General - I want to point out that from what I hear the hitsounds themselves are relevant and are very usable in the song, I'm not a hitsound person but the way I see it you're portraying the sounds in the wrong areas and it doesn't seem to catch my attention. There are distinct parts in the music that can use claps but some parts of the hitsounds disregards them or instead adds in a different hitsound where deeming it isn't necessary. I will thoroughly go over them in my mod to explain more in depth of what I mean.
[1/8]
- 00:00:219 (1,2) - Example here and here has the same 3 clap patterns but one in the middle here 00:05:057 (3) - doesn't have a whistle but the other one does, which makes it inconsistent, tbh I would add whistle to just the end of the clap instead
00:05:380 (1) - Whistle on tail to match with previous slider
00:10:541 - Here the song takes a toll and eases down a bit more, but you only dragged volume down 5% I believe lowering to 25%-20% would make the sound quality better since the finishes you have in there are really strong
00:11:831 (1) - During the start of here I suggest making this slow sections into whistles itself, I don't see how good claps are because they are a bit overwhelming during this section of the song and overtakes the music, the whistle drags down the melody a notch to suffix for the music and let it play out more.
01:07:960 (2) - Idk about this custom clap
01:09:896 (2) - Also overlap on (2) doesn't look appealing
Apply the hitsound in the areas I mentioned and figure out the patterns on the other difficulties as well and you will be finding good quality sounds.
[1/4]
- 00:01:670 (4) - This is unecessary as it is rushed and the claps makes it overwhelm the music. I would just put a circle here 00:01:670 and it will be good
00:02:799 (1,2,3,4,5) - Too much consecutive claps are irrelevant since it causes problems just be hit by themselves without any resolve in each clap
00:07:315 (5) - I would extend this to a red tick and remove the next note as it doesn't play on a proper key in the music and really changes in tempo
00:08:122 (1) - During this part the reverse on repeat is controlling what is to be a good spinner quality something like this would work http://puu.sh/gNfbm/8c9164bac8.jpg
00:35:541 (4) - Can be moved a little more to the left
01:06:025 (1) - Same clap as before here mmh...?
[1/2]
- It's ok just hitsounding in the same areas as mentioned above
TBH it seems fine, the only thing I'm worried about is the inconsistency in hitsounding. Find your rhythm and find out what works best I will be back here shortly or you can call me again so I can check this badboy out 1 more time you have my word on that