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t+pazolite - Call me it. (500 Tortures)

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Hula
KDs pls.

Mod before DQ
This is the only map I have looked at within the set and I thought it sufficient to say this

[Terror Relinquished]
In general, there are patterns which could be more polished, since they just look like wonky variants of the sort you see in high quality maps.

The map also lacks a lot of structure and shapes which is disappointing from a jump map perspective.
00:35:553 (1) - Why wasn't this a triple or repeating slider? You shouldn't be afraid of putting a triple in here, it's 8.2 stars.
00:39:393 (1,2) - These might play cool, but there's no beat on the blue tick, so it shouldn't be a 3/4 slider, but instead 1/2 sliders.
00:39:873 (3,4) - Between these there's a blue tick which could be used if you're interested.
00:43:233 (1) - Why not a triple or repeating slider?
01:06:753 (3,4,5,6,1) - This should have higher spacing or something more to distinguish from the previous 1/2 section.
01:10:593 (3,4,5,6) - Same could be said again, but there's a different pattern here. What you could do is give both of them the same unique pattern to that particular phrase.
01:14:433 (3,4,5,6) - once again, why's this mapped the same as the rest when it's significantly different.
01:27:873 (11,12) - There's unmapped 1/4 between these.
01:31:713 (12,13) - Same again, this seems weird to miss out this obvious 1/4 but include much more quiet 1/4 which you can barely hear.
01:36:993 (1,2,3,4) - These 3/4 sliders throughout the map should not be a thing. cos there's no 3/4 beat here, I know it looks cool and stuff, but it's musically incorrect.
01:49:473 (1,2,3,4,5) - What is going on with this pentagon? It's so borked i don't even know. This is a highly unpolished shape.
01:50:313 (7,8,9,10) - This doesn't work well, the slider starts on a red tick and ends on the downbeat and then there's a nearly inaudible 1/4 triple played. At least the 1/2 slider should be circles instead.
01:51:033 (13,14) - missing 1/4 again?

01:52:353 (1,2,3,4) - You managed to do those 3/4 sliders and 1/2 sliders here, for starters that's incosistent, but them done as 1/2 sliders here is correct.
01:54:753 (11,12) - missing 1/4 again? I'm gonna stop pointing these ones out.


I'm going to start pointing out scruffiness and stuff

02:13:953 (3,4,5,6) - This looks really amateur, things like this could easily have a shape, symmetry or structure to them, something as simple as that looks way nicer than having that gross overlapping and thoughtless jump pattern02:15:393 (1,2,3,4,5) - This could be made into a straight line rather than it's current borked form with 'slider to stream', set it to 1/2, since (4) and (5) are off the line.
02:18:153 (1,2,3,4,5) - This should be a regular pentagon, looks scruffy. like, this looks a bit neater, but the map is highly overlapping as it is.
For history records, the abnove looks like
02:19:233 (1,2,3,4,1) - Personally I'd make this more pronounced, maybe with higher spacing and increased HS volume or samples? like drum-hitfinish?

The map looks like it was put together without much care and with just the eye and no tools to make sure that shapes and such weren't ignored, for instance, 02:22:593 (3,4,5,6) - this could have been a rhombus (diamond), but it's totally wonk.
02:43:233 (1,2,3,4,5,6,7) - Notice here how a nicely arranged set of circles looks much nicer than before?
I'm not saying do that for everything and make it all linear, but right now it just looks like an unpolished form of that.

03:59:313 (2,3,4,5,6,7,1) - This is another part where it would be much more polished and probably play nicer if it was arranged in the appropriate polygon.

About the last part of the song

04:00:153 (2,3,4) - I cannot hear that 1/4, if it is there, it's beyond insignificant, whether or not I am being deaf or not is another question.
04:07:353 (4,5,6) - THERE IS however 1/4 here, which the above lacks, which is correct.

At this point, I'm not going to mod any further, but none of the jumps have any structure or reasoning behind them, they're just highly spaced jumps, which in itself is reasoned by the music, but the choice in variations in the spacing with the jumps just doesn't make sense. Also the map is extremely scruffy in terms of circle placement, shapes and the complete (?) lack of symmetry. Also there's those 3/4 sliders which I can't hear the 3/4 for, but i hear the 1/2 they're mapping over. Also just because it's AR10 and 250 bpm and nobody will seem to notice the scruffiness is it any excuse that it should be like this.

I did not exhaustively mod every point in this map, I spent 45 minutes making this mod, which is far longer than I had anticipated.

I would be grateful if this mod wasn't ignored, I did put effort into this, because I've seen you have tried to rank this, and this would be for everyone's sake if these issues were addressed as a whole since I'm sure they don't only apply to this one difficulty. I can explain myself more if required.
Arphimigon
My mod before DQ also
[Terror Relinquished]

There are tons of inconsistencies in this map, which is my main overall point
00:16:113 (2,3) - 00:18:033 (3,4) - Relatively same noise, but the second has over double the spacing. Then it goes back to 1.2 00:19:953 (2,3) - then 2.5 00:21:873 (7,8) - and these spacing changes are totally uncalled for. All of those kicks should have higher spacing to separate from from the last pattern and emphasize the kicks. Having half being emphasized and half not is undermeaning.
Also whats with all the stacks? I mean yeah stacks are... okay but there isn't any reason for the stacking when all it does is stop you from moving and break constant flow. I know this is for the later parts, but there isn't any reason earlier for the stops. This is over all difficulties. It's especially annoying over longer sliders like 00:19:233 (1,2) - where they are played to full and for a longer time, then bam, sudden stop.
00:21:153 (5) - Missed NC and a bunch at the start
00:26:433 (5,6,1) - If you only hit the starts, as likely done, then this is much lower spacing than 00:18:993 (6,1) - and 00:22:833 (10,1) - (ps: 00:22:833 (10,1) - should be lower than the first one, since the pitch DOES technically lower, worth pointing out since pitch relevancy is awesome)
00:27:873 (3,4,5) - This angling is rather counter-intuitive, can't slider 4 be lower? I mean the slider points left and you have to move directly over the slider... and not only that but that's also combined with the angle from the first slider to the reverse also being dodgy, this is reasonable but both combined are a bit confusing.
00:33:153 (3,4,5,6) - All patterns like this are also counter-intuitive, 34 has a higher pitch due to the main beat of 3 00:33:153 - having the pitch rise, however 00:33:393 (5,6) - this has wayyyyyyyyyy more spacing and arguably 6 has a much lower spacing than all the other sounds in that four, so why is it higher?
Then suddenly after 00:32:673 (1,2,3,4,5,6) - you do 00:33:633 (1,2,3) - and 00:34:113 (3) - rhythmically should be two notes. This is definately designed to be really hard, you don't need to add this extra slider for no reason other then for tapping breaks, its the same musically as 00:33:153 (3,4) -
However if you do decide to ignore the top point, then 00:34:113 (3,4,5,6,7,1) - why is this curve so out of place? It's a dodgy use of leniency and if not the snap to the stream is out of line.
00:34:593 (1,2,3) - Arguably play here is percieved very weirdly, am I meant to snap or curve to slider 2? Either way if I play it I'm going to be moving to the down-right region so note 3 is very out of place, it should be to right of slider two, not up in a confusing corner after the last two sliders play weirdly against each other already.
(Missed sounds 00:39:753 - 00:39:513 - )
00:40:053 - Definately should be a note here.
00:41:553 (2,3) - Due to the shape of the slider 2, slider 3 shouldnt be higher than slider 2s line.
00:43:113 (6,1) - This curve is very counter-intuitive, most the last sliders had a nice movement from the note to the slider but this has a higher angling to it, I would reduce the angle made here.
01:04:953 (9) - There are three different pitches here, using a reverse slider is the mediocre way to do them for easier diffs but on higher diffs three notes is preferred.
01:05:793 (3,4,5,6) - Lowering pitch = lowering spacing per note here.
01:06:753 (3,4,5,6,1) - This is really unemphasized, 01:07:233 - has a small deep drumlike noise, it should have some spacing and definately not in the same line as the lst two notes. It removes all emphasis when there should be some to the bass sounds. Also, 01:06:753 (3,4,5,6) - They all have the same spacing but would be preffered if the sets of two were seperate, a small mini-jump at 01:06:873 (4,5) - to separate both patterns and indicate more emphasis on the pitch change would be lovely.
The rest of the kiai has the same things, 01:09:633 (3,4,5,6) - lowering spacing slowly etc.
01:13:473 (4,5,6) - Why isnt this two notes like 01:06:993 (5,6) - ?
01:14:913 (1,2,3,4,1,2,3,4) - Having finishes here but none on the more impactful end notes is disturbing to the player. Either add them to the end to make the end impactful, or don't add them at all.
01:16:833 (1,2,3,4,5,6,7,8) - You could be much more interesting with pitch relevancy here, it does down then up, allowing for a more funky spacing. It shouldn't be hard to follow the spacing changes if there is musical backup and this is a relatively calm part with lower spacing.
01:17:793 (1,2,3) - This plays against any play shown, isn't this curved flow? Leniency abuse is pretty annoying at best in a map already hard enough with its jumps, but also there is 1/4 following and 1/4 generally needs to have perfect flow to get into it.
01:23:313 (5,6) - Lower pitch than 01:22:953 (3,4) - but higher spacing.
marshallracer
Is nobody questioning the RSI tag?
I mean yeah, I get the joke but does it have anything to do with the song?
Difficult maps are fun and all that but I doubt that's a reason to make it a tag right away

Apart from that, great set, gl for getting it through
Hpocks
Dear Uncle Fort

So I see that there is a apparition that is like teh hardest map on osu right now and mommy said that map was 2 long and 2 hardcore5me so uncle fort never give up and you can accomplish your drems be the bestest map person evar if you do uncle i love you dont stop believeing mapping baby!

-Tywer
Arphimigon

Xpockets wrote:

Dear Uncle Fort
family confirmed
Charles445
Jumps really mess with the difficulty system huh.
MrBooM
anyone has old version of this map (terror relinquished)? I have cool replay from 18th may, but beatmap is updated and i cant watch it :/
Topic Starter
Ciyus Miapah

Arphimigon wrote:

Xpockets wrote:

Dear Uncle Fort
family confirmed
:lol:
Lilynn


Lowest rank pass of Teror Relinquished? Maybe.

:D
Arphimigon
I saw someone get a s1ck 65% pass when it was hp2 :^)
Topic Starter
Ciyus Miapah
he cant play that map again now rip
wendao
>E - N - H - H - I - I - X - X - X - X

1 easy diff(s)
1 normal diff(s)
2 hard diff(s)
2 insane diff(s)
4 extra diff(s)

better add more easier diff, well.. just suggestion
Surono
CiiyussMIAPAH!1!!!Fort's ava is really his face.. heh3heh anyone who would be a grillfried of the uncle GeREGET??/???

Beomsan
Cheer up
Speed of Snail
I never thought I'd say this, but this is an 8 star diff I actually like.............
Surono
the expression of your avatar
CelegaS
Just rank this mapset
MicMck101
Soooooooooo whether this map gets ranked or not doesnt matter to me because this is my TOP 5 most favorite mapset so far i have come across :D Great job Fort :3 Keep pumping out maps and if you cant think of a song to map message me on osu! i have plenty ideas 8-)
LigerZero
dduuuh nih map kapan rankednya.......... :/

done i'm give kudosu for you......
vitail
please rank this beatmap :)
Frostcage
https://osu.ppy.sh/ss/3970835 LOOK HOW CLOSE I WAS TO PASSING TERROR RELINQUISHED
Vovan
THIS MAP NEED TO BE RANKED ♥
Lince Cosmico

Frostcage wrote:

https://osu.ppy.sh/ss/3970835 LOOK HOW CLOSE I WAS TO PASSING TERROR RELINQUISHED
holy... shit xD
The Emperor
is this map dead? or will it get updates til it gets ranked?
(i want it ranked x3)
Wuuthrad
I really enjoy this map and song. I hope this gets ranked.
Rivals_7

PatZar wrote:

Ppuskalin wrote:

8☆ Maps are soo hard for rank #100+ please
STOP WITH YOURS 8☆ MAPS!!!

Ppuskalin wrote:

Osu - Newbies Mappers = No Crazy Maps
>too hard, i dont think so, my friends still can pass it with around 4000-5000 STD rank...
>stop with yours 8* maps, if you can't play this map, SO STOP THE FUCKING OF YOUR ARGUMENTS, it's useless as your ass wtf,
p/4294950

kek. originally he want this to be ranked but now he change his mind lel.

Sorry for bump :D

Yha ke graveyard.......
Kotek0_0
Dude
This map is pretty good... i will give you 9/10 ducks
But i want ranked version... if u can... of course.
Lilynn
I give it 9.4/10 ducks.
AyyAyye
I give 10.3/10 ducks.
Moeruattack
Duck soup
ManRei
Semoga entar bisa ranked....
Gw heran udah nemu 3 map (termasuk ini) di tahun 2016 yang *8++ dengan jump dan 2 map itu udah ranked
Semoga bisa jadi best map 2016 :)
LigerZero

MRaihanZ wrote:

Semoga entar bisa ranked....
Gw heran udah nemu 3 map (termasuk ini) di tahun 2016 yang *8++ dengan jump dan 2 map itu udah ranked
Semoga bisa jadi best map 2016 :)
yang mapnya fort meskipun bintangnya ada 8 tapi jump"nya termasuk paling susah plus bagian mapnya bukan 1/4 melainkan 1/8
fieryrage
oh
Spaghetti
hey its back
Chaos
Dreams
Bara-
Wow, go Fort
Now if only your maps were actually all passable by me

/me runs
LigerZero
Wip.....? Okay....

Good luck saja dech....
Topic Starter
Ciyus Miapah
i hope i can rank this map
ReFaller
No hopes, you must rank this map!!! 2 STARS
Taboki
Staaaaar :3 My last one :(
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