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Tamura Yukari - Endless Story (TV Size)

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Total Posts
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Topic Starter
Shiratu
This beatmap was submitted using in-game submission on Sonntag, 14. Februar 2016 at 02:44:54

Artist: Tamura Yukari
Title: Endless Story (TV Size)
Source: C3 -シーキューブ-
Tags: cube cursed curious x op opening cubexcursexcurious
BPM: 79
Filesize: 1828kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1,54 stars, 97 notes)
  2. Hard (3,25 stars, 227 notes)
  3. Insane (4,55 stars, 361 notes)
  4. Normal (2,03 stars, 142 notes)
Download: Tamura Yukari - Endless Story (TV Size)
Information: Scores/Beatmap Listing
---------------
I could write some stuff about the map here but I really don't want to right now
Saut
irc
2015-03-17 22:59 Saut: hat länger gedauert als erwartet
2015-03-17 22:59 Shiratu: ok
2015-03-17 23:00 Saut: https://osu.ppy.sh/b/662569&m=0 2min insane hyüe
2015-03-17 23:00 Shiratu: gg
2015-03-17 23:01 Saut: etwas sehr nah aneinander
2015-03-17 23:01 Saut: 00:03:617 (4,5,6) -
2015-03-17 23:01 Saut: also die 6 an den beiden
2015-03-17 23:01 Shiratu: jo
2015-03-17 23:02 Shiratu: wollt ich ändern und habs vergessen
2015-03-17 23:02 Shiratu: xD
2015-03-17 23:04 Saut: hoffentlich sieht mans http://puu.sh/gEBL5/05ad74ede9.jpg
2015-03-17 23:04 Saut: 00:18:482 (2,3,4,1) -
2015-03-17 23:04 Saut: die bewegung ist meh weil immer innerer bogen dann bewegung nach draußen dann wieder innerer bogen
2015-03-17 23:04 Saut: kp
2015-03-17 23:05 Shiratu: hmm
2015-03-17 23:05 Saut: hätt vllt sowas gemacht http://puu.sh/gEBSj/9c6a9bf102.jpg
2015-03-17 23:05 Saut: oder iwas anderes
2015-03-17 23:06 Saut: verstehst du was ich meine? http://puu.sh/gEBW6/b790a55ec6.jpg
2015-03-17 23:06 Saut: jetzt sind es keine abgehackten bewegungen
2015-03-17 23:07 Shiratu: http://puu.sh/gEBZ5/6fd81a2794.png
2015-03-17 23:07 Saut: ja das geht auch
2015-03-17 23:08 Saut: vllt hier ein wenig mehr abstand zur 1 und dann das blanket auch etwas perfektionieren
2015-03-17 23:08 Saut: kannst dann noch sowas machen
2015-03-17 23:08 Saut: sec
2015-03-17 23:08 Shiratu: wo
2015-03-17 23:09 Saut: 00:24:418 (1,2,3) -
2015-03-17 23:09 Saut: 4 muss noch weiter gespacet werden
2015-03-17 23:09 Saut: http://puu.sh/gECcp/752e6a8079.jpg
2015-03-17 23:10 Saut: aber dann hast du nen besseren übergang und hat mehr swag
2015-03-17 23:11 Saut: 00:28:749 (3,4,1,3) - hier wieder das mit den inneren kurven
2015-03-17 23:11 Shiratu: wie machst du diesen swaggy slider
2015-03-17 23:12 Saut: 00:34:364 (4,1,2,3) -
2015-03-17 23:12 Shiratu: http://puu.sh/gECoZ/ba2f321153.png
2015-03-17 23:12 Shiratu: xD
2015-03-17 23:12 Saut: spontane idee hier http://puu.sh/gECpq/079aac9377.jpg
2015-03-17 23:13 Saut: http://puu.sh/gECrz/90f6696c1e.jpg
2015-03-17 23:14 Shiratu: 00:28:749 (3,4,1,3) - was meinste da genau
2015-03-17 23:14 Saut: das gleiche wie eben
2015-03-17 23:14 Saut: es reicht eig schon wenn du nur die 4 gerade machst
2015-03-17 23:15 Saut: sowas http://puu.sh/gECAF/def0fa30f5.jpg
2015-03-17 23:15 Saut: dann hast du wieder diese flow bewegungen und nicht diese scharfkanitgen
2015-03-17 23:15 Shiratu: ah ok
2015-03-17 23:16 Saut: 00:36:931 (4) - hier passt auch eher ein gerader slider gleicher grund http://puu.sh/gECFE/7cef347620.jpg
2015-03-17 23:18 Shiratu: k
2015-03-17 23:19 Saut: wieder ne idee: 00:38:215 (3,1,2,3,4) - bei dem 00:38:215 (3) - strg+g und die bisschen stacken und verschieben dann hast du sowas http://puu.sh/gECTK/165facba62.jpg
2015-03-17 23:21 Shiratu: hmkay
2015-03-17 23:21 Saut: 00:39:819 (1,2,3,4) - find ich auch nicht so prikelnd http://puu.sh/gED5J/c901e1bab2.jpg
2015-03-17 23:22 Saut: oh sowas wäre cool (spontan irgendwas gemacht) http://puu.sh/gEDak/59e2ecece7.jpg
2015-03-17 23:23 Saut: dann flow und hier ist ein blanket 00:39:819 (1,3) - hier ist ein zweites 00:40:461 (3,4) - und hier nochmal ein drittes 00:39:819 (1,1) -
2015-03-17 23:23 Saut: 00:44:953 (1,3) - blanket verbessern (mittlerer anchor punkt was raus)
2015-03-17 23:24 Saut: 00:47:519 (1,2,3) - wieder das mit den kurven schau nochmal über die ganze map mit dem flow bei sowas
2015-03-17 23:24 Saut: 00:50:086 (1,3) - falls das ein blanket sein sollte ist das echt schief :D bei 3 mittlerer und letzter anchorpunkt weiter runter
2015-03-17 23:24 Saut: http://puu.sh/gEDm1/e1982d6035.jpg
2015-03-17 23:25 Saut: dann kannste heir auch das verbessern analog 00:50:728 (3,1) -
2015-03-17 23:25 Saut: die schneiden sich so ein wenig das ist nicht so schön 00:51:370 (1,3,4) -
2015-03-17 23:25 Saut: entweder richtig schneiden oder gar nicht x)
2015-03-17 23:27 Saut: 00:52:653 (1,2,3) - zwischen 1 und 3 ist zu wenig platz
2015-03-17 23:28 Saut: abgesehen von diesen moves wieder http://puu.sh/gEDzG/cd59852886.jpg boom
2015-03-17 23:29 Shiratu: lolwut
2015-03-17 23:29 Shiratu: wie hast denn das jetzt hingezaubert
2015-03-17 23:29 Shiratu: xD
2015-03-17 23:30 Saut: halbherziger schnittpunkt 00:55:862 (3,2) - vllt 1 auf 1 stacken dann sowas hier dann hast du auch ne schöne raute http://puu.sh/gEDLm/73d41a2561.jpg
2015-03-17 23:30 Saut: uhm
2015-03-17 23:30 Shiratu: ich krieg das nicht so hin
2015-03-17 23:30 Shiratu: XD
2015-03-17 23:31 Saut: du machst den ersten slider hier 00:52:653 (1) - dann copy paste und um 120° rotieren dann platzieren
2015-03-17 23:31 Saut: dann das gleiche nochmal diesesmal 240° rotieren
2015-03-17 23:31 Shiratu: ok cool
2015-03-17 23:31 Shiratu: xD
2015-03-17 23:32 Saut: 00:59:712 (3,4,5,6) - auf 3 und 5 sind starke vocals würde hier jeweils slider head hinsetzten in der hard diff
2015-03-17 23:32 Saut: osu abgekackt
2015-03-17 23:33 Saut: mach hier vllt die kurve weg 01:02:279 (3) - für mehr flow
2015-03-17 23:33 Saut: 01:03:562 (2,3,1) - du weißt was ich meine hier
2015-03-17 23:34 Shiratu: damn du bist so schnell xd
2015-03-17 23:34 Saut: 01:07:413 (3,4,1) - argh
2015-03-17 23:34 Saut: 01:09:979 (3,1) - schnittpunkt argh
2015-03-17 23:34 Saut: btw hier mittleren anchor punkt vllt weg weil sonst wieder ewww 01:09:979 (3) -
2015-03-17 23:36 Saut: 01:10:300 (4,1,2) - vllt sowas swaggy mäßiges: http://puu.sh/gEEdb/d252575009.jpg 2 ist auf dem head von 4
2015-03-17 23:36 Saut: 01:12:546 (3,2) - argh
2015-03-17 23:38 Saut: 01:15:755 (1,2,3,4) - vllt sowas http://puu.sh/gEEkN/6de61043e7.jpg
2015-03-17 23:38 Saut: kurve weg 01:22:332 (2) -
2015-03-17 23:38 Saut: wieso qq 01:23:455 (1,1) -
2015-03-17 23:38 Shiratu: 01:10:300 (4,1,2) - lass ich so , mache nur den schnittpunkt da weg
2015-03-17 23:38 Saut: okok
2015-03-17 23:39 Shiratu: 01:22:332 (2) - wieso kurve weg
2015-03-17 23:41 Saut: vllt sowas flowt mehr hue http://puu.sh/gEEzp/5f86d2546c.jpg 01:26:503 (2,1,2,3,4) -
2015-03-17 23:41 Saut: oder verschieb den hier dann ein wenig nach links
2015-03-17 23:42 Saut: 01:22:332 (2) -
2015-03-17 23:42 Saut: das wars mehr hab ich erstmal nicht


priority Pusher$$$
WildOne94
Hey there :D/
Here for the NM you requested in Wild and Hyper's NM/M4M Queue [STD|CTB]

General
Holy moly this beatmap + song is amazing :D
Preview point should be snapped at 00:57:145 -
00:44:311 - at this time you could insert 2 timing points to change the hitsounds to drum and include some in (only for that brief second though)

Easy
00:14:151 (1) - add finish at the start of the slider
00:14:792 - it be nice to hear a clap once ever 8 white ticks on the time line starting from here but that's just my opinion
00:19:284 (1) - finish at the start
00:21:851 (1) - add finish
00:29:552 (3) - move right a little to align with previous slider
00:36:931 (5) - ctrl + g, ctrl + h, ctrl + j this slider and have it blanket (4) (which will require moving (3) a little bit to fix overlap)
00:42:065 (2) - add circle note
00:44:311 (3) - i would move this back by a whole white tick and use a reverse. sounds a lot better
00:50:086 (3) - adding 2 point here would make this slider be nice a smoother and look a lot better


00:52:653 (1) - it be nice for a blanket here


00:55:220 (4,5,1) - possible double blanket here?


00:56:824 (2) - add note here or make previous (1) into a slider ending here.
00:57:787 (1) - instead of whistle, add a finish
01:07:413 (5,1,2) - Double blanket looks really cool here (it would not effect the DS either for next note) ( (1) is at x:328 y:268, and (2) at x:256 y:228)


01:18:322 (1) - add finish at end instead of whistle
01:27:306 (1) - not too essential but maybe a finish here

Normal
(i won't mention about the finishes again so just look at where i said them from easy :3)
00:04:377 (4) - add circle note
00:10:453 (5) - ^
00:18:001 (3,4) - for a nicer flow and pattern it would be good if one of these were a ctrl + j instead
00:22:493 (2) - change this into a reverse slider instead (Meaning deleting (3)
00:45:915 (2) - place this in the middle of the 2 sliders
01:06:610 (5) - would sound better dragged back


01:26:664 (3) - have a reverse instead. (if not even reverse it twice in a row)

Hard
00:11:592 (1) - recovery time after spinner is difficult. consider reducing spinner length
00:18:482 (2) - ctrl + h, ctrl + g, ctrl + j
00:25:541 (4) - use the distance snap size to move this back by an inch
00:25:701 (1) - add a curve to this slider to have it blanket (4)


00:28:749 (3) - move left slightly to align up a bit better from (2) and better flow
00:30:675 (4) - blanket this better (move to x:312 y:340
00:50:728 (3) - make this slider a copy of 00:50:086 (1) -
01:14:311 (3) - remove
01:15:755 (1,2,3,4) - i think it would suite it more if each slider was facing a different way each time. (so ctrl + g 01:16:076 (2,3) - )
apart from that cool diiff :D

Insane
00:00:960 (2,3) - with the music it would sound cool if (2) curved upwards more and then (3) would curve downwards
00:11:592 (1) - recovery time again. But not so sure if this is okay with insane or not
00:16:717 (1,2,3,4) - omg i love these sliders :)
00:21:851 (1,3) - ctrl + g (instead of just (2) cause of the next coming circle notes would mean rearranging)
00:23:616 (2) - move up more for better flow (suggest x:200 y:76)
00:30:193 (6,8) - make one of these the same slider as the other
00:43:990 (3) - ctrl + h and rotate anti clockwise a little bit
01:08:054 (1,2) - remove these and have a slider here instead
01:10:621 (1,2,3,4) - love these too :oops:
01:12:867 (6) - move down a little to make the triangle shape better :3
01:18:322 (11,1) - swap these over on the timeline (and reposition ofcourse >w<)
This is cool too :D

Well i hoped that mod help ovo
Any question feel free to pm me or leave a message in my inbox
Best of luck :D/ Great mapset
Topic Starter
Shiratu

WildOne94 wrote:

Hey there :D/ Hey :D/
Here for the NM you requested in Wild and Hyper's NM/M4M Queue [STD|CTB]

General
Holy moly this beatmap + song is amazing :D o.o Thanks
Preview point should be snapped at 00:57:145 - Done
00:44:311 - at this time you could insert 2 timing points to change the hitsounds to drum and include some in (only for that brief second though) Already got normal sampleset there, fits better imo

Easy
00:14:151 (1) - add finish at the start of the slider done
00:14:792 - it be nice to hear a clap once ever 8 white ticks on the time line starting from here but that's just my opinion don't like a clapsound there
00:19:284 (1) - finish at the start done
00:21:851 (1) - add finish done
00:29:552 (3) - move right a little to align with previous slider done
00:36:931 (5) - ctrl + g, ctrl + h, ctrl + j this slider and have it blanket (4) (which will require moving (3) a little bit to fix overlap) i like how it is atm
00:42:065 (2) - add circle note done
00:44:311 (3) - i would move this back by a whole white tick and use a reverse. sounds a lot better didn't move the slider, but added a circle at 00:43:990 -
00:50:086 (3) - adding 2 point here would make this slider be nice a smoother and look a lot better done


00:52:653 (1) - it be nice for a blanket here done


00:55:220 (4,5,1) - possible double blanket here? done


00:56:824 (2) - add note here or make previous (1) into a slider ending here. added circle
00:57:787 (1) - instead of whistle, add a finish done
01:07:413 (5,1,2) - Double blanket looks really cool here (it would not effect the DS either for next note) ( (1) is at x:328 y:268, and (2) at x:256 y:228) done


01:18:322 (1) - add finish at end instead of whistle done
01:27:306 (1) - not too essential but maybe a finish here nah, don't really think it fits

Normal
(i won't mention about the finishes again so just look at where i said them from easy :3) Done \o/
00:04:377 (4) - add circle note done
00:10:453 (5) - ^ ^
00:18:001 (3,4) - for a nicer flow and pattern it would be good if one of these were a ctrl + j instead done
00:22:493 (2) - change this into a reverse slider instead (Meaning deleting (3) done
00:45:915 (2) - place this in the middle of the 2 sliders done
01:06:610 (5) - would sound better dragged back done


01:26:664 (3) - have a reverse instead. (if not even reverse it twice in a row) added 2 slider instead of double reverse

Hard
00:11:592 (1) - recovery time after spinner is difficult. consider reducing spinner length i think it's ok for an hard diff, i will wait if other modders mention it
00:18:482 (2) - ctrl + h, ctrl + g, ctrl + j done
00:25:541 (4) - use the distance snap size to move this back by an inch done
00:25:701 (1) - add a curve to this slider to have it blanket (4) done


00:28:749 (3) - move left slightly to align up a bit better from (2) and better flow done
00:30:675 (4) - blanket this better (move to x:312 y:340 done
00:50:728 (3) - make this slider a copy of 00:50:086 (1) - meh, don't really think it looks good
01:14:311 (3) - remove done
01:15:755 (1,2,3,4) - i think it would suite it more if each slider was facing a different way each time. (so ctrl + g 01:16:076 (2,3) - ) done
apart from that cool diiff :D thanks :)

Insane
00:00:960 (2,3) - with the music it would sound cool if (2) curved upwards more and then (3) would curve downwards changed a bit
00:11:592 (1) - recovery time again. But not so sure if this is okay with insane or not should be totally fine for an insane
00:16:717 (1,2,3,4) - omg i love these sliders :) thanks :)
00:21:851 (1,3) - ctrl + g (instead of just (2) cause of the next coming circle notes would mean rearranging) done
00:23:616 (2) - move up more for better flow (suggest x:200 y:76) done
00:30:193 (6,8) - make one of these the same slider as the other done
00:43:990 (3) - ctrl + h and rotate anti clockwise a little bit done
01:08:054 (1,2) - remove these and have a slider here instead done
01:10:621 (1,2,3,4) - love these too :oops: :D
01:12:867 (6) - move down a little to make the triangle shape better :3 done
01:18:322 (11,1) - swap these over on the timeline (and reposition ofcourse >w<) done
This is cool too :D Thanks again :)

Well i hoped that mod help ovo Yup, helped much ;)
Any question feel free to pm me or leave a message in my inbox
Best of luck :D/ Great mapset
Thanks for the mod! :3
Shurelia
Just done a bit checking.

  1. The Artist must be : 田村ゆかり , with the Romanised Artis is : Tamura Yukari
  2. Also The Source of this map is : C3 -シーキューブ-
  3. Here , you might want to add this as Source : cubexcursexcurious


Good Luck
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. 00:00:960 (2) - Fix blanket
  2. 00:02:478 (3) - Make this a rotate of the previous slider so they are same shape
  3. 00:16:717 (1,2,3,4) - Doesn't really suit the rhythm. 1/2 sliders should do just fine
  4. 00:26:824 (6,1,2,3,4) - Fix up the pentagon shape here
  5. 00:41:744 (4,5) - Make symmetrical
  6. 00:45:594 (3) - Fix blanket
  7. 01:03:562 (5) - Blanket?
  8. 01:15:755 (1,2,3,4,5,6,7,8) - Maybe NCs on every top circle?
  9. 01:21:530 (3) - Stack
Hard
  1. 00:13:510 (1,2,1) - Need consistent spacing
  2. 00:53:616 (3) - Fix blanket
  3. 01:09:979 (3,4,1) - Fix spacing
Normal
  1. 01:00:354 (6,7) - Make these go the same direction
  2. 01:26:664 (3,4) - ^
Topic Starter
Shiratu

Shurelia wrote:

Just done a bit checking.

  1. The Artist must be : 田村ゆかり , with the Romanised Artis is : Tamura Yukari
  2. Also The Source of this map is : C3 -シーキューブ-
  3. Here , you might want to add this as Source : cubexcursexcurious


Good Luck
I took everything from already ranked mapsets, I'll leave it as it is for now and wait if someone else mentions it/confirms it, added cubexcursexcurious to tags tho.
Thanks for checking! :D

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. 00:00:960 (2) - Fix blanket done
  2. 00:02:478 (3) - Make this a rotate of the previous slider so they are same shape done
  3. 00:16:717 (1,2,3,4) - Doesn't really suit the rhythm. 1/2 sliders should do just fine i like these, will maybe change it if someone else says so
  4. 00:26:824 (6,1,2,3,4) - Fix up the pentagon shape here done
  5. 00:41:744 (4,5) - Make symmetrical done
  6. 00:45:594 (3) - Fix blanket done
  7. 01:03:562 (5) - Blanket? blanket with what? D:
  8. 01:15:755 (1,2,3,4,5,6,7,8) - Maybe NCs on every top circle? meh, don't really like that
  9. 01:21:530 (3) - Stack no
Hard
  1. 00:13:510 (1,2,1) - Need consistent spacing already is ? o.o
  2. 00:53:616 (3) - Fix blanket uh, moved a tiny bit - should be fine
  3. 01:09:979 (3,4,1) - Fix spacing should be fine as it is
Normal
  1. 01:00:354 (6,7) - Make these go the same direction done
  2. 01:26:664 (3,4) - ^ they already are
Thanks for the mod! :)
Shurelia
That's because those maps are exist before this new rule created : t/230451

Which mean you have to use those metadata that i provided or your maps are unrankable.


imo.
Topic Starter
Shiratu

Shurelia wrote:

That's because those maps are exist before this new rule created : t/230451

Which mean you have to use those metadata that i provided or your maps are unrankable.


imo.
Alright, changed it.
Thanks again. :>
Krimek
o/

[General]
  1. Turn off Widescreen Support (except of Insane diff).
  2. First timing point offset: -15 (185). Fix timing point on 00:13 than.
    (Please ask someone else for offset ckeck, since my computer is curently meeh...).
    2nd timing point sounds right to me.
  3. The silence of the spinner at the end is useless and unrankable. Remove it.
[Easy]
  1. What do you think about HP Drain Rate: 2 and Approach Rate: 2 (?)
  2. 00:21:209 (2) - What about this.
  3. 00:11:576 (1,1) - The break between spinner and the next object is too short.
  4. 00:21:851 (1,1) - ^ Maybe end the spinner at 00:22:974 - and add a circle 00:24:418 - here.
  5. 01:15:755 (1,1) - ^ end the spinner 01:16:878 - here~
  6. 00:26:985 (1) - NC
  7. 00:28:589 (6) - Remove NC
  8. 00:29:552 (5) - NC
  9. 00:33:402 (1) - Remove NC
  10. 00:34:685 (2) - NC
    ...and so on. NC the big white ticks. I think you will understand what you have to do. Ask me ingame if you need help with it.
[Normal]
  1. 00:11:212 - Add something here.
  2. 00:15:434 (3) - Not perfectly mirrored w/ 00:14:151 (1) -
  3. 00:47:199 (4) - Suggestion: Make it a bit curved~
  4. 00:57:145 (1) - Suggestion: Blanket it.
  5. Suggestion: What about moving 01:04:525 (1) - x:256/y:252, than copy paste 01:03:562 (5) - and Strg + H. Fix 01:05:808 (3,4) - than.
  6. 01:15:755 (1,2) - Does not flow that well~
  7. 01:17:680 (5) - How about this. Sounds waaay better.
[Hard]
  1. 00:18:001 (1) - Flows meeeh, change it. Example.
  2. 00:34:044 - This would fit better.
  3. 00:40:461 (3) - Fix stack.
  4. 00:46:236 (1) - Would blanket it imo.
  5. 01:00:835 (2) - Move it to x:292/y:200 for making it more linear.
  6. 01:13:830 (2) - Make it a bit more curved.
  7. 01:26:664 (1) - Remove NC
  8. 01:27:145 (6) - NC
[Insane]
  1. 00:00:200 (1,2) - Jump pls
  2. 00:00:960 (2) - Repeat slider~
  3. 00:03:237 - Should be clickable.
  4. 00:03:617 (4) - NC
  5. 00:09:313 (4) - NC
  6. 00:11:592 (1) - End on white tick.
  7. These tripple patterns 00:14:792 (2,3,4) - and 00:16:076 (2,3,4) - are kinda breaking the flow. Fill them.
  8. 00:19:926 (2,3,4) - and 00:21:209 (2,3,4) - ^
  9. 00:22:974 (5) - Strong beat, increase spacing.
  10. 00:23:295 (1) - Less curved pls
  11. 00:26:985 (1) - Space it but keep pattern
  12. 00:47:519 (1) - Jump
  13. 00:58:268 (4,5,6) - Why is there a tripple, but not 00:59:552 (4) - here?
  14. 00:59:712 - Should be clickable.
  15. 01:00:033 (6) - ^
  16. 01:02:680 - Circle miss
  17. 01:08:696 (4,5,1) - meh
  18. 01:12:947 - Circle miss
  19. 01:20:247 (3,4) - Less curved, maybe make a blanket?
  20. 01:27:145 (9) - NC
Mod help on Insane Diff by Flobsi. I rather suggest you fix these flow issues.
Topic Starter
Shiratu

Krimek wrote:

o/ \o

[General]
  1. Turn off Widescreen Support (except of Insane diff). done
  2. First timing point offset: -15 (185). Fix timing point on 00:13 than.
    (Please ask someone else for offset ckeck, since my computer is curently meeh...).
    2nd timing point sounds right to me. done
  3. The silence of the spinner at the end is useless and unrankable. Remove it. I'll keep it for now and ask others about it
[Easy]
  1. What do you think about HP Drain Rate: 2 and Approach Rate: 2 (?) wanna keep the ar +/- 2 each diff, changed HP.
  2. 00:21:209 (2) - What about this. done
  3. 00:11:576 (1,1) - The break between spinner and the next object is too short. changed it
  4. 00:21:851 (1,1) - ^ Maybe end the spinner at 00:22:974 - and add a circle 00:24:418 - here. ended spinner earlier, added slider
  5. 01:15:755 (1,1) - ^ end the spinner 01:16:878 - here~ done
  6. 00:26:985 (1) - NC
  7. 00:28:589 (6) - Remove NC
  8. 00:29:552 (5) - NC
  9. 00:33:402 (1) - Remove NC
  10. 00:34:685 (2) - NC
    ...and so on. NC the big white ticks. I think you will understand what you have to do. Ask me ingame if you need help with it.changed some, but not that many NCs
[Normal]
  1. 00:11:212 - Add something here. done
  2. 00:15:434 (3) - Not perfectly mirrored w/ 00:14:151 (1) - fixed
  3. 00:47:199 (4) - Suggestion: Make it a bit curved~ done
  4. 00:57:145 (1) - Suggestion: Blanket it. done
  5. Suggestion: What about moving 01:04:525 (1) - x:256/y:252, than copy paste 01:03:562 (5) - and Strg + H. Fix 01:05:808 (3,4) - than. don't really know if i got your suggestions right, but changed a bit
  6. 01:15:755 (1,2) - Does not flow that well~ changed
  7. 01:17:680 (5) - How about this. Sounds waaay better. not really imo
[Hard]
  1. 00:18:001 (1) - Flows meeeh, change it. Example. done
  2. 00:34:044 - This would fit better. done
  3. 00:40:461 (3) - Fix stack. done
  4. 00:46:236 (1) - Would blanket it imo. I'll keep it for now, will change if someone else says so
  5. 01:00:835 (2) - Move it to x:292/y:200 for making it more linear. done
  6. 01:13:830 (2) - Make it a bit more curved. done
  7. 01:26:664 (1) - Remove NC done
  8. 01:27:145 (6) - NC done
[Insane]
  1. 00:00:200 (1,2) - Jump pls meh, no change
  2. 00:00:960 (2) - Repeat slider~ no
  3. 00:03:237 - Should be clickable. ^, i like it how it is atm
  4. 00:03:617 (4) - NC done
  5. 00:09:313 (4) - NC done
  6. 00:11:592 (1) - End on white tick. done
  7. These tripple patterns 00:14:792 (2,3,4) - and 00:16:076 (2,3,4) - are kinda breaking the flow. Fill them. meh, i don't really think something would fit there, I'll keep it as it is
  8. 00:19:926 (2,3,4) - and 00:21:209 (2,3,4) - ^ ^
  9. 00:22:974 (5) - Strong beat, increase spacing. done
  10. 00:23:295 (1) - Less curved pls done
  11. 00:26:985 (1) - Space it but keep pattern nope
  12. 00:47:519 (1) - Jump done
  13. 00:58:268 (4,5,6) - Why is there a tripple, but not 00:59:552 (4) - here? dunno, fixed
  14. 00:59:712 - Should be clickable. ^ is now
  15. 01:00:033 (6) - ^ already is
  16. 01:02:680 - Circle miss don't hear anything there
  17. 01:08:696 (4,5,1) - meh wut? nothing changed
  18. 01:12:947 - Circle miss again, i don't hear something there
  19. 01:20:247 (3,4) - Less curved, maybe make a blanket? made less curved, no blanket
  20. 01:27:145 (9) - NC ok
Mod help on Insane Diff by Flobsi. I rather suggest you fix these flow issues.
Thanks! :)
aznskittlez
Easy

General Remarks
  1. N/A
Specific Times

00:17:359 (3) - I think this is the only stack that has a 2 beat separation from the following note compared to all your other stacks that have a 1 beat separation from the following note. I don't think this is too much of a problem and it might be your intention to provide variety.

A nice Easy level map that isn't too boring with it's variations!

Normal

General Remarks
  1. N/A
Specific Times

00:22:493 (2) - Consider extending this repeated slider one more time (by a half beat) and pushing the spinner back half a beat as well. This follows the rhythm better IMO.
00:23:134 (1) - If taking the above advice, end this spinner on your inherited point at 00:24:418 like before.

No real complaints for this map. Good job!

Hard

General Remarks
  1. Some combos seem to begin on the last note of a measure or note sequence. This might be your intention however.
Specific Times

00:18:482 (4,5,6) - Consider changing the order of this sequence from slider, circle, slider to circle, slider, slider, which I think would play more intuitively.
00:33:562 (1) - Unsure about starting a combo on this note.
00:37:413 (1,2,3) - Not a fan of how many times the pattern changes in this dense sequence. Might just be a matter of taste though.
00:51:370 (1,2) - Awkward rest beat between these two notes as the rhythm and positioning imply that there is going to be a note on this rest beat.

Other than some slightly awkward note rhythms, a good and involved map that will require reading!

Insane

General Remarks
  1. Consider "cleaning up" your streams so that the spacing is consistent and so that they look better! This goes for your triples as well.
Specific Times

00:13:510 (1) - Since you didn't use distance snap for this stream, some note spacing seems a little inconsistent (aesthetics).
00:23:776 (3) - Stream spacing.
00:34:204 (6-11) - Stream spacing.
00:58:429 (6,7) - Consider replacing notes 6 and 7 with a slider for a smoother sequence.
00:59:713 (6,7) - Same as above.
01:07:413 (4) - Stream spacing.
01:17:680 (3) - Stream spacing.
01:26:664 (3) - Stream spacing.

Satisfying Insane map. Cheers!
Topic Starter
Shiratu

aznskittlez wrote:

Easy

General Remarks
  1. N/A
Specific Times

00:17:359 (3) - I think this is the only stack that has a 2 beat separation from the following note compared to all your other stacks that have a 1 beat separation from the following note. I don't think this is too much of a problem and it might be your intention to provide variety. Shouldn't be a problem, bookmarked it for now and will see if I will change it

A nice Easy level map that isn't too boring with it's variations!

Normal

General Remarks
  1. N/A
Specific Times

00:22:493 (2) - Consider extending this repeated slider one more time (by a half beat) and pushing the spinner back half a beat as well. This follows the rhythm better IMO. done
00:23:134 (1) - If taking the above advice, end this spinner on your inherited point at 00:24:418 like before. ^

No real complaints for this map. Good job!
Hard

General Remarks
  1. Some combos seem to begin on the last note of a measure or note sequence. This might be your intention however.
Specific Times

00:18:482 (4,5,6) - Consider changing the order of this sequence from slider, circle, slider to circle, slider, slider, which I think would play more intuitively. done
00:33:562 (1) - Unsure about starting a combo on this note. NCd the slider before that one
00:37:413 (1,2,3) - Not a fan of how many times the pattern changes in this dense sequence. Might just be a matter of taste though. i kinda like it
00:51:370 (1,2) - Awkward rest beat between these two notes as the rhythm and positioning imply that there is going to be a note on this rest beat. I know what you mean but I don't think placing something there is that good, I'll keep that in mind

Other than some slightly awkward note rhythms, a good and involved map that will require reading!

Insane

General Remarks
  1. Consider "cleaning up" your streams so that the spacing is consistent and so that they look better! This goes for your triples as well.
Specific Times

00:13:510 (1) - Since you didn't use distance snap for this stream, some note spacing seems a little inconsistent (aesthetics). Distance snap is 0.5 for each, the 0.01 or 0.02 variance there isn't really noticeable
00:23:776 (3) - Stream spacing. Same as above, tho there was a bigger variance so i changed it a bit
00:34:204 (6-11) - Stream spacing. ^
00:58:429 (6,7) - Consider replacing notes 6 and 7 with a slider for a smoother sequence. don't like that
00:59:713 (6,7) - Same as above. ^
01:07:413 (4) - Stream spacing. same as above
01:17:680 (3) - Stream spacing. fixed a bit
01:26:664 (3) - Stream spacing. same as above

Satisfying Insane map. Cheers!
Thanks for the mod! :D
FlobuFlobs
Sup, hun
Don't give up !

Legend:
Unrankable Stuff
Stuff

[General]
  1. The BG Has not the right resolution,
    Click Here for a resized Version of the background without stretching
  2. Add 500ms Audio lead-in? to fit with the hp bar build up
  3. How about these Combo colours? The Current one dont fit that well with the actual background
    SPOILER
    [Colours]
    Combo1 : 43,43,117
    Combo2 : 48,207,207
    Combo3 : 48,128,207
    Combo4 : 191,62,87

[Insane]
  1. 00:00:185 (1,2) - How about Having here a little followed by Direction change? Its a rather loud beat which should get a bit more emphasizing
  2. Just for consistency, replace these 00:10:058 (3,4) - just like you did here 00:03:982 (2,3) - ?
  3. 00:18:322 (2) - It breaks the smoothie flow with this unintuitiv slider curve, how about just rotating it to keep to smooth flow?

    Just like you did here 00:18:803 (4) -
    1. 00:52:011 (3) - ^
  4. 00:18:001 - You made these Notes in the music always clickable, keep it clickable please
    A simple 1/2 slider would be enough
  5. 00:19:124 (9,10,1) - somewhat weird direction change which plays agains the flow, i would suggestion to just flip it arround
  6. 00:26:985 (1) Space this one away from 00:27:145 (2,3,4) - to keep the vocal emphasizing up
  7. 00:28:268 (1) - Feels weird how 00:28:429 - this Vocal gets ignored while you follow every note else
    ich would prefer to change the slider into 2 circles or add a repeat to emphasize this vocal
  8. 00:35:969 (1,2,3) - This sudden change after 40% of the map could confuse many player and also me, i would suggest you to unstack it
  9. 00:49:765 - you can hear how the Drums are dominating this specific part in the song, how about adding 2 circles here instead?
  10. 01:06:129 (4) - Extrend this slider to 3/4 just like you did with the slider before for consistency?
  11. 01:09:338 (1) - Weird unintuitiv slider shape, it plays agains the flow again
    How about something simple like
  12. 01:09:979 (4) - if you start out with a slider at this part of the vocals then keep it here 01:10:300 -
  13. 01:20:247 (3) - How about Ctrl+g here? to keep the crcular flow 01:20:888 (1,2,3,4) -
  14. 00:49:765 - Missing Normal Sample

Quick overview only for you <3

if you wish a full indept Mod then PM me ingame :P
Topic Starter
Shiratu

FlobuFlobs wrote:

Sup, hun
Don't give up ! I won't :3

Legend:
Unrankable Stuff
Stuff

[General]
  1. The BG Has not the right resolution,
    Click Here for a resized Version of the background without stretching Resolution should be fine and your version looks pretty LQ
  2. Add 500ms Audio lead-in? to fit with the hp bar build up done
  3. How about these Combo colours? The Current one dont fit that well with the actual background done
    SPOILER
    [Colours]
    Combo1 : 43,43,117
    Combo2 : 48,207,207
    Combo3 : 48,128,207
    Combo4 : 191,62,87

[Insane]
  1. 00:00:185 (1,2) - How about Having here a little followed by Direction change? Its a rather loud beat which should get a bit more emphasizing ok
  2. Just for consistency, replace these 00:10:058 (3,4) - just like you did here 00:03:982 (2,3) - ? i like a bit variety
  3. 00:18:322 (2) - It breaks the smoothie flow with this unintuitiv slider curve, how about just rotating it to keep to smooth flow? done

    Just like you did here 00:18:803 (4) -
    1. 00:52:011 (3) - ^ done
  4. 00:18:001 - You made these Notes in the music always clickable, keep it clickable please
    A simple 1/2 slider would be enough done
  5. 00:19:124 (9,10,1) - somewhat weird direction change which plays agains the flow, i would suggestion to just flip it arround k
  6. 00:26:985 (1) Space this one away from 00:27:145 (2,3,4) - to keep the vocal emphasizing up nop, i wanna keep it like this
  7. 00:28:268 (1) - Feels weird how 00:28:429 - this Vocal gets ignored while you follow every note else
    ich would prefer to change the slider into 2 circles or add a repeat to emphasize this vocal i think the slider is fine there since it kinda "follows" the vocal
  8. 00:35:969 (1,2,3) - This sudden change after 40% of the map could confuse many player and also me, i would suggest you to unstack it should be totally fine
  9. 00:49:765 - you can hear how the Drums are dominating this specific part in the song, how about adding 2 circles here instead? done
  10. 01:06:129 (4) - Extrend this slider to 3/4 just like you did with the slider before for consistency? 1/2 slider fits better there imo
  11. 01:09:338 (1) - Weird unintuitiv slider shape, it plays agains the flow again ok
    How about something simple like
  12. 01:09:979 (4) - if you start out with a slider at this part of the vocals then keep it here 01:10:300 - done
  13. 01:20:247 (3) - How about Ctrl+g here? to keep the crcular flow 01:20:888 (1,2,3,4) - ok
  14. 00:49:765 - Missing Normal Sample done

Quick overview only for you <3 thanks <3

if you wish a full indept Mod then PM me ingame :P
Thanks for the mod! :)
Sc4v4ng3r
Hi there~ Modding because I love the song and the mapset :D

Normal
00:22:493 (2) - For me, slider with more than 1 repeats in easy and normal will make beginners get confused, just my opinion. Modify this into maybe 1/2 slider with repeat and a circle?
01:02:921 (6) - Toggle new combo
01:04:525 (1) - Remove new combo
01:07:733 (6) - Toggle new combo
01:08:054 (1) - Remove new combo. That way the new combos are consistent.

Hard
00:34:044 (3,4,1) - These notes are way too close together, makes the approach circle unreadable. Move them a bit farther apart.
01:17:680 (3,4,1) - ^^
01:27:145 (1) - I think this new combo should be removed. Just my opinion
01:27:225 (1) - A bit more window on spinner's initiation?

Insane
01:27:145 (1) - I think this new combo should be removed. Just my opinion like Hard.
01:27:225 (1) - Even though this is Insane, I think giving the same window for initiation of spinners (in this case, 1/2) should be applied for a mapset. Just my opinion again though.

Easy is OK in my opinion. Great work and I hope to see this getting ranked in the future :D Keep up the good work.
Topic Starter
Shiratu

[Sc4v4ng3r] wrote:

Hi there~ Modding because I love the song and the mapset :D

Normal
00:22:493 (2) - For me, slider with more than 1 repeats in easy and normal will make beginners get confused, just my opinion. Modify this into maybe 1/2 slider with repeat and a circle? done
01:02:921 (6) - Toggle new combo done
01:04:525 (1) - Remove new combo ^
01:07:733 (6) - Toggle new combo ^
01:08:054 (1) - Remove new combo. That way the new combos are consistent. ^

Hard
00:34:044 (3,4,1) - These notes are way too close together, makes the approach circle unreadable. Move them a bit farther apart. they should be fine
01:17:680 (3,4,1) - ^^ ^
01:27:145 (1) - I think this new combo should be removed. Just my opinion nah, i tihnk it's nice for an ending note
01:27:225 (1) - A bit more window on spinner's initiation? not needed

Insane
01:27:145 (1) - I think this new combo should be removed. Just my opinion like Hard. same as in hard
01:27:225 (1) - Even though this is Insane, I think giving the same window for initiation of spinners (in this case, 1/2) should be applied for a mapset. Just my opinion again though. ^

Easy is OK in my opinion. Great work and I hope to see this getting ranked in the future :D Keep up the good work.
Thanks for the mod! :3
neonat
General

You reset the signature for the fast part, but you didn't do it for the slow part, the start of the 4 bar phrase should be from 00:00:944 - onwards

Easy

00:11:197 (4,5) - do not stack them
00:17:359 (3,4) - do not stack
00:24:418 (1) - finish/whistle on start of slider
00:28:589 (3,4) - do not stack
00:31:798 (3,4) - ^
00:32:118 (4) - NC
00:34:685 (1) - finish on start of slider
00:38:856 (2,3) - do not stack
00:39:177 (3,4,1,2,3) - this portion kinda screws up the phrasing and patterns, because of the repeat of 00:39:177 (3) - this glazes through 2 separate sections, where the next phrase and NC would have been at 00:39:819 - then the next NC would be on 00:42:386 (3)
00:41:744 (1,2,3) - do not stack
00:43:990 (4) - whistle
00:44:311 (5) - finish on start of slider
00:47:519 (3) - finish and also NC
00:49:445 (1,2,3) - do not stack
00:50:086 (3) - NC
00:52:653 (1) - finish on start of slider
00:53:616 (2,3) - do not stack
00:55:220 (4) - NC
00:55:220 (4,5,1,2) - it's fine to have these in 1 combo
00:57:466 (2,1) - do not stack
01:00:675 (3) - NC
01:03:562 (1,2,3) - do not stack
01:06:129 (4) - NC
01:12:546 (2,3) - do not stack
01:21:209 (1,2) - do not stack
01:23:455 (1) - better to use finish instead of whistle for start of slider, makes more emphasis
01:25:701 (3,4) - do not stack

Flow can be improved, in ways like this:
01:07:413 (5,1,2) - flip the starting head of 01:08:696 (2) so that the motion is more direct and there is less changing in direction:
00:35:969 (3,4) - if you have 00:36:931 (4) curving into where 00:35:969 (3) came from, the movement won't be as decent, you are going back to the direction you came from, which is more forced movement. Curving the other way takes that away:
Topic Starter
Shiratu
Fixed everything, thanks! :)
CrimsonClaw
Waifu <3

General Stuffz
  1. Your second timeline has 100% volume. That seems kinda odd :0
  2. Also, the part after the second timeline, which would be 00:00:944 - 00:13:510 - sounds like it's not timed properly. Offset 980 worked fine for me.


Easy
00:18:001 (4,5,1) - this pattern doesn't look appealing. Repair the flow between (4) and (5) and maybe create a blanket between (5) and (1)? It would look like this
00:28:910 (4) - copy paste (2), strg+j; strg+h and place it right where the (4) is and fix the flow between (4) and (1). Should be like this afterwards
00:31:156 (2) - make this one a straight slider and fix flow&distance snap for everything around it
01:09:979 (5) - flow is weird. Making it straight souldn't be a problem cuz breaking the flow there is pretty nice.
01:26:664 (5) - flows weird. Place on x:443;y:236

Love that Kiai though :3
Normal
00:29:552 (1,2) - weird flow D: move the whole pattern 00:30:514 (2,3,4,5) - to x:130;y:217 and fix the distance snap accordingly by changing the reverseslider (5) direction and moving this little boy here 00:32:439 (1) - . That should do the trick
00:37:252 (1) - rotate this badboy here until it looks somewhat like this
01:02:279 (3) - weird flow. Make it straight and change the direction a bit?
01:06:610 (7) - place him on x:435;y:119
01:15:755 (1) - weird flow, i guess you get the idea
01:17:680 (5) - dude this slider is fitting so good
Hard
00:27:626 (3) - dunno, breaking the flow here is kinda odd
00:28:429 (1) - not a good blanket. Grid snap off - place the circle x:177;y:313
00:35:327 (3) - maybe copy paste the (1) for that one
00:35:808 (4,1,2,3) - cool pattern but the (1) slider is too far away from the (4) circle if you compare that distance with that (3) slider.
01:08:054 (1) - rather break the flow here by strg+j it and put it a bit higher. Fix distance snap afterwards
OWARI
01:22:332 (2) - flow weird X_X
ITSUMO ITSUMO
Insane
00:26:183 (3) - flow me dis
00:26:503 (4) - flow me dat
00:33:081 (5) - ^
00:37:252 (1) - make it straight?
01:04:204 - you started the kiai pretty dense with those triplets. That's fine, but where is the density afterwards? More triplets for the rest of the kiai pliz D:

And that's it! Hope I could help yo!
Topic Starter
Shiratu

CrimsonClaw wrote:

01:04:204 - you started the kiai pretty dense with those triplets. That's fine, but where is the density afterwards? More triplets for the rest of the kiai pliz D:
added 1 more triple, imo more triples is, well, too much D:

And that's it! Hope I could help yo!
Fixed everything else
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