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Freda - Maybe (Tronix DJ Remix) (Nightcore Mix)

posted
Total Posts
103
Topic Starter
-Nya-
This beatmap was submitted using in-game submission on 22 April 2015 at 01:54:10 PM

Artist: Freda
Title: Maybe (Tronix DJ Remix) (Nightcore Mix)
Tags: Lally gokugohan12468 techno shine forever tony XinCrin
BPM: 169.35
Filesize: 5821kb
Play Time: 02:51
Difficulties Available:
  1. Goku's Normal (1.96 stars, 205 notes)
  2. Lally's Easy (1.66 stars, 159 notes)
  3. Shine (3 stars, 353 notes)
Download: Freda - Maybe (Tronix DJ Remix) (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
#5
Previous | Next
Lally's Easy - 100% (Done by Lally)
Goku's Normal - 100% (Done by gokugohan12468)
Shine - 100% (Done by me)

Sekai-nyan
ByBy_ChAn

Timing: pishifat
Hitsounding help for the "Shine" diff: XinCrin
Metadata: -Bakari-

Thanks so much guys~
Lally
gokugohan12468
pimpG
ohad1881
Kamio Misuzu
yugijedi
Peachtrees
m1223961117
Mystyk
Euny
Snaggletooth
HootOwlStar
-Bakari-
Sekai-nyan
DakeDekaane
ByBy_ChAn
Lally
If you're going for it i have a already mapped easy diff https://osu.ppy.sh/ss/2865185 the map got deleted by the creator but i love this song and would like to contribute to it >3< ♥
Topic Starter
-Nya-

Lally wrote:

If you're going for it i have a already mapped easy diff https://osu.ppy.sh/ss/2865185 the map got deleted by the creator but i love this song and would like to contribute to it >3< ♥
Ooh, nice. Thanks, Lally~
I would love to use that. It will then also make my work a bit less, lol.
Kyouren
I want make normal diff~ :3
Topic Starter
-Nya-

gokugohan12468 wrote:

I want make normal diff~ :3
I want to make a Normal diff :P
Kyouren

-Nya- wrote:

gokugohan12468 wrote:

I want make normal diff~ :3
I want to make a Normal diff :P
:v :v :v
Lally
o3o
sorry forgot about it add me in tags and please ut those hitsound files in your folder since i'm usig a bit different one http://puu.sh/gHhVm/ca828bdc13.rar
diffu
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Lally's Easy
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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2,126375,130284
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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lemme know if you like it is a really old one but was even overmodded so you won't have anyproblem :3
Kyouren
Done with hitsound~
I so tired for make this! Sorry if ugly!

Goku's Normal
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 56734
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Goku's Normal
Source:
Tags:
BeatmapID:0
BeatmapSetID:289235

[Difficulty]
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184,84,62402,5,8,0:0:0:0:
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328,44,65060,1,8,0:0:0:0:
328,44,65237,2,8,L|224:44,1,100
196,72,65768,2,8,P|160:120|184:200,1,150
284,192,66654,6,8,L|392:192,2,100
212,260,67717,1,8,0:0:0:0:
132,200,68071,2,8,P|72:172|148:96,1,200
220,40,69134,1,8,0:0:0:0:
308,84,69488,6,0,P|360:96|412:76,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
276,180,70551,2,8,L|212:276,2,100
188,132,71614,2,8,P|116:108|92:120,1,100
100,216,72323,6,8,L|200:240,2,100
68,120,73386,2,8,P|48:72|72:16,2,100
160,80,74448,2,8,L|272:80,1,100
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272,192,76220,2,8,L|152:192,2,100
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256,192,77991,12,0,80826,0:0:0:0:
256,192,100666,12,0,103500,0:0:0:0:
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360,44,107398,1,8,0:0:0:0:
360,44,107752,2,8,L|248:44,1,100
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232,216,108992,1,8,0:0:0:0:
232,216,109169,6,8,P|292:180|412:220,1,200
328,276,110232,1,8,0:0:0:0:
328,276,110586,2,8,B|156:276|156:276|120:256,1,200
44,216,111649,1,8,0:0:0:0:
132,168,112003,6,8,P|156:104|136:56,1,100
56,120,112712,2,8,P|40:176|56:236,1,100
132,268,113420,2,8,L|252:268,1,100
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300,144,149913,1,8,0:0:0:0:
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Topic Starter
-Nya-
Thanks for the diff, Goku~
There's just a few things I want to point out:

  1. Change the HP and OD to a 5 and the AR to a 6. The current difficulty settings are too easy imo. And the star difficulty isn't even reaching two stars so don't hesitate to up the difficulty of the diff a bit.
  2. 00:54:608 (2) - Check the spacing again. That slider is too close to 00:53:899 (1) -
  3. 01:13:386 (2,3) - You can try to improve this blanket a bit more.
  4. 01:32:163 - I suggest you start mapping here again. That break that starts here: 01:21:180 - just feels a bit too long for me.
  5. 01:51:649 (4,2) - Try to improve this stack a bit by moving 01:51:649 (4) - two grids to the right.
  6. 02:22:827 (4,5,1) - This is very confusing. I suggest turning 02:22:827 (4,5) - into a short slider.
  7. 02:42:667 (4,5) - Improve this blanket please.
  8. 02:46:919 (4,1) - This one as well.I only point out blanketing issues if they really don't look good, so please try to improve those blankets a bit.

The above points are the most basic issues I found, but other than that, this diff looks pretty good. Well done~

Okay, all the diffs are ready for modding now. I decided not to make an Insane
All diffs are updated~!
pimp
nice song

General

aibat said that you are missing reversearrow.jpg (i'm not going to check because there is too many files there)
insane level could be included, just saying

Lally's

  1. 00:14:927 (2) - missing whistle at slider start? you added a whistle every 3rd beat from measure since the start
  2. 00:24:139 (1) - i know you are probably going to ignore this suggestion... full measure slider with repeat is too long for this easy imo
    you don't have anything else like that in the whole diff. maybe this slider would fit better an easier easy. i would suggest something like that:
  3. 01:08:071 (2) - this could be easily a perfectly symmetric slider. you can move the two points at the top one tiny grid down or you could move the the points touching the slider start/end one tiny grid to right / left respectively
  4. 01:14:803 - the music itself skipped a beat. did you considered using something to make it sound different from the other notes? maybe reducing volume...
  5. 01:16:220 - ^
  6. 01:39:249 (1) - current finish hitsound is too loud and sound different.
  7. 01:46:335 (3) - new combo
  8. 01:47:752 (1) - remove nc
  9. 01:49:169 (4) - new combo
  10. 01:51:649 (5) - new combo (?)
  11. 01:54:483 - same as 01:14:803 -
  12. 01:54:838 (3) - new combo
  13. 01:55:901 (1) - remove nc
  14. 01:57:318 (3) - new combo and remove nc on next note
  15. 02:00:152 - same as 01:14:803 -
  16. 02:11:844 (1,2,3) - bad rhythm choice imo. does not follows anything in particular and skips a strong main beat. try this:
  17. 02:47:273 - make this a click-able note just like 02:40:187 - 02:41:604 - 02:43:021 - 02:44:438 - 02:45:856 -
Goku's

i don't really like the hitsound usage in this diff. it sounds random, inconsistent and simple... like only claps and claps... please check lally's cause it has the best hitsound usage in the mapset imo.

your extra break time is actually fitting and i'm not against it but... 00:41:145 (1) - i'm against this spinner being so much easier than in lally's diff. please make some notes at 00:41:145 - until 00:43:625

  1. 00:12:802 (4,5,1) - this could be easily a perfectly symmetric arrangement. move the following notes:
    select 00:11:384 (1,2,3,4) - and move the timeline back to the 1st note then move it to x100 y96
  2. 00:15:636 (3) - new combo for consistency with 00:21:305 - and 00:26:973 -. i could also complain about the rhythm being different from these two but i don't think its a big deal, it's up to you..
  3. 00:51:065 (4) - new combo for consistency with all combos around here.
  4. 00:51:597 - i didn't really liked this sliders on red tick. i would use a circle there and start a slider in the next white tick instead. but its just preference
  5. 00:56:380 (2,3,4) - again you can make this symmetric. move 2 to x256 y268 3 to x340 y 324 4 to x504 y124
  6. 00:56:734 (3) - new combo for consistency..
  7. 00:59:568 (1) - bad place for a long slider. make it a repeat slider like 00:48:231 (1) -
  8. 01:05:237 (4) - new combo
  9. 01:08:071 (3) - ^
  10. 01:59:089 (4,5,1,2,3,4) - again, symmetry : /
    select all these notes and go back to the 1st selected and move it to x72 y220
  11. 02:22:827 (4,5,1) - stack all or make all of them spaced. with this approach rate you could confuse new players
  12. 02:27:432 (1) - remove new combo for consistency with all combos around here
  13. 02:33:633 (5) - i wanted to avoid to complain about your sliders on red tick but this one needs to be rearranged. the outstanding sound in this part is the vocal but it is not in red ticks.
Maybe

what kind of difficulty would be a "Maybe" ? i would say Normal because it's between "yes" and "no" ... but thats another story
if you are allowed to use this kind of difficulty name then i suggest you to use something like "nya mix" as it usually would mean harder diff's.

i personally don't like your custom hitsounds cause they sound very different from the music, i think that mappers should map the song not compose it. thats my preference so i will respect yours. will only give hitsound suggestions if i think something is inconsistent to your style.

  1. 00:22:013 - missing finish, i think
  2. 00:42:562 (5) - new combo for consistency with all the combos around here
  3. 00:45:396 (7) - new combo and remove on next note (i know what you wanted to do. but consistency and rhythm comes first)
  4. 01:40:223 - i don't hear any beat here. please make slider end on red tick
  5. 01:50:940 (4) - new combo for consistency with all combos around here
  6. 01:56:255 (5) - ^
thats all. good luck
Topic Starter
-Nya-
Updated Goku's diff~
Topic Starter
-Nya-

pimpG wrote:

what kind of difficulty would be a "Maybe" ? i would say Normal because it's between "yes" and "no" ... but thats another story
if you are allowed to use this kind of difficulty name then i suggest you to use something like "nya mix" as it usually would mean harder diff's.
That name is allowed and I like "Maybe" the best cuz it's the title of the song and that's what the song is about. The players can see it's a harder diff with that "H" in front of the name.
pimp
would you name a hardest difficulty "easy" if the song name was "easy"?
that's what i tried to say.

just trying to help. i doubt that other people will ignore this too. but its your choice

have a star
Topic Starter
-Nya-

pimpG wrote:

would you name a hardest difficulty "easy" if the song name was "easy"?
that's what i tried to say.

just trying to help. i doubt that other people will ignore this too. but its your choice

have a star
I see your point, but this is my hardest diff and also my only diff, so I want to give it a special name and I like "Maybe" the best.

Edit: Thanks for the star~ :D
Topic Starter
-Nya-

pimpG wrote:

Maybe

what kind of difficulty would be a "Maybe" ? i would say Normal because it's between "yes" and "no" ... but thats another story
if you are allowed to use this kind of difficulty name then i suggest you to use something like "nya mix" as it usually would mean harder diff's.

i personally don't like your custom hitsounds cause they sound very different from the music, i think that mappers shound map the song not compose it. thats my preference so i will respect yours. will only give hitsound suggestions if i think something is inconsistent to your style. Hm, I think the hitsounds are fine. LordRaika helped me to find better hitsounds, so I actually improved my hitsounding to be honest.

  1. 00:22:013 - missing finish, i think No, it has to be a whistle.
  2. 00:42:562 (5) - new combo for consistency with all the combos around here No, this section follows a different rhythm. You have to listen to the music and not just follow a specific NC pattern.
  3. 00:45:396 (7) - new combo and remove on next note (i know what you wanted to do. but consisteny and rhythm comes first) Ok, this one I fixed~
  4. 01:40:223 - i don't hear any beat here. please make slider end on red tick Hm, I'm gonna keep this for now, but if other modders also complain about this then I'll consider changing it.
  5. 01:50:940 (4) - new combo for consistency with all combos around here Hm, okay. Fixed.
  6. 01:56:255 (5) - ^ ^
thats all. good luck
Thanks for the mod and star~!
Lally

pimpG wrote:

Lally's

  1. 00:14:927 (2) - missing whistle at slider start? you added a whistle every 3rd beat from measure since the start y
  2. 00:24:139 (1) - i know you are probably going to ignore this suggestion... full measure slider with repeat is too long for this easy imo
    you don't have anything else like that in the whole diff. maybe this slider would fit better an easier easy. i would suggest something like that:

    is actually easy and not hard to understand
  3. 01:08:071 (2) - this could be easily a perfectly symmetric slider. you can move the two points at the top one tiny grid down or you could move the the points touching the slider start/end one tiny grid to right / left respectively k
  4. 01:14:803 - the music itself skipped a beat. did you considered using something to make it sound different from the other notes? maybe reducing volume...k
  5. 01:16:220 - ^
  6. 01:39:249 (1) - current finish hitsound is too loud and sound different. i like the effect wich is creating so no
  7. 01:46:335 (3) - new combo
  8. 01:47:752 (1) - remove nc
  9. 01:49:169 (4) - new combo
  10. 01:51:649 (5) - new combo (?)
  11. 01:54:483 - same as 01:14:803 -
  12. 01:54:838 (3) - new combo
  13. 01:55:901 (1) - remove nc
  14. 01:57:318 (3) - new combo and remove nc on next note
  15. 02:00:152 - same as 01:14:803 - changed some but in my way
  16. 02:11:844 (1,2,3) - bad rhythm choice imo. does not follows anything in particular and skips a strong main beat. try this:

    dun see nothing wrong here
  17. 02:47:273 - make this a click-able note just like 02:40:187 - 02:41:604 - 02:43:021 - 02:44:438 - 02:45:856 -
    following vocal in mostly of this
o3o
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Lally's Easy
Source:
Tags:
BeatmapID:665639
BeatmapSetID:289235

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Maybe.jpeg",0,0
//Break Periods
2,81026,97809
2,126375,130404
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11385,354.291652888658,4,2,12,50,1,0
46814,-100,4,1,11,60,0,1
57797,-100,4,1,11,60,0,0
58151,-100,4,1,11,60,0,1
69488,-100,4,1,11,60,0,0
75157,-100,4,1,11,50,0,0
105095,-100,4,2,12,60,0,0
137512,-100,4,1,11,60,0,1
148495,-100,4,1,11,60,0,0
148850,-100,4,1,11,60,0,1
160187,-100,4,1,11,60,0,0


[Colours]
Combo1 : 192,130,255
Combo2 : 102,179,255
Combo3 : 255,191,255
Combo4 : 145,145,200

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92,80,59568,2,0,P|76:136|12:196,1,140
4,284,60631,1,8,0:0:0:0:
80,332,60985,6,0,L|144:296,1,70,0|8,0:0|0:0,0:0:0:0:
204,232,61694,2,0,L|212:152,1,70,0|8,0:0|0:0,0:0:0:0:
256,84,62402,1,0,0:0:0:0:
348,84,62757,2,0,L|416:40,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
301,162,63820,6,0,L|308:232,1,70,0|8,0:0|0:0,0:0:0:0:
370,297,64528,2,0,L|432:332,1,70,0|8,0:0|0:0,0:0:0:0:
492,264,65237,1,0,0:0:0:0:
456,180,65591,2,8,P|400:124|384:68,1,140
296,44,66654,6,0,L|212:36,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
314,225,68071,2,0,B|244:204|200:184|208:104|304:104|312:184|268:204|196:225,1,280,4|4,2:0|1:0,2:0:0:0:
140,296,69843,6,8,P|112:348|36:328,1,140
28,244,70905,2,0,L|36:168,1,70,0|8,0:0|0:0,0:0:0:0:
52,84,71614,2,0,P|100:52|180:72,1,140
172,160,72677,6,0,B|128:212|128:212|128:300|208:328,1,210,8|0,0:0|0:0,0:0:0:0:
256,252,74094,2,0,L|256:168,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
200,324,75157,6,0,L|124:348,2,70,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,252,76220,1,8,0:0:0:0:
313,324,76574,2,0,B|384:300|384:212|384:212|340:160,1,210,4|8,0:0|0:0,0:0:0:0:
256,192,77991,12,4,80826,0:0:0:0:
256,192,99249,12,4,103500,1:0:0:0:
204,248,104563,6,0,L|176:276,2,35,4|0|4,0:0|0:0|0:0,0:0:0:0:
264,180,105272,2,0,B|332:152|332:152|384:100,1,140,0|0,1:0|1:0,0:0:0:0:
456,56,106335,5,0,0:0:0:0:
460,148,106689,2,0,B|448:200|448:200|452:240|452:240|436:292,1,140,0|0,1:0|1:0,0:0:0:0:
372,348,107752,1,0,0:0:0:0:
320,272,108106,2,0,L|296:192,1,70,0|0,1:0|0:0,0:0:0:0:
260,124,108815,1,0,1:0:0:0:
212,204,109169,6,0,L|192:272,1,70,0|8,0:0|0:0,0:0:0:0:
140,348,109878,1,0,0:0:0:0:
73,284,110232,2,8,B|60:240|60:240|64:200|64:200|52:148,1,140
56,56,111295,1,0,0:0:0:0:
132,108,111649,6,0,L|208:140,1,70,8|0,0:0|0:0,0:0:0:0:
256,68,112358,1,8,0:0:0:0:
315,135,112712,2,0,L|380:108,2,70,0|8|4,0:0|0:0|0:0,0:0:0:0:
288,224,113775,1,8,0:0:0:0:
244,304,114129,2,0,L|184:268,1,70,0|8,0:0|0:0,0:0:0:0:
128,204,114838,6,0,L|176:136,1,70,4|8,0:0|0:0,0:0:0:0:
256,124,115546,1,0,0:0:0:0:
316,192,115901,2,8,P|376:244|436:224,1,140
480,156,116963,1,0,0:0:0:0:
456,68,117318,2,8,L|304:48,1,140
240,100,118381,5,0,0:0:0:0:
164,152,118735,2,0,L|80:136,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
324,240,120152,1,8,0:0:0:0:
412,224,120506,6,0,P|424:164|316:76,1,210,4|8,0:0|0:0,0:0:0:0:
256,140,121923,2,0,L|224:216,2,70,4|8|0,0:0|0:0|0:0,0:0:0:0:
212,60,122986,1,8,0:0:0:0:
256,192,123341,12,4,126175,1:0:0:0:
180,304,131844,6,0,P|136:296|80:212,1,140,4|0,2:0|0:0,0:0:0:0:
172,212,132907,2,0,P|156:164|200:92,1,140
248,168,133969,2,0,P|296:132|320:128,1,70,4|0,2:0|0:0,0:0:0:0:
256,192,134678,12,2,136804,0:0:0:0:
96,172,137512,6,0,P|128:128|208:116,1,140,4|0,0:0|0:0,0:0:0:0:
256,196,138575,2,0,L|256:280,2,70
208,116,139638,2,0,L|152:60,2,70
256,196,140701,5,0,0:0:0:0:
304,116,141055,2,0,P|384:128|416:172,1,140
472,244,142118,1,0,0:0:0:0:
408,308,142472,2,0,L|464:360,2,70
328,260,143535,5,8,0:0:0:0:
300,172,143890,2,0,L|300:92,1,70,0|8,0:0|0:0,0:0:0:0:
256,24,144598,1,0,0:0:0:0:
212,102,144952,2,0,L|212:172,1,70,8|0,0:0|0:0,0:0:0:0:
156,244,145661,6,8,P|96:264|40:212,1,140
12,132,146724,1,0,0:0:0:0:
76,68,147078,2,8,L|212:132,1,140
256,204,148141,2,0,L|256:252,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
309,127,148850,6,0,L|436:68,1,140,4|0,0:0|0:0,0:0:0:0:
464,156,149913,2,8,L|412:288,1,140
332,328,150975,1,0,0:0:0:0:
336,236,151330,6,8,B|284:220|284:220|248:232|248:232|192:232,1,140
120,276,152393,1,0,0:0:0:0:
44,228,152747,2,8,B|40:192|40:192|56:140|56:140|48:84,2,140
224,200,154873,6,8,B|284:240|284:240|368:236,1,140
440,216,155935,2,0,P|476:124|396:64,1,210,0|8,0:0|0:0,0:0:0:0:
232,136,157707,6,0,L|164:168,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
324,132,158770,2,0,P|352:224|268:284,1,210
180,296,160187,6,0,P|124:284|92:152,1,210,4|0,0:0|0:0,0:0:0:0:
176,120,161604,1,4,0:0:0:0:
168,212,161958,2,0,P|228:192|264:112,1,140
304,44,163021,5,4,0:0:0:0:
352,120,163376,2,0,B|380:164|380:164|408:184|408:184|440:228,1,140
428,316,164438,1,4,0:0:0:0:
352,264,164793,2,0,P|304:240|224:280,1,140
180,348,165856,5,4,0:0:0:0:
140,268,166210,2,0,P|88:248|88:172,2,140
212,216,167981,1,0,0:0:0:0:
256,136,168336,1,0,0:0:0:0:
256,192,168690,12,4,171524,0:0:0:0:

tnx for modding o3o
Shushan
hi there!
from your m4m queue!
lally's easy
00:54:608 (3,2) - overlap
00:55:317 (1,3) - ^^
01:00:631 (4) - 0 283 for better flow?
01:12:677 (1,1) - don't you think it will make the easy player get confused?
01:48:815 (5,1) - swap NC?
01:54:483-the new combo should start here so change it into a circle or a new slider?
02:00:152 (3,1) - swap NC?
02:05:998-the spinner ends here
02:17:512 (1,3) - don't you think it will make the easy player get confused?
02:20:701 (1) - ^^
02:40:187 (1,3) - fix blanket?
02:46:210 (2) - the NC needs to be here
goku's normal
00:12:625 (3) - DS
00:15:282 (2) - ^^
00:16:699 (4,1) - fix blanket
00:17:053 (1) - DS
00:17:585 (2) - ^^
00:17:762 (3,4) - fix blanket
00:19:533 (5) - DS
00:20:419 (2) - ^^
OK im not gonna point every circle so be aware
00:23:785 (2,3) - fix blanket
00:22:722 (1,3) - ^^
00:46:814 (1,2) - ^^ and offcourse 00:47:522 (2,1)
00:59:568 (1) - what the actuall bloody firetruck cells is this red anchor trying to do
01:02:402 (1,2) - fix blanket
01:01:694 (2,1) - ^^
01:02:757 (2,1) - ^^
01:05:060 (3) - overlap with 01:03:820 (1)
01:13:386 (2,3) - fix blanket
01:44:563 (1,2) - ^^
01:45:980 (3,1) - ^^
01:49:169 (1,3) - overlap and fix blanket 01:49:169 (1,2,3)
01:55:901 (3,4) - fix blanket
02:01:569 (2,3) - ^^
02:01:923 (3,4) - ^^
02:05:998-spinner ends here
02:16:804 (3,1) - fix blanket
02:24:244 (2,3) - ^^
02:29:913 (3,4) - ^^
02:37:353 (1) - fix DS
02:38:770 (3,1) - fix blanket
02:41:604 (3,4) - ^^
02:42:667 (4,5) - ^^
02:44:438 (1,2,3) - ^^
02:45:856 (3) - i dont know what is the pint to put there a red anchor
02:45:856 (3,1) - overlap
fooooooo
maybe
00:17:939 (2,3) - fix blanket
00:22:368 (6) - 257 40 flow?
00:22:368 (6,1,2) - fix blanket
00:26:265 (3) - 189 92 stack
01:38:363 (2,3,4) - fix blanket a little
01:47:752 (1,2) - ^^
01:49:700 (2,1) - ^^ (if you tried to blanket)
02:05:998-end spinner here
02:20:878 (2,3) - fix a little
02:28:850 (1,2) - ^^
gl!
Kamio Misuzu
Hi~m4m from your queue:p

[General]
add Gders' id to tag. "Lally""gokugohan12468"

[Hitsound]
from 00:11:384 - to 00:31:225 - this part is really quiet. but you can hear some sounds like a clap clearly. For example 00:12:093 - 00:13:510 - 00:14:927 - 00:16:345 - . it's fine if you keep it, but i REALLY hope you can add a clap hisound. Try this http://puu.sh/gXzJE/89ae9d0d6f.wav

[Maybe]
00:17:053 (1,2,3,4,5) - not fun for playing, especially 00:18:116 (3,4) - these two. you should start your slider at this long white line
00:18:470 - , almost slider is better for playing in this way. you can compare what you did at 00:12:802 (5) - , ot 00:26:973 (5) - . Works better, right?

00:34:768 (2) - overmapped. change into 1/2slider?

00:37:602 (3,4,1,2) - distance, i missed at here...

00:43:802 - 00:43:891 - add something?

00:44:688 (5,6,1,2) - you missed so many sounds at 5,6 and your slider 2 was start at a red line. I suggest you make 5,6 as reverses. sorry i don't know how to say haha, here's a picture.

then 2 3 4 try this pattern
00:50:179 (3,4) - slider start at red line again, make this like 00:47:345 (3,4) -

01:51:915 - ignore this please, because you ignored so many sounds like this...

02:04:404 (6) - delete this, reverse 02:04:049 (5) - and start spinner at 02:04:581 - cause of "aaaaaaaaaaaa"

02:23:181 (1,2,3) - If you want to add claps at these sliders, please listen the music slowly, 02:23:535 - 02:24:244 - 02:24:952 - these sounds are louder than them, why didn't add clap at there? i suggest you try this pattern
02:26:015 (1,2,3,4,5) - same as above

02:28:850 (1,2,3,4) - ^

02:31:684 (1,2,3,4) - ^

02:34:518 (1,2,3,4) - ^

02:37:353 (1,2) - ^

02:46:564 (2) - 02:46:741 - no sound at here, change into a circle plz

02:47:096 - add something, or 02:46:919 (3) - change this into a slider

[Goku‘s Normal]
00:51:597 (5) - start at 00:51:774 -

01:05:768 (5) - ^

02:33:633 (5) - ^

[Lally's Easy]
nothing to say, good

good luck~
Topic Starter
-Nya-

ohad1881 wrote:

hi there!
from your m4m queue!
maybe
00:17:939 (2,3) - fix blanket Eh, perfect blankets aren't really that important anymore, but I did make a slight adjustment.
00:22:368 (6) - 257 40 flow? Lol, I hardly see a difference between what you had suggested and my current placement. No change. The flow is still fine with my placement.
00:22:368 (6,1,2) - fix blanket Not an intended perfect blanket. I want to keep the slider curved like that.
00:26:265 (3) - 189 92 stack Hm, your suggestion doesn't really fix that stack . . .
01:38:363 (2,3,4) - fix blanket a little The blanket looks fine to me . . .
01:47:752 (1,2) - ^^ ^
01:49:700 (2,1) - ^^ (if you tried to blanket) ^
02:05:998-end spinner here It sounds better as it is now. No change.
02:20:878 (2,3) - fix a little Still looks fine to me. . .
02:28:850 (1,2) - ^^ ^
gl!
Thanks, ohad~
But rather don't point out blankets that look fine and still neat. Point out blankets that look terrible and clearly untidy.
Topic Starter
-Nya-

Kamio Misuzu wrote:

Hi~m4m from your queue:p

[General]
add Gders' id to tag. "Lally""gokugohan12468" Whoops, forgot them. Added.

[Hitsound]
from 00:11:384 - to 00:31:225 - this part is really quiet. but you can hear some sounds like a clap clearly. For example 00:12:093 - 00:13:510 - 00:14:927 - 00:16:345 - . it's fine if you keep it, but i REALLY hope you can add a clap hisound. Try this http://puu.sh/gXzJE/89ae9d0d6f.wav I'm using hitsounds that XinCrin gave me for his SB, so I'm rather not going to make changes to it.

[Maybe]
00:17:053 (1,2,3,4,5) - not fun for playing, especially 00:18:116 (3,4) - these two. you should start your slider at this long white line
00:18:470 - , almost slider is better for playing in this way. you can compare what you did at 00:12:802 (5) - , ot 00:26:973 (5) - . Works better, right? Uhm, I really think my current rhythm is fine, and your suggestion leaves a big gap before that white line that I don't want. No change.

00:34:768 (2) - overmapped. change into 1/2slider? Overmapped? Why? I created a sort of stream there. In my eyes that doesn't count as overmapping.

00:37:602 (3,4,1,2) - distance, i missed at here... Hm, I think it's fine. I don't know how you can miss (2) since there's a pause between that note and the previous note.

00:43:802 - 00:43:891 - add something? Rather not. Imo, adding something there will result in overmapping.

00:44:688 (5,6,1,2) - you missed so many sounds at 5,6 and your slider 2 was start at a red line. I suggest you make 5,6 as reverses. sorry i don't know how to say haha, here's a picture. Sorry but I like my current pattern more.

then 2 3 4 try this pattern ^
00:50:179 (3,4) - slider start at red line again, make this like 00:47:345 (3,4) - I didn't want to be boring and follow the same pattern over and over again, so that's why I switched them and they still looks and plays fine to me, but if another modder complain, I'll consider fixing this.

01:51:915 - ignore this please, because you ignored so many sounds like this... I don't know. . . Imo, that slider fits in nicely there.

02:04:404 (6) - delete this, reverse 02:04:049 (5) - and start spinner at 02:04:581 - cause of "aaaaaaaaaaaa" Ok, followed your suggestion.

02:23:181 (1,2,3) - If you want to add claps at these sliders, please listen the music slowly, 02:23:535 - 02:24:244 - 02:24:952 - these sounds are louder than them, why didn't add clap at there? i suggest you try this pattern XinCrin hitsounded my diff, and I must say that I really like the way he placed the claps, so I'm rather gonna keep it that way.

02:26:015 (1,2,3,4,5) - same as above

02:28:850 (1,2,3,4) - ^

02:31:684 (1,2,3,4) - ^

02:34:518 (1,2,3,4) - ^

02:37:353 (1,2) - ^

02:46:564 (2) - 02:46:741 - no sound at here, change into a circle plz I like the slider better there.

02:47:096 - add something, or 02:46:919 (3) - change this into a slider Yeah, I added a circle there.
good luck~
Thanks for the mod~!
Sorry for not fixing much >.< But your mod was still helpful~
Topic Starter
-Nya-
@ Lally and goku: Update to latest version since I fixed the tags.
yugijedi
Maybe

00:21:305 (3) - rotate it by 7 degrees and move it to 296/364 for consistency

00:27:328 (6,7) - a bit to the left that (6) is perfectly under (5)

00:43:802 - start a 1/4 repeating slider here will sound perfect (then remove 00:43:979 (1) -

00:54:962 (4) - make extended on, will fit so nice

01:37:655 (6,1) - for me this looks a bit weird, a triple will be nicer

01:57:318 (2) - 40/192?

02:16:804 (1,2,3,4) - why not make the "energy-like" part a bit jumpy? a little challenge here will be perfect

02:48:690 (1,2) - that's cool but if you map this 3/4 rhythm with circles JUST here at the end it will be nice.. use DS then that the player don't get confused. But mapping with circle here as a cool challenge for the end is nice!

Goku's normal

00:51:597 (5) - start 1/2 later and add a circle instead?? would fit much better

01:05:768 (5) - ^^

02:45:856 (3) - bend the end more

Lally's Easy

01:57:318 (5,2) - make same angle :)

cannot find more,, sorry :o

GL!
Peachtrees
Hey! See if this is worth modding back c: (referring to your M4M Queue)

Lally's Easy

00:18:470 (2) - See if you can de-curve this a bit? 1 is curved only veeery slightly so having this curve a lot doesn't really look too good ><

00:23:430 (2) - see if you can curve this a little for a nicer transition between 1 and 3?

00:41:145 (1,2,3) - uneven spacing c:

00:54:608 (3,1) - hmm I'm pretty sure that this has been pointed out before, but have you tried blanketing those? I feel like that'd be a decent way of connecting these two without having to mess with the flow/next pattern. Not that this would play bad/look outstandingly bad as it is c:

00:56:734 (3,1) - these two are not quite on the same level >< very nazi I know, I'm just assuming you'll want your symmetry to be ON POINT

01:48:106 (4,1) - ^

02:12:907 (2) - see if you can decurve this a little? I'd fix the blanket between this and the next slider + I think it'd match the previous slider better

02:27:078 (3,1) - symmetry again. sorry for being so nazi about this ><

02:40:187 (1,2,3) - see if you can just make this pattern look neater overall? the blankets aren't really on point and it just kind of stands out to me when the rest of the map is looking as good as it does

Goku's Normal

00:12:802 (4,1) - I'm assuming you didnt want these to be on the same level?

00:16:699 (4,1) - I'm not going to nazi out on every blanket, this is off by a lot though

01:17:283 (3) - try and ctrl+g and then ctrl+j this one?

01:44:563 (1,2) - I'm actually going to nazi out on this blanket because it's easy to fix without having to break up any of the following patterns c:

01:50:586 (3) - try to slightly adjust the tail of this to point EXACTLY into the direction of 4. though this is a minor change, i feel like it'll make the flow between these two objects a lot nicer

02:01:569 (2,3,4) - gonna nazi out on this blanket again becasue it's easy to fix without having to break up any following patterns ><

02:25:661 (4,1) - have you considered stacking these two? I feel like the downbeat on 1 is really powerful so emphasizing it like this feels nicer than stacking 4 with that previous circle

I liked this Diff, though I'd think that it would look much neater with proper blankets

Maybe

00:14:219 (1,3) - these kinda look a bit weird to me as I don't really feel like there's anything in that song that'd require them to be this wiggly wiggly...maybe see if you can make them a tad bit simpler?

00:15:459 (4,5) - this feels really uncomfortable while playing >< See if something like this http://osu.ppy.sh/ss/2960903 works for you

00:19:887 (1) - it's not like this is going to make or break the set/Diff, but maybe see if you feel like making this perfectly symmetrical for extra neat-ness?

01:07:185 (3,4) - is it just me or are these two really close? the distance between those in previous pattern is around 1.24~1.27 while this is only 1.2. Very slight difference but actually noticeable c:

01:10:905 (2,3,4) - gonna nazi out on this blanket because fixing it should be an easy thing to do c:

01:52:712 (3) - this looks kinda ugly without proper symmetry >< see if you can either make this look a bit cleaner/think of a different shape?

02:04:581 (1) - just my two cents, but it feels a bit weird to me to have the spinner cover the drums on the red and the blue tick >< I honestly don't know how properly cover them though so feel free to just leave it like this c:

02:12:198 (1) - any particular reason why this has a NC on it? (not indicating that it shouldn't, I'm just being curious c:)

Loved the second Kiai <3

02:48:690 (1,2) - see if placing 2 like this https://osu.ppy.sh/ss/2960963 works for you

Good luck!
DreaM117er
Hi Hi~~ From my Queue~

[General]
[Maybe]
  1. AR+1 :arrow: More better for hardest diff
    00:18:116 - whistle
    00:34:413 (1,2,3) - Hope you like this: http://puu.sh/gYqN4/a9feb98a65.jpg
    00:46:814 (1) - Finish
    01:11:968 (3) - Clap
    01:13:386 - ^
    01:16:928 (5) - ^, Head and tail
    01:38:186 - add circle?? ignore this drum isn't a good idea
    01:38:895 - 01:40:312 - 01:41:729 - clap
    02:03:164 (4,1,2,3,4,5) - Ctrl+Shift+D
    01:44:563 (1) - remove finish
    02:00:861 - Clap
    02:13:969 - remove finish
    02:14:678 - add finish

[Normal]
  1. AR-1 :arrow: From rule
  2. Hit sounds can add just head and tail, don't add body (this map no need add sound on body) :arrow: Please reset all clap
    00:31:225 (1) - finish
    00:58:151 - ^
    01:09:488 - ^
    01:17:991 (1) - ^
    01:34:997 - remove finish
    01:39:249 - ^
    01:39:957 - ^
    01:40:666 (1) - add finish
    01:44:917 - ^
    01:54:838 - ^
    02:00:506 - ^
    02:03:341 (1) - ^
    02:14:678 - ^
    02:17:512 - ^
    02:23:181 - ^
    02:28:850 - ^
    02:34:518 - ^
    02:40:187 - ^
    02:45:856 - ^
    02:48:690 (1) - finish, not clap

[Easy]
  1. Looks fine, GJ :)
    00:31:225 (1) - finish
    00:36:893 - whistle
    00:39:019 (3) - ^, Head and tail
    00:46:814 - miss finish
    01:48:815 (5) - Fix DS
    01:54:838 (1) - ^
    02:43:376 (2) - ^

Good luck for everyone :)
Topic Starter
-Nya-

yugijedi wrote:

Maybe

00:21:305 (3) - rotate it by 7 degrees and move it to 296/364 for consistency Fixed.

00:27:328 (6,7) - a bit to the left that (6) is perfectly under (5) Fixed.

00:43:802 - start a 1/4 repeating slider here will sound perfect (then remove 00:43:979 (1) - Yeah, I agree. Fixed.

00:54:962 (4) - make extended on, will fit so nice I don't really know what you want me to do here . . .

01:37:655 (6,1) - for me this looks a bit weird, a triple will be nicer Nice~ Fixed.

01:57:318 (2) - 40/192? Fixed.

02:16:804 (1,2,3,4) - why not make the "energy-like" part a bit jumpy? a little challenge here will be perfect Hm, I understand what you mean, but rather not. I don't think it will really fit.

02:48:690 (1,2) - that's cool but if you map this 3/4 rhythm with circles JUST here at the end it will be nice.. use DS then that the player don't get confused. But mapping with circle here as a cool challenge for the end is nice! No, I followed a different rhythm in the music here.
Thanks for the mod~! :D

Peachtrees wrote:

Hey! See if this is worth modding back c: (referring to your M4M Queue)

Maybe

00:14:219 (1,3) - these kinda look a bit weird to me as I don't really feel like there's anything in that song that'd require them to be this wiggly wiggly...maybe see if you can make them a tad bit simpler? I honestly just chose these slidershapes to prevent consistency in slidershapes. No change.

00:15:459 (4,5) - this feels really uncomfortable while playing >< See if something like this http://osu.ppy.sh/ss/2960903 works for you Yeah, making a blanket there would be the obvious thing to do and I wanted to do something else. I will fix this when another modder also complains about it.

00:19:887 (1) - it's not like this is going to make or break the set/Diff, but maybe see if you feel like making this perfectly symmetrical for extra neat-ness? Made a slight adjustment. But I really suck at making sliders extra symmetrical so I don't think it's perfect yet.

01:07:185 (3,4) - is it just me or are these two really close? the distance between those in previous pattern is around 1.24~1.27 while this is only 1.2. Very slight difference but actually noticeable c: Yeah, the reason for that is the stacking, but I moved that slider to a different location so the distance should be fine now.

01:10:905 (2,3,4) - gonna nazi out on this blanket because fixing it should be an easy thing to do c: Made a slight adjustment.

01:52:712 (3) - this looks kinda ugly without proper symmetry >< see if you can either make this look a bit cleaner/think of a different shape? I don't know, I think it's fine :P

02:04:581 (1) - just my two cents, but it feels a bit weird to me to have the spinner cover the drums on the red and the blue tick >< I honestly don't know how properly cover them though so feel free to just leave it like this c: Yeah, I followed the vocals here.

02:12:198 (1) - any particular reason why this has a NC on it? (not indicating that it shouldn't, I'm just being curious c:) The reason is because the vocals start there again. Imo 02:11:844 (1) - is a beat on its own.

Loved the second Kiai <3 Thank you~

02:48:690 (1,2) - see if placing 2 like this https://osu.ppy.sh/ss/2960963 works for you Why? Lol. I like my pattern more.

Good luck![/box]
Thanks so much~! :D
Topic Starter
-Nya-

m1223961117 wrote:

Hi Hi~~ From my Queue~

[General]
  1. Goku's Normal: http://puu.sh/gYri5/75a037650d.png Fixed this. Added the Widescreen support.

[Maybe]
  1. AR+1 :arrow: More better for hardest diff I agree~
    00:18:116 - whistle I don't think there has to be a whistle there . . .
    00:34:413 (1,2,3) - Hope you like this: http://puu.sh/gYqN4/a9feb98a65.jpg I like it. Thanks~
    00:46:814 (1) - Finish Added a finish there.
    01:11:968 (3) - Clap Ok
    01:13:386 - ^ Ok
    01:16:928 (5) - ^, Head and tail Ok
    01:38:186 - add circle?? ignore this drum isn't a good idea Added a note there.
    01:38:895 - 01:40:312 - 01:41:729 - clap Ok
    02:03:164 (4,1,2,3,4,5) - Ctrl+Shift+D I don't know what I should do here . . .
    01:44:563 (1) - remove finish Ok
    02:00:861 - Clap Ok
    02:13:969 - remove finish Ok
    02:14:678 - add finish Ok

Good luck for everyone :)
Thanks for the mod~! :D
Kyouren

Kamio Misuzu wrote:

Hi~m4m from your queue:p

[General]
add Gders' id to tag. "Lally""gokugohan12468"

[Hitsound]
from 00:11:384 - to 00:31:225 - this part is really quiet. but you can hear some sounds like a clap clearly. For example 00:12:093 - 00:13:510 - 00:14:927 - 00:16:345 - . it's fine if you keep it, but i REALLY hope you can add a clap hisound. Try this http://puu.sh/gXzJE/89ae9d0d6f.wav

[Maybe]
00:17:053 (1,2,3,4,5) - not fun for playing, especially 00:18:116 (3,4) - these two. you should start your slider at this long white line
00:18:470 - , almost slider is better for playing in this way. you can compare what you did at 00:12:802 (5) - , ot 00:26:973 (5) - . Works better, right?

00:34:768 (2) - overmapped. change into 1/2slider?

00:37:602 (3,4,1,2) - distance, i missed at here...

00:43:802 - 00:43:891 - add something?

00:44:688 (5,6,1,2) - you missed so many sounds at 5,6 and your slider 2 was start at a red line. I suggest you make 5,6 as reverses. sorry i don't know how to say haha, here's a picture.

then 2 3 4 try this pattern
00:50:179 (3,4) - slider start at red line again, make this like 00:47:345 (3,4) -

01:51:915 - ignore this please, because you ignored so many sounds like this...

02:04:404 (6) - delete this, reverse 02:04:049 (5) - and start spinner at 02:04:581 - cause of "aaaaaaaaaaaa"

02:23:181 (1,2,3) - If you want to add claps at these sliders, please listen the music slowly, 02:23:535 - 02:24:244 - 02:24:952 - these sounds are louder than them, why didn't add clap at there? i suggest you try this pattern
02:26:015 (1,2,3,4,5) - same as above

02:28:850 (1,2,3,4) - ^

02:31:684 (1,2,3,4) - ^

02:34:518 (1,2,3,4) - ^

02:37:353 (1,2) - ^

02:46:564 (2) - 02:46:741 - no sound at here, change into a circle plz

02:47:096 - add something, or 02:46:919 (3) - change this into a slider

[Goku‘s Normal]
00:51:597 (5) - start at 00:51:774 -

01:05:768 (5) - ^

02:33:633 (5) - ^ That is so scary patterns ;w;

[Lally's Easy]
nothing to say, good

good luck~

m1223961117 wrote:

Hi Hi~~ From my Queue~

[General]
[Normal]
  1. AR-1 :arrow: From rule
  2. Hit sounds can add just head and tail, don't add body (this map no need add sound on body) :arrow: Please reset all clap
    00:31:225 (1) - finish
    00:58:151 - ^
    01:09:488 - ^
    01:17:991 (1) - ^
    01:34:997 - remove finish
    01:39:249 - ^
    01:39:957 - ^
    01:40:666 (1) - add finish
    01:44:917 - ^
    01:54:838 - ^
    02:00:506 - ^
    02:03:341 (1) - ^
    02:14:678 - ^
    02:17:512 - ^
    02:23:181 - ^
    02:28:850 - ^
    02:34:518 - ^
    02:40:187 - ^
    02:45:856 - ^
    02:48:690 (1) - finish, not clap

Good luck for everyone :)
@yugijedi: Fixed all execpt 02:45:856 (3) - i think that fine, so no!
@ohad1881: let me ask with -Nya- for fixed blanket not for Distance Snap, i think you see in AIMod, right? (i that be fine!)
@-Nya-: can help me for fixed ohad1881's mod in blanket?

Here my diff:

osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56734
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Goku's Normal
Source:
Tags:Lally gokugohan12468
BeatmapID:668883
BeatmapSetID:289235

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,34259,39945
2,81026,90963
2,126375,130644
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11385,354.291652888658,4,2,12,50,1,0
46814,-100,4,1,11,60,0,1
57797,-100,4,1,11,60,0,0
58151,-100,4,1,11,60,0,1
69488,-100,4,1,11,60,0,0
105095,-100,4,2,12,60,0,0
137512,-100,4,1,11,60,0,1
148495,-100,4,1,11,60,0,0
148850,-100,4,1,11,60,0,1
160187,-100,4,1,11,60,0,0


[Colours]
Combo1 : 192,130,255
Combo2 : 102,179,255
Combo3 : 255,191,255
Combo4 : 145,145,200

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Topic Starter
-Nya-
Updated goku's diff and also fixed a few blankets and other stuff in his diff.
Lally
applied all the hitsound suggestion and distance spacing and changed some blankets ty o3o

SPOILER
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Lally's Easy
Source:
Tags:Lally gokugohan12468
BeatmapID:665639
BeatmapSetID:289235

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,81026,97809
2,126375,130404
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
-Nya-
All diffs are updated~
Mystyk
Hi!

[Lally's Easy]

  • I think there is no point in using such a low stack leniency considering that there are no stacks in this difficulty.
  1. 00:36:539 (2,3,4,1,2) - this patterns feels a bit wrong to play because 00:36:539 (2,2) - these are too soft to play so there shouldn't be hit circles there moverover 00:37:956 (1) - the slider ends on a big white tick which doesn't fit imo because the melody STARTS at the big tick and doesn't end, so I want to suggest this rhythm - https://osu.ppy.sh/ss/2978281
  2. 01:39:249 (1,1) - there isn't enough space between the spinner and the upcoming hit circle, example - https://osu.ppy.sh/ss/2978445 OR https://osu.ppy.sh/ss/2980353 (timeline)
  3. 01:54:129 (5,1) - imo this pattern is kind of awkward, you could make it nicer somehow, maybe: https://osu.ppy.sh/ss/2980410 (don't mind the new combo please xD)
  4. 02:14:678 (1,1) - there is too little space between the spinner and upcoming object again, please fix this!
  5. 02:28:850 (1,2) - this pattern would look nicer if you added a curve to (2) because these 2 straight sliders having such an angle between them doesn't really look appealing imo :P just an example: https://osu.ppy.sh/ss/2980457
  6. 02:40:187 (1,2,3) - I think this pattern is a little bit too crowded so it might be confusing for players, example: https://osu.ppy.sh/ss/2980464 - this is not as crowded and blankets look nicer too
  7. 02:46:210 (2,3) - I think this could be made nicer too, just an example: https://osu.ppy.sh/ss/2980471 OR https://osu.ppy.sh/ss/2980473 etc. it's up to you
[Goku's Normal]

  • Please use Tick Rate 1, tick rate 2 is too high imo, it doesn't fit while tick rate 1 perfectly fits to the beats in the song!
  1. 00:22:722 (1,2,3) - this pattern is quite confusing (and unappealing imo) so try to improve it oh and also 00:22:722 (1,2,3,4,1,2,3) - there are a lot of objects placed at the left side so I think you could rework this pattern somehow, I would rather make you change it by yourself (if you want to) but I can show you examples as well (there is not that much to change because of the upcoming spinner)
  2. 00:52:482 (1,2,3,1,2,1) - again, you put so many objects on the left side, why don't you use the right side of the screen too? X_X
  3. 01:39:249 (1,2) - if you want it to look symmetrical then make it symmetrical! - https://osu.ppy.sh/ss/2982346
  4. 01:47:398 (2,3) - I would suggest you to unstack this, because you used to use stacks before but they were faster, so using a slow stack here would only be confusing especially because of this 01:48:460 (4,5,1) -
  5. 01:50:232 (2,3) - same as above ^ don't stack
  6. 01:52:003 (1,2) - try to make this look nicer >.< - https://osu.ppy.sh/ss/2982355
  7. 02:24:598 (3,4,1) - this is confusing because (1) is too close to the ending of (3) so people might want to hit (1) earlier than (4) try to work more on this pattern (02:23:181 (1,3) - this blanket isn't appealing anyway >.<)
  8. 02:33:101 (4,5) - I would rather NOT do this on Normal, using this kind of overlap might be confusing, example: https://osu.ppy.sh/ss/2982370 and https://osu.ppy.sh/ss/2982374 and http://puu.sh/h3SuQ/9d09312922.jpg
  9. 02:45:501 (2,3) - slow stack again, I mentioned this before, try not to stack (especially because you also made an overlap http://puu.sh/h3SAd/e6ea4c093f.jpg so you could avoid the overlap if you didn't stack or used a different shape)

    Also, the hitsounds need a major rework! I would probably copy the hitsounds from Lally's difficulty, your way of hitsounding is really messy and in my opinion unfitting, you overuse/misuse the claps.
[Maybe]
  1. 00:15:459 (4,5) - I guess this was on purpose but I think it's not appealing :C it would look better if you didn't put (4) on top of (5) but even if you wanted to leave it like this, at least make it more punctual (so equal distance between (4) and the end and beginning of (5) - http://puu.sh/h3QCf/5fe039d7e0.jpg)
  2. 00:34:768 (2,4,1) - might be just me but I think it would be nicer to vary slider shape instead of using straight ones all the time - https://osu.ppy.sh/ss/2982284
  3. 00:37:602 (3) - I wonder why you put whistle on this but didn't use it on these 00:36:893 (1,2) - it's inconsistent and unreasonable (to me at least), I would suggest to use a whistle at the beginning of this slider 00:36:893 (1) -
  4. 00:39:019 (3) - put a whistle at the beginning of the slider too for consistency and because it fits to the song
  5. 00:39:728 (1,3) - same ^ - the hitsound pattern follows the melody
  6. 00:40:082 (2) - remvoe whistle (if you add it to the previous one)
  7. 00:44:688 (5,6) - these straight sliders look kind of awkward imo xD I would copy paste this 00:43:802 (1) - so that 00:44:688 (5) - would have the same angle and https://osu.ppy.sh/ss/2982303
  8. 00:46:105 (4,5) - if you make them similar at least make it symmetrical xD http://puu.sh/h3Rks/67c467b67d.jpg
  9. 00:56:734 (1,2,5) - these straight sliders are again kind of awkward, try to vary your patterns a bit more! - https://osu.ppy.sh/ss/2982317 and http://puu.sh/h3Rwg/038c07b834.jpg (ofc it's only an example)
I think you should get some more mods before we go further with bubbling/ranking. Good luck!
Topic Starter
-Nya-

Mystyk wrote:

[Maybe]
  1. 00:15:459 (4,5) - I guess this was on purpose but I think it's not appealing :C it would look better if you didn't put (4) on top of (5) but even if you wanted to leave it like this, at least make it more punctual (so equal distance between (4) and the end and beginning of (5) - http://puu.sh/h3QCf/5fe039d7e0.jpg) Made a slight adjustment.
  2. 00:34:768 (2,4,1) - might be just me but I think it would be nicer to vary slider shape instead of using straight ones all the time - https://osu.ppy.sh/ss/2982284 Hm, I didn't use straight sliders the entire time. It's just those two sliders. This one is curved: 00:36:185 (3) -
  3. 00:37:602 (3) - I wonder why you put whistle on this but didn't use it on these 00:36:893 (1,2) - it's inconsistent and unreasonable (to me at least), I would suggest to use a whistle at the beginning of this slider 00:36:893 (1) - Yeah, I added the whistle on that slider and also fixed other whistles that were missing.
  4. 00:39:019 (3) - put a whistle at the beginning of the slider too for consistency and because it fits to the song Added
  5. 00:39:728 (1,3) - same ^ - the hitsound pattern follows the melody Fixed this.
  6. 00:40:082 (2) - remvoe whistle (if you add it to the previous one) Removed
  7. 00:44:688 (5,6) - these straight sliders look kind of awkward imo xD I would copy paste this 00:43:802 (1) - so that 00:44:688 (5) - would have the same angle and https://osu.ppy.sh/ss/2982303 Followed your suggestion.
  8. 00:46:105 (4,5) - if you make them similar at least make it symmetrical xD http://puu.sh/h3Rks/67c467b67d.jpg Fixed
  9. 00:56:734 (1,2,5) - these straight sliders are again kind of awkward, try to vary your patterns a bit more! - https://osu.ppy.sh/ss/2982317 and http://puu.sh/h3Rwg/038c07b834.jpg (ofc it's only an example) Followed your suggestion.
I think you should get some more mods before we go further with bubbling/ranking. Good luck!
Thanks, Mystyk~
Euny

  • [list:1337][list:1337]hi ho nya o/ as your request! came from my queue

  • Lally's Easy
  1. 00:49:648 (1,1) - make perfect overlap these tail.
  2. 02:00:152 (3) - i heard tempo. how about remove this note and add 1slider from 01:59:798 (3) - ? of course, pattern is your choice

  3. 02:14:678 (1,1) - i'm unsure this is unrankable. but i think objects are too close you should read this forum ;) >> https://osu.ppy.sh/forum/p/3359424
  • Goku's Normal
  1. 01:00:985 (1,1) - you can make perfect overlap.
  2. 01:35:706 (3,4) - move it 01:35:706 (3) - x257y35 and 01:36:237 (4) - x407y36 for better ds and place?
  3. 02:34:518 (1,2) - its not big deal. but how about make these for same shape?
  • Maybe
  1. 00:13:865 (6) - remove whistle? cause you don't using back parts
  2. 00:53:191 (3) - just suggestion for better place. rotate this slider with 18 degrees and place this x190y30 for avoid overlap with 00:53:899 (1) - this.
  3. 01:20:826 (7) - NC?
i think set is almost perfect. sorry for poor modding. :( gl with it:D/

Snaggletooth
M4M

[Lally's Easy]
  1. Rhythmical Issue
    1. 00:36:539 (2) - This Circle is really irritating to play because there is no Beat in the background. I'm also sure
      that new players will be confused, when they try to hit with the tune in the background and end up with 100/50/miss.
      I think it would be really benefitial to go with the tune here. I have a Timeline-Example to show you, how I personally
      would do it. This timeline would catch all the important parts that should be playable. Not only is this appropriate for easy (imo)
      but it would also get some variety into your map.

      Timeline

      Repeating the highlightet part a second time
    2. 01:11:614 (3) - This slider is ending on a Downbeat, whis is imo not a good idea. You are missing two beats in a row with this,
      with hurts the flow really bad. You did that with 01:12:677 (1) as well + you are mapping a beat on 01:14:803 that isn't there.
      Now, it's not the biggest problem, but its certainly something that bugged me.

      Timeline


      I converted the 1/1 slider (highlightet) into a 1/2 slider and pulled the following sliders one beat earlier. This will take care
      of the missed downbeats + the 'void' beat on 01:14:803 will be free, which sounds much better imo.
    3. 01:50:586 - Another downbeat that is missed because of a 1/1 slider. I think this one is quite important according
      to Lyrics because "Maybe" on the previous downbeat is the song title and the thing she "Maybe" wants to do is to "fly".
      My example would take care of the lyrics and keep a good rhythm.

    4. 01:51:649 (1) - Missed downbeat and just for comparison, 01:53:420 this 'missed' downbeat is perfectly fine because
      there is nothing important that needs to be emphesized.
    5. 01:56:255 - ^
    6. 01:57:672 - ^
    7. 02:30:267 - ^
    8. 02:31:684 - ^
    9. 02:34:518 + 02:37:353 - I personally would add a circle to keep the beat consistent and going
  2. Cosmetical Issue
    1. 00:55:317 (1,3) - The overlap seems a little dangerous for easy, not to mention that I personally dislike it
      for its looks. That's how I would do it.

      Pattern


      I just pulled (1) a bit further around (3) so it wouldn't overllap with the following slider.


      The Following Pattern would still be okay + you can now stack 00:56:380 (2) ontop of 00:54:608 (3), which looks
      good imo.
    2. 01:08:071 (2) - This one might be confusing in terms of sliderpath. Newbs might not understand whats going on and spazz out
      while playing. I would rather see a wave-slider. But to each their own.

[Goku's Normal]
  1. Rhythmical Issue
    1. 00:12:625 (3) - I understand that there is a beat behind this but I also undersand that this is still a normal and
      mapping a 1/2 beath which is so quiet is not the best idea. Since the beat is so quiet, the voice becomes the primary sound which is entirely
      mappable on 1/1 beats.Also it's crowding the screen with approach-circles + The overlap just looks bad imo.
      I suggest you simply remove it.
    2. 00:17:585 (2) - ^
    3. 00:20:419 (2,3) - Similar as above, but I would rather see a diffrent rhythm than I implied previously. I also
      converted 00:19:533 (5) to a circle, just to keep it simple enough. i think the vocals here are quite important.

    4. 00:26:088 (2) - ^
    5. 00:21:305 (1,2) - The calypso is mapped on both other difficulties seperatly which I think is a really good idea since this is a rather
      unique moment in the song and I think it deserves some special treatment. I also removed 00:22:545 (4) to keep it simple.

    6. 01:09:488 (1) - The downbeat on the reverse is the end of the Kiai, with a very strong drum-beat. The beat is the beginning
      of a new part in this song, and I think that should always be emphasized.

      Timeline

      I removed the 'beat' on 01:09:488 to keep it void. To make a fabulous pattern out of this, I simply
      stacked (1) underneath (4) to create a holding point, to build tension before playing on.

    7. 02:33:633 (5) - This is offbeat which makes playing it simply awkward and uncomfortable.
      You never used this pattern before, which makes it stand out even more to me. Converting 02:33:633 (5) into a simple 1/1 slider beginning
      on 02:33:810 would keep the flow and beat.
    8. From 01:32:163 - 01:39:249: This should be remapped.

      Right now this parts isn't visually pleasing. Its way too much Rhythm for Normal, meaning it's to hard imo.
      We are talking about a normal. And personally I think 1/2 beats shouldn't be overused like you did here, as they should
      serve to emphasize really important beats. But I also understand that mapping this part entirely on 1/1 would be boring for you and
      the player. I suggest you this instead. It would get rid of the ugly overlap and make it simpler to read and play + the actual
      'importan' sound is catched with the 1/2 at the end of each tact.

      Timeline

      Repeat this untill the end of this section.

I didn't really find anything on "Maybe" and I want to explain why I don't nag about the missed downbeats on this difficulty.
The rhythm used in the Kiai is a rather good and consisten one, which makes the missed downbeats and vocals seem like
not a big deal. They didn't bug me as much as on Easy and Normal, which is why I think that this would be fine.


I hope this was any help to you~ And have a star, because I think this is an all-in-all good mapset.~
Kyouren

Mystyk wrote:

Hi!

[Goku's Normal]

  • Please use Tick Rate 1, tick rate 2 is too high imo, it doesn't fit while tick rate 1 perfectly fits to the beats in the song! No, because that is fine for me!
  1. 00:22:722 (1,2,3) - this pattern is quite confusing (and unappealing imo) so try to improve it oh and also 00:22:722 (1,2,3,4,1,2,3) - there are a lot of objects placed at the left side so I think you could rework this pattern somehow, I would rather make you change it by yourself (if you want to) but I can show you examples as well (there is not that much to change because of the upcoming spinner) I don't think about that :/
  2. 00:52:482 (1,2,3,1,2,1) - again, you put so many objects on the left side, why don't you use the right side of the screen too? X_X I not have a good idea :o
  3. 01:39:249 (1,2) - if you want it to look symmetrical then make it symmetrical! - https://osu.ppy.sh/ss/2982346 No!
  4. 01:47:398 (2,3) - I would suggest you to unstack this, because you used to use stacks before but they were faster, so using a slow stack here would only be confusing especially because of this 01:48:460 (4,5,1) - I think is fine for now :/
  5. 01:50:232 (2,3) - same as above ^ don't stack Is okay, lol
  6. 01:52:003 (1,2) - try to make this look nicer >.< - https://osu.ppy.sh/ss/2982355 No!
  7. 02:24:598 (3,4,1) - this is confusing because (1) is too close to the ending of (3) so people might want to hit (1) earlier than (4) try to work more on this pattern (02:23:181 (1,3) - this blanket isn't appealing anyway >.<) That is fine! because -Nya- repair blanket in my diff, not me!
  8. 02:33:101 (4,5) - I would rather NOT do this on Normal, using this kind of overlap might be confusing, example: https://osu.ppy.sh/ss/2982370 and https://osu.ppy.sh/ss/2982374 and http://puu.sh/h3SuQ/9d09312922.jpg I think -Nya- want me to make small hard :/
  9. 02:45:501 (2,3) - slow stack again, I mentioned this before, try not to stack (especially because you also made an overlap http://puu.sh/h3SAd/e6ea4c093f.jpg so you could avoid the overlap if you didn't stack or used a different shape) No!

    Also, the hitsounds need a major rework! I would probably copy the hitsounds from Lally's difficulty, your way of hitsounding is really messy and in my opinion unfitting, you overuse/misuse the claps.
I think you should get some more mods before we go further with bubbling/ranking. Good luck!

Euny wrote:


  • [list:1337][list:1337]hi ho nya o/ as your request! came from my queue

  • Goku's Normal
  1. 01:00:985 (1,1) - you can make perfect overlap.
  2. 01:35:706 (3,4) - move it 01:35:706 (3) - x257y35 and 01:36:237 (4) - x407y36 for better ds and place?
  3. 02:34:518 (1,2) - its not big deal. but how about make these for same shape?
i think set is almost perfect. sorry for poor modding. :( gl with it:D/

Snaggletooth wrote:

M4M
[Goku's Normal]
  1. Rhythmical Issue
    1. 00:12:625 (3) - I understand that there is a beat behind this but I also undersand that this is still a normal and
      mapping a 1/2 beath which is so quiet is not the best idea. Since the beat is so quiet, the voice becomes the primary sound which is entirely
      mappable on 1/1 beats.Also it's crowding the screen with approach-circles + The overlap just looks bad imo.
      I suggest you simply remove it. That i following a music
    2. 00:17:585 (2) - ^ Same
    3. 00:20:419 (2,3) - Similar as above, but I would rather see a diffrent rhythm than I implied previously. I also
      converted 00:19:533 (5) to a circle, just to keep it simple enough. i think the vocals here are quite important. Same!

    4. 00:26:088 (2) - ^
    5. 00:21:305 (1,2) - The calypso is mapped on both other difficulties seperatly which I think is a really good idea since this is a rather
      unique moment in the song and I think it deserves some special treatment. I also removed 00:22:545 (4) to keep it simple.

    6. 01:09:488 (1) - The downbeat on the reverse is the end of the Kiai, with a very strong drum-beat. The beat is the beginning
      of a new part in this song, and I think that should always be emphasized. I think i follow in Lally's Easy diff :/

      Timeline

      I removed the 'beat' on 01:09:488 to keep it void. To make a fabulous pattern out of this, I simply
      stacked (1) underneath (4) to create a holding point, to build tension before playing on.

    7. 02:33:633 (5) - This is offbeat which makes playing it simply awkward and uncomfortable.
      You never used this pattern before, which makes it stand out even more to me. Converting 02:33:633 (5) into a simple 1/1 slider beginning
      on 02:33:810 would keep the flow and beat.
    8. From 01:32:163 - 01:39:249: This should be remapped. No!, That is fine!

      Right now this parts isn't visually pleasing. Its way too much Rhythm for Normal, meaning it's to hard imo.
      We are talking about a normal. And personally I think 1/2 beats shouldn't be overused like you did here, as they should
      serve to emphasize really important beats. But I also understand that mapping this part entirely on 1/1 would be boring for you and
      the player. I suggest you this instead. It would get rid of the ugly overlap and make it simpler to read and play + the actual
      'importan' sound is catched with the 1/2 at the end of each tact.

      Timeline

      Repeat this untill the end of this section.

I hope this was any help to you~ And have a star, because I think this is an all-in-all good mapset.~
No Commect = Fixed!

@Fixed all hitsound mod by -Nya- (If i forget to change, plz fixed it plz!) (I just use hitsound application from china mapper!)
Thanks for mod~ Update!
Here my diff:

Goku's Normal
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56734
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Goku's Normal
Source:
Tags:Lally gokugohan12468
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,34259,39945
2,81026,90963
2,126375,130644
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11385,354.291652888658,4,2,12,50,1,0
46814,-100,4,1,11,60,0,1
57797,-100,4,1,11,60,0,0
58151,-100,4,1,11,60,0,1
69488,-100,4,1,11,60,0,0
105095,-100,4,2,12,60,0,0
137512,-100,4,1,11,60,0,1
148495,-100,4,1,11,60,0,0
148850,-100,4,1,11,60,0,1
160187,-100,4,1,11,60,0,0


[Colours]
Combo1 : 192,130,255
Combo2 : 102,179,255
Combo3 : 255,191,255
Combo4 : 145,145,200

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Topic Starter
-Nya-
Thanks for the mod and star, Snaggletooth.
I'll send you my mod soon~
Topic Starter
-Nya-
Just a quick hitsound mod for goku~

  1. 00:11:384 (1) - Remove clap on the head of this slider and rather place a finish there.
  2. 00:11:384 (1) - Remove clap on the tail.
  3. Why don't you use this hitsound: http://puu.sh/h7x7Q/8ae5250eaf.wav (it's already in my song's folder) on places like this: 00:12:093 - (that ping sound)
  4. 00:17:762 (3) - Remove the clap on the tail of this slider.
  5. Actually, I don't advise you to use any claps at the beginning of the song. Make use of soft-whistles and then that ping sound above and also finishes at important beats like here: 00:22:722 -
  6. There's a real overuse of claps in the kiai times. Only place claps here: 00:54:254 (2) - (the tail) 00:54:962 (4) - (the tail) 00:57:797 (4) - 01:00:631 (2) - (on the head) 01:02:757 (2) - (on the head) 01:02:757 (2) - (on the tail) 01:05:237 (4) - (on the tail) 01:06:300 (6) -
  7. 00:58:151 (1) - Remove the clap on the head please, so only the finish is there.
  8. 00:52:482 (1) - Add a finish here.
  9. 01:08:071 (3) - Finish on the head.
  10. 01:10:551 (2) - Only place a clap on the head. (Remove the other claps) So now place a clap on every second tick, like this: 01:11:260 - 01:11:968 - 01:12:677 - 01:13:386 - and so on.
  11. 01:45:626 - What's with the random finish here? Remove it.
  12. 01:50:232 (2) - Place a clap here, and now place it on every second tick from then on. (Remove all the other claps)
  13. 01:54:838 - Only finish, no clap.
  14. 02:00:506 - ^
  15. In the last kiai time, also try to add claps only on every second tick (try to create your own pattern) but don't add claps on every single note. It's not a good idea.
  16. And also add finishes on all the important beats. You'll be able to hear it in the music/vocals.

I hope this helped~
Lally
  • changed the spinner lenght and unrankable things *old diff is old*
  1. changed the rhythm on 00:36:539 (2,3,4,1,2) -
  2. changed stack leniency
  3. no change about my downbeat since in those i follow the vocal @: Snaggletooth
SPOILER
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Lally's Easy
Source:
Tags:Lally gokugohan12468
BeatmapID:665639
BeatmapSetID:289235

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,81026,97809
2,126375,130404
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11385,354.291652888658,4,2,12,50,1,0
46814,-100,4,1,11,60,0,1
57797,-100,4,1,11,60,0,0
58151,-100,4,1,11,60,0,1
69488,-100,4,1,11,60,0,0
75157,-100,4,1,11,50,0,0
105095,-100,4,2,12,60,0,0
137512,-100,4,1,11,60,0,1
148495,-100,4,1,11,60,0,0
148850,-100,4,1,11,60,0,1
160187,-100,4,1,11,60,0,0


[Colours]
Combo1 : 192,130,255
Combo2 : 102,179,255
Combo3 : 255,191,255
Combo4 : 145,145,200

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Thanks for modding o3o

i would like to point out some things in the hard diffu o3o
Gameplay:
  1. 00:15:459 (4,5) - i tried it several times but the flow is totally strange here wich doesen't alloud you to have a smooty pattern and a naisu play; having something like this; would help
  2. 00:30:871 (6) - i would unstack this one it doesen't play really good
  3. 01:01:517 (2,3,4) - this jumpy patten appears to sudden, i would suggest to use smaller spacing,won't be so random
  4. 01:59:089 (1) - i would use a softer form here,it's to circular and it doesen't fit with your shapes until now
Topic Starter
-Nya-

Euny wrote:

  • Maybe
  1. 00:13:865 (6) - remove whistle? cause you don't using back parts Yeah, removed.
  2. 00:53:191 (3) - just suggestion for better place. rotate this slider with 18 degrees and place this x190y30 for avoid overlap with 00:53:899 (1) - this. Ok, fixed.
  3. 01:20:826 (7) - NC? Ok
Thanks, Euny~! :D
Topic Starter
-Nya-
Updated all the diffs.
Fixed everything in Lally's mod except the last two points and also fixed some of goku's hitsounds.
HootOwlStar
Hi I'm here for M4M
I maybe will mod Maybe at first but maybe I won't mod Maybe so a lot of maybes for modding Maybe because maybe I will and maybe I won't but lastly maybe I will mod Maybe so I decided to mod Maybe so yeah maybe we can start mod Maybe now :3

General


  1. From 01:09:488 to 01:20:826, how come this is not set as kiai time QAQ
  2. I thought orange and yellow could be used as combo colours idk

Lally's Easy


  1. 00:14:927 (2) - Suggestion
  2. 00:17:053 (1) - Suggestion. If nt, fix blanket
  3. 00:19:887 (1) - Suggestion. View timeline too
  4. 00:28:390 (1,2,3,4) - Less curve for the sliders for better flow
  5. From 00:35:476 (1) to 00:43:625 (4) - Move the notes to higher a little bit as 00:41:145 (1) too out of grid
  6. 00:41:145 (1,2,3,4) - Seems boxy
  7. 00:52:482 (1) - Flow not smooth enough because 00:52:128 (3) seems like bump out. Suggest move point x:36 y:268 to x:8 y:272
  8. 00:54:608 (3,1) - Blanket nt perfect so fix
  9. 00:59:568 (3,4) - Suggestion so that make beginners survive be able to adapt for notes after
  10. 01:02:757 (4) - Suggest make slider curve a little for better flow
  11. From 01:32:163 to 01:39:249 - Should be mapped
  12. 01:43:500 (1,1) - Ctrl+J for better flow
  13. 02:12:907 (2,3) - Imperfect blanket
  14. 02:37:707 (1) - Ctrl+J. I hope you know why I suggest that
  15. 02:40:187 (1,2,3) - Imperfect blankets
  16. 02:46:210 (2,3) - It would be nice if blanket them perfectly
    Mostly suggestions sry for that

Goku's Normal


  1. 00:11:384 (1) - Lower slider that slider end will be below 00:12:093 (2) for better flow
  2. 00:17:762 (3,4) - Imperfect blanket
  3. 00:22:722 (1,2,3) - Imperfect blankets pls fix
  4. 00:27:682 (2) - Put red dot in middle of slider (to make it v-shaped)? Just for slider design
  5. 00:34:059 - This break should be dragged to 00:35:476
  6. 00:46:814 (1,2,1) - Imperfect blankets
  7. 00:59:568 (1) - The slider design could be more interesting
  8. 01:03:820 (1,2) - Imperfect blanket
  9. 01:05:237 (4) - NC as follow the NC pattern you make b4
  10. 01:44:563 (1,2) - Imperfect blanket + suggest ctrl+J to make better flow for notes 01:44:917 (2,3,1)
  11. 01:45:980 (3,1) - Imperfect blanket
  12. 01:50:586 (3) - Move red dot to slider tick
  13. 01:52:003 (1,2) - Copy and paste 01:52:003 (1) for slider 01:52:712 (2) and fix imperfect blanket
  14. 02:01:569 (2,3,4) - Blanket not perfect yet so fix
  15. 02:15:741 (2,3) - ^
  16. 02:16:804 (3) - Make white dot become red dot better just for slider design
  17. 02:24:598 (3,4) - Suggestion
  18. 02:34:518 (1,2) - Blanket not perfect
  19. 02:35:581 (2,3) - ^
  20. 02:43:021 (5) - NC
  21. 02:44:438 (1) - No NC
  22. 02:45:856 (3) - NC
  23. 02:47:273 (1) - No NC

Maybe


  1. 00:11:384 (1,2) - Move them a little bit lower just for better flow
  2. 00:15:636 (5,6,1) - Suggestion
  3. 01:01:517 (2,3,4) - Unnecessary jump
  4. 02:03:164 (4,1,2,3,4,5) - Make it equilateral hexagon seems better
  5. 02:12:198 (1) - The NC seems not necessary
  6. 02:16:095 (3,1,2,3,4,1) - Seems placed randomly. Place them in regular pentagon seems better
  7. From 02:17:512 to 02:36:998 (2), better NC for every 1 long white tick interval
  8. 02:43:376 (1,2,3,4,5) - Fix into regular pentagon
  9. Seems missing note at 02:48:159 and 02:48:513

Sorry for not modding hitsounds because I am really bad in that + mod seems useless
PM me if you hv problems on my mod / confused by my bad English
Hope my mod really helps and good luck for ranking this
Topic Starter
-Nya-

HootOwlStar wrote:

Hi I'm here for M4M
I maybe will mod Maybe at first but maybe I won't mod Maybe so a lot of maybes for modding Maybe because maybe I will and maybe I won't but lastly maybe I will mod Maybe so I decided to mod Maybe so yeah maybe we can start mod Maybe now :3

General


  1. From 01:09:488 to 01:20:826, how come this is not set as kiai time QAQ Nah, I don't see that section as kiai time worthy.
  2. I thought orange and yellow could be used as combo colours idk Nah, I like my current colours better.

Maybe


  1. 00:11:384 (1,2) - Move them a little bit lower just for better flow No, I don't really think it's necessary.
  2. 00:15:636 (5,6,1) - Suggestion Followed your suggestion.
  3. 01:01:517 (2,3,4) - Unnecessary jump Hm, I still think it's fine.
  4. 02:03:164 (4,1,2,3,4,5) - Make it equilateral hexagon seems better No, I like the flower shape way more.
  5. 02:12:198 (1) - The NC seems not necessary Hm, I want 02:11:844 (1) - to be a combo on its own.
  6. 02:16:095 (3,1,2,3,4,1) - Seems placed randomly. Place them in regular pentagon seems better They are not placed randomly. They are placed in a flower shape.
  7. From 02:17:512 to 02:36:998 (2), better NC for every 1 long white tick interval Hm, I think my current NC pattern is fine.
  8. 02:43:376 (1,2,3,4,5) - Fix into regular pentagon I like the flower shape more
  9. Seems missing note at 02:48:159 and 02:48:513 No, that spaces has to be open.

Sorry for not modding hitsounds because I am really bad in that + mod seems useless
PM me if you hv problems on my mod / confused by my bad English
Hope my mod really helps and good luck for ranking this
Thanks HOS~ I'll get to my mod as soon as possible.
Kyouren

HootOwlStar wrote:

Hi I'm here for M4M
I maybe will mod Maybe at first but maybe I won't mod Maybe so a lot of maybes for modding Maybe because maybe I will and maybe I won't but lastly maybe I will mod Maybe so I decided to mod Maybe so yeah maybe we can start mod Maybe now :3

Goku's Normal


  1. 00:11:384 (1) - Lower slider that slider end will be below 00:12:093 (2) for better flow. I think that fine because i follow a music and vocal sing!
  2. 00:17:762 (3,4) - Imperfect blanket
  3. 00:22:722 (1,2,3) - Imperfect blankets pls fix. No! Because that fine!
  4. 00:27:682 (2) - Put red dot in middle of slider (to make it v-shaped)? Just for slider design. No!
  5. 00:34:059 - This break should be dragged to 00:35:476. Change break to 00:35:476
  6. 00:46:814 (1,2,1) - Imperfect blankets. No!
  7. 00:59:568 (1) - The slider design could be more interesting. I think i just want use simple slider not hard slider!
  8. 01:03:820 (1,2) - Imperfect blanket. No!
  9. 01:05:237 (4) - NC as follow the NC pattern you make b4
  10. 01:44:563 (1,2) - Imperfect blanket + suggest ctrl+J to make better flow for notes 01:44:917 (2,3,1). Is too hard!
  11. 01:45:980 (3,1) - Imperfect blanket
  12. 01:50:586 (3) - Move red dot to slider tick. That not have vocal sound, so if i change to red tick, is so ugly :/
  13. 01:52:003 (1,2) - Copy and paste 01:52:003 (1) for slider 01:52:712 (2) and fix imperfect blanket
  14. 02:01:569 (2,3,4) - Blanket not perfect yet so fix. I think that is fine!
  15. 02:15:741 (2,3) - ^. Same!
  16. 02:16:804 (3) - Make white dot become red dot better just for slider design. Is white lol!
  17. 02:24:598 (3,4) - Suggestion. I think is fine!
  18. 02:34:518 (1,2) - Blanket not perfect. I don't remember i blanket that, so no! because that not blanket!
  19. 02:35:581 (2,3) - ^. No!
  20. 02:43:021 (5) - NC
  21. 02:44:438 (1) - No NC
  22. 02:45:856 (3) - NC
  23. 02:47:273 (1) - No NC

P.S.: Wow, you now is good modded~ :3, maybe i can ask you for mod my map xD

Sorry for not modding hitsounds because I am really bad in that + mod seems useless
PM me if you hv problems on my mod / confused by my bad English
Hope my mod really helps and good luck for ranking this
No Commect = Fixed!
Thanks for mod~ :3, Update!

Here my diff:
Goku's Normal
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56734
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Goku's Normal
Source:
Tags:Lally gokugohan12468
BeatmapID:677558
BeatmapSetID:289235

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,35476,39945
2,81026,90963
2,126375,130644
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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57797,-100,4,1,11,60,0,0
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148495,-100,4,1,11,60,0,0
148850,-100,4,1,11,60,0,1
160187,-100,4,1,11,60,0,0


[Colours]
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Combo3 : 255,191,255
Combo4 : 145,145,200

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riffy
Yo, as requested.

[General]
  1. Techno and remix might be added to the tags These are related to the song keywords.
  2. There're some files, which are missing in your skin.
    1. cursormiddle.png
    2. reversearrow.png
    3. sliderpoint30.png and sliderpoint10.png
    4. sliderscorepoint.png
    5. scorebar-marker.png
  3. There're a few unused hitsound files. Please, delete the ones you're not going to use. Here's the list, in case you need it
  4. I don't see any reasn to keep your current combo colours as they don't match with the BG and seem quite unfitting. So, I've go you another set of colours.
    Colours

    [Colours]
    Combo1 : 163,181,125
    Combo2 : 220,220,114
    Combo3 : 132,198,242
    Combo4 : 174,219,177
[Lally's Easy]
  1. To make the E-N gap slightly more balanced we can work on rhythm here and simply (which will make it easier and even more intuitively playable) the diff. How?
    1. 00:13:865 (1) - instead of following every singl word we hear, let's just focus on the stronger stuff? The downbeat at 00:14:219 - sounds really strong, so, let's make it clickable. Something similar will happen to 00:15:636 - and as the result we'll get more 1/2 gaps and a rhythm like this. Sounds better, if you ask me.
    2. 00:27:682 - similar with the suggestion above - we can just have a single circle here, instead of the slider. 2/1 rhythm is easier to play and lands on stronger beats.
      Note: some similar stuff can be done in non-liai parts, so, there will be some 2/1 patterns, which will help players to relax.
  2. 00:24:139 (3) - isn't that a little too long? Why don't we focus on mapping on the vocals and map them as they go, there're no any long hold-vocals.
  3. 00:55:317 (1,3) - minor - it was the only overlap in the whole diff. Literally. Are you sure about it, I'd say it looks random.
  4. 01:12:677 (1,1) - minor - newbies won't be expecting (1) to appear under the previous slider. let's try to keep your flow dynamic and more predictable for newbies. Ctrl+h never hurts :)
    Note: if you do the thing above, you'll also have to use Ctrl+h on 01:16:574 (3) -
  5. 01:46:689 (2,3,4) - for a better rhythm I'd select and Ctrl+G them. this way, we'll have "heaaart" emphasized with a lovely slider. :) Don't forget to fix spacing/placement afterwards. It might be a little hard to do it, but I think it's worth it
    Note: 01:51:649 (1,2) - similar thing happens here, this time if you Ctrl+g these two you'll have "skies" stressed in a nice way. // 01:55:901 (3,4) - and more.
  6. 02:13:261 - both vocals and music are ignored, not to mentuion, this is a downbeat, which is suppposed to be the strongesst beat. Why do you ignore it? Let's have this one stressed.

    I would suggest to look a little more into the rhythm of the diff. It's not bad, and I liked some parts very much, but I believe you can make it even better in terms of playability for beginners.
[Goku's Normal]
  1. Try CS 3,5 for the sake of better-balanced diff spread. It will also look better, so it's a win both for the spread and for your diff. :)
  2. To make the gap more balanced try to add more 1/2 beats. At least during kiais, where it will match nicely with the music.
    Note: at this state, your Normal isn't much harder than Easy and Hard feels extremly difficult. Adding more 1/2s will make the gap better and players will have a well balanced combination of [1/1 easy]-[somewhat in-between Normal]-[hard]
    Note2: replacing 1/2 sliders like 01:00:631 (2) - with circles would improve the situation, too.
  3. 00:41:145 - this spinner seems to be too long. Try to map something like the first half of it, even Easy diff has a shorter spinner than yours.
  4. 01:48:992 (5,1) - 01:50:232 (2,3) - probably you shouldn't have 1/2 and 1/1 stacks so soon after each other. Players might misread 01:50:232 (2,3) - as 1/2 stack.
  5. 02:40:187 - the thythm you use here is too similar with the Easy diff, I'd recommend to pay more attention to ignored beats like 02:40:541 - 02:41:958 - since we can have them mapped to make rhythm more interesting for an average player.

    Looks quite alright, it's just the gap between diffs which should be considered, if you ask me.
[Maybe]
I'd look for a creative name for the diff, Shine or something related to the lyrics would be more interesting than just copying the title, in my opinion.
  1. 00:12:802 (5) - this shape is exactly what I love so much about mapping, it fits perfectly, looks so simple, and yet, interesting. ♥
  2. 00:18:116 (3) - minor - I'd go for something more similar with the slider above, so the red anchor will represent a change in music and blanket the previous circle nicely. example
  3. 00:40:082 (2,3) - this is th only jump before the actual kiai, so it feels kind of random here. Either add more jumps to keep consistency, or fix this one.
  4. 00:43:802 (1) - probably there should be some 1/4 snapped stuff. Like an 1/4 slider with repeat or so, the beat at 00:43:891 - feels quite strong + it' is important to emphasize how the music gets faster.
  5. 00:57:797 (5,1) - minor - spacing inconsistency is really noticeable and it doesn't feel like jump. Please, try to fix this.
  6. 01:09:843 (1,2) - can't say that I agree with the jump as it feels too exaggerated/forced. 1/1 sliders tell players to slow down a little and rest, and then, you sudden;y place a jump between them. I'd go for something like this as it seem to match better with the song.
  7. 01:20:117 (5,1) - minor - I believe you wanted a blanket here and then placed (1) in a wrong place. Move the whole triangle a little, so that (5) blankets (1).
  8. 02:29:204 - 02:29:913 - 02:30:621 - since the sounds here are pretty strong, I wouldn't ignore them. THis is the hardest diff, so, it sounds like a reasonable idea to me.

    Not bad, I like your style it's simple and feels quite nice with the song. :)
I suggest to get a few more mods as I feel like the map isn't quite ready yet. You've got some nice ideas and diffs are quite alright, but the balanace and general settings might need more attention. Oh, and get someone to check/confirm metadata. I'm think it might be Toby & Freda Maybe (Shine Forever)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
-Nya-
@ Bakari: Fixed all the suggestions that you gave me in "General".
Kyouren

-Bakari- wrote:

Yo, as requested.

[Goku's Normal]
  1. Try CS 3,5 for the sake of better-balanced diff spread. It will also look better, so it's a win both for the spread and for your diff. :) I think is unrankable!
  2. To make the gap more balanced try to add more 1/2 beats. At least during kiais, where it will match nicely with the music.
    Note: at this state, your Normal isn't much harder than Easy and Hard feels extremly difficult. Adding more 1/2s will make the gap better and players will have a well balanced combination of [1/1 easy]-[somewhat in-between Normal]-[hard]
    Note2: replacing 1/2 sliders like 01:00:631 (2) - with circles would improve the situation, too.
  3. 00:41:145 - this spinner seems to be too long. Try to map something like the first half of it, even Easy diff has a shorter spinner than yours.
  4. 01:48:992 (5,1) - 01:50:232 (2,3) - probably you shouldn't have 1/2 and 1/1 stacks so soon after each other. Players might misread 01:50:232 (2,3) - as 1/2 stack. I think i just following a music and vocal music!
  5. 02:40:187 - the thythm you use here is too similar with the Easy diff, I'd recommend to pay more attention to ignored beats like 02:40:541 - 02:41:958 - since we can have them mapped to make rhythm more interesting for an average player.

    Looks quite alright, it's just the gap between diffs which should be considered, if you ask me.
I suggest to get a few more mods as I feel like the map isn't quite ready yet. You've got some nice ideas and diffs are quite alright, but the balanace and general settings might need more attention. Oh, and get someone to check/confirm metadata. I'm think it might be Toby & Freda Maybe (Shine Forever)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Fixed all~ :3, thanks for mod!
Update!

Goku's Normal
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56734
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.300001

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Goku's Normal
Source:
Tags:Lally gokugohan12468 techno remix
BeatmapID:677558
BeatmapSetID:289235

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,35476,41145
2,81026,90963
2,126375,130644
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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46814,-100,4,1,11,60,0,1
57797,-100,4,1,11,60,0,0
58151,-100,4,1,11,60,0,1
69488,-100,4,1,11,60,0,0
105095,-100,4,2,12,60,0,0
137512,-100,4,1,11,60,0,1
148495,-100,4,1,11,60,0,0
148850,-100,4,1,11,60,0,1
160187,-100,4,1,11,60,0,0


[Colours]
Combo1 : 163,181,125
Combo2 : 220,220,114
Combo3 : 132,198,242
Combo4 : 174,219,177

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384,104,60985,6,0,B|335:94|335:94|287:110,1,100,0|8,0:0|0:0,0:0:0:0:
188,128,61694,2,0,P|139:139|92:127,1,100,0|8,0:0|0:0,0:0:0:0:
20,200,62402,1,0,0:0:0:0:
84,276,62757,2,0,P|116:316|180:328,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
144,196,63820,6,0,L|256:196,1,100,0|8,0:0|0:0,0:0:0:0:
332,148,64528,2,0,P|344:196|328:243,1,100,0|8,0:0|0:0,0:0:0:0:
304,288,65060,1,0,0:0:0:0:
276,332,65237,6,0,L|172:332,1,100,0|8,0:0|0:0,0:0:0:0:
76,316,65945,1,0,0:0:0:0:
52,220,66300,1,8,0:0:0:0:
128,156,66654,6,0,L|128:40,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
204,224,67717,1,8,0:0:0:0:
304,220,68071,2,0,P|364:192|288:116,1,200
204,80,69134,1,8,0:0:0:0:
108,108,69488,6,0,P|60:122|12:109,2,100,4|0|0,0:0|0:0|0:0,0:0:0:0:
180,180,70551,2,8,L|116:276,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
276,160,71614,2,8,P|324:150|365:176,1,100,0|8,0:0|0:0,0:0:0:0:
416,260,72323,6,8,L|476:352,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
324,296,73386,2,8,P|316:248|340:196,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
236,348,74448,2,8,L|136:348,1,100,0|8,0:0|0:0,0:0:0:0:
48,300,75157,6,8,P|32:244|52:200,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
136,252,76220,2,8,L|236:252,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
112,156,77283,2,8,P|146:120|194:110,1,100,0|8,0:0|0:0,0:0:0:0:
256,192,77991,12,4,80826,0:0:0:0:
108,72,92163,6,0,P|156:92|208:92,1,100,4|8,0:0|0:0,0:0:0:0:
252,88,92694,1,0,0:0:0:0:
304,84,92872,2,0,L|360:180,1,100,0|8,0:0|0:0,0:0:0:0:
372,216,93403,1,0,0:0:0:0:
384,264,93580,2,0,L|292:308,1,100,0|8,0:0|0:0,0:0:0:0:
248,324,94112,1,0,0:0:0:0:
200,340,94289,2,0,P|184:296|152:236,1,100,0|8,0:0|0:0,0:0:0:0:
132,152,94997,6,0,B|128:100|128:100|176:56,1,100,0|8,0:0|0:0,0:0:0:0:
208,44,95529,1,0,0:0:0:0:
256,36,95706,2,0,L|376:36,1,100,0|8,0:0|0:0,0:0:0:0:
408,36,96237,1,0,0:0:0:0:
432,80,96414,2,0,P|424:128|440:180,1,100,0|8,0:0|0:0,0:0:0:0:
464,272,97123,2,0,P|440:312|380:340,1,100,0|8,0:0|0:0,0:0:0:0:
344,340,97655,1,0,0:0:0:0:
296,328,97832,6,0,L|192:284,1,100,4|8,0:0|0:0,0:0:0:0:
156,272,98363,1,0,0:0:0:0:
108,252,98540,2,0,P|116:208|104:136,1,100,0|8,0:0|0:0,0:0:0:0:
100,104,99072,1,0,0:0:0:0:
100,56,99249,6,0,L|216:20,1,100,4|8,0:0|0:0,0:0:0:0:
296,24,99957,2,0,L|391:53,1,100,4|8,0:0|0:0,0:0:0:0:
256,192,100666,12,4,103500,0:0:0:0:
168,112,104563,5,0,0:0:0:0:
84,164,104917,2,0,P|128:200|264:152,1,200,4|0,0:0|0:0,0:0:0:0:
352,140,105980,1,8,0:0:0:0:
368,240,106335,6,8,P|420:224|444:92,1,200,0|0,0:0|0:0,0:0:0:0:
360,44,107398,1,8,0:0:0:0:
360,44,107752,2,8,L|248:44,1,100,0|8,0:0|0:0,0:0:0:0:
192,120,108460,2,8,P|180:180|196:220,1,100,0|8,0:0|0:0,0:0:0:0:
232,248,108992,1,0,0:0:0:0:
232,248,109169,6,8,P|292:212|412:252,1,200,0|0,0:0|0:0,0:0:0:0:
388,348,110232,1,8,0:0:0:0:
388,348,110586,2,8,B|216:348|216:348|180:328,1,200,0|0,0:0|0:0,0:0:0:0:
112,272,111649,1,8,0:0:0:0:
156,184,112003,6,8,P|178:140|172:91,1,100,0|8,0:0|0:0,0:0:0:0:
72,104,112712,2,8,P|49:147|55:196,1,100,0|8,0:0|0:0,0:0:0:0:
112,272,113420,2,8,L|232:272,1,100,0|8,0:0|0:0,0:0:0:0:
264,184,114129,2,8,L|164:184,1,100,0|8,0:0|0:0,0:0:0:0:
120,160,114661,1,0,0:0:0:0:
120,160,114838,6,12,P|104:100|128:60,1,100,0|8,0:0|0:0,0:0:0:0:
216,40,115546,1,0,0:0:0:0:
304,84,115901,1,8,0:0:0:0:
380,16,116255,2,8,P|404:84|316:184,1,200,0|0,0:0|0:0,0:0:0:0:
260,248,117318,2,8,L|188:248,1,50,8|0,0:0|0:0,0:0:0:0:
160,236,117672,6,8,P|140:200|160:128,1,100,0|8,0:0|0:0,0:0:0:0:
192,120,118203,1,0,0:0:0:0:
192,120,118381,2,8,L|72:120,1,100,0|8,0:0|0:0,0:0:0:0:
36,204,119089,2,8,B|4:288|80:316|80:316|116:288|116:288|148:308,1,200,0|0,0:0|0:0,0:0:0:0:
220,256,120152,1,8,0:0:0:0:
312,296,120506,6,12,B|325:287|325:287|361:315|361:315|437:287|405:203,1,200,0|0,0:0|0:0,0:0:0:0:
320,148,121569,1,8,0:0:0:0:
224,168,121923,2,8,P|224:120|360:56,1,200,0|0,0:0|0:0,0:0:0:0:
320,148,122986,1,8,0:0:0:0:
256,192,123341,12,4,126175,0:0:0:0:
100,128,131844,6,0,P|148:148|208:128,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
156,44,132907,2,0,L|272:44,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
104,128,133969,2,0,P|108:180|152:212,1,100,0|8,0:0|0:0,0:0:0:0:
240,236,134678,6,4,L|232:344,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
312,164,135741,2,0,P|332:120|320:72,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
228,108,136804,2,0,P|181:93|134:108,1,100,0|8,0:0|0:0,0:0:0:0:
68,184,137512,6,12,P|66:278|152:319,1,200,0|0,0:0|0:0,0:0:0:0:
240,272,138575,1,8,0:0:0:0:
320,212,138929,2,8,P|352:160|344:112,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
224,176,139992,2,8,L|176:161,1,50,8|0,0:0|0:0,0:0:0:0:
128,152,140347,6,8,P|82:171|34:162,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
176,64,141410,1,8,0:0:0:0:
276,44,141764,2,8,P|324:40|376:68,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
236,136,142827,2,0,L|280:160,1,50,8|0,0:0|0:0,0:0:0:0:
324,180,143181,6,12,P|344:260|252:316,1,200,0|0,0:0|0:0,0:0:0:0:
156,304,144244,1,8,0:0:0:0:
60,276,144598,2,8,P|37:182|101:110,1,200,0|0,0:0|0:0,0:0:0:0:
200,84,145661,1,8,0:0:0:0:
300,92,146015,6,8,P|348:140|348:192,1,100,0|8,0:0|0:0,0:0:0:0:
336,268,146724,2,8,L|236:268,1,100,0|8,0:0|0:0,0:0:0:0:
188,268,147255,1,0,0:0:0:0:
140,252,147432,6,8,P|68:204|80:92,1,200,0|0,0:0|0:0,0:0:0:0:
164,60,148495,2,8,L|214:60,1,50,8|0,0:0|0:0,0:0:0:0:
264,60,148850,6,12,P|270:108|240:146,1,100,0|8,0:0|0:0,0:0:0:0:
248,248,149558,1,0,0:0:0:0:
344,280,149913,1,8,0:0:0:0:
404,200,150267,2,8,P|408:150|437:111,1,100,0|8,0:0|0:0,0:0:0:0:
360,48,150975,2,8,L|304:144,1,100,0|8,0:0|0:0,0:0:0:0:
284,176,151507,1,0,0:0:0:0:
260,220,151684,6,8,P|204:240|152:216,1,100,0|8,0:0|0:0,0:0:0:0:
80,180,152393,2,8,L|24:72,1,100,0|8,0:0|0:0,0:0:0:0:
40,40,152924,1,0,0:0:0:0:
88,36,153101,2,0,P|136:44|200:32,1,100
288,36,153810,2,0,B|340:24|340:24|396:44,1,100,0|8,0:0|0:0,0:0:0:0:
436,124,154518,6,12,P|460:180|444:228,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
356,184,155581,2,12,P|333:140|340:91,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
392,276,156644,2,8,P|356:284|288:256,1,100,0|8,0:0|0:0,0:0:0:0:
204,224,157353,6,8,L|88:224,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
196,124,158416,1,8,0:0:0:0:
292,152,158770,2,8,P|212:24|100:100,1,300,0|8,0:0|0:0,0:0:0:0:
40,156,160187,5,0,0:0:0:0:
96,240,160541,2,0,P|120:276|192:292,1,100
272,300,161250,1,8,0:0:0:0:
372,296,161604,2,0,P|418:281|447:241,1,100
440,140,162313,1,0,0:0:0:0:
424,40,162667,1,8,0:0:0:0:
348,104,163021,5,0,0:0:0:0:
256,64,163376,2,0,L|152:64,1,100
56,64,164084,1,8,0:0:0:0:
40,164,164438,2,8,P|104:220|128:340,1,200,0|0,0:0|0:0,0:0:0:0:
228,336,165501,1,8,0:0:0:0:
328,332,165856,6,8,P|346:235|417:167,1,200,0|0,0:0|0:0,0:0:0:0:
480,88,166919,1,8,0:0:0:0:
392,40,167273,2,8,P|308:72|184:48,1,200,0|0,0:0|0:0,0:0:0:0:
104,28,168336,1,8,0:0:0:0:
256,192,168690,12,4,171524,0:0:0:0:
Topic Starter
-Nya-

-Bakari- wrote:

[Maybe]
I'd look for a creative name for the diff, Shine or something related to the lyrics would be more interesting than just copying the title, in my opinion. Ok, changed the diff name to "Shine"
  1. 00:12:802 (5) - this shape is exactly what I love so much about mapping, it fits perfectly, looks so simple, and yet, interesting. ♥ Thanks~
  2. 00:18:116 (3) - minor - I'd go for something more similar with the slider above, so the red anchor will represent a change in music and blanket the previous circle nicely. example Followed your suggestion.
  3. 00:40:082 (2,3) - this is th only jump before the actual kiai, so it feels kind of random here. Either add more jumps to keep consistency, or fix this one. Hm, it's not really such a big jump and I really like that pattern and it's almost like a build-up before the kiai starts. No fix.
  4. 00:43:802 (1) - probably there should be some 1/4 snapped stuff. Like an 1/4 slider with repeat or so, the beat at 00:43:891 - feels quite strong + it' is important to emphasize how the music gets faster. Hm, I like my pattern more. No change.
  5. 00:57:797 (5,1) - minor - spacing inconsistency is really noticeable and it doesn't feel like jump. Please, try to fix this. It's not inconsistent. I had similar jumps as well in the previous part of the diff.
  6. 01:09:843 (1,2) - can't say that I agree with the jump as it feels too exaggerated/forced. 1/1 sliders tell players to slow down a little and rest, and then, you sudden;y place a jump between them. I'd go for something like this as it seem to match better with the song. Followed your suggestion but I didn't change the shape of the sliders.
  7. 01:20:117 (5,1) - minor - I believe you wanted a blanket here and then placed (1) in a wrong place. Move the whole triangle a little, so that (5) blankets (1). Ok, fixed.
  8. 02:29:204 - 02:29:913 - 02:30:621 - since the sounds here are pretty strong, I wouldn't ignore them. THis is the hardest diff, so, it sounds like a reasonable idea to me. I like my current patterns a lot and they fit in nicely with the music. I don't want to change them. :P

    Not bad, I like your style it's simple and feels quite nice with the song. :) Thanks!
I suggest to get a few more mods as I feel like the map isn't quite ready yet. You've got some nice ideas and diffs are quite alright, but the balanace and general settings might need more attention. Oh, and get someone to check/confirm metadata. I'm think it might be Toby & Freda Maybe (Shine Forever)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks for the mod, Bakari~! :D
Sekai
Hey Nya :3


Lally's Easy:
@Lally: you should really map some of that long break at 01:21:180 - 01:37:832 - , since it's too long right now and it's more than 15 seconds, so i highly suggest you to do something in this break ;w;
  1. 00:18:470 (2) - how about fixing this blanket with this slider 00:17:053 (1) - , since right now it's looking kinda bad and you really need to fix it up a bit =3=/
  2. 00:21:659 (2) - how about adding a whistle here, to follow the piano sound in the music o3o/ it'll fit good imo
  3. 00:35:476 - maybe you should rise the volume here a bit, since i can barely hear the whistles on this part ></
  4. 00:41:145 (1,2,3,4) - maybe add some claps here, to 00:41:145 (1,3) - repeats, 00:42:208 (2,4) - to these notes o3o
  5. 01:01:694 (2) - maybe make this slider curved so it'll follow the next slider nicely, since right now there some many liner sliders on this part, and it's kinda boring imo ;w;
  6. 01:03:820 (1) - ^
  7. 01:46:335 (1,3) - switch the nc, to fit with your nc patterns o3o
  8. 01:49:169 (1) - maybe you should add a finish to this slider's start to fit with music o3o/
  9. 02:17:512 - why you didn't add any claps on this part? i think it'll fit like for (e.g: 02:18:575 (2) - start and end, 02:19:638 (3) - repeat and 02:20:701 (1) - note) i really suggest you doing that =3=
  10. 02:29:913 (2) - how about giving this slider a bit of curve shape, since it looks kinda weird imo..with this slider 02:28:850 (1) - so yeah =3=/
  11. 02:38:770 (2) - finish on slider's head? it'll fit imo o.o



Goku's Normal:
  1. 00:17:762 (3,4) - fix the blanket between these two slider's, it looks bad right now ></ so yeah...
  2. 00:19:887 (1) - finish on the head, to follow the music =3=
  3. 00:21:305 (1) - whistle on the head, with same reason above o3o
  4. 00:24:139 (3) - move the last slider's point one grid up, to blanket with this note 00:24:139 (3) - better o3o
  5. 00:25:556 (1) - finish on the head, to follow the music =3=
  6. 00:26:973 (1) - whistle would fit great, on slider's start ofc o3o
  7. 00:29:808 (3) - ^
  8. 00:46:814 (1,1) - stack them perfectly please ;w;
  9. 00:46:814 - like i said about this on Lally's diff, you should use some claps on this part ></ it really feels kinda empty right now orz
  10. 00:52:482 (1) - finish on the start
  11. 01:08:071 (3) - ^
  12. 01:44:563 (1,2) - fix the blanket here please ><
  13. 02:23:181 (1) - finish on this slider's start
  14. 02:38:770 (3) - ^
  15. 02:40:187 (1) - ^
  16. 02:45:856 (1) - ^


Shine:
  1. 00:17:053 (1) - how about adding a finish to this slider's start, it'll follow great with music imo :3
  2. 00:19:887 (1) - ^
  3. 00:23:785 (3) - ^ on slider's repeat, i kinda hear a finish there so yeah ></ you shouldn't ignore it like that
  4. 00:25:556 (1) - ^ on the head
  5. 00:36:185 - how about rising the volume here a bit, since i can barely hear the whistles here :<
  6. 00:43:802 (1) - how about adding a finish to slider's start? it'll fit with music imo o.o
  7. 00:45:042 (6,1) - switch the finish here, from (1) to (6)'s slider's tail, it'll follow better with the music imo
  8. 02:03:341 (1) - I think you missed a finish here, so how about adding it? o.o
  9. 02:13:261 (3) - ^ on the start


That's all, i can find. So call me back once you fix everything here :3
Kyouren
Fixed all~ :3, Thanks for mod!
@-Nya-: Thanks~ :3
Topic Starter
-Nya-
Fixed A LOT of things in all the diffs.
Updated~
show more
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