lol lol lol
Well, I think that Sand's diff is too hard.SadKangaroo's difficulty is Normal+, not hard.
There's already 3 insanes and Sand diff is too close from 『Insane』
At least I suggest less jumps <_<
Well it's just my opinion before ranking
Even I could pass both hard and sadkangaroo's diff in first try, and I'm over #15000 lolminyeob wrote:
Well, I think that Sand's diff is too hard.
There's already 3 insanes and Sand diff is too close from 『Insane』
At least I suggest less jumps <_<
Well it's just my opinion before ranking
-Hard and Insane should probably have at least one spinner. Just so the scores can be varied due to the spinner.I wanna see how people add one more mod to beat 1st place And i love maps without spins
00:24:311 (1,2,3,4,1,2,3,4,1) - These "deathsliders" feel incredibly out of place and, to be quite honest, flow-breaking and unnecessary.u r first who said that X: I don't want to change, sry 3:
This is mandatory. Change these combos for readability.Mogsworth wrote:
Clare:
00:53:092 (5) - New Combo mark goes here. Be consistent with your New Combo marks.
00:55:043 (9) - ^
00:56:994 (5) - ^
Just because I'm the first one to mention it doesn't mean it feels absolutely perfect. Let me explain myself.Louis Cyphre wrote:
00:24:311 (1,2,3,4,1,2,3,4,1) - These "deathsliders" feel incredibly out of place and, to be quite honest, flow-breaking and unnecessary.u r first who said that X: I don't want to change, sry 3:
Well. Thanks for help Mogsworth. I don't want to change anything =( sry.