forum

Ke$ha - Party at a Rich Dude's House

posted
Total Posts
53
Topic Starter
aRiskOfRain
This beatmap was submitted using in-game submission on 21 July 2010 at 15:32:04

Artist: Ke$ha
Title: Party at a Rich Dude's House
Tags: RandomJibberish Kesha Animal
BPM: 147
Filesize: 5609kb
Play Time: 02:46
Difficulties Available:
  1. Easy (1.43 stars, 141 notes)
  2. Hard (4.77 stars, 349 notes)
  3. Jibberish's Normal (3.41 stars, 212 notes)
Download: Ke$ha - Party at a Rich Dude's House
Information: Scores/Beatmap Listing
---------------
C'mon, let's do this!
RandomJibberish
Wojjan
IRC modding
Kecco
C'MON LET'S DO IT! NOW!


Download: Ke$ha - Party at a Rich Dude's House (DiamondCrash) [Kecco's Hot Hou$e].osu

I'd have prefered name it Orgy at Kecco's Hou$e ç_ç
Sekuyi
[Easy]
HP drain -1
- 01:47:917 ~ use soft hitsounds from here till 02:07:203

[Jibb's Normal]
OA-Diff at least -1
HP drain -1
Open AIMod and fix the spacing issues (Ctrl+Shift+A)
- 00:23:020 ~ remove new combo
- 00:50:163 ~ move slider to next red tick, place a circle on the white tick and stack with slider beginning (00:50:367 is circle, 00:50:571 is slider beginning, 00:51:387 is slider end)
- 01:18:530 ~ remove new combo
- 01:39:142 ~ (see 00:50:163)
- 02:40:978 ~ add a circle
- 02:41:182 ~ move to 02:41:590. add a circle at 02:41:386 and stack with slider beginning

[Hard]
That's more like insane, OA diff -2
The spacing isn't consistent. Don't change the spacing distance too often. Open AIMod and fix the major spacing issues (Ctrl+Shift+A)
- 01:47:917 ~ soft hitsounds from here
-- 02:07:203 ~ return to normal hitsounds here
- 02:49:753 ~ end kiai time

[Kecco's Insane]
- 01:54:856 ~ soft hitsounds from here
Rest is fine with me^^


Please do a full-submit. I got 4 diffs but your thread says there are only 3 ;)

Great maps, have a star~*
RandomJibberish

Sekuyi wrote:

[Jibb's Normal]
OA-Diff at least -1
HP drain -1
Open AIMod and fix the spacing issues (Ctrl+Shift+A)
- 00:23:020 ~ remove new combo
- 00:50:163 ~ move slider to next red tick, place a circle on the white tick and stack with slider beginning (00:50:367 is circle, 00:50:571 is slider beginning, 00:51:387 is slider end)
- 01:18:530 ~ remove new combo
- 01:39:142 ~ (see 00:50:163)
- 02:40:978 ~ add a circle
- 02:41:182 ~ move to 02:41:590. add a circle at 02:41:386 and stack with slider beginning
I disagree will all those suggestions jussoyaknow
Topic Starter
aRiskOfRain

Sekuyi wrote:

[Easy]
HP drain -1
- 01:47:917 ~ use soft hitsounds from here till 02:07:203 No!

[Jibb's Normal]
OA-Diff at least -1
HP drain -1
Open AIMod and fix the spacing issues (Ctrl+Shift+A)
- 00:23:020 ~ remove new combo
- 00:50:163 ~ move slider to next red tick, place a circle on the white tick and stack with slider beginning (00:50:367 is circle, 00:50:571 is slider beginning, 00:51:387 is slider end)
- 01:18:530 ~ remove new combo
- 01:39:142 ~ (see 00:50:163)
- 02:40:978 ~ add a circle
- 02:41:182 ~ move to 02:41:590. add a circle at 02:41:386 and stack with slider beginning I agree with Jib.

[Hard]
That's more like insane, OA diff -2
The spacing isn't consistent. Don't change the spacing distance too often. Open AIMod and fix the major spacing issues (Ctrl+Shift+A) They are for a reason. Perhaps if you had played the map you would realise that.
- 01:47:917 ~ soft hitsounds from here
-- 02:07:203 ~ return to normal hitsounds here
- 02:49:753 ~ end kiai time No.

Please do a full-submit. I got 4 diffs but your thread says there are only 3 ;) Kecco's isn't being used.

Great maps, have a star~*
Sekuyi
How tenacious. If you don't want mods, don't ask for it.
RandomJibberish
If you don't want to have all of your suggestions refuted, make good suggestions.
Topic Starter
aRiskOfRain

RandomJibberish wrote:

If you don't want to have all of your suggestions refuted, make good suggestions.
Vikon
Hi, DiamondCrash. Hope these suggestions can help you~

[General]
1) I can see the .osb file. delete it and full submittion?
2) some people don't like normal-whistle (inculding me), try to use soft-finish instead? (suggestion only)
3) the volume of kiai time is a bit too loud ?

[Easy]
00:58:734 (1) move it to the previous white tick ? (00:58:530)
01:47:713 (1) ^ (if you do so,also move the end of kiai time there)
02:29:956 (1,2) unsnapped object


[Jibberish's Normal]
00:46:695 (4) unsnapped note
01:35:674 (4) unsnapped note
02:26:896 the changes of volume is a bit small,(player can't feel that) could you make the difference stronger?

[Hard]
00:58:938 the volume change is too sudden, player may confuse that they miss a note
01:04:040 (8,9,10,11,12) make jump on these notes?

good map, get my star~
Amethyst Wolf
Hey there~

Attention:
If I put a ? there, you can do that if you want.
If I pua a . there, you have to do thet.
All gril change in lv3. Remember follow hitobject's snap.

[General]

- a bit too loud.

[Jibberish's Normal]
00:36:081 (T) Change the Kaki time to 00:35:877.
00:44:243 (5) The begin of the slider, put a whistle?
01:11:591 (4) Put a clap?
01:11:999 (1) Remove the clap at the begin of the slider?
.............(2) Put a clap?
.............(3) Remove the clap at the begin of the slider?
.............(4) Remove the Finish and put a calp on it?
01:15:264 (1-4) Same as ^
01:25:060 (T) Change the Kaki time to 01:24:856.
02:30:366 (T) Change the Kaki time to 01:24:856.

Hard
00:36:081 (T) Change the Kaki time to 00:35:877.
00:52:408 (4) The end of the slider, put a clap.
01:01:795 (12)Put a clap on it?
01:05:060 (12)^
01:25:060 (T) Change the Kaki time to 01:24:856.
01:41:387 (4) The end of the slider, put a clap.
02:36:080 (7) Revoke the clap?
02:49:141 (7)^

Suggestion:
Attention the time pionts. If you wanna make a change to the hitsound, you have to put it before the target hitobject.
Don't copy & past too much. It makes me bored.



star~
RandomJibberish
Gonzvlo
General

Suggestions:
  1. Use this colours
    [Colours]
    Combo1 : 0,255,153
    Combo2 : 208,250,41
    Combo3 : 128,255,0
    Combo4 : 244,189,0
    SliderBorder: 192,192,192
  2. Add "Animal" and "Kesha" to the tags


All Difficulties

Everything nice, I like the jumps :)

Suggestion:
02:12:407 (1) - This spinner ends at 02:14:039 in Easy and Hard but it ends at 02:14:243 in [Jibberish's Normal] u may want to make it end in 02:14:039 too

Star
RandomJibberish
I think it's better in my diff, but I'll change it if you want, DC.
Topic Starter
aRiskOfRain
Well, nay to the combo colours. But yeah, added those tags and extended the spinner on Hard and Easy.
Jarby
THIS IS BEAUTIFUL
Xgor
[General]
Full submit, I needed to update after I downloaded this. (Wait I said this to the other map too :o )

...osb... Remove it :/

I prefer 00:36:081 as a preview point, The "Come on let's do this" feels stupid to have as the start of a preview point.

[Easy]
I think 01:47:917 timing section fits more with soft sample set

00:48:734 (1,2,3) - Can you please move this whole pattern a grid down to avoid overlapping with the HP bar.
00:53:836 (4) - Even if the spacing is lower, this looks too much like the eariler stuff that had it 1/2 later so I found it a bit tricky for an Easy.
02:05:876 (1,1) - I can imagine many newbs failing on this part, as it it a pretty fast switch for an Easy
02:36:488 (1,2,3,4) - Blah Blah one grid down.
02:43:019 (1,2,3,4) - ^

[Normal]
00:10:775 (4) - I don't think that the clap fits on the slider start on this imo
00:14:041 (4) - ^
00:17:306 (4) - ^
00:20:571 (4) - ^
00:41:795 (7) and 01:30:775 (7) - Couldn't you centered this a bit more, it feels so off for me right now.
00:48:326 (7) and 01:37:305 (7) - - If you do the one above do this one too for consistency.
00:53:836 (4) and 01:42:815 (4) - One grid down for less ugliness please.
01:03:020 (4) - ^

[Hard]
I think 01:47:917 timing section fits more with soft sample set

00:10:571 (4,5) - I think one grid left and one grid up looks better. (Otherwise maybe move (1,2,3) one grid down)
00:17:102 (4,5) - ^
00:20:367 (4,5) - ^ Although down instead of up

Maybe add a spinner in the end like the other difficulties.


Feels pretty odd to mod two maps of the same song so soon but there pretty different and both good.
*star*
RandomJibberish
Topic Starter
aRiskOfRain

Xgor wrote:

[General]
Full submit, I needed to update after I downloaded this. (Wait I said this to the other map too :o )

...osb... Remove it :/ Bah.

I prefer 00:36:081 as a preview point, The "Come on let's do this" feels stupid to have as the start of a preview point. Nah.

[Easy]
I think 01:47:917 timing section fits more with soft sample set No.

00:48:734 (1,2,3) - Can you please move this whole pattern a grid down to avoid overlapping with the HP bar. No.
00:53:836 (4) - Even if the spacing is lower, this looks too much like the eariler stuff that had it 1/2 later so I found it a bit tricky for an Easy. Antijump'd.
02:05:876 (1,1) - I can imagine many newbs failing on this part, as it it a pretty fast switch for an Easy Eh?
02:36:488 (1,2,3,4) - Blah Blah one grid down. No.
02:43:019 (1,2,3,4) - ^ ^

[Hard]
I think 01:47:917 timing section fits more with soft sample set No.

00:10:571 (4,5) - I think one grid left and one grid up looks better. (Otherwise maybe move (1,2,3) one grid down)
00:17:102 (4,5) - ^
00:20:367 (4,5) - ^ Although down instead of up Fixed this, but not in the way you suggested.

Maybe add a spinner in the end like the other difficulties. Okay.

Feels pretty odd to mod two maps of the same song so soon but there pretty different and both good. Doesn't it just.
Mok
Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to check spacing after all modfies :3
If my mod was helpful, feed me with kudosu.

[General]
Delete the .osb, then Full Submit.
Kesha can be removed from Tags.
All the map has to be space-checked, there are too many 1-2 grids problems in all difficulties.

[Easy]
00:38:938 (1) - Offscreen.
00:45:469 (1) - ^.
01:52:815 (1) - ^.
01:59:345 (1) - ^.

[Jibberish]
00:36:081 (1) - Ugly.
00:42:612 (1) - ^.
00:42:612 (1,2,1,2,3,4,5,6,7) - Flip vertically.
00:50:163 (5) - New Combo.
00:55:673 (3) - Ugly.
01:25:060 (1) - ^.
...And here we go again with the same combo as 00:42:612 (1); 00:42:612 (1,2,1,2,3,4,5,6,7)

[Hard]
This is okay, but check what i said on [General].

Done.
IceBeam
Hello.

[Easy]

00:58:938 (2) - Move to 00:58:734?
01:47:917 (2) - Move to 01:47:713?
01:49:550 - 02:00:570 - How about making a Timing Section with Soft Hitsounds here? Or at least reduce the volume,maybe?
02:02:203 (3) - You could add a note here,cause of lyrics starts a bit suddenly.

[Jibberish's Normal]
00:23:020 (1) - Fix the spacing.
00:41:795 (7) - I don't like how you placed it.Anyway,you're breaking Distance snap on 00:42:612 (1),so think of placing it right at the center.
00:48:326 (7) - Vertically flip from 00:49:550 (4) maybe?
01:30:775 (7) - Same concept with 00:41:795 (7) one.
01:37:305 (7) - Same concept with 00:48:326 (7) one.
02:02:407 (3) - Add a note?

[Hard]
00:20:571 (5) - 1 grid up?
00:44:857 - Adding a note?
00:45:061 - ^
00:57:918 - ^
00:58:122 - ^
01:33:836 - ^
01:34:040 - ^

Good luck,star~
NotShinta
Okay then.
RandomJibberish
Louis Cyphre
Must
Should
Suggestion


[General]
Add Custom Colours
I think you should cut some Kiai's timing sections.

[Normal]
00:23:020 - remove new combo
00:44:448 - Start this slider here: 00:44:551 extend 00:44:959
01:26:897 - Same shit as ^


[Hard]
01:00:775 - new combo
01:04:040 - ^

01:52:815 - move to blue tick
01:54:856 - ^
01:59:346 - same thing as ^
TheVileOne
IRC modding + this guest diff mod

Easy

If you're still unsure whether to add those notes that I suggested. If you look at the song, my corrections do fit your patterns.

MY corrections are made in pairs.

These go right next to each other. One goes left and the other goes right.
00:16:490 (1,2,3) -
Add note: 00:17:306 -
00:19:755 (1,2,3) -
Add note: 00:20:571 -

Same here.

01:12:000 (1,2,3) -
Add note: 01:12:816 -
01:15:265 (1,2,3) -
Add note: 01:16:081 -

So the corrections aren't random. They completely fit with the rhythms you were trying to go for.

Speaking of the rhythm. Lets go into it further. Each section that I suggestion you add a note appears in the same segment of song. You have two triangular patterns of note and then you have my suggestion notes. Later on the triangular pattern start again after the break and you make two triangular patterns and then my suggestion patterns appear. I implore you that it would work and it would play a lot better with my changes.

Jibberish's Normal

00:50:163 (5) - Make this slider more evenly spread across the divder and make it look nicer?

01:03:020 (4) - Rotate this so it's parallel with the x-axis (horizontal line)

01:13:836 (1,2,3,4,5) - This really sounds like it should be 1234-5 and not 12-345. You should remap this part.

01:17:101 (1,2,3,4,5) - Same as above. Pattern is wrong.

02:07:305 (1,2) - Shouldn't these sliders be identical? Fix the move points.

02:12:203 - Add a note here?


Hard

It's fine.


Starred.
RandomJibberish
lepidopodus
Uh... I'm not sure it would be helpful, but you modded my maps kinda a lot, so I think I should do something...
Basically it's all suggestion cause I'm a crappy modder XD

Easy
01:29:142 (3) - ond grid down?
01:35:673 (3) - ^
01:37:713 (1, 3) - one grid down or...
01:38:121 (2) - ...one grid up?
02:31:181 (3) - one grid up?
02:38:529 (4) - ^
02:39:753 (1,2,3) - same as 01:37:713 (1, 2, 3)

Jibberish's Normal
01:06:897 (5) - one grid left?
01:10:162 (5) - one grid right?

Hard
00:54:040 (1) - one grid down, or...
00:54:448 (2,3) - ...one grid up?

Ah, NICE MAP, so star~
RandomJibberish
I'm running out of lyrics to quote
That's how repetetive the song is

Download: Ke$ha - Party at a Rich Dude's House (DiamondCrash) [Jibberish's Normal].osu
Doodley
No complaints other than Hard's overall diffiulty could be lowered by just one. It doesn't change the star rating whatsoever.

So, star. Nice job.
Powerdrone
Wowww! I didn't notice any problems with the map! Hard has many sexy streams~ I love it! And Jibber's Normal... 02:27:100 (1) is pretty much the sexiest slider ever. Just saying.

So yeah. Epic stuff, didn't notice anything that needed to be changed.

STAR!
RandomJibberish
Actually IMO that's the ugliest slider in the map, I considered remaking it at one point lol
Larto
offset change to 179
BPM: 147.000, not 147.002

Hard's great

Normal:
00:35:673 (4,1) - Spacing? It doesn't look too confusing, but consider making the distance between the slider and the circle a bit larger.
00:37:934 (2,1) - ^
00:44:465 (2,1) - ^
01:23:428 (1,2,3,4) - Hitsounds sound a bit loud for this part. For some reason the loudness worked on Hard, but doesn't here.
01:24:652 (4,1) - Spacing again
01:26:897 (2,1) - ^
01:30:775 (7) - The placement of this circle is a little odd. Put it more into the middle or something?
01:31:591 (1,2) - Dat jump.
01:33:444 (2,1) - Spacing again
01:37:305 (7) - Odd placement.
The spacing stuff really isn't all that important though.

Easy's great.
RandomJibberish
Larto
And the bubble is coming up and omigod i think I'm done modding.
Powerdrone

RandomJibberish wrote:

Actually IMO that's the ugliest slider in the map, I considered remaking it at one point lol
D=

I think it's fantabulous.
Takuma
HOLD IT! There's something wrong with the map. When you download it, it still requires an update. Resubmit.
Topic Starter
aRiskOfRain

Takuma wrote:

HOLD IT! There's something wrong with the map. When you download it, it still requires an update. Resubmit.
Lolno, it does that for every Ke$ha map; even the ranked ones. It still happens no matter how many times you submit.
Takuma
Oh.

What.

Anyway great maps itz really gr8
mm201
*gold stars*
Now I bet you're glad I procrastinated in modding this. :D

All difficulties:
  1. Offset: 158
  2. My song folder has an insane difficulty--from before, presumably. What was wrong with it?
  3. Raise the volume on the verses by a notch or two.
Easy:
  1. 00:53:240 (3,4) - Spacing. Move (4) further up.
  2. 02:03:444 (2) - Symmetrify.
  3. 02:44:237 (3,4) - Spacing. Move (4) further up.
Jibberish's Normal:
  1. 00:18:547 (2,1) - Awkward how these 2 overlap.
  2. 00:22:628 (4,1) - Spacing. Move (1) further down.
  3. 01:12:016 (1) - These look kind of "octagonal." Move the redpoints and the points near the corner closer to the corner.
Hard:
  1. 02:04:033 (6) - Symmetrify.
Call me for a rebubble when you're done.
RandomJibberish
Topic Starter
aRiskOfRain

MetalMario201 wrote:

*gold stars*
Now I bet you're glad I procrastinated in modding this. :D Rather.

All difficulties:
My song folder has an insane difficulty--from before, presumably. What was wrong with it? Didn't like it.
Raise the volume on the verses by a notch or two. The volume is already at max~
mm201
All fixed.

Time for my first rank~
Infinity_old
Ke$ha *_*
Lybydose
Anyone else think the offset needs around +15ms?
mm201
I'll give you +6ms but my hits are accurate and I just checked my UO.
Derekku

Lybydose wrote:

Anyone else think the offset needs around +15ms?
http://osu.ppy.sh/ss/17924

Yes, please. :/
mm201
Starrodkirby86
I haven't played this map yet, so unfortunately I can't say anything about if the timing is wrong or not, but in regards to those screenshots.

You guys played up till the same length, sure. But Derek's difficulty not only has more notes, it would assumingly have more circles. An easier difficulty would generally have more sliders than circles, but that's just speculation, I can't prove that. xD Sliders have lax accuracy in their hit window...Not to mention because you're playing on an easier difficulty, the Overall Difficulty is lower, and therefore the hit window is less harsh.

You can't really prove anything unless you were to play on the hardest difficulty and verify timing through that...(Or something with the highest OD and least sliders).

Ugh, I just lost all my train of thought. xD
mm201
OO +8

Also, more circles means higher difficulty. This reduces the player's hit accuracy. Also, the timingmobob weighs recent hits more heavily so many circles begins to have less of an effect on it.
show more
Please sign in to reply.

New reply