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Pixel - Moonsong

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Topic Starter
Xgor
This beatmap was submitted using in-game submission on den 2 augusti 2010 at 23:27:03

Artist: Pixel
Title: Moonsong
Source: Cave Story
Tags: Outer Wall Doukutsu Monogatari Moon song Daisuke Amaya
BPM: 124,97
Filesize: 1408kb
Play Time: 01:16
Difficulties Available:
  1. Easy (0,6 stars, 58 notes)
  2. Hard (4,25 stars, 155 notes)
  3. Normal (2,75 stars, 98 notes)
Download: Pixel - Moonsong
Information: Scores/Beatmap Listing
---------------
Just leaving it here~

Jun 12 update. Added a new mp3 and a little storyboard
Wojjan
did a little irc modding. sliders that didn't scan and such. Hitsounds, patterns, bli bli bli
aRiskOfRain
blah blah blah
Colin Hou
Hi, I hear your call in #modrequest :3

[General]:
  1. kill the .osb file and full submit when you update this map next time.
[Normal]:
  1. 00:00:000 (1) - make it end at 00:00:480
[Hard]:
  1. 00:11:522 (1,2,3,4,5) - how about ctrl+h them? they are just the same as 00:07:681 (1,2,3,4,5).
that's all and star~
Topic Starter
Xgor

Colin Hou wrote:

Hi, I hear your call in #modrequest :3

[General]:
  1. kill the .osb file and full submit when you update this map next time.Goddamn osb :< Fixed
[Normal]:
  1. 00:00:000 (1) - make it end at 00:00:480Fixed <.<
[Hard]:
  1. 00:11:522 (1,2,3,4,5) - how about ctrl+h them? they are just the same as 00:07:681 (1,2,3,4,5).Done
that's all and star~
Garven
Meh, can't find anything wrong. Just an opinion, really.

[Easy]
The claps feel a little loud when there are so few notes. They feel okay on the other difficulties though.

[Normal]
01:08:176 (7) - Remove whistle from sliderslide.

Great stuff!

Oh, if you want, I have all of the sound effects from the game lying around somewhere if you would like to use some as hitsounds (not sure if many would work for a song like this though, hehe)
Niva
Wow, I am downloading this as soon as I hear that someone is mapping Moonsong :P
1.4 MB...

[General]
Perhaps... Use a quieter spinnerbonus.wav?
Add "Daisuke Amaya" to the tags? (because Daisuke Amaya is Pixel's real name)
Oh, and perhaps also add "Studio", because in some cases this game is known as a game from Studio Pixel.

[Easy]
00:39:369 (2,3,4,1,2,3,4) - One grid up for all maybe?
00:53:772 (1,2) - One grid left?
01:12:017 (2) - I'd move this to 01:12:257.

[Normal]
Fine.

[Hard]
00:14:883 (x) - Maybe add a note here with finish hitsound? And if this is implemented, change 00:14:403 (5) into clap?

As I've said, Moonsong is the best song ever in the entire game :P - Star
Topic Starter
Xgor

Nivalis wrote:

Wow, I am downloading this as soon as I hear that someone is mapping Moonsong :P
1.4 MB...I think I'm getting good at making small maps :P

[General]
Perhaps... Use a quieter spinnerbonus.wav? No
Add "Daisuke Amaya" to the tags? (because Daisuke Amaya is Pixel's real name)Done, forgot that one
Oh, and perhaps also add "Studio", because in some cases this game is known as a game from Studio Pixel.As Pixel and Studio won't link together if I just add Studio there is no point in adding it

[Easy]
00:39:369 (2,3,4,1,2,3,4) - One grid up for all maybe?Changed
00:53:772 (1,2) - One grid left?Mmm chained
01:12:017 (2) - I'd move this to 01:12:257.I think my current are much better

[Normal]
Fine.

[Hard]
00:14:883 (x) - Maybe add a note here with finish hitsound? And if this is implemented, change 00:14:403 (5) into clap?I was considering this but I actually though it was nicer this way

As I've said, Moonsong is the best song ever in the entire game :P - Star

Garven wrote:

Meh, can't find anything wrong. Just an opinion, really.

[Easy]
The claps feel a little loud when there are so few notes. They feel okay on the other difficulties though.I found them not that bad :/ Maybe I should recheck them later

[Normal]
01:08:176 (7) - Remove whistle from sliderslide.No

Great stuff!

Oh, if you want, I have all of the sound effects from the game lying around somewhere if you would like to use some as hitsounds (not sure if many would work for a song like this though, hehe)Hmm yeah, I don't think hitsounds like that would fit the song well. Maybe you could give me the song that plays after you defeat a boss for applause.
Soaprman
Saw this in #modreqs.

The map layouts don't really need modded any. However, the offset feels a little late to me. (yes, the zero offset) Maybe try changing it to -12? A negative offset isn't unrankable somehow, is it?

I dunno, give it a try, see if it sounds better to you.

Great stuff here!
NoHitter
Just some nazis

Normal
00:33:608 (2) - In the .osu file, change
312,128,33608,2,0,B|394:165|378:237,1,140,2|10
with
310,130,33608,2,0,B|398:172|373:247,1,140,2|10

00:37:448 (2) - One grid right
Topic Starter
Xgor

NoHItter wrote:

Just some nazis

Normal
00:33:608 (2) - In the .osu file, change
312,128,33608,2,0,B|394:165|378:237,1,140,2|10
with
310,130,33608,2,0,B|398:172|373:247,1,140,2|10

00:37:448 (2) - One grid right
Done and done.

Soaprman wrote:

Saw this in #modreqs.

The map layouts don't really need modded any. However, the offset feels a little late to me. (yes, the zero offset) Maybe try changing it to -12? A negative offset isn't unrankable somehow, is it?

I dunno, give it a try, see if it sounds better to you.

Great stuff here!
I tried that but negative offsets makes the first note buggy, and you can clearly hear the first note in the song so I doubt's it negative :/
Topic Starter
Xgor
Bleh, somebody please add some silence to the mp3 so the negative offset works :<
Niva
...this?

Download: 24 Moonsong.mp3
arien666
[SB]
At the end of final spin... http://osu.ppy.sh/ss/12882 ???

[Easy]
00:35:684 (2) - [Suggestion] How about align with previous end point? [Umm... you need to off Grid Snap to do this ;_;]
00:39:525 (2) - ^

[Normal]
00:22:721 (2) - [Suggestion] How about move 1 grid up?
00:32:804 (5) - How about move 1 grid down?
01:09:292 (3,5) - How about move 1 grid up?

[Hard]
00:12:881 (4) - Unsnapped
00:16:722 (4) - ^
01:03:292 (4,5,6,7,8) - [Suggestion] How about move 1 grid up?



'Cave Story' :3...
I had played this game sometimes ;_;

Anyway, good luck :3
Topic Starter
Xgor

arken1015 wrote:

[SB]
At the end of final spin... http://osu.ppy.sh/ss/12882 ???Yes I know this problem but I don't know to make a smooth translation to the BG :/ It's not noticeable in regular osu! though

[Easy]
00:35:684 (2) - [Suggestion] How about align with previous end point? [Umm... you need to off Grid Snap to do this ;_;]No, I prefer the look on it right now
00:39:525 (2) - ^

[Normal]
00:22:721 (2) - [Suggestion] How about move 1 grid up?Yeah, done.
00:32:804 (5) - How about move 1 grid down?Also done.
01:09:292 (3,5) - How about move 1 grid up?Well there is no point not doing it so done.

[Hard]
00:12:881 (4) - UnsnappedThanks, I missed that
00:16:722 (4) - ^
01:03:292 (4,5,6,7,8) - [Suggestion] How about move 1 grid up?I see no point doing this.


'Cave Story' :3...
I had played this game sometimes ;_;

Anyway, good luck :3
gyt
I think, clap sounds a bit loud for this song. Maybe set volume to 50%?

hard
00:20:561 (4,6) - delete clap?
00:24:402 (4,6) - delete clap?
00:25:842 (8) - whistle?
01:07:853 (2) - whistle?

star)
Tatsuo
Hai, here's my ... star?
I found nothing that I could complain about with this map. So here you go.
You can have these
*star and kudo star*
Topic Starter
Xgor

gyt wrote:

I think, clap sounds a bit loud for this song. Maybe set volume to 50%?I tried and felt like 60% (My current one is the best one)

hard
00:20:561 (4,6) - delete clap?No
00:24:402 (4,6) - delete clap?No
00:25:842 (8) - whistle?No
01:07:853 (2) - whistle?No

star)
Well thanks for trying at least and thanks I_Tatsuo_I for the pretty stars :3
bmin11
[Hard]
00:18:401 (1,2) - Could replace claps with whistles
00:22:002 (7) - Whistle
00:25:843 (8) - ^
00:36:406 (6) - Clap? or Whistle?
00:37:366 (9) - ^

That's all for me. They are all suggestions
Topic Starter
Xgor

bmin11 wrote:

[Hard]
00:18:401 (1,2) - Could replace claps with whistlesWell I did it on (2) now but I think it fits on (1)
00:22:002 (7) - WhistleNo
00:25:843 (8) - ^ No yet again.
00:36:406 (6) - Clap? or Whistle?Well.. I kinda like how it sounds like now
00:37:366 (9) - ^ ^

That's all for me. They are all suggestions
Yoshi348
This is definitely ready for primetime. You sure do like your circular motions, heh. It's cool.
Haneii
Looked and looked, but couldn't find anything to call out on :D

Nice Map~ kawaii

~STAR~
Hamuko
Ranked~
no, star~
Derekku
[General]
*Offset looks good!
*Z-ordering is screwed up in the storyboard.

Echo wrote:

Z-order (back to front) is determined by the order the files appear in the .osu file. The first storyboard event will be behind everything else, ie. if storyboard event 'A' is above storyboard event 'B', 'B' will be on top of 'A'.
*Thus, all of the cloud3 lines should be together at the top of the .osb, then all of the cloud2 lines, then cloud1.
*Also, there seems to be some "tearing" at the ends of the cloud sprites. Pause while they're scrolling in the editor and you'll see vertical lines through them.
*What is empty.png for?

[Easy]
*Looks nice!

[Normal]
01:00:650 (1) - move this closer to (4)
01:03:531 (1,2,3) - Could you space these a bit closer together?
01:16:014 (1,2,3,4) - ^
*I just felt that these were a bit too tricky for Normal; and since Hard has similar spacing... XP

[Hard]
*I wish that this was a bit harder, but since it's such a soft/slow song with not many instrumental melodies, it's a bit tough...

EDIT 12: also, can you fade out the clouds better at the end? They seem to stop scrolling and THEN fade out which looks bad. =x
Topic Starter
Xgor

Derekku Chan wrote:

[General]
*Offset looks good!
*Z-ordering is screwed up in the storyboard.This is a storyboard bug, It seems like the order changes sometime for some reason in the editor randomly...
Try re-download it and it will work again (And ticket this bug <.< )

Echo wrote:

Z-order (back to front) is determined by the order the files appear in the .osu file. The first storyboard event will be behind everything else, ie. if storyboard event 'A' is above storyboard event 'B', 'B' will be on top of 'A'.
*Thus, all of the cloud3 lines should be together at the top of the .osb, then all of the cloud2 lines, then cloud1.
*Also, there seems to be some "tearing" at the ends of the cloud sprites. Pause while they're scrolling in the editor and you'll see vertical lines through them.Well I dunno how to fix it though :/ I even think it's a part of it's sprite
*What is empty.png for?Remove it and you see why. It's there for a reason.

[Easy]
*Looks nice!

[Normal]
01:00:650 (1) - move this closer to (4)
01:03:531 (1,2,3) - Could you space these a bit closer together?
01:16:014 (1,2,3,4) - ^
*I just felt that these were a bit too tricky for Normal; and since Hard has similar spacing... XP

[Hard]
*I wish that this was a bit harder, but since it's such a soft/slow song with not many instrumental melodies, it's a bit tough...Well I don't want to make it harder than needed. (Also Easy Series)

EDIT 12: also, can you fade out the clouds better at the end? They seem to stop scrolling and THEN fade out which looks bad. =xWell made it look better now <-<
dkun
I don't see anything at all that requires fixing.
Simple, yet amazing!

❤ = ★ ~
Faust
This map is fun stuff, seriously. It felt so comfortable, the duration of the map was on the spot as well. You should ask a BAT to bubble this. Nothing wrong with it, I can only praise this map, along with your SB.
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • That little SB KICKS ASS. Awesome.
    I don't think claps actually fit the song D:
- Easy:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Slidertick rate 2? Pretty please? :<
- Normal:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    :3
- Hard:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Circle Size Normal? ;_;
    HP Drain +1? You already used 2 for Normal, so why not increase a tiny bit?
God i like this.
I like this because it's calm and different.
Good job. KD star.
rust45
You just had to map one of my favorite Cave Story songs didn't you?

[Easy]
Wow, I didn't even notice you adjusted the slider speed until I looked in the editor, felt so natural and worked very well in an easy.

[Normal]
I don't know, the claps don't really seem to fit, some of them work, such as the ones used at 00:49:128 - 01:04:011, the claps used then felt right.

[Hard]
Nothing like a nice relaxing hard to offset all the insane ones people make.
I know the claps are used at about the same places has in normal, but for some reason they seem to fit better, maybe it's because of the fact there are more notes?

Well, nice relaxing maps, nice SB, I like it.
Shiro
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Comments.
If there's one red line in the whole mod post, or three blue lines, I won't star the map.

Easy:
Pretty much nothing to say.

Normal:
Nothing to say.

Hard:
Nothing to say.

What a calm music... And a useless post. Don't kudosu that, it just gives a star.
Powerdrone
...

...

...

It's perfect. I found nothing wrong with it. My only question is why it isn't already ranked. ^_^

I'm shocked you stuck this in my mod queue anyways, as if I could find something wrong with this haha =P
0_o
General
You have a nice storyboard, but it would be great if there were combo colours to go along with it; it would really add to the feel of the map. This is just an example, but here's a colour scheme I would use:
Combo1 : 55,255,105
Combo2 : 251,243,106
Combo3 : 3,3,133
Combo4 : 128,128,255

Normal
00:03:037 (1,2) [and the next combo] - Could you make these a bit closer together? I know it sounds nazi but the relative distance between 1 and 2 and 2 and 3 threw me off :P

Hard
01:16:015 (1,2,3,4) - This isn't a difficult pattern, but it is quite a difficulty spike compared to the rest of the map imo.

*
Topic Starter
Xgor

0_o wrote:

General
You have a nice storyboard, but it would be great if there were combo colours to go along with it; it would really add to the feel of the map. This is just an example, but here's a colour scheme I would use:Nice idea, I used a darked colour scheme (but not too dark so it doesn't blend into the background)
Combo1 : 55,255,105
Combo2 : 251,243,106
Combo3 : 3,3,133
Combo4 : 128,128,255

Normal
00:03:037 (1,2) [and the next combo] - Could you make these a bit closer together? I know it sounds nazi but the relative distance between 1 and 2 and 2 and 3 threw me off :P I didn't found this a problem but there is no point in not doing this so done.

Hard
01:16:015 (1,2,3,4) - This isn't a difficult pattern, but it is quite a difficulty spike compared to the rest of the map imo.I remeber making this pattern harded after wojjan whined how easy the ending was. Well made it simpler again

*
CheeseWarlock
[Normal]
From 00:18:401 - 00:49:128, I'm not really feeling the music. It's all just on-the-beat patterns. The way it is now, it's acceptable but not exciting.
01:14:094 (5) - This sounds odd given that the patterns before it don't use 1/2.
01:16:014 (1,2,3,4) - This feels like a lazy "last sequence is harder".

[Hard]
00:46:248 (2) - This should be 1/2 earlier (respace and alter the mapping as needed).
01:16:015 (1,2,3,4) - Seems to me like there's an opportunity to use a few more 1/4 beats here.

[Overall]
I don't think the 4th combo colour really works. A yellow shade like in the bottom right could be nice.

These are all pretty much suggestions.
Topic Starter
Xgor

CheeseWarlock wrote:

[Normal]
From 00:18:401 - 00:49:128, I'm not really feeling the music. It's all just on-the-beat patterns. The way it is now, it's acceptable but not exciting.Agreed, re-mapped those I though didn't capture the feel (Although I kept a bit)
01:14:094 (5) - This sounds odd given that the patterns before it don't use 1/2. Well this part is a bit different and I think 1/3 fits here.
01:16:014 (1,2,3,4) - This feels like a lazy "last sequence is harder".Remapped

[Hard]
00:46:248 (2) - This should be 1/2 earlier (respace and alter the mapping as needed).I'm not mapping the main melody to (2)
01:16:015 (1,2,3,4) - Seems to me like there's an opportunity to use a few more 1/4 beats here.
No I think it's fine (and more relaxing) this way)
[Overall]
I don't think the 4th combo colour really works. A yellow shade like in the bottom right could be nice.Well I kinda though of that but didn't do it. Done that now.

These are all pretty much suggestions.
CheeseWarlock
Looks good.
Mogsy
Looks good to me. Ranked.
Encrypto
Good Map, but I see a little Image Error at the Clouds down, like it´s in my map...it seems that it is a common problem.^^(the little black gap)
Topic Starter
Xgor

Encrypto wrote:

Good Map, but I see a little Image Error at the Clouds down, like it´s in my map...it seems that it is a common problem.^^(the little black gap)
What black gap?
Encrypto
On the moving Clouds down...when the Cloud Image changes to the next, there is a little black stripe/gap between these two images.
Topic Starter
Xgor

Encrypto wrote:

On the moving Clouds down...when the Cloud Image changes to the next, there is a little black stripe/gap between these two images.
Hmm... I think this is a openGL issue.
Please play this map with DirectX.
Encrypto

Xgor wrote:

Encrypto wrote:

On the moving Clouds down...when the Cloud Image changes to the next, there is a little black stripe/gap between these two images.
Hmm... I think this is a openGL issue.
Please play this map with DirectX.
I always play with DirectX, and the Gap is still there ;)
Topic Starter
Xgor
Well, I don't know what's wrong then as it shows up correctly (Without the gaps) for me :?
Encrypto

Xgor wrote:

Well, I don't know what's wrong then as it shows up correctly (Without the gaps) for me :?
Well,thats strange...wait,Ill try to upload a screen...



I think this shows it pretty good.See? ;)
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