Short lil mod from queue~
[General]
Now I'm home
You have the right tools for the hitsounds but how they're used currently seems unfitting to the song... I'll touch upon this a bit while modding your hardest diff
Whistle spam and trashbin (clap) spam just isn't fitting the song imo. Hitsounds should just follow the song. (Or at least this one)
[2/2]
Just some hitsound ideas/suggestions. If you really want me to touch on hitsounds in detail just ask me via irc
00:00:219 (3,4,5,6) - For these and so on... for the slider head... why not just put a normal-sampleset on each head? For the kick sound. Normal samplesets for soft kick sounds like these are much more fitting than the trashbin sound.
00:10:380 (1) - same for slider end here. You could try normal-sampleset finish?
00:20:864 - for this section I think you should only have the trashbin claps in places like 00:21:348 - , 00:21:831 - , 00:22:638 - , 00:23:122 - , 00:23:928 - , 00:24:412 - ... etc. and then normal samplesets on the big white ticks like 00:20:864 - and 00:22:154 -
00:27:315 - and then for here you could have claps ever 2nd and 4th white tick
00:38:928 - clap all those slider ends instead of whistle?
Not to confuse this with forcing ideas upon you.... I don't want it to seem like that lol I just feel that these are some ideas you could try and like.
Like I said if you really want hitsound help or want to follow some of these suggestions, please talk to me via irc... NOOOW onto non-hitsound stuff
00:10:380 (1) - same for slider end here. You could try normal-sampleset finish?
00:20:864 - for this section I think you should only have the trashbin claps in places like 00:21:348 - , 00:21:831 - , 00:22:638 - , 00:23:122 - , 00:23:928 - , 00:24:412 - ... etc. and then normal samplesets on the big white ticks like 00:20:864 - and 00:22:154 -
00:27:315 - and then for here you could have claps ever 2nd and 4th white tick
00:38:928 - clap all those slider ends instead of whistle?
Not to confuse this with forcing ideas upon you.... I don't want it to seem like that lol I just feel that these are some ideas you could try and like.
Like I said if you really want hitsound help or want to follow some of these suggestions, please talk to me via irc... NOOOW onto non-hitsound stuff
00:03:928 (11) - stack with 00:03:283 (5) - ?
00:05:057 (8) - finish this?
00:08:122 (2) - maybe have high-spaced 1/1 sliders here? and 00:08:606 (1) - here? It could strengthen the intensity
00:36:025 - you could maybe map a stream here? (for the strings)
00:45:218 (5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - That seems overmapped. Even a finish circle+spinner could suffice
00:52:638 - it would be so cool to change the rhythm here and map that red tick because off-beat finishes are sexy
00:56:186 (4,5) - maybe two cool flowing 1/2 sliders? and then maybe a 1/1 slider here? 00:56:831 -
00:56:831 (6,7,1,2,3,4,5,6,7) - nice finish but please don't whiste-spam
01:04:896 - map this maybe?
01:08:606 - (I know I said I was gonna stop mentioning hitsounds) the claps on 2 and 4 are cool but the ones on 1 and 3 just sound cheesy. I know it's for emphasis but the song isn't like that lol
01:18:606 - ignored triple. Could be cool to map that
If you followed some of the hitsound suggestions don't forget to apply thoughout all diffs
Annnd that's all I got for rhythm/placement here cause I'm bad
[3/4]
00:02:638 - map this?
01:04:896 - and this?
00:52:638 - same as the other diff
EX
3 starts at 00:52:477 -
3 starts at 00:52:477 -
[1/2]
01:18:767 (6) - I know triangles are cool but that could be difficult to play. Maybe put 6 out side? near 1?
cool
[1/4]
00:52:315 (10) - OMG YOU BETTER FINISH DAT SLIDER END ;_; and remove finish from head. I'm surprised that it was the normal that had this mapped
cool
[1/8]
00:45:218 (3) - c'man finish head
00:57:638 (4) - delete this and readjust? Three circles in a row could be a bit hard in the lowest diff.
I a bad at moddodrin in general laower diffs. I tried.
That's allll I got heh. Sorry for short bad mod >.>
GL and contact me in-game if you have any questions