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yuikonnu - AOI-IRO STEP

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Topic Starter
Momochikun
This beatmap was submitted using in-game submission on Sunday, April 19, 2015 at 10:57:06 AM

Artist: yuikonnu
Title: AOI-IRO STEP
Tags: Hatsune Miku Aoiiro ゆいこんぬ Silve ねじまきと置き手紙 Nejimaki to Okitegami 魔法のための少女クラブ Mahou no tame no Shoujo Club 初音ミク めいこ meiko ヘンズル プリムヴィ-ラ Hensel Primavera vocaloid
BPM: 190
Filesize: 5404kb
Play Time: 03:01
Difficulties Available:
  1. Easy (1.73 stars, 220 notes)
  2. Hard (3.22 stars, 455 notes)
  3. Insane (4.52 stars, 625 notes)
  4. Normal (2.07 stars, 286 notes)
Download: yuikonnu - AOI-IRO STEP
Information: Scores/Beatmap Listing
---------------
#33 ねじまきと置き手紙
meiko feat. ゆいこんぬ
~ 葵色ステップ ~

Thanks [Vincent] for mp3 ! :3
Lally
first o3o
Kamio Misuzu
Hi~m4m from your queue

[General]
I'm not good at search BGs too;w;
please check aimod, there are some unsnapped objects in Hard and Insane diff

[Insane]
00:15:607 (3) - blanket. just saw this...i don't like nazi mod
00:12:765 (1,2,3) - not good flow imo, move 2 to 444|36?
00:36:765 (2) - remove the clap
02:53:502 (1,2,3,4,5) - make these like a star?
ok. nice diff! I can't find nothing to say except blanket=-=...sorry

[Hard]
00:28:712 (6,1) - blanket
00:42:607 (2,3,4) - 00:45:133 (4,5,6) - I know it's maybe a little difficult to make a big change at here, but I STILL SUGGEST you change these into patterns like 00:47:660 (5,6,7,8) - it will be better for playing
00:50:186 (3,4) - 3/2 is not easy to read and not fun;w;.. change 3 into a 1/1 slider?
01:06:844 - add a note
01:33:133 (3,4) - i think you need a slider here...01:33:291 - to 01:33:607 - add a 1/1 slider. then 01:33:133 - 01:33:765 - add notes
01:42:449 (1) - why? there are no sound imo, start slider at 01:42:607 -
01:48:291 (2,3) - change into 01:53:186 (4,5,6) - , i'd say this before
01:55:870 (3,4) -
02:29:817 - add a note

[Normal]
00:07:239 - why stop follow the violin(maybe, i'm not sure what it is...)
in fact i think Normal should follow the vocal to map...it's easier to read imo...
nothing to say else

[Easy]
00:13:081 (4,1) - 2/3 length break again... 00:13:712 - add a note? or start slider at here
01:05:817 (3) - delete this note, because 01:01:870 (1,2,3,1) - are slow, here shouldn't be suddenly made a speed up..

nothing else. GL~
Santtu
Hello! M4M As you said in your queue.

[General]
  1. AiMod: "Your beatmap has no background image."
[Easy]
  1. 00:03:133 (4,1) - take second dots away, so they are straight
  2. 00:22:081 (2,4) - are there a purposed to be curve? fix if needed. The curve is so small that it's not necessary
  3. 00:29:028 (1) - blanket would be improved: http://puu.sh/gq10o/3899edb115.jpg
  4. 00:49:239 (1) - in my opinion, I would like this silder, if it would not be so curve
  5. 01:32:817 (2) - blanket would be improved
  6. 02:41:660 (2) - minor: blanket would be improved
[Normal]
  1. AiMod: "This object is too close to previous object" Time: 01:26:186 -
  2. 00:08:502 (5) - this object is too far from previous object
  3. 00:09:607 (2) - check circle's distants
  4. 00:55:396 (3) - improve blanket
  5. 01:24:291 (5,2) - same as in Easy. The curve is so small that is isn't necessary
  6. 01:34:081 (4,1) - these object are too close to each others.
  7. 01:56:817 (1) - blanket would be improved
[Hard]
  1. AiMod: "Object's end is not snapped! Time: 00:21:599 - "
  2. 00:25:712 (6,7) - improve blanket
  3. 00:28:712 (6,1) - improve blanket
  4. 00:40:239 (4,5) - minor: check stacking
  5. 01:03:449 (6,7) - minor: check stacking
  6. 01:31:870 (7) - blanket would be improved
  7. 01:35:660 (3) - I suggest to move this circle to x324 y344
  8. 01:40:396 (3,4) - minor: check stacking
  9. 02:01:081 (5,6) - minor: check stacking
  10. 02:09:765 (6,1) - blanket would be improved
[Insane]
  1. AiMod: "Object's end is not snapped! 01:57:204 - "
  2. AiMod: "Object's end is not snapped 01:57:362 - "
  3. 00:41:028 (1,2) - make this more smoothly
  4. 00:47:028 (4,7) - not sure should these be stacked?
  5. 01:22:554 (3) - blanket would be improved
  6. 02:03:133 (4) - improve blanket
  7. 02:42:133 (3,1) - improve blanket
  8. 02:49:554 (2,1) - check stacking

Here you go! Good luck with map
A9M
Hi m4m from your queue
General
Not found BG.

Easy
01:14:502 - 01:14:975 - 01:16:396 - delet green line
02:31:475 - green line move to 02:31:396 -

Normal
nice map.I think there is no problem

Hard
AiMod00:21:607 - not snapped!
01:42:449 (1) - I think fit that sampleset change auto
01:42:923 (2) - ^
00:21:449 (1) - blanket 00:21:765 (2) -

Insane
AiMod 01:57:204 01:57:362 not snapped!
00:29:028 (3) - Slider end move to 301|44
00:31:712 (2) - I think fit that sampleset change auto
01:22:554 (3) - blanket 01:22:396 (2) -
01:35:344 (3) - blanket 01:35:660 (4) -
02:03:133 (4) - blanket 02:03:449 (5) -

Cool song and map. :)
Thank you for being patient with my English.
Good luck!
Adol Christin
Hi from your queue, for M4M.

To be honest I am not interested in vocaloid. Firstly heard this song in Fycho's thread, and really got impressed.

General

  1. Check AiMod. Some objects are not snapped. (2 for Insane and 1 for Hard)
  2. You have used massive space in your map. In my opinion most of them ruin your flow.
  3. Avoid overmapping.

Insane

  1. Slider Tick Rate = 2. There are lots of 1/1 sliders directly covering the white tick.
  2. Slider velocity is a bit too low, especially in kiai time. It's not smooth because the sv and distance is not that balanced imo.
  3. 00:20:975 (3,4,5,6,7,1,2) - Imo the whole pattern here is not good for playing. Probably you need to reduce the distance of jump, or stack (4,5,6,7,1). (you may need to change the whole pattern. )
  4. 00:31:554 (1,2) - Slider first, then circle. You are trying to follow the drum sound, but imo following vocal would be better here. (Suggestion for all the parts with the same rhythm and vocal)
  5. 00:32:817 - Not really a good idea leaving a 1/1 space here. 1/1 slider would be fine. (Suggestion for all the parts with the same rhythm and vocal)
  6. 00:58:870 (5) - This circle is risky being unrankable. It's really close to my health bar (about 2-3 millimeter)
  7. 01:02:028 - Are you sure leaving a space in the middle of vocal?
  8. 01:53:660 - Similar to the previous one. The space is not that suitable here.
  9. 02:07:712 - ^ Then all the part with the same rhythm should be fixed.
  10. 02:00:449 (3,4,5,6,7,1) - Really bad flow. Highly recommend redo this part.
  11. 01:29:344 (4) - Not a good overlap. Move this downwards and blank 5 would be better.
  12. 02:55:239 (1,2,3,4,1,2) - Obviously overmapped imo.
  13. 02:01:870 (3,4) - This stack make the flow weird. Choose not to stack these two, or delete 4.
Comparing with this map, your previous maps are much better. I think.

Hard

  1. 00:10:081 - It's a long sound. A space is not suitable.
  2. 00:28:712 (6,1) - These two objects are too close. Looks not that neat.
  3. 00:44:975 (3,4) - Stack would be better.
  4. 00:32:817 - Don't leave a space here. (especially in a Hard) 4 tail covers downbeat and follows nothing obvious. Use a 1/1 slider to cover the long white tick, change 3 into a circle, it.
  5. 01:02:975 (4,5) - Hard to identify the space for players.
  6. 01:53:975 (6,7) - ^
  7. 00:56:028 - Space is okay here. However, to make it readable, a longer distance between 2 object (in sight) is necessary. Current one is hard to read.
  8. 00:57:449 (4,6) - Blanket
  9. 01:02:028 - and 01:03:133 - I hate these spaces right inside the vocal.
  10. 01:16:554 (7,8) - Suggest slider first.
  11. 01:42:449 (1) - A bit weird for me.
  12. 01:43:554 - This space is in a a long sound of vocal, which is not suitable at all.
  13. 01:44:660 - ^
  14. 02:08:344 - ^
  15. 02:11:975 (6,7) - If you wanna keep the previous circles with 1-beat space, please don't use 1/4 pattern (i.e. reverse sliders) here. It's noisy. Change them to another 2 circles.
  16. 02:41:975 (2,3) - Wow this distance... Don't you feel it's too long?

Normal

  1. 00:08:344 - Suggest to replace 5 with a reverse slider in this time point. (You may need to adjust the distance. )
  2. 00:17:975 - Add a 1/2 slider here to replace current (4).
  3. 00:27:765 - Suggest to add a 1/1 slider to replace (3).
  4. 01:01:870 (1,2,3,4) - Suggest to change yours into this:
  5. 01:27:133 (1,2,3,4) - Change to this:
  6. 01:32:660 (2) - Move this toward (1):
  7. 02:07:870 (1,2,3,4) - 02:54:291 (1,2,3,4,5) - Use the same pattern as 01:01:870 (1,2,3) -
I missed a lot while playing Normal. Can you imagine that? :cry:

That's all my mod. I spent really long time on your map. Hope it can help.

Good luck for rank!
-Nya-
Hey, hey, Momo-chan~
Responding to your request via in-game.
So, let's get started.

General:
  1. Eh, according to my editor, you have an .osb file, but it sometimes happen that the file is only visible on my computer, so just make sure you don’t have one.
  2. In your tags, are you sure it should be “silve” and not “silver”. Just checking, if yours is correct than I’m baka. :P
  3. 00:41:028 – Rather place the preview time here.
  4. Change your audio lead-in to 2000ms. I know some people say it’s not a requirement,but AiBat
    says it’s necessary and I also think it is.

Easy:
  1. 00:28:396 (3,1) –Eh, not a nice blanket at all. Please improve it.
  2. 01:31:554 (4) –Why not make this slider parallel with 01:30:291 (3) -?
  3. 01:50:502 (2) –Hm, rather try this rhythm:
  4. 01:54:291 (4,1) –Why not make a nice blanket here? :P
  5. 02:03:133 (2) –Move the tail of this slider slightly to the right to make the slider more parallel to 02:02:502 (1) –

Very nice Easy.

Normal:
  1. 00:54:765 (2,3) –This blanket can be improved.
  2. 01:26:660 (4) –This spacing is incorrect. Stack the head of the slider on 01:25:712 (3) – to fix that.
  3. 00:59:817 (2,5) –You can try to make a nice blanket here as well.
  4. 01:31:081 –There’s quite an important beat here. I suggest adding a circle there and then stacking it on the head of 01:31:239 (5) – or you can unstack it. It doesn’t really matter.

Hard:
  1. 00:21:449 (1) – Well, according to AiMod and AiBat the slider’s end is unsnapped. Just like move the tail away from the tick and replace it again and then it should be fine.
  2. 00:41:660 (3) –I suggest rather adding a new combo here since this beat is very strong/important and adding a new combo here would emphasize it better. So add new combo on the (3) and then remove new combo on 00:42:133 (1) –
  3. 00:51:765 (3) –Same thing here. Rather add new combo here.
  4. 00:57:449 (4,6) –Try to make a nice blanket here.

    Continue from here:
  5. 02:29:817 - Place a note here. I think it fits and it helps with the flow imo.

Lol, I didn't find anything else in the Hard. Love it~

Insane:
  1. 00:10:712 (1,2,3,4,1) - Make the spacing between these notes the same. So 00:11:344 (1) - has to a bit further away from 00:11:028 (3,4) -
  2. 00:21:133 (4) - This jump is too big imo. Especially for a difficult and sudden stream like that. Rather reduce the distance please.
  3. 00:49:396 (2,3,4) - Rather make the distance between these notes the same. I know you wanted to stack 00:49:712 (4) - but I think it will be better to have consistent spacing there.
  4. 00:51:133 (1) - Same as previous issue. Too big jump for a difficult stream. Reduce the spacing.
  5. 00:52:239 (2) - Eh, this jump also feels too big for such a fast beat.
  6. 01:06:291 (1) - Too big jump for a fast stream like this. Reduce spacing.
  7. 01:16:239 (1) - This spacing for example is perfect in relation to this one: 00:52:239 (2) -
  8. 00:40:554 (1,2) - Why are these notes so close to each other, but these notes, that are similar, aren't: 01:46:239 (1,2) - ? Keep these consistent please.
  9. 01:56:817 (1) - Like my previous suggestions. Reduce spacing please. Too fast stream for a jump like that.
  10. 02:11:028 (5) - Rather place this circle here:
    For better spacing consistency.
  11. 02:11:975 (4) - But this jump here is fine imo, because the flow of it is nice and it's more predictable and less confusing, except here: 00:21:133 (4) - and here: 01:06:291 (1) - These jumps are ridiculously big and has to be reduced even if the flow is fine. Those previous streams that had those big jumps don't have the best flow, so that's also the reason why I suggest that you reduce the spacings there.
  12. 02:43:554 (1) - This jump is also fine because of the nice flow.
  13. 02:58:712 (1) - ^

Overall, the only big issue I see here are those jumps in Insane, but other than that, this mapset looks great.
Good Luck with ranking this~! :D
Topic Starter
Momochikun
ups.. Thanks for mod guys ! will mod your maps soon ~
-Nya-
Updated my post above~
ZZHBOY
as your in-game request :3
[General]
  1. diff gap between Hard and Insane seems a little large, consider to add a harder Hard diff or a light Insane diff?
  2. some useless timepoint in low diff
.-.
[*][Normal] 00:30:133
  1. 00:31:554
  2. 00:39:133
  3. 00:50:186
  4. 01:01:870
  5. 01:05:502
  6. 01:06:923
  7. 02:07:554
  8. 02:41:028
  9. 02:52:239
  10. 02:54:291
  11. 02:56:817
[Easy]
  1. 01:31:554 (4) - try this? https://osu.ppy.sh/ss/2871289
[Normal]
nice~
[Hard]
  1. 00:28:712 (6,1) - fix blanket
  2. 00:51:133 (1,3) - swap nc and remove nc here 00:52:239 - ?
  3. 01:56:817 (1,3) - ^
  4. 02:09:765 (6,1) - fix blanket
[Insane]
  1. 00:17:502 (1) - make a blanket like this? https://osu.ppy.sh/ss/2871302
  2. 00:54:765 (2,3,4) - too close to previous slider, consider to move it farther?
  3. 01:26:817 (2) - maybe you can use 1/4 circle instead this repeat slider?
nice map~~good luck :)
-Nya-
Yeah, I'll have to agree with ZZHBOY about that diff gap. The gap is like 1.5 stars and imo a map isn't really rank-worthy if it's above that precise number. Try fixing some of those jumps to balance the spread a bit better.
Asphyxia


Sorry for the delays and such, M4M as promised

[General]
  1. Making the combo colors 2 and 4 more distinguishable from each other would be great, because they're (really) similar. That, or you could replace one of those combo colors with a red one, would give the colors more variation and fit quite well with the BG you're using.
  2. The gap from Hard > Insane isn't appropriate enough to move forward in its current state. You have barely any jumps in Hard, and majority of them (if not all) are coming from sliders, whereas your Insane is filled with rather big, constant jumps. That being said, I recommend a light Insane between these two difficulties. That would make the mapset more accessible to players!
[Insane]
  1. +1 OD? Your difficulty is quite simple in terms of rhythm and mostly spacing, so there's not really a reason to keep it that low.
  2. 00:10:554 (6,1,2,3,4,1) - Nothing major, but this could be either a correct star pattern, or then a square, right now it looks somewhat sloppy.
  3. 00:22:554 (1) - I personally like sliders like this to be more curved, gives it a nicer feeling while playing. Furthermore, a (more) curved slider would fit better with rest of your sliders.
  4. 00:58:870 (5) - I'd move this note a little bit further up, because then 00:58:396 (2,3,4,5) - this whole pattern would look more symmetrical which I find more appealing visually. It also feels better while playing.
  5. 01:46:712 (1,2) - I find these quite weird in a way, because if I were to play an Insane like this, I'd like each build-up to the chorus to be more intense, but this is exactly conflicting that. If anything, I think putting the repeat sliders to the first kiai would fit better. It'd also make sense (to me, at least), repeat sliders > repeat slider + stream > stream only.
[Hard]
  1. 00:28:712 (6,1) - Blanket please
  2. 01:30:765 (4) - The flow is here rather awkward because the movement doesn't feel natural nor nice. This would be nice; it'd also make that part feel less clustered.
[Normal]
  1. 00:13:712 (1) - This doesn't fit. Both rhythm AND vocals end at 00:13:870 - which makes this slider feel and play incredibly awkward. That being said, please reduce it by 1/2.
  2. 00:41:660 (2) - Starting the new combo here is much more logical imo, because it's the start of the chorus and it doesn't really belong with 00:41:028 (1) - .
  3. 01:06:291 - Could have a beat due to the vocals, it'd also be a great way to end the chorus! :P
  4. 01:47:344 (2) - NC thingy (this would also apply to the last chorus, so fix it accordingly if you decided to do so)
[Easy]
  1. Fix the NC's if you decided to do that in Normal
Solid map, good luck with rankings~
Nardoxyribonucleic
Hi Mochi, can I make taiko diffs? :3
Topic Starter
Momochikun
Thanks for the mod, changed the color of combo 2. I reduced some intense of note-jump to make the diff more appropriate, though
Also i want to keep my NCs sorry ><

@Nardo : ah nope sry, actually i want this to be my personal mapset :3
Ciyus Miapah
From portal of death

Insane:
00:36:607 - you need add circle here, there is finish strong hitsound, and that pattern looks like have less sense
00:37:239 (2,3) - this pattern jump kinda confusing because you was follow drums in 00:36:765 (1) - (so add 1/2 pattern there, make gameplay more comfortable)
01:46:712 (1) - i dont think about this, there are unsnapped notes here. should fix this
02:44:660 (3,4,5) - maybe you can blanket slider end, looks better i guess. so, fix some spacing from previous and next objects
00:47:817 (1) - make this slider more symetrycal? looks the 2nd white waypoint need to be move up a bit
01:00:844 (2,3,4,5) - why no streams?looks nice


i dont get any idea for your map total 10/10 map
sometimes, why your map is very hard for hidden?

okay bye.
Koiyuki
Hi!
As your request, normal mod~

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. Why kudryavka BG? .-.
Easy
  1. 01:20:502 - add a note?
Normal
  1. Although the rhythm doesnt fit my taste, but it's ok.
Hard
  1. 00:21:370 - feel quite weird to use tripets at white tick and ignore the beat here, make like http://puu.sh/gBhmJ/3c1b161ec0.jpg works better imo.
  2. 00:28:712 (6,1) - blanket?
  3. 01:41:975 (8,1) - 1 starting at red tick quite not fits, also strange at playing: http://puu.sh/gBhuh/09767c3134.jpg
  4. 01:47:344 (3,1) - swap nc
  5. 02:09:765 (6,1) - blanket
Insane
  1. 00:36:449 (4,1) - just like what I mentioned in Hard at 01:41:975 (8,1) -
well I have already played it and feel that Asphyxia worried too much about the thread, the Insane diff flows well, which makes me play comfortably.
Judging thread only by the distance and streams is too simple.
Good stuff and good luck!
Xinely
from m4m




  • General
  1. BG e, iku bokong ga atek sempak.. mendingan tanya qat sek ae


  • Easy
  1. 00:08:186 (3) - imo ngecurve gni malah flownya rada aneh imo, buat lurus aja (remove curve node e)?
  2. 00:13:870 (1) - whistle di swap ae nang endas? imo lebih enak soal e guitar
  3. 00:20:660 (4) - drum sampleset nang ekor e? onok suara drum jadi e somehow empty ae
  4. 00:26:502 (1) - mandekno nang 00:26:975 - ? onok suara crystal e (lek misal e iyo, 00:27:291 - isa add note lek gelem)
  5. 00:30:133 (2) - lek iso jauhono 0,95x, yok opo2 iku minimal e spacing, mendingan nganggo xg aman koyok 0,99x
  6. 00:35:502 - 00:38:028 - iki sek bagian e drum sisan imo, clap?
  7. 00:56:817 (1) - missing clap on tail?
  8. 01:24:291 (4,1,2) - flow e gae en circular mbe 01:23:344 (3) - pls, ben luwih enak
  9. 01:31:554 (4) - coba pindahen nang 352,196? ben spacing dari previous nang next luwih konsisten (dari design)
  10. 01:40:396 (1,2) - tbh gw ga demen sama overlapnya sih tapi ga ada ide jg
  11. 01:43:712 (2) - mendingan walik en ae iki curve e ben flownya luwih enak, somehow dari kene nang circle rodo yok opo ngono
  12. 01:54:291 (4) - somehow curvenya ga terlalu enak buat next slider, dadino lurus ae?


  • Normal
  1. OD+1 please, kerasa gampang kalo od3
  2. 00:08:660 - ga add note/map? suara musik e kuat imo
  3. 00:09:923 (3,4) - blanket if possible please, berasa rada untidy gw
  4. 00:21:765 (1) - flownya lebih enak kalo di flip juga curvenya imo
  5. 00:31:081 - imo kudu di map, drum e kuat banget
  6. 00:49:239 (1,2) - tbh flownya rada gimana gtu kalo disini, gw sih mendingan coba 00:48:607 (4,5,1) - diganti jadi macam https://osu.ppy.sh/ss/2910024
  7. 00:56:502 (1) - gw sedih banget kalo denger finish tapi itu terletak di repeat slider, well gw tau sih itu style elu, coba ngomong ae wez
  8. 01:03:607 (5) - kalo gw ngomong lebih enak red tick nya gak di map dan 01:03:449 - ini yg di map, taste gw doang sih
  9. kalo yuki rada ga suka di ritmenya, gw malah rada ga suka di design sih tbh Q_Q


  • Hard
  1. 00:04:239 (3) - somehow kerasa aneh kalo drum di 00:04:317 - 00:04:396 - di skip, map with 1/4 slider repeat pls
  2. 00:20:817 (6) - remove finish nang endas? ga onok drum kuat e DX
  3. 00:28:712 (6,1) - blanket e DX
  4. 01:42:607 - somehow kerasa aneh kalo lu ga map vocal, tau sendiri dari tadi ngemap vocal terus di part ini. juga music kalem gw rasa vocalnya juga penting
  5. 02:36:607 (1,2) - oh shit spacingnya, gw masih inget dlu lu ga suka gnian
  6. lu udah tau gw ga suka lihat finish di map pke repeat atau tail lol


  • Insane
  1. setelah gw lihat teliti soal hard sama insane, gw baru tau kok asphy kawatir spreadnya, soalnya hard diffnya normal spacing kebanyakan dan less jump disana imo dan hard sendiri imo kek hard- yg mendekati Hard diff, well gw jadi agree sih kalo add Light Insane bakalan lebih safe. Insane mu walau ga terlalu susah tapi lumayan banyak jumpnya, darisitu sih gw ngerasa mendingan add light insane juga

gutlak ~
Topic Starter
Momochikun
Fixed most of the things and updated !
thanks..

I've reduced so manyyy jumps on Insane and now the pattern is just like a regular insane, i'd be glad if there're no complain about spread anymore since fycho's ver is way harder than mine zzzz >_>
Pho
Ticket convert time~
Just pasing by quickly :3

Bold: Fix quickly/unrankable issues
Red: Highly recommend

[General]
  1. Little Busters background gj
  2. You got an .osb file in the folder, do you intend to put a SB in here?
[Easy]
  1. For an easy diff, this is considerably hard also because of many polarity changes that shouldn't happen in the easiest diff at all.
    I'm mostly speaking of things like this:

    Please avoid them at least until Normal because they are hard to play as easy should be the most player-driendly diff.
  2. 00:01:870 (2,3) - Switch with backslider because of said issue.
    There are similar issues throughout the map: 00:22:081 (2,3) - 00:24:607 (2,3) - 00:42:291 (3,4) -
  3. 00:13:081 (4,1) - Extend 4 by a 1/2 beat. It might follow the vocal, but it's considerably hard to play.
    Similar issues: 00:26:502 (1,2) - 00:29:028 (1,2) - 00:52:396 (3,4) -
    These happen throughout the map, so please go through it and consider replacing them all because I am pretty sure almost all of them are changeable.
  4. 00:20:660 (4,5) - 1/2 sliders don't really belong in an easy, especially not at this BPM. Please merge into one slider instead.
  5. 00:47:028 - You clearly miss out a beat here, why leaving it out? Follow it with a slider would be great.
  6. 00:51:133 (1,2) - NC's should be set where a new kiai starts, setting them with the vocal verses feels really unfitting with your current kiai setup.
    The same goes for 01:56:817 (1,2) - 02:43:554 (1,2) -
  7. 00:56:502 (4) - Delete the whistle here, it feels overused.
  8. 01:03:765 (3,1,2) - Density suddenly becomes low here, any reason why that is so? I still feel the music is intense at this part
  9. 01:14:502 - Some unused green lines here. Same for Normal
  10. 02:09:765 (4,1) - Ctrl+g please, the slider ends on a way stronger beat than where it starts and doesn't even follow the vocal well.
  11. 02:30:291 (1,2,1) - Try out this instead, follows vocal much better:
    http://puu.sh/gTrTR/d3de2b20c0.jpg
  12. 02:31:554 (1) - Are you sure you don't want to end the spinner at 02:32:817 - already? Ending it where the vocal starts kicking back up is really odd. Same goes for Normal.
[Normal]
  1. 00:07:239 (3) - Passive sliders hurt ;-; Please fix the rhythms up a bit:
    http://puu.sh/gTtgl/50de94cfd8.jpg
  2. 00:21:765 (1,2,3,4) - I really have no idea what kind of track you're following here, the instruments or the vocal? The rhythm pattern just doesn't fit the song properly.
  3. 00:30:923 (3,4) - The transition is kind of harsh between these sliders, how about smoothing it.
  4. 00:40:081 (3) - avoidable passive slider, just change the rhythm up a bit:
    http://puu.sh/gTtwa/0e0905256d.jpg
  5. 00:41:660 (2,3,4) - Idk how you feel about it, but this slider composition looks really messy with those three incompatible slidershapes to me lol
  6. 01:17:028 - to 01:25:712 - . This section sounds extremely monotonous/has no beat variation when you compare it to 00:11:344 - , making it pretty inconsistent to the first one. Can't you fix this up? ;-;
  7. 02:03:291 (2) - Setting only a circle here is fine, this slider feels somewhat unnecessary at this point just to cover up that beat on the white tick
  8. 02:05:975 (3,6) - double-ouch ;-;
  9. 02:12:449 (6) - ^, Just put a single circle beat on 02:12:607 - , this passive slider really doesn't sound neat.
  10. 02:24:923 (1,2) - ^, ctrl+g those.
  11. 02:31:081 (3) - Extend to where the spinner begins to follow music better.
  12. 02:45:607 (5) - ouch
  13. 02:48:923 (2) - How about switching this with a circle+slider instead, having a reverse-arrow on a significant downbeat really isn't neat.
  14. 02:59:186 (4) - ouch
[Hard]
  1. 00:07:870 (7,8) - This sounds weird, how about the following pattern:
    http://puu.sh/gTuOT/c8a2d7f9d2.jpg
  2. 00:09:765 (5) - Passive slider ;-;
    So this issue happens a lot in your maps here. Taking the following sliders as a prime example: 00:09:765 (5,6) -
    Both are passive sliders, starting on weaker beats than where they are ending, which makes usually unnatural and unintuitive to play. In some cases though, this is actually fine because it is following something else in the music like prolonged notes (e.g. strings, certain syllables of the vocal) properly, like at 00:10:239 (6) - , .
    00:09:765 (5) - however is not such a case, because it is not following any instrument nor the percussions properly, making it really misplaced.
    Please consider this advice and only use passive sliders when the music allows for it. I'm not going to point out more of these.
  3. 00:58:396 (7,8) - This stop feels really forced, the vocal is still going on at this point. Space it out.
  4. 02:12:291 (7) - Could crop by 1/4 and set a circle beat at the end.
I personally feel uncomfortable with the rhythm placement in your diffs, specifically how you use sliders, they could still be improved (sry, I care quite a lot about that passive slider thingie). :/
I might come back later for a mod on the Insane if you want, until then good luck! /o/
Topic Starter
Momochikun

Pho wrote:

Ticket convert time~
Just pasing by quickly :3

Bold: Fix quickly/unrankable issues
Red: Highly recommend

[General]
  1. Little Busters background gj
  2. You got an .osb file in the folder, do you intend to put a SB in here? nope gg
[Easy]
  1. For an easy diff, this is considerably hard also because of many polarity changes that shouldn't happen in the easiest diff at all.
    I'm mostly speaking of things like this:

    Please avoid them at least until Normal because they are hard to play as easy should be the most player-driendly diff.
  2. 00:01:870 (2,3) - Switch with backslider because of said issue. i'd want to keep this since i dont want to spam 3/2
    There are similar issues throughout the map: 00:22:081 (2,3) - 00:24:607 (2,3) - 00:42:291 (3,4) -
  3. 00:13:081 (4,1) - Extend 4 by a 1/2 beat. It might follow the vocal, but it's considerably hard to play. okay
    Similar issues: 00:26:502 (1,2) - 00:29:028 (1,2) - 00:52:396 (3,4) -
    These happen throughout the map, so please go through it and consider replacing them all because I am pretty sure almost all of them are changeable.
  4. 00:20:660 (4,5) - 1/2 sliders don't really belong in an easy, especially not at this BPM. Please merge into one slider instead. what kind of rhythm it would be..
  5. 00:47:028 - You clearly miss out a beat here, why leaving it out? Follow it with a slider would be great. want to keep break
  6. 00:51:133 (1,2) - NC's should be set where a new kiai starts, setting them with the vocal verses feels really unfitting with your current kiai setup.
    The same goes for 01:56:817 (1,2) - 02:43:554 (1,2) - nope
  7. 00:56:502 (4) - Delete the whistle here, it feels overused. it consistent through the diffs
  8. 01:03:765 (3,1,2) - Density suddenly becomes low here, any reason why that is so? I still feel the music is intense at this part added note
  9. 01:14:502 - Some unused green lines here. Same for Normal it dont affect anything tho.. would delete later
  10. 02:09:765 (4,1) - Ctrl+g please, the slider ends on a way stronger beat than where it starts and doesn't even follow the vocal well. its fine imo
  11. 02:30:291 (1,2,1) - Try out this instead, follows vocal much better: ok !!
    http://puu.sh/gTrTR/d3de2b20c0.jpg
  12. 02:31:554 (1) - Are you sure you don't want to end the spinner at 02:32:817 - already? Ending it where the vocal starts kicking back up is really odd. i like it o.oSame goes for Normal.
[Normal]
  1. 00:07:239 (3) - Passive sliders hurt ;-; Please fix the rhythms up a bit:
    http://puu.sh/gTtgl/50de94cfd8.jpg
  2. 00:21:765 (1,2,3,4) - I really have no idea what kind of track you're following here, the instruments or the vocal? The rhythm pattern just doesn't fit the song properly. it's the drum..
  3. 00:30:923 (3,4) - The transition is kind of harsh between these sliders, how about smoothing it. changed to curve sliders
  4. 00:40:081 (3) - avoidable passive slider, just change the rhythm up a bit:
    http://puu.sh/gTtwa/0e0905256d.jpg
  5. 00:41:660 (2,3,4) - Idk how you feel about it, but this slider composition looks really messy with those three incompatible slidershapes to me lol aw yess
  6. 01:17:028 - to 01:25:712 - . This section sounds extremely monotonous/has no beat variation when you compare it to 00:11:344 - , making it pretty inconsistent to the first one. Can't you fix this up? ;-; it follows the 1/1 beat drum.. since the first part doesnt have that
  7. 02:03:291 (2) - Setting only a circle here is fine, this slider feels somewhat unnecessary at this point just to cover up that beat on the white tick k
  8. 02:05:975 (3,6) - double-ouch ;-;
  9. 02:12:449 (6) - ^, Just put a single circle beat on 02:12:607 - , this passive slider really doesn't sound neat.
  10. 02:24:923 (1,2) - ^, ctrl+g those.
  11. 02:31:081 (3) - Extend to where the spinner begins to follow music better. hmm nope
  12. 02:45:607 (5) - ouch
  13. 02:48:923 (2) - How about switching this with a circle+slider instead, having a reverse-arrow on a significant downbeat really isn't neat.
  14. 02:59:186 (4) - ouch
    things would become very hard if all highbeats should be landed on slider start, so thats why i used slider end and personally i dont see anything wrong with that >_>
[Hard]
  1. 00:07:870 (7,8) - This sounds weird, how about the following pattern:
    http://puu.sh/gTuOT/c8a2d7f9d2.jpg
  2. 00:09:765 (5) - Passive slider ;-;
    So this issue happens a lot in your maps here. Taking the following sliders as a prime example: 00:09:765 (5,6) -
    Both are passive sliders, starting on weaker beats than where they are ending, which makes usually unnatural and unintuitive to play. In some cases though, this is actually fine because it is following something else in the music like prolonged notes (e.g. strings, certain syllables of the vocal) properly, like at 00:10:239 (6) - , .
    00:09:765 (5) - however is not such a case, because it is not following any instrument nor the percussions properly, making it really misplaced.
    Please consider this advice and only use passive sliders when the music allows for it. I'm not going to point out more of these.[/color]
  3. 00:58:396 (7,8) - This stop feels really forced, the vocal is still going on at this point. Space it out. that stack fits good imo
  4. 02:12:291 (7) - Could crop by 1/4 and set a circle beat at the end. kayy
I personally feel uncomfortable with the rhythm placement in your diffs, specifically how you use sliders, they could still be improved (sry, I care quite a lot about that passive slider thingie). :/
I might come back later for a mod on the Insane if you want, until then good luck! /o/
thanks for mod, also remapped Insane diff..

update ~
Iceskulls
Hi
As requested

[general]
  1. AIBat v3.1 wrote:

    Snapping
    00:51:133 (1) - Unsnapped slider (end).
    00:59:028 (5) - Unsnapped slider (end).
[insane]
  • 00:06:765 (2) - whistle?
  1. 00:44:660 (2,3,4) - stack them perfectly so they play better ?
  2. 01:19:239 (4) - ctrl+g this and it would make flow here 01:18:923 (3,4,1) - better imo
  3. 01:35:186 (5) - this would flow better if you make the tail go up a bit
[hard]
  1. 00:07:870 (7,8) - this flow pretty weird imo , you end (7) tail on emphasized beat and that make the flow here not really intuitive , I would map this emphasized 1/2 00:08:028 - as clickable note , rhythm suggestion
  2. 00:09:765 (5,6) - similiar to what I said above
  3. 00:27:449 (3,4) - ^ ( apply to others similiar rhythm pattern like this as well )
  4. 01:35:660 (3,1) - the change in spacing here might be a bit too hard for hard players to realize somehow maybe you can lower spacing a bit here so it easier to read
  5. 02:31:081 (2,3) - jumps here is kinda a bit awkward imo , it seems like the beat here 02:31:239 - not really emphasized enough to do jumps like this somehow so maybe lower spacing or make spacing consistent here would work better imo
[normal]
  1. There are some redundant gree timing : 01:14:502 - , 01:14:975 - ,01:16:396 -
  2. 00:22:870 (3,4) - I think this rhythm cover the beat here better
  3. 01:01:870 (1) - I think the rhythm here will sound better if you end this slider here 01:02:186 -
  4. 01:03:607 (5,6) - try this rhythm? play better imo
  5. 01:30:765 (3,4) - polarity here is not really good , that make the rhythm here play a bit weird for me imo , try add note here 01:31:081 -
  6. 01:41:344 - I feel like the beat here is pretty prominent more than 01:41:502 - so maybe it would be good idea to start this slider 01:41:502 (4) - here 01:41:344 - instead
[easy]
  1. There are some redundant gree timing : 01:14:502 - , 01:14:975 - ,01:16:396 -
  2. 00:01:870 (2,3) - polarity change here is a bit awkward imo , I would use this rhythm instead
  3. 00:13:081 (4,1) - make spacing consistent
  4. 00:24:607 (2,3) - similiar to what I said above , rhythm like this is kinda hard for beginners to read imo I would try not to use too much in easy diff
  5. 00:47:028 - this feel a bit empty for me , would sound better if you map this beat
  6. 01:50:186 - this feel a bit empty for me , would sound better if you map this beat
  7. 02:00:291 - ^

    mhmm..maybe you can lower the amout of polarity change in this diff a bit or make the rhythm more simple , spread from easy to normal kinda small for me imo
great mapset
good luck :)
Topic Starter
Momochikun

CelsiusLK wrote:

Hi
As requested

[general]
  1. AIBat v3.1 wrote:

    Snapping
    00:51:133 (1) - Unsnapped slider (end).
    00:59:028 (5) - Unsnapped slider (end).
[insane]
  • 00:06:765 (2) - whistle?
  1. 00:44:660 (2,3,4) - stack them perfectly so they play better ?
  2. 01:19:239 (4) - ctrl+g this and it would make flow here 01:18:923 (3,4,1) - better imo hmm nope
  3. 01:35:186 (5) - this would flow better if you make the tail go up a bitthis was did on purpose
[hard]
  1. 00:07:870 (7,8) - this flow pretty weird imo , you end (7) tail on emphasized beat and that make the flow here not really intuitive , I would map this emphasized 1/2 00:08:028 - as clickable note , rhythm suggestion ok !
  2. 00:09:765 (5,6) - similiar to what I said above nope for this one and below
  3. 00:27:449 (3,4) - ^ ( apply to others similiar rhythm pattern like this as well )
  4. 01:35:660 (3,1) - the change in spacing here might be a bit too hard for hard players to realize somehow maybe you can lower spacing a bit here so it easier to read ok
  5. 02:31:081 (2,3) - jumps here is kinda a bit awkward imo , it seems like the beat here 02:31:239 - not really emphasized enough to do jumps like this somehow so maybe lower spacing or make spacing consistent here would work better imo
[normal]
  1. There are some redundant gree timing : 01:14:502 - , 01:14:975 - ,01:16:396 -
  2. 00:22:870 (3,4) - I think this rhythm cover the beat here better keeping this
  3. 01:01:870 (1) - I think the rhythm here will sound better if you end this slider here 01:02:186 -
  4. 01:03:607 (5,6) - try this rhythm? play better imo its weird imo ><
  5. 01:30:765 (3,4) - polarity here is not really good , that make the rhythm here play a bit weird for me imo , try add note here 01:31:081 - okk
  6. 01:41:344 - I feel like the beat here is pretty prominent more than 01:41:502 - so maybe it would be good idea to start this slider 01:41:502 (4) - here 01:41:344 - instead its fine imo
[easy]
  1. There are some redundant gree timing : 01:14:502 - , 01:14:975 - ,01:16:396 -
  2. 00:01:870 (2,3) - polarity change here is a bit awkward imo , I would use this rhythm instead
  3. 00:13:081 (4,1) - make spacing consistent ok
  4. 00:24:607 (2,3) - similiar to what I said above , rhythm like this is kinda hard for beginners to read imo I would try not to use too much in easy diff
  5. 00:47:028 - this feel a bit empty for me , would sound better if you map this beat
  6. 01:50:186 - this feel a bit empty for me , would sound better if you map this beat
  7. 02:00:291 - ^ i want to give some breaks on easier diff

    mhmm..maybe you can lower the amout of polarity change in this diff a bit or make the rhythm more simple , spread from easy to normal kinda small for me how could you say that when all of your mod were recommend to intense the diff >_> imo
great mapset
good luck :)
Thanks :3
Ozato Fumika
ok
Topic Starter
Momochikun
thanks dap ! :3
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