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Freda - Maybe (Tronix DJ Remix) (Nightcore Mix)

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yugijedi
Maybe

00:21:305 (3) - rotate it by 7 degrees and move it to 296/364 for consistency

00:27:328 (6,7) - a bit to the left that (6) is perfectly under (5)

00:43:802 - start a 1/4 repeating slider here will sound perfect (then remove 00:43:979 (1) -

00:54:962 (4) - make extended on, will fit so nice

01:37:655 (6,1) - for me this looks a bit weird, a triple will be nicer

01:57:318 (2) - 40/192?

02:16:804 (1,2,3,4) - why not make the "energy-like" part a bit jumpy? a little challenge here will be perfect

02:48:690 (1,2) - that's cool but if you map this 3/4 rhythm with circles JUST here at the end it will be nice.. use DS then that the player don't get confused. But mapping with circle here as a cool challenge for the end is nice!

Goku's normal

00:51:597 (5) - start 1/2 later and add a circle instead?? would fit much better

01:05:768 (5) - ^^

02:45:856 (3) - bend the end more

Lally's Easy

01:57:318 (5,2) - make same angle :)

cannot find more,, sorry :o

GL!
Peachtrees
Hey! See if this is worth modding back c: (referring to your M4M Queue)

Lally's Easy

00:18:470 (2) - See if you can de-curve this a bit? 1 is curved only veeery slightly so having this curve a lot doesn't really look too good ><

00:23:430 (2) - see if you can curve this a little for a nicer transition between 1 and 3?

00:41:145 (1,2,3) - uneven spacing c:

00:54:608 (3,1) - hmm I'm pretty sure that this has been pointed out before, but have you tried blanketing those? I feel like that'd be a decent way of connecting these two without having to mess with the flow/next pattern. Not that this would play bad/look outstandingly bad as it is c:

00:56:734 (3,1) - these two are not quite on the same level >< very nazi I know, I'm just assuming you'll want your symmetry to be ON POINT

01:48:106 (4,1) - ^

02:12:907 (2) - see if you can decurve this a little? I'd fix the blanket between this and the next slider + I think it'd match the previous slider better

02:27:078 (3,1) - symmetry again. sorry for being so nazi about this ><

02:40:187 (1,2,3) - see if you can just make this pattern look neater overall? the blankets aren't really on point and it just kind of stands out to me when the rest of the map is looking as good as it does

Goku's Normal

00:12:802 (4,1) - I'm assuming you didnt want these to be on the same level?

00:16:699 (4,1) - I'm not going to nazi out on every blanket, this is off by a lot though

01:17:283 (3) - try and ctrl+g and then ctrl+j this one?

01:44:563 (1,2) - I'm actually going to nazi out on this blanket because it's easy to fix without having to break up any of the following patterns c:

01:50:586 (3) - try to slightly adjust the tail of this to point EXACTLY into the direction of 4. though this is a minor change, i feel like it'll make the flow between these two objects a lot nicer

02:01:569 (2,3,4) - gonna nazi out on this blanket again becasue it's easy to fix without having to break up any following patterns ><

02:25:661 (4,1) - have you considered stacking these two? I feel like the downbeat on 1 is really powerful so emphasizing it like this feels nicer than stacking 4 with that previous circle

I liked this Diff, though I'd think that it would look much neater with proper blankets

Maybe

00:14:219 (1,3) - these kinda look a bit weird to me as I don't really feel like there's anything in that song that'd require them to be this wiggly wiggly...maybe see if you can make them a tad bit simpler?

00:15:459 (4,5) - this feels really uncomfortable while playing >< See if something like this http://osu.ppy.sh/ss/2960903 works for you

00:19:887 (1) - it's not like this is going to make or break the set/Diff, but maybe see if you feel like making this perfectly symmetrical for extra neat-ness?

01:07:185 (3,4) - is it just me or are these two really close? the distance between those in previous pattern is around 1.24~1.27 while this is only 1.2. Very slight difference but actually noticeable c:

01:10:905 (2,3,4) - gonna nazi out on this blanket because fixing it should be an easy thing to do c:

01:52:712 (3) - this looks kinda ugly without proper symmetry >< see if you can either make this look a bit cleaner/think of a different shape?

02:04:581 (1) - just my two cents, but it feels a bit weird to me to have the spinner cover the drums on the red and the blue tick >< I honestly don't know how properly cover them though so feel free to just leave it like this c:

02:12:198 (1) - any particular reason why this has a NC on it? (not indicating that it shouldn't, I'm just being curious c:)

Loved the second Kiai <3

02:48:690 (1,2) - see if placing 2 like this https://osu.ppy.sh/ss/2960963 works for you

Good luck!
DreaM117er
Hi Hi~~ From my Queue~

[General]
[Maybe]
  1. AR+1 :arrow: More better for hardest diff
    00:18:116 - whistle
    00:34:413 (1,2,3) - Hope you like this: http://puu.sh/gYqN4/a9feb98a65.jpg
    00:46:814 (1) - Finish
    01:11:968 (3) - Clap
    01:13:386 - ^
    01:16:928 (5) - ^, Head and tail
    01:38:186 - add circle?? ignore this drum isn't a good idea
    01:38:895 - 01:40:312 - 01:41:729 - clap
    02:03:164 (4,1,2,3,4,5) - Ctrl+Shift+D
    01:44:563 (1) - remove finish
    02:00:861 - Clap
    02:13:969 - remove finish
    02:14:678 - add finish

[Normal]
  1. AR-1 :arrow: From rule
  2. Hit sounds can add just head and tail, don't add body (this map no need add sound on body) :arrow: Please reset all clap
    00:31:225 (1) - finish
    00:58:151 - ^
    01:09:488 - ^
    01:17:991 (1) - ^
    01:34:997 - remove finish
    01:39:249 - ^
    01:39:957 - ^
    01:40:666 (1) - add finish
    01:44:917 - ^
    01:54:838 - ^
    02:00:506 - ^
    02:03:341 (1) - ^
    02:14:678 - ^
    02:17:512 - ^
    02:23:181 - ^
    02:28:850 - ^
    02:34:518 - ^
    02:40:187 - ^
    02:45:856 - ^
    02:48:690 (1) - finish, not clap

[Easy]
  1. Looks fine, GJ :)
    00:31:225 (1) - finish
    00:36:893 - whistle
    00:39:019 (3) - ^, Head and tail
    00:46:814 - miss finish
    01:48:815 (5) - Fix DS
    01:54:838 (1) - ^
    02:43:376 (2) - ^

Good luck for everyone :)
Topic Starter
-Nya-

yugijedi wrote:

Maybe

00:21:305 (3) - rotate it by 7 degrees and move it to 296/364 for consistency Fixed.

00:27:328 (6,7) - a bit to the left that (6) is perfectly under (5) Fixed.

00:43:802 - start a 1/4 repeating slider here will sound perfect (then remove 00:43:979 (1) - Yeah, I agree. Fixed.

00:54:962 (4) - make extended on, will fit so nice I don't really know what you want me to do here . . .

01:37:655 (6,1) - for me this looks a bit weird, a triple will be nicer Nice~ Fixed.

01:57:318 (2) - 40/192? Fixed.

02:16:804 (1,2,3,4) - why not make the "energy-like" part a bit jumpy? a little challenge here will be perfect Hm, I understand what you mean, but rather not. I don't think it will really fit.

02:48:690 (1,2) - that's cool but if you map this 3/4 rhythm with circles JUST here at the end it will be nice.. use DS then that the player don't get confused. But mapping with circle here as a cool challenge for the end is nice! No, I followed a different rhythm in the music here.
Thanks for the mod~! :D

Peachtrees wrote:

Hey! See if this is worth modding back c: (referring to your M4M Queue)

Maybe

00:14:219 (1,3) - these kinda look a bit weird to me as I don't really feel like there's anything in that song that'd require them to be this wiggly wiggly...maybe see if you can make them a tad bit simpler? I honestly just chose these slidershapes to prevent consistency in slidershapes. No change.

00:15:459 (4,5) - this feels really uncomfortable while playing >< See if something like this http://osu.ppy.sh/ss/2960903 works for you Yeah, making a blanket there would be the obvious thing to do and I wanted to do something else. I will fix this when another modder also complains about it.

00:19:887 (1) - it's not like this is going to make or break the set/Diff, but maybe see if you feel like making this perfectly symmetrical for extra neat-ness? Made a slight adjustment. But I really suck at making sliders extra symmetrical so I don't think it's perfect yet.

01:07:185 (3,4) - is it just me or are these two really close? the distance between those in previous pattern is around 1.24~1.27 while this is only 1.2. Very slight difference but actually noticeable c: Yeah, the reason for that is the stacking, but I moved that slider to a different location so the distance should be fine now.

01:10:905 (2,3,4) - gonna nazi out on this blanket because fixing it should be an easy thing to do c: Made a slight adjustment.

01:52:712 (3) - this looks kinda ugly without proper symmetry >< see if you can either make this look a bit cleaner/think of a different shape? I don't know, I think it's fine :P

02:04:581 (1) - just my two cents, but it feels a bit weird to me to have the spinner cover the drums on the red and the blue tick >< I honestly don't know how properly cover them though so feel free to just leave it like this c: Yeah, I followed the vocals here.

02:12:198 (1) - any particular reason why this has a NC on it? (not indicating that it shouldn't, I'm just being curious c:) The reason is because the vocals start there again. Imo 02:11:844 (1) - is a beat on its own.

Loved the second Kiai <3 Thank you~

02:48:690 (1,2) - see if placing 2 like this https://osu.ppy.sh/ss/2960963 works for you Why? Lol. I like my pattern more.

Good luck![/box]
Thanks so much~! :D
Topic Starter
-Nya-

m1223961117 wrote:

Hi Hi~~ From my Queue~

[General]
  1. Goku's Normal: http://puu.sh/gYri5/75a037650d.png Fixed this. Added the Widescreen support.

[Maybe]
  1. AR+1 :arrow: More better for hardest diff I agree~
    00:18:116 - whistle I don't think there has to be a whistle there . . .
    00:34:413 (1,2,3) - Hope you like this: http://puu.sh/gYqN4/a9feb98a65.jpg I like it. Thanks~
    00:46:814 (1) - Finish Added a finish there.
    01:11:968 (3) - Clap Ok
    01:13:386 - ^ Ok
    01:16:928 (5) - ^, Head and tail Ok
    01:38:186 - add circle?? ignore this drum isn't a good idea Added a note there.
    01:38:895 - 01:40:312 - 01:41:729 - clap Ok
    02:03:164 (4,1,2,3,4,5) - Ctrl+Shift+D I don't know what I should do here . . .
    01:44:563 (1) - remove finish Ok
    02:00:861 - Clap Ok
    02:13:969 - remove finish Ok
    02:14:678 - add finish Ok

Good luck for everyone :)
Thanks for the mod~! :D
Kyouren

Kamio Misuzu wrote:

Hi~m4m from your queue:p

[General]
add Gders' id to tag. "Lally""gokugohan12468"

[Hitsound]
from 00:11:384 - to 00:31:225 - this part is really quiet. but you can hear some sounds like a clap clearly. For example 00:12:093 - 00:13:510 - 00:14:927 - 00:16:345 - . it's fine if you keep it, but i REALLY hope you can add a clap hisound. Try this http://puu.sh/gXzJE/89ae9d0d6f.wav

[Maybe]
00:17:053 (1,2,3,4,5) - not fun for playing, especially 00:18:116 (3,4) - these two. you should start your slider at this long white line
00:18:470 - , almost slider is better for playing in this way. you can compare what you did at 00:12:802 (5) - , ot 00:26:973 (5) - . Works better, right?

00:34:768 (2) - overmapped. change into 1/2slider?

00:37:602 (3,4,1,2) - distance, i missed at here...

00:43:802 - 00:43:891 - add something?

00:44:688 (5,6,1,2) - you missed so many sounds at 5,6 and your slider 2 was start at a red line. I suggest you make 5,6 as reverses. sorry i don't know how to say haha, here's a picture.

then 2 3 4 try this pattern
00:50:179 (3,4) - slider start at red line again, make this like 00:47:345 (3,4) -

01:51:915 - ignore this please, because you ignored so many sounds like this...

02:04:404 (6) - delete this, reverse 02:04:049 (5) - and start spinner at 02:04:581 - cause of "aaaaaaaaaaaa"

02:23:181 (1,2,3) - If you want to add claps at these sliders, please listen the music slowly, 02:23:535 - 02:24:244 - 02:24:952 - these sounds are louder than them, why didn't add clap at there? i suggest you try this pattern
02:26:015 (1,2,3,4,5) - same as above

02:28:850 (1,2,3,4) - ^

02:31:684 (1,2,3,4) - ^

02:34:518 (1,2,3,4) - ^

02:37:353 (1,2) - ^

02:46:564 (2) - 02:46:741 - no sound at here, change into a circle plz

02:47:096 - add something, or 02:46:919 (3) - change this into a slider

[Goku‘s Normal]
00:51:597 (5) - start at 00:51:774 -

01:05:768 (5) - ^

02:33:633 (5) - ^ That is so scary patterns ;w;

[Lally's Easy]
nothing to say, good

good luck~

m1223961117 wrote:

Hi Hi~~ From my Queue~

[General]
[Normal]
  1. AR-1 :arrow: From rule
  2. Hit sounds can add just head and tail, don't add body (this map no need add sound on body) :arrow: Please reset all clap
    00:31:225 (1) - finish
    00:58:151 - ^
    01:09:488 - ^
    01:17:991 (1) - ^
    01:34:997 - remove finish
    01:39:249 - ^
    01:39:957 - ^
    01:40:666 (1) - add finish
    01:44:917 - ^
    01:54:838 - ^
    02:00:506 - ^
    02:03:341 (1) - ^
    02:14:678 - ^
    02:17:512 - ^
    02:23:181 - ^
    02:28:850 - ^
    02:34:518 - ^
    02:40:187 - ^
    02:45:856 - ^
    02:48:690 (1) - finish, not clap

Good luck for everyone :)
@yugijedi: Fixed all execpt 02:45:856 (3) - i think that fine, so no!
@ohad1881: let me ask with -Nya- for fixed blanket not for Distance Snap, i think you see in AIMod, right? (i that be fine!)
@-Nya-: can help me for fixed ohad1881's mod in blanket?

Here my diff:

osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56734
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Goku's Normal
Source:
Tags:Lally gokugohan12468
BeatmapID:668883
BeatmapSetID:289235

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,34259,39945
2,81026,90963
2,126375,130644
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11385,354.291652888658,4,2,12,50,1,0
46814,-100,4,1,11,60,0,1
57797,-100,4,1,11,60,0,0
58151,-100,4,1,11,60,0,1
69488,-100,4,1,11,60,0,0
105095,-100,4,2,12,60,0,0
137512,-100,4,1,11,60,0,1
148495,-100,4,1,11,60,0,0
148850,-100,4,1,11,60,0,1
160187,-100,4,1,11,60,0,0


[Colours]
Combo1 : 192,130,255
Combo2 : 102,179,255
Combo3 : 255,191,255
Combo4 : 145,145,200

[HitObjects]
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Topic Starter
-Nya-
Updated goku's diff and also fixed a few blankets and other stuff in his diff.
Lally
applied all the hitsound suggestion and distance spacing and changed some blankets ty o3o

SPOILER
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Lally's Easy
Source:
Tags:Lally gokugohan12468
BeatmapID:665639
BeatmapSetID:289235

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,81026,97809
2,126375,130404
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
-Nya-
All diffs are updated~
Mystyk
Hi!

[Lally's Easy]

  • I think there is no point in using such a low stack leniency considering that there are no stacks in this difficulty.
  1. 00:36:539 (2,3,4,1,2) - this patterns feels a bit wrong to play because 00:36:539 (2,2) - these are too soft to play so there shouldn't be hit circles there moverover 00:37:956 (1) - the slider ends on a big white tick which doesn't fit imo because the melody STARTS at the big tick and doesn't end, so I want to suggest this rhythm - https://osu.ppy.sh/ss/2978281
  2. 01:39:249 (1,1) - there isn't enough space between the spinner and the upcoming hit circle, example - https://osu.ppy.sh/ss/2978445 OR https://osu.ppy.sh/ss/2980353 (timeline)
  3. 01:54:129 (5,1) - imo this pattern is kind of awkward, you could make it nicer somehow, maybe: https://osu.ppy.sh/ss/2980410 (don't mind the new combo please xD)
  4. 02:14:678 (1,1) - there is too little space between the spinner and upcoming object again, please fix this!
  5. 02:28:850 (1,2) - this pattern would look nicer if you added a curve to (2) because these 2 straight sliders having such an angle between them doesn't really look appealing imo :P just an example: https://osu.ppy.sh/ss/2980457
  6. 02:40:187 (1,2,3) - I think this pattern is a little bit too crowded so it might be confusing for players, example: https://osu.ppy.sh/ss/2980464 - this is not as crowded and blankets look nicer too
  7. 02:46:210 (2,3) - I think this could be made nicer too, just an example: https://osu.ppy.sh/ss/2980471 OR https://osu.ppy.sh/ss/2980473 etc. it's up to you
[Goku's Normal]

  • Please use Tick Rate 1, tick rate 2 is too high imo, it doesn't fit while tick rate 1 perfectly fits to the beats in the song!
  1. 00:22:722 (1,2,3) - this pattern is quite confusing (and unappealing imo) so try to improve it oh and also 00:22:722 (1,2,3,4,1,2,3) - there are a lot of objects placed at the left side so I think you could rework this pattern somehow, I would rather make you change it by yourself (if you want to) but I can show you examples as well (there is not that much to change because of the upcoming spinner)
  2. 00:52:482 (1,2,3,1,2,1) - again, you put so many objects on the left side, why don't you use the right side of the screen too? X_X
  3. 01:39:249 (1,2) - if you want it to look symmetrical then make it symmetrical! - https://osu.ppy.sh/ss/2982346
  4. 01:47:398 (2,3) - I would suggest you to unstack this, because you used to use stacks before but they were faster, so using a slow stack here would only be confusing especially because of this 01:48:460 (4,5,1) -
  5. 01:50:232 (2,3) - same as above ^ don't stack
  6. 01:52:003 (1,2) - try to make this look nicer >.< - https://osu.ppy.sh/ss/2982355
  7. 02:24:598 (3,4,1) - this is confusing because (1) is too close to the ending of (3) so people might want to hit (1) earlier than (4) try to work more on this pattern (02:23:181 (1,3) - this blanket isn't appealing anyway >.<)
  8. 02:33:101 (4,5) - I would rather NOT do this on Normal, using this kind of overlap might be confusing, example: https://osu.ppy.sh/ss/2982370 and https://osu.ppy.sh/ss/2982374 and http://puu.sh/h3SuQ/9d09312922.jpg
  9. 02:45:501 (2,3) - slow stack again, I mentioned this before, try not to stack (especially because you also made an overlap http://puu.sh/h3SAd/e6ea4c093f.jpg so you could avoid the overlap if you didn't stack or used a different shape)

    Also, the hitsounds need a major rework! I would probably copy the hitsounds from Lally's difficulty, your way of hitsounding is really messy and in my opinion unfitting, you overuse/misuse the claps.
[Maybe]
  1. 00:15:459 (4,5) - I guess this was on purpose but I think it's not appealing :C it would look better if you didn't put (4) on top of (5) but even if you wanted to leave it like this, at least make it more punctual (so equal distance between (4) and the end and beginning of (5) - http://puu.sh/h3QCf/5fe039d7e0.jpg)
  2. 00:34:768 (2,4,1) - might be just me but I think it would be nicer to vary slider shape instead of using straight ones all the time - https://osu.ppy.sh/ss/2982284
  3. 00:37:602 (3) - I wonder why you put whistle on this but didn't use it on these 00:36:893 (1,2) - it's inconsistent and unreasonable (to me at least), I would suggest to use a whistle at the beginning of this slider 00:36:893 (1) -
  4. 00:39:019 (3) - put a whistle at the beginning of the slider too for consistency and because it fits to the song
  5. 00:39:728 (1,3) - same ^ - the hitsound pattern follows the melody
  6. 00:40:082 (2) - remvoe whistle (if you add it to the previous one)
  7. 00:44:688 (5,6) - these straight sliders look kind of awkward imo xD I would copy paste this 00:43:802 (1) - so that 00:44:688 (5) - would have the same angle and https://osu.ppy.sh/ss/2982303
  8. 00:46:105 (4,5) - if you make them similar at least make it symmetrical xD http://puu.sh/h3Rks/67c467b67d.jpg
  9. 00:56:734 (1,2,5) - these straight sliders are again kind of awkward, try to vary your patterns a bit more! - https://osu.ppy.sh/ss/2982317 and http://puu.sh/h3Rwg/038c07b834.jpg (ofc it's only an example)
I think you should get some more mods before we go further with bubbling/ranking. Good luck!
Topic Starter
-Nya-

Mystyk wrote:

[Maybe]
  1. 00:15:459 (4,5) - I guess this was on purpose but I think it's not appealing :C it would look better if you didn't put (4) on top of (5) but even if you wanted to leave it like this, at least make it more punctual (so equal distance between (4) and the end and beginning of (5) - http://puu.sh/h3QCf/5fe039d7e0.jpg) Made a slight adjustment.
  2. 00:34:768 (2,4,1) - might be just me but I think it would be nicer to vary slider shape instead of using straight ones all the time - https://osu.ppy.sh/ss/2982284 Hm, I didn't use straight sliders the entire time. It's just those two sliders. This one is curved: 00:36:185 (3) -
  3. 00:37:602 (3) - I wonder why you put whistle on this but didn't use it on these 00:36:893 (1,2) - it's inconsistent and unreasonable (to me at least), I would suggest to use a whistle at the beginning of this slider 00:36:893 (1) - Yeah, I added the whistle on that slider and also fixed other whistles that were missing.
  4. 00:39:019 (3) - put a whistle at the beginning of the slider too for consistency and because it fits to the song Added
  5. 00:39:728 (1,3) - same ^ - the hitsound pattern follows the melody Fixed this.
  6. 00:40:082 (2) - remvoe whistle (if you add it to the previous one) Removed
  7. 00:44:688 (5,6) - these straight sliders look kind of awkward imo xD I would copy paste this 00:43:802 (1) - so that 00:44:688 (5) - would have the same angle and https://osu.ppy.sh/ss/2982303 Followed your suggestion.
  8. 00:46:105 (4,5) - if you make them similar at least make it symmetrical xD http://puu.sh/h3Rks/67c467b67d.jpg Fixed
  9. 00:56:734 (1,2,5) - these straight sliders are again kind of awkward, try to vary your patterns a bit more! - https://osu.ppy.sh/ss/2982317 and http://puu.sh/h3Rwg/038c07b834.jpg (ofc it's only an example) Followed your suggestion.
I think you should get some more mods before we go further with bubbling/ranking. Good luck!
Thanks, Mystyk~
Euny

  • [list:1337][list:1337]hi ho nya o/ as your request! came from my queue

  • Lally's Easy
  1. 00:49:648 (1,1) - make perfect overlap these tail.
  2. 02:00:152 (3) - i heard tempo. how about remove this note and add 1slider from 01:59:798 (3) - ? of course, pattern is your choice

  3. 02:14:678 (1,1) - i'm unsure this is unrankable. but i think objects are too close you should read this forum ;) >> https://osu.ppy.sh/forum/p/3359424
  • Goku's Normal
  1. 01:00:985 (1,1) - you can make perfect overlap.
  2. 01:35:706 (3,4) - move it 01:35:706 (3) - x257y35 and 01:36:237 (4) - x407y36 for better ds and place?
  3. 02:34:518 (1,2) - its not big deal. but how about make these for same shape?
  • Maybe
  1. 00:13:865 (6) - remove whistle? cause you don't using back parts
  2. 00:53:191 (3) - just suggestion for better place. rotate this slider with 18 degrees and place this x190y30 for avoid overlap with 00:53:899 (1) - this.
  3. 01:20:826 (7) - NC?
i think set is almost perfect. sorry for poor modding. :( gl with it:D/

Snaggletooth
M4M

[Lally's Easy]
  1. Rhythmical Issue
    1. 00:36:539 (2) - This Circle is really irritating to play because there is no Beat in the background. I'm also sure
      that new players will be confused, when they try to hit with the tune in the background and end up with 100/50/miss.
      I think it would be really benefitial to go with the tune here. I have a Timeline-Example to show you, how I personally
      would do it. This timeline would catch all the important parts that should be playable. Not only is this appropriate for easy (imo)
      but it would also get some variety into your map.

      Timeline

      Repeating the highlightet part a second time
    2. 01:11:614 (3) - This slider is ending on a Downbeat, whis is imo not a good idea. You are missing two beats in a row with this,
      with hurts the flow really bad. You did that with 01:12:677 (1) as well + you are mapping a beat on 01:14:803 that isn't there.
      Now, it's not the biggest problem, but its certainly something that bugged me.

      Timeline


      I converted the 1/1 slider (highlightet) into a 1/2 slider and pulled the following sliders one beat earlier. This will take care
      of the missed downbeats + the 'void' beat on 01:14:803 will be free, which sounds much better imo.
    3. 01:50:586 - Another downbeat that is missed because of a 1/1 slider. I think this one is quite important according
      to Lyrics because "Maybe" on the previous downbeat is the song title and the thing she "Maybe" wants to do is to "fly".
      My example would take care of the lyrics and keep a good rhythm.

    4. 01:51:649 (1) - Missed downbeat and just for comparison, 01:53:420 this 'missed' downbeat is perfectly fine because
      there is nothing important that needs to be emphesized.
    5. 01:56:255 - ^
    6. 01:57:672 - ^
    7. 02:30:267 - ^
    8. 02:31:684 - ^
    9. 02:34:518 + 02:37:353 - I personally would add a circle to keep the beat consistent and going
  2. Cosmetical Issue
    1. 00:55:317 (1,3) - The overlap seems a little dangerous for easy, not to mention that I personally dislike it
      for its looks. That's how I would do it.

      Pattern


      I just pulled (1) a bit further around (3) so it wouldn't overllap with the following slider.


      The Following Pattern would still be okay + you can now stack 00:56:380 (2) ontop of 00:54:608 (3), which looks
      good imo.
    2. 01:08:071 (2) - This one might be confusing in terms of sliderpath. Newbs might not understand whats going on and spazz out
      while playing. I would rather see a wave-slider. But to each their own.

[Goku's Normal]
  1. Rhythmical Issue
    1. 00:12:625 (3) - I understand that there is a beat behind this but I also undersand that this is still a normal and
      mapping a 1/2 beath which is so quiet is not the best idea. Since the beat is so quiet, the voice becomes the primary sound which is entirely
      mappable on 1/1 beats.Also it's crowding the screen with approach-circles + The overlap just looks bad imo.
      I suggest you simply remove it.
    2. 00:17:585 (2) - ^
    3. 00:20:419 (2,3) - Similar as above, but I would rather see a diffrent rhythm than I implied previously. I also
      converted 00:19:533 (5) to a circle, just to keep it simple enough. i think the vocals here are quite important.

    4. 00:26:088 (2) - ^
    5. 00:21:305 (1,2) - The calypso is mapped on both other difficulties seperatly which I think is a really good idea since this is a rather
      unique moment in the song and I think it deserves some special treatment. I also removed 00:22:545 (4) to keep it simple.

    6. 01:09:488 (1) - The downbeat on the reverse is the end of the Kiai, with a very strong drum-beat. The beat is the beginning
      of a new part in this song, and I think that should always be emphasized.

      Timeline

      I removed the 'beat' on 01:09:488 to keep it void. To make a fabulous pattern out of this, I simply
      stacked (1) underneath (4) to create a holding point, to build tension before playing on.

    7. 02:33:633 (5) - This is offbeat which makes playing it simply awkward and uncomfortable.
      You never used this pattern before, which makes it stand out even more to me. Converting 02:33:633 (5) into a simple 1/1 slider beginning
      on 02:33:810 would keep the flow and beat.
    8. From 01:32:163 - 01:39:249: This should be remapped.

      Right now this parts isn't visually pleasing. Its way too much Rhythm for Normal, meaning it's to hard imo.
      We are talking about a normal. And personally I think 1/2 beats shouldn't be overused like you did here, as they should
      serve to emphasize really important beats. But I also understand that mapping this part entirely on 1/1 would be boring for you and
      the player. I suggest you this instead. It would get rid of the ugly overlap and make it simpler to read and play + the actual
      'importan' sound is catched with the 1/2 at the end of each tact.

      Timeline

      Repeat this untill the end of this section.

I didn't really find anything on "Maybe" and I want to explain why I don't nag about the missed downbeats on this difficulty.
The rhythm used in the Kiai is a rather good and consisten one, which makes the missed downbeats and vocals seem like
not a big deal. They didn't bug me as much as on Easy and Normal, which is why I think that this would be fine.


I hope this was any help to you~ And have a star, because I think this is an all-in-all good mapset.~
Kyouren

Mystyk wrote:

Hi!

[Goku's Normal]

  • Please use Tick Rate 1, tick rate 2 is too high imo, it doesn't fit while tick rate 1 perfectly fits to the beats in the song! No, because that is fine for me!
  1. 00:22:722 (1,2,3) - this pattern is quite confusing (and unappealing imo) so try to improve it oh and also 00:22:722 (1,2,3,4,1,2,3) - there are a lot of objects placed at the left side so I think you could rework this pattern somehow, I would rather make you change it by yourself (if you want to) but I can show you examples as well (there is not that much to change because of the upcoming spinner) I don't think about that :/
  2. 00:52:482 (1,2,3,1,2,1) - again, you put so many objects on the left side, why don't you use the right side of the screen too? X_X I not have a good idea :o
  3. 01:39:249 (1,2) - if you want it to look symmetrical then make it symmetrical! - https://osu.ppy.sh/ss/2982346 No!
  4. 01:47:398 (2,3) - I would suggest you to unstack this, because you used to use stacks before but they were faster, so using a slow stack here would only be confusing especially because of this 01:48:460 (4,5,1) - I think is fine for now :/
  5. 01:50:232 (2,3) - same as above ^ don't stack Is okay, lol
  6. 01:52:003 (1,2) - try to make this look nicer >.< - https://osu.ppy.sh/ss/2982355 No!
  7. 02:24:598 (3,4,1) - this is confusing because (1) is too close to the ending of (3) so people might want to hit (1) earlier than (4) try to work more on this pattern (02:23:181 (1,3) - this blanket isn't appealing anyway >.<) That is fine! because -Nya- repair blanket in my diff, not me!
  8. 02:33:101 (4,5) - I would rather NOT do this on Normal, using this kind of overlap might be confusing, example: https://osu.ppy.sh/ss/2982370 and https://osu.ppy.sh/ss/2982374 and http://puu.sh/h3SuQ/9d09312922.jpg I think -Nya- want me to make small hard :/
  9. 02:45:501 (2,3) - slow stack again, I mentioned this before, try not to stack (especially because you also made an overlap http://puu.sh/h3SAd/e6ea4c093f.jpg so you could avoid the overlap if you didn't stack or used a different shape) No!

    Also, the hitsounds need a major rework! I would probably copy the hitsounds from Lally's difficulty, your way of hitsounding is really messy and in my opinion unfitting, you overuse/misuse the claps.
I think you should get some more mods before we go further with bubbling/ranking. Good luck!

Euny wrote:


  • [list:1337][list:1337]hi ho nya o/ as your request! came from my queue

  • Goku's Normal
  1. 01:00:985 (1,1) - you can make perfect overlap.
  2. 01:35:706 (3,4) - move it 01:35:706 (3) - x257y35 and 01:36:237 (4) - x407y36 for better ds and place?
  3. 02:34:518 (1,2) - its not big deal. but how about make these for same shape?
i think set is almost perfect. sorry for poor modding. :( gl with it:D/

Snaggletooth wrote:

M4M
[Goku's Normal]
  1. Rhythmical Issue
    1. 00:12:625 (3) - I understand that there is a beat behind this but I also undersand that this is still a normal and
      mapping a 1/2 beath which is so quiet is not the best idea. Since the beat is so quiet, the voice becomes the primary sound which is entirely
      mappable on 1/1 beats.Also it's crowding the screen with approach-circles + The overlap just looks bad imo.
      I suggest you simply remove it. That i following a music
    2. 00:17:585 (2) - ^ Same
    3. 00:20:419 (2,3) - Similar as above, but I would rather see a diffrent rhythm than I implied previously. I also
      converted 00:19:533 (5) to a circle, just to keep it simple enough. i think the vocals here are quite important. Same!

    4. 00:26:088 (2) - ^
    5. 00:21:305 (1,2) - The calypso is mapped on both other difficulties seperatly which I think is a really good idea since this is a rather
      unique moment in the song and I think it deserves some special treatment. I also removed 00:22:545 (4) to keep it simple.

    6. 01:09:488 (1) - The downbeat on the reverse is the end of the Kiai, with a very strong drum-beat. The beat is the beginning
      of a new part in this song, and I think that should always be emphasized. I think i follow in Lally's Easy diff :/

      Timeline

      I removed the 'beat' on 01:09:488 to keep it void. To make a fabulous pattern out of this, I simply
      stacked (1) underneath (4) to create a holding point, to build tension before playing on.

    7. 02:33:633 (5) - This is offbeat which makes playing it simply awkward and uncomfortable.
      You never used this pattern before, which makes it stand out even more to me. Converting 02:33:633 (5) into a simple 1/1 slider beginning
      on 02:33:810 would keep the flow and beat.
    8. From 01:32:163 - 01:39:249: This should be remapped. No!, That is fine!

      Right now this parts isn't visually pleasing. Its way too much Rhythm for Normal, meaning it's to hard imo.
      We are talking about a normal. And personally I think 1/2 beats shouldn't be overused like you did here, as they should
      serve to emphasize really important beats. But I also understand that mapping this part entirely on 1/1 would be boring for you and
      the player. I suggest you this instead. It would get rid of the ugly overlap and make it simpler to read and play + the actual
      'importan' sound is catched with the 1/2 at the end of each tact.

      Timeline

      Repeat this untill the end of this section.

I hope this was any help to you~ And have a star, because I think this is an all-in-all good mapset.~
No Commect = Fixed!

@Fixed all hitsound mod by -Nya- (If i forget to change, plz fixed it plz!) (I just use hitsound application from china mapper!)
Thanks for mod~ Update!
Here my diff:

Goku's Normal
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56734
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Goku's Normal
Source:
Tags:Lally gokugohan12468
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,34259,39945
2,81026,90963
2,126375,130644
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11385,354.291652888658,4,2,12,50,1,0
46814,-100,4,1,11,60,0,1
57797,-100,4,1,11,60,0,0
58151,-100,4,1,11,60,0,1
69488,-100,4,1,11,60,0,0
105095,-100,4,2,12,60,0,0
137512,-100,4,1,11,60,0,1
148495,-100,4,1,11,60,0,0
148850,-100,4,1,11,60,0,1
160187,-100,4,1,11,60,0,0


[Colours]
Combo1 : 192,130,255
Combo2 : 102,179,255
Combo3 : 255,191,255
Combo4 : 145,145,200

[HitObjects]
72,100,11384,6,8,P|116:128|176:112,1,100
260,120,12093,2,0,L|364:120,1,100
388,148,12625,1,0,0:0:0:0:
388,148,12802,2,8,P|408:216|312:288,1,200
244,224,13865,1,0,0:0:0:0:
164,284,14219,6,8,P|82:236|94:143,1,200
188,108,15282,2,0,L|252:108,1,50
276,124,15636,2,8,B|348:200|348:200|332:304,1,200
232,288,16699,1,0,0:0:0:0:
144,336,17053,6,0,P|132:292|144:240,1,100,8|0,0:0|0:0,0:0:0:0:
120,196,17585,1,0,0:0:0:0:
120,196,17762,2,8,L|240:196,1,100,0|8,0:0|0:0,0:0:0:0:
276,280,18470,2,8,P|320:196|272:104,1,200,0|0,0:0|0:0,0:0:0:0:
180,88,19533,2,0,L|108:88,1,50,8|0,0:0|0:0,0:0:0:0:
92,120,19887,6,0,L|40:220,1,100,0|8,0:0|0:0,0:0:0:0:
32,256,20419,1,0,0:0:0:0:
32,256,20596,2,8,P|116:264|144:248,1,100,0|8,0:0|0:0,0:0:0:0:
216,216,21305,6,0,L|332:216,1,100,0|8,0:0|0:0,0:0:0:0:
316,116,22013,2,8,L|216:116,1,100,0|8,0:0|0:0,0:0:0:0:
116,104,22722,6,8,P|16:144|8:244,1,200,0|0,0:0|0:0,0:0:0:0:
76,292,23785,1,8,0:0:0:0:
156,352,24139,2,8,P|164:248|92:196,1,200,0|0,0:0|0:0,0:0:0:0:
60,104,25202,1,8,0:0:0:0:
8,188,25556,6,0,P|4:224|48:284,1,100,0|8,0:0|0:0,0:0:0:0:
72,292,26088,1,0,0:0:0:0:
112,292,26265,2,8,L|212:292,1,100,0|8,0:0|0:0,0:0:0:0:
296,240,26973,6,0,L|372:172,1,100,0|8,0:0|0:0,0:0:0:0:
316,92,27682,2,8,L|241:158,1,100,0|8,0:0|0:0,0:0:0:0:
152,204,28390,6,0,P|104:220|40:204,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,172,29453,1,8,0:0:0:0:
304,256,29808,2,8,P|344:212|304:88,1,200,0|0,0:0|0:0,0:0:0:0:
248,172,30871,1,8,0:0:0:0:
256,192,31225,12,4,34059,0:0:0:0:
256,192,41145,12,0,45396,0:0:0:0:
112,108,46814,6,8,L|216:108,1,100,0|8,0:0|0:0,0:0:0:0:
300,152,47522,2,8,P|308:88|288:48,1,100,0|8,0:0|0:0,0:0:0:0:
208,108,48231,6,8,P|196:160|224:216,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
112,76,49294,2,8,L|60:60,1,50,8|0,0:0|0:0,0:0:0:0:
40,104,49648,6,8,P|28:148|48:204,1,100,0|8,0:0|0:0,0:0:0:0:
144,196,50357,2,8,L|252:196,1,100,0|8,0:0|0:0,0:0:0:0:
292,188,50888,1,0,0:0:0:0:
292,188,51065,2,8,P|308:124|292:72,1,100,0|8,0:0|0:0,0:0:0:0:
208,52,51774,1,0,0:0:0:0:
108,36,52128,1,8,0:0:0:0:
36,104,52482,6,8,L|0:200,1,100,0|8,0:0|0:0,0:0:0:0:
52,284,53191,2,8,P|104:296|164:276,1,100,0|8,0:0|0:0,0:0:0:0:
184,252,53722,1,0,0:0:0:0:
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120,84,54608,2,8,L|8:84,1,100,0|8,0:0|0:0,0:0:0:0:
4,184,55317,6,8,P|0:260|120:308,1,200,0|0,0:0|0:0,0:0:0:0:
192,276,56380,1,8,0:0:0:0:
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448,108,57797,1,8,0:0:0:0:
372,40,58151,6,12,L|260:40,1,100,0|8,0:0|0:0,0:0:0:0:
228,128,58860,2,8,P|216:180|228:228,1,100,0|8,0:0|0:0,0:0:0:0:
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Topic Starter
-Nya-
Thanks for the mod and star, Snaggletooth.
I'll send you my mod soon~
Topic Starter
-Nya-
Just a quick hitsound mod for goku~

  1. 00:11:384 (1) - Remove clap on the head of this slider and rather place a finish there.
  2. 00:11:384 (1) - Remove clap on the tail.
  3. Why don't you use this hitsound: http://puu.sh/h7x7Q/8ae5250eaf.wav (it's already in my song's folder) on places like this: 00:12:093 - (that ping sound)
  4. 00:17:762 (3) - Remove the clap on the tail of this slider.
  5. Actually, I don't advise you to use any claps at the beginning of the song. Make use of soft-whistles and then that ping sound above and also finishes at important beats like here: 00:22:722 -
  6. There's a real overuse of claps in the kiai times. Only place claps here: 00:54:254 (2) - (the tail) 00:54:962 (4) - (the tail) 00:57:797 (4) - 01:00:631 (2) - (on the head) 01:02:757 (2) - (on the head) 01:02:757 (2) - (on the tail) 01:05:237 (4) - (on the tail) 01:06:300 (6) -
  7. 00:58:151 (1) - Remove the clap on the head please, so only the finish is there.
  8. 00:52:482 (1) - Add a finish here.
  9. 01:08:071 (3) - Finish on the head.
  10. 01:10:551 (2) - Only place a clap on the head. (Remove the other claps) So now place a clap on every second tick, like this: 01:11:260 - 01:11:968 - 01:12:677 - 01:13:386 - and so on.
  11. 01:45:626 - What's with the random finish here? Remove it.
  12. 01:50:232 (2) - Place a clap here, and now place it on every second tick from then on. (Remove all the other claps)
  13. 01:54:838 - Only finish, no clap.
  14. 02:00:506 - ^
  15. In the last kiai time, also try to add claps only on every second tick (try to create your own pattern) but don't add claps on every single note. It's not a good idea.
  16. And also add finishes on all the important beats. You'll be able to hear it in the music/vocals.

I hope this helped~
Lally
  • changed the spinner lenght and unrankable things *old diff is old*
  1. changed the rhythm on 00:36:539 (2,3,4,1,2) -
  2. changed stack leniency
  3. no change about my downbeat since in those i follow the vocal @: Snaggletooth
SPOILER
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Lally's Easy
Source:
Tags:Lally gokugohan12468
BeatmapID:665639
BeatmapSetID:289235

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,81026,97809
2,126375,130404
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11385,354.291652888658,4,2,12,50,1,0
46814,-100,4,1,11,60,0,1
57797,-100,4,1,11,60,0,0
58151,-100,4,1,11,60,0,1
69488,-100,4,1,11,60,0,0
75157,-100,4,1,11,50,0,0
105095,-100,4,2,12,60,0,0
137512,-100,4,1,11,60,0,1
148495,-100,4,1,11,60,0,0
148850,-100,4,1,11,60,0,1
160187,-100,4,1,11,60,0,0


[Colours]
Combo1 : 192,130,255
Combo2 : 102,179,255
Combo3 : 255,191,255
Combo4 : 145,145,200

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204,232,61694,2,0,L|212:152,1,70,0|8,0:0|0:0,0:0:0:0:
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492,264,65237,1,0,0:0:0:0:
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256,252,76220,1,8,0:0:0:0:
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Thanks for modding o3o

i would like to point out some things in the hard diffu o3o
Gameplay:
  1. 00:15:459 (4,5) - i tried it several times but the flow is totally strange here wich doesen't alloud you to have a smooty pattern and a naisu play; having something like this; would help
  2. 00:30:871 (6) - i would unstack this one it doesen't play really good
  3. 01:01:517 (2,3,4) - this jumpy patten appears to sudden, i would suggest to use smaller spacing,won't be so random
  4. 01:59:089 (1) - i would use a softer form here,it's to circular and it doesen't fit with your shapes until now
Topic Starter
-Nya-

Euny wrote:

  • Maybe
  1. 00:13:865 (6) - remove whistle? cause you don't using back parts Yeah, removed.
  2. 00:53:191 (3) - just suggestion for better place. rotate this slider with 18 degrees and place this x190y30 for avoid overlap with 00:53:899 (1) - this. Ok, fixed.
  3. 01:20:826 (7) - NC? Ok
Thanks, Euny~! :D
Topic Starter
-Nya-
Updated all the diffs.
Fixed everything in Lally's mod except the last two points and also fixed some of goku's hitsounds.
HootOwlStar
Hi I'm here for M4M
I maybe will mod Maybe at first but maybe I won't mod Maybe so a lot of maybes for modding Maybe because maybe I will and maybe I won't but lastly maybe I will mod Maybe so I decided to mod Maybe so yeah maybe we can start mod Maybe now :3

General


  1. From 01:09:488 to 01:20:826, how come this is not set as kiai time QAQ
  2. I thought orange and yellow could be used as combo colours idk

Lally's Easy


  1. 00:14:927 (2) - Suggestion
  2. 00:17:053 (1) - Suggestion. If nt, fix blanket
  3. 00:19:887 (1) - Suggestion. View timeline too
  4. 00:28:390 (1,2,3,4) - Less curve for the sliders for better flow
  5. From 00:35:476 (1) to 00:43:625 (4) - Move the notes to higher a little bit as 00:41:145 (1) too out of grid
  6. 00:41:145 (1,2,3,4) - Seems boxy
  7. 00:52:482 (1) - Flow not smooth enough because 00:52:128 (3) seems like bump out. Suggest move point x:36 y:268 to x:8 y:272
  8. 00:54:608 (3,1) - Blanket nt perfect so fix
  9. 00:59:568 (3,4) - Suggestion so that make beginners survive be able to adapt for notes after
  10. 01:02:757 (4) - Suggest make slider curve a little for better flow
  11. From 01:32:163 to 01:39:249 - Should be mapped
  12. 01:43:500 (1,1) - Ctrl+J for better flow
  13. 02:12:907 (2,3) - Imperfect blanket
  14. 02:37:707 (1) - Ctrl+J. I hope you know why I suggest that
  15. 02:40:187 (1,2,3) - Imperfect blankets
  16. 02:46:210 (2,3) - It would be nice if blanket them perfectly
    Mostly suggestions sry for that

Goku's Normal


  1. 00:11:384 (1) - Lower slider that slider end will be below 00:12:093 (2) for better flow
  2. 00:17:762 (3,4) - Imperfect blanket
  3. 00:22:722 (1,2,3) - Imperfect blankets pls fix
  4. 00:27:682 (2) - Put red dot in middle of slider (to make it v-shaped)? Just for slider design
  5. 00:34:059 - This break should be dragged to 00:35:476
  6. 00:46:814 (1,2,1) - Imperfect blankets
  7. 00:59:568 (1) - The slider design could be more interesting
  8. 01:03:820 (1,2) - Imperfect blanket
  9. 01:05:237 (4) - NC as follow the NC pattern you make b4
  10. 01:44:563 (1,2) - Imperfect blanket + suggest ctrl+J to make better flow for notes 01:44:917 (2,3,1)
  11. 01:45:980 (3,1) - Imperfect blanket
  12. 01:50:586 (3) - Move red dot to slider tick
  13. 01:52:003 (1,2) - Copy and paste 01:52:003 (1) for slider 01:52:712 (2) and fix imperfect blanket
  14. 02:01:569 (2,3,4) - Blanket not perfect yet so fix
  15. 02:15:741 (2,3) - ^
  16. 02:16:804 (3) - Make white dot become red dot better just for slider design
  17. 02:24:598 (3,4) - Suggestion
  18. 02:34:518 (1,2) - Blanket not perfect
  19. 02:35:581 (2,3) - ^
  20. 02:43:021 (5) - NC
  21. 02:44:438 (1) - No NC
  22. 02:45:856 (3) - NC
  23. 02:47:273 (1) - No NC

Maybe


  1. 00:11:384 (1,2) - Move them a little bit lower just for better flow
  2. 00:15:636 (5,6,1) - Suggestion
  3. 01:01:517 (2,3,4) - Unnecessary jump
  4. 02:03:164 (4,1,2,3,4,5) - Make it equilateral hexagon seems better
  5. 02:12:198 (1) - The NC seems not necessary
  6. 02:16:095 (3,1,2,3,4,1) - Seems placed randomly. Place them in regular pentagon seems better
  7. From 02:17:512 to 02:36:998 (2), better NC for every 1 long white tick interval
  8. 02:43:376 (1,2,3,4,5) - Fix into regular pentagon
  9. Seems missing note at 02:48:159 and 02:48:513

Sorry for not modding hitsounds because I am really bad in that + mod seems useless
PM me if you hv problems on my mod / confused by my bad English
Hope my mod really helps and good luck for ranking this
Topic Starter
-Nya-

HootOwlStar wrote:

Hi I'm here for M4M
I maybe will mod Maybe at first but maybe I won't mod Maybe so a lot of maybes for modding Maybe because maybe I will and maybe I won't but lastly maybe I will mod Maybe so I decided to mod Maybe so yeah maybe we can start mod Maybe now :3

General


  1. From 01:09:488 to 01:20:826, how come this is not set as kiai time QAQ Nah, I don't see that section as kiai time worthy.
  2. I thought orange and yellow could be used as combo colours idk Nah, I like my current colours better.

Maybe


  1. 00:11:384 (1,2) - Move them a little bit lower just for better flow No, I don't really think it's necessary.
  2. 00:15:636 (5,6,1) - Suggestion Followed your suggestion.
  3. 01:01:517 (2,3,4) - Unnecessary jump Hm, I still think it's fine.
  4. 02:03:164 (4,1,2,3,4,5) - Make it equilateral hexagon seems better No, I like the flower shape way more.
  5. 02:12:198 (1) - The NC seems not necessary Hm, I want 02:11:844 (1) - to be a combo on its own.
  6. 02:16:095 (3,1,2,3,4,1) - Seems placed randomly. Place them in regular pentagon seems better They are not placed randomly. They are placed in a flower shape.
  7. From 02:17:512 to 02:36:998 (2), better NC for every 1 long white tick interval Hm, I think my current NC pattern is fine.
  8. 02:43:376 (1,2,3,4,5) - Fix into regular pentagon I like the flower shape more
  9. Seems missing note at 02:48:159 and 02:48:513 No, that spaces has to be open.

Sorry for not modding hitsounds because I am really bad in that + mod seems useless
PM me if you hv problems on my mod / confused by my bad English
Hope my mod really helps and good luck for ranking this
Thanks HOS~ I'll get to my mod as soon as possible.
Kyouren

HootOwlStar wrote:

Hi I'm here for M4M
I maybe will mod Maybe at first but maybe I won't mod Maybe so a lot of maybes for modding Maybe because maybe I will and maybe I won't but lastly maybe I will mod Maybe so I decided to mod Maybe so yeah maybe we can start mod Maybe now :3

Goku's Normal


  1. 00:11:384 (1) - Lower slider that slider end will be below 00:12:093 (2) for better flow. I think that fine because i follow a music and vocal sing!
  2. 00:17:762 (3,4) - Imperfect blanket
  3. 00:22:722 (1,2,3) - Imperfect blankets pls fix. No! Because that fine!
  4. 00:27:682 (2) - Put red dot in middle of slider (to make it v-shaped)? Just for slider design. No!
  5. 00:34:059 - This break should be dragged to 00:35:476. Change break to 00:35:476
  6. 00:46:814 (1,2,1) - Imperfect blankets. No!
  7. 00:59:568 (1) - The slider design could be more interesting. I think i just want use simple slider not hard slider!
  8. 01:03:820 (1,2) - Imperfect blanket. No!
  9. 01:05:237 (4) - NC as follow the NC pattern you make b4
  10. 01:44:563 (1,2) - Imperfect blanket + suggest ctrl+J to make better flow for notes 01:44:917 (2,3,1). Is too hard!
  11. 01:45:980 (3,1) - Imperfect blanket
  12. 01:50:586 (3) - Move red dot to slider tick. That not have vocal sound, so if i change to red tick, is so ugly :/
  13. 01:52:003 (1,2) - Copy and paste 01:52:003 (1) for slider 01:52:712 (2) and fix imperfect blanket
  14. 02:01:569 (2,3,4) - Blanket not perfect yet so fix. I think that is fine!
  15. 02:15:741 (2,3) - ^. Same!
  16. 02:16:804 (3) - Make white dot become red dot better just for slider design. Is white lol!
  17. 02:24:598 (3,4) - Suggestion. I think is fine!
  18. 02:34:518 (1,2) - Blanket not perfect. I don't remember i blanket that, so no! because that not blanket!
  19. 02:35:581 (2,3) - ^. No!
  20. 02:43:021 (5) - NC
  21. 02:44:438 (1) - No NC
  22. 02:45:856 (3) - NC
  23. 02:47:273 (1) - No NC

P.S.: Wow, you now is good modded~ :3, maybe i can ask you for mod my map xD

Sorry for not modding hitsounds because I am really bad in that + mod seems useless
PM me if you hv problems on my mod / confused by my bad English
Hope my mod really helps and good luck for ranking this
No Commect = Fixed!
Thanks for mod~ :3, Update!

Here my diff:
Goku's Normal
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56734
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Goku's Normal
Source:
Tags:Lally gokugohan12468
BeatmapID:677558
BeatmapSetID:289235

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,35476,39945
2,81026,90963
2,126375,130644
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11385,354.291652888658,4,2,12,50,1,0
46814,-100,4,1,11,60,0,1
57797,-100,4,1,11,60,0,0
58151,-100,4,1,11,60,0,1
69488,-100,4,1,11,60,0,0
105095,-100,4,2,12,60,0,0
137512,-100,4,1,11,60,0,1
148495,-100,4,1,11,60,0,0
148850,-100,4,1,11,60,0,1
160187,-100,4,1,11,60,0,0


[Colours]
Combo1 : 192,130,255
Combo2 : 102,179,255
Combo3 : 255,191,255
Combo4 : 145,145,200

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200,96,51774,1,0,0:0:0:0:
284,40,52128,1,0,0:0:0:0:
376,84,52482,6,0,L|436:176,1,100
480,256,53191,2,0,P|428:268|368:248,1,100
336,244,53722,1,0,0:0:0:0:
296,212,53899,6,0,L|232:120,1,100
164,64,54608,2,0,L|52:64,1,100
12,152,55317,6,0,P|8:228|128:276,1,200
204,272,56380,1,0,0:0:0:0:
304,284,56734,2,0,P|391:248|398:153,1,200
344,68,57797,1,0,0:0:0:0:
248,40,58151,6,0,L|136:40,1,100,4|8,0:0|0:0,0:0:0:0:
60,88,58860,2,0,P|48:140|60:188,1,100,0|8,0:0|0:0,0:0:0:0:
100,212,59391,1,0,0:0:0:0:
140,240,59568,6,0,B|169:251|169:251|337:251,1,200
420,192,60631,2,0,P|420:156|408:132,1,50,8|0,0:0|0:0,0:0:0:0:
384,104,60985,6,0,B|335:94|335:94|287:110,1,100,0|8,0:0|0:0,0:0:0:0:
188,128,61694,2,0,P|139:139|92:127,1,100,0|8,0:0|0:0,0:0:0:0:
20,200,62402,1,0,0:0:0:0:
84,276,62757,2,0,P|116:316|180:328,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
144,196,63820,6,0,L|256:196,1,100,0|8,0:0|0:0,0:0:0:0:
332,148,64528,2,0,P|344:196|328:243,1,100,0|8,0:0|0:0,0:0:0:0:
304,288,65060,1,0,0:0:0:0:
276,332,65237,6,0,L|172:332,1,100,0|8,0:0|0:0,0:0:0:0:
76,316,65945,1,0,0:0:0:0:
52,220,66300,1,8,0:0:0:0:
128,156,66654,6,0,L|128:40,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
204,224,67717,1,8,0:0:0:0:
304,220,68071,2,0,P|364:192|288:116,1,200
204,80,69134,1,8,0:0:0:0:
108,108,69488,6,0,P|60:122|12:109,2,100,4|0|0,0:0|0:0|0:0,0:0:0:0:
180,180,70551,2,8,L|116:276,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
276,160,71614,2,8,P|324:150|365:176,1,100,0|8,0:0|0:0,0:0:0:0:
416,260,72323,6,8,L|476:352,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
324,296,73386,2,8,P|316:248|340:196,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
236,348,74448,2,8,L|136:348,1,100,0|8,0:0|0:0,0:0:0:0:
48,300,75157,6,8,P|32:244|52:200,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
136,252,76220,2,8,L|236:252,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
112,156,77283,2,8,P|146:120|194:110,1,100,0|8,0:0|0:0,0:0:0:0:
256,192,77991,12,4,80826,0:0:0:0:
108,72,92163,6,0,P|156:92|208:92,1,100,4|8,0:0|0:0,0:0:0:0:
252,88,92694,1,0,0:0:0:0:
304,84,92872,2,0,L|360:180,1,100,0|8,0:0|0:0,0:0:0:0:
372,216,93403,1,0,0:0:0:0:
384,264,93580,2,0,L|292:308,1,100,0|8,0:0|0:0,0:0:0:0:
248,324,94112,1,0,0:0:0:0:
200,340,94289,2,0,P|184:296|152:236,1,100,0|8,0:0|0:0,0:0:0:0:
132,152,94997,6,0,B|128:100|128:100|176:56,1,100,0|8,0:0|0:0,0:0:0:0:
208,44,95529,1,0,0:0:0:0:
256,36,95706,2,0,L|376:36,1,100,0|8,0:0|0:0,0:0:0:0:
408,36,96237,1,0,0:0:0:0:
432,80,96414,2,0,P|424:128|440:180,1,100,0|8,0:0|0:0,0:0:0:0:
464,272,97123,2,0,P|440:312|380:340,1,100,0|8,0:0|0:0,0:0:0:0:
344,340,97655,1,0,0:0:0:0:
296,328,97832,6,0,L|192:284,1,100,4|8,0:0|0:0,0:0:0:0:
156,272,98363,1,0,0:0:0:0:
108,252,98540,2,0,P|116:208|104:136,1,100,0|8,0:0|0:0,0:0:0:0:
100,104,99072,1,0,0:0:0:0:
100,56,99249,6,0,L|216:20,1,100,4|8,0:0|0:0,0:0:0:0:
296,24,99957,2,0,L|391:53,1,100,4|8,0:0|0:0,0:0:0:0:
256,192,100666,12,4,103500,0:0:0:0:
168,112,104563,5,0,0:0:0:0:
84,164,104917,2,0,P|128:200|264:152,1,200,4|0,0:0|0:0,0:0:0:0:
352,140,105980,1,8,0:0:0:0:
368,240,106335,6,8,P|420:224|444:92,1,200,0|0,0:0|0:0,0:0:0:0:
360,44,107398,1,8,0:0:0:0:
360,44,107752,2,8,L|248:44,1,100,0|8,0:0|0:0,0:0:0:0:
192,120,108460,2,8,P|180:180|196:220,1,100,0|8,0:0|0:0,0:0:0:0:
232,248,108992,1,0,0:0:0:0:
232,248,109169,6,8,P|292:212|412:252,1,200,0|0,0:0|0:0,0:0:0:0:
388,348,110232,1,8,0:0:0:0:
388,348,110586,2,8,B|216:348|216:348|180:328,1,200,0|0,0:0|0:0,0:0:0:0:
112,272,111649,1,8,0:0:0:0:
156,184,112003,6,8,P|178:140|172:91,1,100,0|8,0:0|0:0,0:0:0:0:
72,104,112712,2,8,P|49:147|55:196,1,100,0|8,0:0|0:0,0:0:0:0:
112,272,113420,2,8,L|232:272,1,100,0|8,0:0|0:0,0:0:0:0:
264,184,114129,2,8,L|164:184,1,100,0|8,0:0|0:0,0:0:0:0:
120,160,114661,1,0,0:0:0:0:
120,160,114838,6,12,P|104:100|128:60,1,100,0|8,0:0|0:0,0:0:0:0:
216,40,115546,1,0,0:0:0:0:
304,84,115901,1,8,0:0:0:0:
380,16,116255,2,8,P|404:84|316:184,1,200,0|0,0:0|0:0,0:0:0:0:
260,248,117318,2,8,L|188:248,1,50,8|0,0:0|0:0,0:0:0:0:
160,236,117672,6,8,P|140:200|160:128,1,100,0|8,0:0|0:0,0:0:0:0:
192,120,118203,1,0,0:0:0:0:
192,120,118381,2,8,L|72:120,1,100,0|8,0:0|0:0,0:0:0:0:
36,204,119089,2,8,B|4:288|80:316|80:316|116:288|116:288|148:308,1,200,0|0,0:0|0:0,0:0:0:0:
220,256,120152,1,8,0:0:0:0:
312,296,120506,6,12,B|325:287|325:287|361:315|361:315|437:287|405:203,1,200,0|0,0:0|0:0,0:0:0:0:
320,148,121569,1,8,0:0:0:0:
224,168,121923,2,8,P|224:120|360:56,1,200,0|0,0:0|0:0,0:0:0:0:
320,148,122986,1,8,0:0:0:0:
256,192,123341,12,4,126175,0:0:0:0:
100,128,131844,6,0,P|148:148|208:128,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
156,44,132907,2,0,L|272:44,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
104,128,133969,2,0,P|108:180|152:212,1,100,0|8,0:0|0:0,0:0:0:0:
240,236,134678,6,4,L|232:344,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
312,164,135741,2,0,P|332:120|320:72,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
228,108,136804,2,0,P|181:93|134:108,1,100,0|8,0:0|0:0,0:0:0:0:
68,184,137512,6,12,P|66:278|152:319,1,200,0|0,0:0|0:0,0:0:0:0:
240,272,138575,1,8,0:0:0:0:
320,212,138929,2,8,P|352:160|344:112,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
224,176,139992,2,8,L|176:161,1,50,8|0,0:0|0:0,0:0:0:0:
128,152,140347,6,8,P|82:171|34:162,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
176,64,141410,1,8,0:0:0:0:
276,44,141764,2,8,P|324:40|376:68,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
236,136,142827,2,0,L|280:160,1,50,8|0,0:0|0:0,0:0:0:0:
324,180,143181,6,12,P|344:260|252:316,1,200,0|0,0:0|0:0,0:0:0:0:
156,304,144244,1,8,0:0:0:0:
60,276,144598,2,8,P|37:182|101:110,1,200,0|0,0:0|0:0,0:0:0:0:
200,84,145661,1,8,0:0:0:0:
300,92,146015,6,8,P|348:140|348:192,1,100,0|8,0:0|0:0,0:0:0:0:
336,268,146724,2,8,L|236:268,1,100,0|8,0:0|0:0,0:0:0:0:
188,268,147255,1,0,0:0:0:0:
140,252,147432,6,8,P|68:204|80:92,1,200,0|0,0:0|0:0,0:0:0:0:
164,60,148495,2,8,L|214:60,1,50,8|0,0:0|0:0,0:0:0:0:
264,60,148850,6,12,P|270:108|240:146,1,100,0|8,0:0|0:0,0:0:0:0:
248,248,149558,1,0,0:0:0:0:
344,280,149913,1,8,0:0:0:0:
404,200,150267,2,8,P|408:150|437:111,1,100,0|8,0:0|0:0,0:0:0:0:
360,48,150975,2,8,L|304:144,1,100,0|8,0:0|0:0,0:0:0:0:
284,176,151507,1,0,0:0:0:0:
260,220,151684,6,8,P|204:240|152:216,1,100,0|8,0:0|0:0,0:0:0:0:
80,180,152393,2,8,L|24:72,1,100,0|8,0:0|0:0,0:0:0:0:
40,40,152924,1,0,0:0:0:0:
88,36,153101,2,0,P|136:44|200:32,1,100
288,36,153810,2,0,B|340:24|340:24|396:44,1,100,0|8,0:0|0:0,0:0:0:0:
436,124,154518,6,12,P|460:180|444:228,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
356,184,155581,2,12,P|333:140|340:91,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
392,276,156644,2,8,P|356:284|288:256,1,100,0|8,0:0|0:0,0:0:0:0:
204,224,157353,6,8,L|88:224,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
196,124,158416,1,8,0:0:0:0:
292,152,158770,2,8,P|212:24|100:100,1,300,0|8,0:0|0:0,0:0:0:0:
76,176,160187,6,12,P|104:284|192:324,1,200,0|0,0:0|0:0,0:0:0:0:
276,312,161250,1,8,0:0:0:0:
376,324,161604,2,12,P|458:272|476:177,1,200,0|0,0:0|0:0,0:0:0:0:
420,92,162667,1,8,0:0:0:0:
328,52,163021,6,8,P|248:80|128:56,1,200,0|0,0:0|0:0,0:0:0:0:
40,44,164084,1,8,0:0:0:0:
40,144,164438,2,8,P|104:200|128:320,1,200,0|0,0:0|0:0,0:0:0:0:
228,328,165501,1,8,0:0:0:0:
328,312,165856,6,8,P|346:215|417:147,1,200,0|0,0:0|0:0,0:0:0:0:
488,76,166919,1,8,0:0:0:0:
396,40,167273,2,8,P|312:72|188:48,1,200,0|0,0:0|0:0,0:0:0:0:
108,28,168336,1,8,0:0:0:0:
256,192,168690,12,4,171524,0:0:0:0:
riffy
Yo, as requested.

[General]
  1. Techno and remix might be added to the tags These are related to the song keywords.
  2. There're some files, which are missing in your skin.
    1. cursormiddle.png
    2. reversearrow.png
    3. sliderpoint30.png and sliderpoint10.png
    4. sliderscorepoint.png
    5. scorebar-marker.png
  3. There're a few unused hitsound files. Please, delete the ones you're not going to use. Here's the list, in case you need it
  4. I don't see any reasn to keep your current combo colours as they don't match with the BG and seem quite unfitting. So, I've go you another set of colours.
    Colours

    [Colours]
    Combo1 : 163,181,125
    Combo2 : 220,220,114
    Combo3 : 132,198,242
    Combo4 : 174,219,177
[Lally's Easy]
  1. To make the E-N gap slightly more balanced we can work on rhythm here and simply (which will make it easier and even more intuitively playable) the diff. How?
    1. 00:13:865 (1) - instead of following every singl word we hear, let's just focus on the stronger stuff? The downbeat at 00:14:219 - sounds really strong, so, let's make it clickable. Something similar will happen to 00:15:636 - and as the result we'll get more 1/2 gaps and a rhythm like this. Sounds better, if you ask me.
    2. 00:27:682 - similar with the suggestion above - we can just have a single circle here, instead of the slider. 2/1 rhythm is easier to play and lands on stronger beats.
      Note: some similar stuff can be done in non-liai parts, so, there will be some 2/1 patterns, which will help players to relax.
  2. 00:24:139 (3) - isn't that a little too long? Why don't we focus on mapping on the vocals and map them as they go, there're no any long hold-vocals.
  3. 00:55:317 (1,3) - minor - it was the only overlap in the whole diff. Literally. Are you sure about it, I'd say it looks random.
  4. 01:12:677 (1,1) - minor - newbies won't be expecting (1) to appear under the previous slider. let's try to keep your flow dynamic and more predictable for newbies. Ctrl+h never hurts :)
    Note: if you do the thing above, you'll also have to use Ctrl+h on 01:16:574 (3) -
  5. 01:46:689 (2,3,4) - for a better rhythm I'd select and Ctrl+G them. this way, we'll have "heaaart" emphasized with a lovely slider. :) Don't forget to fix spacing/placement afterwards. It might be a little hard to do it, but I think it's worth it
    Note: 01:51:649 (1,2) - similar thing happens here, this time if you Ctrl+g these two you'll have "skies" stressed in a nice way. // 01:55:901 (3,4) - and more.
  6. 02:13:261 - both vocals and music are ignored, not to mentuion, this is a downbeat, which is suppposed to be the strongesst beat. Why do you ignore it? Let's have this one stressed.

    I would suggest to look a little more into the rhythm of the diff. It's not bad, and I liked some parts very much, but I believe you can make it even better in terms of playability for beginners.
[Goku's Normal]
  1. Try CS 3,5 for the sake of better-balanced diff spread. It will also look better, so it's a win both for the spread and for your diff. :)
  2. To make the gap more balanced try to add more 1/2 beats. At least during kiais, where it will match nicely with the music.
    Note: at this state, your Normal isn't much harder than Easy and Hard feels extremly difficult. Adding more 1/2s will make the gap better and players will have a well balanced combination of [1/1 easy]-[somewhat in-between Normal]-[hard]
    Note2: replacing 1/2 sliders like 01:00:631 (2) - with circles would improve the situation, too.
  3. 00:41:145 - this spinner seems to be too long. Try to map something like the first half of it, even Easy diff has a shorter spinner than yours.
  4. 01:48:992 (5,1) - 01:50:232 (2,3) - probably you shouldn't have 1/2 and 1/1 stacks so soon after each other. Players might misread 01:50:232 (2,3) - as 1/2 stack.
  5. 02:40:187 - the thythm you use here is too similar with the Easy diff, I'd recommend to pay more attention to ignored beats like 02:40:541 - 02:41:958 - since we can have them mapped to make rhythm more interesting for an average player.

    Looks quite alright, it's just the gap between diffs which should be considered, if you ask me.
[Maybe]
I'd look for a creative name for the diff, Shine or something related to the lyrics would be more interesting than just copying the title, in my opinion.
  1. 00:12:802 (5) - this shape is exactly what I love so much about mapping, it fits perfectly, looks so simple, and yet, interesting. ♥
  2. 00:18:116 (3) - minor - I'd go for something more similar with the slider above, so the red anchor will represent a change in music and blanket the previous circle nicely. example
  3. 00:40:082 (2,3) - this is th only jump before the actual kiai, so it feels kind of random here. Either add more jumps to keep consistency, or fix this one.
  4. 00:43:802 (1) - probably there should be some 1/4 snapped stuff. Like an 1/4 slider with repeat or so, the beat at 00:43:891 - feels quite strong + it' is important to emphasize how the music gets faster.
  5. 00:57:797 (5,1) - minor - spacing inconsistency is really noticeable and it doesn't feel like jump. Please, try to fix this.
  6. 01:09:843 (1,2) - can't say that I agree with the jump as it feels too exaggerated/forced. 1/1 sliders tell players to slow down a little and rest, and then, you sudden;y place a jump between them. I'd go for something like this as it seem to match better with the song.
  7. 01:20:117 (5,1) - minor - I believe you wanted a blanket here and then placed (1) in a wrong place. Move the whole triangle a little, so that (5) blankets (1).
  8. 02:29:204 - 02:29:913 - 02:30:621 - since the sounds here are pretty strong, I wouldn't ignore them. THis is the hardest diff, so, it sounds like a reasonable idea to me.

    Not bad, I like your style it's simple and feels quite nice with the song. :)
I suggest to get a few more mods as I feel like the map isn't quite ready yet. You've got some nice ideas and diffs are quite alright, but the balanace and general settings might need more attention. Oh, and get someone to check/confirm metadata. I'm think it might be Toby & Freda Maybe (Shine Forever)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
-Nya-
@ Bakari: Fixed all the suggestions that you gave me in "General".
Kyouren

-Bakari- wrote:

Yo, as requested.

[Goku's Normal]
  1. Try CS 3,5 for the sake of better-balanced diff spread. It will also look better, so it's a win both for the spread and for your diff. :) I think is unrankable!
  2. To make the gap more balanced try to add more 1/2 beats. At least during kiais, where it will match nicely with the music.
    Note: at this state, your Normal isn't much harder than Easy and Hard feels extremly difficult. Adding more 1/2s will make the gap better and players will have a well balanced combination of [1/1 easy]-[somewhat in-between Normal]-[hard]
    Note2: replacing 1/2 sliders like 01:00:631 (2) - with circles would improve the situation, too.
  3. 00:41:145 - this spinner seems to be too long. Try to map something like the first half of it, even Easy diff has a shorter spinner than yours.
  4. 01:48:992 (5,1) - 01:50:232 (2,3) - probably you shouldn't have 1/2 and 1/1 stacks so soon after each other. Players might misread 01:50:232 (2,3) - as 1/2 stack. I think i just following a music and vocal music!
  5. 02:40:187 - the thythm you use here is too similar with the Easy diff, I'd recommend to pay more attention to ignored beats like 02:40:541 - 02:41:958 - since we can have them mapped to make rhythm more interesting for an average player.

    Looks quite alright, it's just the gap between diffs which should be considered, if you ask me.
I suggest to get a few more mods as I feel like the map isn't quite ready yet. You've got some nice ideas and diffs are quite alright, but the balanace and general settings might need more attention. Oh, and get someone to check/confirm metadata. I'm think it might be Toby & Freda Maybe (Shine Forever)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Fixed all~ :3, thanks for mod!
Update!

Goku's Normal
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56734
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.300001

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Goku's Normal
Source:
Tags:Lally gokugohan12468 techno remix
BeatmapID:677558
BeatmapSetID:289235

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,35476,41145
2,81026,90963
2,126375,130644
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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148850,-100,4,1,11,60,0,1
160187,-100,4,1,11,60,0,0


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Combo2 : 220,220,114
Combo3 : 132,198,242
Combo4 : 174,219,177

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Topic Starter
-Nya-

-Bakari- wrote:

[Maybe]
I'd look for a creative name for the diff, Shine or something related to the lyrics would be more interesting than just copying the title, in my opinion. Ok, changed the diff name to "Shine"
  1. 00:12:802 (5) - this shape is exactly what I love so much about mapping, it fits perfectly, looks so simple, and yet, interesting. ♥ Thanks~
  2. 00:18:116 (3) - minor - I'd go for something more similar with the slider above, so the red anchor will represent a change in music and blanket the previous circle nicely. example Followed your suggestion.
  3. 00:40:082 (2,3) - this is th only jump before the actual kiai, so it feels kind of random here. Either add more jumps to keep consistency, or fix this one. Hm, it's not really such a big jump and I really like that pattern and it's almost like a build-up before the kiai starts. No fix.
  4. 00:43:802 (1) - probably there should be some 1/4 snapped stuff. Like an 1/4 slider with repeat or so, the beat at 00:43:891 - feels quite strong + it' is important to emphasize how the music gets faster. Hm, I like my pattern more. No change.
  5. 00:57:797 (5,1) - minor - spacing inconsistency is really noticeable and it doesn't feel like jump. Please, try to fix this. It's not inconsistent. I had similar jumps as well in the previous part of the diff.
  6. 01:09:843 (1,2) - can't say that I agree with the jump as it feels too exaggerated/forced. 1/1 sliders tell players to slow down a little and rest, and then, you sudden;y place a jump between them. I'd go for something like this as it seem to match better with the song. Followed your suggestion but I didn't change the shape of the sliders.
  7. 01:20:117 (5,1) - minor - I believe you wanted a blanket here and then placed (1) in a wrong place. Move the whole triangle a little, so that (5) blankets (1). Ok, fixed.
  8. 02:29:204 - 02:29:913 - 02:30:621 - since the sounds here are pretty strong, I wouldn't ignore them. THis is the hardest diff, so, it sounds like a reasonable idea to me. I like my current patterns a lot and they fit in nicely with the music. I don't want to change them. :P

    Not bad, I like your style it's simple and feels quite nice with the song. :) Thanks!
I suggest to get a few more mods as I feel like the map isn't quite ready yet. You've got some nice ideas and diffs are quite alright, but the balanace and general settings might need more attention. Oh, and get someone to check/confirm metadata. I'm think it might be Toby & Freda Maybe (Shine Forever)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks for the mod, Bakari~! :D
Sekai
Hey Nya :3


Lally's Easy:
@Lally: you should really map some of that long break at 01:21:180 - 01:37:832 - , since it's too long right now and it's more than 15 seconds, so i highly suggest you to do something in this break ;w;
  1. 00:18:470 (2) - how about fixing this blanket with this slider 00:17:053 (1) - , since right now it's looking kinda bad and you really need to fix it up a bit =3=/
  2. 00:21:659 (2) - how about adding a whistle here, to follow the piano sound in the music o3o/ it'll fit good imo
  3. 00:35:476 - maybe you should rise the volume here a bit, since i can barely hear the whistles on this part ></
  4. 00:41:145 (1,2,3,4) - maybe add some claps here, to 00:41:145 (1,3) - repeats, 00:42:208 (2,4) - to these notes o3o
  5. 01:01:694 (2) - maybe make this slider curved so it'll follow the next slider nicely, since right now there some many liner sliders on this part, and it's kinda boring imo ;w;
  6. 01:03:820 (1) - ^
  7. 01:46:335 (1,3) - switch the nc, to fit with your nc patterns o3o
  8. 01:49:169 (1) - maybe you should add a finish to this slider's start to fit with music o3o/
  9. 02:17:512 - why you didn't add any claps on this part? i think it'll fit like for (e.g: 02:18:575 (2) - start and end, 02:19:638 (3) - repeat and 02:20:701 (1) - note) i really suggest you doing that =3=
  10. 02:29:913 (2) - how about giving this slider a bit of curve shape, since it looks kinda weird imo..with this slider 02:28:850 (1) - so yeah =3=/
  11. 02:38:770 (2) - finish on slider's head? it'll fit imo o.o



Goku's Normal:
  1. 00:17:762 (3,4) - fix the blanket between these two slider's, it looks bad right now ></ so yeah...
  2. 00:19:887 (1) - finish on the head, to follow the music =3=
  3. 00:21:305 (1) - whistle on the head, with same reason above o3o
  4. 00:24:139 (3) - move the last slider's point one grid up, to blanket with this note 00:24:139 (3) - better o3o
  5. 00:25:556 (1) - finish on the head, to follow the music =3=
  6. 00:26:973 (1) - whistle would fit great, on slider's start ofc o3o
  7. 00:29:808 (3) - ^
  8. 00:46:814 (1,1) - stack them perfectly please ;w;
  9. 00:46:814 - like i said about this on Lally's diff, you should use some claps on this part ></ it really feels kinda empty right now orz
  10. 00:52:482 (1) - finish on the start
  11. 01:08:071 (3) - ^
  12. 01:44:563 (1,2) - fix the blanket here please ><
  13. 02:23:181 (1) - finish on this slider's start
  14. 02:38:770 (3) - ^
  15. 02:40:187 (1) - ^
  16. 02:45:856 (1) - ^


Shine:
  1. 00:17:053 (1) - how about adding a finish to this slider's start, it'll follow great with music imo :3
  2. 00:19:887 (1) - ^
  3. 00:23:785 (3) - ^ on slider's repeat, i kinda hear a finish there so yeah ></ you shouldn't ignore it like that
  4. 00:25:556 (1) - ^ on the head
  5. 00:36:185 - how about rising the volume here a bit, since i can barely hear the whistles here :<
  6. 00:43:802 (1) - how about adding a finish to slider's start? it'll fit with music imo o.o
  7. 00:45:042 (6,1) - switch the finish here, from (1) to (6)'s slider's tail, it'll follow better with the music imo
  8. 02:03:341 (1) - I think you missed a finish here, so how about adding it? o.o
  9. 02:13:261 (3) - ^ on the start


That's all, i can find. So call me back once you fix everything here :3
Kyouren
Fixed all~ :3, Thanks for mod!
@-Nya-: Thanks~ :3
Topic Starter
-Nya-
Fixed A LOT of things in all the diffs.
Updated~
Sekai
Just one last thing, before i bubble this o.o/

In "Shine" diff, can you make HP+OD to 6, and AR to7.5. These settings would be much better imo ></
DakeDekaane
Hold on, I want to give a small mod before you guys do your stuff.

[General]
00:35:476 - end - A slight increase in the volume wouldn't hurt at all.
Storyboard looks a bit weird as it's based on claps hitsounding, but as you don't have constant claps, the effect is a bit random, just to let you know so you consider it.

[ Easy]
01:08:071 (2) - Loops like this makes me cry :( (the interior isn't visible), try a wave slider? http://puu.sh/hj2y2.png. Code for reference:
380,208,68071,2,0,B|352:244|292:244|256:208|256:208|220:168|160:168|132:208,1,280
01:44:563 (1) - Please avoid using short sliders like this ;w;
02:28:141 (4) - ^ ;w;
Nice sliders.

[ Normal]
00:12:802 (4,5,1) - Just a comment, these kind of patterns looks more appealing when they aligned with the vertical axis, have it in mind for your future maps.
01:11:614 (3) - This is a really minor change, but it would make this slider to look better, try to make the curve of this slider to follow better the flow you've been doing: http://puu.sh/hj1LR.png
02:38:770 (3,1,2) - The curve here could be a bit smoother, try something like this (don't worry, you can move all the objects after 02:40:541 (2) - when you have to move this slider, at the same time): http://puu.sh/hj21Z.png (AR0 was used in this screen, for reference).
Excellent use of spinners.

[ Hard]
00:14:219 (1,2,3) - Just a comment, feel free to change at your own accord, these kind of patterns looks more appealing when they aligned with the vertical axis.
00:19:887 (1) - As well as these sliders.
00:29:808 (5) - Don't you think this blanketing 00:29:099 (3) - would look better?
00:43:802 (1) - This part is a bit weird, 00:43:979 - is where the music becomes more intense, so it'd be more fitting to have a hit object here, to start this along with the music pattern.
01:01:517 (2,3,4,5,1) - Spacing should be consistent here, no reason to have a random spacing increment where music barely changes.
01:09:843 (1,2,3) - As 00:14:219 (1,2,3) -
01:32:163 (1,2) - ^
01:34:997 (1,2) - Similar but with the horizontal axis.
01:38:540 (4) - No 3/4 slider + circle like 01:37:832 (1,2) - ?
02:14:678 (1,2,3) - As 00:14:219 (1,2,3) -
Aesthetically could be better, but rhythm is very good, making it nice to play.

Good luck -Nya-.
Kyouren

DakeDekaane wrote:

Hold on, I want to give a small mod before you guys do your stuff.

[ Normal]
00:12:802 (4,5,1) - Just a comment, these kind of patterns looks more appealing when they aligned with the vertical axis, have it in mind for your future maps. No!
01:11:614 (3) - This is a really minor change, but it would make this slider to look better, try to make the curve of this slider to follow better the flow you've been doing: http://puu.sh/hj1LR.png. Change a slider!
02:38:770 (3,1,2) - The curve here could be a bit smoother, try something like this (don't worry, you can move all the objects after 02:40:541 (2) - when you have to move this slider, at the same time): http://puu.sh/hj21Z.png (AR0 was used in this screen, for reference). I think that be fine!
Excellent use of spinners.

Good luck -Nya-.
@-Nya-: why you change cs 3 to 3.5? I change to 3 not 3.5
Fixed~ :3, Thanks for mod!
Update!

Goku's Normal
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56734
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.300001

[Metadata]
Title:Maybe (Shine Forever) (Nightcore Mix)
TitleUnicode:Maybe (Shine Forever) (Nightcore Mix)
Artist:Toby & Freda
ArtistUnicode:Toby & Freda
Creator:-Nya-
Version:Goku's Normal
Source:
Tags:Lally gokugohan12468 techno tronix DJ
BeatmapID:677558
BeatmapSetID:289235

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,35476,39945
2,81026,90963
2,126375,130644
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
-Nya-
@goku: There's nothing wrong with changing the CS to 3.5. Imo, it will also work better.
Topic Starter
-Nya-
Updated all diffs again~
Sekai
Okay =w=/

Bubbled~
Topic Starter
-Nya-

Sekai-nyan wrote:

Okay =w=/

Bubbled~
Thanks, sekai~! :D
Kyouren
Nice job, nya =~=)b
Thanks, sekai-nyan \:D/

Gratzz, Nya~ :3 (Finally!)
meii18
placeholderu o3o

Hi -Nya- , Gokuhan and Lally \o3o/

[Easy by cutie Lally o3o]
  1. 00:13:865()- There's still vocal so maybe add a note to follow that vocal
  2. 00:36:893(2)- This 1/1 slider with repeat sounds too weird to me and it don't follow the instruments pretty good.I suggest to use 1/1 slider -> 1/1 slider rhythm to follow the instruments much better than before
  3. 00:38:311(4)- Maybe add NC here ? I hear clearly the instruments resets here
  4. 01:07:717()- Here the instruments are still louder so why you not add a note here to follow those louder instruments ? :3
  5. 01:39:249()- There's still instruments and here's not wind so here you can use 3/1 slider -> note aswell and you can move the spinner to 01:40:666()- where the wind starts
  6. 01:55:901(2,3)- Just nazi :3 Uncurve (3)- a bit to make a better blanket with previous note
[Normal by friendly Gokuhan :3]
  1. 00:11:384(1)- Add finish because there's cymbal sound and for consistency with other diffs
  2. 00:12:802(4)- ^
  3. 00:14:219(1)- ^
  4. 00:15:636(3)- ^
  5. 00:51:774(5)- Add NC because I see you add in this chorus NC on every upbeat
  6. 00:56:734(3)- Same as above :D
  7. 01:02:402(3)- Add NC here aswell because you add NC on every upbeat in this chorus
  8. 01:08:071(3)- Same as above
  9. 01:39:957(2)- Just move this slider with just 1 pixel to down to make it equal with previous slider
  10. 01:44:917(3)- Add NC because there's no reason to keep the NC desactivated D:
  11. 01:46:335(1)- Remove NC because there's no new vocals and for consistency.Instead add the NC on 01:47:752(3)- where's new vocals
[Shine like Nya desssuu (ノ◕ヮ◕)ノ*:・゚✧]
  1. 00:43:979(2,3)- I prefer to replace those 2 circles with a 1/2 slider to make this part a bit easier :P and do not destroy the spread i guess
  2. 01:03:465(5)- Move this slider with just 3 pixels to up to make it equal with previous slider and maybe for a perfect acute angle pattern
  3. 02:03:341(1,2)- Would be better if you will replace those 2 notes with a 1/2 slider to not make this diff really harder i guess :P
That's all from me

Call me back ~
Kyouren
Fixed all~ :3, Thanks for mod!
Update!
@-Nya-: Thanks for fixed finsih hitsound, Nya~ :3

Goku's Normal
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56734
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.300001

[Metadata]
Title:Maybe (Shine Forever) (Nightcore Mix)
TitleUnicode:Maybe (Shine Forever) (Nightcore Mix)
Artist:Toby & Freda
ArtistUnicode:Toby & Freda
Creator:-Nya-
Version:Goku's Normal
Source:
Tags:Lally gokugohan12468 techno tronix DJ
BeatmapID:677558
BeatmapSetID:289235

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
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188,120,108460,2,8,P|176:180|192:220,1,100,0|0,0:0|1:0,0:0:0:0:
232,248,108992,1,0,0:0:0:0:
232,248,109169,6,8,P|292:212|412:252,1,200,0|0,0:0|0:0,0:0:0:0:
388,348,110232,1,8,0:0:0:0:
388,348,110586,2,8,B|216:348|216:348|180:328,1,200,0|0,0:0|0:0,0:0:0:0:
112,272,111649,1,8,0:0:0:0:
156,184,112003,6,8,P|178:140|172:91,1,100,0|8,0:0|0:0,0:0:0:0:
76,124,112712,2,8,P|53:167|59:216,1,100,0|8,0:0|0:0,0:0:0:0:
140,272,113420,2,8,L|260:272,1,100,4|8,0:0|0:0,0:0:0:0:
264,184,114129,2,8,L|164:184,1,100,0|8,0:0|0:0,0:0:0:0:
120,160,114661,1,0,0:0:0:0:
120,160,114838,6,12,P|104:100|128:60,1,100,4|8,0:0|0:0,0:0:0:0:
216,40,115546,1,0,0:0:0:0:
304,84,115901,1,8,0:0:0:0:
380,16,116255,2,8,P|404:84|316:184,1,200,0|0,0:0|0:0,0:0:0:0:
260,248,117318,2,8,L|188:248,1,50,8|0,0:0|0:0,0:0:0:0:
160,236,117672,6,8,P|140:200|160:128,1,100,0|8,0:0|0:0,0:0:0:0:
192,120,118203,1,0,0:0:0:0:
192,120,118381,2,8,L|72:120,1,100,0|8,0:0|0:0,0:0:0:0:
36,204,119089,2,8,B|4:288|80:316|80:316|116:288|116:288|148:308,1,200,0|0,0:0|0:0,0:0:0:0:
220,256,120152,1,8,0:0:0:0:
312,296,120506,6,12,B|325:287|325:287|361:315|361:315|437:287|405:203,1,200,4|0,0:0|0:0,0:0:0:0:
320,148,121569,1,8,0:0:0:0:
224,168,121923,2,8,P|224:120|360:56,1,200,4|0,0:0|0:0,0:0:0:0:
320,148,122986,1,8,0:0:0:0:
256,192,123341,12,4,126175,1:0:0:0:
100,128,131844,6,0,P|148:148|208:128,2,100,4|0|0,2:0|0:0|0:0,0:0:0:0:
156,44,132907,2,0,L|272:44,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
104,128,133969,2,0,P|108:180|152:212,1,100,0|0,0:0|0:0,0:0:0:0:
240,236,134678,6,4,L|232:344,2,100,4|0|0,0:0|0:0|0:0,0:0:0:0:
312,164,135741,2,0,P|332:120|320:72,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
228,108,136804,2,0,P|181:93|134:108,1,100,2|0,0:0|0:0,0:0:0:0:
96,140,137335,1,0,0:0:0:0:
68,184,137512,6,12,P|66:278|152:319,1,200,4|0,0:0|0:0,0:0:0:0:
240,272,138575,1,0,0:0:0:0:
320,212,138929,2,8,P|352:160|344:112,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
232,160,139992,1,0,0:0:0:0:
184,152,140170,1,0,0:0:0:0:
136,148,140347,6,8,P|90:167|42:158,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
180,56,141410,1,0,0:0:0:0:
280,44,141764,2,8,P|328:40|380:68,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
240,136,142827,2,0,L|284:160,1,50
328,184,143181,6,12,P|348:264|256:320,1,200,4|0,0:0|0:0,0:0:0:0:
160,304,144244,1,0,0:0:0:0:
64,276,144598,2,8,P|41:182|105:110,1,200,0|0,0:0|0:0,0:0:0:0:
200,84,145661,1,8,0:0:0:0:
300,92,146015,6,8,P|348:140|348:192,1,100,0|0,0:0|0:0,0:0:0:0:
336,268,146724,2,8,L|236:268,1,100,0|0,0:0|0:0,0:0:0:0:
188,268,147255,1,0,0:0:0:0:
140,252,147432,6,8,P|68:204|80:92,1,200,0|0,0:0|0:0,0:0:0:0:
164,60,148495,2,8,L|214:60,1,50,0|0,0:0|0:0,0:0:0:0:
264,60,148850,6,12,P|270:108|240:146,1,100,4|0,0:0|0:0,0:0:0:0:
248,248,149558,1,0,0:0:0:0:
344,280,149913,1,0,0:0:0:0:
404,200,150267,2,8,P|408:150|437:111,1,100,0|0,0:0|0:0,0:0:0:0:
360,48,150975,2,8,L|304:144,1,100,0|0,0:0|0:0,0:0:0:0:
284,176,151507,1,0,0:0:0:0:
260,220,151684,6,8,P|204:240|152:216,1,100,0|0,0:0|0:0,0:0:0:0:
80,180,152393,2,8,L|24:72,1,100,0|0,0:0|0:0,0:0:0:0:
40,40,152924,1,0,0:0:0:0:
88,36,153101,2,0,P|136:44|200:32,1,100,0|0,0:0|0:0,0:0:0:0:
288,36,153810,2,0,B|340:24|340:24|396:44,1,100,0|0,0:0|0:0,0:0:0:0:
436,124,154518,6,12,P|460:180|444:228,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
356,184,155581,2,12,P|333:140|340:91,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
392,276,156644,2,8,P|356:284|288:256,1,100,0|0,0:0|0:0,0:0:0:0:
252,244,157176,1,0,0:0:0:0:
204,224,157353,6,8,L|88:224,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
196,124,158416,1,0,0:0:0:0:
292,152,158770,2,8,P|212:24|100:100,1,300,4|0,0:0|0:0,0:0:0:0:
40,156,160187,5,4,0:0:0:0:
96,240,160541,2,0,P|120:276|192:292,1,100,0|0,0:0|0:0,0:0:0:0:
272,300,161250,1,0,0:0:0:0:
372,296,161604,2,0,P|418:281|447:241,1,100,4|0,0:0|0:0,0:0:0:0:
440,140,162313,1,0,0:0:0:0:
424,40,162667,1,0,0:0:0:0:
348,104,163021,5,4,0:0:0:0:
256,64,163376,2,0,L|152:64,1,100,0|0,0:0|0:0,0:0:0:0:
56,64,164084,1,0,0:0:0:0:
40,164,164438,2,8,P|104:220|128:340,1,200,4|0,0:0|0:0,0:0:0:0:
228,336,165501,1,0,0:0:0:0:
328,332,165856,6,8,P|346:235|417:167,1,200,4|0,0:0|0:0,0:0:0:0:
480,88,166919,1,0,0:0:0:0:
392,40,167273,2,8,P|308:72|184:48,1,200,0|0,0:0|0:0,0:0:0:0:
104,28,168336,1,0,0:0:0:0:
256,192,168690,12,4,171524,1:0:0:0:
Topic Starter
-Nya-
Updated~
meii18
Looks fine now :3



Enjoy my heart -Nya-
Kyouren

ByBy_ChAn wrote:

Looks fine now :3



Enjoy my heart -Nya-
Thanks~ ByBy_ChAn, Sekai-nyan, and -Nya-~ :3
Finally \:D/
Gratzz~ :3 -Nya-
Topic Starter
-Nya-
Yay~! Thanks, everyone! :)
Kyubey
Hmm, since XinCrin made the storyboard and hitsounds in Shine difficulty, doesn't that mean they should be included in the tags? I recommend to contact some QAT to add him at least to the online tags, I guess they deserve that as contributor.
XinCrin
Grats Nya. Gonna revive my version soon :D
Gero

XinCrin wrote:

Grats Nya. Gonna revive my version soon :D
Remember our collab baka xD btw congrats -Nya-, I'm glad to see more nightcore in osu!
Kamio Misuzu
lol osu need more nightcore mix!
Euny

Kyubey wrote:

Hmm, since XinCrin made the storyboard and hitsounds in Shine difficulty, doesn't that mean they should be included in the tags? I recommend to contact some QAT to add him at least to the online tags, I guess they deserve that as contributor.

dont dq.


anyways gratz for qulified nya

i love this map and song.
Topic Starter
-Nya-

Euny wrote:

Kyubey wrote:

Hmm, since XinCrin made the storyboard and hitsounds in Shine difficulty, doesn't that mean they should be included in the tags? I recommend to contact some QAT to add him at least to the online tags, I guess they deserve that as contributor.

dont dq.


anyways gratz for qulified nya

i love this map and song.
Thanks Euny~
And the map won't get dq because of that cuz "XinCrin" had been added to the online tags by a QAT already.
Euny

-Nya- wrote:

Thanks Euny~
And the map won't get dq because of that cuz "XinCrin" had been added to the online tags by a QAT already.
YAY \o/ thanks for keep my full combo
Myxo
After internal discussion, we need to disqualify this map for the following reasons:

Since you have skinned the hitcircles, it is required to define a custom Slider Border Color in the .osu-files to ensure compatibility with all custom skins.

Please add XinCrin to the tags, as he/she is the creator of your storyboard. The tag was already manually added to the Online Tags, but since it is disqualified now you can fix it to work ingame too.

We would highly recommend you to get rid of the 1/2-repeated sliders in Lally's Easy, for example 01:44:563 (1) - They are huge difficulty spikes compared to the rest of the otherwise very simple Easy (in terms of readability) and don't work well with the very low SV.

Additionally, we felt that the Storyboard could use more improvements. It feels unfinished currently, due to some energetic sections in the song that lack action in the storyboard, for example the section starting at 00:46:814 -. We hope that you can add some more content to the (otherwise very nice) storyboard there, to make those sections more exiting.

Good luck!
Topic Starter
-Nya-
So it's actually just the skin-thing that was unrankable. Cuz the SB is XinCrin's and it's his own creation, so I don't think that's a problem.
I'll check Lally's diff again and add XinCrin to tags.
Sekai
We've change the 1/2 slider's in Lally's diff and everything looks good now =w=

Rebubbled~
BeatofIke
Good luck for re-qualify. :D
Little
ok
Topic Starter
-Nya-
Thanks again, everyone~
Hopefully this mapset will remain ranked now.
Tenseki
congratz!
Loctav
You guys did not a single effort to fix or improve the SB...
Topic Starter
-Nya-

Loctav wrote:

You guys did not a single effort to fix or improve the SB...
It was optional, and the SB is still amazing.
Loctav
It was NOT optional. We asked for improvements.
Topic Starter
-Nya-
I asked Desperate-kun and he said the SB was just additional info.
Honestly, I don't know what the problem with the SB is. I mean XinCrin is an amazing storyboarder. It's his style.
karterfreak
Not sure why nothing was done about this, it's pretty ugly. (and from what I can tell doesn't fit any resolutions including 800x600)
Topic Starter
-Nya-
I know! I'm gonna fix it.
Myxo
The spinner needs to be reskinned as you can see in Tasha's screenshot, so please fix that.

Also, the issue about the Storyboard mentioned in my last disqualify was not taken seriously:

Desperate-kun wrote:

Additionally, we felt that the Storyboard could use more improvements. It feels unfinished currently, due to some energetic sections in the song that lack action in the storyboard, for example the section starting at 00:46:814 -. We hope that you can add some more content to the (otherwise very nice) storyboard there, to make those sections more exiting.
Just because it is additional, it was still mentioned in this disqualify, so you need to have a very good reason not to fix it. You should talk to XinCrin and try to improve your storyboard more before requalifying this mapset.
Please also note that the storyboard seems to be based on hitsounding, which doesn't work in the lower diffs since not all the beats the storyboard refers to were mapped, so there are no hitsounds either.
Topic Starter
-Nya-
Fixed the spinner.
Waiting for XinCrin :D
Damnae
I think you should either make the bars disappear when they aren't moving, or make them move a bit on whistles.
The way they are now it looks like they are missing an animation.
Sekai
w
Kyubey
Could you wait for XinCrin's feedback?
Nvm. Add XinCrin to the tags since they made hitsounds for Shine difficulty.
Sekai

Kyubey wrote:

Could you wait for XinCrin's feedback?
They already talked via pm, and Nya told me he agreed to delete the sb.
So this is nothing worth popping for.
EDIT: I don't think it's worth, to be added in the tags. Since it's just hitsounding nothing more or less
Kyubey
Eh, you could just do something with storyboard to make it better.
Topic Starter
-Nya-
The SB is removed.
There are reasons, but I don't feel it's necessary that I name them. (My choice)
XinCrin
I'm very busy to make improvements now . Sorry guys :(
Lanturn
What I'd love to hear is from Xincrin, not about the SB, but if he is actually the owner of the Nightcore Mix itself. I believe it is (see below)

The version used is here:
https://www.youtube.com/watch?v=k5n7Hu6ki1A

I'm 99% positive the artist field should just be Freda as from what I can read on Freda's site, it was just a remix of the original version. and it should just be called Maybe and remove the (Shine Forever)

Alright here we go.~
some links:

https://web.archive.org/web/20110823171 ... music.com/
Official Site redirects to her Myspace in 2011
https://myspace.com/fredamusic/music/songs (current version)
This Shine forever is never mentioned anywhere, so it has to be removed. As for the Toby thing...

https://web.archive.org/web/20080928112 ... ndex2.html
2008
I found one mention of Toby in her archives, but it was included with the FL studio 5

https://www.facebook.com/video.php?v=10 ... permPage=1 2 mins in you can hear the track.
http://freemp3now.org/catalog/Freda%20% ... 0Studio%29 or try this one. zzz

so we can keep going. on and on and on. Eventually leading into this "Shine forever" thing which is actually a remix of this original song and so on.

So, we know the original track is called just "Freda - Maybe"

Now the Nightcore was made by Xincrin (yes the Xincrin from osu!)
I'm going to guess because the Youtube is Xincrin Puma and the Ask FM has the Puma in it lol.

He labels it as Freda. no Toby, so it isn't the FL version, not the remix thingy shine forever that got its name changed.. Just Freda will do :P

So that leaves us with just

Freda - Maybe (Nightcore Mix)
the Nightcore Mix can arguably come from the beatmap thread. t/91191 where Xincrin's old map used to be. So we can just use his metadata and be fine.

So where does this version exactly come from? well...

This version that comes from the Tronix DJ Remix
http://www.tronixdj.net/
Freda - Maybe (Tronix DJ Remix)

So combining them together would make this the best title, keeping the original source and making it noted as a Nightcore Mix as Xincrin listed his version.

Freda - Maybe (Tronix DJ Remix) (Nightcore Mix)

Doing one last check and I'll push this forward.
Kyouren
Someone no check all diff~ D:
Lanturn
Fixed some metadata junk like tags and settings since the SB was removed.

The reason why Xincrin is still in the tags is because the nightcore was done by him, so credit at least there.

Anyways, I talked to Lust/deadbeat and #modhelp about the spinnerglow and they pretty much said that it wasn't needed (stupid wiki) Apparently it's for v2.0 so we should be good to go.

Sorry it took so long -nya-. I really don't want to see this map DQ'd a third time :P


Requalified


and here we go~
Topic Starter
-Nya-
Thanks, Lanturn~
Hopefully your heart will remain standing.
Kyouren
Why letterbox is on in all diffs? Plz check that plz (If can call Loctav!)
Topic Starter
-Nya-

gokugohan12468 wrote:

Why letterbox is on in all diffs? Plz check that plz (If can call Loctav!)
Uhm, Lanturn told me to, and it's not unrankable . . . I would expect you to know that.
Kyouren

-Nya- wrote:

gokugohan12468 wrote:

Why letterbox is on in all diffs? Plz check that plz (If can call Loctav!)
Uhm, Lanturn told me to, and it's not unrankable . . . I would expect you to know that.
Okay, gratzz for 100 posts in your Maybe forum map!
Aihuro
:)
Topic Starter
-Nya-
Lol, thanks~
MegaVittor22
:arrow: ;) :)
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