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Shounen Radio - neu

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Crai
Please stop making maps with unnecessary jump streams, thank you.
Iceskulls
"handsome"

grats :)
byfar
great map! gratz on ranked xdd
Lust
Yeah, we're done here.
Garven
Hi handsome,

We have to disqualify for map for the following reasons:

The hitsounding is far too loud against the host music - it's to the point where it's difficult to distinguish what you're trying to follow in the music. This is especially apparent during the more intense parts of the music.

02:54:244 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You decided to overmap for this entire section until 03:08:716 (1) - where you decide that you want to actually follow the music? The way each section progresses and their relative difficulty levels don't correspond to the music at all and feel more like filler rather than musical interpretation.

The jumps mid-stream are a no-go. Looking at things like 03:25:223 (4,5) - 03:30:952 (8,1) - 03:40:073 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - etc.

06:41:279 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You know why. Map for the song and playability, not just a pretty pattern.

Additional comments.

05:05:371 - This very large section of silence is fine musically, but it is quite torturous in the context of a music game. We recommend removing 12 stanza's of silence (14496 ms) from this section to reduce this wait time to something more bearable for players.

Commentary from Charles:

00:53:419 - Song finally picks up the pace, and... a break? Baffling even as a stylistic decision.
01:40:799 (4) - Missing clap, minor mistake
01:59:990 - Turns into sliders to get more intense I assume, but the song actually only does that at 02:00:897 - , so 1 2 and 3 feel totally out of place.
02:11:883 (11,1,2) - At this point player is moving up and a little to the left, so to have them move not only far to the right (right angle) but start moving downwards as well is probably the clunkiest thing possible.
02:21:079 (6) - Minor thing really, not sure why the slider is going at this angle. Rotating a bit clockwise would be easier on the eyes / gameplay
03:09:620 (1,2,3) - So the reasoning for 3 was because it's in the middle of the two triangles, as mentioned in a mod post reply. However, 1 and 2 are still in really odd places. Doesn't play too well here.
06:41:279 - Pattern made for visuals, but not for gameplay at all. Very poor circle stream jumps. The reasoning -> http://puu.sh/i812r/5afdc8a326.png . This is arguably the most important thing to be fixed in the entire set.

To everyone else: Please keep posts to helping the mapset. Thank you.

###M
VINXIS
then delete BD's posts too lol

imo the break is fine idk

also tbh that star pattern plays completely fine and it looks really nice y hate on that thing zzzzz there's much harder parts to the song than that imo idk z

can agree with first and second points tho dam
pkk

Garven wrote:

Commentary from Charles:

00:53:419 - Song finally picks up the pace, and... a break? Baffling even as a stylistic decision.
I believe that the break is an excellent idea. Even though the song does pick up the pace, the song also decides to drop it all on that last piano note. I think the break is very appropriate in this case and that mapping the section would instead feel forced.
Lust
Fair warning to everyone, anyone whose post is not constructive towards the requalification of this mapset will be promptly removed and punishments will be given out.
Mismagius
if possible try to look into my post as well, as there is some important information which wasn't mentioned by Garven. in fact I'll try to mod this properly when I get home
xxdeathx
Just check with handsome to make sure he's intending to rerank this, before spending your time to mod it. He's got a tendency to graveyard his maps after they get disqualified...
Monstrata
04:52:084 (1) -

Well, since this got DQ'ed here's the slider I made. Feel free to use if you like the loopdeloops ;3.

Code
507,157,292084,6,0,B|483:180|447:186|397:175|397:175|283:139|342:1|460:78|398:175|398:175|381:218|346:244|346:244|278:224|246:152|238:80|281:33|281:33|239:60|212:52|212:52|184:31|142:23|93:47|76:88|76:88|36:104|36:104|127:169|36:232|48:268|48:268|93:237|136:248|136:248|248:285|190:424|70:346|136:248|136:248|174:207|167:154|158:121,1,1693.64881693649,2|0,0:0|0:0,0:0:0:0:

04:52:084 - I feel like this should be 195.375 bpm, ending on 05:02:525 - But if you get a different timing and need help resnapping the slider after, poke me~

Code for Timing Points
292084,307.101727447217,4,2,2,35,1,0
292084,-401.5,4,2,2,35,0,0
Okoratu
looking at handsome's last disqualifications all the sets went straight to the graveyard, so I'd like to know if trying to help you is of any use at this point or not

because if you don't want to get this requalified there's literally no point in trying to help you with something you don't plan to do

edit: xxdeathx ninja'd
Topic Starter
hehe
i'll think about rereanking this actually
ac8129464363
sorry, but I can't agree that streamjumps are a no-go fullstop; you can use them to emphasize specific things in the music in a reasonable way as long as you use them on justifiably emphasized notes with some degree of consistency

although, I can agree that it can be argued that their usage in this map is overly inconsistent at times.
MacSticks

Garven wrote:

The jumps mid-stream are a no-go.

This isn't a problem if you're not actually shit at the game.
silmarilen

MacSticks wrote:

Garven wrote:

The jumps mid-stream are a no-go.

This isn't a problem if you're not actually shit at the game.

just because there are clear moments during the stream where they could be placed, does not mean streamjumps are a good idea. they make maps not fun to play and are not necessary. the points can be accentuated just as fine with clear angles and or repeat sliders which not only fits the music but also makes it actually playable. the only reasons for the pattern at 06:41:279 and other places where the same thing happens that i can think of is to fuck up players and inflate the star rating. there is literally not a single reason to do it over just a normal direction change or or some other pattern that makes more sense.
ac8129464363
your opinion is not objective truth. just because you don't find it fun (and you're definitely entitled to your opinion) doesn't mean that nobody will and that it's an invalid mapping technique.
DeletedUser_2304476

silmarilen wrote:

just because there are clear moments during the stream where they could be placed, does not mean streamjumps are a good idea. they make maps not fun to play and are not necessary.
"I disagree on this subjective matter and so that means that you are doing it wrong."

Edit: I'd like to take a moment to appreciate that a rank #36,000 disqualified a 6.86* map.
uzzi

Rikka- wrote:

Edit: I'd like to take a moment to appreciate that a rank #36,000 disqualified a 6.86* map.
And that matters why?
Mismagius

Rikka- wrote:

silmarilen wrote:

just because there are clear moments during the stream where they could be placed, does not mean streamjumps are a good idea. they make maps not fun to play and are not necessary.
"I disagree on this subjective matter and so that means that you are doing it wrong."

Edit: I'd like to take a moment to appreciate that a rank #36,000 disqualified a 6.86* map.
A #36,000, which is extremely experienced with mapping, has has several ranked maps and has been involved in the modding community for more years than you've even heard about this game. So treat him with the respect he deserves, and not treat him badly because he doesn't have the playing skills for the beatmap. He knows about mapping and what makes a bad map much more than you will ever do.
DeletedUser_2304476
DQing a map for playability reasons despite not actually having the skill to see if its playable or not.
Kiyohime

Rikka- wrote:

Edit: I'd like to take a moment to appreciate that a rank #36,000 disqualified a 6.86* map.
DQs by the QAT are not a one-man decision; he didn't, by himself, say "okay, I'm going to DQ this because I can't play it." Rank is irrelevant; he has the experience with mapping to make the calls (even more so with input and discussion of other QATs) on whether a map does or does not flow properly.


Rikka- wrote:

DQing a map for playability reasons despite not actually having the skill to see if its playable or not.
Additionally, by your logic, if you can't play it, you shouldn't create it either; I mean, if you can't play it, how can you judge your own map? I guess we may as well revoke Time Freeze, Big Black, Image Material, Freedom Dive and any other well-known high difficulty map while we're at it since their creators can't FC them.

Please think before you post and stop being mad that a song/map you like got DQ'd.
DeletedUser_2304476

Mitsukai- wrote:

Additionally, by your logic, if you can't play it, you shouldn't create it either; I mean, if you can't play it, how can you judge your own map? I guess we may as well revoke Time Freeze, Big Black, Image Material, Freedom Dive and any other well-known high difficulty map while we're at it since their creators can't FC them.
Players who are at an appropriate skill level play, mod and give feedback.
Garven
This stops here.

Please keep discussion to helping improve the map.
Sister Jude
why this unranked im lazy to read
Yunomi
what a great map
Shoga
Tho my skill is not dat kind of level but I really love watching the replay. Can't w8 for it to be ranked!
Spaghetti
imgya
Silverboxer

handsome wrote:

i'll think about rereanking this actually
I'd rather not see this map change than see it ranked. I see no problem with the stream jumps or the star pattern near the end. If you do still want to re-rank then I guess here is your reminder :P
Topic Starter
hehe

Silverboxer wrote:

handsome wrote:

i'll think about rereanking this actually
I'd rather not see this map change than see it ranked. I see no problem with the stream jumps or the star pattern near the end. If you do still want to re-rank then I guess here is your reminder :P
ha
-kevincela-
LOL
Akiyama Mizuki
holy fuck
UndeadCapulet
wao
Rapthorn
dude nice
Spaghetti
thIS FUCKING HYP E
moya
06:42:485 (1,2,3,4,5) - nice1
ac8129464363
G
Asahina Momoko
Akiyama Mizuki

Asahina Momoko wrote:

2017 mapping inc?
Shad0w1and
ha
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