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Kawada Mami - triangle -TV size-

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Total Posts
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Topic Starter
Nyukai
This beatmap was submitted using in-game submission on jueves, 16 de abril de 2015 at 17:07:21

Artist: Kawada Mami
Title: triangle -TV size-
Source: 灼眼のシャナ II
Tags: Shakugan no Shana 2nd Season 1st Ending ED Gaia eINess
BPM: 128
Filesize: 4109kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1,23 stars, 68 notes)
  2. eINess' Hard (2,49 stars, 212 notes)
  3. Gaia's Normal (1,62 stars, 130 notes)
  4. Insane (3,24 stars, 332 notes)
Download: Kawada Mami - triangle -TV size-
Information: Scores/Beatmap Listing
---------------
More Shana is coming along with awesome mappers <3

You can check metadata here.
Topic Starter
Nyukai
HOLY SHIT IT'S PENDING

now seriously this is ready for mods o3o
-Nanaka-
hi :)
from #Modreq M4M


red: unrankable issue.
blue: maybe unrankable issue,Highly recommended.
bold: should fix.

General

  1. following hitsounds are unused
    soft-hitfinish10.wav
    soft-sliderslide10.wav
    soft-hitclap10.wav
    soft-hitwhistle10.wav
  2. soft-hitclap,Delay is anxious
    http://puu.sh/gMosS/0ddec2c48c.wav
    try this instead
  3. Easy & Normal Widescreen uncheck

Easy

  1. 00:57:876 (2) - blanket?
  2. 01:26:939 (1) - start at 01:26:704 - Because you are picking up piano

Gaia's Normal

  1. 00:11:939 (1,2,3,4,5,6) - Why did you switch suddenly to Drum?
    00:11:704 (7,1) - Difficult to understand rhythm.00:13:579 (3,4) - & 00:14:517 (5,6) - try
  2. 00:17:798 - add whistle?
  3. 00:19:673 - ^
  4. 00:21:548 (4) - ^
  5. 00:25:298 - ^
  6. 00:27:876 - ^
  7. 00:36:079 - ^
  8. 00:40:298 - ^
  9. 00:45:454 (6) - Remove Note?Played difficulty likely
  10. 01:05:845 - add Note?It will fit the vocal

eINess' Hard

  1. 00:02:564 (1) - I think not 1/4 00:02:681 - not sound here. change to 1/2slider
  2. 00:03:501 (4) - ^
  3. 00:06:314 (1) - ^
  4. 00:33:735 (3) - curve?
  5. 00:41:704 - add Drum Finish?
  6. 00:44:868 (4,5,6) - you can try rhythm
  7. 01:08:189 (1,2) - ^ I found this stack very out of place and unfitting. The music suggests a jump, so suddenly stopping flow at this vital point in the music will not play well.
  8. 01:15:689 - during this section,Please correct the 1/4(if u accept,first suggestion)

Insane

  1. add whistle Points,I think Then Fit to piano
    00:00:923 (2) - 00:01:626 - 00:02:329 (7) - 00:03:267 (3) - 00:03:970 (6) -
    00:04:907 (4) - 00:05:376 - 00:05:610 (6) - 00:06:079 - 00:07:017 - 00:07:720 -
    00:08:423 (2) - 00:09:126 - 00:09:595 - 00:10:767 - 00:11:235 (5) - 00:11:704 -
    00:12:407 - 00:13:110 - 00:13:579 (5) - 00:14:517 -
  2. 00:21:314 (1,2) - I think it is too far, also Distance gap between 00:21:314 (1,2) - & 00:26:939 (1,2) -
  3. 00:34:087 (7) - hm,,,Why suddenly do you put the Drum sound? I hear unnatural... ur If to Keep add GleenLine Vol40%?
  4. 00:37:017 - Remove Drum Finish 00:37:134 - Drum sound here
    Drum follow rhythm
  5. 00:43:814 (1) - Remove NC. is this nc really needed? a combo of 1 seems weird
    ur Keep it.00:43:931 (1) - I want to take the rhythm
  6. 00:43:931 (1) - Spinner Keep,start point 00:44:048 -?
  7. 00:45:689 (1) - end points 00:46:040 - There is a strong sound in here
  8. 00:56:821 (7) - Move 00:56:704 -
  9. 01:14:985 (7) - hm,I think 1/8 rhythm Point 01:15:220 - you can try:
  10. 01:15:689 - during this section,Whistle to match the piano (if u accept,first suggestion)

omg...A high level Map 8-)
gl :)

mod time: 2hour
Shushan
HI THERE!
FROM MY QUEUE M4M REVERSE
GENERAL- http://prntscr.com/6kf96o i think you should make your insane diff harder or just call it something else
easy
00:16:626 (2,3) - fix blanket
00:28:814 (2,3) - ^^
00:30:689 (1) - overlapping with 3
00:38:892-there are new beats here wtf
00:40:064 (2,1) - fix blanket
01:10:064 (2) - overlap
01:17:329 (1,2) - fix blanket a little
normal
00:02:329 (4) - overlap
00:06:079 (4) - overlap
00:29:517 (5) - stacking is not good in normal
00:34:439-remove NC
00:35:142-NC
00:44:048 (4) - stacking is not good in normal
01:00:220-NC
01:00:689 (1) - remove NC
elness hard
00:16:157 (2) - NC
01:00:220 (6) - remove nc
01:00:689 (1) - nc
01:11:470 (6) - nc
01:11:939 (1) - remove nc
01:25:532 (2,3) - fix a little (the blanket)
insane
00:11:470 (7,1) - fix blanket
00:16:157-nc
00:15:689 (1) - remove nc
00:20:376 (5,6) - fix blanket
00:53:657 (2) - nc
GL
ill send you my map in PM
Ujimatsu Chiya

-Nanaka- wrote:

hi :)
from #Modreq M4M


red: unrankable issue.
blue: maybe unrankable issue,Highly recommended.
bold: should fix.

eINess' Hard

  1. 00:02:564 (1) - I think not 1/4 00:02:681 - not sound here. change to 1/2slider // you can heard drum sounds
  2. 00:03:501 (4) - ^ // ^
  3. 00:06:314 (1) - ^ // ^
  4. 00:33:735 (3) - curve? //no I don't want
  5. 00:41:704 - add Drum Finish? // feel loud orz
  6. 00:44:868 (4,5,6) - you can try rhythm // no thanks
  7. 01:08:189 (1,2) - ^ I found this stack very out of place and unfitting. The music suggests a jump, so suddenly stopping flow at this vital point in the music will not play well.
    //well... I think 01:08:423 (2) - this vocal's voice is week. Rather, it is awkward when I use the jump
  8. 01:15:689 - during this section,Please correct the 1/4(if u accept,first suggestion) // it can not emphasize the drums if it change.

omg...A high level Map 8-)
gl :)

mod time: 2hour
Sorry I can't accpet your opinions. x_X but thanks mod~

ohad1881 wrote:

HI THERE!
FROM MY QUEUE M4M REVERSE
elness hard
00:16:157 (2) - NC
01:00:220 (6) - remove nc
01:00:689 (1) - nc
01:11:470 (6) - nc
01:11:939 (1) - remove nc
01:25:532 (2,3) - fix a little (the blanket)

GL
ill send you my map in PM

and sorry ohad1881 I matched NC 1/4 down beat.
and Blanket is ok.

thanks mod, but I don't want change it ; ^ ;
Topic Starter
Nyukai

-Nanaka- wrote:

hi :)
from #Modreq M4M


red: unrankable issue.
blue: maybe unrankable issue,Highly recommended.
bold: should fix.

General

  1. following hitsounds are unused
    soft-hitfinish10.wav
    soft-sliderslide10.wav
    soft-hitclap10.wav
    soft-hitwhistle10.wav

    Removed.
  2. soft-hitclap,Delay is anxious
    http://puu.sh/gMosS/0ddec2c48c.wav
    try this instead Okay, thanks~
  3. Easy & Normal Widescreen uncheck True.

Easy

  1. 00:57:876 (2) - blanket? Improved.
  2. 01:26:939 (1) - start at 01:26:704 - Because you are picking up piano Sounds fine I guess.

Insane

  1. add whistle Points,I think Then Fit to piano
    00:00:923 (2) - 00:01:626 - 00:02:329 (7) - 00:03:267 (3) - 00:03:970 (6) -
    00:04:907 (4) - 00:05:376 - 00:05:610 (6) - 00:06:079 - 00:07:017 - 00:07:720 -
    00:08:423 (2) - 00:09:126 - 00:09:595 - 00:10:767 - 00:11:235 (5) - 00:11:704 -
    00:12:407 - 00:13:110 - 00:13:579 (5) - 00:14:517 -
    Whistle consistency is the same in all diffs, I prefer to keep the current one since it's fine enough imo.
  2. 00:21:314 (1,2) - I think it is too far, also Distance gap between 00:21:314 (1,2) - & 00:26:939 (1,2) - Shouldn't be a problem due it's Insane and BPM is slow, but I'll consider this.
  3. 00:34:087 (7) - hm,,,Why suddenly do you put the Drum sound? I hear unnatural... ur If to Keep add GleenLine Vol40%? Try to remove the drum sound and you'll hear this a bit empty. It fits perfectly with the music.
  4. 00:37:017 - Remove Drum Finish 00:37:134 - Drum sound here
    Drum follow rhythm Same as before o.o
  5. 00:43:814 (1) - Remove NC. is this nc really needed? a combo of 1 seems weird Yeah because consistency and stanza.
    ur Keep it.00:43:931 (1) - I want to take the rhythm And what? The spinner fits well xD
  6. 00:43:931 (1) - Spinner Keep,start point 00:44:048 -? It's quite fine actually, it starts with the vocal.
  7. 00:45:689 (1) - end points 00:46:040 - There is a strong sound in here I don't consider it strong tbh.
  8. 00:56:821 (7) - Move 00:56:704 - It's more important the rhythm I'm following imo.
  9. 01:14:985 (7) - hm,I think 1/8 rhythm Point 01:15:220 - you can try If I'm not mistaken it's well snapped o.o
  10. 01:15:689 - during this section,Whistle to match the piano (if u accept,first suggestion) The music here is stronger so I think claps fit better.

omg...A high level Map 8-)
gl :)

mod time: 2hour

ohad1881 wrote:

HI THERE!
FROM MY QUEUE M4M REVERSE
GENERAL- http://prntscr.com/6kf96o i think you should make your insane diff harder or just call it something else o.o... Spread is fine lol
easy
00:16:626 (2,3) - fix blanket It's fine imo.
00:28:814 (2,3) - ^^ ^
00:30:689 (1) - overlapping with 3 There's nothing wrong with it.
00:38:892-there are new beats here wtf This rhythm is fine for an Easy.
00:40:064 (2,1) - fix blanket Fine imo.
01:10:064 (2) - overlap This overlap is fine xD
01:17:329 (1,2) - fix blanket a little Should be fine enough ;_;

insane
00:11:470 (7,1) - fix blanket It's fine imo.
00:16:157-nc Current NC consistency is not like that.
00:15:689 (1) - remove nc ^
00:20:376 (5,6) - fix blanket There's no need to fix it.
00:53:657 (2) - nc What I've said before.
GL
ill send you my map in PM
Thanks to all, I'll wait for Gaia now.
Ranger
from m4m

[General]

  1. 00:30:689 - i think this part silence. so i recommend reduce volume 10% this part
  2. now soft finish sound is too big, but music is not. so i suggest use this hitsound(reduce volume file)
[Easy]

  1. 00:00:689 (1) - you know, not correct symmetry from now on. but maybe it's not important. never know i'm prepare to code
    164,96,689,6,0,B|224:96|256:128|256:128|288:96|356:96,1,200,4|0,0:0|0:0,0:0:0:0:
  2. 01:11:939 (1) - that slider touch the previous slider. so how about move up second spot a little?
  3. 00:12:876 (2) - add finish at repeat. i'm hear symbol sound at this part
  4. 00:35:845 (3) - i know you follow the vocal in this part. but this part little confusing because start red tick suddenly. so i recommend start this slider white tick
  5. 00:42:876 (2) - how about use drum sound this circle?
  6. 00:59:751 (3) - consider make look 01:00:689 (1) the end.
  7. 01:22:017 (3) - add finish at behind. i'm hear symbol sound at this part
[Gaia's Normal]

  1. 00:11:704 (7) - recommend add finish here. because hear symbol sound this part too
  2. 00:29:517 (5) - ^
  3. 00:37:485 (4) - ^ the end
  4. 00:42:876 (2) - how about add drum finish sound at front?
  5. 01:14:282 (5) - i think soft whistle better than drum whistle this part..
[eINess' Hard]

  1. 00:00:923 (2,3) - 개인적인거긴 한데 00:01:626 (3) 이거 뒷부분 클랩 없애고 둘다 앞에 클랩 넣는게 더 어울리는것 같아요
  2. 00:07:720 (5) - 앞부분 노래에서 심볼 사운드 들려서 피니시 넣으시는거 추천합니다
  3. 00:08:423 (2,3) - ^^
  4. 00:17:329 (1) - 모양 이렇게 어떠세요?
  5. 00:29:517 (3) - 00:07:720 (5) 이거랑 같은 생각
  6. 01:15:923 (2,3) - 00:00:923 (2,3)이랑 같은 생각
  7. 01:23:423 (2,3) - ^
[Insane]

  1. 00:14:751 (3,4,5,6,7) - try to make good blanket here(maybe not different, sorry)
  2. 00:29:282 (2) - add finish at behind
  3. 00:43:814 (1) - hmm...is necessary new combo? i don't think so...
  4. 01:06:548 (2) - amm...add whistle at front?
  5. 01:14:985 (7) - little awkward i think. how about like this?
GL~ :3
Ujimatsu Chiya

Ranger wrote:

from m4m

[eINess' Hard]

  1. 00:00:923 (2,3) - 개인적인거긴 한데 00:01:626 (3) 이거 뒷부분 클랩 없애고 둘다 앞에 클랩 넣는게 더 어울리는것 같아요 // 2번 테일에 놓는걸로
  2. 00:07:720 (5) - 앞부분 노래에서 심볼 사운드 들려서 피니시 넣으시는거 추천합니다 // 00:08:189 (1) - 이놈이랑 피니쉬 겹치면서 너무 시끄럽네요.
  3. 00:08:423 (2,3) - ^^ // 2번 테일에 놓는걸로
  4. 00:17:329 (1) - 모양 이렇게 어떠세요? // 블랭킷을 개인적으로 더 좋아해서
  5. 00:29:517 (3) - 00:07:720 (5) 이거랑 같은 생각 // 위랑 마찬가지로 피니쉬 연속으로 2개 들어가면 시끄럽네요.
  6. 01:15:923 (2,3) - 00:00:923 (2,3)이랑 같은 생각// 2번 테일에 놓는걸로
  7. 01:23:423 (2,3) - ^// 2번 테일에 놓는걸로
GL~ :3
SPOILER
osu file format v14

[General]
AudioFilename: 1st ED 2nd season.mp3
AudioLeadIn: 0
PreviewTime: 45454
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 75689
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:triangle -TV size-
TitleUnicode:triangle -TVサイズ-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:Inyuschan
Version:eINess' Hard
Source:灼眼のシャナ II
Tags:Shakugan no Shana 2nd Season 1st Ending ED Gaia eINess
BeatmapID:665034
BeatmapSetID:289964

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.56
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 84433 sample.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
689,468.75,4,1,1,60,1,0
15689,-100,4,2,1,60,0,0
45689,-100,4,1,1,70,0,1
74985,-100,4,3,1,70,0,1
75689,-100,4,1,1,70,0,0
83892,-100,4,1,1,60,0,0
84595,-100,4,1,1,50,0,0
85767,-100,4,1,1,40,0,0
86235,-100,4,1,1,30,0,0
86939,-100,4,1,1,30,0,0
87056,-100,4,2,1,20,0,0
87407,-100,4,2,1,20,0,0
87876,-100,4,2,1,15,0,0
88345,-100,4,2,1,15,0,0
88814,-100,4,2,1,10,0,0
89282,-100,4,2,1,10,0,0
89751,-100,4,2,1,5,0,0


[Colours]
Combo1 : 166,152,220
Combo2 : 122,164,241
Combo3 : 222,158,243
Combo4 : 157,111,108

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thx mod~
Gaia
-Nanaka-

-Nanaka- wrote:

hi :)
from #Modreq M4M


red: unrankable issue.
blue: maybe unrankable issue,Highly recommended.
bold: should fix.

Gaia's Normal

  1. 00:11:939 (1,2,3,4,5,6) - Why did you switch suddenly to Drum? i didnt really switch to drum , im still following piano
    00:11:704 (7,1) - Difficult to understand rhythm.00:13:579 (3,4) - & 00:14:517 (5,6) - try there's a pretty big note on 00:11:939 - and i think my curent one is good already
  2. 00:17:798 - add whistle? inyus wanted to keep whistles consistent so i'll keep them as they are i guess
  3. 00:19:673 - ^
  4. 00:21:548 (4) - ^
  5. 00:25:298 - ^
  6. 00:27:876 - ^
  7. 00:36:079 - ^
  8. 00:40:298 - ^
  9. 00:45:454 (6) - Remove Note?Played difficulty likely this is a really big note imo
  10. 01:05:845 - add Note?It will fit the vocal there is no vocal there :>

omg...A high level Map 8-)
gl :)

mod time: 2hour

ohad1881

ohad1881 wrote:

HI THERE!
FROM MY QUEUE M4M REVERSE

normal
00:02:329 (4) - overlap there's nothing wrong with overlaps or stacks in normals, as long as they're not placed in an ugly/hard to read way they're totally fine
00:06:079 (4) - overlap
00:29:517 (5) - stacking is not good in normal
00:34:439-remove NC breaks my consistency
00:35:142-NC ^
00:44:048 (4) - stacking is not good in normal
01:00:220-NC again breaks consistency
01:00:689 (1) - remove NC ^

GL
ill send you my map in PM

Ranger

Ranger wrote:

from m4m

[Gaia's Normal]

  1. 00:11:704 (7) - recommend add finish here. because hear symbol sound this part too hmm i think its ok
  2. 00:29:517 (5) - ^ added here tho
  3. 00:37:485 (4) - ^ the end ^
  4. 00:42:876 (2) - how about add drum finish sound at front? k
  5. 01:14:282 (5) - i think soft whistle better than drum whistle this part.. agree
GL~ :3

Thx for modding!

~
osu file format v14

[General]
AudioFilename: 1st ED 2nd season.mp3
AudioLeadIn: 0
PreviewTime: 45454
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:triangle -TV size-
TitleUnicode:triangle -TVサイズ-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:Inyuschan
Version:Gaia's Normal
Source:灼眼のシャナ II
Tags:Shakugan no Shana 2nd Season 1st Ending ED Gaia eINess
BeatmapID:653879
BeatmapSetID:289964

[Difficulty]
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SliderMultiplier:1.3
SliderTickRate:1

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Topic Starter
Nyukai

Ranger wrote:

from m4m

[General]

  1. 00:30:689 - i think this part silence. so i recommend reduce volume 10% this part I don't think so D:
  2. now soft finish sound is too big, but music is not. so i suggest use this hitsound(reduce volume file) It fits well o.o I don't want to add custom finish, at least I don't want to add that one.
[Easy]

  1. 00:00:689 (1) - you know, not correct symmetry from now on. but maybe it's not important. never know i'm prepare to code Thank you :3
  2. 01:11:939 (1) - that slider touch the previous slider. so how about move up second spot a little? It's intentional.
  3. 00:12:876 (2) - add finish at repeat. i'm hear symbol sound at this part I can't hear it, tbh it doesn't sound good with music at least for me :c
  4. 00:35:845 (3) - i know you follow the vocal in this part. but this part little confusing because start red tick suddenly. so i recommend start this slider white tick It's not a problem imo.
  5. 00:42:876 (2) - how about use drum sound this circle? Sounds nice.
  6. 00:59:751 (3) - consider make look 01:00:689 (1) the end. Current flow is fine enough imo :<
  7. 01:22:017 (3) - add finish at behind. i'm hear symbol sound at this part Finish doesn't fit here.
[Insane]

  1. 00:14:751 (3,4,5,6,7) - try to make good blanket here(maybe not different, sorry) It's already well done at least for me xD
  2. 00:29:282 (2) - add finish at behind There's no need to add finish, hitsounds are ok as they are.
  3. 00:43:814 (1) - hmm...is necessary new combo? i don't think so... Why not, it fits with the current consistency and it's stanza.
  4. 01:06:548 (2) - amm...add whistle at front? It breaks my consistency.
  5. 01:14:985 (7) - little awkward i think. how about like this? If I'm not mistaken it's well snapped so I'd like to keep it.
GL~ :3
Thank you :3

Everything updated~
Chaoslitz


[Easy]
  1. 00:26:939 (1) - Try flip it vertically, it should give a better flow
  2. 00:44:751 (4) - Drum finish on head also?
  3. 01:13:579 (1) - Spinner start at 01:13:814 instead, it is too quick to start it at 01:13:579 (1), thus it is not really following the rhythm in my opinion
  4. 01:26:704 (1) - ^ same as above
[Gaia's Normal]
  1. 00:07:017 (5) - Place around x:444|y:335 instead, it is easier for beginners to play with, then fix spacing with 00:08:189 (1)
  2. 00:10:767 (5) - I suggest you to put this below 00:09:829 (4), since 00:09:829 (4) is in downward movement
  3. 00:39:126 (3) - It is better to put reverse above the head of the slider, which has a better flow in my opinion
[eINess's Hard]
  1. 00:50:376 (3) - Try this , since using a slider only is not really suitable for here
  2. 00:57:876 (3) - ^
[Insane]
  1. 00:04:907 (4,5) - Exchange it in timezone
  2. 00:16:743 (4) - Delete this note, triplet is not needed here
  3. 00:21:314 (1,2) - You may decrease the ds here because it is quite large
  4. 00:52:954 (10) - Place it in 00:53:071 to make doubles?

lemme shoot star o/
Ujimatsu Chiya
From Chaoslitz's mod

sorry I don't want change that.

reason for diff spread ; ^ ;

thanks mod~
Topic Starter
Nyukai

Chaoslitz wrote:



[Easy]
  1. 00:26:939 (1) - Try flip it vertically, it should give a better flow Hm, okay.
  2. 00:44:751 (4) - Drum finish on head also? Doesn't fit imo.
  3. 01:13:579 (1) - Spinner start at 01:13:814 instead, it is too quick to start it at 01:13:579 (1), thus it is not really following the rhythm in my opinion The spinner starts with the vocal, I think it's not a problem, the rhythm is very slow :3
  4. 01:26:704 (1) - ^ same as above It fits actually imo.
[Insane]
  1. 00:04:907 (4,5) - Exchange it in timezone Current rhythm is fine for me o3o
  2. 00:16:743 (4) - Delete this note, triplet is not needed here Sure.
  3. 00:21:314 (1,2) - You may decrease the ds here because it is quite large The rhythm is slow so it shouldn't be a problem o3o
  4. 00:52:954 (10) - Place it in 00:53:071 to make doubles? It fits better as it is D:

lemme shoot star o/
Thank you~ Now I'll wait for Gaia.

Meanwhile, I'll try to look for a video x_x
Gaia
chaosssssss

Chaoslitz wrote:



[Gaia's Normal]
  1. 00:07:017 (5) - Place around x:444|y:335 instead, it is easier for beginners to play with, then fix spacing with 00:08:189 (1) more fun this way =w=
  2. 00:10:767 (5) - I suggest you to put this below 00:09:829 (4), since 00:09:829 (4) is in downward movement naaaah i like this so funn
  3. 00:39:126 (3) - It is better to put reverse above the head of the slider, which has a better flow in my opinion yeah but since 00:40:298 (5) - is also a slider going straight down i dont wanna use it orz
lemme shoot star o/

thx for mod~
Xinely
quick mod because im busy




  • General
  1. audio lead in 1500


  • Easy
  1. HP and OD could be reduced become 2,5 to make better spread with OD HP on Normal
  2. 00:17:329 - 00:20:142 - 00:22:017 - 00:24:360 - 00:27:642 - you may add whistle for them as the vocal or music always feel a little bit important on them
  3. 00:31:392 - 00:33:267 - 00:36:079 - 00:40:767 - for them i would really suggest to add whistles since their vocals are quite important
  4. 00:44:751 - may add drum sampleset on head? somehow i feel quite empty there
  5. 00:37:017 (4) - just nazi that the flow actually from previous slider to this head could be better if you tweak a little bit example http://puu.sh/h9G3H.jpg
  6. 00:41:001 - since you're vocal mapper, imo the vocal on this time is quite important as i feel so try to map it? i guess just change the slider into 2 of 1/1 sliders would be fine
  7. 00:43:579 (3) - just this slider looks a little bit curvy than your usual slider, might to smoother it a little bit? http://puu.sh/h9Gf8.jpg
  8. 00:59:751 (3) - so nazi, might move the tail to 280,68 to make parallel flow
  9. 01:04:439 - actually the cymbal music sounds at 01:04:204 - instead of 01:04:439 - so maybe remove the finish?
  10. 01:10:064 (2,1) - aw avoid the overlap please, also not blanket well </3 http://puu.sh/h9Gtb.jpg


  • Normal
  1. 00:07:017 (5) - would be better if you move the slider since current place is.. you can see (4)'s body before tail covers almost all (5)'s body so it almost cant read for newbie http://puu.sh/h9GzS.jpg
  2. 00:00:689 - until 00:11:704 (7) - why have 0,9x as spacing when the rest after them is using 1,0x spacing? looked inconsistency for me o-o
  3. 00:24:829 (4) - the curve is too plain and feel not really well for the flow, i'd say move tail to 72,120 at least
  4. 00:29:517 (5) - you can use soft-finish with 40% volume to hitsound the cymbal background music
  5. Jiang i realized why i dont use chinese with you LOL
  6. 00:44:282 (5) - 我觉得flow感觉不太好,请试试这样 http://puu.sh/h9GRw.jpg
  7. 01:11:470 (6) - flow感觉比较好如果slider的曲线在右边http://puu.sh/h9GUC.jpg
  8. 第一次我觉得你的diff不错 :D


  • Hard
  1. 00:50:142 (2) - flow feels better if the circle placed at 444,192
  2. 00:32:446 - maybe add note here since your diff is less jump, i think you can increase the 1/4 instead
  3. 00:34:087 - ^ since drum is strong
  4. 00:45:689 (1) - would be nice if you give a little bit jump for emphasize the cymbal example 40,256. if you agree so move 00:46:392 (2) - 96,64
  5. well the diff has nice flow, just less jump for me but it's fine


  • Insane
  1. 00:10:767 (4) - when you give jump (higher spacing) for next object, it's weird to see 1,0x since it is low for me. i'd say move to 248,152 but i think just my taste ww
  2. 00:34:087 (7,8) - the drum clap is so weird and unexpected for me when i hear first time, i'd say just use drum sampleset for (7), if you do so do for (8) too, they sound nicer for me
  3. 00:56:587 (6) - or 00:56:821 (7) - the circle sounds better placed on 00:56:704 - because the strong drum (also 00:56:821 (7) - almost overmap for me so if you dont go to move so better to remove)
  4. 00:58:638 - is overmap here as i hear, i only can hear 3 drums start from 00:58:696 -
  5. 01:15:220 - also i can hear 1/8 starts from here until 01:15:454 - , not starts from 01:14:985 -

good luck ~
Gaia
Sauce

Xinely wrote:

quick mod because im busy




  • General
  1. audio lead in 1500 inyus add this for me if you agree pls =w=


  • Normal
  1. 00:07:017 (5) - would be better if you move the slider since current place is.. you can see (4)'s body before tail covers almost all (5)'s body so it almost cant read for newbie http://puu.sh/h9GzS.jpg not a problem imo, the slider head and tail are both clearly visible and the only thing overlapped is the sliderbodies
  2. 00:00:689 - until 00:11:704 (7) - why have 0,9x as spacing when the rest after them is using 1,0x spacing? looked inconsistency for me o-o WOW how did that happen!?
  3. 00:24:829 (4) - the curve is too plain and feel not really well for the flow, i'd say move tail to 72,120 at least ok
  4. 00:29:517 (5) - you can use soft-finish with 40% volume to hitsound the cymbal background music =3=/
  5. Jiang i realized why i dont use chinese with you LOL
  6. 00:44:282 (5) - 我觉得flow感觉不太好,请试试这样 http://puu.sh/h9GRw.jpg same thing lol o3o
  7. 01:11:470 (6) - flow感觉比较好如果slider的曲线在右边http://puu.sh/h9GUC.jpg 隨便亂擺反正都一樣 =3=
  8. 第一次我觉得你的diff不错 :D NANI!!!??? =3=/

good luck ~

thx jiang ww

SPOILER
osu file format v14

[General]
AudioFilename: 1st ED 2nd season.mp3
AudioLeadIn: 0
PreviewTime: 45454
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:triangle -TV size-
TitleUnicode:triangle -TVサイズ-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:Inyuschan
Version:Gaia's Normal
Source:灼眼のシャナ II
Tags:Shakugan no Shana 2nd Season 1st Ending ED Gaia eINess
BeatmapID:653879
BeatmapSetID:289964

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 84433 sample.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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74985,-100,4,3,1,70,0,1
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meii18
placeholder o3o

yo Inyuschan o3o

[General]
  1. 01:27:056()- This green line I prefer to be placed on 01:26:939()- in all diffs because other green lines are placed on white tick don't worry it will not affect the volume of the spinner but it's up to you :3
  2. 00:15:689()- I don't think this S:C1 green line is useful. Instead you can delete this green line and you can add soft addition.It would be much better ;D
  3. My AiBat say to add 638 ms in audioleain but add 1500 audioleadin as Xinely said. You forgot to add it :p
  4. In my opinion,the kiai can be splitted.Here's the code
    60220,-100,4,1,1,70,0,0
    60689,-100,4,1,1,70,0,1
    Apply it on all diffs
[Easy]
  1. 00:01:750(1)- I recommend to move the last gap to 354|91 because this slider can be improved a bit and to looks perfect like here http://puu.sh/h9YkG/730b4494c6.jpg
  2. 00:48:501(3)- I prefer to place it with 4 pixels to up for a better blanket with the previous slider
  3. 01:07:251(4)- Would be better if you will place this note to 387|289 for a better flow and movement of the cursor but you should move some objects to avoid ds erorrs
[Gaia's Normal]
  1. 00:08:892(2)- For a better playability , flow and movement of the cursor I suggest to ctrl+j the slider , then ctrl+g and then again ctrl+j. It should be like here http://puu.sh/hc8lr/165dd576dd.jpg
  2. 00:13:579(3,4)- Those objects are bad stacked with 00:11:235(6)-. Suggest to move both notes to 368|164 for a better stack
  3. 00:32:564(3)- Here I prefer to make a ctrl+j and then to move the last gap to 275|70 for a better flow and movement of the cursor http://puu.sh/hc8x3/17cb642dbe.jpg
  4. 01:02:329(3)- I suggest to move it to 173|208 to make it equal with previous slider and to make a perfect acute angle pattern
[eINess' Hard]
  1. 00:19:673(2)- Missing whistle on slider's head.Add the whistle on head for consistency
[Insane]
  1. 00:08:189(1)- I suggest to move it with 6 pixels to up to make it equal with next notes
  2. 00:11:939(1)- Just move it with 1 pixel to down to recorrect the blanket with previous slider and also it will be equal with next slider
  3. 00:14:751(3,4,5,6,7)- I recommend to rotate this stream with 9 degress for a better movement of the cursor and flow and for a nice playability during gameplay
  4. 00:26:939(1)- I prefer to place it with 3 pixels to down to recorrect the blanket with previous slider
  5. 00:40:064(1)- I suggest to move this note with 3 pixels to up for a better blanket with previous slider
  6. 00:49:907(3)- This slider can be rotated to -1 degress for a better balance of the slider and flow and movement of the cursor
  7. 01:12:642(5)- Oooops bad stack with 01:11:704(8)-.Place it to 259|141 for a better stack with that note
  8. 01:26:118()- In my opinion,here works a note so maybe add a note as you did at other objects
That's all from me

Poke me back o3o
Topic Starter
Nyukai
Please poke me when you finish xD
Ujimatsu Chiya
pls PM when byby_chan's mod finish.
Gaia
ByBy_ChAn

ByBy_ChAn wrote:

placeholder o3o

yo Inyuschan o3o

[General]
  1. 01:27:056()- This green line I prefer to be placed on 01:26:939()- in all diffs because other green lines are placed on white tick don't worry it will not affect the volume of the spinner but it's up to you :3 it matters actually, it'll change the volume of the hitcircle
  2. 00:15:689()- I don't think this S:C1 green line is useful. Instead you can delete this green line and you can add soft addition.It would be much better ;D
  3. My AiBat say to add 638 ms in audioleain but add 1500 audioleadin as Xinely said. You forgot to add it :p
  4. In my opinion,the kiai can be splitted.Here's the code Inyus if you change this do it for mine too please
    60220,-100,4,1,1,70,0,0
    60689,-100,4,1,1,70,0,1
    Apply it on all diffs
[Gaia's Normal]
  1. 00:08:892(2)- For a better playability , flow and movement of the cursor I suggest to ctrl+j the slider , then ctrl+g and then again ctrl+j. It should be like here http://puu.sh/hc8lr/165dd576dd.jpg yours is fine, but i like mine more
  2. 00:13:579(3,4)- Those objects are bad stacked with 00:11:235(6)-. Suggest to move both notes to 368|164 for a better stack this isn't noticable in gameplay, it doesnt matter
  3. 00:32:564(3)- Here I prefer to make a ctrl+j and then to move the last gap to 275|70 for a better flow and movement of the cursor http://puu.sh/hc8x3/17cb642dbe.jpg yeah you have better flow, but that's so insignificant it barely matters tbh
  4. 01:02:329(3)- I suggest to move it to 173|208 to make it equal with previous slider and to make a perfect acute angle pattern lol im not a symmetry mapper at all, i hope inyus will approve of this ;w;
That's all from me

Poke me back o3o

thx!

also added like 2 finishes somewhere
osu file format v14

[General]
AudioFilename: 1st ED 2nd season.mp3
AudioLeadIn: 0
PreviewTime: 45454
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:triangle -TV size-
TitleUnicode:triangle -TVサイズ-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:Inyuschan
Version:Gaia's Normal
Source:灼眼のシャナ II
Tags:Shakugan no Shana 2nd Season 1st Ending ED Gaia eINess
BeatmapID:653879
BeatmapSetID:289964

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 84433 sample.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
689,468.75,4,1,1,60,1,0
15689,-100,4,2,1,60,0,0
45689,-100,4,1,1,70,0,1
74985,-100,4,3,1,70,0,1
75689,-100,4,1,1,70,0,0
83892,-100,4,1,1,60,0,0
84595,-100,4,1,1,50,0,0
85767,-100,4,1,1,40,0,0
86235,-100,4,1,1,30,0,0
87056,-100,4,2,1,20,0,0
87876,-100,4,2,1,15,0,0
88814,-100,4,2,1,10,0,0
89751,-100,4,2,1,5,0,0


[Colours]
Combo1 : 166,152,220
Combo2 : 122,164,241
Combo3 : 222,158,243
Combo4 : 157,111,108

[HitObjects]
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Ujimatsu Chiya

Xinely wrote:

quick mod because im busy




  • Hard
  1. 00:50:142 (2) - flow feels better if the circle placed at 444,192 // feel awakard to me
  2. 00:32:446 - maybe add note here since your diff is less jump, i think you can increase the 1/4 instead
  3. 00:34:087 - ^ since drum is strong
  4. 00:45:689 (1) - would be nice if you give a little bit jump for emphasize the cymbal example 40,256. if you agree so move 00:46:392 (2) - 96,64
  5. well the diff has nice flow, just less jump for me but it's fine

good luck ~

ByBy_ChAn wrote:

placeholder o3o

yo Inyuschan o3o

[eINess' Hard]
  1. 00:19:673(2)- Missing whistle on slider's head.Add the whistle on head for consistency
That's all from me

Poke me back o3o
no coments are fixed.

thanks mod~

SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 45454
Countdown: 0
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Title:triangle -TV size-
TitleUnicode:triangle -TVサイズ-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:Inyuschan
Version:eINess' Hard
Source:灼眼のシャナ II
Tags:Shakugan no Shana 2nd Season 1st Ending ED Gaia eINess
BeatmapID:665034
BeatmapSetID:289964

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184,148,39829,1,0,0:0:0:0:
236,52,40064,5,0,0:0:0:0:
304,92,40298,2,0,P|344:96|404:92,1,78,0|2,0:0|0:0,0:0:0:0:
440,40,40767,1,0,0:0:0:0:
488,100,41001,2,0,L|484:192,1,78,4|0,0:3|0:0,0:0:0:0:
460,208,41353,1,4,0:3:0:0:
460,208,41470,2,0,L|456:300,1,78,2|0,0:0|0:0,0:0:0:0:
432,316,41821,1,0,0:0:0:0:
432,316,41939,6,0,P|352:340|260:328,1,156,4|4,0:3|0:0,0:0:0:0:
196,204,42876,2,0,P|276:180|368:192,1,156,4|2,0:3|0:0,0:0:0:0:
424,164,43579,6,0,L|432:112,2,39,4|4|2,0:3|0:3|0:0,0:0:0:0:
452,236,44048,1,0,0:0:0:0:
408,300,44282,2,0,L|224:312,1,156,2|2,0:0|0:0,0:0:0:0:
212,312,44868,1,0,0:0:0:0:
212,312,44985,1,0,0:0:0:0:
160,252,45220,1,2,0:0:0:0:
98,352,45454,1,0,0:0:0:0:
20,264,45689,6,0,B|4:216|4:216|28:96,1,156,4|8,0:0|0:0,0:0:0:0:
92,72,46392,1,0,0:0:0:0:
148,124,46626,2,0,P|208:140|272:124,2,117,2|0|0,0:0|0:0|0:0,0:0:0:0:
80,84,47564,5,2,0:0:0:0:
30,144,47798,2,0,L|24:252,1,78,0|8,0:0|0:0,0:0:0:0:
44,296,48267,1,0,0:0:0:0:
120,276,48501,1,2,0:0:0:0:
176,332,48735,1,0,0:0:0:0:
228,276,48970,2,0,L|224:212,2,39,8|0|0,0:0|0:0|0:0,0:0:0:0:
292,320,49439,6,0,P|384:312|428:260,1,156,2|8,0:0|0:0,0:0:0:0:
408,192,50142,1,0,0:0:0:0:
424,115,50376,2,0,P|368:64|292:64,1,156,2|8,0:0|0:0,0:0:0:0:
224,104,51079,6,0,P|184:112|140:104,1,78,0|2,0:0|0:0,0:0:0:0:
88,56,51548,1,0,0:0:0:0:
36,124,51782,2,0,B|24:168|24:168|32:280,1,156,8|2,0:0|0:0,0:0:0:0:
96,324,52485,1,0,0:0:0:0:
152,268,52720,2,0,L|148:204,2,39,8|0|0,0:0|0:0|0:0,0:0:0:0:
212,320,53189,6,0,P|260:336|368:324,1,156,4|8,0:0|0:0,0:0:0:0:
408,264,53892,1,0,0:0:0:0:
384,188,54126,2,0,P|400:112|440:80,2,117,2|0|0,0:0|0:0|0:0,0:0:0:0:
408,264,55064,5,2,0:0:0:0:
332,244,55298,2,0,L|232:248,1,78,0|8,0:0|0:0,0:0:0:0:
196,300,55767,1,0,0:0:0:0:
132,256,56001,2,0,P|124:188|124:160,1,78,2|0,0:0|0:0,0:0:0:0:
136,140,56353,1,0,0:0:0:0:
128,100,56470,2,0,L|72:88,2,39,8|0|0,0:0|0:0|0:0,0:0:0:0:
192,56,56939,6,0,L|368:48,1,156,2|8,0:0|0:0,0:0:0:0:
412,92,57642,1,0,0:0:0:0:
376,160,57876,2,0,B|364:224|408:264|408:264|360:296,1,156,2|8,0:0|0:0,0:0:0:0:
320,344,58579,1,0,0:0:0:0:
320,344,58696,1,0,0:0:0:0:
320,344,58814,6,0,L|212:340,1,78,2|0,0:0|0:0,0:0:0:0:
188,284,59282,1,8,0:0:0:0:
140,344,59517,1,0,0:0:0:0:
96,280,59751,1,2,0:0:0:0:
48,340,59985,1,0,0:0:0:0:
4,276,60220,2,0,L|12:184|12:184,1,78,8|0,0:0|0:0,0:0:0:0:
60,136,60689,5,4,0:0:0:0:
116,192,60923,2,0,P|160:196|204:188,1,78,0|8,0:0|0:0,0:0:0:0:
248,136,61392,2,0,P|292:132|336:140,1,78,0|2,0:0|0:0,0:0:0:0:
388,184,61860,2,0,L|392:284,1,78,0|8,0:0|0:0,0:0:0:0:
344,324,62329,6,0,P|292:312|248:316,1,78,0|2,0:0|0:0,0:0:0:0:
204,356,62798,1,0,0:0:0:0:
160,292,63032,1,8,0:0:0:0:
84,312,63267,2,0,L|76:372,2,39,0|0|2,0:0|0:0|0:0,0:0:0:0:
44,244,63735,1,0,0:0:0:0:
100,192,63970,2,0,L|96:108,1,78,8|0,0:0|0:0,0:0:0:0:
156,60,64439,6,0,P|212:84|332:56,1,156,4|8,0:0|0:0,0:0:0:0:
376,100,65142,2,0,P|392:152|380:196,1,78,0|2,0:0|0:0,0:0:0:0:
328,224,65610,2,0,P|312:172|324:128,1,78,0|8,0:0|0:0,0:0:0:0:
392,268,66079,1,0,0:0:0:0:
392,268,66314,6,0,P|344:300|312:300,1,78,2|0,0:0|0:0,0:0:0:0:
248,284,66782,2,0,L|140:288,1,78,8|0,0:0|0:0,0:0:0:0:
132,288,67134,1,0,0:0:0:0:
132,288,67251,1,2,0:0:0:0:
72,340,67485,1,0,0:0:0:0:
32,272,67720,2,0,P|24:236|28:168,1,78,8|0,0:0|0:0,0:0:0:0:
68,132,68189,5,4,0:0:0:0:
68,132,68423,2,0,L|156:136,1,78,0|8,0:0|0:0,0:0:0:0:
200,80,68892,2,0,L|288:84,1,78,0|2,0:0|0:0,0:0:0:0:
328,144,69360,2,0,P|312:192|316:240,1,78,0|8,0:0|0:0,0:0:0:0:
348,288,69829,1,0,0:0:0:0:
288,340,70064,6,0,L|180:332,1,78,2|0,0:0|0:0,0:0:0:0:
136,356,70532,1,8,0:0:0:0:
88,292,70767,1,0,0:0:0:0:
88,292,70884,1,0,0:0:0:0:
88,292,71001,2,0,P|76:248|76:188,1,78,2|0,0:0|0:0,0:0:0:0:
120,152,71470,1,8,0:0:0:0:
192,184,71704,1,0,0:0:0:0:
252,136,71939,5,4,0:0:0:0:
308,188,72173,2,0,L|312:280,1,78,0|8,0:0|0:0,0:0:0:0:
368,320,72642,2,0,P|408:324|464:304,1,78,6|0,0:0|0:0,0:0:0:0:
476,244,73110,1,0,0:0:0:0:
444,172,73345,1,8,0:0:0:0:
476,100,73579,2,0,P|484:60|488:16,2,78,4|0|0,0:0|0:0|0:0,0:0:0:0:
444,172,74282,6,0,L|276:176,1,156,8|2,0:0|0:0,0:0:0:0:
208,180,74985,1,0,0:0:0:0:
216,256,75220,2,0,L|212:316,3,39,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
184,320,75689,5,4,0:0:0:0:
128,264,75923,2,0,B|120:216|120:216|136:104,1,156,0|0,0:0|0:0,0:0:0:0:
196,60,76626,2,0,P|236:88|352:88,1,156,0|8,0:0|0:0,0:0:0:0:
408,56,77329,1,0,0:0:0:0:
468,104,77564,6,0,L|472:164,3,39,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
472,180,78032,1,8,0:0:0:0:
432,248,78267,1,0,0:0:0:0:
356,232,78501,2,0,L|304:228,3,39,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
284,248,78970,2,0,L|232:244,3,39,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
208,260,79439,5,0,0:0:0:0:
64,200,79907,2,0,L|72:88,1,78,8|0,0:0|0:0,0:0:0:0:
116,60,80376,1,0,0:0:0:0:
188,96,80610,2,0,P|236:116|340:96,1,156,0|0,0:0|0:0,0:0:0:0:
412,112,81314,6,0,L|416:168,3,39,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
416,188,81782,1,8,0:0:0:0:
452,256,82017,1,0,0:0:0:0:
400,312,82251,2,0,L|300:308,1,78,0|0,0:0|0:0,0:0:0:0:
248,284,82720,2,0,L|170:288,1,78,8|0,0:0|0:0,0:0:0:0:
104,328,83189,5,4,0:0:0:0:
48,272,83423,2,0,B|36:236|36:236|44:104,1,156,0|0,0:0|0:0,0:0:0:0:
108,76,84126,2,0,B|136:100|136:100|276:92,1,156,0|8,0:0|0:0,0:0:0:0:
312,40,84829,1,0,0:0:0:0:
372,92,85064,6,0,L|376:144,3,39,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
376,168,85532,1,8,0:0:0:0:
392,244,85767,2,0,P|336:236|308:208,1,78,0|0,0:0|0:0,0:0:0:0:
248,196,86235,2,0,L|148:200,1,78,0|8,0:0|0:0,0:0:0:0:
108,152,86704,1,0,0:0:0:0:
52,208,86939,5,4,0:0:0:0:
256,192,87056,12,0,89751,0:0:0:0:

here is my diff
Topic Starter
Nyukai

Xinely wrote:

quick mod because im busy




  • General
  1. audio lead in 1500 Added 1000 instead.


  • Easy
  1. HP and OD could be reduced become 2,5 to make better spread with OD HP on Normal Sure.
  2. 00:17:329 - 00:20:142 - 00:22:017 - 00:24:360 - 00:27:642 - you may add whistle for them as the vocal or music always feel a little bit important on them Okay, added.
  3. 00:31:392 - 00:33:267 - 00:36:079 - 00:40:767 - for them i would really suggest to add whistles since their vocals are quite important Yep, added too.
  4. 00:44:751 - may add drum sampleset on head? somehow i feel quite empty there It doesn't fit here imo.
  5. 00:37:017 (4) - just nazi that the flow actually from previous slider to this head could be better if you tweak a little bit example http://puu.sh/h9G3H.jpg Okay, done.
  6. 00:41:001 - since you're vocal mapper, imo the vocal on this time is quite important as i feel so try to map it? i guess just change the slider into 2 of 1/1 sliders would be fine Maybe, but I didn't follow all the vocal here, somehow I prefer this rhythm.
  7. 00:43:579 (3) - just this slider looks a little bit curvy than your usual slider, might to smoother it a little bit? http://puu.sh/h9Gf8.jpg I want to keep the symmetry with the other slider :3
  8. 00:59:751 (3) - so nazi, might move the tail to 280,68 to make parallel flow Sure, why not.
  9. 01:04:439 - actually the cymbal music sounds at 01:04:204 - instead of 01:04:439 - so maybe remove the finish? Somehow I think it fits because I can hear something kinda louder so I prefer to keep it.
  10. 01:10:064 (2,1) - aw avoid the overlap please, also not blanket well </3 http://puu.sh/h9Gtb.jpg Changed.


  • Insane
  1. 00:10:767 (4) - when you give jump (higher spacing) for next object, it's weird to see 1,0x since it is low for me. i'd say move to 248,152 but i think just my taste ww It's fine for me, the jump comes later~
  2. 00:34:087 (7,8) - the drum clap is so weird and unexpected for me when i hear first time, i'd say just use drum sampleset for (7), if you do so do for (8) too, they sound nicer for me Personally it fits with music, I don't think it's "weird and unexpected".
  3. 00:56:587 (6) - or 00:56:821 (7) - the circle sounds better placed on 00:56:704 - because the strong drum (also 00:56:821 (7) - almost overmap for me so if you dont go to move so better to remove) Moved (7) :3
  4. 00:58:638 - is overmap here as i hear, i only can hear 3 drums start from 00:58:696 - Try to listen with 25% playback rate, it fits perfectly at least for my ears xD
  5. 01:15:220 - also i can hear 1/8 starts from here until 01:15:454 - , not starts from 01:14:985 - Same here.

good luck ~

ByBy_ChAn wrote:

placeholder o3o

yo Inyuschan o3o

[General]
  1. 01:27:056()- This green line I prefer to be placed on 01:26:939()- in all diffs because other green lines are placed on white tick don't worry it will not affect the volume of the spinner but it's up to you :3 Nah, I'll keep it.
  2. 00:15:689()- I don't think this S:C1 green line is useful. Instead you can delete this green line and you can add soft addition.It would be much better ;D Uh? You want me to add "soft addition" in EVERY note? I prefer using a green line obviously.
  3. My AiBat say to add 638 ms in audioleain but add 1500 audioleadin as Xinely said. You forgot to add it :p Already added.
  4. In my opinion,the kiai can be splitted.Here's the code
    60220,-100,4,1,1,70,0,0
    60689,-100,4,1,1,70,0,1
    Apply it on all diffs There's no need to change it, I'll keep it.
[Easy]
  1. 00:01:750(1)- I recommend to move the last gap to 354|91 because this slider can be improved a bit and to looks perfect like here http://puu.sh/h9YkG/730b4494c6.jpg Your suggestion seems not symmetric, so I think my slider is fine as it is.
  2. 00:48:501(3)- I prefer to place it with 4 pixels to up for a better blanket with the previous slider The blanket is fine too D: At least for me.
  3. 01:07:251(4)- Would be better if you will place this note to 387|289 for a better flow and movement of the cursor but you should move some objects to avoid ds erorrs Probably but I want to keep the symmetry.
[Insane]
  1. 00:08:189(1)- I suggest to move it with 6 pixels to up to make it equal with next notes Hm? They are symmetric.
  2. 00:11:939(1)- Just move it with 1 pixel to down to recorrect the blanket with previous slider and also it will be equal with next slider Blanket is fine and it's symmetric with the next slider, check it properly xD
  3. 00:14:751(3,4,5,6,7)- I recommend to rotate this stream with 9 degress for a better movement of the cursor and flow and for a nice playability during gameplay It's forming a blanket with the slider, should be fine and I also testplayed and it plays well too :p
  4. 00:26:939(1)- I prefer to place it with 3 pixels to down to recorrect the blanket with previous slider You're right, moved a bit.
  5. 00:40:064(1)- I suggest to move this note with 3 pixels to up for a better blanket with previous slider Fixed.
  6. 00:49:907(3)- This slider can be rotated to -1 degress for a better balance of the slider and flow and movement of the cursor o3o? I like the pattern D:
  7. 01:12:642(5)- Oooops bad stack with 01:11:704(8)-.Place it to 259|141 for a better stack with that note Yeah, fixed.
  8. 01:26:118()- In my opinion,here works a note so maybe add a note as you did at other objects Here doesn't fit so well imo.
That's all from me

Poke me back o3o
Sorry for the delay, everything is updated and ready.
meii18

Bubbled



good luck everyone o3o
Xinely
did irc recheck to remove normal-slidertick since the sound a little bit inaudible for me and fixed some nazi.. qualify slots are full so we will see tomorrow
Topic Starter
Nyukai
Hype.
Xinely
ok let's try
Qualified ~

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