:0:0:0:
219,70,77911,6,0,P|283:40|345:74,1,140,8|0,0:0|0:0,0:0:0:0:
280,120,78411,2,0,L|280:216,1,70
280,344,78911,1,0,0:0:0:0:
416,272,79244,6,0,B|388:192|424:192|384:116,1,140,8|0,0:0|0:0,0:0:0:0:
356,68,79744,1,0,0:0:0:0:
300,120,79911,2,0,B|262:195|298:195|268:272,1,140
240,328,80411,1,0,0:0:0:0:
176,288,80577,6,0,B|148:208|184:208|144:132,1,140,8|0,0:0|0:0,0:0:0:0:
184,80,81077,1,0,0:0:0:0:
260,96,81244,2,0,P|292:140|292:176,1,70
272,228,81577,1,0,0:0:0:0:
220,284,81744,1,0,0:0:0:0:
144,296,81911,6,0,P|92:240|120:160,1,140,8|0,0:0|0:0,0:0:0:0:
168,220,82411,2,0,P|264:212|324:172,1,140
444,268,83077,6,0,L|280:324,1,140,8|8,0:0|0:0,0:0:0:0:
236,336,83577,1,8,0:0:0:0:
288,192,83911,1,8,0:0:0:0:
436,156,84244,1,4,0:0:0:0:
256,192,84577,12,2,88911,0:0:0:0:
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