forum

Linkin Park - Tinfoil [CatchTheBeat|Osu]

posted
Total Posts
43
show more
Topic Starter
neonat

Irreversible wrote:

Hi hi, requested

[General]

Hm.. really interesting song. Kind of sad, no? it's the lead-up to the next song lol
The background looks quite blurry, you might have interest finding another one. Or maybe it's intended, not quite sure LOL I rather intend it to be so

[Normal]

00:25:196 (4) - This overlap bothers me slightly, but it's not a big deal. If you can find something that could avoid it, it would be appreciated nevertheless. For the cleanliness. I made it overlap less
00:36:339 (7) - DS is not off here, yet it looks so, because the distance between the objects themselve is different, Moving it slightly to the left will fix this : http://puu.sh/jmIYr/61612ef43f.jpg I try
00:37:410 (2) - Visuable DS mistake. :o

[Hard]

00:24:982 (5,6) - Compare this and 00:25:625 (7,8) - this spacing once; you created an awkward feeling antijump. Please adjust the DS properly. I made some changes
00:45:768 (5,6) - This DS seems a bit too low here, compared to the rest of the map. You might want to increase it. increased it slightly
01:10:196 (2) - This antijump is anticlimatic to me. I wouldn't stop the player here, and rather unstack it. ok

Good luck!
Thanks~
Sc4v4ng3r
Hello there~ Request made by BoberOfDarkness in-game~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi :/

[General]
  1. Standard Normal, and Rain has widescreen support on. Well you know what to do :D
[Rain]
  1. 00:16:625 (2,4) - These 2 notes contains stronger beat compared to 00:16:732 (3,5) - , why not create jump (or more preferably HDash) between (2)(3) and (4)(5)?
  2. 00:35:482 (1,2,3,4) - Rhythm here sound way too wrong, would use this instead :

  3. 01:05:268 (2,3,4) - Honestly I would make them farther from each other, they contain strong beats for each of them.
  4. Some of the jumps I see is way too big/small compared to others
  5. Example : 00:14:910 (1) - and 00:21:339 (1) - They are following the same music, but the second example has a weaker beat than first one does, but the second example has a bigger DS from the previous note than the first sample.
  6. Another example : 00:21:339 (1) - and 00:41:910 (1) - This one is vice-versa from the above ^^. Furthermore, the section that the second example here is associated with is technically with the stanza of the song (I guess you can call that), but it has really low DS compared to the first example.)
That is all from me. GL! It's a nice mapset already to my eyes :D still sick can't mod so long ;-;
BoberOfDarkness
Meh, double post because chrome lag :c
BoberOfDarkness

[Sc4v4ng3r] wrote:

Hello there~ Request made by BoberOfDarkness in-game~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi :/

[General]
  1. Standard Normal, and Rain has widescreen support on. Well you know what to do :D yap
[Rain]
  1. 00:16:625 (2,4) - These 2 notes contains stronger beat compared to 00:16:732 (3,5) - , why not create jump (or more preferably HDash) between (2)(3) and (4)(5)? sure
  2. 00:35:482 (1,2,3,4) - Rhythm here sound way too wrong, would use this instead done
  3. 01:05:268 (2,3,4) - Honestly I would make them farther from each other, they contain strong beats for each of them. ok
  4. Some of the jumps I see is way too big/small compared to others
  5. Example : 00:14:910 (1) - and 00:21:339 (1) - They are following the same music, but the second example has a weaker beat than first one does, but the second example has a bigger DS from the previous note than the first sample. you can see that I map both in other ways, I used in first example 2 sliders because if I would jump as in second example it would be way to hard, and it 2nd example music is calm so I can map this sound as a hyper since its fitting and doesnt make pattern toxic
  6. Another example : 00:21:339 (1) - and 00:41:910 (1) - This one is vice-versa from the above ^^. Furthermore, the section that the second example here is associated with is technically with the stanza of the song (I guess you can call that), but it has really low DS compared to the first example.) I dont know how to fix the problem (if this is problem)
That is all from me. GL! It's a nice mapset already to my eyes :D still sick can't mod so long ;-;
Oh didnt know that you are sick :c I wouldnt force you to do it if I knew about that

Thanks!
Sc4v4ng3r

BoberOfDarkness wrote:

Oh didnt know that you are sick :c I wouldnt force you to do it if I knew about that
Don't worry, I can still do simple mods and such :D
Absolute Zero
Just going to treat this as a personal mod, not a CtB mod.
Sorry for the short mod, it's really good. I like how sparse and quiet you made it, and how you didn't put it at ar9 because the speed and mood of the song didn't quite fit ar9. :D

Rain
00:26:482 (1) – Make an H-Dash instead?
00:30:982 – I feel with the pattern you are setting up, you need another hitcircle here.
00:49:625 (1) - The hitcircle rhythmic pattern gets a little repetitive. Change it around a little bit?
01:07:625 (1,2,3,4,5,6,7,8) Why not make the pattern similar to the other combo before it?
01:11:053 (1,2,3,4) - Why not make these two 1/1 sliders, it fits the music nicely?
BoberOfDarkness

afk98 wrote:

Just going to treat this as a personal mod, not a CtB mod.
Sorry for the short mod, it's really good. I like how sparse and quiet you made it, and how you didn't put it at ar9 because the speed and mood of the song didn't quite fit ar9. :D

Rain
00:26:482 (1) – Make an H-Dash instead? ok
00:30:982 – I feel with the pattern you are setting up, you need another hitcircle here. sure
00:49:625 (1) - The hitcircle rhythmic pattern gets a little repetitive. Change it around a little bit? ok
01:07:625 (1,2,3,4,5,6,7,8) Why not make the pattern similar to the other combo before it? I think its ok
01:11:053 (1,2,3,4) - Why not make these two 1/1 sliders, it fits the music nicely? not sure but ok
Thanks for mod!


http://puu.sh/jGXyH/50d21d1676.osu
maciek0421
For Bober I'll write in Polish. :D Sorry.

Bodom's Rain
00:09:553 (5) - Może w lewo, żeby było takie płynne odbicie? Np. x= 392

00:09:768 (1,2,3) - Tak bardziej w lewo.

00:12:339 (1) - Na środkową linię?

00:13:518 (7) - NC

00:13:839 (2,3) - Trochę w lewo.

00:14:268 (4,5) - Może wolniejszy "jump" między nimi?

00:17:268 (7) - W lewo.

00:22:625 (1,2) - Według mnie, to można trochę zmniejszyć dystans między 2 a 1, żeby jump 2, 3 był trudniejszy.

00:25:625 (3,4) - Może tak 3x=336 a 4x=424? Wiesz o co chodzi. Takie małe jumpy.

00:35:910 (2) - Zamieniłbym to na 3 kółka.

00:38:803 (3,4,5,6) - Może to jakoś subtelnie rozsunąć?

00:42:339 (3,4) - Tutaj przydałoby się zrobić lustrzane odbicie 5 i 6.

00:49:839 (2,3,4) - Nie za proste?

00:56:374 (2,3,4) - ^ Tak jest też w kilku innych miejscach mapy. Według mnie jest to troszeczkę za proste na Rain, ale za to dodaje subtelności. Zadecyduj co ci odpowiada. :D

01:03:339 (1,2,3,4) - Poukładaj je w takie "rożki". ;) Tzn. skieruj ku sobie.

PS: I like your Hide and Seek :D
BoberOfDarkness

maciek0421 wrote:

For Bober I'll write in Polish. :D Sorry.

Bodom's Rain
00:09:553 (5) - Może w lewo, żeby było takie płynne odbicie? Np. x= 392 nie

00:09:768 (1,2,3) - Tak bardziej w lewo. ok

00:12:339 (1) - Na środkową linię? nie

00:13:518 (7) - NC nie

00:13:839 (2,3) - Trochę w lewo. nie

00:14:268 (4,5) - Może wolniejszy "jump" między nimi? nie

00:17:268 (7) - W lewo. ok

00:22:625 (1,2) - Według mnie, to można trochę zmniejszyć dystans między 2 a 1, żeby jump 2, 3 był trudniejszy. ok

00:25:625 (3,4) - Może tak 3x=336 a 4x=424? Wiesz o co chodzi. Takie małe jumpy. nie pasują

00:35:910 (2) - Zamieniłbym to na 3 kółka. no reason

00:38:803 (3,4,5,6) - Może to jakoś subtelnie rozsunąć? zrobiłem coś innego

00:42:339 (3,4) - Tutaj przydałoby się zrobić lustrzane odbicie 5 i 6. ok

00:49:839 (2,3,4) - Nie za proste? 00:42:339 (3,4) -

00:56:374 (2,3,4) - ^ Tak jest też w kilku innych miejscach mapy. Według mnie jest to troszeczkę za proste na Rain, ale za to dodaje subtelności. Zadecyduj co ci odpowiada. :D muzyka jest spokojna więc mapa też

01:03:339 (1,2,3,4) - Poukładaj je w takie "rożki". ;) Tzn. skieruj ku sobie.

PS: I like your Hide and Seek :D
Thanks!

http://puu.sh/jKyCq/2a253330d8.osu
Absolute Zero
Requested quickmod for the platter (lemme peek at the rain too)

Platter
00:21:232 (6,1) - Move (1) further away from (6) to add HDash?
00:31:625 (1) - Weaker hitsound here (slightly accent beat)?
00:35:910 (2,3,4,5,6,7) - I feel like these can be two 1/4 repeat sliders.
00:46:625 (3,1) - Hyper here to accent the first beat.

Rain
00:15:875 (4,5,1) - Right here, this double hyper is a little too quick for comfort. Maybe fix by moving (5) closer to (4) and (1)?
koliron
asd



General
  1. I see you kept consistence differences between AR, HP, OD, CS +0.5, however, seems somewhat forced, how about that gap to 0.4?
    I recommend you:
    Platter CS 3.8 - AR 8 - OD 8 - HP 5.2
    Rain CS 4.2 - AR 8.4 - OD 8.4 - HP 5.6

Rain
  1. 00:12:768 (4,5,6) - It's complicated movement due to (5), i suggest orient it towards the left
  2. 00:35:910 (2) - Why not HDash?
  3. 00:37:625 (4,5,1) - Dash HDash Dash is uncomfortable, try to change, or at least reduce the distance between (4) and (5)
  4. 00:58:839 (2,3,4,5,6) - try to give more movement

Platter
  1. 00:31:518 (4,1) - Ctrl+g?
  2. 00:39:982 (4,5,6,1,2,3) - This well you added aesthetics, but for platter players can be somewhat uncomfortable, keep them a little more aligned
  3. 00:54:768 (1) - Hdash
  4. I saw some almost vertical sliders as 00:52:839 (2) -, of which I see no reason, when you could give more movement

GL!
BoberOfDarkness

Absolute Zero wrote:

Requested quickmod for the platter (lemme peek at the rain too)

Platter
00:21:232 (6,1) - Move (1) further away from (6) to add HDash? nope, no 1/4 in this platter
00:31:625 (1) - Weaker hitsound here (slightly accent beat)? I add finish
00:35:910 (2,3,4,5,6,7) - I feel like these can be two 1/4 repeat sliders. no reason to make them sliders since I made this kind of shape for them
00:46:625 (3,1) - Hyper here to accent the first beat. sure

Rain
00:15:875 (4,5,1) - Right here, this double hyper is a little too quick for comfort. Maybe fix by moving (5) closer to (4) and (1)? fixed

koliron wrote:

asd



General
  1. I see you kept consistence differences between AR, HP, OD, CS +0.5, however, seems somewhat forced, how about that gap to 0.4?
    I recommend you:
    Platter CS 3.8 - AR 8 - OD 8 - HP 5.2
    Rain CS 4.2 - AR 8.4 - OD 8.4 - HP 5.6
sorry but I will keep mine

Rain
  1. 00:12:768 (4,5,6) - It's complicated movement due to (5), i suggest orient it towards the left fixed
  2. 00:35:910 (2) - Why not HDash? no place for it?
  3. 00:37:625 (4,5,1) - Dash HDash Dash is uncomfortable, try to change, or at least reduce the distance between (4) and (5) changed a bit
  4. 00:58:839 (2,3,4,5,6) - try to give more movement nope, that is for purpose

Platter
  1. 00:31:518 (4,1) - Ctrl+g? nope, I will keep this easy anti-flow pattern
  2. 00:39:982 (4,5,6,1,2,3) - This well you added aesthetics, but for platter players can be somewhat uncomfortable, keep them a little more aligned
  3. 00:54:768 (1) - Hdash I dont want use 1/4 hypers
  4. I saw some almost vertical sliders as 00:52:839 (2) -, of which I see no reason, when you could give more movement, ok

GL!
Thansk!

MBomb
Bober requested a mod on my modding queue.

Platter
00:08:482 (1) - Not a fan of having a HDash to start off the map, and 2 doesn't seem like that strong of a note to me anyway. I'd just move this to x:300.
00:09:553 (3) - I think the strong sound is on the beginning of 4, not this. Move it to x:384 to swap the HDash position.
00:10:946 (7) - x:432, to make this movement feel better?
00:11:696 (2) - This is a stronger drumbeat than 3, I think the emphasis of the HDash should go to this instead. Move it to x:176, and then 3 to x:116 and 4 to x:184 for nice flow.
00:12:553 (2,3,4) - More movement would be nice on this triple. Maybe move 3 to x:436 and 4 to x:392, for nice antiflow patterns?
00:14:268 (2,3) - 2 is quite a weak note, so the HDash to it doesn't really fit in my opinion. Maybe move 2 to x:232 and 3 to x:168?
00:14:910 (1,2) - This would be a nice place for a HDash, as 1 is a very strong drum beat. Move 1 to x:392 and 2 to x:468.
00:15:768 (4,5,6) - Little movement here feels weird, and I don't think the drum on 1 is strong enough to indicate a hyper. Move 4 to x:296, 5 to x:244, and 6 to x:192.
00:18:232 (4) - Adding a bit more movement after the hyper would be nice, as well as weakening this one, for better flow. x:448 feels nice.
00:20:268 (2) - Moving this to x:40 could make a nice flowing triple.
00:23:803 (7) - This jump feels awkward to play how it is now. Move this note to x:352, to make the flow feel better.
00:25:196 (1) - Double HDash is unrankable in a platter. Move this to x:204, supplies the same kind of emphasis with a HDash followed by a strong jump.
00:26:053 (4,5,6,1) - 1 really does not deserve a HDash, it is a weak drumbeat, and 4,5,6 could do with a bit more movement to play better. Move 4 to x:448, 5 to x:396, 6 to x:344, and 1 to x:140.
00:27:339 (4) - I'm not sure why there's a hyper either to or from this, both this and 5 are quite weak notes. Either way, double HDashes aren't allowed in a platter anyway, so move it to x:352.
00:29:053 (1) - I feel like 2 is a stronger note than 1, so maybe a better HDash placement would be to 2. Just move this to x:396.
00:29:696 (4,5,6) - I don't think a HDash to 4 or 6 feel very good with the music, however a HDash to 1 would feel very nice, as there is a strong drum beat there. Move 4 to x:272, 5 to x:388, and 6 to x:452.
00:35:910 (2,3,4,5,6,7) - Not really a fan of the HDash to 5, as I don't think that note is particularly strong, however I like the HDash to 1. The way I would fix this would be by ctrl+Hing 2,3,4 and moving them to x:188, and then moving 5,6,7 to x:384.
00:37:196 (2) - Move this to x:256, there is drums here and on 3 which are relatively strong, so a normal dash would be nice, rather than such little movement.
00:37:839 (5) - 1 is the stronger note, not 5. I think a nicer placement for this would be on x:204, to give a HDash to the stronger drumbeat rather than this weaker one.
00:39:768 (3,4) - HDash to 4 doesn't fit very well as there is no strong sound here. Move 3 to x:396 and 4 to x:360 for nice flow.
00:45:768 (1) - Move this to x:504, a slight bit more emphasis for the drum beat here would sound good.
00:47:696 (2) - I think this is a very difficult jump for a platter player. A better placement would be x:352, as it avoids such an awkward jump. After this, moving 3 to x:452 makes the triple flow quite nicely.
00:54:982 (2) - The way this slider plays right now can be very difficult for an average platter player to catch the repeat. I'd recommend rearranging the slider slightly.
01:05:696 (3) - Having a HDash to 4 doesn't sound good as there's no particularly strong sound on that note. I'd just move this to x:320.
01:06:339 (1,2) - Having a HDash to 1 doesn't really fit here either, as the sounds here are also quite weak. Move 1 to x:304, and 2 to x:424. This also keeps the hyper to 3.
01:07:196 (5,6) - Neither 5 nor 1 are particularly strong sounds, so it feels weird to have hypers on them here. Move 5 to x:320 and 6 to x:264 to fix these issues whilst keeping nice flow.
01:08:910 (1,2) - Move these to x:352, to make the jump to 1 feel better flowing for platter players.
01:10:196 (1) - Not a particularly strong sound either, x:352 fits the song better.
01:10:839 (3) - x:320 feels better, this sound is not particularly strong. However, 4 is on quite a strong sound, so a HDash to that would be nice, maybe try a ctrl+H and then move it to x:32, and then move 5 to x:256 to avoid an unnecessary hyper here.

This is a very hyper heavy platter, but some of my suggestions should help lower the amount of hypers whilst also making the hyper patterns more fitting to the song.

Rain
00:12:982 (5,6) - Flow feels kinda weird here. Feels better if you move 5 to x:96 and 6 to x:72.
00:14:053 (3) - Again, flow feels weird, x:416 plays better.
00:14:268 (4,5,6) - I feel like it'd be nice to have a HDash to 6, for the strong drum beat. I would move 4,5 to x:112, and then change 6 to be a horizontal slider going to the left at x:448.
00:16:732 (3) - x:216, I prefer this hyper going to 4, as that is the strong note, this is barely even noticible.
00:16:946 (5,6) - There are no particularly strong sounds here, I don't understand why there's a hyper to 5. Move 5 to x:280 and 6 to x:188.
00:39:125 (5) - I think better placement would be x:264, feels a lot better to play, and has nice flow, whilst also getting rid of the unnecessary extremely strong hyper to 1.
01:03:339 (1) - x:12, hypers against the wall are unrankable.

Very difficult but overall nice rain.

Alright, done ;)

I'd like a mod on this please Bober, as you said it was M4M.
BoberOfDarkness

- Magic Bomb - wrote:

Bober requested a mod on my modding queue.

Platter
00:08:482 (1) - Not a fan of having a HDash to start off the map, and 2 doesn't seem like that strong of a note to me anyway. I'd just move this to x:300. done
00:09:553 (3) - I think the strong sound is on the beginning of 4, not this. Move it to x:384 to swap the HDash position. you have good point but I feel that hyper here is nice, I moved (1) a bit to left so its make (I think so) cool combination
00:10:946 (7) - x:432, to make this movement feel better? if you say so master :^)
00:11:696 (2) - This is a stronger drumbeat than 3, I think the emphasis of the HDash should go to this instead. Move it to x:176, and then 3 to x:116 and 4 to x:184 for nice flow. nice spot
00:12:553 (2,3,4) - More movement would be nice on this triple. Maybe move 3 to x:436 and 4 to x:392, for nice antiflow patterns? done but with placing slider
00:14:268 (2,3) - 2 is quite a weak note, so the HDash to it doesn't really fit in my opinion. Maybe move 2 to x:232 and 3 to x:168? done
00:14:910 (1,2) - This would be a nice place for a HDash, as 1 is a very strong drum beat. Move 1 to x:392 and 2 to x:468. done with my placement
00:15:768 (4,5,6) - Little movement here feels weird, and I don't think the drum on 1 is strong enough to indicate a hyper. Move 4 to x:296, 5 to x:244, and 6 to x:192. em, I added movement but I added hyper to 6, looks cool
00:18:232 (4) - Adding a bit more movement after the hyper would be nice, as well as weakening this one, for better flow. x:448 feels nice. I dont think so, it adds unnecessary difficulty, but I fixed some
00:20:268 (2) - Moving this to x:40 could make a nice flowing triple. done
00:23:803 (7) - This jump feels awkward to play how it is now. Move this note to x:352, to make the flow feel better. I moved both notes
00:25:196 (1) - Double HDash is unrankable in a platter. Move this to x:204, supplies the same kind of emphasis with a HDash followed by a strong jump. since when lol, done just because its not my mapset
00:26:053 (4,5,6,1) - 1 really does not deserve a HDash, it is a weak drumbeat, and 4,5,6 could do with a bit more movement to play better. Move 4 to x:448, 5 to x:396, 6 to x:344, and 1 to x:140. ples dont force me to use such patterns, not rly fits to song and map also its not my mapping style, its yours fixed with using curved triplet
00:27:339 (4) - I'm not sure why there's a hyper either to or from this, both this and 5 are quite weak notes. Either way, double HDashes aren't allowed in a platter anyway, so move it to x:352. it works well too so yea
00:29:053 (1) - I feel like 2 is a stronger note than 1, so maybe a better HDash placement would be to 2. Just move this to x:396. I dont thinks so
00:29:696 (4,5,6) - I don't think a HDash to 4 or 6 feel very good with the music, however a HDash to 1 would feel very nice, as there is a strong drum beat there. Move 4 to x:272, 5 to x:388, and 6 to x:452. fixed with my placement
00:35:910 (2,3,4,5,6,7) - Not really a fan of the HDash to 5, as I don't think that note is particularly strong, however I like the HDash to 1. The way I would fix this would be by ctrl+Hing 2,3,4 and moving them to x:188, and then moving 5,6,7 to x:384. I just get rid of the hyper
00:37:196 (2) - Move this to x:256, there is drums here and on 3 which are relatively strong, so a normal dash would be nice, rather than such little movement. fixed
00:37:839 (5) - 1 is the stronger note, not 5. I think a nicer placement for this would be on x:204, to give a HDash to the stronger drumbeat rather than this weaker one. done
00:39:768 (3,4) - HDash to 4 doesn't fit very well as there is no strong sound here. Move 3 to x:396 and 4 to x:360 for nice flow. sorry no change, I think that hyper is fine here
00:45:768 (1) - Move this to x:504, a slight bit more emphasis for the drum beat here would sound good. k
00:47:696 (2) - I think this is a very difficult jump for a platter player. A better placement would be x:352, as it avoids such an awkward jump. After this, moving 3 to x:452 makes the triple flow quite nicely. nice spot! I make it easier even much more
00:54:982 (2) - The way this slider plays right now can be very difficult for an average platter player to catch the repeat. I'd recommend rearranging the slider slightly. I wanna keep this slider but I made previous pattern easier, I think it fix the issue
01:05:696 (3) - Having a HDash to 4 doesn't sound good as there's no particularly strong sound on that note. I'd just move this to x:320. I think that hyper here fits
01:06:339 (1,2) - Having a HDash to 1 doesn't really fit here either, as the sounds here are also quite weak. Move 1 to x:304, and 2 to x:424. This also keeps the hyper to 3.
01:07:196 (5,6) - Neither 5 nor 1 are particularly strong sounds, so it feels weird to have hypers on them here. Move 5 to x:320 and 6 to x:264 to fix these issues whilst keeping nice flow.
01:08:910 (1,2) - Move these to x:352, to make the jump to 1 feel better flowing for platter players.
01:10:196 (1) - Not a particularly strong sound either, x:352 fits the song better.
01:10:839 (3) - x:320 feels better, this sound is not particularly strong. However, 4 is on quite a strong sound, so a HDash to that would be nice, maybe try a ctrl+H and then move it to x:32, and then move 5 to x:256 to avoid an unnecessary hyper here.

I re:worked the last part with your sugestions

This is a very hyper heavy platter, but some of my suggestions should help lower the amount of hypers whilst also making the hyper patterns more fitting to the song.

Rain
00:12:982 (5,6) - Flow feels kinda weird here. Feels better if you move 5 to x:96 and 6 to x:72. fixed
00:14:053 (3) - Again, flow feels weird, x:416 plays better. fixed
00:14:268 (4,5,6) - I feel like it'd be nice to have a HDash to 6, for the strong drum beat. I would move 4,5 to x:112, and then change 6 to be a horizontal slider going to the left at x:448. not horizontal but done
00:16:732 (3) - x:216, I prefer this hyper going to 4, as that is the strong note, this is barely even noticible. done
00:16:946 (5,6) - There are no particularly strong sounds here, I don't understand why there's a hyper to 5. Move 5 to x:280 and 6 to x:188. dat random placement :^) I placed them closer to themselfs
00:39:125 (5) - I think better placement would be x:264, feels a lot better to play, and has nice flow, whilst also getting rid of the unnecessary extremely strong hyper to 1. I moved 5 but I keep small hyper to 1
01:03:339 (1) - x:12, hypers against the wall are unrankable. stupid unwriten rules, done

Very difficult but overall nice rain. <3

Alright, done ;)

I'd like a mod on this please Bober, as you said it was M4M. suure
Thanks for mod!


Platter - http://puu.sh/lszjd/16a6e74220.osu

Rain - http://puu.sh/ltpjo/0d130d0124.osu
Negri_sk
[Platter]
00:09:768 (1) - CTRL+G
00:14:268 (2,3,4) - Add more spread to these.
00:14:910 (1,2,3) - ^
00:26:482 (1) - Nerf distance to this.
00:54:982 (2) - CTRL+G
Move 00:56:053 (1,2,3) - closer to 00:54:982 (2) -
00:57:982 (2) - CTRL+G
01:11:053 (3,4) - Imo should be a hyper to 01:11:482 (4) - from 01:11:053 (3) -

[Rain]
00:12:553 (2,3,4) - https://osu.ppy.sh/ss/4179098
00:12:982 (5,6) - https://osu.ppy.sh/ss/4179104
00:40:625 (1) - CTRL+G
00:58:839 (2,3,4,5,6) - Can be something more interesting. https://osu.ppy.sh/ss/4179118 Like this?
BoberOfDarkness

Negri_sk wrote:

00:58:839 (2,3,4,5,6) - Can be something more interesting. https://osu.ppy.sh/ss/4179118 Like this?
I like how it flows, no change here,

rest done

Platter - http://puu.sh/m4Vq9/95805e48ea.osu

Rain - http://puu.sh/m4Vqw/d66b6f50fa.osu
-rage
from my queue

[Platter]
  1. 00:19:410 (4,5,6) - could add more movement in this part. (you could maybe move (6) more to the left?)
  2. 00:34:089 (7,8,9,1,2) - i'd like to see this in more of a vertical way or in a better horizontal way. it just looks slightly not pleasing.
  3. 00:38:268 (2,3) - don't stack here.
  4. 00:54:982 (2) - could make this more horizontal. a little too boring for a long slider like that.
  5. 01:00:125 - break here necessary? You mapped something there in the rain diff so i wouldn't see why there would be nothing here.
[Rain]
  1. 00:16:625 (2,3,4,5,6) - slightly hard to hit? could move (5,6) a little closer.
  2. 00:48:339 (1,2,3,4,1,2,3,4,5) - too many vertical things going on here in my opinion. makes it a little boring.
  3. 00:50:910 (1,2,3,4,5) - could make those notes further apart, too easy.
  4. 00:58:839 (2,3,4,5,6) - intentional? for me, feels a bit boring.
BoberOfDarkness
Fixed all for platter just no this one 00:34:089 (7,8,9,1,2) - since it works well. Also I didn't erase the break since the hard have break too and I want keep some spread between those too. Platter have lots of objects, 30 less that rain so I don't want add more :^)

On rain I didn't change 00:48:339 (1,2,3,4,1,2,3,4,5) - and 00:58:839 (2,3,4,5,6) - they flow well.

btw I added spinner on same place as it is in platter since CTB difficulties should have spinner.

Platter - http://puu.sh/mLX4t/14fe93ccf0.osu

Rain - http://puu.sh/mLX8V/adc3abb7fb.osu


Thanks for mod!
ZiRoX
[Platter]
  1. Overall I think this has more hyperdashes than it should, because the song isn't that intense and Platters are supposed to be an introduction to hyperdashes. I think you could reduce the hyperdash usage (even making a section without hyperdashes) until 00:18:768 - or 00:16:196 - , where the downbeat piano sound is already stronger. Based on this reason:
    1. 00:09:768 (1,2) - Could be placed like this:
    2. 00:11:696 (2,3,4,1,2,3,4) - Hyperdashes could be removed by placing something like this:
      SPOILER
      [omg]https://osu.ppy.sh/ss/5286302[/img]
    3. You should be able to get ideas for the next few patterns
  2. 00:16:196 (1) - I think you can curve this slider differently so it's a bit more lenient as one of your first hyperdashes (if you applied above):
  3. 00:22:625 (1,2,3,4) - The movement back to the triplet is a bit awkward after the hyperdash. I recommend you place 00:22:839 (2,3,4,5,6) - something around this:
  4. 00:24:553 (3,4,1) - (1) has a stronger beat, so it would make sense to rearrange this pattern so the hyperdash goes between 00:24:982 (4,1) - .
  5. 00:29:482 (3,4) - I think a normal dash would be better, as the sound on (4) isn't that strong. Maybe you can place 00:29:696 (4,5,6) - like this:
  6. 00:36:125 (4,5) - This jump feels a bit tight, I'd reduce the distance to make it more lenient by moving the 00:36:339 (5,6,7) - triplet a bit to the left.
  7. 00:39:339 (1,2,3,4,5,6,1,2,3) - I like the idea, but I think normal dashes between the triplets would have been nice already, as this is a Platter.
  8. 00:43:410 (2) - Move this to the right of 00:43:196 (1) - , so it follows the movement from the dash. This will probably also force you to move 00:43:839 (3,4) - to the left a bit, which is good because the distance between 00:44:053 (4,5) - is really tight.
  9. 00:44:268 (5,6,7) - These distances are really tight and easy to miss. Reduce them by moving 00:44:696 (6) - to the left.
  10. 00:45:125 (7,8,1) - Again, I think the hyperdash fits better if it goes to the downbeat at (1).
  11. 01:08:268 (3,4,5,1,2,3,4,5,6,7) - This part is inconsistent in your HDash and NC usage. On the previous stanzas you were using one NC/HDash every 3 1/2 notes. Also, I think the overall section could be better with smaller spacings and some normal dashes instead of HDashes.Even the Rain doesn't have that many HDashes on this section.
[Rain]
  1. 00:13:196 (6,7) - This hyperdash is weird. It would make more sense to have normal distance between this notes and then add a hyperdash between 00:13:518 (7,1) - , as you did on 00:10:946 (5,1) -
  2. 00:14:696 (6,1) - I'd map them as single circles, cause there's not a distinctive sound at the blue ticks.
  3. 00:16:196 (1,2,3,4,5,6) - The blue ticks are overmapped, and the 1/4 hyperdash is really uncalled.
  4. 00:22:839 (2) - I think this is better if you place it to the left of (1), so the movement to it follows that of the hyperdash.
  5. 00:24:768 (5,6,1) - The double hyperdash is really uncalled for. At most I think you could divide the 00:23:910 (1,2,3,4,5,6,1,2,3) - into 3 1/2 triplets.
  6. 00:28:518 (3,4) - This is quite unexpected, I'd put it closer to the previous objects.
  7. 00:35:482 (1) - The blue ticks on this are overmapped, and the 1/4 hyperdash between 00:35:482 (1,2) - is really random and not suggested by the song imo.
  8. 00:42:125 (2) - I'd place this note to the left of the previous object, so it follows the direction of the 1/4 HDash.
  9. 00:42:768 (5,6) - sounds are a lot lower than those of 00:42:339 (3,4) - , so I wouldn't add a HDash of the same intensity (maybe I'd even take out the HDash?).
  10. 00:43:196 (1,2) - The flow on this is also weird coming from that large HDash. I'd place (2) to the right of (1).
  11. 00:53:696 (1) - The last repeat of this and the blue tick on 00:54:125 (2) - are overmapped.
  12. 00:54:339 (3,4,1) - The double hyperdash feels weird, I'd place 00:54:660 (4) - around x:304 to take out the first HDash and emphasize the next downbeat even more.
Good luck!
BoberOfDarkness

ZiRoX wrote:

[Platter]
  1. Overall I think this has more hyperdashes than it should, because the song isn't that intense and Platters are supposed to be an introduction to hyperdashes. I think you could reduce the hyperdash usage (even making a section without hyperdashes) until 00:18:768 - or 00:16:196 - , where the downbeat piano sound is already stronger. Based on this reason:
    1. 00:09:768 (1,2) - Could be placed like this: Well here the introducing of hyper dash is totally fine, I don't share your concerns here
    2. 00:11:696 (2,3,4,1,2,3,4) - Hyperdashes could be removed by placing something like this: I rearranged the pattern to make a lot easier while I kept one hyperdash
      SPOILER
      [omg]https://osu.ppy.sh/ss/5286302[/img]
    3. You should be able to get ideas for the next few patterns
  2. 00:16:196 (1) - I think you can curve this slider differently so it's a bit more lenient as one of your first hyperdashes (if you applied above): Fixed
  3. 00:22:625 (1,2,3,4) - The movement back to the triplet is a bit awkward after the hyperdash. I recommend you place 00:22:839 (2,3,4,5,6) - something around this: fixed
  4. 00:24:553 (3,4,1) - (1) has a stronger beat, so it would make sense to rearrange this pattern so the hyperdash goes between 00:24:982 (4,1) - . Well, they are same strong tbh, no change because I want keep hyper dash to first strong beat
  5. 00:29:482 (3,4) - I think a normal dash would be better, as the sound on (4) isn't that strong. Maybe you can place 00:29:696 (4,5,6) - like this: fixed
  6. 00:36:125 (4,5) - This jump feels a bit tight, I'd reduce the distance to make it more lenient by moving the 00:36:339 (5,6,7) - triplet a bit to the left. fixed
  7. 00:39:339 (1,2,3,4,5,6,1,2,3) - I like the idea, but I think normal dashes between the triplets would have been nice already, as this is a Platter. removed first hyper since the sound was strong enough for hyper
  8. 00:43:410 (2) - Move this to the right of 00:43:196 (1) - , so it follows the movement from the dash. This will probably also force you to move 00:43:839 (3,4) - to the left a bit, which is good because the distance between 00:44:053 (4,5) - is really tight. fixed
  9. 00:44:268 (5,6,7) - These distances are really tight and easy to miss. Reduce them by moving 00:44:696 (6) - to the left. fixed also NC the (6)
  10. 00:45:125 (7,8,1) - Again, I think the hyperdash fits better if it goes to the downbeat at (1). Okay, its works nice here
  11. 01:08:268 (3,4,5,1,2,3,4,5,6,7) - This part is inconsistent in your HDash and NC usage. On the previous stanzas you were using one NC/HDash every 3 1/2 notes. Also, I think the overall section could be better with smaller spacings and some normal dashes instead of HDashes.Even the Rain doesn't have that many HDashes on this section. I prefer using hypers, anyway I removed some and rearranged dash/hyper dash and NC to keep consistency
[Rain]
  1. 00:13:196 (6,7) - This hyperdash is weird. It would make more sense to have normal distance between this notes and then add a hyperdash between 00:13:518 (7,1) - , as you did on 00:10:946 (5,1) - Fxed
  2. 00:14:696 (6,1) - I'd map them as single circles, cause there's not a distinctive sound at the blue ticks. Fxed
  3. 00:16:196 (1,2,3,4,5,6) - The blue ticks are overmapped, and the 1/4 hyperdash is really uncalled. Fxed
  4. 00:22:839 (2) - I think this is better if you place it to the left of (1), so the movement to it follows that of the hyperdash. Fxed
  5. 00:24:768 (5,6,1) - The double hyperdash is really uncalled for. At most I think you could divide the 00:23:910 (1,2,3,4,5,6,1,2,3) - into 3 1/2 triplets. I disagree with that the hyperdashes are uncalled here, both are following same sound, no change
  6. 00:28:518 (3,4) - This is quite unexpected, I'd put it closer to the previous objects. Fxed
  7. 00:35:482 (1) - The blue ticks on this are overmapped, and the 1/4 hyperdash between 00:35:482 (1,2) - is really random and not suggested by the song imo. In my opinion it does fit since its mapped as a slider, about the hyper dash I changed it to be less 'random'
  8. 00:42:125 (2) - I'd place this note to the left of the previous object, so it follows the direction of the 1/4 HDash. Fxed
  9. 00:42:768 (5,6) - sounds are a lot lower than those of 00:42:339 (3,4) - , so I wouldn't add a HDash of the same intensity (maybe I'd even take out the HDash?). Reduced distance but prefer to keep hypers
  10. 00:43:196 (1,2) - The flow on this is also weird coming from that large HDash. I'd place (2) to the right of (1). Fxed
  11. 00:53:696 (1) - The last repeat of this and the blue tick on 00:54:125 (2) - are overmapped. fixed on (1) and it was the only one overmap here
  12. 00:54:339 (3,4,1) - The double hyperdash feels weird, I'd place 00:54:660 (4) - around x:304 to take out the first HDash and emphasize the next downbeat even more. fixed distance of hyperchain to keep it equal but if the only reason to remove the chain is to emphasize the downbeat more I disagree with that, downbeat won't be emphasized in anyway stronger
Good luck!
Thank you very much :)

update:

Platter: http://puu.sh/pjVWY/45eb874ae0.osu
Rain: http://puu.sh/pftFU/2bf0eda844.osu
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply