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Hotaka Miyabi (CV:Imamura Ayaka) xTachibana Tomoe (CV:Suwa A

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Ringating
bg suggestions

using a frame from the show as a bg is less than ideal, so here are 3 possible alternatives
3

or this jpg version, since this image is over 1 MB as lossless png
no kds
HabiHolic
Hi. From BNG Queue

[1/8]

  1. 00:07:315 (1) - Awkward this spiner start. i think batter starting 00:07:960 - here and add finish delete clap
  2. 00:19:573 - for drum sound flowing please so clap add
  3. 01:07:960 (2) - drum samplset add here?
  4. 01:18:606 (4) - this can ignore vocal. cuz this is no vocal sound. so delete note batter imo.
[1/4]

  1. Small fast AR.. -0.5 batter diff spread
  2. 00:11:025 (2) - i don't understand this note. don't ignore vocal please..
  3. 00:21:831 - note? and add clap
[1/2]

  1. 00:42:154 (3,1) - patten swap flow batter
call me back your already
pishifat
i guess habi's gonna bubble it, but there's some things i'd at least want to mention first. if you think your map's perfect already then okay, but just know that i'd pop a bubble with this many concerns (not that i will in this case)

[general]
offset -9

[extra?]
  1. a lot of your rhythms are focusing too much on vocals in a way that detriment everything else. your hitsounds are emphasizing claps/finishes, which is usual, but your mapping is ignoring them completely. it just feels unnatural to have so much passive hitsounding. simple example is 00:10:380 (1) - you're going for the "long vocal so i have to slider!" thing, but it just sounds terrible. the downbeat there is the introduction of the instrumental stuff, so using a slider end sounds pretty gross even though the vocal phrase started before it and that's what you're mapping. mapping vocals is fine as long as it doesnt cause issues with other parts of the music. 00:15:541 (7,1) - sounds a lot better because you've got the vocal mapped with 7, then the strong instrumental thing mapped with a slider head.
  2. 00:56:831 (6,7,1,2,3,4,5,6,7) - is a stream mapped to practically nothing (maybe there's a sound there, but it's not prominent enough to justify endless clicking), then there's the most clear 1/4 of all time between 00:57:799 (9,10,11,1) - that you completely skippped out on and put some jumps. i dont get the logic. you do it again at 01:17:557 (4,1,2,3,4,5,6,7,8,9,10) - as well as ignoring obvious 1/4 stuff at 00:47:154 - 01:08:283 - 00:30:864 - 00:36:025 - etc and adding pointless 1/4 at 00:43:283 (2,3,4,5,6) - 00:45:218 (5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - etc. there's more places of concern, but those were most wat
  3. the first two kiais have almost no spacing variation. it's consistent, sure, but it just doesn't reflect the song at all. points that are emphasized like 00:53:122 (1) - would be more fitting with larger spacing, while like 00:53:928 (4,5) - is fine with smaller spacing. waht you've got is 100% rankable, but that doesn't exactly mean it's good.
  4. 00:19:735 - such a loud sound to ignore :/
  5. 00:27:315 (1,2,3,1) - this is some pretty weird flow and i'm not very good at describing why. when you've got a large timeline gap (the beat between 1,2), cursor will move up to 2 and stay there, anticipating the hitting of the beat. you'll lose almost all momentum, so having smooth movement between 1,2,3 gets into the zone of uncomfortable. pretty much whenever there's a 1/1 or larger timeline gap that you have mapped with large spacing (so not an antijump/stack), you'll want to have a sharper movement. this kind of thing feels right. it wouldn't work with everything you have mapped after this, but at least try to understand why it could be better, since it applies more to your other insane at like 00:27:315 (1,2,3) -
  6. 00:35:057 (1,2,3) - i don't have an issue with overmapped triples, but when you've got them in places like this, they just don't fit. you pretty much always want them leading into a strong sound, not starting on a strong sound. so for example, shifting 00:35:057 (1,2,3) - back by 1/2 so the triple ends on the downbeat (which is mucho strongo) just feels a lot more correct. this also applies countless other places
a lot of this stuff transfers over to other difficulties as well
[]

going more specific with what i dislike would probably be too much and therefore not helpful. right now rhythm is my main concern, but objects' placements, spacing, and flow are all still not great across all difficulties. i can mention more of those if you want, but whether or not it would be useful is up to your willingness to accept that some parts of your map are plain bad.
Leorda
Hello, sorry for delay

[General]
* Whole diff name would confusing for players to find which one is easier or harder. Maybe you could rename it like "Insane", "Easy", etc.

[1/8]
00:32:468 (1) - Why new combo here? It doesn't seems necessary here
00:41:500 (1) - Add finish at head slider for emphasizing
01:18:274 (3) - Add finish like you do at 01:13:435 (2)

[1/4]
00:50:532 (6) - Add new combo here to prevent of long combo
01:00:855 (6) - ^
01:08:597 (1) - Use purple combo color or dark one to prevent from getting blended with default spinner (colored blue and light blue)
01:08:597 (1) - Add finish at head slider
01:18:919 (1) - Use clap at start slider only. Having clap in repeating slider and end slider are noisy

[1/2]
00:07:709 (4) - I think remove this note would be better for better rhythm IMO
01:07:951 (1) - Use purple combo color or dark one to prevent from getting blended with default spinner (colored blue and light blue)
01:15:693 (1,2) - Swap new combo for your combo pattern?

[3/4]
00:45:209 (5) - Add new combo to preventing of long combos

That's all~ good luck
Topic Starter
Owntrolf
Onwards to the holdering
Kocari


Hey sexy I'm here to mod your map as requested from my modding queue.


General - I want to point out that from what I hear the hitsounds themselves are relevant and are very usable in the song, I'm not a hitsound person but the way I see it you're portraying the sounds in the wrong areas and it doesn't seem to catch my attention. There are distinct parts in the music that can use claps but some parts of the hitsounds disregards them or instead adds in a different hitsound where deeming it isn't necessary. I will thoroughly go over them in my mod to explain more in depth of what I mean.

[1/8]
  • 00:00:219 (1,2) - Example here and here has the same 3 clap patterns but one in the middle here 00:05:057 (3) - doesn't have a whistle but the other one does, which makes it inconsistent, tbh I would add whistle to just the end of the clap instead
    00:05:380 (1) - Whistle on tail to match with previous slider
    00:10:541 - Here the song takes a toll and eases down a bit more, but you only dragged volume down 5% I believe lowering to 25%-20% would make the sound quality better since the finishes you have in there are really strong
    00:11:831 (1) - During the start of here I suggest making this slow sections into whistles itself, I don't see how good claps are because they are a bit overwhelming during this section of the song and overtakes the music, the whistle drags down the melody a notch to suffix for the music and let it play out more.
    01:07:960 (2) - Idk about this custom clap
    01:09:896 (2) - Also overlap on (2) doesn't look appealing Welp im just following DS
    Apply the hitsound in the areas I mentioned and figure out the patterns on the other difficulties as well and you will be finding good quality sounds. :)

[1/4]
  • 00:01:670 (4) - This is unecessary as it is rushed and the claps makes it overwhelm the music. I would just put a circle here 00:01:670 and it will be good Done
    00:02:799 (1,2,3,4,5) - Too much consecutive claps are irrelevant since it causes problems just be hit by themselves without any resolve in each clap
    00:07:315 (5) - I would extend this to a red tick and remove the next note as it doesn't play on a proper key in the music and really changes in tempo
    00:08:122 (1) - During this part the reverse on repeat is controlling what is to be a good spinner quality something like this would work http://puu.sh/gNfbm/8c9164bac8.jpg
    00:35:541 (4) - Can be moved a little more to the left Fixed
    01:06:025 (1) - Same clap as before here mmh...?

[1/2]
  • It's ok just hitsounding in the same areas as mentioned above

TBH it seems fine, the only thing I'm worried about is the inconsistency in hitsounding. Find your rhythm and find out what works best I will be back here shortly or you can call me again so I can check this badboy out 1 more time you have my word on that 8-)

Im going to recheck my hitsounding

HabiHolic
[1/8]

  1. 00:07:315 (1) - Awkward this spiner start. i think batter starting 00:07:960 - here and add finish delete clap Done
  2. 00:19:573 - for drum sound flowing please so clap add
  3. 01:07:960 (2) - drum samplset add here?
  4. 01:18:606 (4) - this can ignore vocal. cuz this is no vocal sound. so delete note batter imo.Done
[1/4]

  1. Small fast AR.. -0.5 batter diff spread Done
  2. 00:11:025 (2) - i don't understand this note. don't ignore vocal please.. Done
  3. 00:21:831 - note? and add clap Added note without clap
[1/2]

  1. 00:42:154 (3,1) - patten swap flow batter Wat
call me back your already

pishifat
i guess habi's gonna bubble it, but there's some things i'd at least want to mention first. if you think your map's perfect already then okay, but just know that i'd pop a bubble with this many concerns (not that i will in this case)

[general]
offset -9 Applied

[extra?]
  1. a lot of your rhythms are focusing too much on vocals in a way that detriment everything else. your hitsounds are emphasizing claps/finishes, which is usual, but your mapping is ignoring them completely. it just feels unnatural to have so much passive hitsounding. simple example is 00:10:380 (1) - Onwards to the world of long sliersyou're going for the "long vocal so i have to slider!" thing, but it just sounds terrible. the downbeat there is the introduction of the instrumental stuff, so using a slider end sounds pretty gross even though the vocal phrase started before it and that's what you're mapping. mapping vocals is fine as long as it doesnt cause issues with other parts of the music. 00:15:541 (7,1) - sounds a lot better because you've got the vocal mapped with 7, then the strong instrumental thing mapped with a slider head.
  2. 00:56:831 (6,7,1,2,3,4,5,6,7) - is a stream mapped to practically nothing (maybe there's a sound there, but it's not prominent enough to justify endless clicking), then there's the most clear 1/4 of all time between 00:57:799 (9,10,11,1) - that you completely skippped out on and put some jumps. i dont get the logic. you do it again at 01:17:557 (4,1,2,3,4,5,6,7,8,9,10) - as well as ignoring obvious 1/4 stuff at 00:47:154 Done- 01:08:283 - Done- 00:30:864 -Done- 00:36:025 - etc and adding pointless 1/4 at 00:43:283 (2,3,4,5,6) - 00:45:218 (5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - etc. there's more places of concern, but those were most wat
  3. the first two kiais have almost no spacing variation. it's consistent, sure, but it just doesn't reflect the song at all. points that are emphasized like 00:53:122 (1) - would be more fitting with larger spacing, while like 00:53:928 (4,5) - is fine with smaller spacing. waht you've got is 100% rankable, but that doesn't exactly mean it's good.
  4. 00:19:735 - such a loud sound to ignore :/ I did something
  5. 00:27:315 (1,2,3,1) - this is some pretty weird flow and i'm not very good at describing why. when you've got a large timeline gap (the beat between 1,2), cursor will move up to 2 and stay there, anticipating the hitting of the beat. you'll lose almost all momentum, so having smooth movement between 1,2,3 gets into the zone of uncomfortable. pretty much whenever there's a 1/1 or larger timeline gap that you have mapped with large spacing (so not an antijump/stack), you'll want to have a sharper movement. this kind of thing feels right. it wouldn't work with everything you have mapped after this, but at least try to understand why it could be better, since it applies more to your other insane at like 00:27:315 (1,2,3) -
  6. 00:35:057 (1,2,3) - i don't have an issue with overmapped triples, but when you've got them in places like this, they just don't fit.Done you pretty much always want them leading into a strong sound, not starting on a strong sound. so for example, shifting 00:35:057 (1,2,3) - back by 1/2 so the triple ends on the downbeat (which is mucho strongo) just feels a lot more correct. this also applies countless other places
a lot of this stuff transfers over to other difficulties as well
[]

going more specific with what i dislike would probably be too much and therefore not helpful. right now rhythm is my main concern, but objects' placements, spacing, and flow are all still not great across all difficulties. i can mention more of those if you want, but whether or not it would be useful is up to your willingness to accept that some parts of your map are plain bad.

Leorda
Hello, sorry for delay

[General]
* Whole diff name would confusing for players to find which one is easier or harder. Maybe you could rename it like "Insane", "Easy", etc.

[1/8]
00:32:468 (1) - Why new combo here? It doesn't seems necessary here Done[/color
00:41:500 (1) - Add finish at head slider for emphasizing
01:18:274 (3) - Add finish like you do at 01:13:435 (2)

[1/4]
00:50:532 (6) - Add new combo here to prevent of long combo
01:00:855 (6) - ^ Done
01:08:597 (1) - Use purple combo color or dark one to prevent from getting blended with default spinner (colored blue and light blue) Done
01:08:597 (1) - Add finish at head slider
01:18:919 (1) - Use clap at start slider only. Having clap in repeating slider and end slider are noisy

[1/2]
00:07:709 (4) - I think remove this note would be better for better rhythm IMO
01:07:951 (1) - Use purple combo color or dark one to prevent from getting blended with default spinner (colored blue and light blue) Done
01:15:693 (1,2) - Swap new combo for your combo pattern? Wat

[3/4]
00:45:209 (5) - Add new combo to preventing of long combos

That's all~ good luck
tutuhaha
hmmmmmmmm
diff name should be Extra/Insane/hard/Normal/Easy, or unrank
https://osu.ppy.sh/s/295510
At least do something like this^

[2/2]
00:03:032 (2) - delete
00:03:193 (4) - delete
00:03:355 (6) - delete
00:03:516 (8) - delete
unnecessary rhythm
and then you can do something like this
https://osu.ppy.sh/ss/3001038
00:15:129 (4) - delete
00:19:645 (4) - delete and try something like this
https://osu.ppy.sh/ss/3001052
00:37:145 (x) - add note
01:02:226 (2) - delete and then move 01:02:306 (2) - to x344 y264
01:04:564 (x) - +note
01:20:129 (6) - delete

[3/4]
00:11:500 (3) - ctrl+g and move to x392 y112
00:11:822 (1) - normal hitsound at the end
00:18:758 (1) - move to x224 y248
00:19:564 (2) - use this rhythm
https://osu.ppy.sh/ss/3001187
01:09:080 (3) - hmmm clap here is so weird
01:15:693 (3) - add clap at the end
01:22:871 (2) - delete

[1/4]
00:20:855 (1,2,3,4,5,6) - actually what I think is too hard for normal diff

GL
Topic Starter
Owntrolf

tutuhaha wrote:

hmmmmmmmm
diff name should be Extra/Insane/hard/Normal/Easy, or unrank Renamed to Easy, Normal, Hard, Insane, then 2/2 for custom hardest diff name
https://osu.ppy.sh/s/295510
At least do something like this^

[2/2]
00:03:032 (2) - delete
00:03:193 (4) - delete
00:03:355 (6) - delete
00:03:516 (8) - delete
unnecessary rhythm Done above^ did something different below
and then you can do something like this
https://osu.ppy.sh/ss/3001038
00:15:129 (4) - delete Fixed
00:19:645 (4) - delete and try something like this Done
https://osu.ppy.sh/ss/3001052
00:37:145 (x) - add note I dont think theres enough sound for a note
01:02:226 (2) - delete and then move 01:02:306 (2) - to x344 y264 done
01:04:564 (x) - +note Done and added some changes to ones around it
01:20:129 (6) - delete Ill keep it as is unless more people ask about it because I like how it makes it feel fast

[3/4]
00:11:500 (3) - ctrl+g and move to x392 y112
00:11:822 (1) - normal hitsound at the end Done
00:18:758 (1) - move to x224 y248 Done
00:19:564 (2) - use this rhythm Done
https://osu.ppy.sh/ss/3001187
01:09:080 (3) - hmmm clap here is so weird Done
01:15:693 (3) - add clap at the end Done
01:22:871 (2) - delete I think the background sound supports it

[1/4]
00:20:855 (1,2,3,4,5,6) - actually what I think is too hard for normal diff Done

GL
Xinely
Hi Owntrolf ~ from m4m




  • General
  1. unsnapped preview time, 9ms late lol, better on 01:07:790 -


  • Easy
  1. the distance spacing is so low here, you use slow bpm for this time so imo you need to increase the distance spacing with 1,4x since 1,0x has overlapped for every object even with 1/1 rhythm but it's just my taste, not a thing that should be fixed
  2. 00:00:210 - actually you can use soft finish too here but it depends with your taste prefer soft finish or normal hitnormal, both are fine
  3. 00:15:048 (2) - add clap? the drum hears a little bit strong just like 00:12:468 - imo
  4. 00:19:564 - would be nicer if you add clap here to emphasize the drum
  5. 00:20:855 (1) - im sure you forgot to add finish on head since the music has cymbal background
  6. 00:22:145 (2) - tbh i dont get what pattern do you make on this slider since it looks not really well for design when comparing with previous and next sliders, i'd say curve this slider like http://puu.sh/heeMO.jpg to give at least a circular shape pattern here
  7. 00:23:435 (1,3) - if possible try make them symmetrical to look, it would be neater to see for design
  8. 00:41:500 (1) - add finish on head too because the cymbal
  9. 00:45:209 (3) - ^
  10. 00:42:790 (3) - dont you want go to give normal sampleset for head and tail? somehow i feel something empty there
  11. 00:47:145 - nazi but, redundant greenline
  12. 00:47:951 (1) - same as 00:41:500 (1) -
  13. 00:56:822 (3) - ^
  14. 01:03:435 - ^
  15. 01:15:693 (2,3) - whistle and then clap to following the background music :<
  16. 01:17:468 (2) - finish on head for the strong (so stroong) piano
  17. 01:26:661 (1) - the spinner looks unsnapped, if you ask i'd say end to 01:28:032 - since the last piano sounds at that time (if you apply so do for all diffs)
  18. Hitsound what you have fixed from Easy, apply all to all diffs :3


  • Normal
  1. 00:04:726 (5) - the slider tail has repeat so it should be not overlapped with previous slider, move tail to 224,20 looks better for me
  2. 00:09:564 - would you like to add note here since it has cymbal background music?
  3. 00:11:016 (2) - the rhythm sounds not really well here, the louder drum sounds at 00:11:177 - and it would be better to move this circle to that time imo
  4. 00:17:629 - at least i would give whistle here. 00:17:306 (5,6) - sound empty for me
  5. 00:19:564 (3) - the slider should be ended in 00:19:726 - as the last drum music there
  6. 00:29:080 (2) - add whistle here to emphasize the guitar snare sound?
  7. 00:33:758 (1) - so nazi but i'd say 1 grid right to make 00:32:468 (3,1) - tails not placed closely together
  8. 00:43:919 (6) - well i can understand you're following vocal here but it's just my taste that skip drum at 00:43:744 - sounds not really well for me and
    i prefer move this circle to that drum time
  9. 00:47:306 (1) - i'd say use 1/2 slider here, i can understand you are trying follow drum but the drums sound from 00:47:145 - and it's weird to skip it,
    while you cant map it because spinner recovery time, i'd say try vocal instead
  10. 00:52:306 (5) - whistle on head because piano, finish on tail because cymbal
  11. 00:52:790 - also i'd say add note here with clap since skip drum always sounds bad for me
  12. 01:08:113 - unused greenline
  13. 01:11:339 (2) - i can understand again about follow vocal but this slider works not really well for me, sounds quite bad. i'd say 1/1 slider repeat for 01:11:500 - at least sounds better for me to follow drum
  14. 01:15:693 (5,6) - whistle, clap :3
  15. 01:22:790 (1) - remove nc for consistency

WIP mod, please dont kudosu me first, im quite busy and i can be lazy sometimes if get kd for wip mod


  • Hard
  1. HP 5 please, 4,5 is too low :<
  2. 00:04:726 (3) - when the slider is curving to down and you do it again for next slider in row, the flow and design look not really well for me, i'd say

    try tweak 00:04:242 (2,3) - become like https://osu.ppy.sh/ss/3018574
  3. 00:19:564 (1) - same as Normal
  4. 00:36:339 (1) - somehow i feel the flow on curve works not really well, i'd say try make like http://puu.sh/hfQiJ.jpg
  5. 00:47:951 - until 01:05:693 - i know you make the slow sv because the musics sound not really loud but.. kiai times with slow sv feel not really well for me. at least i'd say use 1,0x here
  6. for the design, you improved a little bit from last map i modded xD , but imo your hard is too easy w/o any jump here, at least i'd say give some jumps about 5 jumps


  • Insane
  1. 00:46:661 (11,1) - should be swap nc here to give notice about 1/2

Insane with 1/2 diffs same with 00:47:951 - until 01:05:693 - in Hard
about the rhythms, i agree with pishifat's statement, somehow when i play the diffs, i cant feel what the rhythms was working that at that time

good luck ~
alacat
Hi, M4M

[General]
  1. Romanised Artist : Hotaka Miyabi (CV:Imamura Ayaka) xTachibana Tomoe (CV:Suya Ayaka)
  2. Artist : 穂高みやび(CV:今村彩夏)×橘巴(CV:諏訪彩花)
    Pic :
    Link : http://absoluteduo.com/cd.html
  3. 01:07:951 - I recommend you to use this hitsound on here, it's very much in this music :3
    http://puu.sh/hg2bo/5bb9a96c34.zip
[Easy]
  1. 00:02:790 - Please remove clap from the head of the slider since it follows nothing. Then, I think it's better to use only whistle for piani sound.
  2. 00:31:822 (2) - add a new combo for your pattern.
  3. 01:13:113 - ,01:13:435 - add a clap instead of finish to here. I can't hear the crash cymbal in the music.
[Normal]
  1. 00:17:306 (5) - try to set normal sound on Sampleset.
  2. 00:24:403 (2) - I feel this part looks crowded. You should consider using more distance to here or stacking on a note 00:23:113 (4) - same as your pattern 00:21:822 (2,4) - .
  3. 00:52:629 - add a finish to take the crash cymbal
  4. 01:11:339 (2) - You took the many sounds on this repeat slider. Please remake other rhythm like this :
[Hard]
  1. 00:07:709 (4) - Please remove this note from here because it's unsnapped on 1/4 rhythm and you didn't take this sound at your 2/2 diff. then, The sound is here 00:07:683 - (it's 1/6 rhythm) Please recheck it again.
  2. 01:05:371 (2) - try to use ctrl + g, The flow would be natural for playing.
  3. 01:12:790 (2,3) - Same as Easy diff. It's too loud to me.
  4. 01:26:177 - add a note to here ? I feel kind of empty here, It is better to use 1/2 rhythm for playing also i can hear a sound of snare drum. So please consider adding a note here
[Insane]
  1. 00:07:709 (5) - Same as Hard diff.
  2. 00:45:209 (5,6) - These repeat sliders are overmapped. I can't hear any sounds on repeat. I hope you remake this part on sound.
  3. 01:10:613 (4) - ,01:11:903 (3) - ^
[2/2]
  1. 00:45:209 (5,6,1,2,3,4,5,6,7,8) - I can't hear any sounds again. If you took vocal sounds, it's not 1/4 rhythm.
  2. 00:56:822 (6,7,1,2,3,4) - Same.
    Nice diff except that stream.
It's enough for qualify but I'm worry a few points about stream. Good luck with your 1st rank ~
Topic Starter
Owntrolf
SPOILER

Xinely wrote:

Hi Owntrolf ~ from m4m




  • General
  1. unsnapped preview time, 9ms late lol, better on 01:07:790 -


  • Easy
  1. the distance spacing is so low here, you use slow bpm for this time so imo you need to increase the distance spacing with 1,4x since 1,0x has overlapped for every object even with 1/1 rhythm but it's just my taste, not a thing that should be fixed
  2. 00:00:210 - actually you can use soft finish too here but it depends with your taste prefer soft finish or normal hitnormal, both are fine Im just using normalhit
  3. 00:15:048 (2) - add clap? the drum hears a little bit strong just like 00:12:468 - imo done
  4. 00:19:564 - would be nicer if you add clap here to emphasize the drum done
  5. 00:20:855 (1) - im sure you forgot to add finish on head since the music has cymbal background Done
  6. 00:22:145 (2) - tbh i dont get what pattern do you make on this slider since it looks not really well for design when comparing with previous and next sliders, i'd say curve this slider like http://puu.sh/heeMO.jpg to give at least a circular shape pattern here done
  7. 00:23:435 (1,3) - if possible try make them symmetrical to look, it would be neater to see for design Done
  8. 00:41:500 (1) - add finish on head too because the cymbal Done
  9. 00:45:209 (3) - ^ Done
  10. 00:42:790 (3) - dont you want go to give normal sampleset for head and tail? somehow i feel something empty there done
  11. 00:47:145 - nazi but, redundant greenline --------Done
  12. 00:47:951 (1) - same as 00:41:500 (1) - Wait wut thats my klai starter ;-;
  13. 00:56:822 (3) - ^ Fixed
  14. 01:03:435 - ^ Fixed
  15. 01:15:693 (2,3) - whistle and then clap to following the background music :< Fixed
  16. 01:17:468 (2) - finish on head for the strong (so stroong) piano Fixed
  17. 01:26:661 (1) - the spinner looks unsnapped, if you ask i'd say end to 01:28:032 - since the last piano sounds at that time (if you apply so do for all diffs) I think its fine, its like in 1/6 since the sound end some time inbetween the blue and white tick
  18. Hitsound what you have fixed from Easy, apply all to all diffs :3


  • Normal
  1. 00:04:726 (5) - the slider tail has repeat so it should be not overlapped with previous slider, move tail to 224,20 looks better for me I thought normals had to have constant ds;-;
  2. 00:09:564 - would you like to add note here since it has cymbal background music? Done
  3. 00:11:016 (2) - the rhythm sounds not really well here, the louder drum sounds at 00:11:177 - and it would be better to move this circle to that time imo Done
  4. 00:17:629 - at least i would give whistle here. 00:17:306 (5,6) - sound empty for me Done
  5. 00:19:564 (3) - the slider should be ended in 00:19:726 - as the last drum music there Done
  6. 00:29:080 (2) - add whistle here to emphasize the guitar snare sound? Done
  7. 00:33:758 (1) - so nazi but i'd say 1 grid right to make 00:32:468 (3,1) - tails not placed closely together Done
  8. 00:43:919 (6) - well i can understand you're following vocal here but it's just my taste that skip drum at 00:43:744 - sounds not really well for me and Fixed
    i prefer move this circle to that drum time
  9. 00:47:306 (1) - i'd say use 1/2 slider here, i can understand you are trying follow drum but the drums sound from 00:47:145 - and it's weird to skip it,
    while you cant map it because spinner recovery time, i'd say try vocal instead
  10. 00:52:306 (5) - whistle on head because piano, finish on tail because cymbal Done
  11. 00:52:790 - also i'd say add note here with clap since skip drum always sounds bad for me Done
  12. 01:08:113 - unused greenline ----- Done
  13. 01:11:339 (2) - i can understand again about follow vocal but this slider works not really well for me, sounds quite bad. i'd say 1/1 slider repeat for 01:11:500 - at least sounds better for me to follow drum Done
  14. 01:15:693 (5,6) - whistle, clap :3 Done
  15. 01:22:790 (1) - remove nc for consistencyDone

WIP mod, please dont kudosu me first, im quite busy and i can be lazy sometimes if get kd for wip mod


  • Hard
  1. HP 5 please, 4,5 is too low :< Done
  2. 00:04:726 (3) - when the slider is curving to down and you do it again for next slider in row, the flow and design look not really well for me, i'd say Done

    try tweak 00:04:242 (2,3) - become like https://osu.ppy.sh/ss/3018574
  3. 00:19:564 (1) - same as Normal Done
  4. 00:36:339 (1) - somehow i feel the flow on curve works not really well, i'd say try make like Done http://puu.sh/hfQiJ.jpg
  5. 00:47:951 - until 01:05:693 - i know you make the slow sv because the musics sound not really loud but.. kiai times with slow sv feel not really well for me. at least i'd say use 1,0x here
  6. for the design, you improved a little bit from last map i modded xD , but imo your hard is too easy w/o any jump here, at least i'd say give some jumps about 5 jumps


  • Insane
  1. 00:46:661 (11,1) - should be swap nc here to give notice about 1/2 done

Insane with 1/2 diffs same with 00:47:951 - until 01:05:693 - in Hard Isnt that like ok ;-;
about the rhythms, i agree with pishifat's statement, somehow when i play the diffs, i cant feel what the rhythms was working that at that time

good luck ~
Topic Starter
Owntrolf
[sp

alacat wrote:

Hi, M4M

[General]
  1. Romanised Artist : Hotaka Miyabi (CV:Imamura Ayaka) xTachibana Tomoe (CV:Suya Ayaka)
  2. Artist : ?????(CV:????)×??(CV:????)
    Pic :
    Link : http://absoluteduo.com/cd.html
  3. 01:07:951 - I recommend you to use this hitsound on here, it's very much in this music :3
    http://puu.sh/hg2bo/5bb9a96c34.zip
[Easy]
  1. 00:02:790 - Please remove clap from the head of the slider since it follows nothing. Then, I think it's better to use only whistle for piani sound. Done
  2. 00:31:822 (2) - add a new combo for your pattern. Done
  3. 01:13:113 - ,01:13:435 - add a clap instead of finish to here. I can't hear the crash cymbal in the music.Done
[Normal]
  1. 00:17:306 (5) - try to set normal sound on Sampleset. Done
  2. 00:24:403 (2) - I feel this part looks crowded. You should consider using more distance to here or stacking on a note 00:23:113 (4) - same as your pattern 00:21:822 (2,4) - . I think I have it fixed now
  3. 00:52:629 - add a finish to take the crash cymbal Done
  4. 01:11:339 (2) - You took the many sounds on this repeat slider. Please remake other rhythm like this : Done
    Its a bit confusing since all I just saw was 2, maybe highlight the other notes that will be changed?
[Hard]
  1. 00:07:709 (4) - Please remove this note from here because it's unsnapped on 1/4 rhythm and you didn't take this sound at your 2/2 diff. then, The sound is here 00:07:683 - (it's 1/6 rhythm) Please recheck it again.Done
  2. 01:05:371 (2) - try to use ctrl + g, The flow would be natural for playing. Done
  3. 01:12:790 (2,3) - Same as Easy diff. It's too loud to me. Done to all difficulties
  4. 01:26:177 - add a note to here ? I feel kind of empty here, It is better to use 1/2 rhythm for playing also i can hear a sound of snare drum. So please consider adding a note here I think its fine as is because I find that sound to be too quiet
[Insane]
  1. 00:07:709 (5) - Same as Hard diff. Done
  2. 00:45:209 (5,6) - These repeat sliders are overmapped. I can't hear any sounds on repeat. I hope you remake this part on sound. I think I fixed it
  3. 01:10:613 (4) - ,01:11:903 (3) - ^ I think I fixed it
[2/2]
  1. 00:45:209 (5,6,1,2,3,4,5,6,7,8) - I can't hear any sounds again. If you took vocal sounds, it's not 1/4 rhythm.Probably fixed
  2. 00:56:822 (6,7,1,2,3,4) - Same. Probably fixed
    Nice diff except that stream.
It's enough for qualify but I'm worry a few points about stream. Good luck with your 1st rank ~
neonat
Easy

00:45:209 (3) - use a slider shape that fully shows all of the slider's sides

Normal

00:03:758 (3,4,5) - this looks cramped up with the overlaps, I really suggest you don't do so
00:48:597 (2,3,5) - swap such patterns, slider would suit better earlier, and circles later, especially since 00:49:887 has no vocals there:

Hard

00:00:048 (1,2,3) - I rather you not straight away introduce the Hard with triplet circles, use a repeat slider instead
00:47:306 (1,2,1) - try to make their spacing look identical still for this section, after all it's the lead up to the slower section, they are still in a sense 1 pattern itself
00:51:822 (1,2,3,4) - feels weird, because this rhythm is filler, and kinda clashes with the percussion in the music that becomes the most prominent there
01:06:016 (1) - I know it's Hard, but 0.3 of a second is really pretty short for time before object after spinner, I would expect this in maybe Insane, but not in Hard

Insane

00:11:500 (3,1) - idk if you really like this pattern/movement, but if you can shape/position them more fittingly with each other, it can look better
00:45:209 (1) - have a finish
00:46:661 (10) - NC?
00:51:822 (1,2,3,4) - same as Hard

2/2

00:13:274 (2,3,4) - adjust this pattern please, the angle from this from previous pattern is really sharp and rigid, doesn't feel good
00:19:564 (3,4) - honestly find this spacing questionable, relating to the music, I can't really figure out why you space it as such
00:37:629 (1,2,3) - unnecessary triplet, nothing at 00:37:709
00:41:580 (2) - ^
00:45:774 (4) - ^
Your triplets are really questionable. They are pretty much filler imo, and not really on anything, it;s not like the drums on places like 00:47:145 (1,2,3) - which do fit.
00:51:822 (1,2,3,4) - really can be more fulfilling by following the percussion instead of being a filler, really.
01:09:726 (2,3,4) - somehow rhythm doesn't really fit, also this kinda halts movement to me
01:19:887 (5,6,1) - can't really sense the rhythm sense here either

The triplets, some streams, I really can't tell how it relates to the music, I really find them troubling, you should get more opinion, but as for me, I disagree especially with most of the triplets, like 01:22:790 (1,2,3)


GL
Hinsvar
ok

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:45:209 (3,1) - You may want to make (3)'s curve blanket (1)'s head for the sake of tidiness.
  2. 00:59:564 - Why use a finish? There is nothing loud enough for the finish to fit here...
  3. 01:00:855 (1) - ^
  4. 01:07:951 (2) - Try adding a finish to complement the clap here.
  5. 01:11:822 (3,1) & 01:13:758 (3,1) - Swap the NC (separately as two different instances) to correct the combo pattern here.
  6. 01:26:661 (1) - Use a whistle to emphasize the instrument at the end of the spinner?
>Normal
  1. 00:19:564 (3,4) - The played instruments are the same, so why is the hitsounding different?
  2. 00:22:145 - No finish is needed here (due to the music).
  3. 01:10:855 (3,1) - ?
  4. 01:20:532 (3,4,5) - The rhythm here is... odd. I know what are you trying to follow, but your choice isn't really good as it makes playing this part awkward. I recommend to remove (4,5) and use a 1/2 slider with a repeat starting from 01:20:855 instead.
  5. 01:26:339 (5) - The whistles here are unnecessary. They don't add anything to the song in a good way.
>Hard
  1. 00:52:468 (3) - Seriously consider following the cymbal at 00:52:629, in the middle of this slider. You aren't really following anything with this slider, anyway.
  2. 01:19:403 - Remove the finish. Should be obvious why.
>Insane
  1. 00:11:500 (3,1) - Uh? I think you probably don't intend to do a blanket, but I recommend you to do so anyway so this will look tidier. Better design can't hurt, right?
  2. 00:15:693 (1,2,3,4,5) - I am not really sure about the flow of this pattern... It goes around on a direction that is too linear and makes playing this pattern uncomfortable.
  3. 00:18:758 (1) - Why do you use an NC here?
  4. 00:25:371 (3,4,5,6) - Why claps? Don't you think removing all the claps and using only whistles at (4,5) is better, as it goes with the music nicely?
  5. 00:43:758 - Consider mapping the instrument. It's noticeable enough that it stands out a lot and feels weird to be skipped.
  6. 00:52:468 (3) - Same as Hard.
  7. 01:11:177 (6,1) - Swap NC? You're going a little over the usual length on the former combo.
  8. 01:17:548 (4) - This is pretty much overmapped. And trust me, not in a good way. Just map 01:17:629 and 01:17:790, and you'll be fine.
  9. 01:24:080 (1,4) - Why a pattern like this? The overlap honestly looks weird...
  10. 01:26:339 (3,4,5) - Try something like this for a better flow.
>2/2
  1. 00:01:661 (2) - Why using a clap here? There is no reason to use it, considering the instruments.
  2. 00:04:161 (2) - Definitely overmapped in a bad way. There is no instrument being emphasized, and it just feels out of place.
  3. 00:08:113 (2,3) - To be honest, the pause between them is veeeery weird due to the nature of the instruments being played here. Use a slider to connect them.
  4. 00:12:468 (3,4) - This has a weird flow due to how these sliders are placed and shaped. At least don't make them spaced this far and make something more flowy.
  5. 00:13:597 (4,5) - The pause and placement also made this part... strange. Honestly, this feels as if they're placed without even the slightest of thought. Actually, it's already kinda awkward from 00:13:113 (1,2,3,4) due to the linear flow, but then this happened and...
  6. 00:19:403 (1,2,3,4) - Would be cool if you placed (4) somewhere farther and make it have a better flow from (3). It is too linear and rigid right now.
  7. 00:29:968 (2) - Same as 00:04:161 (2).
  8. 00:32:709 (2) - ^
  9. 00:37:709 (2) - ^
  10. 00:45:774 (4) - ^
  11. 00:46:258 (3) - ^
  12. 00:47:226 (2) - ^
  13. 00:47:468 - No special hitsound is needed here due to the silent nature of the music. A drum finish is pretty out of place.
  14. 00:52:468 (3) - Would be cool if, instead of this, you use a circle for 00:52:468, then make a slider or place a circle at 00:52:629, then make a jump between the two objects to emphasize the instrument at 00:52:629. Actually, it is very recommended to, since it'd be weird to have a strong instrument accentuated with a non-clickable object.
  15. 00:53:113 (1,2,3,4,5,6,7) - The whole combo is just... ugh. Similar problem to 00:15:693 (1,2,3,4,5) in the Insane diff, except this is a little more random in placement. Make something that has less linearity in flow (something smoother and more comfortable to play).
  16. 00:56:822 (6,1) - Swap NC so the spacing change will be readable.
  17. 00:57:306 (4,7) - Consider moving (7) farther from (4) to avoid touching. It's visible briefly while playing.
  18. 01:05:855 (4) - Why use a whistle? There's nothing like a piano note at 01:05:693.
  19. 01:07:951 (1,2,3,4,5) - Uh.
    1. 01:07:951 (1,2) - The flow right now is very forced because you have to move from (1) to (2) and then down to (2)'s tail in an extremely rigid direction. Try something like 01:04:726 (1,2).
    2. 01:08:355 (3,5) - No, there is nothing here. It feels out of place, too.
  20. 01:17:548 (4,2,4) - No, overmapping doesn't work here either. Try 01:18:274 - 01:18:597.
  21. 01:22:871 (2) - No. You know why.
  22. 01:25:048 (5,1) - Just. No. The flow feels forced (because of the cursor movement needed), and the overlapping doesn't look good. Do something else.
Do I look like I don't bother with solutions for some of my suggestions? It means those parts... need to change, most likely alongside the patterns before and after it. Your map still looks unpolished, and needs improvement in object placement and hitsounding.

To be really blunt, I don't think the 2/2 diff should've been here. Period. An Insane diff captures the song enough. But if you want to keep a CS5 diff, at least make it play and look better.

Good luck on the way 8-)
Iceskulls
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

[general]
  1. I think the first 2 kiai here 00:47:951 - , 00:58:274 - is not necessary since I think the music doesn't hold much energy or much hype or whatever combine with low sv here would make this kiai feel pretty weird
[2/2]
  1. 00:00:855 (5,2) - stack so it looks cleaner and might make flow here better
  2. 00:02:790 (1) - x256 y152 for better transition and flow imo
  3. 00:04:403 (4,5,6,7,8) - I think continue same pattern like this make flow awkward when there is something new happen in music even if it only one beat it good idea to change pattern a bit there , pattern suggestion
  4. 00:06:339 (5,1) - flow tho I mean flow can be improved here , try this also spacing might be too much here so I suggest to lower spacing too lol
  5. 00:06:984 (2,3,4) - you can adjust angle here a bit so flow won't go eww somehow
  6. 00:06:984 (2,2) - stack to make it looks cleaner and might make flow better imo
  7. 00:17:468 (3) - ctrl+g this for better flow here 00:17:306 (2,3,4) -
  8. 00:19:564 (3,4) - this might give player wtf feeling becuase they might think you doing 1/4 spacing here , better increase spacing here a bit or just use this rhythm lol
  9. 00:20:855 (1,2,3) - can give more angle here to make flow here more instresting
  10. 00:22:629 (3) - rotate 90 degree for better flow imo
  11. 00:29:242 (3,6) - stack to make it looks cleaner and might make flow better imo
  12. 00:30:209 (4,7,11) - these place so close , try move (7) a bit and we get triangle shape
  13. 00:31:661 (2,4) - stack to make it looks cleaner and might make flow better imo
  14. 00:32:145 (4,1,2,3) - flow a bit awkward here , try this pattern ?
  15. 00:34:403 (3,2) - stack to make it looks cleaner and might make flow better imo
  16. 00:41:500 (1,2,3,6) - these place so close , move (6) a bit also might move (7) too cus 2lazy2say"same"
  17. 00:42:468 (7,8) - weird flow somehow , try this ?
  18. 00:47:951 - wtf 0.6x sv on kiai?
  19. 00:53:597 (3,4) - jumps might be too big compare with others jumps , try move (4) to around x200 y292
  20. 00:54:403 (6,7) - SAME , also pattern suggestion here
  21. 00:57:790 (5,6,7) - better focus some 1/4 instrument beat here , sound nice and make the map more extraish
  22. 01:00:532 (3) - move to around x228 y184 for better flow here 01:00:371 (2,3,1) - ?
  23. 01:01:822 (2) - move to around x168 y260 for better flow here 01:00:855 (1,2) - ?
  24. 01:08:597 (1,2,3) - this spacing here can give player wtf feeling since I don't they would realize you to increase spacing this much , would be better if you just try to gradually increase spacing
  25. 01:11:177 (1,3,4,5) - stack to make it looks cleaner and might make flow better imo
  26. 01:16:339 (1,3) - overlap looks weird somehow , try this ?
  27. 01:18:274 (7) - move to around x276 y200 for better flow here 01:18:113 (6,7,8,9) -
  28. 01:20:855 (4,5,6,7) - this pattern not really fit the music here somehow , you can try something like this
  29. 01:22:790 (1,2,3,4,5) - similiar to what I said above , the music is like changing its tone or something all the time but you keep using same flow
  30. 01:24:403 (2,3,4) - ^
  31. 01:25:048 (5,1) - weird overlap imo , try this
[insane]
  1. 00:01:661 (2) - better move this to around x224 y168 to make it looks cleaner
  2. 00:02:790 (1,1) - stack to make it looks cleaner and might make flow better imo
  3. 00:06:984 (2,6) - ^
  4. 00:09:887 (4,5) - I think stacking would make this play nice
  5. 00:11:500 (3) - ctrl+g this for better flow here 00:11:016 (2,3,1) -
  6. 00:15:048 (3,2) - stack to make it looks cleaner and might make flow better imo so far I don't see any reason it should be overlap or something like that and I think somehow you didn't aim for manual stack too ahh well at least this 00:17:468 (2,3,1,2) - is the exception xD
  7. 00:19:564 (2,3,1,2) - theses place so close would be better to move notes a bit to make pattern looks clean , also pattern suggestion
  8. 00:26:661 (2) - x160 y44 for better flow and transition imo
  9. 00:29:080 (2,3) - move these a bit so they don't place too close to 00:28:435 (3) - well fix the others by yourself if you accept this

    this diff play fine but somehow the aesthetic of the diff can be improved
[hard]
  1. 01:07:951 (1,2) - I think 1/2 slider works better here imo
  2. 01:24:726 (3) - this kinda more flowy or something
  3. 01:26:339 (3,4,1) - 1/2 reverse slider work better here imo
    same as insane, the aesthetic of the diff can be improved
[normal]
  1. 00:16:016 (2,3) - stacking would emphasis beat here really well
  2. 00:42:468 (3,4) - ^
  3. 00:47:306 (1,3) - stack to make it looks cleaner and might make flow better imo
  4. 01:14:887 (3,4) - stacking would emphasis beat here really well
    best diff in this mapset
[easy]
  • wow not really fan of this low spacing easy but I will try
  1. 00:32:468 (2,3,4) - better use 1/1 reverse slider so it easier for beginner
  2. 00:42:790 - whistle
I think hard ,insnae , 2/2 can be improved a bit

good luck :)
Topic Starter
Owntrolf
neonat
Easy

00:45:209 (3) - use a slider shape that fully shows all of the slider's sides done

Normal

00:03:758 (3,4,5) - this looks cramped up with the overlaps, I really suggest you don't do so Done
00:48:597 (2,3,5) - swap such patterns, slider would suit better earlier, and circles later, especially since 00:49:887 has no vocals there: Done

Hard

00:00:048 (1,2,3) - I rather you not straight away introduce the Hard with triplet circles, use a repeat slider instead Done
00:47:306 (1,2,1) - try to make their spacing look identical still for this section, after all it's the lead up to the slower section, they are still in a sense 1 pattern itself Done
00:51:822 (1,2,3,4) - feels weird, because this rhythm is filler, and kinda clashes with the percussion in the music that becomes the most prominent there Probably fixed from Hinsvar's post
01:06:016 (1) - I know it's Hard, but 0.3 of a second is really pretty short for time before object after spinner, I would expect this in maybe Insane, but not in Hard Ill see if anyone else thinks that

Insane

00:11:500 (3,1) - idk if you really like this pattern/movement, but if you can shape/position them more fittingly with each other, it can look better Done
00:45:209 (1) - have a finish Done
00:46:661 (10) - NC? I just find that it doesnt look very good when the color changes at the last note of a stream
00:51:822 (1,2,3,4) - same as Hard Fixed

2/2

00:13:274 (2,3,4) - adjust this pattern please, the angle from this from previous pattern is really sharp and rigid, doesn't feel good I think fixed
00:19:564 (3,4) - honestly find this spacing questionable, relating to the music, I can't really figure out why you space it as such I spaced it more
00:37:629 (1,2,3) - unnecessary triplet, nothing at 00:37:709
00:41:580 (2) - ^
00:45:774 (4) - ^
Your triplets are really questionable. They are pretty much filler imo, and not really on anything, it;s not like the drums on places like 00:47:145 (1,2,3) - which do fit.
00:51:822 (1,2,3,4) - really can be more fulfilling by following the percussion instead of being a filler, really.
01:09:726 (2,3,4) - somehow rhythm doesn't really fit, also this kinda halts movement to me I think I changed it
01:19:887 (5,6,1) - can't really sense the rhythm sense here either Removed the triplet part

The triplets, some streams, I really can't tell how it relates to the music, I really find them troubling, you should get more opinion, but as for me, I disagree especially with most of the triplets, like 01:22:790 (1,2,3)


GL

Hinsvar
ok

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:45:209 (3,1) - You may want to make (3)'s curve blanket (1)'s head for the sake of tidiness. Done
  2. 00:59:564 - Why use a finish? There is nothing loud enough for the finish to fit here... Done to all diffs
  3. 01:00:855 (1) - ^ Done to all diffs
  4. 01:07:951 (2) - Try adding a finish to complement the clap here. Done to all diffs
  5. 01:11:822 (3,1) & 01:13:758 (3,1) - Swap the NC (separately as two different instances) to correct the combo pattern here.
  6. 01:26:661 (1) - Use a whistle to emphasize the instrument at the end of the spinner? Done
>Normal
  1. 00:19:564 (3,4) - The played instruments are the same, so why is the hitsounding different?
  2. 00:22:145 - No finish is needed here (due to the music). Swapped to whistle in every diff
  3. 01:10:855 (3,1) - ? Ohshi fixed
  4. 01:20:532 (3,4,5) - The rhythm here is... odd. I know what are you trying to follow, but your choice isn't really good as it makes playing this part awkward. I recommend to remove (4,5) and use a 1/2 slider with a repeat starting from 01:20:855 instead. Did something different
  5. 01:26:339 (5) - The whistles here are unnecessary. They don't add anything to the song in a good way. Done to all difficulties]
>Hard
  1. 00:52:468 (3) - Seriously consider following the cymbal at 00:52:629, in the middle of this slider. You aren't really following anything with this slider, anyway.
  2. 01:19:403 - Remove the finish. Should be obvious why. Done to all diffs
>Insane
  1. 00:11:500 (3,1) - Uh? I think you probably don't intend to do a blanket, but I recommend you to do so anyway so this will look tidier. Better design can't hurt, right? Done
  2. 00:15:693 (1,2,3,4,5) - I am not really sure about the flow of this pattern... It goes around on a direction that is too linear and makes playing this pattern uncomfortable. I think I fixed it
  3. 00:18:758 (1) - Why do you use an NC here? I use it here because it nc circle slider like the next one
  4. 00:25:371 (3,4,5,6) - Why claps? Don't you think removing all the claps and using only whistles at (4,5) is better, as it goes with the music nicely? Did something similar
  5. 00:43:758 - Consider mapping the instrument. It's noticeable enough that it stands out a lot and feels weird to be skipped. Done
  6. 00:52:468 (3) - Same as Hard. Done
  7. 01:11:177 (6,1) - Swap NC? You're going a little over the usual length on the former combo. Done
  8. 01:17:548 (4) - This is pretty much overmapped. And trust me, not in a good way. Just map 01:17:629 and 01:17:790, and you'll be fine. But we can just assume that theres notes inbetween since the section is high energy
  9. 01:24:080 (1,4) - Why a pattern like this? The overlap honestly looks weird... Fixed
  10. 01:26:339 (3,4,5) - Try something like this for a better flow. Done
>2/2
  1. 00:01:661 (2) - Why using a clap here? There is no reason to use it, considering the instruments.
  2. 00:04:161 (2) - Definitely overmapped in a bad way. There is no instrument being emphasized, and it just feels out of place.
  3. 00:08:113 (2,3) - To be honest, the pause between them is veeeery weird due to the nature of the instruments being played here. Use a slider to connect them. Slider changes the feel of it, I just moved it so that it looks like 3,1 is a copy paste
  4. 00:12:468 (3,4) - This has a weird flow due to how these sliders are placed and shaped. At least don't make them spaced this far and make something more flowy.
  5. 00:13:597 (4,5) - The pause and placement also made this part... strange. Honestly, this feels as if they're placed without even the slightest of thought. Actually, it's already kinda awkward from 00:13:113 (1,2,3,4) due to the linear flow, but then this happened and...
  6. 00:19:403 (1,2,3,4) - Would be cool if you placed (4) somewhere farther and make it have a better flow from (3). It is too linear and rigid right now. moved a little ibt farther
  7. 00:29:968 (2) - Same as 00:04:161 (2).
  8. 00:32:709 (2) - ^
  9. 00:37:709 (2) - ^
  10. 00:45:774 (4) - ^
  11. 00:46:258 (3) - ^
  12. 00:47:226 (2) - ^ Ill wait a bit
  13. 00:47:468 - No special hitsound is needed here due to the silent nature of the music. A drum finish is pretty out of place. I just find it sounds better with it
  14. 00:52:468 (3) - Would be cool if, instead of this, you use a circle for 00:52:468, then make a slider or place a circle at 00:52:629, then make a jump between the two objects to emphasize the instrument at 00:52:629. Actually, it is very recommended to, since it'd be weird to have a strong instrument accentuated with a non-clickable object. Ill hold for now
  15. 00:53:113 (1,2,3,4,5,6,7) - The whole combo is just... ugh. Similar problem to 00:15:693 (1,2,3,4,5) in the Insane diff, except this is a little more random in placement. Make something that has less linearity in flow (something smoother and more comfortable to play).
  16. 00:56:822 (6,1) - Swap NC so the spacing change will be readable.
  17. 00:57:306 (4,7) - Consider moving (7) farther from (4) to avoid touching. It's visible briefly while playing.
  18. 01:05:855 (4) - Why use a whistle? There's nothing like a piano note at 01:05:693.
  19. 01:07:951 (1,2,3,4,5) - Uh.
    1. 01:07:951 (1,2) - The flow right now is very forced because you have to move from (1) to (2) and then down to (2)'s tail in an extremely rigid direction. Try something like 01:04:726 (1,2).
    2. 01:08:355 (3,5) - No, there is nothing here. It feels out of place, too.
  20. 01:17:548 (4,2,4) - No, overmapping doesn't work here either. Try 01:18:274 - 01:18:597.
  21. 01:22:871 (2) - No. You know why.
  22. 01:25:048 (5,1) - Just. No. The flow feels forced (because of the cursor movement needed), and the overlapping doesn't look good. Do something else.
Do I look like I don't bother with solutions for some of my suggestions? It means those parts... need to change, most likely alongside the patterns before and after it. Your map still looks unpolished, and needs improvement in object placement and hitsounding.

To be really blunt, I don't think the 2/2 diff should've been here. Period. An Insane diff captures the song enough. But if you want to keep a CS5 diff, at least make it play and look better.

Good luck on the way 8-)

Im not done applying all of them yet
Setz
so many BN mods o.O

how do you do it, teach me your secretssssSsSss
pishifat
it's called

the placeholder technique
Hinsvar

Setz wrote:

so many BN mods o.O

how do you do it, teach me your secretssssSsSss
You may want to learn more about this secret technique we call M4M...
Topic Starter
Owntrolf

CelsiusLK wrote:

zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

[general]
  1. I think the first 2 kiai here 00:47:951 - , 00:58:274 - is not necessary since I think the music doesn't hold much energy or much hype or whatever combine with low sv here would make this kiai feel pretty weird
[2/2]
  1. 00:00:855 (5,2) - stack so it looks cleaner and might make flow here better done
  2. 00:02:790 (1) - x256 y152 for better transition and flow imo I lose my triangle
  3. 00:04:403 (4,5,6,7,8) - I think continue same pattern like this make flow awkward when there is something new happen in music even if it only one beat it good idea to change pattern a bit there , pattern suggestion
  4. 00:06:339 (5,1) - flow tho I mean flow can be improved here , try this also spacing might be too much here so I suggest to lower spacing too lol Done
  5. 00:06:984 (2,3,4) - you can adjust angle here a bit so flow won't go eww somehow
  6. 00:06:984 (2,2) - stack to make it looks cleaner and might make flow better imo
  7. 00:17:468 (3) - ctrl+g this for better flow here 00:17:306 (2,3,4) - Feels weird to me
  8. 00:19:564 (3,4) - this might give player wtf feeling becuase they might think you doing 1/4 spacing here , better increase spacing here a bit or just use this rhythm lol Done
  9. 00:20:855 (1,2,3) - can give more angle here to make flow here more instresting [color=FF0000]I think its fine as it is[/color]
  10. 00:22:629 (3) - rotate 90 degree for better flow imo Done
  11. 00:29:242 (3,6) - stack to make it looks cleaner and might make flow better imo I think its fine
  12. 00:30:209 (4,7,11) - these place so close , try move (7) a bit and we get triangle shape I think its fine since im using angle snap 90deg traingles
  13. 00:31:661 (2,4) - stack to make it looks cleaner and might make flow better imoI intentionally didnt stack it
  14. 00:32:145 (4,1,2,3) - flow a bit awkward here , try this pattern ?
  15. 00:34:403 (3,2) - stack to make it looks cleaner and might make flow better imo
  16. 00:41:500 (1,2,3,6) - these place so close , move (6) a bit also might move (7) too cus 2lazy2say"same"
  17. 00:42:468 (7,8) - weird flow somehow , try this ?
  18. 00:47:951 - wtf 0.6x sv on kiai?
  19. 00:53:597 (3,4) - jumps might be too big compare with others jumps , try move (4) to around x200 y292
  20. 00:54:403 (6,7) - SAME , also pattern suggestion here
  21. 00:57:790 (5,6,7) - better focus some 1/4 instrument beat here , sound nice and make the map more extraish
  22. 01:00:532 (3) - move to around x228 y184 for better flow here 01:00:371 (2,3,1) - ?
  23. 01:01:822 (2) - move to around x168 y260 for better flow here 01:00:855 (1,2) - ?
  24. 01:08:597 (1,2,3) - this spacing here can give player wtf feeling since I don't they would realize you to increase spacing this much , would be better if you just try to gradually increase spacing
  25. 01:11:177 (1,3,4,5) - stack to make it looks cleaner and might make flow better imo
  26. 01:16:339 (1,3) - overlap looks weird somehow , try this ?
  27. 01:18:274 (7) - move to around x276 y200 for better flow here 01:18:113 (6,7,8,9) -
  28. 01:20:855 (4,5,6,7) - this pattern not really fit the music here somehow , you can try something like this
  29. 01:22:790 (1,2,3,4,5) - similiar to what I said above , the music is like changing its tone or something all the time but you keep using same flow
  30. 01:24:403 (2,3,4) - ^
  31. 01:25:048 (5,1) - weird overlap imo , try this But the points are still visible
[insane]
  1. 00:01:661 (2) - better move this to around x224 y168 to make it looks cleaner Rip symmetry
  2. 00:02:790 (1,1) - stack to make it looks cleaner and might make flow better imo
  3. 00:06:984 (2,6) - ^
  4. 00:09:887 (4,5) - I think stacking would make this play nice
  5. 00:11:500 (3) - ctrl+g this for better flow here 00:11:016 (2,3,1) - Done
  6. 00:15:048 (3,2) - stack to make it looks cleaner and might make flow better imo so far I don't see any reason it should be overlap or something like that and I think somehow you didn't aim for manual stack too ahh well at least this 00:17:468 (2,3,1,2) - is the exception xD
  7. 00:19:564 (2,3,1,2) - theses place so close would be better to move notes a bit to make pattern looks clean , also pattern suggestion
  8. 00:26:661 (2) - x160 y44 for better flow and transition imo I dont want to lose my blankets
  9. 00:29:080 (2,3) - move these a bit so they don't place too close to 00:28:435 (3) - Moved well fix the others by yourself if you accept this

    this diff play fine but somehow the aesthetic of the diff can be improved
[hard]
  1. 01:07:951 (1,2) - I think 1/2 slider works better here imo Done
  2. 01:24:726 (3) - this kinda more flowy or something Done
  3. 01:26:339 (3,4,1) - 1/2 reverse slider work better here imo Every other diff after hard uses 3 circles
    same as insane, the aesthetic of the diff can be improved
[normal]
  1. 00:16:016 (2,3) - stacking would emphasis beat here really well
  2. 00:42:468 (3,4) - ^
  3. 00:47:306 (1,3) - stack to make it looks cleaner and might make flow better imo
  4. 01:14:887 (3,4) - stacking would emphasis beat here really well
    best diff in this mapset
    I typically dont like stackingother than for triplets etc
[easy]
  • wow not really fan of this low spacing easy but I will try
  1. 00:32:468 (2,3,4) - better use 1/1 reverse slider so it easier for beginner I think its fine since I used it in the beginning too ;-;
  2. 00:42:790 - whistle Done
I think hard ,insnae , 2/2 can be improved a bit

good luck :)
BeatofIke
Meh... Quick mod 4U
[General]
  1. Please remove AS3r.png if you are not using it. It's unrankable to have unused files in your mapset.
  2. I'm a bit worried about the spread from Insane to 2/2 difficulty.
[Easy]
  1. Not sure if you done this intentionally, but the combo colors are different in this difficulty comparing to your other difficulties.
  2. 00:55:048 (3,4,1,2,3,4,1) - This pattern would be too difficult and confusing for this difficulty. I would suggest toning down a little bit. Maybe follow the same pattern as 01:16:339 (1,2,3) or something similar and/or more simple?
[Normal]
  1. 00:04:242 (4,5) - These 1/2 sliders would look cleaner (imo) if you just make them parallel (and opposite direction) with each other:
  2. 00:13:113 (1,2) - (nazi) Symmetry is sightly off.
[Insane]
  1. 00:46:177 (6) - I would replace this slider with 2 circles so the stream is easier to read/play.
[2/2]
  1. Disable wide-screen support.
  2. Circle size 5. Why?
BanchoBot
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