恭喜~
Thanks for telling me thatLolparty wrote:
DQ is coming shortly don't worry
deetz wrote:
where's the response to captin's post then?
auux wrote:
This is just issues according to the QATs... We need people to be experimental. There are way worse maps currently ranked, *cough* *cough* chocobo *cough* *cough*
Quality Assurance Team wrote:
Disqualification Notice
- 03:08:024 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This section is a build-up too the chorus with strong emphasis on the white ticks, yet there are jumps between every objects jesus christ its almost like you didnt even listen to the song. No offense but, even a noob can tell that the song is very intense here with the huge 1/1 snares and stuff...
by the way it should be 'to'* proper grammar is important here, careful guys
###M
Kibbleru wrote:
Quality Assurance Team wrote:
Disqualification Notice
- 03:08:024 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This section is a build-up too the chorus with strong emphasis on the white ticks, yet there are jumps between every objects jesus christ its almost like you didnt even listen to the song. No offense but, even a noob can tell that the song is very intense here with the huge 1/1 snares and stuff...
by the way it should be 'to'* proper grammar is important here, careful guys
Yeah like you said.Lolparty wrote:
I would say contest but there is no point because the QATs won't even look at it if you do. Actually why don't you just let the QATs map the whole song because regardless of who maps it, they won't let it get ranked unless it looks exactly how they want it to.
Most reasons brought up by the QATs here make sense, but what were mapped by captin1 also make sense to me. Both sides work in their way, I hope it's requalified soon.Quality Assurance Team wrote:
captin's Extra
Examples for the above issue:
- 00:21:067 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7) - There are jumps between every pair of objects, even though this is not even the most intense section
doesn't feel overdone according to the slider velocity used in this map, as to polish the whole map up, avoiding overlaps is needed so that could be the reasons why jumps feel overdone, but in my opinion, they are fine as captin1 did place larger jumps on more intense parts.- 00:52:371 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - All the triplets and extended sliders make the rhythm much more dense than it should be. Most of them are overmapped.
Could partially agree according to the music itself, however these built-up triples are fitting with the map itself compared with the other non-kiai parts. It becomes much more distinguished when the whole map is chaotic yet reasonable in the range that this song allows as it's an extra that is harder than the other extras.- 03:08:024 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This section is a build-up too the chorus with strong emphasis on the white ticks, yet there are jumps between every objects
I see no problems here. Fast slider velocity naturally leads to larger spacing. It artificially looks hard but it practically flows well. Having short spacings with this sv could lead to anti-climax flow, and is distracting to players.
sukiNathan wrote:
nobody cares about your pp now stop ty