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Linkin Park - Tinfoil [CatchTheBeat|Osu]

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Topic Starter
neonat
This beatmap was submitted using in-game submission on Thursday, 1 September 2016 at 12:54:41 AM

Artist: Linkin Park
Title: Tinfoil
Tags: Living Things Estellia- BoberOfDarkness
BPM: 140
Filesize: 1847kb
Play Time: 01:11
Difficulties Available:
  1. Bodom's Platter (2.71 stars, 212 notes)
  2. Bodom's Rain (3.68 stars, 235 notes)
  3. Estellia-'s Easy (1.55 stars, 76 notes)
  4. Hard (3.21 stars, 189 notes)
  5. Normal (2.18 stars, 120 notes)
Download: Linkin Park - Tinfoil
Information: Scores/Beatmap Listing
---------------
36th

Old stuff (2013 map)
Aleycks
Hi ! from my modding queue. Not gonna mod the easy diff cause it seems fine to me.

[Normal]
00:23:910 (1,2,3,4,5) - http://i.imgur.com/47HHFWt.png Maybe try something like this ? felt like it was flowing better.
00:34:196 (1,2) - invert these two for a better flow
00:35:910 (6,7) - Maybe it would be better if these two were oriented differently, like I would have seen the 6 oriented the other way, because it's a bit confusing with the spacing if you see what I mean, but maybe that's just me.
01:03:768 (1,1,2,3,4,5,6,7) - I feel like this section with the spinner should begin earlier, like two white ticks before to capture the rythm better.
Good map overall, interesting for a normal :)

[Hard]
00:10:196 (7) - Delete this one, it feels unnecessary
00:59:053 (7) - unstack or place it on blue tick, this one is a bit confusing
00:29:053 (1,2,3,4,5) - This shape is a bit weird idk, could be improved I think
00:35:910 (6,7,8,9,10,11) - http://prntscr.com/6l50cv Maybe try something like this, it feels better than two triples to me
01:08:482 (1,2,3,4,1,2) - I don't really like these, you were giving a nice movement before these and then the player has to slow down. Maybe consider giving them a different shape or unstack the circles, it would feel better I think.
Nice job overall, covers the rythm of the song well :)

Good map set, best of luck to you for ranking ! ;)
Topic Starter
neonat

Aleycks wrote:

Hi ! from my modding queue. Not gonna mod the easy diff cause it seems fine to me.

[Normal]
00:23:910 (1,2,3,4,5) - http://i.imgur.com/47HHFWt.png Maybe try something like this ? felt like it was flowing better. I think I should keep that slider though, make things easier to hit
00:34:196 (1,2) - invert these two for a better flow decided to rotate them slightly instead for easier movement
00:35:910 (6,7) - Maybe it would be better if these two were oriented differently, like I would have seen the 6 oriented the other way, because it's a bit confusing with the spacing if you see what I mean, but maybe that's just me. inverted them I think
01:03:768 (1,1,2,3,4,5,6,7) - I feel like this section with the spinner should begin earlier, like two white ticks before to capture the rythm better. keeping the current rhythm for now though, I want to capture the spinner, which would be affected if I try to shift things up
Good map overall, interesting for a normal :)

[Hard]
00:10:196 (7) - Delete this one, it feels unnecessary I hear the percussion in the music though
00:59:053 (7) - unstack or place it on blue tick, this one is a bit confusing unstacked then
00:29:053 (1,2,3,4,5) - This shape is a bit weird idk, could be improved I think slightly shifted (3)
00:35:910 (6,7,8,9,10,11) - http://prntscr.com/6l50cv Maybe try something like this, it feels better than two triples to me I find the 2 triplets play better than that rhythm
01:08:482 (1,2,3,4,1,2) - I don't really like these, you were giving a nice movement before these and then the player has to slow down. Maybe consider giving them a different shape or unstack the circles, it would feel better I think. unstacked the first 2 but left the 3rd unchanged
Nice job overall, covers the rythm of the song well :)
Good map set, best of luck to you for ranking ! ;)
Thnx for th mod!
emilia
Yus my perf Easy is gonna get 0 mods thank me neoneo
Speed of Snail
Hey, your mod as requested.

ESTELLIA'S- EASY

Ok, the only issue I had with this diff is slider placement, and the issue is the same on every instance, I don't like the slider ending partially down the path of the next slider on an Easy, so I'm just going to list the time-stamps and you know what I mean every time.

00:26:053

00:28:624

Apparently it only happened twice, nvm this diff is pretty good, but still correct those two.

NORMAL

00:35:268 - This slider (Combo 5) feels awkward, try moving it to the right.

00:45:125 - to improve map flow I'd put this circle below combo 2 and 4 instead of above them.

That's all for the Normal

HARD

00:08:910 - So, this star jump, I feel like the circles should be in a different order, I'd recommend the order 5 , 4 , 3 , 2.

00:12:982 - This circle should be a little higher than it is

00:14:268 - This should be a little bit left of where it is right now

00:15:553 - No circle here?

00:25:839 - ^^^^^^

00:29:053 - Move this circle a bit left

00:30:786 - Try making this circle a slider that runs straight down until the red tick.

00:47:910 - This circle is hard top see, offset it from the slider head slightly

00:49:625 - Try moving this circle to be directly above the combo 2 slider

00:52:839 - Move this circle up and to the left

00:55:196 - Offset this circle slightly from the slider head.

And that's everything, Nice work on the map so far, definitely not a song I'd have considered mapping but it seems to work, GL getting this ranked. :D
emilia
Because of personal preferences, I'm not gonna change anything. But I will keep this in mind so don't worry!

For now, I liek :3
Mafumafu
As requested! :3

[General]
The sliderslides are quite noisy, so just silence them.
01:11:482 (4) - You can use a little higher volume here because the music goes a little louder.

[Estellia-'s Easy]
00:17:910 (4,1) - http://puu.sh/h1c2M/8484273a84.jpg Try this so that you can create a blanket :3


[Normal]
00:24:339 (3,5) - You can stack it perfectly.
00:23:482 (6,1) - Following 3/4 is better just like what you did at 00:28:196 (5,6) -

[Hard]
00:59:160 (1) - This is too short for a Hard ;w;
Personally I think the gap between Normal and Hard is quite large since you use AR8 and CS4 and some jumps. I'd recommend lower the AR to 7 or 7.5, CS to 3.7.

Solid work, nothing much to say.

Good Luck!
Prophecy
[General]

- I don't think the tag can easily find your Song here.
- ~ Beware the distance.
- Some HitSound is Great :3

[Normal]
~ Why Distance Snap x1.1?
00:11:696 - Delete with not following the music
00:21:982 - Remove HitSound.
00:28:518 - Shorten the slider please
00:33:553 - Remove hitsound
00:35:910 - ^
00:41:803 - Shorten the slider please
00:43:518 - ^ (I don't think it's good in Normal)
00:44:375 - ^
00:50:910 - Reverse
00:51:768 - Delete or Shorten the slider please

[Hard]
00:12:982 - Too far away
00:13:518 - O_o
00:22:196 - A little bit fake
00:28:625 - A little bit far away
00:35:910 - Too far away
00:36:018 - ^
00:36:125 - ^
Topic Starter
neonat

Regraz wrote:

As requested! :3

[General]
The sliderslides are quite noisy, so just silence them.
01:11:482 (4) - You can use a little higher volume here because the music goes a little louder.

[Normal]
00:24:339 (3,5) - You can stack it perfectly. lol not much difference
00:23:482 (6,1) - Following 3/4 is better just like what you did at 00:28:196 (5,6) - ok

[Hard]
00:59:160 (1) - This is too short for a Hard ;w; it's enough to get 2000 bonus score on auto, but I will see if more people still complain about this
Personally I think the gap between Normal and Hard is quite large since you use AR8 and CS4 and some jumps. I'd recommend lower the AR to 7 or 7.5, CS to 3.7. adjusted slightly both

Solid work, nothing much to say.

Good Luck!

Prophecy wrote:

[Normal]
~ Why Distance Snap x1.1? it's a decent spacing? It's not too close either to make it look cramp
00:11:696 - Delete with not following the music there is music there
00:21:982 - Remove HitSound. fits the music here, it's more pronounced
00:28:518 - Shorten the slider please fits the music, like what Regraz mentioned
00:33:553 - Remove hitsound fits the music, it's higher pitched here
00:35:910 - ^ ^
00:41:803 - Shorten the slider please it fits perfectly to the music, and it is generalised enough, furthermore being a slider which is easier to hit
00:43:518 - ^ (I don't think it's good in Normal) ^
00:44:375 - ^ ^
00:50:910 - Reverse do not want to have additional time holding slider
00:51:768 - Delete or Shorten the slider please fits the music here, it's not difficult in this song

[Hard]
00:12:982 - Too far away to make equal triangle of 00:12:768 (7,8,9)
00:13:518 - O_o what's wrong?
00:22:196 - A little bit fake I do not understand this
00:28:625 - A little bit far away adjusted 00:31:625 (1) instead to make things more consistent, the distance for this isn't too far away
00:35:910 - Too far away there is adequate time to reach here
00:36:018 - ^ doesn't make sense, it's not even a spaced stream, how can it be far?
00:36:125 - ^ ^
Thanks both for taking a look
Topic Starter
neonat

TheOnlyLeon wrote:

Hey, your mod as requested.

NORMAL

00:35:268 - This slider (Combo 5) feels awkward, try moving it to the right. I angled it slightly I guess

00:45:125 - to improve map flow I'd put this circle below combo 2 and 4 instead of above them. k

That's all for the Normal

HARD

00:08:910 - So, this star jump, I feel like the circles should be in a different order, I'd recommend the order 5 , 4 , 3 , 2. I prefer it the way it is

00:12:982 - This circle should be a little higher than it is it's fine for me

00:14:268 - This should be a little bit left of where it is right now I think it's fine

00:15:553 - No circle here? doesn't seem to have the music here

00:25:839 - ^^^^^^ ^ I follow the percussion

00:29:053 - Move this circle a bit left k

00:30:786 - Try making this circle a slider that runs straight down until the red tick. there is no clear music at 00:30:982 - I follow the percussion, not the ambient piano etc. that is heard behind

00:47:910 - This circle is hard top see, offset it from the slider head slightly maybe I guess

00:49:625 - Try moving this circle to be directly above the combo 2 slider why though, spacing here should be fine as well

00:52:839 - Move this circle up and to the left I edited it my own way

00:55:196 - Offset this circle slightly from the slider head. that would break the pattern

And that's everything, Nice work on the map so far, definitely not a song I'd have considered mapping but it seems to work, GL getting this ranked. :D

Thanks
Starfall9908
From Chaoslitz's modding Team :3

[Easy]
  1. 00:08:481 (1,2,3) - (3) is closer to (1)'s slidertail than (2) This will be confusing to people who just started and they'll miss (2)
  2. 01:05:910 (1,2,3,4,1,2,3,4,1,2) - I think this pattern is too hard for easy
[Normal]
  1. 00:15:768 (5) - Please don't use 1/4 reverse sliders in normal. It's too hard to beginners ;_;
  2. 00:23:482 (6,1) - avoid using 1/4 beat spacings in normal, it's too hard and I doubt it's rankable.
  3. 00:28:196 (5,6) - ^
  4. 00:35:910 (6,7) - same as 00:15:768 (5)
  5. 00:40:625 (5) - curve it
  6. 00:43:196 (4,5,6,1) - same as 00:23:482 (6,1)
[Hard]
  1. 00:47:482 (2) - blanket
  2. 00:59:160 (1) - I think this spinner is too short. The player isn't ready since the spinner comes right away and it's too slow. (Is this what they call for ninja spinners?)

good luck ranking this map
Topic Starter
neonat

nadapan wrote:

From Chaoslitz's modding Team :3

[Easy]
  1. 00:08:481 (1,2,3) - (3) is closer to (1)'s slidertail than (2) This will be confusing to people who just started and they'll miss (2)
  2. 01:05:910 (1,2,3,4,1,2,3,4,1,2) - I think this pattern is too hard for easy
[Normal]
  1. 00:15:768 (5) - Please don't use 1/4 reverse sliders in normal. It's too hard to beginners ;_; feels like they come at a comfortable pace in this slow song, keeping for now
  2. 00:23:482 (6,1) - avoid using 1/4 beat spacings in normal, it's too hard and I doubt it's rankable. ^
  3. 00:28:196 (5,6) - ^ ^ it's not new in Normal and it comes with the gradual increase in this mapset
  4. 00:35:910 (6,7) - same as 00:15:768 (5)
  5. 00:40:625 (5) - curve it ok
  6. 00:43:196 (4,5,6,1) - same as 00:23:482 (6,1)
[Hard]
  1. 00:47:482 (2) - blanket k
  2. 00:59:160 (1) - I think this spinner is too short. The player isn't ready since the spinner comes right away and it's too slow. (Is this what they call for ninja spinners?) since everyone doesn't like the short spinner I extended it

good luck ranking this map

ty
Moway
Hi.

[General]
  1. Not sure on the hitsounding of these. I hear some drum sounds (example 00:09:125 (3) ) which would work well with a drum-hitfinish. You would need to decrease the volume on those some, but just having whistles seems kind of empty to me. Try adding some more stuff, I think it'll be worth it.
[Estellia-'s Easy]
  1. 00:47:053 (1,2) - I think this plays more naturally if (2) is lined up to follow the flow of (1) instead.
  2. 00:48:768 (3,4) - tiny spacing inconsistency here. Also, I think the linear flow is kind of awkward here. try making the curve of (3,4,5) have more of a curve downward instead of just going straight down after the flow of (2).
[Normal]
  • 00:09:125 - I feel like you're missing a circle here
    00:20:053 (5,6,1) - Here, I recommend moving (6) up and adding some curve to (1). Right now, the flow is very linear which doesn't feel as good to me. You can bring (2) to line up with the new end of (1), and I think that works pretty well.
  1. 00:35:268 (5,6) - I feel like the angle on (5) is awkward from the previous objects. I also think (6) works better if you ctrl+g it.Maybe try this?
  2. 00:41:482 (6) - move the midpoints closer to the middle of the slider so that the bends are not right on the slider head and end.
  3. 00:45:125 (3,4) - (1,2,3) feel too linear for me, so maybe try moving (3) up above (2) instead? You can add a curve on (4) afterward. I think this zig zag motion feels better to play, whereas before, it was a straight near-vertical flow that suddenly went back up into a horizontal slider, which didn't seem that great.
  4. 00:54:768 (1,2) - flow here seems a bit goofy. Maybe angle (1) down more so that it leads to (2) more naturally?
[Hard]
  1. 00:08:910 (2,3,4,5,6) - star looks pretty squished
  2. 00:18:339 (7,1,2) - the flow between these objects is really awkward. Something like this plays better I think.
  3. 00:25:625 (7,8) - I don't particularly care for this antijump, maybe use the same spacing as 00:15:339 (6,7) .
  4. 00:29:053 (1,2,3,4,5) - I think a pentagon shape works here. Your current object placement is kind of random looking.
  5. 00:39:339 (1,2,3,4,5) - the spacing changes and the irregular shape make this kind of sloppy looking. I would use uniform spacing here and make the zig zag shape the same between all the objects.
  6. 00:30:768 (7,8) - This is kind of an awkward antijump. I would move (8) further.
  7. 00:40:625 (6) - I would probably just make this a straight slider, the curve looks kind of weird next to 00:40:196 (5).
  8. 00:57:339 (1,3) - fix this stack, or offset it more to make it a little more obvious that it isn't supposed to be a stack
  9. 00:58:410 (5,6) - this jump is pretty out of place considering how in line the circles before it are. Make it 1.0 spacing also.
  10. 00:59:160 (1) - I can't really tell what this spinner is mapped to. I would actually just remove it and map to the same time that the other diffs are mapped to.
  11. 01:08:482 (1,2) - less curve for better blanket
  12. 01:08:910 (2,3) - this jump creates unnecessary emphasis compared to the rest of this part. Space consistently with the rest of the section (so 1.5)
  13. 01:09:125 (3,4) - same as 01:08:482 (1,2)
I think some of the flow on Hard can still be improved. Good luck!
Topic Starter
neonat

Moway wrote:

Hi.

[General]
  1. Not sure on the hitsounding of these. I hear some drum sounds (example 00:09:125 (3) ) which would work well with a drum-hitfinish. You would need to decrease the volume on those some, but just having whistles seems kind of empty to me. Try adding some more stuff, I think it'll be worth it. added more hitsounds into the song
[Normal]
  • 00:09:125 - I feel like you're missing a circle here I think it is fine empty
    00:20:053 (5,6,1) - Here, I recommend moving (6) up and adding some curve to (1). Right now, the flow is very linear which doesn't feel as good to me. You can bring (2) to line up with the new end of (1), and I think that works pretty well. edited slightly
  1. 00:35:268 (5,6) - I feel like the angle on (5) is awkward from the previous objects. I also think (6) works better if you ctrl+g it.Maybe try this? changed pattern
  2. 00:41:482 (6) - move the midpoints closer to the middle of the slider so that the bends are not right on the slider head and end.
  3. 00:45:125 (3,4) - (1,2,3) feel too linear for me, so maybe try moving (3) up above (2) instead? You can add a curve on (4) afterward. I think this zig zag motion feels better to play, whereas before, it was a straight near-vertical flow that suddenly went back up into a horizontal slider, which didn't seem that great. tried a different way
  4. 00:54:768 (1,2) - flow here seems a bit goofy. Maybe angle (1) down more so that it leads to (2) more naturally? made it curved instead
[Hard]
  1. 00:08:910 (2,3,4,5,6) - star looks pretty squished edited it slightly
  2. 00:18:339 (7,1,2) - the flow between these objects is really awkward. Something like this plays better I think. adjusted the pattern
  3. 00:25:625 (7,8) - I don't particularly care for this antijump, maybe use the same spacing as 00:15:339 (6,7) . I just made it 0.1x further
  4. 00:29:053 (1,2,3,4,5) - I think a pentagon shape works here. Your current object placement is kind of random looking. I don't think the pattern is too random, I am fine with what it is right now
  5. 00:39:339 (1,2,3,4,5) - the spacing changes and the irregular shape make this kind of sloppy looking. I would use uniform spacing here and make the zig zag shape the same between all the objects. made it constant, except for the last one
  6. 00:30:768 (7,8) - This is kind of an awkward antijump. I would move (8) further. k
  7. 00:40:625 (6) - I would probably just make this a straight slider, the curve looks kind of weird next to 00:40:196 (5). I think curve looks better
  8. 00:57:339 (1,3) - fix this stack, or offset it more to make it a little more obvious that it isn't supposed to be a stack did what I could
  9. 00:58:410 (5,6) - this jump is pretty out of place considering how in line the circles before it are. Make it 1.0 spacing also. I think it goes fine with the hitsound emphasis of the part there, but I adjusted the position slightly
  10. 00:59:160 (1) - I can't really tell what this spinner is mapped to. I would actually just remove it and map to the same time that the other diffs are mapped to. k
  11. 01:08:482 (1,2) - less curve for better blanket don't really want a blanket
  12. 01:08:910 (2,3) - this jump creates unnecessary emphasis compared to the rest of this part. Space consistently with the rest of the section (so 1.5)
  13. 01:09:125 (3,4) - same as 01:08:482 (1,2) adjusted patterns
I think some of the flow on Hard can still be improved. Good luck!

thanks~
Gaia
hihi!

[general]
00:59:910 - i seriously do not understand this break..

mp3 cuts off really quickly too imo

[estellia-]
00:35:053 (2) - consider making this more horizontal to have better flow?
00:55:839 (2) - not an overlap i'd use in the easiest diff..
00:57:339 (1) - this is pretty harsh flow, maybe like this http://puu.sh/hx5ul/b5c8d9253f.jpg
01:05:910 (1,2,3,1,2,3,1,2,3) - holy crap, this is too long of a 1/2 slidertrain.... replace some sliders with 2 circles please.

tbh with all these 1/2's this feels more like a normal..

[normal]
00:16:625 (2,3) - this is kinda weird flow, how about stacking these 2?
00:35:268 (5,6) - this flow isnt so great
01:06:768 (1,2,3) - what's this following ==

this is also pretty condensed too .. especially with the spaced 1/2s and frequent usage of 1/4 rhythms o3o

[hard]
00:18:125 - add a circle here? theres piano, and white -> blue is like nooooooo ;w;
00:22:196 (3,4) - lol whaaat this stack plssss
00:35:053 (4) - this flow tho
00:53:053 (4) - ^
flow seems really harsh sometimes too ><

imo, easy is like normal, normal is like hard and hard is like insane....?

good luck have fun o3o
Topic Starter
neonat

Gaia wrote:

hihi!

[general]
00:59:910 - i seriously do not understand this break..

mp3 cuts off really quickly too imo

[estellia-]
00:35:053 (2) - consider making this more horizontal to have better flow?
00:55:839 (2) - not an overlap i'd use in the easiest diff..
00:57:339 (1) - this is pretty harsh flow, maybe like this http://puu.sh/hx5ul/b5c8d9253f.jpg
01:05:910 (1,2,3,1,2,3,1,2,3) - holy crap, this is too long of a 1/2 slidertrain.... replace some sliders with 2 circles please.

tbh with all these 1/2's this feels more like a normal..

[normal]
00:16:625 (2,3) - this is kinda weird flow, how about stacking these 2? I adjusted instead of stacking
00:35:268 (5,6) - this flow isnt so great feels fine because with the break, the movement isn't immediate
01:06:768 (1,2,3) - what's this following == the music tbh, and I don't want to over-complicate it, and use fancy rhythm like Easy lol, in the end they all differ so that gives variety

this is also pretty condensed too .. especially with the spaced 1/2s and frequent usage of 1/4 rhythms o3o

[hard]
00:18:125 - add a circle here? theres piano, and white -> blue is like nooooooo ;w; following quite strictly to the percussion though, we'll see
00:22:196 (3,4) - lol whaaat this stack plsss k I won't stack :\
00:35:053 (4) - this flow tho made some adjustments
00:53:053 (4) - ^ feels decent enough, can't really call that harsh
flow seems really harsh sometimes too ><

imo, easy is like normal, normal is like hard and hard is like insane....?

good luck have fun o3o
thanks lols
Hiyori


Hello there from my Queue! Don't forget to vote on my poll. Thank you!


GENERAL:

  • - i think the mp3 should have a fade at the end or something. End is too sudden.

Estellia-'s Easy:
  1. idk if you did this on purpose but some of ur notes points are like this Please fix.
  2. 00:43:196 (3) - curve this? It kinda feels odd with the same direction as (2)
  3. 00:13:196 (3) - move to x:144 y:224

NORMAL:
  1. 00:22:625 (4,5) - blanket this
  2. 00:24:339 (2,4) - don't overlap
  3. 00:35:910 (6,7) - remove hitsound here or reduce volume doesn't fit well with the music
  4. 00:58:625 (5,6) - blanket this

HARD:
  1. 00:24:339 (2,3,4) - triangle better
  2. 00:29:053 (1,2,3,4,5) - try this?
  3. 00:43:196 (5) - move downwards
  4. 00:52:625 (2,4) - blanket better

Hope this mod helps. Goodluck! :)
Topic Starter
neonat
Changed the overlap in Normal, adjusted the triangle in Hard. The blanket suggestions don't really fit into the flow, and the one in Hard was nice enough

Thanks for the mod :)
emilia

Hiyori wrote:



Hello there from my Queue! Don't forget to vote on my poll. Thank you!


Estellia-'s Easy:
  1. idk if you did this on purpose but some of ur notes points are like this Please fix. I don't know what's wrong
  2. 00:43:196 (3) - curve this? It kinda feels odd with the same direction as (2) no need for fix, its fine as of now
  3. 00:13:196 (3) - move to x:144 y:224 completely destroys my intention for lead in to 00:13:625 (1) -

Hope this mod helps. Goodluck! :)
No fix, but thanks for mod anyways!
jyu
Hi! from queue :3 can't find much so no kds if necessary

[General]

  1. no kiai?
[Estellia-'s Easy]

  1. 00:10:196 (3,1) - only suggestion, i'd make these two's shapes somehow connected with each other, maybe something like this http://puu.sh/iVEiv/50a1291b7a.jpg but idk it's up to you
  2. 00:41:910 (1) - whistle at slider's head?
  3. 00:54:768 (1,2) - i don't really like these sliders because the flow isn't really good and 00:55:839 (2) - 's head is kinda covered by previous slider's body. at first time it's kinda hard to predict the rhythm because of it so idk only suggestion http://puu.sh/iVF85/985dc858fe.jpg this requires huge change tho. i made these two 00:54:768 (1,3) - a blanket http://puu.sh/iVFbl/914da71540.jpg and for the pattern afterwards http://puu.sh/iVFe0/9f6bc16fc5.jpg . so yeah probably you wont change but i really suggest you to improve the flow of these two sliders 00:54:964 -
[Normal]

  1. 00:44:482 (1) - i'd put a whistle at slider's tail since you put whistle at 00:54:982 -
  2. 01:11:053 (6) - idk i'd rather nc this since it's not in the same rhythm pattern with 01:06:768 (1,2,3,4,5) - and nc-ing 01:11:053 (6) - makes a good emphasis for the ending but yea up to you
[Hard]

  • 00:08:482 - the volume here is 35% while at the same time, Normal and Easy's volume are 45%. why not make them the same?
  1. 00:32:910 (5,6) - kinda weird when they have different ds with 00:33:768 (8,1) - (00:32:910 (5,6) - is 0.72x while 00:33:768 (8,1) - is 1.03x) while they have the same rhythm gap. well i know ds variation is common in hard diff but both of them are quite close in rhythm so yea i prefer if they have the same ds. or you can lessen the ds difference, like 00:53:482 (5,6) - and 00:54:339 (8,1) - . ok i'm making simple things more complicated gdi
  2. 00:44:482 (1) - whistle at slider's tail?
hella thats all
goodluck~
emilia

jyu wrote:

Hi! from queue :3 can't find much so no kds if necessary

[Estellia-'s Easy]

  1. 00:10:196 (3,1) - only suggestion, i'd make these two's shapes somehow connected with each other, maybe something like this http://puu.sh/iVEiv/50a1291b7a.jpg but idk it's up to you
  2. 00:41:910 (1) - whistle at slider's head?
  3. 00:54:768 (1,2) - i don't really like these sliders because the flow isn't really good and 00:55:839 (2) - 's head is kinda covered by previous slider's body. at first time it's kinda hard to predict the rhythm because of it so idk only suggestion http://puu.sh/iVF85/985dc858fe.jpg this requires huge change tho. i made these two 00:54:768 (1,3) - a blanket http://puu.sh/iVFbl/914da71540.jpg and for the pattern afterwards http://puu.sh/iVFe0/9f6bc16fc5.jpg . so yeah probably you wont change but i really suggest you to improve the flow of these two sliders 00:54:964 -

mm all fix in my own way thank you

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TitleUnicode:Tinfoil
Artist:Linkin Park
ArtistUnicode:Linkin Park
Creator:neonat
Version:Estellia-'s Easy
Source:
Tags:Living Things Estellia-
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Irreversible
Hi hi, requested

[General]

Hm.. really interesting song. Kind of sad, no?
The background looks quite blurry, you might have interest finding another one. Or maybe it's intended, not quite sure LOL

[Estellia-'s Easy]

00:08:482 (1,2) - This blanket looks a tad off, it's quite visible that's why I'm pointing it out.
00:30:339 (2,3) - In my opinion you should soften the angle a bit here, to support the flow. Should look like http://puu.sh/jmIKI/262b1becb6.jpg this after.

[Normal]

00:25:196 (4) - This overlap bothers me slightly, but it's not a big deal. If you can find something that could avoid it, it would be appreciated nevertheless. For the cleanliness.
00:36:339 (7) - DS is not off here, yet it looks so, because the distance between the objects themselve is different, Moving it slightly to the left will fix this : http://puu.sh/jmIYr/61612ef43f.jpg
00:37:410 (2) - Visuable DS mistake.

[Hard]

00:24:982 (5,6) - Compare this and 00:25:625 (7,8) - this spacing once; you created an awkward feeling antijump. Please adjust the DS properly.
00:45:768 (5,6) - This DS seems a bit too low here, compared to the rest of the map. You might want to increase it.
01:10:196 (2) - This antijump is anticlimatic to me. I wouldn't stop the player here, and rather unstack it.

Good luck!
emilia

Irreversible wrote:

[Estellia-'s Easy]

00:08:482 (1,2) - This blanket looks a tad off, it's quite visible that's why I'm pointing it out. can't tell its off, you have eagle eyes!
00:30:339 (2,3) - In my opinion you should soften the angle a bit here, to support the flow. Should look like http://puu.sh/jmIKI/262b1becb6.jpg this after. can't exactly fix this well, the DS will screw up too much
thank you <3

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Title:Tinfoil
TitleUnicode:Tinfoil
Artist:Linkin Park
ArtistUnicode:Linkin Park
Creator:neonat
Version:Estellia-'s Easy
Source:
Tags:Living Things Estellia-
BeatmapID:659251
BeatmapSetID:292477

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Topic Starter
neonat

Irreversible wrote:

Hi hi, requested

[General]

Hm.. really interesting song. Kind of sad, no? it's the lead-up to the next song lol
The background looks quite blurry, you might have interest finding another one. Or maybe it's intended, not quite sure LOL I rather intend it to be so

[Normal]

00:25:196 (4) - This overlap bothers me slightly, but it's not a big deal. If you can find something that could avoid it, it would be appreciated nevertheless. For the cleanliness. I made it overlap less
00:36:339 (7) - DS is not off here, yet it looks so, because the distance between the objects themselve is different, Moving it slightly to the left will fix this : http://puu.sh/jmIYr/61612ef43f.jpg I try
00:37:410 (2) - Visuable DS mistake. :o

[Hard]

00:24:982 (5,6) - Compare this and 00:25:625 (7,8) - this spacing once; you created an awkward feeling antijump. Please adjust the DS properly. I made some changes
00:45:768 (5,6) - This DS seems a bit too low here, compared to the rest of the map. You might want to increase it. increased it slightly
01:10:196 (2) - This antijump is anticlimatic to me. I wouldn't stop the player here, and rather unstack it. ok

Good luck!
Thanks~
Sc4v4ng3r
Hello there~ Request made by BoberOfDarkness in-game~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi :/

[General]
  1. Standard Normal, and Rain has widescreen support on. Well you know what to do :D
[Rain]
  1. 00:16:625 (2,4) - These 2 notes contains stronger beat compared to 00:16:732 (3,5) - , why not create jump (or more preferably HDash) between (2)(3) and (4)(5)?
  2. 00:35:482 (1,2,3,4) - Rhythm here sound way too wrong, would use this instead :

  3. 01:05:268 (2,3,4) - Honestly I would make them farther from each other, they contain strong beats for each of them.
  4. Some of the jumps I see is way too big/small compared to others
  5. Example : 00:14:910 (1) - and 00:21:339 (1) - They are following the same music, but the second example has a weaker beat than first one does, but the second example has a bigger DS from the previous note than the first sample.
  6. Another example : 00:21:339 (1) - and 00:41:910 (1) - This one is vice-versa from the above ^^. Furthermore, the section that the second example here is associated with is technically with the stanza of the song (I guess you can call that), but it has really low DS compared to the first example.)
That is all from me. GL! It's a nice mapset already to my eyes :D still sick can't mod so long ;-;
BoberOfDarkness
Meh, double post because chrome lag :c
BoberOfDarkness

[Sc4v4ng3r] wrote:

Hello there~ Request made by BoberOfDarkness in-game~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi :/

[General]
  1. Standard Normal, and Rain has widescreen support on. Well you know what to do :D yap
[Rain]
  1. 00:16:625 (2,4) - These 2 notes contains stronger beat compared to 00:16:732 (3,5) - , why not create jump (or more preferably HDash) between (2)(3) and (4)(5)? sure
  2. 00:35:482 (1,2,3,4) - Rhythm here sound way too wrong, would use this instead done
  3. 01:05:268 (2,3,4) - Honestly I would make them farther from each other, they contain strong beats for each of them. ok
  4. Some of the jumps I see is way too big/small compared to others
  5. Example : 00:14:910 (1) - and 00:21:339 (1) - They are following the same music, but the second example has a weaker beat than first one does, but the second example has a bigger DS from the previous note than the first sample. you can see that I map both in other ways, I used in first example 2 sliders because if I would jump as in second example it would be way to hard, and it 2nd example music is calm so I can map this sound as a hyper since its fitting and doesnt make pattern toxic
  6. Another example : 00:21:339 (1) - and 00:41:910 (1) - This one is vice-versa from the above ^^. Furthermore, the section that the second example here is associated with is technically with the stanza of the song (I guess you can call that), but it has really low DS compared to the first example.) I dont know how to fix the problem (if this is problem)
That is all from me. GL! It's a nice mapset already to my eyes :D still sick can't mod so long ;-;
Oh didnt know that you are sick :c I wouldnt force you to do it if I knew about that

Thanks!
Sc4v4ng3r

BoberOfDarkness wrote:

Oh didnt know that you are sick :c I wouldnt force you to do it if I knew about that
Don't worry, I can still do simple mods and such :D
Absolute Zero
Just going to treat this as a personal mod, not a CtB mod.
Sorry for the short mod, it's really good. I like how sparse and quiet you made it, and how you didn't put it at ar9 because the speed and mood of the song didn't quite fit ar9. :D

Rain
00:26:482 (1) – Make an H-Dash instead?
00:30:982 – I feel with the pattern you are setting up, you need another hitcircle here.
00:49:625 (1) - The hitcircle rhythmic pattern gets a little repetitive. Change it around a little bit?
01:07:625 (1,2,3,4,5,6,7,8) Why not make the pattern similar to the other combo before it?
01:11:053 (1,2,3,4) - Why not make these two 1/1 sliders, it fits the music nicely?
BoberOfDarkness

afk98 wrote:

Just going to treat this as a personal mod, not a CtB mod.
Sorry for the short mod, it's really good. I like how sparse and quiet you made it, and how you didn't put it at ar9 because the speed and mood of the song didn't quite fit ar9. :D

Rain
00:26:482 (1) – Make an H-Dash instead? ok
00:30:982 – I feel with the pattern you are setting up, you need another hitcircle here. sure
00:49:625 (1) - The hitcircle rhythmic pattern gets a little repetitive. Change it around a little bit? ok
01:07:625 (1,2,3,4,5,6,7,8) Why not make the pattern similar to the other combo before it? I think its ok
01:11:053 (1,2,3,4) - Why not make these two 1/1 sliders, it fits the music nicely? not sure but ok
Thanks for mod!


http://puu.sh/jGXyH/50d21d1676.osu
maciek0421
For Bober I'll write in Polish. :D Sorry.

Bodom's Rain
00:09:553 (5) - Może w lewo, żeby było takie płynne odbicie? Np. x= 392

00:09:768 (1,2,3) - Tak bardziej w lewo.

00:12:339 (1) - Na środkową linię?

00:13:518 (7) - NC

00:13:839 (2,3) - Trochę w lewo.

00:14:268 (4,5) - Może wolniejszy "jump" między nimi?

00:17:268 (7) - W lewo.

00:22:625 (1,2) - Według mnie, to można trochę zmniejszyć dystans między 2 a 1, żeby jump 2, 3 był trudniejszy.

00:25:625 (3,4) - Może tak 3x=336 a 4x=424? Wiesz o co chodzi. Takie małe jumpy.

00:35:910 (2) - Zamieniłbym to na 3 kółka.

00:38:803 (3,4,5,6) - Może to jakoś subtelnie rozsunąć?

00:42:339 (3,4) - Tutaj przydałoby się zrobić lustrzane odbicie 5 i 6.

00:49:839 (2,3,4) - Nie za proste?

00:56:374 (2,3,4) - ^ Tak jest też w kilku innych miejscach mapy. Według mnie jest to troszeczkę za proste na Rain, ale za to dodaje subtelności. Zadecyduj co ci odpowiada. :D

01:03:339 (1,2,3,4) - Poukładaj je w takie "rożki". ;) Tzn. skieruj ku sobie.

PS: I like your Hide and Seek :D
BoberOfDarkness

maciek0421 wrote:

For Bober I'll write in Polish. :D Sorry.

Bodom's Rain
00:09:553 (5) - Może w lewo, żeby było takie płynne odbicie? Np. x= 392 nie

00:09:768 (1,2,3) - Tak bardziej w lewo. ok

00:12:339 (1) - Na środkową linię? nie

00:13:518 (7) - NC nie

00:13:839 (2,3) - Trochę w lewo. nie

00:14:268 (4,5) - Może wolniejszy "jump" między nimi? nie

00:17:268 (7) - W lewo. ok

00:22:625 (1,2) - Według mnie, to można trochę zmniejszyć dystans między 2 a 1, żeby jump 2, 3 był trudniejszy. ok

00:25:625 (3,4) - Może tak 3x=336 a 4x=424? Wiesz o co chodzi. Takie małe jumpy. nie pasują

00:35:910 (2) - Zamieniłbym to na 3 kółka. no reason

00:38:803 (3,4,5,6) - Może to jakoś subtelnie rozsunąć? zrobiłem coś innego

00:42:339 (3,4) - Tutaj przydałoby się zrobić lustrzane odbicie 5 i 6. ok

00:49:839 (2,3,4) - Nie za proste? 00:42:339 (3,4) -

00:56:374 (2,3,4) - ^ Tak jest też w kilku innych miejscach mapy. Według mnie jest to troszeczkę za proste na Rain, ale za to dodaje subtelności. Zadecyduj co ci odpowiada. :D muzyka jest spokojna więc mapa też

01:03:339 (1,2,3,4) - Poukładaj je w takie "rożki". ;) Tzn. skieruj ku sobie.

PS: I like your Hide and Seek :D
Thanks!

http://puu.sh/jKyCq/2a253330d8.osu
Absolute Zero
Requested quickmod for the platter (lemme peek at the rain too)

Platter
00:21:232 (6,1) - Move (1) further away from (6) to add HDash?
00:31:625 (1) - Weaker hitsound here (slightly accent beat)?
00:35:910 (2,3,4,5,6,7) - I feel like these can be two 1/4 repeat sliders.
00:46:625 (3,1) - Hyper here to accent the first beat.

Rain
00:15:875 (4,5,1) - Right here, this double hyper is a little too quick for comfort. Maybe fix by moving (5) closer to (4) and (1)?
koliron
asd



General
  1. I see you kept consistence differences between AR, HP, OD, CS +0.5, however, seems somewhat forced, how about that gap to 0.4?
    I recommend you:
    Platter CS 3.8 - AR 8 - OD 8 - HP 5.2
    Rain CS 4.2 - AR 8.4 - OD 8.4 - HP 5.6

Rain
  1. 00:12:768 (4,5,6) - It's complicated movement due to (5), i suggest orient it towards the left
  2. 00:35:910 (2) - Why not HDash?
  3. 00:37:625 (4,5,1) - Dash HDash Dash is uncomfortable, try to change, or at least reduce the distance between (4) and (5)
  4. 00:58:839 (2,3,4,5,6) - try to give more movement

Platter
  1. 00:31:518 (4,1) - Ctrl+g?
  2. 00:39:982 (4,5,6,1,2,3) - This well you added aesthetics, but for platter players can be somewhat uncomfortable, keep them a little more aligned
  3. 00:54:768 (1) - Hdash
  4. I saw some almost vertical sliders as 00:52:839 (2) -, of which I see no reason, when you could give more movement

GL!
BoberOfDarkness

Absolute Zero wrote:

Requested quickmod for the platter (lemme peek at the rain too)

Platter
00:21:232 (6,1) - Move (1) further away from (6) to add HDash? nope, no 1/4 in this platter
00:31:625 (1) - Weaker hitsound here (slightly accent beat)? I add finish
00:35:910 (2,3,4,5,6,7) - I feel like these can be two 1/4 repeat sliders. no reason to make them sliders since I made this kind of shape for them
00:46:625 (3,1) - Hyper here to accent the first beat. sure

Rain
00:15:875 (4,5,1) - Right here, this double hyper is a little too quick for comfort. Maybe fix by moving (5) closer to (4) and (1)? fixed

koliron wrote:

asd



General
  1. I see you kept consistence differences between AR, HP, OD, CS +0.5, however, seems somewhat forced, how about that gap to 0.4?
    I recommend you:
    Platter CS 3.8 - AR 8 - OD 8 - HP 5.2
    Rain CS 4.2 - AR 8.4 - OD 8.4 - HP 5.6
sorry but I will keep mine

Rain
  1. 00:12:768 (4,5,6) - It's complicated movement due to (5), i suggest orient it towards the left fixed
  2. 00:35:910 (2) - Why not HDash? no place for it?
  3. 00:37:625 (4,5,1) - Dash HDash Dash is uncomfortable, try to change, or at least reduce the distance between (4) and (5) changed a bit
  4. 00:58:839 (2,3,4,5,6) - try to give more movement nope, that is for purpose

Platter
  1. 00:31:518 (4,1) - Ctrl+g? nope, I will keep this easy anti-flow pattern
  2. 00:39:982 (4,5,6,1,2,3) - This well you added aesthetics, but for platter players can be somewhat uncomfortable, keep them a little more aligned
  3. 00:54:768 (1) - Hdash I dont want use 1/4 hypers
  4. I saw some almost vertical sliders as 00:52:839 (2) -, of which I see no reason, when you could give more movement, ok

GL!
Thansk!

MBomb
Bober requested a mod on my modding queue.

Platter
00:08:482 (1) - Not a fan of having a HDash to start off the map, and 2 doesn't seem like that strong of a note to me anyway. I'd just move this to x:300.
00:09:553 (3) - I think the strong sound is on the beginning of 4, not this. Move it to x:384 to swap the HDash position.
00:10:946 (7) - x:432, to make this movement feel better?
00:11:696 (2) - This is a stronger drumbeat than 3, I think the emphasis of the HDash should go to this instead. Move it to x:176, and then 3 to x:116 and 4 to x:184 for nice flow.
00:12:553 (2,3,4) - More movement would be nice on this triple. Maybe move 3 to x:436 and 4 to x:392, for nice antiflow patterns?
00:14:268 (2,3) - 2 is quite a weak note, so the HDash to it doesn't really fit in my opinion. Maybe move 2 to x:232 and 3 to x:168?
00:14:910 (1,2) - This would be a nice place for a HDash, as 1 is a very strong drum beat. Move 1 to x:392 and 2 to x:468.
00:15:768 (4,5,6) - Little movement here feels weird, and I don't think the drum on 1 is strong enough to indicate a hyper. Move 4 to x:296, 5 to x:244, and 6 to x:192.
00:18:232 (4) - Adding a bit more movement after the hyper would be nice, as well as weakening this one, for better flow. x:448 feels nice.
00:20:268 (2) - Moving this to x:40 could make a nice flowing triple.
00:23:803 (7) - This jump feels awkward to play how it is now. Move this note to x:352, to make the flow feel better.
00:25:196 (1) - Double HDash is unrankable in a platter. Move this to x:204, supplies the same kind of emphasis with a HDash followed by a strong jump.
00:26:053 (4,5,6,1) - 1 really does not deserve a HDash, it is a weak drumbeat, and 4,5,6 could do with a bit more movement to play better. Move 4 to x:448, 5 to x:396, 6 to x:344, and 1 to x:140.
00:27:339 (4) - I'm not sure why there's a hyper either to or from this, both this and 5 are quite weak notes. Either way, double HDashes aren't allowed in a platter anyway, so move it to x:352.
00:29:053 (1) - I feel like 2 is a stronger note than 1, so maybe a better HDash placement would be to 2. Just move this to x:396.
00:29:696 (4,5,6) - I don't think a HDash to 4 or 6 feel very good with the music, however a HDash to 1 would feel very nice, as there is a strong drum beat there. Move 4 to x:272, 5 to x:388, and 6 to x:452.
00:35:910 (2,3,4,5,6,7) - Not really a fan of the HDash to 5, as I don't think that note is particularly strong, however I like the HDash to 1. The way I would fix this would be by ctrl+Hing 2,3,4 and moving them to x:188, and then moving 5,6,7 to x:384.
00:37:196 (2) - Move this to x:256, there is drums here and on 3 which are relatively strong, so a normal dash would be nice, rather than such little movement.
00:37:839 (5) - 1 is the stronger note, not 5. I think a nicer placement for this would be on x:204, to give a HDash to the stronger drumbeat rather than this weaker one.
00:39:768 (3,4) - HDash to 4 doesn't fit very well as there is no strong sound here. Move 3 to x:396 and 4 to x:360 for nice flow.
00:45:768 (1) - Move this to x:504, a slight bit more emphasis for the drum beat here would sound good.
00:47:696 (2) - I think this is a very difficult jump for a platter player. A better placement would be x:352, as it avoids such an awkward jump. After this, moving 3 to x:452 makes the triple flow quite nicely.
00:54:982 (2) - The way this slider plays right now can be very difficult for an average platter player to catch the repeat. I'd recommend rearranging the slider slightly.
01:05:696 (3) - Having a HDash to 4 doesn't sound good as there's no particularly strong sound on that note. I'd just move this to x:320.
01:06:339 (1,2) - Having a HDash to 1 doesn't really fit here either, as the sounds here are also quite weak. Move 1 to x:304, and 2 to x:424. This also keeps the hyper to 3.
01:07:196 (5,6) - Neither 5 nor 1 are particularly strong sounds, so it feels weird to have hypers on them here. Move 5 to x:320 and 6 to x:264 to fix these issues whilst keeping nice flow.
01:08:910 (1,2) - Move these to x:352, to make the jump to 1 feel better flowing for platter players.
01:10:196 (1) - Not a particularly strong sound either, x:352 fits the song better.
01:10:839 (3) - x:320 feels better, this sound is not particularly strong. However, 4 is on quite a strong sound, so a HDash to that would be nice, maybe try a ctrl+H and then move it to x:32, and then move 5 to x:256 to avoid an unnecessary hyper here.

This is a very hyper heavy platter, but some of my suggestions should help lower the amount of hypers whilst also making the hyper patterns more fitting to the song.

Rain
00:12:982 (5,6) - Flow feels kinda weird here. Feels better if you move 5 to x:96 and 6 to x:72.
00:14:053 (3) - Again, flow feels weird, x:416 plays better.
00:14:268 (4,5,6) - I feel like it'd be nice to have a HDash to 6, for the strong drum beat. I would move 4,5 to x:112, and then change 6 to be a horizontal slider going to the left at x:448.
00:16:732 (3) - x:216, I prefer this hyper going to 4, as that is the strong note, this is barely even noticible.
00:16:946 (5,6) - There are no particularly strong sounds here, I don't understand why there's a hyper to 5. Move 5 to x:280 and 6 to x:188.
00:39:125 (5) - I think better placement would be x:264, feels a lot better to play, and has nice flow, whilst also getting rid of the unnecessary extremely strong hyper to 1.
01:03:339 (1) - x:12, hypers against the wall are unrankable.

Very difficult but overall nice rain.

Alright, done ;)

I'd like a mod on this please Bober, as you said it was M4M.
BoberOfDarkness

- Magic Bomb - wrote:

Bober requested a mod on my modding queue.

Platter
00:08:482 (1) - Not a fan of having a HDash to start off the map, and 2 doesn't seem like that strong of a note to me anyway. I'd just move this to x:300. done
00:09:553 (3) - I think the strong sound is on the beginning of 4, not this. Move it to x:384 to swap the HDash position. you have good point but I feel that hyper here is nice, I moved (1) a bit to left so its make (I think so) cool combination
00:10:946 (7) - x:432, to make this movement feel better? if you say so master :^)
00:11:696 (2) - This is a stronger drumbeat than 3, I think the emphasis of the HDash should go to this instead. Move it to x:176, and then 3 to x:116 and 4 to x:184 for nice flow. nice spot
00:12:553 (2,3,4) - More movement would be nice on this triple. Maybe move 3 to x:436 and 4 to x:392, for nice antiflow patterns? done but with placing slider
00:14:268 (2,3) - 2 is quite a weak note, so the HDash to it doesn't really fit in my opinion. Maybe move 2 to x:232 and 3 to x:168? done
00:14:910 (1,2) - This would be a nice place for a HDash, as 1 is a very strong drum beat. Move 1 to x:392 and 2 to x:468. done with my placement
00:15:768 (4,5,6) - Little movement here feels weird, and I don't think the drum on 1 is strong enough to indicate a hyper. Move 4 to x:296, 5 to x:244, and 6 to x:192. em, I added movement but I added hyper to 6, looks cool
00:18:232 (4) - Adding a bit more movement after the hyper would be nice, as well as weakening this one, for better flow. x:448 feels nice. I dont think so, it adds unnecessary difficulty, but I fixed some
00:20:268 (2) - Moving this to x:40 could make a nice flowing triple. done
00:23:803 (7) - This jump feels awkward to play how it is now. Move this note to x:352, to make the flow feel better. I moved both notes
00:25:196 (1) - Double HDash is unrankable in a platter. Move this to x:204, supplies the same kind of emphasis with a HDash followed by a strong jump. since when lol, done just because its not my mapset
00:26:053 (4,5,6,1) - 1 really does not deserve a HDash, it is a weak drumbeat, and 4,5,6 could do with a bit more movement to play better. Move 4 to x:448, 5 to x:396, 6 to x:344, and 1 to x:140. ples dont force me to use such patterns, not rly fits to song and map also its not my mapping style, its yours fixed with using curved triplet
00:27:339 (4) - I'm not sure why there's a hyper either to or from this, both this and 5 are quite weak notes. Either way, double HDashes aren't allowed in a platter anyway, so move it to x:352. it works well too so yea
00:29:053 (1) - I feel like 2 is a stronger note than 1, so maybe a better HDash placement would be to 2. Just move this to x:396. I dont thinks so
00:29:696 (4,5,6) - I don't think a HDash to 4 or 6 feel very good with the music, however a HDash to 1 would feel very nice, as there is a strong drum beat there. Move 4 to x:272, 5 to x:388, and 6 to x:452. fixed with my placement
00:35:910 (2,3,4,5,6,7) - Not really a fan of the HDash to 5, as I don't think that note is particularly strong, however I like the HDash to 1. The way I would fix this would be by ctrl+Hing 2,3,4 and moving them to x:188, and then moving 5,6,7 to x:384. I just get rid of the hyper
00:37:196 (2) - Move this to x:256, there is drums here and on 3 which are relatively strong, so a normal dash would be nice, rather than such little movement. fixed
00:37:839 (5) - 1 is the stronger note, not 5. I think a nicer placement for this would be on x:204, to give a HDash to the stronger drumbeat rather than this weaker one. done
00:39:768 (3,4) - HDash to 4 doesn't fit very well as there is no strong sound here. Move 3 to x:396 and 4 to x:360 for nice flow. sorry no change, I think that hyper is fine here
00:45:768 (1) - Move this to x:504, a slight bit more emphasis for the drum beat here would sound good. k
00:47:696 (2) - I think this is a very difficult jump for a platter player. A better placement would be x:352, as it avoids such an awkward jump. After this, moving 3 to x:452 makes the triple flow quite nicely. nice spot! I make it easier even much more
00:54:982 (2) - The way this slider plays right now can be very difficult for an average platter player to catch the repeat. I'd recommend rearranging the slider slightly. I wanna keep this slider but I made previous pattern easier, I think it fix the issue
01:05:696 (3) - Having a HDash to 4 doesn't sound good as there's no particularly strong sound on that note. I'd just move this to x:320. I think that hyper here fits
01:06:339 (1,2) - Having a HDash to 1 doesn't really fit here either, as the sounds here are also quite weak. Move 1 to x:304, and 2 to x:424. This also keeps the hyper to 3.
01:07:196 (5,6) - Neither 5 nor 1 are particularly strong sounds, so it feels weird to have hypers on them here. Move 5 to x:320 and 6 to x:264 to fix these issues whilst keeping nice flow.
01:08:910 (1,2) - Move these to x:352, to make the jump to 1 feel better flowing for platter players.
01:10:196 (1) - Not a particularly strong sound either, x:352 fits the song better.
01:10:839 (3) - x:320 feels better, this sound is not particularly strong. However, 4 is on quite a strong sound, so a HDash to that would be nice, maybe try a ctrl+H and then move it to x:32, and then move 5 to x:256 to avoid an unnecessary hyper here.

I re:worked the last part with your sugestions

This is a very hyper heavy platter, but some of my suggestions should help lower the amount of hypers whilst also making the hyper patterns more fitting to the song.

Rain
00:12:982 (5,6) - Flow feels kinda weird here. Feels better if you move 5 to x:96 and 6 to x:72. fixed
00:14:053 (3) - Again, flow feels weird, x:416 plays better. fixed
00:14:268 (4,5,6) - I feel like it'd be nice to have a HDash to 6, for the strong drum beat. I would move 4,5 to x:112, and then change 6 to be a horizontal slider going to the left at x:448. not horizontal but done
00:16:732 (3) - x:216, I prefer this hyper going to 4, as that is the strong note, this is barely even noticible. done
00:16:946 (5,6) - There are no particularly strong sounds here, I don't understand why there's a hyper to 5. Move 5 to x:280 and 6 to x:188. dat random placement :^) I placed them closer to themselfs
00:39:125 (5) - I think better placement would be x:264, feels a lot better to play, and has nice flow, whilst also getting rid of the unnecessary extremely strong hyper to 1. I moved 5 but I keep small hyper to 1
01:03:339 (1) - x:12, hypers against the wall are unrankable. stupid unwriten rules, done

Very difficult but overall nice rain. <3

Alright, done ;)

I'd like a mod on this please Bober, as you said it was M4M. suure
Thanks for mod!


Platter - http://puu.sh/lszjd/16a6e74220.osu

Rain - http://puu.sh/ltpjo/0d130d0124.osu
Negri_sk
[Platter]
00:09:768 (1) - CTRL+G
00:14:268 (2,3,4) - Add more spread to these.
00:14:910 (1,2,3) - ^
00:26:482 (1) - Nerf distance to this.
00:54:982 (2) - CTRL+G
Move 00:56:053 (1,2,3) - closer to 00:54:982 (2) -
00:57:982 (2) - CTRL+G
01:11:053 (3,4) - Imo should be a hyper to 01:11:482 (4) - from 01:11:053 (3) -

[Rain]
00:12:553 (2,3,4) - https://osu.ppy.sh/ss/4179098
00:12:982 (5,6) - https://osu.ppy.sh/ss/4179104
00:40:625 (1) - CTRL+G
00:58:839 (2,3,4,5,6) - Can be something more interesting. https://osu.ppy.sh/ss/4179118 Like this?
BoberOfDarkness

Negri_sk wrote:

00:58:839 (2,3,4,5,6) - Can be something more interesting. https://osu.ppy.sh/ss/4179118 Like this?
I like how it flows, no change here,

rest done

Platter - http://puu.sh/m4Vq9/95805e48ea.osu

Rain - http://puu.sh/m4Vqw/d66b6f50fa.osu
-rage
from my queue

[Platter]
  1. 00:19:410 (4,5,6) - could add more movement in this part. (you could maybe move (6) more to the left?)
  2. 00:34:089 (7,8,9,1,2) - i'd like to see this in more of a vertical way or in a better horizontal way. it just looks slightly not pleasing.
  3. 00:38:268 (2,3) - don't stack here.
  4. 00:54:982 (2) - could make this more horizontal. a little too boring for a long slider like that.
  5. 01:00:125 - break here necessary? You mapped something there in the rain diff so i wouldn't see why there would be nothing here.
[Rain]
  1. 00:16:625 (2,3,4,5,6) - slightly hard to hit? could move (5,6) a little closer.
  2. 00:48:339 (1,2,3,4,1,2,3,4,5) - too many vertical things going on here in my opinion. makes it a little boring.
  3. 00:50:910 (1,2,3,4,5) - could make those notes further apart, too easy.
  4. 00:58:839 (2,3,4,5,6) - intentional? for me, feels a bit boring.
BoberOfDarkness
Fixed all for platter just no this one 00:34:089 (7,8,9,1,2) - since it works well. Also I didn't erase the break since the hard have break too and I want keep some spread between those too. Platter have lots of objects, 30 less that rain so I don't want add more :^)

On rain I didn't change 00:48:339 (1,2,3,4,1,2,3,4,5) - and 00:58:839 (2,3,4,5,6) - they flow well.

btw I added spinner on same place as it is in platter since CTB difficulties should have spinner.

Platter - http://puu.sh/mLX4t/14fe93ccf0.osu

Rain - http://puu.sh/mLX8V/adc3abb7fb.osu


Thanks for mod!
ZiRoX
[Platter]
  1. Overall I think this has more hyperdashes than it should, because the song isn't that intense and Platters are supposed to be an introduction to hyperdashes. I think you could reduce the hyperdash usage (even making a section without hyperdashes) until 00:18:768 - or 00:16:196 - , where the downbeat piano sound is already stronger. Based on this reason:
    1. 00:09:768 (1,2) - Could be placed like this:
    2. 00:11:696 (2,3,4,1,2,3,4) - Hyperdashes could be removed by placing something like this:
      SPOILER
      [omg]https://osu.ppy.sh/ss/5286302[/img]
    3. You should be able to get ideas for the next few patterns
  2. 00:16:196 (1) - I think you can curve this slider differently so it's a bit more lenient as one of your first hyperdashes (if you applied above):
  3. 00:22:625 (1,2,3,4) - The movement back to the triplet is a bit awkward after the hyperdash. I recommend you place 00:22:839 (2,3,4,5,6) - something around this:
  4. 00:24:553 (3,4,1) - (1) has a stronger beat, so it would make sense to rearrange this pattern so the hyperdash goes between 00:24:982 (4,1) - .
  5. 00:29:482 (3,4) - I think a normal dash would be better, as the sound on (4) isn't that strong. Maybe you can place 00:29:696 (4,5,6) - like this:
  6. 00:36:125 (4,5) - This jump feels a bit tight, I'd reduce the distance to make it more lenient by moving the 00:36:339 (5,6,7) - triplet a bit to the left.
  7. 00:39:339 (1,2,3,4,5,6,1,2,3) - I like the idea, but I think normal dashes between the triplets would have been nice already, as this is a Platter.
  8. 00:43:410 (2) - Move this to the right of 00:43:196 (1) - , so it follows the movement from the dash. This will probably also force you to move 00:43:839 (3,4) - to the left a bit, which is good because the distance between 00:44:053 (4,5) - is really tight.
  9. 00:44:268 (5,6,7) - These distances are really tight and easy to miss. Reduce them by moving 00:44:696 (6) - to the left.
  10. 00:45:125 (7,8,1) - Again, I think the hyperdash fits better if it goes to the downbeat at (1).
  11. 01:08:268 (3,4,5,1,2,3,4,5,6,7) - This part is inconsistent in your HDash and NC usage. On the previous stanzas you were using one NC/HDash every 3 1/2 notes. Also, I think the overall section could be better with smaller spacings and some normal dashes instead of HDashes.Even the Rain doesn't have that many HDashes on this section.
[Rain]
  1. 00:13:196 (6,7) - This hyperdash is weird. It would make more sense to have normal distance between this notes and then add a hyperdash between 00:13:518 (7,1) - , as you did on 00:10:946 (5,1) -
  2. 00:14:696 (6,1) - I'd map them as single circles, cause there's not a distinctive sound at the blue ticks.
  3. 00:16:196 (1,2,3,4,5,6) - The blue ticks are overmapped, and the 1/4 hyperdash is really uncalled.
  4. 00:22:839 (2) - I think this is better if you place it to the left of (1), so the movement to it follows that of the hyperdash.
  5. 00:24:768 (5,6,1) - The double hyperdash is really uncalled for. At most I think you could divide the 00:23:910 (1,2,3,4,5,6,1,2,3) - into 3 1/2 triplets.
  6. 00:28:518 (3,4) - This is quite unexpected, I'd put it closer to the previous objects.
  7. 00:35:482 (1) - The blue ticks on this are overmapped, and the 1/4 hyperdash between 00:35:482 (1,2) - is really random and not suggested by the song imo.
  8. 00:42:125 (2) - I'd place this note to the left of the previous object, so it follows the direction of the 1/4 HDash.
  9. 00:42:768 (5,6) - sounds are a lot lower than those of 00:42:339 (3,4) - , so I wouldn't add a HDash of the same intensity (maybe I'd even take out the HDash?).
  10. 00:43:196 (1,2) - The flow on this is also weird coming from that large HDash. I'd place (2) to the right of (1).
  11. 00:53:696 (1) - The last repeat of this and the blue tick on 00:54:125 (2) - are overmapped.
  12. 00:54:339 (3,4,1) - The double hyperdash feels weird, I'd place 00:54:660 (4) - around x:304 to take out the first HDash and emphasize the next downbeat even more.
Good luck!
BoberOfDarkness

ZiRoX wrote:

[Platter]
  1. Overall I think this has more hyperdashes than it should, because the song isn't that intense and Platters are supposed to be an introduction to hyperdashes. I think you could reduce the hyperdash usage (even making a section without hyperdashes) until 00:18:768 - or 00:16:196 - , where the downbeat piano sound is already stronger. Based on this reason:
    1. 00:09:768 (1,2) - Could be placed like this: Well here the introducing of hyper dash is totally fine, I don't share your concerns here
    2. 00:11:696 (2,3,4,1,2,3,4) - Hyperdashes could be removed by placing something like this: I rearranged the pattern to make a lot easier while I kept one hyperdash
      SPOILER
      [omg]https://osu.ppy.sh/ss/5286302[/img]
    3. You should be able to get ideas for the next few patterns
  2. 00:16:196 (1) - I think you can curve this slider differently so it's a bit more lenient as one of your first hyperdashes (if you applied above): Fixed
  3. 00:22:625 (1,2,3,4) - The movement back to the triplet is a bit awkward after the hyperdash. I recommend you place 00:22:839 (2,3,4,5,6) - something around this: fixed
  4. 00:24:553 (3,4,1) - (1) has a stronger beat, so it would make sense to rearrange this pattern so the hyperdash goes between 00:24:982 (4,1) - . Well, they are same strong tbh, no change because I want keep hyper dash to first strong beat
  5. 00:29:482 (3,4) - I think a normal dash would be better, as the sound on (4) isn't that strong. Maybe you can place 00:29:696 (4,5,6) - like this: fixed
  6. 00:36:125 (4,5) - This jump feels a bit tight, I'd reduce the distance to make it more lenient by moving the 00:36:339 (5,6,7) - triplet a bit to the left. fixed
  7. 00:39:339 (1,2,3,4,5,6,1,2,3) - I like the idea, but I think normal dashes between the triplets would have been nice already, as this is a Platter. removed first hyper since the sound was strong enough for hyper
  8. 00:43:410 (2) - Move this to the right of 00:43:196 (1) - , so it follows the movement from the dash. This will probably also force you to move 00:43:839 (3,4) - to the left a bit, which is good because the distance between 00:44:053 (4,5) - is really tight. fixed
  9. 00:44:268 (5,6,7) - These distances are really tight and easy to miss. Reduce them by moving 00:44:696 (6) - to the left. fixed also NC the (6)
  10. 00:45:125 (7,8,1) - Again, I think the hyperdash fits better if it goes to the downbeat at (1). Okay, its works nice here
  11. 01:08:268 (3,4,5,1,2,3,4,5,6,7) - This part is inconsistent in your HDash and NC usage. On the previous stanzas you were using one NC/HDash every 3 1/2 notes. Also, I think the overall section could be better with smaller spacings and some normal dashes instead of HDashes.Even the Rain doesn't have that many HDashes on this section. I prefer using hypers, anyway I removed some and rearranged dash/hyper dash and NC to keep consistency
[Rain]
  1. 00:13:196 (6,7) - This hyperdash is weird. It would make more sense to have normal distance between this notes and then add a hyperdash between 00:13:518 (7,1) - , as you did on 00:10:946 (5,1) - Fxed
  2. 00:14:696 (6,1) - I'd map them as single circles, cause there's not a distinctive sound at the blue ticks. Fxed
  3. 00:16:196 (1,2,3,4,5,6) - The blue ticks are overmapped, and the 1/4 hyperdash is really uncalled. Fxed
  4. 00:22:839 (2) - I think this is better if you place it to the left of (1), so the movement to it follows that of the hyperdash. Fxed
  5. 00:24:768 (5,6,1) - The double hyperdash is really uncalled for. At most I think you could divide the 00:23:910 (1,2,3,4,5,6,1,2,3) - into 3 1/2 triplets. I disagree with that the hyperdashes are uncalled here, both are following same sound, no change
  6. 00:28:518 (3,4) - This is quite unexpected, I'd put it closer to the previous objects. Fxed
  7. 00:35:482 (1) - The blue ticks on this are overmapped, and the 1/4 hyperdash between 00:35:482 (1,2) - is really random and not suggested by the song imo. In my opinion it does fit since its mapped as a slider, about the hyper dash I changed it to be less 'random'
  8. 00:42:125 (2) - I'd place this note to the left of the previous object, so it follows the direction of the 1/4 HDash. Fxed
  9. 00:42:768 (5,6) - sounds are a lot lower than those of 00:42:339 (3,4) - , so I wouldn't add a HDash of the same intensity (maybe I'd even take out the HDash?). Reduced distance but prefer to keep hypers
  10. 00:43:196 (1,2) - The flow on this is also weird coming from that large HDash. I'd place (2) to the right of (1). Fxed
  11. 00:53:696 (1) - The last repeat of this and the blue tick on 00:54:125 (2) - are overmapped. fixed on (1) and it was the only one overmap here
  12. 00:54:339 (3,4,1) - The double hyperdash feels weird, I'd place 00:54:660 (4) - around x:304 to take out the first HDash and emphasize the next downbeat even more. fixed distance of hyperchain to keep it equal but if the only reason to remove the chain is to emphasize the downbeat more I disagree with that, downbeat won't be emphasized in anyway stronger
Good luck!
Thank you very much :)

update:

Platter: http://puu.sh/pjVWY/45eb874ae0.osu
Rain: http://puu.sh/pftFU/2bf0eda844.osu
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