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Iguchi Yuka - Hey World (TV Size) [Osu|Taiko]

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GIDZ
General:
http://puu.sh/h8saw/71e3923cd7.jpg Volume at 100% hurts ears. Adjust according to the music's volume.

GG
00:02:119 (3) - Move to (444,56) and 00:02:286 (4) - Move to (460,260) for better flow in this jump.

00:02:452 (1,2,3,4,5,6) - Can flow better. http://puu.sh/h8sxk/96fd5ec82f.jpg . Also make slider 6 blanket 00:03:786 (1) .

00:04:286 (3) - Ugly pattern placement. Maybe move to (272,184)?

00:05:619 (1,2,3) - I think this can make the 1 and 2 away from slider head. Something like http://puu.sh/h8sID/68e75ae412.jpg .

00:06:286 (4,1,2,3,4) - Straight line patterning is boring. Make some pattern like http://puu.sh/h8sNk/b62990f9c8.jpg where 4th note is blanketed by 00:05:786 (3) .

00:07:119 (1) - NC to emphasis SV change. Also I think 0.6x speed is more optimal than 0.75x speed as it creates a better contrast between the slider speeds.

00:07:619 (1) - NC ^. http://puu.sh/h8sWC/d15317e3ae.jpg This placing is suitable for SV changes in consecutive sliders.

00:07:952 (3) - I think this slider should be a circle at 00:07:952 instead as I hear an extra sound that does not belong to the music. Something like
http://puu.sh/h8t1D/bf7880b30c.jpg .

00:09:786 (1,2,3,4) - Orz. I recommend sliders here instead since I only hear hi-hats in the music. Something like http://puu.sh/h8t7D/2f24f187ec.jpg .

00:16:952 (2,3,4,5) - Jump patterns pls. http://puu.sh/h8tqZ/0386dbf974.jpg

00:17:786 (2) - ._. http://puu.sh/h8tw1/15933c64e1.jpg ?

00:20:369 - Add note for triplet and I think http://puu.sh/h8tCO/516034e22b.jpg looks better.

00:22:952 (5) - Square jump here? To connect flow with 00:23:119 (1) . http://puu.sh/h8tL9/47a2b08798.jpg .

00:25:619 - Missing something. Use slider instead? Just copy and paste 00:25:119 (3) then CTRL+> it.

00:26:286 - Again missing something. Add note @@. http://puu.sh/h8tYa/552e152ca9.jpg .

00:27:119 (1) - Too close to jump as 1/2 a beat is missing. Also you can make shape here since it's 1/1 beat. http://puu.sh/h8u5e/6f7d1a3679.jpg

00:47:119 (1) - Overlapping with circle 4. Move it to where it does not overlap.

00:47:620 - Can add notes for a duplet + slider for triplet.

00:50:286 - ^

00:54:452 (3,4,5,6) - I dun think this square jump fits the music here. Try http://puu.sh/h8ukr/18254503ee.jpg ?

00:58:452 (4) - Doesn't flow well like this. Change it to http://puu.sh/h8uob/7bad30d2b4.jpg .

01:03:786 (2) - Too close to slider 1. Move to (464,48).

01:04:119 (4) - I think you can make it 2.06x distance instead to make consistent jump.

01:04:952 (4) - This slider is overlapping. Make something like http://puu.sh/h8uyA/373ac7b659.jpg so that the slider end touches on 01:04:119 (4) and slightly blankets 01:04:452 (3) .

01:07:286 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I recommend using 1x Distance snap to place streams.

01:08:452 (1) - Overlapping and can fix shape. http://puu.sh/h8uKT/93f5eebad2.jpg .

01:08:952 - Add note. It's in the puush above.^ Ofcs then you have to space them.

01:10:952 - I think you can add a note here. http://puu.sh/h8uQn/f409d49d79.jpg .

01:12:119 (3) - Place it like http://puu.sh/h8uUj/ed48e7010b.jpg for better flow.

01:12:619 (1,2,1,2,1) - This isn't much of a problem but I think you should consider changing the pattern a bit as the jumps are quite sudden and far.

01:12:952 (1,1) - Remove NC and add NC on 01:13:786 (3) .

01:14:286 (4,5,6) - Move the whole thing to (173,85) for better blanket from 01:13:786 (3) .

01:14:952 - Add note.

01:18:952 (2) - Dun stack this cuz you made slider jumps after, therefore place it away so that you can get players ready for the jumps. http://puu.sh/h8v0C/83cc54ae1a.jpg .

01:19:786 (1) - Remove NC.

01:21:119 (1) - ^

01:21:786 (6) - Add NC.
Topic Starter
-TakoYaki-

- G I D Z - wrote:

General:
http://puu.sh/h8saw/71e3923cd7.jpg Volume at 100% hurts ears. Adjust according to the music's volume. Umm Alright

GG
00:02:119 (3) - Move to (444,56) and 00:02:286 (4) - Move to (460,260) for better flow in this jump. Done

00:02:452 (1,2,3,4,5,6) - Can flow better. http://puu.sh/h8sxk/96fd5ec82f.jpg . Also make slider 6 blanket 00:03:786 (1) .

00:04:286 (3) - Ugly pattern placement. Maybe move to (272,184)? Done

00:05:619 (1,2,3) - I think this can make the 1 and 2 away from slider head. Something like http://puu.sh/h8sID/68e75ae412.jpg .Done

00:06:286 (4,1,2,3,4) - Straight line patterning is boring. Make some pattern like http://puu.sh/h8sNk/b62990f9c8.jpg where 4th note is blanketed by 00:05:786 (3) .Done

00:07:119 (1) - NC to emphasis SV change. Also I think 0.6x speed is more optimal than 0.75x speed as it creates a better contrast between the slider speeds.Done

00:07:619 (1) - NC ^. http://puu.sh/h8sWC/d15317e3ae.jpg This placing is suitable for SV changes in consecutive sliders. Done

00:07:952 (3) - I think this slider should be a circle at 00:07:952 instead as I hear an extra sound that does not belong to the music. Something like
http://puu.sh/h8t1D/bf7880b30c.jpg . Done

00:09:786 (1,2,3,4) - Orz. I recommend sliders here instead since I only hear hi-hats in the music. Something like http://puu.sh/h8t7D/2f24f187ec.jpg . Done

00:16:952 (2,3,4,5) - Jump patterns pls. http://puu.sh/h8tqZ/0386dbf974.jpg Done

00:17:786 (2) - ._. http://puu.sh/h8tw1/15933c64e1.jpg ? Done

00:20:369 - Add note for triplet and I think http://puu.sh/h8tCO/516034e22b.jpg looks better. Sounds Better

00:22:952 (5) - Square jump here? To connect flow with 00:23:119 (1) . http://puu.sh/h8tL9/47a2b08798.jpg .

00:25:619 - Missing something. Use slider instead? Just copy and paste 00:25:119 (3) then CTRL+> it. Cool

00:26:286 - Again missing something. Add note @@. http://puu.sh/h8tYa/552e152ca9.jpg . Cool

00:27:119 (1) - Too close to jump as 1/2 a beat is missing. Also you can make shape here since it's 1/1 beat. http://puu.sh/h8u5e/6f7d1a3679.jpg Cool

00:47:119 (1) - Overlapping with circle 4. Move it to where it does not overlap. Cool

00:47:620 - Can add notes for a duplet + slider for triplet. Cool

00:50:286 - ^ Cool

00:54:452 (3,4,5,6) - I dun think this square jump fits the music here. Try http://puu.sh/h8ukr/18254503ee.jpg ? :| Nailed it

00:58:452 (4) - Doesn't flow well like this. Change it to http://puu.sh/h8uob/7bad30d2b4.jpg . Cool

01:03:786 (2) - Too close to slider 1. Move to (464,48). Cool

01:04:119 (4) - I think you can make it 2.06x distance instead to make consistent jump. Cool

01:04:952 (4) - This slider is overlapping. Make something like http://puu.sh/h8uyA/373ac7b659.jpg so that the slider end touches on 01:04:119 (4) and slightly blankets 01:04:452 (3) . Cool

01:07:286 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I recommend using 1x Distance snap to place streams. Almost the same

01:08:452 (1) - Overlapping and can fix shape. http://puu.sh/h8uKT/93f5eebad2.jpg .Cool

01:08:952 - Add note. It's in the puush above.^ Ofcs then you have to space them.Cool

01:10:952 - I think you can add a note here. http://puu.sh/h8uQn/f409d49d79.jpg . Cool

01:12:119 (3) - Place it like http://puu.sh/h8uUj/ed48e7010b.jpg for better flow. Cool

01:12:619 (1,2,1,2,1) - This isn't much of a problem but I think you should consider changing the pattern a bit as the jumps are quite sudden and far. "Repositioned"

01:12:952 (1,1) - Remove NC and add NC on 01:13:786 (3) .Cool

01:14:286 (4,5,6) - Move the whole thing to (173,85) for better blanket from 01:13:786 (3) .Cool

01:14:952 - Add note.Cool

01:18:952 (2) - Dun stack this cuz you made slider jumps after, therefore place it away so that you can get players ready for the jumps. http://puu.sh/h8v0C/83cc54ae1a.jpg .Cool

01:19:786 (1) - Remove NC. Cool

01:21:119 (1) - ^ Cool

01:21:786 (6) - Add NC. Cool
Well thanks for this big thing XD
Starfy
TakoYaki!
Maybe use different kind of color to help yourself to explain your mod checking
Example: Use blue color if you are agree the mod
And use red color if you are not really agree the mod
This is easier for modder to follow that what mod you've accepted
Topic Starter
-TakoYaki-

StarForYou wrote:

TakoYaki!
Maybe use different kind of color to help yourself to explain your mod checking
Example: Use blue color if you are agree the mod
And use red color if you are not really agree the mod
This is easier for modder to follow that what mod you've accepted

Sure ;)
h1b1k11


Sorry for late mod! :o

Insane
00:06:286 (4,1,2,3,4) - Make a star pattern with these instead (makes more sense that way, I guess?)
00:07:952 (2) - Replace circle for a slider ending 00:08:286
00:18:452 (1,2,3) - Line these up like this

00:28:952 - Add circle
01:24:619 (1) - Spinner starts here

Lazer's Hard
00:28:119 - Add a circle here (for the background sound)

Normal
CS should be 3 or 3.5
First of all, I think the Normal diff needs improvment so I'll be helping you with it. You don't have to agree. Also maybe just the Distance Snap, it helps a lot.
00:10:952 (3,4) - I do not recommend this, make it into something like this
^^00:11:619 (4) - Remove
^^00:11:786 - Place a slider here and end it 00:12:119
00:14:286 (4,5) - Remove, again, I don't recommend this
^^00:14:452 - Add slider starting here ending 00:14:786
00:17:119 (4) - Remove
^^Add circle at 00:17:452
00:22:119 (4) - Remove
^^00:22:286 - Add circle
00:23:786 (3) - Make this slider go closer to 00:23:119 (2)
00:24:286 (4,5) - Remove
^^00:24:452 - Add circle

00:30:619 (6) - Remove
^^00:30:119 (5) - Add reverse
OR
00:30:119 (5) - Remove
^^00:30:286 - Add circle there and here 00:30:619 or just make a slider there at the starting point and ending

00:50:452 (2) - Remove
^^00:49:786 (1) - Slider's end should end there
00:55:786 (5) - No reverse?
01:00:119 (1) - Remove
01:18:786 (6) - Should go on top of 01:19:119 (1) so the player could see it
01:22:286 (6) - Make this go closer to 01:21:786 (5)

Easy
Also use the Distance Snap for this diff.
00:07:786 (1) - Spinner starts here
01:20:452 (1,2) - Replace these for a slider
01:21:786 (1) - Slider ends here
^^01:22:786 (2) - Remove
^^01:23:119 (2) - Slider goes here
Topic Starter
-TakoYaki-

imaikiseta wrote:



Sorry for late mod! :o

Insane
00:06:286 (4,1,2,3,4) - Make a star pattern with these instead (makes more sense that way, I guess?) May consider, since I think the current pattern is alright :D
00:07:952 (2) - Replace circle for a slider ending 00:08:286 Did it :D
00:18:452 (1,2,3) - Line these up like this Did it :D

00:28:952 - Add circle Alright :D
01:24:619 (1) - Spinner starts here It's already there


Lazer's Hard
00:28:119 - Add a circle here (for the background sound) Wait for Lazer's response


Normal
CS should be 3 or 3.5 Fixed :D
First of all, I think the Normal diff needs improvment so I'll be helping you with it. You don't have to agree. Also maybe just the Distance Snap, it helps a lot. Thanks
00:10:952 (3,4) - I do not recommend this, make it into something like this
^^00:11:619 (4) - Remove Did it :D
^^00:11:786 - Place a slider here and end it 00:12:119 Did it :D
00:14:286 (4,5) - Remove, again, I don't recommend this Alright :D
^^00:14:452 - Add slider starting here ending 00:14:786 Did it :D
00:17:119 (4) - Remove Did it :D
^^Add circle at 00:17:452 Did it :D
00:22:119 (4) - Remove Did it :D
^^00:22:286 - Add circle Did it :D
00:23:786 (3) - Make this slider go closer to 00:23:119 (2) Cool :oops:
00:24:286 (4,5) - Remove k :oops:
^^00:24:452 - Add circle k :oops:

00:30:619 (6) - Remove Below is better
^^00:30:119 (5) - Add reverse
OR
00:30:119 (5) - Remove k :oops:
^^00:30:286 - Add circle there and here 00:30:619 or just make a slider there at the starting point and ending did it :oops:

00:50:452 (2) - Remove did it :oops:
^^00:49:786 (1) - Slider's end should end there Don't quite understand but I still make some changes there
00:55:786 (5) - No reverse? did it :oops:
01:00:119 (1) - Remove did it :oops:
01:18:786 (6) - Should go on top of 01:19:119 (1) so the player could see it Alright :oops:
01:22:286 (6) - Make this go closer to 01:21:786 (5) Alright :oops:

Easy
Also use the Distance Snap for this diff. Will do :oops:
00:07:786 (1) - Spinner starts here It's alright there I think ._.
01:20:452 (1,2) - Replace these for a slider Alright :oops:
01:21:786 (1) - Slider ends here I am not sure if its like this
^^01:22:786 (2) - Remove did it
^^01:23:119 (2) - Slider goes here Kinda get it
Thanks for you moddings, since I am still quite new for mapping Normal and Easy diff, your suggestion are really helpful to me :D Thanks
xxdeathx
m4m from my queue. i guess this is one of your first maps so i'll try to point out general quality stuff in addition to specific things to help you improve

[General]
  1. Background should be 16:9 (preferred) or 4:3 ratio, right now it looks too tall and ugly
  2. Tags should be relevant information that isn't already in the other metadata. That means remove the artist name and title, and add the romanized and english anime names: is it wrong to try to pick up girls in a dungeon? and Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka. Also remove things like hestia bell god goddess stream jumps, since they don't belong.
  3. What is that mp3 you're using? it sounds weird
  4. Where is the video? Plenty of people can encode mp3's and videos for you.
  5. 01:24:619 (1) - The spinner should end later and without any prominent sound on its end, since the music fades away.
[Easy]
spacing is too small, make it so that notes 1 beat apart don't overlap
  1. 00:07:786 (1) - post-spinner gap needs to be at least 1 measure
  2. 00:16:119 (2) - can't have multiple repeating sliders this short
  3. 00:29:786 (2,3) - You need to cover the strong note 00:30:619
I'll stop here since you have a lot of things you need to fix on your own, like spacing errors and slider velocity changes (shouldn't be used at all in easy).

[Normal]
  1. 00:00:453 (1,2) - blanket
  2. 00:03:119 (2) - Overlap is ugly, also slider is curved the wrong way which is bad flow
  3. 00:07:119 (3) - Slider velocity shouldn't be changed suddenly in normals
  4. 00:08:119 (1,1) - post spinner gap is too short; at least 2 beats are needed
  5. 00:22:286 (4) - poor rhythm, you should have an object at 00:22:119
  6. 00:23:786 (3) - spacing needs to be consistent in normal
  7. 00:27:119 (5) - this curve is ugly, try curving it (and more open) to the left
  8. 00:29:119 (2,3) - don't want this many circles
  9. As I said earlier, SV shouldn't be decreased in normals, but if you really want to, then decrease it very little.
  10. 00:41:619 - 00:42:952 - strong note is here, but you ignored it
  11. 00:48:119 (2,3,4) - please don't do this 3 object stacking in normals, since you only want to capture the strongest elements of the rhythm
  12. 00:49:786 (1) - 1/4 too short
  13. 00:55:786 (5) - why do you place it so that it ignores the vocal right before it and starts on nothing?
  14. 00:57:119 (2,3) - 1/4 rhythm shouldn't be used in normal
  15. 00:58:786 (2) - downbeat should have its own clickable object
  16. 01:16:452 (1,2,3,4,5) - definitely don't do this
  17. 01:24:452 - looks like you forgot a circle here
Again, too many techniques you use don't belong in easy/normals.

[Hard]
  1. 00:31:619 (2,3,4,5) - Seems kind of a tough pattern for the slow part, I recommend sliders
  2. 00:34:286 (2,3,4,5) - ^
  3. 00:56:452 (1) - 3/4 slider doesn't fit the rhythm here
  4. 00:57:119 (2,3) - Should use 1/4 repeat sliders for this part
placement is fine i guess but rhythms are less than conventional. A few examples: slider ending on the white tick 00:56:119, using circles on quiet ticks everywhere (sliders would fit much better) such as 00:29:952 (5,6) - , putting a slider right after a strong beat 00:44:286 (4,1) - , and many more.

[Insane]
  1. 00:01:786 - Sliders shouldn't end on dowbeats since they are strong notes and would be better with a clickable object such as circle or slider head.
  2. 00:03:119 (6,1,2,3) - Use consistent DS here or stack 00:03:119 (6,1) - since the song already got fast so the DS should be relatively similar.
  3. 00:07:952 (2) - NC this since you slowed it down even more
  4. 00:14:452 (1,3,4) - Try to make these sliders congruent (same shape) to be neat
  5. 00:18:452 (1,2,3,1) - These jumps are really big for 1/4 gap
  6. 00:19:786 (4,1) - again a spacing error that's difficult to read. NC isn't a universal excuse to do whatever you want with spacing, unlike what some more experienced mappers try to get away with. Don't get into those bad habits!
  7. 00:22:119 (1) - This should point in the same direction that the player comes from the previous object
  8. 00:38:452 (5) - This slider's funny, just use one point in the middle
  9. 00:56:286 (6) - ^
  10. 00:46:619 (4) - You can NC this to indicate 1/2 rhythm
  11. 01:01:786 (7,8) - Overlap is really ugly as is, you should try to blanket.
  12. 01:21:619 (1) - This NC looks weird by itself
Your NC patterns are also inconsistent, it's best to just NC every downbeat and not do anything else too crazy.
The map suffers from lack of structure and design, but that's an issue with pretty much all new mappers' maps and will only solve itself with mapping and modding experience. It's hard to mod those kinds of overall things.
You'll need to work on your object placement and rhythms for all diffs. That means study other maps, mod more of them, etc. Good luck~
Topic Starter
-TakoYaki-

xxdeathx wrote:

m4m from my queue. i guess this is one of your first maps so i'll try to point out general quality stuff in addition to specific things to help you improve

[General]
  1. Background should be 16:9 (preferred) or 4:3 ratio, right now it looks too tall and ugly I will work on it
  2. Tags should be relevant information that isn't already in the other metadata. That means remove the artist name and title, and add the romanized and english anime names: is it wrong to try to pick up girls in a dungeon? and Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka. Also remove things like hestia bell god goddess stream jumps, since they don't belong. Sure
  3. What is that mp3 you're using? it sounds weird I totally forgot when did I got that X_X
  4. Where is the video? Plenty of people can encode mp3's and videos for you. I will work on it
  5. 01:24:619 (1) - The spinner should end later and without any prominent sound on its end, since the music fades away. Fixed
[Easy]
spacing is too small, make it so that notes 1 beat apart don't overlapFixed
  1. 00:07:786 (1) - post-spinner gap needs to be at least 1 measure Does that means I have to shorten it?
  2. 00:16:119 (2) - can't have multiple repeating sliders this short Sure, shorten it and added a slider
  3. 00:29:786 (2,3) - You need to cover the strong note 00:30:619
I made the slider longer, is that okay?
I'll stop here since you have a lot of things you need to fix on your own, like spacing errors and slider velocity changes (shouldn't be used at all in easy). Fixed the spacing and velocity changes errors

[Normal]
  1. 00:00:453 (1,2) - blanket Did it
  2. 00:03:119 (2) - Overlap is ugly, also slider is curved the wrong way which is bad flow Changed the curved and fixed the overlapping
  3. 00:07:119 (3) - Slider velocity shouldn't be changed suddenly in normals Got it
  4. 00:08:119 (1,1) - post spinner gap is too short; at least 2 beats are needed Sure
  5. 00:22:286 (4) - poor rhythm, you should have an object at 00:22:119 Added a short slider, don't know if it's good or not
  6. 00:23:786 (3) - spacing needs to be consistent in normal Sure
  7. 00:27:119 (5) - this curve is ugly, try curving it (and more open) to the left Did it
  8. 00:29:119 (2,3) - don't want this many circles Removed 00:29:286 (3)
  9. As I said earlier, SV shouldn't be decreased in normals, but if you really want to, then decrease it very little. Fixed
  10. 00:41:619 - 00:42:952 - strong note is here, but you ignored it Moved some slider there
  11. 00:48:119 (2,3,4) - please don't do this 3 object stacking in normals, since you only want to capture the strongest elements of the rhythm Got it, removed a note
  12. 00:49:786 (1) - 1/4 too short Longer now
  13. 00:55:786 (5) - why do you place it so that it ignores the vocal right before it and starts on nothing? True, Moved and made it longer
  14. 00:57:119 (2,3) - 1/4 rhythm shouldn't be used in normal Sure
  15. 00:58:786 (2) - downbeat should have its own clickable object Changed to a note
  16. 01:16:452 (1,2,3,4,5) - definitely don't do this Changed to a slider with 2 note
  17. 01:24:452 - looks like you forgot a circle here Indeed :( added

Again, too many techniques you use don't belong in easy/normals. I get it now :oops:

[Insane]
  1. 00:01:786 - Sliders shouldn't end on dowbeats since they are strong notes and would be better with a clickable object such as circle or slider head. Replaced with a slider head
  2. 00:03:119 (6,1,2,3) - Use consistent DS here or stack 00:03:119 (6,1) - since the song already got fast so the DS should be relatively similar. True, stacked 00:03:119 (6,1)
  3. 00:07:952 (2) - NC this since you slowed it down even more
  4. 00:14:452 (1,3,4) - Try to make these sliders congruent (same shape) to be neat now they're paralleled
  5. 00:18:452 (1,2,3,1) - These jumps are really big for 1/4 gap Closer now
  6. 00:19:786 (4,1) - again a spacing error that's difficult to read. NC isn't a universal excuse to do whatever you want with spacing, unlike what some more experienced mappers try to get away with. Don't get into those bad habits! Thank You for pointing it out, I moved 00:20:119 (1) away
  7. 00:22:119 (1) - This should point in the same direction that the player comes from the previous object Now it's facing 00:21:952 (9)
  8. 00:38:452 (5) - This slider's funny, just use one point in the middle Sure
  9. 00:56:286 (6) - ^ Fixed
  10. 00:46:619 (4) - You can NC this to indicate 1/2 rhythm Alright
  11. 01:01:786 (7,8) - Overlap is really ugly as is, you should try to blanket.
  12. 01:21:619 (1) - This NC looks weird by itself
Your NC patterns are also inconsistent, it's best to just NC every downbeat and not do anything else too crazy.
The map suffers from lack of structure and design, but that's an issue with pretty much all new mappers' maps and will only solve itself with mapping and modding experience. It's hard to mod those kinds of overall things.
You'll need to work on your object placement and rhythms for all diffs. That means study other maps, mod more of them, etc. Good luck~ Thank You, I am starting to mod others' map. Hopefully it will improve my placement, rhythms, flow etc.
Thanks for the great mod. :c I know I am quite new to mapping and I still need more experiences. Anyways, Thanks for pointing out my problems~I will work on it as soon as I get home. :) Also, Can I PM you in-game in case I don't understand some of the mods? :oops:

Edit: Finished :D Thanks
Suzuya Jyuzo
中文摸图可以吗? 闲着M4M , 之前有张5分钟的app感觉会不会太长了,新图还没做好,所以先留着这个机会吧,如果你觉得这MOD有用,之后我来找你要MOD可以吗? XD
MOD
[General]

Insane好多重音落在滑条尾,节奏可以再完善得更好,Easy,Normal 最好全程开着DS制作,不用特意去放梗上去,一般来说没问题

[Insane]

00:01:619 (1) - 重音在滑条尾,这样不太好,试下这种节奏 http://puu.sh/hep2b/0d6ce7b7b0.jpg
00:02:786 (3) - 我觉得这边就可以开始放连打了
00:07:952 (2) - NC,变速滑条
00:18:452 (1,2,3,1) - 这跳有点.这边感觉没必要这么大跳 ,试下这个节奏 http://puu.sh/hepVq/7a4f2e1fb7.jpg
00:28:952 (7,1,2,3) - DS一致画个菱形出来
00:29:786 (4,2) - 这两个换成1/2滑条会不会好一点
00:32:119 (1) - 重音在滑条尾
00:55:952 (5) - 同上
00:59:619 (4,5) - 同上
01:14:452 (4) - 同上
01:16:119 (1) - 同上
00:35:619 这里不加一个NOTE吗?
00:41:452 (7) - 重音在滑条尾
00:40:452 (1) - 音乐快高涨的时候,这边的这个折返难度这么低,有点违和,个人建议改改换成跳或者连打什么的
00:45:369 (6) - 可以去掉,这边没鼓点了
00:56:286 (6) - 这滑条有点丑,建议还是3点式 http://puu.sh/herki/f1e9714955.jpg
01:07:286 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 并不适合长连打,试下这个节奏 http://puu.sh/herCw/6fb752f70f.jpg (你想到更好的可以忽略 ;)
01:12:619 (1,2,3,4) - 这边我觉得应该是这样 http://puu.sh/herQl/b8b9f8ec74.jpg
01:21:619 (1) - 去NC

[Hard]

00:07:452 (2) - 放到这边 00:07:619 会比较好
00:11:952 (2,5) - 叠好
00:18:786 (1,2,3) - 2,3,跟1顺序换一下比较好, http://puu.sh/heseV/97986c0e88.jpg
00:19:619 (1,2,3) - 这边也要改改,滑条头在弱音上打起来有点别扭
00:48:619 (2,3) - 叠好
00:56:286 (3,2) - ↑

  • Normal
00:00:453 (1,2) - Blanket,建议滑条尾跟NOTE 5重叠
00:01:452 (2,1) - 叠好
00:07:119 (3) - NC ,不建议Normal用这么明显的变速
00:15:119 (1) - 这样会不会好一点 http://puu.sh/hesTn/f581a595d0.jpg
00:23:119 (2,3,4) - 建议全程DS一致
00:29:286 (3) - 去掉好一点,3个单点太多了
00:48:119 (2,3,4) - ↑
00:35:119 (2,3,1) - 叠在一起有点乱,分开好一点,顺便3,1可以blanket
00:39:119 (1,2) - 分开比较好
00:48:452 (4,5) - ↑
00:57:119 (2,3) - 这样的放Normal不会太难了吗?换个方式
01:09:786 (3) - 这滑条有点丑

[Easy]

00:16:119 (2) - Esay折返次数有点多
01:09:119 (2) - ↑
00:31:119 (1) - 不建议变速滑条

没了

good luck :)
Topic Starter
-TakoYaki-

Suzuya Jyuzo wrote:

中文摸图可以吗? 闲着M4M , 之前有张5分钟的app感觉会不会太长了,新图还没做好,所以先留着这个机会吧,如果你觉得这MOD有用,之后我来找你要MOD可以吗? XD
MOD
[General]

Insane好多重音落在滑条尾,节奏可以再完善得更好,Easy,Normal 最好全程开着DS制作,不用特意去放梗上去,一般来说没问题 好的

[Insane]

00:01:619 (1) - 重音在滑条尾,这样不太好,试下这种节奏 http://puu.sh/hep2b/0d6ce7b7b0.jpg 嗯改了
00:02:786 (3) - 我觉得这边就可以开始放连打了 原本的好像比較好
00:07:952 (2) - NC,变速滑条 改了
00:18:452 (1,2,3,1) - 这跳有点.这边感觉没必要这么大跳 ,试下这个节奏 http://puu.sh/hepVq/7a4f2e1fb7.jpg 不錯喔謝謝了
00:28:952 (7,1,2,3) - DS一致画个菱形出来 好的~
00:29:786 (4,2) - 这两个换成1/2滑条会不会好一点 1個2換了
00:32:119 (1) - 重音在滑条尾 好的
00:55:952 (5) - 同上 換成這樣了
00:59:619 (4,5) - 同上 好的
01:14:452 (4) - 同上 改了._.
01:16:119 (1) - 同上 改了._.
00:35:619 这里不加一个NOTE吗? 好的
00:41:452 (7) - 重音在滑条尾 換了連打
00:40:452 (1) - 音乐快高涨的时候,这边的这个折返难度这么低,有点违和,个人建议改改换成跳或者连打什么的 換了一個短跳
00:45:369 (6) - 可以去掉,这边没鼓点了好的
00:56:286 (6) - 这滑条有点丑,建议还是3点式 http://puu.sh/herki/f1e9714955.jpg 好的
01:07:286 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 并不适合长连打,试下这个节奏 http://puu.sh/herCw/6fb752f70f.jpg (你想到更好的可以忽略 ;)厲害~~~改了
01:12:619 (1,2,3,4) - 这边我觉得应该是这样 http://puu.sh/herQl/b8b9f8ec74.jpg 嗯嗯
01:21:619 (1) - 去NC 好的


[Normal]

00:00:453 (1,2) - Blanket,建议滑条尾跟NOTE 5重叠 好的
00:01:452 (2,1) - 叠好 好的
00:07:119 (3) - NC ,不建议Normal用这么明显的变速 好的
00:15:119 (1) - 这样会不会好一点 http://puu.sh/hesTn/f581a595d0.jpg 當然 :D改了
00:23:119 (2,3,4) - 建议全程DS一致 好的
00:29:286 (3) - 去掉好一点,3个单点太多了 好的
00:48:119 (2,3,4) - ↑ 好的
00:35:119 (2,3,1) - 叠在一起有点乱,分开好一点,顺便3,1可以blanket 好的
00:39:119 (1,2) - 分开比较好 也好
00:48:452 (4,5) - ↑ 改了
00:57:119 (2,3) - 这样的放Normal不会太难了吗?换个方式 改了滑條
01:09:786 (3) - 这滑条有点丑 也對 X_X

[Easy]

00:16:119 (2) - Esay折返次数有点多 好了
01:09:119 (2) - ↑ 好了
00:31:119 (1) - 不建议变速滑条 好了

没了

good luck :)
先謝謝了~可是要先等我回到家才能改圖 T_T 你可以先給我link :D 我回到家再幫你mod喔

edit: 謝謝喔~~很詳細的說 :D 我盡快幫你Mod喔~
Suzuya Jyuzo

-TakoYaki- wrote:

先謝謝了~可是要先等我回到家才能改圖 T_T 你可以先給我link :D 我回到家再幫你mod喔

https://osu.ppy.sh/s/295996 这里 :)
Lazer

Suzuya Jyuzo wrote:

[Hard]

00:07:452 (2) - 放到这边 00:07:619 会比较好
00:11:952 (2,5) - 叠好
00:18:786 (1,2,3) - 2,3,跟1顺序换一下比较好, http://puu.sh/heseV/97986c0e88.jpg
00:19:619 (1,2,3) - 这边也要改改,滑条头在弱音上打起来有点别扭
00:48:619 (2,3) - 叠好
00:56:286 (3,2) - ↑

没了

good luck :)
T-Translate for me... Please~?


I currently don't have enough time to tell all modders what I've applied and what not- Sorry for that, I've applied most things though.
Damn, you've been working hard to get mods TakoYaki :^>
Lazer's Hard
osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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52286,-100,4,1,1,80,0,0
57786,-100,4,1,1,80,0,1
67119,-100,4,1,1,80,0,0


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Topic Starter
-TakoYaki-

Lazer wrote:

Suzuya Jyuzo wrote:

[Hard]

00:07:452 (2) - 放到这边 00:07:619 会比较好
00:11:952 (2,5) - 叠好
00:18:786 (1,2,3) - 2,3,跟1顺序换一下比较好, http://puu.sh/heseV/97986c0e88.jpg
00:19:619 (1,2,3) - 这边也要改改,滑条头在弱音上打起来有点别扭
00:48:619 (2,3) - 叠好
00:56:286 (3,2) - ↑

没了

good luck :)
T-Translate for me... Please~?


I currently don't have enough time to tell all modders what I've applied and what not- Sorry for that, I've applied most things though.
Damn, you've been working hard to get mods TakoYaki :^>
Lazer's Hard
osu file format v14

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Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
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XD I thought so ~~~~~~

[Hard]

00:07:452 (2) - Move this to 00:07:619 ,seems better
00:11:952 (2,5) - Stack
00:18:786 (1,2,3) - Change the order of 2,3,1 , http://puu.sh/heseV/97986c0e88.jpg
00:19:619 (1,2,3) - Doesn't sound good with a slider head on a weak beat
00:48:619 (2,3) - Stack
00:56:286 (3,2) - ↑

Thank you again for updating Lazer :D XD
Topic Starter
-TakoYaki-
wow ~ Thanks Lazer for the stars :DDD and I am going to make some changes to my insane diff, since I think it can be improved :oops:
makemek
From MakeMEK's Modding Queue



General
Very good map indeed :)
Just a little hitsounds suggestions
Easy
what beat snap you use ?. It doesn't seem to land on any tick unless I raise it to 1/8. Why not use 1/2 snap ?
Normal
  1. 00:22:244 (4) clap head ?
  2. 01:19:224 (1,2) clap
Lazer's Hard
  1. 00:07:577 (2) clap tail
  2. 00:12:007 (2) ^
  3. 00:14:411 (6) clap head
Insane is OK imo.
Good luck :)
Stared
Topic Starter
-TakoYaki-

makemek wrote:

From MakeMEK's Modding Queue



General
Very good map indeed :) Thanks
Just a little hitsounds suggestions
Easy
what beat snap you use ?. It doesn't seem to land on any tick unless I raise it to 1/8. Why not use 1/2 snap ? Thats 1/1 :3
Normal
  1. 00:22:244 (4) clap head ? Sure
  2. 01:19:224 (1,2) clap Sure

Insane is OK imo.
Good luck :)
Stared
Thanks for your moddings :D I appreciate your star :D
Lazer

Suzuya Jyuzo wrote:

[Hard]

00:07:452 (2) - Move this to 00:07:619 ,seems better Since the mp3 is changed, I'm trying to calculate which one youre talking about, however... none of them sound better
00:11:952 (2,5) - Stack Stacked
00:18:786 (1,2,3) - Change the order of 2,3,1 , http://puu.sh/heseV/97986c0e88.jpg I prefer it the way it already is
00:19:619 (1,2,3) - Doesn't sound good with a slider head on a weak beat To me it sounds fine, however- I know that sliderbeats are usually not on weak beat... Do I change this or not? I'm unsure
00:48:619 (2,3) - Stack Stacked
00:56:286 (3,2) - ↑ I prefer to not


Applied everything in makemek's mod!
Thank you for the mods/star!~

Lazer's Hard
osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
578,333.333333333333,4,2,0,100,1,0
578,-133.333333333333,4,2,0,20,0,0
1744,-100,4,2,0,40,0,0
2577,-100,4,1,1,40,0,0
3077,-100,4,1,1,80,0,0
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40577,-133.333333333333,4,1,1,80,0,0
41911,-100,4,1,1,80,0,0
47244,-100,4,1,1,80,0,1
52411,-100,4,1,1,80,0,0
57911,-100,4,1,1,80,0,1
67244,-100,4,1,1,80,0,0


[Colours]
Combo1 : 255,114,0
Combo2 : 214,3,46
Combo3 : 0,128,255
Combo4 : 0,255,0
Combo5 : 148,69,201

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Santtu
Hello!
M4M from your queue!

[General]
I notice "miss" storyboard thing at 00:00:000 , fix it
[Insane]
00:05:911 (3,4) - Improve blanket
00:10:244 (2) - imo I like more from short, not so curvy slider. Just a opinion!
00:15:244 (1) - make this slider more like this: http://puu.sh/hhp4i/3e6c0088cd.jpg , so it looks better with (3)
Please compare these: 00:32:244 (1,2) - and 00:32:744 (3,4) - rhythm is same, but Distant is really different. Make them same like.
^ Almost same thing as before, compare rhythm and distant: 00:36:577 (1,2,3) - and 00:37:244 (3,4) - , distant are same, but rhythm is different. It make it really hard to read.
00:59:244 (3,4) - improve blanket
01:01:911 (7,8) - blanket would be improved
[Lazer's Hard]
00:07:244 (1) - make more distant to 00:06:911 (4) - , it's too close it
00:28:577 (1,2) - these sliders would be improved to look better for each others. example: http://puu.sh/hhpR6/4413cc2149.jpg
00:48:744 (2,3) - stack
01:03:244 (8) - slider should start from 01:03:077 - 'cause singer star holding her voice there
[Normal]
00:00:578 (1,2) - improve blanket
00:30:744 (5) - move to x136 y224 for better distant for next note
Check AiMod for distants! Normal should not have distant warnings
[Easy]
Eh? All notes are moved accidentally, I see. Move them back to right places
00:13:911 (3) - blanket would be improved
00:54:911 (5) - NC?
01:08:911 (1) - improve blanket

Good Luck!!!
Topic Starter
-TakoYaki-

Lazer wrote:

Applied everything in makemek's mod!


Thank you for the mods/star!~

Lazer's Hard
osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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578,-133.333333333333,4,2,0,20,0,0
1744,-100,4,2,0,40,0,0
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3077,-100,4,1,1,80,0,0
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40577,-133.333333333333,4,1,1,80,0,0
41911,-100,4,1,1,80,0,0
47244,-100,4,1,1,80,0,1
52411,-100,4,1,1,80,0,0
57911,-100,4,1,1,80,0,1
67244,-100,4,1,1,80,0,0


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Combo1 : 255,114,0
Combo2 : 214,3,46
Combo3 : 0,128,255
Combo4 : 0,255,0
Combo5 : 148,69,201

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152,148,34411,1,0,0:0:0:0:
120,200,34577,1,0,0:0:0:0:
136,260,34744,1,0,0:0:0:0:
180,300,34911,1,0,0:0:0:0:
296,328,35244,6,0,L|428:360,2,120.000004577637,8|0|0,0:0|0:0|0:0,0:0:0:0:
240,304,36077,1,0,0:0:0:0:
180,292,36244,1,0,0:0:0:0:
120,308,36411,1,0,0:0:0:0:
64,332,36577,2,0,P|52:256|80:196,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
96,168,37077,1,0,0:0:0:0:
136,124,37244,2,0,P|180:92|264:104,1,120.000004577637
320,184,37911,6,0,P|348:240|312:304,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
212,316,38577,1,0,0:0:0:0:
116,244,38911,1,0,0:0:0:0:
192,152,39244,1,8,0:0:0:0:
252,152,39411,1,0,0:0:0:0:
312,152,39577,1,0,0:0:0:0:
372,152,39744,1,0,0:0:0:0:
160,44,40244,5,0,0:0:0:0:
128,116,40410,1,0,0:0:0:0:
128,196,40577,2,0,B|160:292|160:292|252:196|380:248|380:248|424:236,1,360.000013732911,8|0,0:0|0:0,0:0:0:0:
468,200,41744,5,0,0:0:0:0:
392,172,41911,2,0,P|352:160|288:156,1,80,8|0,0:0|0:0,0:0:0:0:
236,160,42244,1,0,0:0:0:0:
164,192,42411,1,0,0:0:0:0:
228,236,42577,2,0,P|256:272|256:332,1,80
180,304,42911,2,0,P|130:323|82:309,1,80
128,244,43244,2,0,P|124:192|196:88,1,160,8|0,0:0|0:0,0:0:0:0:
316,176,43911,5,0,0:0:0:0:
352,248,44077,1,0,0:0:0:0:
292,300,44244,1,0,0:0:0:0:
256,228,44411,1,0,0:0:0:0:
240,152,44577,6,0,P|268:112|304:96,1,80,8|0,0:0|0:0,0:0:0:0:
316,176,44911,1,0,0:0:0:0:
304,256,45077,1,0,0:0:0:0:
248,312,45244,2,0,P|200:340|160:344,1,80
96,352,45577,1,0,0:0:0:0:
52,236,45744,6,0,P|88:152|160:100,1,160,8|8,0:0|0:0,0:0:0:0:
372,44,46411,1,8,0:0:0:0:
200,212,46744,1,8,0:0:0:0:
139,109,46911,1,4,0:0:0:0:
268,312,47244,6,0,P|360:308|416:264,1,160,8|0,0:0|0:0,0:0:0:0:
300,152,47911,1,0,0:0:0:0:
224,168,48077,1,0,0:0:0:0:
156,212,48244,1,0,0:0:0:0:
304,272,48577,5,8,0:0:0:0:
324,196,48744,1,0,0:0:0:0:
308,116,48911,1,0,0:0:0:0:
248,64,49077,6,0,P|184:56|136:72,2,80
308,116,49577,1,0,0:0:0:0:
332,192,49744,1,0,0:0:0:0:
304,272,49911,2,0,P|256:320|148:320,1,160,8|0,0:0|0:0,0:0:0:0:
100,284,50411,1,0,0:0:0:0:
88,204,50577,2,0,P|116:148|204:92,1,160
272,68,51077,1,0,0:0:0:0:
328,124,51244,6,0,P|344:208|288:268,1,160,8|0,0:0|0:0,0:0:0:0:
228,292,51744,1,0,0:0:0:0:
192,136,52077,1,0,0:0:0:0:
124,96,52244,1,0,0:0:0:0:
76,160,52411,1,0,0:0:0:0:
104,236,52577,2,0,P|108:272|128:332,1,80,8|0,0:0|0:0,0:0:0:0:
184,264,52911,6,0,P|214:284|272:307,1,80
264,224,53244,2,0,P|300:220|360:200,1,80
372,132,53577,1,0,0:0:0:0:
219,81,53911,2,0,P|146:93|119:183,1,160,8|0,0:0|0:0,0:0:0:0:
192,156,54411,2,0,P|228:180|140:292,1,240
300,296,55244,6,0,P|316:216|284:136,1,160,8|0,0:0|0:0,0:0:0:0:
328,76,55744,2,0,P|372:136|388:248,1,160
392,300,56244,1,0,0:0:0:0:
336,356,56411,1,0,0:0:0:0:
256,356,56577,6,0,P|180:320|148:264,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
368,368,57244,2,0,L|420:368,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
468,276,57577,2,0,L|516:248,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
396,164,57911,6,0,P|284:108|228:128,1,160,8|0,0:0|0:0,0:0:0:0:
180,140,58411,1,0,0:0:0:0:
232,200,58577,1,0,0:0:0:0:
384,248,58911,1,0,0:0:0:0:
245,328,59244,2,0,P|166:308|136:224,1,160,8|0,0:0|0:0,0:0:0:0:
224,240,59744,2,0,P|292:172|364:164,1,160
388,236,60244,1,0,0:0:0:0:
308,248,60411,1,0,0:0:0:0:
224,240,60577,2,0,P|132:236|76:176,1,160,8|0,0:0|0:0,0:0:0:0:
208,92,61244,5,0,0:0:0:0:
284,116,61411,1,0,0:0:0:0:
352,156,61577,1,0,0:0:0:0:
263,286,61911,2,0,P|201:231|116:276,1,160,8|0,0:0|0:0,0:0:0:0:
188,308,62411,2,0,L|248:144,1,160
301,103,62911,1,0,0:0:0:0:
380,94,63077,1,0,0:0:0:0:
447,136,63244,2,0,P|434:211|341:230,1,160,8|0,0:0|0:0,0:0:0:0:
210,184,63911,5,0,0:0:0:0:
146,232,64077,1,0,0:0:0:0:
173,307,64244,1,0,0:0:0:0:
332,311,64577,2,0,P|383:248|346:159,1,160,8|0,0:0|0:0,0:0:0:0:
308,233,65077,2,0,P|246:187|250:102,1,160
288,41,65577,1,0,0:0:0:0:
415,137,65911,5,8,0:0:0:0:
392,213,66077,1,0,0:0:0:0:
322,253,66244,2,0,P|245:288|156:256,1,160
32,197,66911,1,0,0:0:0:0:
160,104,67243,5,8,0:0:0:0:
216,160,67410,1,0,0:0:0:0:
184,232,67577,1,0,0:0:0:0:
104,228,67744,1,0,0:0:0:0:
92,148,67911,1,0,0:0:0:0:
160,104,68077,1,0,0:0:0:0:
240,88,68244,2,0,P|276:112|288:172,1,80
292,224,68577,1,8,0:0:0:0:
172,328,68911,5,0,0:0:0:0:
108,280,69077,1,0,0:0:0:0:
148,212,69244,1,0,0:0:0:0:
248,88,69577,1,0,0:0:0:0:
292,156,69744,1,0,0:0:0:0:
228,204,69911,1,8,0:0:0:0:
72,244,70244,6,0,P|64:316|144:340,1,160
212,324,70744,1,0,0:0:0:0:
276,276,70911,2,0,P|300:240|304:192,1,80
300,124,71244,1,8,0:0:0:0:
164,40,71577,5,0,0:0:0:0:
112,100,71744,2,0,P|92:184|136:244,1,160
200,284,72244,1,0,0:0:0:0:
280,304,72411,1,0,0:0:0:0:
360,288,72577,2,0,P|412:220|400:116,1,160,8|0,0:0|0:0,0:0:0:0:
336,168,73077,6,0,L|244:168|240:168,1,80
176,168,73411,1,0,0:0:0:0:
104,200,73577,1,0,0:0:0:0:
168,248,73744,1,0,0:0:0:0:
248,252,73911,2,0,P|296:256|348:248,1,80,8|0,0:0|0:0,0:0:0:0:
404,228,74244,2,0,P|444:196|456:164,1,80
336,52,74744,1,0,0:0:0:0:
260,76,74911,1,0,0:0:0:0:
212,140,75077,1,0,0:0:0:0:
180,212,75244,6,0,P|172:276|260:340,2,160,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,148,76077,1,0,0:0:0:0:
308,124,76244,1,0,0:0:0:0:
384,144,76411,1,0,0:0:0:0:
448,192,76577,2,0,P|473:264|400:333,1,160,8|0,0:0|0:0,0:0:0:0:
396,252,77077,2,0,B|316:240|316:272|232:252,1,160
160,232,77577,1,0,0:0:0:0:
212,80,77911,6,0,P|276:40|348:80,1,160,8|0,0:0|0:0,0:0:0:0:
280,120,78411,2,0,L|280:220,1,80
280,360,78911,1,0,0:0:0:0:
416,272,79244,6,0,B|388:192|424:192|384:112,1,160,8|0,0:0|0:0,0:0:0:0:
340,48,79744,1,0,0:0:0:0:
300,120,79911,2,0,B|262:195|298:195|270:275,1,160
232,348,80411,1,0,0:0:0:0:
176,288,80577,2,0,B|148:208|184:208|144:128,1,160,8|0,0:0|0:0,0:0:0:0:
192,68,81077,1,0,0:0:0:0:
268,96,81244,6,0,P|300:140|288:200,1,80
280,240,81577,1,0,0:0:0:0:
216,288,81744,1,0,0:0:0:0:
136,296,81911,2,0,P|84:240|120:152,1,160,8|0,0:0|0:0,0:0:0:0:
160,220,82411,2,0,P|316:180|336:160,1,160
444,268,83077,6,0,L|276:328,1,160,8|8,0:0|0:0,0:0:0:0:
216,344,83577,1,8,0:0:0:0:
284,200,83911,1,8,0:0:0:0:
440,156,84244,1,4,0:0:0:0:
256,192,84577,12,2,88911,0:0:0:0:
Cool :D updated


smsh150 wrote:

Hello!
M4M from your queue!

[General]
I notice "miss" storyboard thing at 00:00:000 , fix it Should be okay now
[Insane]
00:05:911 (3,4) - Improve blanket Okay!
00:10:244 (2) - imo I like more from short, not so curvy slider. Just a opinion! I am trying to matchi this with 00:09:911 (1) ~
00:15:244 (1) - make this slider more like this: http://puu.sh/hhp4i/3e6c0088cd.jpg , so it looks better with (3) Sure
Please compare these: 00:32:244 (1,2) - and 00:32:744 (3,4) - rhythm is same, but Distant is really different. Make them same like. Sure
^ Almost same thing as before, compare rhythm and distant: 00:36:577 (1,2,3) - and 00:37:244 (3,4) - , distant are same, but rhythm is different. It make it really hard to read. I kinda changed the pattern
00:59:244 (3,4) - improve blanket okay
01:01:911 (7,8) - blanket would be improved okay

[Normal]
00:00:578 (1,2) - improve blanket kinda improved
00:30:744 (5) - move to x136 y224 for better distant for next note I'd love to, but I have to consider about the DS
Check AiMod for distants! Normal should not have distant warnings OHHH yeah
[Easy]
Eh? All notes are moved accidentally, I see. Move them back to right places OHHH Gonna fix it
00:13:911 (3) - blanket would be improved Sure
00:54:911 (5) - NC? Sure
01:08:911 (1) - improve blanket Sure

Good Luck!!!
Thanks for the great mod, I will mod your map ASAP :D
Absolute Zero
Sorry, don't know how to do the special letters thing.

Overall, this mappack is really, really good. Here are some comments I have.

Easy
SPOILER
00:11:744 (3) - Add beat here?
00:29:911 (2) - This reverse arrow hit sounds a *little* off with the music. If possible, delay it a little bit--you may have to change your grid.
I think the placement of the sliders at 00:59:244 (3) or 01:00:577 (1) feels weird because they overlap a little too much. Maybe move them?
00:40:577 (1) - OPINION: Make this purple slider 1/2 its length, fits the rhythm of the slider before it.
00:47:244 (1) - Suggestion: change the beatmap hitsounds louder for the Kiai time.


Normal
SPOILER
00:04:577 (4) - Slider here: just a suggestion: if you want, you can move it to the red tick before it. It fits the music better that way (the next phrase starts on an upbeat.) That also might mean you will have to change your distance snapping (faster movement).
00:11:244 (3) - Maybe move this slider to the red tick before (fits song)
00:44:244 (6) - New combo? (checking on that)
00:49:077 (4) - Slider here ended on the red tick before (the song's hit is not on the end of the beat, it's on the upbeat)
01:24:744 (1) - Also maybe move this spinner a half-beat forward (to the next white small tick). Give the newer players time to recognize the spinner.
AIBot still has 2 distance warnings. It seems like you can ignore them, but you could just take a look at them.

Lazer's Hard
SPOILER
01:14:744 (7) - I think the orange combo gets long here. In my opinion, either new combo, or pick a place to break it.
00:40:577 (3) - This slider's angle could be tweaked a little bit, so that the player doesn't have to switch directions.

Insane
SPOILER
Well-made: I don't have many comments for this at all.
00:07:744 (2,3) - Maybe don't make these sliders new combos (self-opinion)
00:31:744 (2,3) - Not sure if you want to stack these on the next slider.


Really good! :) Hope this gets approved. :D
Avishay
Heyo

[Insane]
  1. 00:00:578 (1,2) - Either stack them or move them more far away, the spacing is kinda confusing, it seems like a 1/2 spacing while it is 1/1 in reality
  2. 00:00:911 (2,3,4,5) - Try to make the curves prettier, they seem pretty random and unrelated, imo the best option would be to use Ctrl+C, Ctrl+V and rotate them using Ctrl+Shift+R
  3. 00:01:577 (4) - I suggest moving the volume increase to 00:01:911, since the ringing is gettiing back stronger there, and not mid slider
  4. 00:01:577 (4,1) - Not stacked properly.
  5. 00:03:244 (3,1) - ^
  6. 00:03:911 (1,2,3,1) - Any reason for the weird spacing changes?
  7. 00:04:577 (1,2) - You can improve the blanket here a lot by trying to follow the outer circle of the first slider. Like that: http://puu.sh/hia2Z/f2afd5520b.jpg
  8. 00:07:244 (1) - I really dislike the way this slider looks, if you tried to make a wave, here is you can do it really easily: http://puu.sh/hia8x/8c7b8448e0.jpg and then obviously rotate it using Ctrl+Shift+R if needed
  9. 00:08:077 (1) - Put a 5% soft sampleset in slider end, since there's no real beat and the hitsound there feels unneeded.
  10. 00:09:911 (1) - to 00:18:577 (1) - I really think you should reduce the SV to something like 0,85x and the hitsound volume to something like 60%, since this part is relatively more relaxed and more slow.
  11. 00:09:911 (1,2,3,4,1) - Keep equal DS, the relaxed part starts here and if you're not making a certain pattern there's no reason to randomly place sliders.
  12. 00:11:577 (3) - There's a pretty (relatively) loud ringing sounds here, I don't think you should ignore them with a 1/1 slider.
  13. 00:11:994 - A note here can be added for a triplet (it exists in the song 8-) )
  14. 00:15:911 (3,4) - Ctrl+C, Ctrl+V wil make this pattern look much betterrrr! Also Ctrl+G on 4 will make the flow much better as well.
  15. 00:16:577 (1) - 1/1 slider here will be much better, it will follow the vocals, try to make the slider flow from the previous pattern into the next, since the current one is really random.
  16. 00:16:577 (1) - This is really unnecessary, make something more simple, the current pattern doesn't relate to anything.
  17. 00:17:911 (2,3,1) - How about changing the pattern to something like this http://puu.sh/hiaC5/c5e734cd58.jpg It follows the vocals better and the double triplets feel much better to play.
  18. 00:20:077 - Why ignore the note here? A jump here would fit the overall pattern and play better, if you don't want a note here then I suggest removing 00:19:744 (3) - as well.
  19. 00:20:577 (4,5) - This is awkward, an empty beat between them. There's actually a note at 00:21:161 but if you want to make this a bit more interesting you could make something like this: http://puu.sh/hiaMs/f520188c5c.jpg
  20. 00:22:911 (4,1) - Either stack them or place farther away due to the empty beat between them.
  21. 00:24:244 (4) - Instead of a slider that lands on both of the 'strong' vocals, put 2 objects that are pressable (2 circles or 1 circle and a slider), so the player can relate to the vocals with playing. I suggest a circle and a slider, since the second vocal is held.
  22. 00:26:911 (5,1) - Spacing.
  23. 00:27:911 (3) - A 1/1 would be more appropriate here.
  24. 00:28:577 (6) - I really think you should re-design this slider.
  25. 00:46:744 (1,2) - Hell no. I thought it was 1/1 because of the previous pattern. Change it so I'll understand that those are 1/2.
  26. 00:49:077 (2,3) - Spacing.
  27. 01:21:911 (3,4,5,6) - Might want to change the spacing between 3 and 4.
Some work to designing and spacing really needs to be done. Hitsounds are fine imo. Try to map to follow the songs, by jumps at strong beats, small spacings at slow parts, and not patterns to make the map more jumpy whenever, for example: 00:33:911 (1,2,3,4,1,2,3,4,5,6) - 2 Combos, 2 Patterns and they sound kinda same in the song, but the spacing is so different and you should decide on something.

You can PM me for any questions, since I am sure this map can be improved even more. I apologise for not modding any of the other diffs, but I think you should and can learn from my mod to improve your other diffs as well!

:)
salinqi
Hi~from m4m queue :)
新手modder,僅僅是建議 :) Suggestions only
[Easy]
00:25:244 (7) - 換成1/1滑条比较適合?
00:47:244 (1,2,3) - 感覺這種滑條長度的搭配造成hitsound效果不好,鼓點聽起來怪怪的,像後面有幾句的聽起來就比較舒服
01:04:244 (1,2,3) - 不是太好看 :o
01:16:577 (3,4,5) - 同上

[Normal]
00:41:744 (3,4) - 可以包成blanket,好看
00:46:744 (4,1) - 这个也可以包
00:53:911 (2,3) - 同上
01:02:577 (1,2) - 同上

[Lazer's Hard]
00:09:911 to 00:20:577 - music is quiet here so 80% vol. sounds noisy :o use something like 40% instead?
By the way, too much use of single tapping(Is this called 1/2 spam?) is also difficult for players,try to use sliders a bit more often and add some 1/4 beats?


[Insane]
00:28:411 (4,5,6) - 間距不等
00:33:577 - 這個空拍有點怪,加一個note試試?
00:34:911 (1) - 感覺去掉這個 停一拍 和上下幾句比較符合?
01:07:911 (5,6,7) - 間距不等
01:21:244 (3,4,5) - 感覺這三個ds相同會美觀一點
01:19:911 (1) - 放在離01:19:577 (2) - 遠一點的位置會舒服一些
祝好運! :)
Nardoxyribonucleic
Hi, the Taiko diffs are finished~ (no kd)

http://puu.sh/hicYY.rar
Topic Starter
-TakoYaki-

afk98 wrote:

Sorry, don't know how to do the special letters thing.

Overall, this mappack is really, really good. Here are some comments I have.

Easy
SPOILER
00:11:744 (3) - Add beat here? Alright
00:29:911 (2) - This reverse arrow hit sounds a *little* off with the music. If possible, delay it a little bit--you may have to change your grid. Changed to a slider+note, maybe better?
I think the placement of the sliders at 00:59:244 (3) or 01:00:577 (1) feels weird because they overlap a little too much. Maybe move them? Moved :D
00:40:577 (1) - OPINION: Make this purple slider 1/2 its length, fits the rhythm of the slider before it. Considering
00:47:244 (1) - Suggestion: change the beatmap hitsounds louder for the Kiai time.
Since the song has a low volume,it'll be very noisy if the hitsounds are louder

Normal
SPOILER
00:04:577 (4) - Slider here: just a suggestion: if you want, you can move it to the red tick before it. It fits the music better that way (the next phrase starts on an upbeat.) That also might mean you will have to change your distance snapping (faster movement). Cool, added a note too
00:11:244 (3) - Maybe move this slider to the red tick before (fits song) Did a big change there
00:44:244 (6) - New combo? (checking on that) Sure
00:49:077 (4) - Slider here ended on the red tick before (the song's hit is not on the end of the beat, it's on the upbeat)Fixed,added a note
01:24:744 (1) - Also maybe move this spinner a half-beat forward (to the next white small tick). Give the newer players time to recognize the spinner.
AIBot still has 2 distance warnings. It seems like you can ignore them, but you could just take a look at them. I don't see any?

Lazer's Hard
SPOILER
01:14:744 (7) - I think the orange combo gets long here. In my opinion, either new combo, or pick a place to break it.
00:40:577 (3) - This slider's angle could be tweaked a little bit, so that the player doesn't have to switch directions.

Insane
SPOILER
Well-made: I don't have many comments for this at all. Wow Thanks :D
00:07:744 (2,3) - Maybe don't make these sliders new combos (self-opinion) Since the SV is changing,new combos are good indicators for people to realize.
00:31:744 (2,3) - Not sure if you want to stack these on the next slider. Moved away :D




Really good! :) Hope this gets approved. :D
Thanks for the great mod, I will work on yours asap :D

Avishay wrote:

Heyo

Insane
  1. 00:00:578 (1,2) - Either stack them or move them more far away, the spacing is kinda confusing, it seems like a 1/2 spacing while it is 1/1 in reality Stacked
  2. 00:00:911 (2,3,4,5) - Try to make the curves prettier, they seem pretty random and unrelated, imo the best option would be to use Ctrl+C, Ctrl+V and rotate them using Ctrl+Shift+R Alright
  3. 00:01:577 (4) - I suggest moving the volume increase to 00:01:911, since the ringing is gettiing back stronger there, and not mid slider Cool
  4. 00:01:577 (4,1) - Not stacked properly. Did it
  5. 00:03:244 (3,1) - ^ I thought they are okay?
  6. 00:03:911 (1,2,3,1) - Any reason for the weird spacing changes? It's a small little jump
  7. 00:04:577 (1,2) - You can improve the blanket here a lot by trying to follow the outer circle of the first slider. Like that: http://puu.sh/hia2Z/f2afd5520b.jpg Yep
  8. 00:07:244 (1) - I really dislike the way this slider looks, if you tried to make a wave, here is you can do it really easily: http://puu.sh/hia8x/8c7b8448e0.jpg and then obviously rotate it using Ctrl+Shift+R if needed Sure
  9. 00:08:077 (1) - Put a 5% soft sampleset in slider end, since there's no real beat and the hitsound there feels unneeded.Sure
  10. 00:09:911 (1) - to 00:18:577 (1) - I really think you should reduce the SV to something like 0,85x and the hitsound volume to something like 60%, since this part is relatively more relaxed and more slow. Alright, I gonna redo sliders
  11. 00:09:911 (1,2,3,4,1) - Keep equal DS, the relaxed part starts here and if you're not making a certain pattern there's no reason to randomly place sliders. Sure
  12. 00:11:577 (3) - There's a pretty (relatively) loud ringing sounds here, I don't think you should ignore them with a 1/1 slider. Shorter and added a note
  13. 00:11:994 - A note here can be added for a triplet (it exists in the song 8-) ) May consider about it
  14. 00:15:911 (3,4) - Ctrl+C, Ctrl+V wil make this pattern look much betterrrr! Also Ctrl+G on 4 will make the flow much better as well. Sure
  15. 00:16:577 (1) - 1/1 slider here will be much better, it will follow the vocals, try to make the slider flow from the previous pattern into the next, since the current one is really random. okay
  16. 00:16:577 (1) - This is really unnecessary, make something more simple, the current pattern doesn't relate to anything. I think ur talking about the jumps right, I changed them.
  17. 00:17:911 (2,3,1) - How about changing the pattern to something like this http://puu.sh/hiaC5/c5e734cd58.jpg It follows the vocals better and the double triplets feel much better to play. I think the old one is fine
  18. 00:20:077 - Why ignore the note here? A jump here would fit the overall pattern and play better, if you don't want a note here then I suggest removing 00:19:744 (3) - as well. added a note
  19. 00:20:577 (4,5) - This is awkward, an empty beat between them. There's actually a note at 00:21:161 but if you want to make this a bit more interesting you could make something like this: http://puu.sh/hiaMs/f520188c5c.jpg I changed 5 to a reverse
  20. 00:22:911 (4,1) - Either stack them or place farther away due to the empty beat between them. Stacked
  21. 00:24:244 (4) - Instead of a slider that lands on both of the 'strong' vocals, put 2 objects that are pressable (2 circles or 1 circle and a slider), so the player can relate to the vocals with playing. I suggest a circle and a slider, since the second vocal is held. Changed the second slider to a note
  22. 00:26:911 (5,1) - Spacing. k
  23. 00:27:911 (3) - A 1/1 would be more appropriate here. k
  24. 00:28:577 (6) - I really think you should re-design this slider. did it
  25. 00:46:744 (1,2) - Hell no. I thought it was 1/1 because of the previous pattern. Change it so I'll understand that those are 1/2. changed to a slider
  26. 00:49:077 (2,3) - Spacing. k
  27. 01:21:911 (3,4,5,6) - Might want to change the spacing between 3 and 4. I think its okay
Some work to designing and spacing really needs to be done. Hitsounds are fine imo. Try to map to follow the songs, by jumps at strong beats, small spacings at slow parts, and not patterns to make the map more jumpy whenever, for example: 00:33:911 (1,2,3,4,1,2,3,4,5,6) - 2 Combos, 2 Patterns and they sound kinda same in the song, but the spacing is so different and you should decide on something.

You can PM me for any questions, since I am sure this map can be improved even more. I apologise for not modding any of the other diffs, but I think you should and can learn from my mod to improve your other diffs as well!


:)
Thank you for your detailed mod :D I hope I can improve with that :D

salinqi wrote:

Hi~from m4m queue :)
新手modder,僅僅是建議 :) Suggestions only
[Easy]
00:25:244 (7) - 換成1/1滑条比较適合?嗯好的
00:47:244 (1,2,3) - 感覺這種滑條長度的搭配造成hitsound效果不好,鼓點聽起來怪怪的,像後面有幾句的聽起來就比較舒服 改了
01:04:244 (1,2,3) - 不是太好看 :o
01:16:577 (3,4,5) - 同上
先到這裡~明天再改~謝謝喔

Nardoxyribonucleic wrote:

Hi, the Taiko diffs are finished~ (no kd)

http://puu.sh/hicYY.rar
Thanksssssss :D
Avishay
00:03:244 (3,1) - ^ I thought they are okay?
Use Ctrl+G on 00:03:244 (3) - and you'll see the co-ordinates as 347;260 while 00:03:911 (1) - is on 347;259
Spicy Salsa
Hey there,
I'd love to try M4M, but note that my the map I'm going to post only includes my diff, since the other one is not finished yet and you specified that in your rules from the modding queue.
In case you do not approve of my mod or it isn't helpful at all, it is not necessary to mod my map.

Alrighty then, let's go!

Remember to disable grid snap for detail changes on sliders and hitcircles

Easy:
00:03:244 (1,2) - In case you'd like to get a nice S-shape on those, try those sliderpoints.
00:12:577 (2) - Same.
00:16:244 (2) - Move to x:291, y:105 for a better blanket.
00:17:911 (1) - Move the middle sliderpoint back a bit for a perfect blanket, like this.
00:25:244 (7,1) - I would highly recommend adding a hitcircle between those two, since there is a very strong vocal accent in between them and it feels unfinished if there is a pause.
00:32:577 (2) - I'd make this into a blanketing slider since the straight one almost overlaps with the previous slider, like this.
00:40:577 (1) - This slider isn't in the playfield anymore for a brief time. Please change this, even if you have to disable distance snap! Try something like this.

The whole section from 00:40:577 to 00:48:244 seemed not to fit too good with the drums and synth, I took a chance remapping some of it. If you like it, feel free to change, if not, you can leave it like it is right now, just be sure to put this 00:40:577 (1) - back into the playfield.

Here's the code:
391,346,40577,6,8,P|474:350|511:281,1,160
464,207,41577,1,0,0:0:0:0:
437,166,41744,2,8,P|330:119|226:172,1,240
228,267,43077,2,8,P|334:313|438:260,1,240
389,177,44411,6,0,P|317:128|263:135,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
226,75,45744,2,8,P|313:105|298:233,1,240
259,204,46911,1,14,0:0:0:0:
223,293,47244,6,0,P|123:355|11:324,1,240,0|8,0:0|0:0,0:0:0:0:
13,228,48577,2,0,P|14:149|61:85,1,160

00:49:577 (3) - Change this slider's reverse sliderpoint for a better blanket, like this.
00:59:244 (3,1) - I don't like this overlap at all, try a different solution for the location and shape of those sliders.
01:04:244 (1,3) - Same.
01:09:244 (2) - This slider repeating 4 times doesn't convince me either, try something like this.
01:12:577 (2,1) - Again, overlaps. Please fix this. You can rotate 01:12:577 (2) - by 60 degrees with the selection centre as anchor point.
01:16:577 (3,5) - Overlaps again, but this one is not as bad as the others.

Normal:
00:00:578 (1) - Change this slider to this:
61,27,578,6,0,P|65:99|150:156,1,180
for a better blanket.
00:22:244 (4) - I'd make this into a slider with reverse arrow for better consistency and also in respect to the bass note in the background that would be ignored without a reverse arrow.
00:23:244 (2) - This slider should only last until the white tick, not the red tick. This would emphasize the snare drum hits on the white ticks.
00:29:577 (3) - Move this to x:166, y:128 for a better blanket.
00:35:244 (3) - Change the direction of this slider to something like this for a nicer look.
00:42:577 (4) - Change the location of this slider to something similar to this for a better blanket.
00:45:577 (2,3,4) - Please use distance snap for these.
01:06:577 (2) - Please change the last sliderpoint to something like this for a better blanket.
01:08:577 (1) - Change the middle sliderpoint for a better blanket. Like this.

Lazer's Hard:
00:04:244 (4,1) - This empty space between those two doesn't seem to fit too good since it is ignoring a background beat and doesn't really fit with the rest of the mapping. Consider adding a hitcircle between those.
00:39:244 (4,5,6,7) - Those four hitcircles could use a better solution since they seem kind of forced. Consider adding a slider instead of the last two hitcircles.
00:40:244 (1,2) - There isn't really any reason for those two to exist. I'd consider them slight overmapping.
00:57:577 (3) - I'd change the number of reverse arrows on this from 1 to 2 to fit better with the snare drum. For an easier play, you can disable distance snap and change its location to something similar to this.
Otherwise nice map!

Insane:
00:04:577 (1) - This is stressful to play, consider changing it to something like this.
00:07:244 (1) - This is too slow and doesn't really fit with the music IMO, because there are three clear snare drum hits and one slow slider. Consider making this a reverse arrow slider or a jump with three hitcircles.
The following changes are all together, either do them all or don't do any change of those
00:17:577 (3,1,2) - Ctrl+H on this and position nicely, like this.
00:19:077 (1) - Change this slider's shape and direction to something like this.
00:23:244 (1) - Again, see the mod for the easy diff for a method to make better S-sliders.
00:25:911 (1) - I wouldn't do straight and sharp-edged sliders on a vocal part, try something more like this.
00:27:244 (1) - Change the sliderpoint between the start and the red one more towards the middle for a nicer slider, like this.
00:31:244 (1) - I'd put the start of this one to the exact location of the previous hitcircle, as this is a very nice pattern to emphasize a pause within a fast rhythm. Then just change around the two following hitcircles to avoid an awkward overlap.
00:37:244 (3,4) - Overlap again, try spacing them a bit more.
00:41:744 (8) - Move this to x:265, y:39 for a nicer buildup effect on the drum fill.
00:47:661 (2,3) - There isn't a lot of background support for this to be a triple. Please reconsider this.
00:55:244 (1) - Rotate by 180 degrees and place at x:347, y:291 to avoid an awkward spacing decrease.
00:55:911 (3,4,5) - If you did the previous change, change the order of this triple from 3,4,5 to 5,4,3 for a better flow.
00:57:577 (5,6,7,1) - add a note between those for a full stream (which would go better with the music), and change their location to make it an actual stream that connects with 00:57:911 (1) - , so something like this.
01:10:411 (2) - Move this slider's last sliderpoint up for a better blanket, like this.
01:16:911 (1) - Change this one to x:294, y:79
01:17:077 (2) - Change this one to x:289, y:290
01:17:244 (3) - Change this one to x:355, y:187
01:17:411 (4) - Change this one to x:218, y:316. Once again, it is not in the playfield anymore, please fix this!

That's it, I hope my mod was helpful, and if you think so, please be sure to mod my GD, and if you have some extra time, maybe you can also mod the Insane diff, but it is not done yet, so you don't have to :)
Topic Starter
-TakoYaki-

salinqi wrote:

Hi~from m4m queue :)

[Normal]
00:41:744 (3,4) - 可以包成blanket,好看
00:46:744 (4,1) - 这个也可以包
00:53:911 (2,3) - 同上
01:02:577 (1,2) - 同上

都改好了

[Insane]
00:28:411 (4,5,6) - 間距不等 這個在上一個mod 改了 :D
00:33:577 - 這個空拍有點怪,加一個note試試? 好像不太需要
00:34:911 (1) - 感覺去掉這個 停一拍 和上下幾句比較符合?考慮一下
01:07:911 (5,6,7) - 間距不等 好的
01:21:244 (3,4,5) - 感覺這三個ds相同會美觀一點 好的
01:19:911 (1) - 放在離01:19:577 (2) - 遠一點的位置會舒服一些 嗯嗯
祝好運! :)
謝摸圖~我會盡快的~
Topic Starter
-TakoYaki-

Spicy Salsa wrote:

Hey there,
I'd love to try M4M, but note that my the map I'm going to post only includes my diff, since the other one is not finished yet and you specified that in your rules from the modding queue.
In case you do not approve of my mod or it isn't helpful at all, it is not necessary to mod my map.

Alrighty then, let's go!

Remember to disable grid snap for detail changes on sliders and hitcircles

Easy:
00:03:244 (1,2) - In case you'd like to get a nice S-shape on those, try those sliderpoints. Sure
00:12:577 (2) - Same. Okay
00:16:244 (2) - Move to x:291, y:105 for a better blanket. Okay
00:17:911 (1) - Move the middle sliderpoint back a bit for a perfect blanket, like this. Okay
00:25:244 (7,1) - I would highly recommend adding a hitcircle between those two, since there is a very strong vocal accent in between them and it feels unfinished if there is a pause. Added but I am not sure if I can do this in a Easy diff
00:32:577 (2) - I'd make this into a blanketing slider since the straight one almost overlaps with the previous slider, like this. Okay
00:40:577 (1) - This slider isn't in the playfield anymore for a brief time. Please change this, even if you have to disable distance snap! Try something like this. K

The whole section from 00:40:577 to 00:48:244 seemed not to fit too good with the drums and synth, I took a chance remapping some of it. If you like it, feel free to change, if not, you can leave it like it is right now, just be sure to put this 00:40:577 (1) - back into the playfield.

Here's the code:
391,346,40577,6,8,P|474:350|511:281,1,160
464,207,41577,1,0,0:0:0:0:
437,166,41744,2,8,P|330:119|226:172,1,240
228,267,43077,2,8,P|334:313|438:260,1,240
389,177,44411,6,0,P|317:128|263:135,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
226,75,45744,2,8,P|313:105|298:233,1,240
259,204,46911,1,14,0:0:0:0:
223,293,47244,6,0,P|123:355|11:324,1,240,0|8,0:0|0:0,0:0:0:0:
13,228,48577,2,0,P|14:149|61:85,1,160

Sure,Thanks for the code :D

00:49:577 (3) - Change this slider's reverse sliderpoint for a better blanket, like this. Changed this in the previous mod
00:59:244 (3,1) - I don't like this overlap at all, try a different solution for the location and shape of those sliders. Same
01:04:244 (1,3) - Same. Changed
01:09:244 (2) - This slider repeating 4 times doesn't convince me either, try something like this.
01:12:577 (2,1) - Again, overlaps. Please fix this. You can rotate 01:12:577 (2) - by 60 degrees with the selection centre as anchor point. Sure
01:16:577 (3,5) - Overlaps again, but this one is not as bad as the others. Fixed in the previous mod?

Normal:
00:00:578 (1) - Change this slider to this:
61,27,578,6,0,P|65:99|150:156,1,180
sure
for a better blanket.
00:22:244 (4) - I'd make this into a slider with reverse arrow for better consistency and also in respect to the bass note in the background that would be ignored without a reverse arrow. sure
00:23:244 (2) - This slider should only last until the white tick, not the red tick. This would emphasize the snare drum hits on the white ticks.
00:29:577 (3) - Move this to x:166, y:128 for a better blanket.
00:35:244 (3) - Change the direction of this slider to something like this for a nicer look.
00:42:577 (4) - Change the location of this slider to something similar to this for a better blanket. sure
00:45:577 (2,3,4) - Please use distance snap for these. I did,for the whole map
01:06:577 (2) - Please change the last sliderpoint to something like this for a better blanket.sure
01:08:577 (1) - Change the middle sliderpoint for a better blanket. Like this.sure

Insane: <-----------all changed
00:04:577 (1) - This is stressful to play, consider changing it to something like this.
00:07:244 (1) - This is too slow and doesn't really fit with the music IMO, because there are three clear snare drum hits and one slow slider. Consider making this a reverse arrow slider or a jump with three hitcircles.
The following changes are all together, either do them all or don't do any change of those
00:17:577 (3,1,2) - Ctrl+H on this and position nicely, like this.
00:19:077 (1) - Change this slider's shape and direction to something like this.
00:23:244 (1) - Again, see the mod for the easy diff for a method to make better S-sliders.
00:25:911 (1) - I wouldn't do straight and sharp-edged sliders on a vocal part, try something more like this.
00:27:244 (1) - Change the sliderpoint between the start and the red one more towards the middle for a nicer slider, like this.
00:31:244 (1) - I'd put the start of this one to the exact location of the previous hitcircle, as this is a very nice pattern to emphasize a pause within a fast rhythm. Then just change around the two following hitcircles to avoid an awkward overlap.
00:37:244 (3,4) - Overlap again, try spacing them a bit more.
00:41:744 (8) - Move this to x:265, y:39 for a nicer buildup effect on the drum fill.
00:47:661 (2,3) - There isn't a lot of background support for this to be a triple. Please reconsider this.
00:55:244 (1) - Rotate by 180 degrees and place at x:347, y:291 to avoid an awkward spacing decrease.
00:55:911 (3,4,5) - If you did the previous change, change the order of this triple from 3,4,5 to 5,4,3 for a better flow.
00:57:577 (5,6,7,1) - add a note between those for a full stream (which would go better with the music), and change their location to make it an actual stream that connects with 00:57:911 (1) - , so something like this.
01:10:411 (2) - Move this slider's last sliderpoint up for a better blanket, like this.
01:16:911 (1) - Change this one to x:294, y:79
01:17:077 (2) - Change this one to x:289, y:290
01:17:244 (3) - Change this one to x:355, y:187
01:17:411 (4) - Change this one to x:218, y:316. Once again, it is not in the playfield anymore, please fix this!

That's it, I hope my mod was helpful, and if you think so, please be sure to mod my GD, and if you have some extra time, maybe you can also mod the Insane diff, but it is not done yet, so you don't have to :)
Still working on it. I will make changes after I come back home. Thanks
Finished, this is very detailed and professional, Thanks a lot. :oops:
Lazer

afk98 wrote:

Lazer's Hard
01:14:744 (7) - I think the orange combo gets long here. In my opinion, either new combo, or pick a place to break it. It's fine this way ^^
00:40:577 (3) - This slider's angle could be tweaked a little bit, so that the player doesn't have to switch directions. It goes downwards a bit in the beginning of the slider so that you have enough time to change direction.

salinqi wrote:

[Lazer's Hard]
00:09:911 to 00:20:577 - music is quiet here so 80% vol. sounds noisy :o use something like 40% instead? Switched to 50%
By the way, too much use of single tapping(Is this called 1/2 spam?) is also difficult for players,try to use sliders a bit more often and add some 1/4 beats? I like to map this way, and I'm pretty sure it won't be a problem- I'll keep it in mind though!

smsh150 wrote:

[Lazer's Hard]
00:07:244 (1) - make more distant to 00:06:911 (4) - , it's too close it Gave it more distance
00:28:577 (1,2) - these sliders would be improved to look better for each others. example: http://puu.sh/hhpR6/4413cc2149.jpg Changed it
00:48:744 (2,3) - stack Stacked
01:03:244 (8) - slider should start from 01:03:077 - 'cause singer star holding her voice there Changed

Spicy Salsa wrote:

Lazer's Hard:
00:04:244 (4,1) - This empty space between those two doesn't seem to fit too good since it is ignoring a background beat and doesn't really fit with the rest of the mapping. Consider adding a hitcircle between those. Added hitcircle, you're right.
00:39:244 (4,5,6,7) - Those four hitcircles could use a better solution since they seem kind of forced. Consider adding a slider instead of the last two hitcircles. Added slider instead
00:40:244 (1,2) - There isn't really any reason for those two to exist. I'd consider them slight overmapping. imo it's not a problem, it feels great to play for me
00:57:577 (3) - I'd change the number of reverse arrows on this from 1 to 2 to fit better with the snare drum. For an easier play, you can disable distance snap and change its location to something similar to this. Yup!
Otherwise nice map!
Thanks ;^>
Thank you all for the mods!

Lazer's Hard
osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
578,333.333333333333,4,2,0,100,1,0
578,-133.333333333333,4,2,0,20,0,0
1744,-100,4,2,0,40,0,0
2577,-100,4,1,1,40,0,0
3077,-100,4,1,1,80,0,0
9911,-100,4,1,1,50,0,0
20577,-100,4,1,1,80,0,0
30077,-100,4,1,1,80,0,0
31244,-133.333333333333,4,1,1,80,0,0
40577,-133.333333333333,4,1,1,80,0,0
41911,-100,4,1,1,80,0,0
47244,-100,4,1,1,80,0,1
52411,-100,4,1,1,80,0,0
57911,-100,4,1,1,80,0,1
67244,-100,4,1,1,80,0,0


[Colours]
Combo1 : 255,114,0
Combo2 : 214,3,46
Combo3 : 0,128,255
Combo4 : 0,255,0
Combo5 : 148,69,201

[HitObjects]
448,124,578,6,0,P|412:128|384:124,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
376,52,911,2,0,P|344:48|316:52,1,60.0000022888184
248,72,1244,1,0,0:0:0:0:
192,120,1411,1,0,0:0:0:0:
152,180,1577,2,0,P|128:224|124:256,1,60.0000022888184
220,208,1911,5,8,0:0:0:0:
288,144,2077,1,0,0:0:0:0:
292,240,2244,2,0,P|268:312|252:340,1,80
360,288,2577,1,0,0:0:0:0:
372,192,2744,1,0,0:0:0:0:
368,96,2911,2,0,L|356:44,2,40
296,160,3244,6,0,P|204:164|176:252,1,160,10|0,0:0|0:0,0:0:0:0:
252,228,3744,2,0,P|312:236|348:216,1,80
420,196,4077,1,0,0:0:0:0:
444,104,4244,1,2,0:0:0:0:
352,128,4411,1,0,0:0:0:0:
264,164,4577,6,0,P|204:196|184:220,1,80,8|0,0:0|0:0,0:0:0:0:
128,272,4911,1,0,0:0:0:0:
200,336,5077,1,0,0:0:0:0:
392,308,5411,1,0,0:0:0:0:
456,240,5577,1,2,0:0:0:0:
420,152,5744,1,0,0:0:0:0:
352,84,5911,6,0,P|240:64|168:80,1,160,8|0,0:0|0:0,0:0:0:0:
252,252,6577,1,0,0:0:0:0:
336,300,6744,1,0,0:0:0:0:
388,220,6911,1,0,0:0:0:0:
268,151,7244,6,0,P|216:108|168:108,1,80,8|0,0:0|0:0,0:0:0:0:
196,184,7577,2,0,P|188:224|224:264,1,80
347,334,8077,2,0,P|423:342|467:258,1,160
467,199,8577,1,8,0:0:0:0:
256,192,8661,12,0,9577,0:0:0:0:
124,326,9911,6,0,P|164:334|208:310,1,80,8|0,0:0|0:0,0:0:0:0:
157,254,10244,2,0,P|105:250|69:270,1,80
198,318,10577,2,0,P|250:314|286:334,1,80
352,352,10911,1,0,0:0:0:0:
428,372,11077,1,0,0:0:0:0:
476,308,11244,6,0,P|476:236|460:208,1,80,8|0,0:0|0:0,0:0:0:0:
436,160,11577,1,0,0:0:0:0:
372,112,11744,6,0,P|334:98|295:105,1,80
177,48,12077,2,0,P|214:34|253:41,1,80
295,105,12411,1,0,0:0:0:0:
216,116,12577,1,8,0:0:0:0:
176,44,12744,1,0,0:0:0:0:
104,80,12911,6,0,P|72:120|64:168,1,80
68,228,13244,1,0,0:0:0:0:
132,180,13411,2,0,P|144:148|188:108,1,80
248,84,13744,1,0,0:0:0:0:
256,164,13911,2,0,P|256:236|304:316,1,160,8|0,0:0|0:0,0:0:0:0:
376,292,14411,2,0,P|376:220|328:140,1,160
276,88,14911,1,0,0:0:0:0:
116,84,15244,6,0,P|64:112|44:152,1,80,8|0,0:0|0:0,0:0:0:0:
44,208,15577,1,0,0:0:0:0:
64,284,15744,2,0,P|108:328|148:336,1,80
204,348,16077,1,0,0:0:0:0:
280,316,16244,1,0,0:0:0:0:
396,208,16577,6,0,P|452:144|424:68,1,160,8|0,0:0|0:0,0:0:0:0:
376,132,17077,2,0,B|296:112|296:152|192:136,1,160
136,140,17577,1,0,0:0:0:0:
332,210,17911,2,0,P|292:275|216:272,1,160,8|0,0:0|0:0,0:0:0:0:
255,204,18411,2,0,P|300:140|396:164,1,160
440,192,18911,5,0,0:0:0:0:
376,264,19077,2,0,L|328:280,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
236,288,19411,2,0,L|164:272,2,40
200,192,19744,6,0,P|244:184|304:192,1,80
256,112,20077,2,0,P|208:116|152:132,1,80
116,176,20411,1,0,0:0:0:0:
140,252,20577,6,0,P|200:296|288:316,1,160,8|0,0:0|0:0,0:0:0:0:
360,300,21077,1,0,0:0:0:0:
304,240,21244,2,0,P|240:232|168:164,1,160
180,92,21744,1,0,0:0:0:0:
256,120,21911,1,8,0:0:0:0:
368,232,22244,5,0,0:0:0:0:
292,260,22411,1,0,0:0:0:0:
212,264,22577,2,0,P|128:228|64:172,1,160
44,112,23077,1,0,0:0:0:0:
124,128,23244,2,0,P|184:176|272:200,1,160,8|0,0:0|0:0,0:0:0:0:
392,292,23911,5,0,0:0:0:0:
316,316,24077,1,0,0:0:0:0:
240,296,24244,1,0,0:0:0:0:
136,172,24577,2,0,P|256:188|296:176,1,160,8|0,0:0|0:0,0:0:0:0:
408,68,25244,5,0,0:0:0:0:
384,144,25411,1,0,0:0:0:0:
420,216,25577,2,0,P|408:264|352:292,1,80
316,324,25911,2,0,P|256:348|152:328,1,160,8|0,0:0|0:0,0:0:0:0:
92,300,26411,1,0,0:0:0:0:
228,220,26744,6,0,P|276:184|284:80,1,160
356,64,27244,2,0,P|348:208|200:300,1,320,8|0,0:0|0:0,0:0:0:0:
52,284,28244,1,8,0:0:0:0:
72,156,28577,6,0,B|144:144|180:80|236:92,1,160,8|0,0:0|0:0,0:0:0:0:
224,170,29077,2,0,B|176:190|128:243|54:230,1,160
144,300,29577,2,0,P|188:280|224:248,1,80
272,208,29911,2,0,P|300:164|308:100,1,80,8|0,0:0|0:0,0:0:0:0:
256,76,30244,2,0,L|152:76,1,80
80,192,30744,1,0,0:0:0:0:
232,292,31244,6,0,B|292:268|300:296|356:264,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
396,232,31744,1,0,0:0:0:0:
404,172,31911,1,0,0:0:0:0:
384,116,32077,1,0,0:0:0:0:
340,76,32244,1,0,0:0:0:0:
244,148,32577,2,0,P|208:200|204:268,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
320,244,33244,2,0,P|408:220|420:184,1,120.000004577637
328,124,33911,6,0,B|264:104|264:144|188:128,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
152,148,34411,1,0,0:0:0:0:
120,200,34577,1,0,0:0:0:0:
136,260,34744,1,0,0:0:0:0:
180,300,34911,1,0,0:0:0:0:
296,328,35244,6,0,L|428:360,2,120.000004577637,8|0|0,0:0|0:0|0:0,0:0:0:0:
240,304,36077,1,0,0:0:0:0:
180,292,36244,1,0,0:0:0:0:
120,308,36411,1,0,0:0:0:0:
64,332,36577,2,0,P|52:256|80:196,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
96,168,37077,1,0,0:0:0:0:
136,124,37244,2,0,P|180:92|264:104,1,120.000004577637
320,184,37911,6,0,P|348:240|312:304,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
212,316,38577,1,0,0:0:0:0:
116,244,38911,1,0,0:0:0:0:
192,152,39244,1,8,0:0:0:0:
252,152,39411,1,0,0:0:0:0:
312,152,39577,2,0,L|384:152,1,60.0000022888184
160,44,40244,5,0,0:0:0:0:
128,116,40410,1,0,0:0:0:0:
128,196,40577,2,0,B|160:292|160:292|252:196|380:248|380:248|424:236,1,360.000013732911,8|0,0:0|0:0,0:0:0:0:
468,200,41744,5,0,0:0:0:0:
392,172,41911,2,0,P|352:160|288:156,1,80,8|0,0:0|0:0,0:0:0:0:
236,160,42244,1,0,0:0:0:0:
164,192,42411,1,0,0:0:0:0:
228,236,42577,2,0,P|256:272|256:332,1,80
180,304,42911,2,0,P|130:323|82:309,1,80
128,244,43244,2,0,P|124:192|196:88,1,160,8|0,0:0|0:0,0:0:0:0:
316,176,43911,5,0,0:0:0:0:
352,248,44077,1,0,0:0:0:0:
292,300,44244,1,0,0:0:0:0:
256,228,44411,1,0,0:0:0:0:
240,152,44577,6,0,P|268:112|304:96,1,80,8|0,0:0|0:0,0:0:0:0:
316,176,44911,1,0,0:0:0:0:
304,256,45077,1,0,0:0:0:0:
248,312,45244,2,0,P|200:340|160:344,1,80
96,352,45577,1,0,0:0:0:0:
52,236,45744,6,0,P|88:152|160:100,1,160,8|8,0:0|0:0,0:0:0:0:
372,44,46411,1,8,0:0:0:0:
228,200,46744,1,8,0:0:0:0:
139,109,46911,1,4,0:0:0:0:
268,312,47244,6,0,P|360:308|416:264,1,160,8|0,0:0|0:0,0:0:0:0:
300,152,47911,1,0,0:0:0:0:
224,168,48077,1,0,0:0:0:0:
156,212,48244,1,0,0:0:0:0:
304,272,48577,5,8,0:0:0:0:
324,196,48744,1,0,0:0:0:0:
308,116,48911,1,0,0:0:0:0:
248,64,49077,6,0,P|184:56|136:72,2,80
308,116,49577,1,0,0:0:0:0:
324,196,49744,1,0,0:0:0:0:
304,272,49911,2,0,P|256:320|148:320,1,160,8|0,0:0|0:0,0:0:0:0:
100,284,50411,1,0,0:0:0:0:
88,204,50577,2,0,P|116:148|204:92,1,160
272,68,51077,1,0,0:0:0:0:
328,124,51244,6,0,P|344:208|288:268,1,160,8|0,0:0|0:0,0:0:0:0:
228,292,51744,1,0,0:0:0:0:
192,136,52077,1,0,0:0:0:0:
124,96,52244,1,0,0:0:0:0:
76,160,52411,1,0,0:0:0:0:
104,236,52577,2,0,P|108:272|128:332,1,80,8|0,0:0|0:0,0:0:0:0:
184,264,52911,6,0,P|214:284|272:307,1,80
264,224,53244,2,0,P|300:220|360:200,1,80
372,132,53577,1,0,0:0:0:0:
219,81,53911,2,0,P|146:93|119:183,1,160,8|0,0:0|0:0,0:0:0:0:
192,156,54411,2,0,P|228:180|140:292,1,240
300,296,55244,6,0,P|316:216|284:136,1,160,8|0,0:0|0:0,0:0:0:0:
328,76,55744,2,0,P|372:136|388:248,1,160
392,300,56244,1,0,0:0:0:0:
336,356,56411,1,0,0:0:0:0:
256,356,56577,6,0,P|180:320|148:264,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,356,57244,2,0,L|392:340,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
384,196,57577,2,0,L|320:220,3,40,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
396,164,57911,6,0,P|284:108|228:128,1,160,8|0,0:0|0:0,0:0:0:0:
180,140,58411,1,0,0:0:0:0:
232,200,58577,1,0,0:0:0:0:
384,248,58911,1,0,0:0:0:0:
245,328,59244,2,0,P|166:308|136:224,1,160,8|0,0:0|0:0,0:0:0:0:
224,240,59744,2,0,P|292:172|364:164,1,160
388,236,60244,1,0,0:0:0:0:
308,248,60411,1,0,0:0:0:0:
224,240,60577,2,0,P|132:236|76:176,1,160,8|0,0:0|0:0,0:0:0:0:
208,92,61244,5,0,0:0:0:0:
284,116,61411,1,0,0:0:0:0:
352,156,61577,1,0,0:0:0:0:
263,286,61911,2,0,P|201:231|116:276,1,160,8|0,0:0|0:0,0:0:0:0:
188,308,62411,2,0,L|248:144,1,160
301,103,62911,1,0,0:0:0:0:
380,116,63077,2,0,P|367:191|396:272,1,160,8|0,0:0|0:0,0:0:0:0:
436,336,63577,1,0,0:0:0:0:
210,184,63911,5,0,0:0:0:0:
146,232,64077,1,0,0:0:0:0:
173,307,64244,1,0,0:0:0:0:
332,311,64577,2,0,P|383:248|346:159,1,160,8|0,0:0|0:0,0:0:0:0:
308,233,65077,2,0,P|246:187|250:102,1,160
288,41,65577,1,0,0:0:0:0:
415,137,65911,5,8,0:0:0:0:
392,213,66077,1,0,0:0:0:0:
322,253,66244,2,0,P|245:288|156:256,1,160
32,197,66911,1,0,0:0:0:0:
160,104,67243,5,8,0:0:0:0:
216,160,67410,1,0,0:0:0:0:
184,232,67577,1,0,0:0:0:0:
104,228,67744,1,0,0:0:0:0:
92,148,67911,1,0,0:0:0:0:
160,104,68077,1,0,0:0:0:0:
240,88,68244,2,0,P|276:112|288:172,1,80
292,224,68577,1,8,0:0:0:0:
172,328,68911,5,0,0:0:0:0:
108,280,69077,1,0,0:0:0:0:
148,212,69244,1,0,0:0:0:0:
248,88,69577,1,0,0:0:0:0:
292,156,69744,1,0,0:0:0:0:
228,204,69911,1,8,0:0:0:0:
72,244,70244,6,0,P|64:316|144:340,1,160
212,324,70744,1,0,0:0:0:0:
276,276,70911,2,0,P|300:240|304:192,1,80
300,124,71244,1,8,0:0:0:0:
164,40,71577,5,0,0:0:0:0:
112,100,71744,2,0,P|92:184|136:244,1,160
200,284,72244,1,0,0:0:0:0:
280,304,72411,1,0,0:0:0:0:
360,288,72577,2,0,P|412:220|400:116,1,160,8|0,0:0|0:0,0:0:0:0:
336,168,73077,6,0,L|244:168|240:168,1,80
176,168,73411,1,0,0:0:0:0:
104,200,73577,1,0,0:0:0:0:
168,248,73744,1,0,0:0:0:0:
248,252,73911,2,0,P|296:256|348:248,1,80,8|0,0:0|0:0,0:0:0:0:
404,228,74244,2,0,P|444:196|456:164,1,80
336,52,74744,1,0,0:0:0:0:
260,76,74911,1,0,0:0:0:0:
212,140,75077,1,0,0:0:0:0:
180,212,75244,6,0,P|172:276|260:340,2,160,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,148,76077,1,0,0:0:0:0:
308,124,76244,1,0,0:0:0:0:
384,144,76411,1,0,0:0:0:0:
448,192,76577,2,0,P|473:264|400:333,1,160,8|0,0:0|0:0,0:0:0:0:
396,252,77077,2,0,B|316:240|316:272|232:252,1,160
160,232,77577,1,0,0:0:0:0:
212,80,77911,6,0,P|276:40|348:80,1,160,8|0,0:0|0:0,0:0:0:0:
280,120,78411,2,0,L|280:220,1,80
280,360,78911,1,0,0:0:0:0:
416,272,79244,6,0,B|388:192|424:192|384:112,1,160,8|0,0:0|0:0,0:0:0:0:
340,48,79744,1,0,0:0:0:0:
300,120,79911,2,0,B|262:195|298:195|270:275,1,160
232,348,80411,1,0,0:0:0:0:
176,288,80577,2,0,B|148:208|184:208|144:128,1,160,8|0,0:0|0:0,0:0:0:0:
192,68,81077,1,0,0:0:0:0:
268,96,81244,6,0,P|300:140|288:200,1,80
280,240,81577,1,0,0:0:0:0:
216,288,81744,1,0,0:0:0:0:
136,296,81911,2,0,P|84:240|120:152,1,160,8|0,0:0|0:0,0:0:0:0:
160,220,82411,2,0,P|316:180|336:160,1,160
444,268,83077,6,0,L|276:328,1,160,8|8,0:0|0:0,0:0:0:0:
216,344,83577,1,8,0:0:0:0:
284,200,83911,1,8,0:0:0:0:
440,156,84244,1,4,0:0:0:0:
256,192,84577,12,2,88911,0:0:0:0:

we meet again avi and nardo :^>
coua
NM from Chobo's Modding Queue

Easy
00:25:744 (8) - overmapped - remove
00:41:744 (2) - ends at an awkward time - consider making it two ticks shorter

Normal
00:13:744 (3) - this slider should start two ticks earlier
00:52:410 (4) - make this slider two ticks longer
00:55:744 (5) - ^
01:21:577 (4) - awkward gap after this slider, could add something here

Lazer's Hard
00:00:578 (1) to 00:03:244 (1) - beginning feels overmapped - the beginning of a song should gradually add more intensity into chorus so consider toning it down
00:07:244 (1) - awkward spacing, add spacing or another note
00:14:911 (7) - theres an audible beat on the red tick mark after this note, consider adding a note
00:16:577 (1) - this combo suddenly is a lot less easier than the combo prior to this one. breaks the flow of the map
00:24:244 (3) - awkward gap after this note
00:57:577 (3) - ends on the wrong side


Insane
fix hitsounds

00:08:077 (1) - recommend not changing slider velocity, it throws you off
00:17:577 (3) - this stack feels awkward, breaks flow
00:24:244 (4) - recommend adding another circle two ticks after this note
00:30:244 (1) - add spacing to this
00:36:244 (7) - add spacing to this
00:52:077 (3) - ^

good luck!
suanriz
[Easy]
00:03:244 (1) - 尾巴拉長到00:04:911
00:05:911 (2) - 尾巴拉長到00:07:577
00:09:577 加個Note?
00:10:911 加個Note?
00:17:244 (4) - 頭拉到
00:16:244 - 00:17:577 試試這樣
00:21:911 (3) - 這裡00:21:744開始
00:25:744 (8) - Del
00:25:911 (1) - 直角
00:39:911 - 00:40:244 加個滑條
01:01:577 - 01:02:577 拆成單點加滑條

01:15:244 - 01:16:244拆成單點加滑條


[Normal]
00:15:244 - 00:16:077 試試這樣?

00:25:911 (3) - 同Easy直角
01:06:161 - 01:06:911試試這樣?

01:09:911 (3) - 有歌聲有重音,只用滑條帶過感覺彆扭
01:15:244 (3) - 拆成單點加滑條
Topic Starter
-TakoYaki-

Chobo wrote:

NM from Chobo's Modding Queue

Easy
00:25:744 (8) - overmapped - remove Sure then
00:41:744 (2) - ends at an awkward time - consider making it two ticks shorter Alright

Normal
00:13:744 (3) - this slider should start two ticks earlier
00:52:410 (4) - make this slider two ticks longer
00:55:744 (5) - ^
01:21:577 (4) - awkward gap after this slider, could add something here

All Applied


Insane
fix hitsounds Like how?

00:08:077 (1) - recommend not changing slider velocity, it throws you off Fixed
00:17:577 (3) - this stack feels awkward, breaks flow Lined up
00:24:244 (4) - recommend adding another circle two ticks after this noteAdded
00:30:244 (1) - add spacing to this k
00:36:244 (7) - add spacing to this k
00:52:077 (3) - ^ May consider

good luck!
Thanks For your modding :D
Topic Starter
-TakoYaki-

suanriz wrote:

[Easy]
00:03:244 (1) - 尾巴拉長到00:04:911 聽起來有點怪
00:05:911 (2) - 尾巴拉長到00:07:577 同上
00:09:577 加個Note? 好的
00:10:911 加個Note? 好的
00:17:244 (4) - 頭拉到
00:16:244 - 00:17:577 試試這樣 喔~
00:21:911 (3) - 這裡00:21:744開始 好的
00:25:744 (8) - Del 好的
00:25:911 (1) - 直角 好的
00:39:911 - 00:40:244 加個滑條 嗯嗯
01:01:577 - 01:02:577 拆成單點加滑條
嗯嗯
01:15:244 - 01:16:244拆成單點加滑條
嗯嗯

[Normal]
00:15:244 - 00:16:077 試試這樣?
嗯嗯
00:25:911 (3) - 同Easy直角 嗯嗯
01:06:161 - 01:06:911試試這樣? 嗯嗯

01:09:911 (3) - 有歌聲有重音,只用滑條帶過感覺彆扭 改了
01:15:244 (3) - 拆成單點加滑條 嗯嗯
謝謝摸圖喔~ :oops:
Lazer

Chobo wrote:

Lazer's Hard
00:00:578 (1) to 00:03:244 (1) - beginning feels overmapped - the beginning of a song should gradually add more intensity into chorus so consider toning it down I really like the beginning, however if someone points it out again I'll try toning it down
00:07:244 (1) - awkward spacing, add spacing or another note I disagree, it plays very well for me!
00:14:911 (7) - theres an audible beat on the red tick mark after this note, consider adding a note Added note
00:16:577 (1) - this combo suddenly is a lot less easier than the combo prior to this one. breaks the flow of the map I don't think it breaks the flow of a map
00:24:244 (3) - awkward gap after this note b-but its not awkward :^<
00:57:577 (3) - ends on the wrong side Turned around
Sorry for making you update so much tako ;^>
_handholding
Hi from my modding queue


Hard
00:07:577 (2) - I cant tell if your mapping to the drums or guitar here but if your mapping mapping to the guitar delete this slider and place a note at 00:07:744
00:09:911 (1) to 00:18:911 (1) - How about using the 'soft' hitsounds for this section? This applies to your Insane aswell
00:29:911 (4) - I think this would look better if it didnt overlap with (2)
00:36:077 (2) - Try deleting this note and see if you like it
The flow in your chorus is really good and so is the rhythm

Insane
00:01:577 (4) - NC here? Since your combos at the beginning are very short
00:29:411 (2) - A jump this big doesnt seem to suit this part of the song
00:49:244 - Place a note here


Thats all I have time for atm. if you want me to mod your other 2 diffs just PM me

I hope this mod was helpful
Topic Starter
-TakoYaki-

Lazer wrote:

Chobo wrote:

Lazer's Hard
00:00:578 (1) to 00:03:244 (1) - beginning feels overmapped - the beginning of a song should gradually add more intensity into chorus so consider toning it down I really like the beginning, however if someone points it out again I'll try toning it down
00:07:244 (1) - awkward spacing, add spacing or another note I disagree, it plays very well for me!
00:14:911 (7) - theres an audible beat on the red tick mark after this note, consider adding a note Added note
00:16:577 (1) - this combo suddenly is a lot less easier than the combo prior to this one. breaks the flow of the map I don't think it breaks the flow of a map
00:24:244 (3) - awkward gap after this note b-but its not awkward :^<
00:57:577 (3) - ends on the wrong side Turned around
Sorry for making you update so much tako ;^>
It's alright :D
Topic Starter
-TakoYaki-

Hi Im Nathan wrote:

Hi from my modding queue

Insane
00:01:577 (4) - NC here? Since your combos at the beginning are very short Okay
00:29:411 (2) - A jump this big doesnt seem to suit this part of the song I think its alright
00:49:244 - Place a note here Kinda overmapping


Thats all I have time for atm. if you want me to mod your other 2 diffs just PM me

I hope this mod was helpful
Thanks for your mods :D
Doormat
Hello, from my modding queue victim list

General
- In my opinion, the flow could be a lot better on all difficulties. I've pointed out some of the spots where you can improve the flow, but you don't need to follow through on them if you believe that the flow is fine.

Easy
- Consider adding a note at the following places:
  • - 00:05:244
    - 00:14:911
    - 00:29:577
    - 00:33:577
    - 00:36:244
    - 00:38:911
- Consider making the note at 00:11:244(4) into a 2/1 slider
  • :idea: Something like this maybe?
    SPOILER

    You don't need to make the slider exactly like that if you are going to take this suggestion
- Consider reversing (Ctrl + G) the slider at 00:17:951(1)
- Consider making the note at 00:27:911(3) into a 1/1 slider
- The slider at 00:44:411(1) feels off with the flow. Consider changing it?
  • :idea: Maybe you can change the pattern to something like this? Try it out for yourself :)
    SPOILER
    Before

    After
- The slider at 00:48:577(2) can be a blanket for the note at 00:49:577(3) for a more aesthetically pleasing pattern

Normal
- Consider moving the note at 00:17:577(5) to 00:17:411 and make it a 1/2 slider
- Consider making 00:24:577(4) a 1/1 slider. Alternatively you can add a note at 00:24:911
- Consider moving the note at 00:30:411(4) to 00:30:244 and make it a 1/2 slider, as well as making the note at 00:30:744(5) into a 1/2 slider
  • :idea: Something like this perhaps? Try it out for yourself :)
    SPOILER
    Before

    After
- Consider making 00:33:244(3) a 1/1 slider. Alternatively you can add a note at 00:33:577
- Consider adding a note at 00:45:577

Lazer's Hard
- Consider making the note at 00:05:077(3) a 1/2 slider
- Consider making the note at 00:06:911(5) a 1/2 slider
- Consider making the note at 00:14:911(7) a 1/2 slider
- Consider making the note at 00:16:244(5) a 1/2 slider
- Consider making the note at 00:17:577(3) a 1/2 slider. Note that you should probably reverse (Ctrl + G) the slider at 00:17:911(4) if you do this
- ^^ at 00:21:911(5) I'm getting too lazy to type down the same thing over and over lol
- ^^ at 00:24:244(3)
- ^^ at 00:26:411(5)
- ^^ at 00:30:744(6)
- ^^ at 00:48:244(4)
- ^^ at 00:51:744(2)
- ^^ at 00:53:577(3)
- ^^ at 01:01:577(3)
- ^^ at 01:04:244(3)
- ^^ at 01:05:577(6)
- Consider making the slider at 00:39:577(6) a repeating slider
Insane
- Consider adding a note at 00:23:077. Alternative, you could make the note at 00:22:911(4) a 1/2 slider
- Consider making the note at 00:26:911(5) a 1/2 slider
- *Consider adding a note at 00:30:077 and 00:30:161. If you do follow through on this one, make the NC start at 00:30:077 and not 00:30:244(1)
- *Consider making the note at 00:30:744(2) a 1/2 slider
  • :idea: Something like this? Note that the image below shows both changes marked with a red asterisk (*)
    SPOILER

    Once again you don't need to use these exact sliders; they're just placeholders for an idea you can use
- Consider adding a 1/2 slider at 00:33:577
- Consider making the note at 00:36:244(6) a 1/2 slider
- ^^ at 00:52:077(3)
- Make the note at 01:16:577(7) a NC instead of at 01:16:911(1)

Hope this helps you out, and good luck with your map ;)

edit: if the images don't load, let me know and I'll send you them :o
Lazer

Hi Im Nathan wrote:

Hard
00:07:577 (2) - I cant tell if your mapping to the drums or guitar here but if your mapping mapping to the guitar delete this slider and place a note at 00:07:744 Not mapping to the guitar :^>
00:09:911 (1) to 00:18:911 (1) - How about using the 'soft' hitsounds for this section? This applies to your Insane aswell It's fine this way
00:29:911 (4) - I think this would look better if it didnt overlap with (2) If someone else mentions it I will change it
00:36:077 (2) - Try deleting this note and see if you like it Eh, they both sound alright, however I prefer the one inbetween
The flow in your chorus is really good and so is the rhythm

Doormat wrote:

Lazer's Hard
- Consider making the note at 00:05:077(3) a 1/2 slider It's on a weak beat, I'd rather not
- Consider making the note at 00:06:911(5) a 1/2 slider nah
- Consider making the note at 00:14:911(7) a 1/2 slider Changed
- Consider making the note at 00:16:244(5) a 1/2 slider nah
- Consider making the note at 00:17:577(3) a 1/2 slider. Note that you should probably reverse (Ctrl + G) the slider at 00:17:911(4) if you do this nah
- ^^ at 00:21:911(5) nah
- ^^ at 00:24:244(3) it goes against the way i mapped this
- ^^ at 00:26:411(5) weak beat so,no
- ^^ at 00:30:744(6) ???
- ^^ at 00:48:244(4) nah
- ^^ at 00:51:744(2) let me map my own style!!!111
- ^^ at 00:53:577(3) cant have all these sliders because it would make the map ridiculously hard
- ^^ at 01:01:577(3) ^
- ^^ at 01:04:244(3) kills the map style
- ^^ at 01:05:577(6) too hard if slider
- Consider making the slider at 00:39:577(6) a repeating slider thats would make it repeat on a downbeat tick, not good!
Thank you for the mods~, my responses to the mod might be a bit on the shitty side but it is currently very late and I am tired

Lazer's Hard
osu file format v14

[General]
AudioFilename: Hey World.mp3
AudioLeadIn: 0
PreviewTime: 47119
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Hey World (TV Size)
TitleUnicode:Hey World (TV Size)
Artist:Iguchi Yuka
ArtistUnicode:井口裕香
Creator:-TakoYaki-
Version:Lazer's Hard
Source:ダンジョンに出会いを求めるのは間違っているだろうか?
Tags:opening anime is it wrong to try to pick up girls in a dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
BeatmapID:678494
BeatmapSetID:301497

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.4
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dungeon.jpg",0,0
Video,0,"dungeon2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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578,-133.333333333333,4,2,0,20,0,0
1744,-100,4,2,0,40,0,0
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52411,-100,4,1,1,80,0,0
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Combo2 : 214,3,46
Combo3 : 0,128,255
Combo4 : 0,255,0
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88,204,50577,2,0,P|116:148|204:92,1,160
272,68,51077,1,0,0:0:0:0:
328,124,51244,6,0,P|344:208|288:268,1,160,8|0,0:0|0:0,0:0:0:0:
228,292,51744,1,0,0:0:0:0:
192,136,52077,1,0,0:0:0:0:
124,96,52244,1,0,0:0:0:0:
76,160,52411,1,0,0:0:0:0:
104,236,52577,2,0,P|108:272|128:332,1,80,8|0,0:0|0:0,0:0:0:0:
184,264,52911,6,0,P|214:284|272:307,1,80
264,224,53244,2,0,P|300:220|360:200,1,80
372,132,53577,1,0,0:0:0:0:
219,81,53911,2,0,P|146:93|119:183,1,160,8|0,0:0|0:0,0:0:0:0:
192,156,54411,2,0,P|228:180|140:292,1,240
300,296,55244,6,0,P|316:216|284:136,1,160,8|0,0:0|0:0,0:0:0:0:
328,76,55744,2,0,P|372:136|388:248,1,160
392,300,56244,1,0,0:0:0:0:
336,356,56411,1,0,0:0:0:0:
256,356,56577,6,0,P|180:320|148:264,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,356,57244,2,0,L|392:340,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
346,210,57577,2,0,L|384:196,3,40,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
396,164,57911,6,0,P|284:108|228:128,1,160,8|0,0:0|0:0,0:0:0:0:
180,140,58411,1,0,0:0:0:0:
232,200,58577,1,0,0:0:0:0:
384,248,58911,1,0,0:0:0:0:
245,328,59244,2,0,P|166:308|136:224,1,160,8|0,0:0|0:0,0:0:0:0:
224,240,59744,2,0,P|292:172|364:164,1,160
388,236,60244,1,0,0:0:0:0:
308,248,60411,1,0,0:0:0:0:
224,240,60577,2,0,P|132:236|76:176,1,160,8|0,0:0|0:0,0:0:0:0:
208,92,61244,5,0,0:0:0:0:
284,116,61411,1,0,0:0:0:0:
352,156,61577,1,0,0:0:0:0:
263,286,61911,2,0,P|201:231|116:276,1,160,8|0,0:0|0:0,0:0:0:0:
188,308,62411,2,0,L|248:144,1,160
301,103,62911,1,0,0:0:0:0:
380,116,63077,2,0,P|367:191|396:272,1,160,8|0,0:0|0:0,0:0:0:0:
436,336,63577,1,0,0:0:0:0:
210,184,63911,5,0,0:0:0:0:
146,232,64077,1,0,0:0:0:0:
173,307,64244,1,0,0:0:0:0:
332,311,64577,2,0,P|383:248|346:159,1,160,8|0,0:0|0:0,0:0:0:0:
308,233,65077,2,0,P|246:187|250:102,1,160
288,41,65577,1,0,0:0:0:0:
415,137,65911,5,8,0:0:0:0:
392,213,66077,1,0,0:0:0:0:
322,253,66244,2,0,P|245:288|156:256,1,160
32,197,66911,1,0,0:0:0:0:
160,104,67243,5,8,0:0:0:0:
216,160,67410,1,0,0:0:0:0:
184,232,67577,1,0,0:0:0:0:
104,228,67744,1,0,0:0:0:0:
92,148,67911,1,0,0:0:0:0:
160,104,68077,1,0,0:0:0:0:
240,88,68244,2,0,P|276:112|288:172,1,80
292,224,68577,1,8,0:0:0:0:
172,328,68911,5,0,0:0:0:0:
108,280,69077,1,0,0:0:0:0:
148,212,69244,1,0,0:0:0:0:
248,88,69577,1,0,0:0:0:0:
292,156,69744,1,0,0:0:0:0:
228,204,69911,1,8,0:0:0:0:
72,244,70244,6,0,P|64:316|144:340,1,160
212,324,70744,1,0,0:0:0:0:
276,276,70911,2,0,P|300:240|304:192,1,80
300,124,71244,1,8,0:0:0:0:
164,40,71577,5,0,0:0:0:0:
112,100,71744,2,0,P|92:184|136:244,1,160
200,284,72244,1,0,0:0:0:0:
280,304,72411,1,0,0:0:0:0:
360,288,72577,2,0,P|412:220|400:116,1,160,8|0,0:0|0:0,0:0:0:0:
336,168,73077,6,0,L|244:168|240:168,1,80
176,168,73411,1,0,0:0:0:0:
104,200,73577,1,0,0:0:0:0:
168,248,73744,1,0,0:0:0:0:
248,252,73911,2,0,P|296:256|348:248,1,80,8|0,0:0|0:0,0:0:0:0:
404,228,74244,2,0,P|444:196|456:164,1,80
336,52,74744,1,0,0:0:0:0:
260,76,74911,1,0,0:0:0:0:
212,140,75077,1,0,0:0:0:0:
180,212,75244,6,0,P|172:276|260:340,2,160,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,148,76077,1,0,0:0:0:0:
308,124,76244,1,0,0:0:0:0:
384,144,76411,1,0,0:0:0:0:
448,192,76577,2,0,P|473:264|400:333,1,160,8|0,0:0|0:0,0:0:0:0:
396,252,77077,2,0,B|316:240|316:272|232:252,1,160
160,232,77577,1,0,0:0:0:0:
212,80,77911,6,0,P|276:40|348:80,1,160,8|0,0:0|0:0,0:0:0:0:
280,120,78411,2,0,L|280:220,1,80
280,360,78911,1,0,0:0:0:0:
416,272,79244,6,0,B|388:192|424:192|384:112,1,160,8|0,0:0|0:0,0:0:0:0:
340,48,79744,1,0,0:0:0:0:
300,120,79911,2,0,B|262:195|298:195|270:275,1,160
232,348,80411,1,0,0:0:0:0:
176,288,80577,2,0,B|148:208|184:208|144:128,1,160,8|0,0:0|0:0,0:0:0:0:
192,68,81077,1,0,0:0:0:0:
268,96,81244,6,0,P|300:140|288:200,1,80
280,240,81577,1,0,0:0:0:0:
216,288,81744,1,0,0:0:0:0:
136,296,81911,2,0,P|84:240|120:152,1,160,8|0,0:0|0:0,0:0:0:0:
160,220,82411,2,0,P|316:180|336:160,1,160
444,268,83077,6,0,L|276:328,1,160,8|8,0:0|0:0,0:0:0:0:
216,344,83577,1,8,0:0:0:0:
284,200,83911,1,8,0:0:0:0:
440,156,84244,1,4,0:0:0:0:
256,192,84577,12,2,88911,0:0:0:0:
Topic Starter
-TakoYaki-
I gonna update Lazer's diff first and I'll make changes to my diffs when I get back home. :D Although It's lesson time now ZZZZ
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