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posted

Meg wrote:

Haruru OP

Gratz Asphyxia
but i had a suggestion too!!! lemme put it here in case of dq

[toybot's Insane]
u suk, remap

can i have kd
posted
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASPHYesgrats
posted
Yay Gratz!
posted
:^)
posted
Great
posted
Thanks everyone! :)
posted
Rip Taiko
posted
Congratz Asphyxia! ^^
posted
nice nice
posted
Congrats c:
posted
walao
posted
A little late to the party but damn guys, congrats in getting this historical map ranked! Asphyxia man you deserve so much cred for ranking so many lost marvels lately.
posted
asphy the best
posted

Chewin wrote:

asphy the best
I feel like this map might stay ranked, but I don't know if it will because of FOUR DIMENSIONS diff in my opinion.
posted

[ TPorter ] wrote:

Chewin wrote:

asphy the best
I feel like this map might stay ranked, but I don't know if it will because of FOUR DIMENSIONS diff in my opinion.
4D diff is so coooowl.

posted

Chewin wrote:

also i told you that there are whistles put on 3/4 stuff which were supposed to be on 1/3 ticks, you did that in rlc's diff but not anywhere else where you map a stream over these
they sound off lol
posted
Me? D:
posted
nah i just felt the need to fix your video, the comment was for asph, sorry for confusing you lel
posted
The map should be disqualified.

Reasons:

[RLC's Extra]
01:34:485 (9,1) - and 01:39:285 (9,1) - clearly indicate a 1/4 jump, especially the second one. I had a big WTF moment when trying to play this part without checking it in the editor first. If you want a confirmation, watch jantan's replay (#2 place), he shoots 100s on those streams same way as I did. I'm pretty sure top50 is filled with players doing just that if you want more examples.

Edit: checked, DudsonZ also does it in his replay. I'm fairly sure the high-acc FCs don't do it only because they've already choked at that point and remembered this part in the editor.

The map should be unqualified solely for that part, but you can fix some more.

02:14:085 (4,1) - Seriously no one noticed a 1/4 screenjump out of nowhere?
01:04:635 (1,2,3,4) - No big deal but, why the different spacing on (1) and (2)?

Also I don't quite understand the random distance spacing changes in streams. 02:25:035 (1,2,3,4,5,6,7,8) - 0,6x and then suddenly 02:26:235 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 0,8x. There's obviously more. No big deal, still playable, just weird.
03:56:085 (1,2,3) - Why is this stacked exactly?
04:01:860 (6,1,1) - HORRIBLE flow. You basically killed half of the FCs up to this point with this dickmove.

While I'm at it I may as well point out some stuff from other diffs.

[ktgster's Extreme]
00:16:634 (1,2,3,4,5,6,7,8,9) - This played plain weird, every single time.

[FOUR DIMENSIONS]
02:41:984 (3,4,5) - Another dickmove. Not only this doesn't play well, but you didn't enforce the player to do such movements in the previous patterns of the chorus (patterns that sound exactly like this one). You only required a simple, one-dimensional drag over the streams, not a complex movement such as this. The players are not ready for this and will miss in most cases (-> saw Rafis playing quite a bit and he did that). Spacing it like this makes no sense and is unintentionally hard.
02:46:334 (13,14) - Same here. Please be consistent with the streams.
03:55:334 (5,6) - This seems kinda fine because you put the next part of the pattern on a white tick correctly, but still similar to the above.

I hope you have a great day.
posted

fartownik wrote:

The map should be disqualified.

Reasons:

[RLC's Extra]
01:34:485 (9,1) - and 01:39:285 (9,1) - clearly indicate a 1/4 jump, especially the second one. I had a big WTF moment when trying to play this part without checking it in the editor first. If you want a confirmation, watch jantan's replay (#2 place), he shoots 100s on those streams same way as I did. I'm pretty sure top50 is filled with players doing just that if you want more examples.

Edit: checked, DudsonZ also does it in his replay. I'm fairly sure the high-acc FCs don't do it only because they've already choked at that point and remembered this part in the editor.

The map should be unqualified solely for that part, but you can fix some more.

02:14:085 (4,1) - Seriously no one noticed a 1/4 screenjump out of nowhere?
01:04:635 (1,2,3,4) - No big deal but, why the different spacing on (1) and (2)?

Also I don't quite understand the random distance spacing changes in streams. 02:25:035 (1,2,3,4,5,6,7,8) - 0,6x and then suddenly 02:26:235 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 0,8x. There's obviously more. No big deal, still playable, just weird.
03:56:085 (1,2,3) - Why is this stacked exactly?
04:01:860 (6,1,1) - HORRIBLE flow. You basically killed half of the FCs up to this point with this dickmove.

While I'm at it I may as well point out some stuff from other diffs.

[ktgster's Extreme]
00:16:634 (1,2,3,4,5,6,7,8,9) - This played plain weird, every single time.

[FOUR DIMENSIONS]
02:41:984 (3,4,5) - Another dickmove. Not only this doesn't play well, but you didn't enforce the player to do such movements in the previous patterns of the chorus (patterns that sound exactly like this one). You only required a simple, one-dimensional drag over the streams, not a complex movement such as this. The players are not ready for this and will miss in most cases (-> saw Rafis playing quite a bit and he did that). Spacing it like this makes no sense and is unintentionally hard.
02:46:334 (13,14) - Same here. Please be consistent with the streams.
03:55:334 (5,6) - This seems kinda fine because you put the next part of the pattern on a white tick correctly, but still similar to the above.

I hope you have a great day.
Thanks! I've noted QATs about this, so I'll be waiting for their final decision whether this gets disqualified or not.
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