Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.
Lack of a concept regarding spacing and rhythm
The issues mentioned by Loctav have not been addressed - since it was an unsucessfully contested DQ, everything posted there must be fixed before it can proceed towards ranked status. The difficulty still seems artificial and lacks a concept in many aspects; There are jumps between essentially all of the objects, so there is no basic spacing the map goes back to. Emphasis for really strong beats through jumps is completely lost, as there are also jumps before weaker beats. The rhythm is very dense and consists of a lot of overmapped triplets and extended sliders. Similar to the jumps, those take away the emphasis of triplets and streams that really fit the music and those feel like they were artificially inserted. Examples for the above issue:
00:21:067 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7) - There are jumps between every pair of objects, even though this is not even the most intense section
00:52:371 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - All the triplets and extended sliders make the rhythm much more dense than it should be. Most of them are overmapped.
03:08:024 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This section is a build-up too the chorus with strong emphasis on the white ticks, yet there are jumps between every objects
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
The Beatmap Nominators may handle this mapset after the issues have been addressed.