Why is this not ranked?! this song is so,SOOO fun to play! (only can do the 4,8star one tho ;c)
Cherry Blossom wrote:
lol. Please, guys you're not serious x)I'll mod Extra soon.Don't KD if you're going to contest this DQ.Extra
Mod :
- 00:27:426 (5) - Just a few pixels but, it could be better if there is an equal distance between 00:27:263 (4,5,1) - , because it could be misleading to some QATs and you might get DQed a second time, it will just make this pattern more tidy, i don't really think that the higher distance between 00:27:426 (5,1) - is intentional to emphasize the strong beat on 00:27:589 - am i wrong ? yes ok moved it together more =w=
- 00:46:013 - it could be better if you make this tick followed, because the current pattern just skip this tick. It's an Extra diff and the note density should be at its maximum. If you apply this suggestion, don't forget 02:05:415 (1,2) - wait uhh i dont really get this :s
- 00:56:937 (3,4) - Here, i suggest you to add more distance between both. When i testplayed it, i just got a 100 on 00:57:100 (4) - because i played it too early because compared to the previous 1/2 sliders, the distance between 00:56:937 (3,4) - looks way lower, it's just an optical illusion. A higher distance between them could help the player to be more accurate. It's up to you, if you apply this suggestion, don't forget to apply on other patterns like this. yeahh i agree, moved this and other ones further apart
- 01:15:850 (1,2,3,4,5,6,7) - This pattern is surprising, 1/4 notes are not enough powerful, these sliders are "too much" for what the song provides, consider reducing a little the distance between them. yup changed to stream instead
- 01:47:480 (3) - Not really a good idea, i mean, the distance between 01:47:317 (2,3) - is lower than 01:47:154 (1,2) - . And this note 01:47:480 (3) - should be emphasized because you can hear that it is a strong beat. So, there should be a higher distance between 01:47:317 (2,3) - . (at least, equal to 01:47:154 (1,2) - ) i moved it around a bit but it seems like this pattern is being hated a lot LOL, if its still no good i'll change this section completely
- 02:24:165 (3,4,5,6,7) - here, the transition between objects is a little weird, the spacing between each objects is different, and the motion is a little circular. Everything that makes this pattern not really comfortable to play, for an Insane diff player (not a challenging diff player). Find a solution which makes this pattern easier to play, at least, consistent spacing, or triangles etc. changed pattern
- 03:48:295 (9,1) - it could be better if the sliderend is not overlapped with the stream. A higher distance between 03:48:295 (9,1) - could be more comfortable to play because there is already a higher distance between 03:47:806 (4,5) - and that means 03:48:458 (1) - plays like an antijump, and that's a little weird. You did it here 03:56:121 (10,1) - and that plays good. fixedd!
As fycho said, there is a lot of things to tidy up like inconsistent spacing between objects, and i really doubt that it is intentional. I didn't say spacing changes.
I don't have time to handle the requalification process, sorry.
Good luck.
ty for an actual modChaoslitz wrote:
[captin's Extra]I am not going to comment a lot about usage of the 1/4 sliders in captin's Extra, but I would like to see more mods in order to get more opinions from different players/modders to see if it is appropriate, so that we can push it forward
- 00:23:350 (7,8) - Flow is weird when 00:23:350 (7,8) - 00:23:513 (8,1) are having opposite direction, it is better to keep the downward movement when the jump is slightly moving down, I would suggest you to place 00:23:676 (1) below 00:23:513 (8) for a smoother flow this works fine for me as is because it relies more on direct back and forth jumps rather than circular
- 00:30:850 (6,7) - It is fine to use 1/4 sliders in my opinion. However, due to the calm part start at 00:31:502, it is not suitable to make a large distance of jump before it, so I would recommend to reduce the spacing
- 00:58:730 (1) - 00:58:893 is a strong beat, may consider to use note or slider head to emphasis instead of slider end
- 01:01:502 (1,2,1,2) - In my opinion, the music here is not strong enough to use 1/4 sliders to represent, but the one in 01:02:154 (1,2,1,1) is fine as there are drums in background music, so I recommend to change 01:01:502 (1,2,1,2) to me, this is one of the most defining patterns of the map, so i'm very reluctant to change this.
- 01:18:458 - How about adding a note here, to represent the end of vocal been stated multiple times i leave this unmapped for the effect with the instrumentals and the break
- 01:39:002 (11,12) - May consider changing this into streams, since the pitch is start decreasing from 01:39:002, it is not really suitable to use 1/4 sliders when it represent a stronger beat then normal streams this is intended to set this apart from the stream before, since the drum enters here again
- 02:16:991 (1) - Same as 00:58:730 (1)
- 02:19:763 (1,2,1,2) - Same as 01:01:502 (1,2,1,2), the music is not that strong which is suitable to use 1/4 slider to represent same answer
- 03:11:447 (5,6) - 03:11:284 (4,5) is in upward movement, so i would suggest to keep this flow by placing 03:11:611 (6) higher than 03:11:447 (5) doesn't really change much in the actual flow but w/e
- 03:27:589 (1,2,1,2) - Same reason as mentioned above ~
- 03:41:937 (1,2) - The jump here is too large compared to those in other chorus like 01:15:850 (1), music isn't strong enough to use such a large jump and moreover, it will become difficult for players to hit the following streams 03:42:100 (2,3,4,5,6,7,1,2,3,4,5,6,7) accurately, so consider to reduce the distance
- 04:09:328 (1,2,3,1) - There is a back and forth movement in 04:09:328 (1,2,3), so it is better when 04:09:817 (1) is placed near 04:09:980 (2) to keep this flow instead of making sharp movement to bottom doesn't make any difference at all because of how people play constant jump sections like this. as long as angles are sharp they will still be easy to hit
Gaia wrote:
mapping is a happy thing! |ω・)و ̑̑༉
Thanks for telling me thatLolparty wrote:
DQ is coming shortly don't worry
deetz wrote:
where's the response to captin's post then?
auux wrote:
This is just issues according to the QATs... We need people to be experimental. There are way worse maps currently ranked, *cough* *cough* chocobo *cough* *cough*