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Freda - Maybe (Tronix DJ Remix) (Nightcore Mix)

posted
Total Posts
103
Topic Starter
-Nya-
This beatmap was submitted using in-game submission on 22 April 2015 at 01:54:10 PM

Artist: Freda
Title: Maybe (Tronix DJ Remix) (Nightcore Mix)
Tags: Lally gokugohan12468 techno shine forever tony XinCrin
BPM: 169.35
Filesize: 5821kb
Play Time: 02:51
Difficulties Available:
  1. Goku's Normal (1.96 stars, 205 notes)
  2. Lally's Easy (1.66 stars, 159 notes)
  3. Shine (3 stars, 353 notes)
Download: Freda - Maybe (Tronix DJ Remix) (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
#5
Previous | Next
Lally's Easy - 100% (Done by Lally)
Goku's Normal - 100% (Done by gokugohan12468)
Shine - 100% (Done by me)

Sekai-nyan
ByBy_ChAn

Timing: pishifat
Hitsounding help for the "Shine" diff: XinCrin
Metadata: -Bakari-

Thanks so much guys~
Lally
gokugohan12468
pimpG
ohad1881
Kamio Misuzu
yugijedi
Peachtrees
m1223961117
Mystyk
Euny
Snaggletooth
HootOwlStar
-Bakari-
Sekai-nyan
DakeDekaane
ByBy_ChAn
Lally
If you're going for it i have a already mapped easy diff https://osu.ppy.sh/ss/2865185 the map got deleted by the creator but i love this song and would like to contribute to it >3< ♥
Topic Starter
-Nya-

Lally wrote:

If you're going for it i have a already mapped easy diff https://osu.ppy.sh/ss/2865185 the map got deleted by the creator but i love this song and would like to contribute to it >3< ♥
Ooh, nice. Thanks, Lally~
I would love to use that. It will then also make my work a bit less, lol.
Kyouren
I want make normal diff~ :3
Topic Starter
-Nya-

gokugohan12468 wrote:

I want make normal diff~ :3
I want to make a Normal diff :P
Kyouren

-Nya- wrote:

gokugohan12468 wrote:

I want make normal diff~ :3
I want to make a Normal diff :P
:v :v :v
Lally
o3o
sorry forgot about it add me in tags and please ut those hitsound files in your folder since i'm usig a bit different one http://puu.sh/gHhVm/ca828bdc13.rar
diffu
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Lally's Easy
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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2,126375,130284
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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lemme know if you like it is a really old one but was even overmodded so you won't have anyproblem :3
Kyouren
Done with hitsound~
I so tired for make this! Sorry if ugly!

Goku's Normal
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 56734
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Goku's Normal
Source:
Tags:
BeatmapID:0
BeatmapSetID:289235

[Difficulty]
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184,84,62402,5,8,0:0:0:0:
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328,44,65060,1,8,0:0:0:0:
328,44,65237,2,8,L|224:44,1,100
196,72,65768,2,8,P|160:120|184:200,1,150
284,192,66654,6,8,L|392:192,2,100
212,260,67717,1,8,0:0:0:0:
132,200,68071,2,8,P|72:172|148:96,1,200
220,40,69134,1,8,0:0:0:0:
308,84,69488,6,0,P|360:96|412:76,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
276,180,70551,2,8,L|212:276,2,100
188,132,71614,2,8,P|116:108|92:120,1,100
100,216,72323,6,8,L|200:240,2,100
68,120,73386,2,8,P|48:72|72:16,2,100
160,80,74448,2,8,L|272:80,1,100
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272,192,76220,2,8,L|152:192,2,100
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256,192,77991,12,0,80826,0:0:0:0:
256,192,100666,12,0,103500,0:0:0:0:
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360,44,107398,1,8,0:0:0:0:
360,44,107752,2,8,L|248:44,1,100
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232,216,108992,1,8,0:0:0:0:
232,216,109169,6,8,P|292:180|412:220,1,200
328,276,110232,1,8,0:0:0:0:
328,276,110586,2,8,B|156:276|156:276|120:256,1,200
44,216,111649,1,8,0:0:0:0:
132,168,112003,6,8,P|156:104|136:56,1,100
56,120,112712,2,8,P|40:176|56:236,1,100
132,268,113420,2,8,L|252:268,1,100
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300,144,149913,1,8,0:0:0:0:
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Topic Starter
-Nya-
Thanks for the diff, Goku~
There's just a few things I want to point out:

  1. Change the HP and OD to a 5 and the AR to a 6. The current difficulty settings are too easy imo. And the star difficulty isn't even reaching two stars so don't hesitate to up the difficulty of the diff a bit.
  2. 00:54:608 (2) - Check the spacing again. That slider is too close to 00:53:899 (1) -
  3. 01:13:386 (2,3) - You can try to improve this blanket a bit more.
  4. 01:32:163 - I suggest you start mapping here again. That break that starts here: 01:21:180 - just feels a bit too long for me.
  5. 01:51:649 (4,2) - Try to improve this stack a bit by moving 01:51:649 (4) - two grids to the right.
  6. 02:22:827 (4,5,1) - This is very confusing. I suggest turning 02:22:827 (4,5) - into a short slider.
  7. 02:42:667 (4,5) - Improve this blanket please.
  8. 02:46:919 (4,1) - This one as well.I only point out blanketing issues if they really don't look good, so please try to improve those blankets a bit.

The above points are the most basic issues I found, but other than that, this diff looks pretty good. Well done~

Okay, all the diffs are ready for modding now. I decided not to make an Insane
All diffs are updated~!
pimp
nice song

General

aibat said that you are missing reversearrow.jpg (i'm not going to check because there is too many files there)
insane level could be included, just saying

Lally's

  1. 00:14:927 (2) - missing whistle at slider start? you added a whistle every 3rd beat from measure since the start
  2. 00:24:139 (1) - i know you are probably going to ignore this suggestion... full measure slider with repeat is too long for this easy imo
    you don't have anything else like that in the whole diff. maybe this slider would fit better an easier easy. i would suggest something like that:
  3. 01:08:071 (2) - this could be easily a perfectly symmetric slider. you can move the two points at the top one tiny grid down or you could move the the points touching the slider start/end one tiny grid to right / left respectively
  4. 01:14:803 - the music itself skipped a beat. did you considered using something to make it sound different from the other notes? maybe reducing volume...
  5. 01:16:220 - ^
  6. 01:39:249 (1) - current finish hitsound is too loud and sound different.
  7. 01:46:335 (3) - new combo
  8. 01:47:752 (1) - remove nc
  9. 01:49:169 (4) - new combo
  10. 01:51:649 (5) - new combo (?)
  11. 01:54:483 - same as 01:14:803 -
  12. 01:54:838 (3) - new combo
  13. 01:55:901 (1) - remove nc
  14. 01:57:318 (3) - new combo and remove nc on next note
  15. 02:00:152 - same as 01:14:803 -
  16. 02:11:844 (1,2,3) - bad rhythm choice imo. does not follows anything in particular and skips a strong main beat. try this:
  17. 02:47:273 - make this a click-able note just like 02:40:187 - 02:41:604 - 02:43:021 - 02:44:438 - 02:45:856 -
Goku's

i don't really like the hitsound usage in this diff. it sounds random, inconsistent and simple... like only claps and claps... please check lally's cause it has the best hitsound usage in the mapset imo.

your extra break time is actually fitting and i'm not against it but... 00:41:145 (1) - i'm against this spinner being so much easier than in lally's diff. please make some notes at 00:41:145 - until 00:43:625

  1. 00:12:802 (4,5,1) - this could be easily a perfectly symmetric arrangement. move the following notes:
    select 00:11:384 (1,2,3,4) - and move the timeline back to the 1st note then move it to x100 y96
  2. 00:15:636 (3) - new combo for consistency with 00:21:305 - and 00:26:973 -. i could also complain about the rhythm being different from these two but i don't think its a big deal, it's up to you..
  3. 00:51:065 (4) - new combo for consistency with all combos around here.
  4. 00:51:597 - i didn't really liked this sliders on red tick. i would use a circle there and start a slider in the next white tick instead. but its just preference
  5. 00:56:380 (2,3,4) - again you can make this symmetric. move 2 to x256 y268 3 to x340 y 324 4 to x504 y124
  6. 00:56:734 (3) - new combo for consistency..
  7. 00:59:568 (1) - bad place for a long slider. make it a repeat slider like 00:48:231 (1) -
  8. 01:05:237 (4) - new combo
  9. 01:08:071 (3) - ^
  10. 01:59:089 (4,5,1,2,3,4) - again, symmetry : /
    select all these notes and go back to the 1st selected and move it to x72 y220
  11. 02:22:827 (4,5,1) - stack all or make all of them spaced. with this approach rate you could confuse new players
  12. 02:27:432 (1) - remove new combo for consistency with all combos around here
  13. 02:33:633 (5) - i wanted to avoid to complain about your sliders on red tick but this one needs to be rearranged. the outstanding sound in this part is the vocal but it is not in red ticks.
Maybe

what kind of difficulty would be a "Maybe" ? i would say Normal because it's between "yes" and "no" ... but thats another story
if you are allowed to use this kind of difficulty name then i suggest you to use something like "nya mix" as it usually would mean harder diff's.

i personally don't like your custom hitsounds cause they sound very different from the music, i think that mappers should map the song not compose it. thats my preference so i will respect yours. will only give hitsound suggestions if i think something is inconsistent to your style.

  1. 00:22:013 - missing finish, i think
  2. 00:42:562 (5) - new combo for consistency with all the combos around here
  3. 00:45:396 (7) - new combo and remove on next note (i know what you wanted to do. but consistency and rhythm comes first)
  4. 01:40:223 - i don't hear any beat here. please make slider end on red tick
  5. 01:50:940 (4) - new combo for consistency with all combos around here
  6. 01:56:255 (5) - ^
thats all. good luck
Topic Starter
-Nya-
Updated Goku's diff~
Topic Starter
-Nya-

pimpG wrote:

what kind of difficulty would be a "Maybe" ? i would say Normal because it's between "yes" and "no" ... but thats another story
if you are allowed to use this kind of difficulty name then i suggest you to use something like "nya mix" as it usually would mean harder diff's.
That name is allowed and I like "Maybe" the best cuz it's the title of the song and that's what the song is about. The players can see it's a harder diff with that "H" in front of the name.
pimp
would you name a hardest difficulty "easy" if the song name was "easy"?
that's what i tried to say.

just trying to help. i doubt that other people will ignore this too. but its your choice

have a star
Topic Starter
-Nya-

pimpG wrote:

would you name a hardest difficulty "easy" if the song name was "easy"?
that's what i tried to say.

just trying to help. i doubt that other people will ignore this too. but its your choice

have a star
I see your point, but this is my hardest diff and also my only diff, so I want to give it a special name and I like "Maybe" the best.

Edit: Thanks for the star~ :D
Topic Starter
-Nya-

pimpG wrote:

Maybe

what kind of difficulty would be a "Maybe" ? i would say Normal because it's between "yes" and "no" ... but thats another story
if you are allowed to use this kind of difficulty name then i suggest you to use something like "nya mix" as it usually would mean harder diff's.

i personally don't like your custom hitsounds cause they sound very different from the music, i think that mappers shound map the song not compose it. thats my preference so i will respect yours. will only give hitsound suggestions if i think something is inconsistent to your style. Hm, I think the hitsounds are fine. LordRaika helped me to find better hitsounds, so I actually improved my hitsounding to be honest.

  1. 00:22:013 - missing finish, i think No, it has to be a whistle.
  2. 00:42:562 (5) - new combo for consistency with all the combos around here No, this section follows a different rhythm. You have to listen to the music and not just follow a specific NC pattern.
  3. 00:45:396 (7) - new combo and remove on next note (i know what you wanted to do. but consisteny and rhythm comes first) Ok, this one I fixed~
  4. 01:40:223 - i don't hear any beat here. please make slider end on red tick Hm, I'm gonna keep this for now, but if other modders also complain about this then I'll consider changing it.
  5. 01:50:940 (4) - new combo for consistency with all combos around here Hm, okay. Fixed.
  6. 01:56:255 (5) - ^ ^
thats all. good luck
Thanks for the mod and star~!
Lally

pimpG wrote:

Lally's

  1. 00:14:927 (2) - missing whistle at slider start? you added a whistle every 3rd beat from measure since the start y
  2. 00:24:139 (1) - i know you are probably going to ignore this suggestion... full measure slider with repeat is too long for this easy imo
    you don't have anything else like that in the whole diff. maybe this slider would fit better an easier easy. i would suggest something like that:

    is actually easy and not hard to understand
  3. 01:08:071 (2) - this could be easily a perfectly symmetric slider. you can move the two points at the top one tiny grid down or you could move the the points touching the slider start/end one tiny grid to right / left respectively k
  4. 01:14:803 - the music itself skipped a beat. did you considered using something to make it sound different from the other notes? maybe reducing volume...k
  5. 01:16:220 - ^
  6. 01:39:249 (1) - current finish hitsound is too loud and sound different. i like the effect wich is creating so no
  7. 01:46:335 (3) - new combo
  8. 01:47:752 (1) - remove nc
  9. 01:49:169 (4) - new combo
  10. 01:51:649 (5) - new combo (?)
  11. 01:54:483 - same as 01:14:803 -
  12. 01:54:838 (3) - new combo
  13. 01:55:901 (1) - remove nc
  14. 01:57:318 (3) - new combo and remove nc on next note
  15. 02:00:152 - same as 01:14:803 - changed some but in my way
  16. 02:11:844 (1,2,3) - bad rhythm choice imo. does not follows anything in particular and skips a strong main beat. try this:

    dun see nothing wrong here
  17. 02:47:273 - make this a click-able note just like 02:40:187 - 02:41:604 - 02:43:021 - 02:44:438 - 02:45:856 -
    following vocal in mostly of this
o3o
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Lally's Easy
Source:
Tags:
BeatmapID:665639
BeatmapSetID:289235

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Maybe.jpeg",0,0
//Break Periods
2,81026,97809
2,126375,130404
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11385,354.291652888658,4,2,12,50,1,0
46814,-100,4,1,11,60,0,1
57797,-100,4,1,11,60,0,0
58151,-100,4,1,11,60,0,1
69488,-100,4,1,11,60,0,0
75157,-100,4,1,11,50,0,0
105095,-100,4,2,12,60,0,0
137512,-100,4,1,11,60,0,1
148495,-100,4,1,11,60,0,0
148850,-100,4,1,11,60,0,1
160187,-100,4,1,11,60,0,0


[Colours]
Combo1 : 192,130,255
Combo2 : 102,179,255
Combo3 : 255,191,255
Combo4 : 145,145,200

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92,80,59568,2,0,P|76:136|12:196,1,140
4,284,60631,1,8,0:0:0:0:
80,332,60985,6,0,L|144:296,1,70,0|8,0:0|0:0,0:0:0:0:
204,232,61694,2,0,L|212:152,1,70,0|8,0:0|0:0,0:0:0:0:
256,84,62402,1,0,0:0:0:0:
348,84,62757,2,0,L|416:40,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
301,162,63820,6,0,L|308:232,1,70,0|8,0:0|0:0,0:0:0:0:
370,297,64528,2,0,L|432:332,1,70,0|8,0:0|0:0,0:0:0:0:
492,264,65237,1,0,0:0:0:0:
456,180,65591,2,8,P|400:124|384:68,1,140
296,44,66654,6,0,L|212:36,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
314,225,68071,2,0,B|244:204|200:184|208:104|304:104|312:184|268:204|196:225,1,280,4|4,2:0|1:0,2:0:0:0:
140,296,69843,6,8,P|112:348|36:328,1,140
28,244,70905,2,0,L|36:168,1,70,0|8,0:0|0:0,0:0:0:0:
52,84,71614,2,0,P|100:52|180:72,1,140
172,160,72677,6,0,B|128:212|128:212|128:300|208:328,1,210,8|0,0:0|0:0,0:0:0:0:
256,252,74094,2,0,L|256:168,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
200,324,75157,6,0,L|124:348,2,70,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,252,76220,1,8,0:0:0:0:
313,324,76574,2,0,B|384:300|384:212|384:212|340:160,1,210,4|8,0:0|0:0,0:0:0:0:
256,192,77991,12,4,80826,0:0:0:0:
256,192,99249,12,4,103500,1:0:0:0:
204,248,104563,6,0,L|176:276,2,35,4|0|4,0:0|0:0|0:0,0:0:0:0:
264,180,105272,2,0,B|332:152|332:152|384:100,1,140,0|0,1:0|1:0,0:0:0:0:
456,56,106335,5,0,0:0:0:0:
460,148,106689,2,0,B|448:200|448:200|452:240|452:240|436:292,1,140,0|0,1:0|1:0,0:0:0:0:
372,348,107752,1,0,0:0:0:0:
320,272,108106,2,0,L|296:192,1,70,0|0,1:0|0:0,0:0:0:0:
260,124,108815,1,0,1:0:0:0:
212,204,109169,6,0,L|192:272,1,70,0|8,0:0|0:0,0:0:0:0:
140,348,109878,1,0,0:0:0:0:
73,284,110232,2,8,B|60:240|60:240|64:200|64:200|52:148,1,140
56,56,111295,1,0,0:0:0:0:
132,108,111649,6,0,L|208:140,1,70,8|0,0:0|0:0,0:0:0:0:
256,68,112358,1,8,0:0:0:0:
315,135,112712,2,0,L|380:108,2,70,0|8|4,0:0|0:0|0:0,0:0:0:0:
288,224,113775,1,8,0:0:0:0:
244,304,114129,2,0,L|184:268,1,70,0|8,0:0|0:0,0:0:0:0:
128,204,114838,6,0,L|176:136,1,70,4|8,0:0|0:0,0:0:0:0:
256,124,115546,1,0,0:0:0:0:
316,192,115901,2,8,P|376:244|436:224,1,140
480,156,116963,1,0,0:0:0:0:
456,68,117318,2,8,L|304:48,1,140
240,100,118381,5,0,0:0:0:0:
164,152,118735,2,0,L|80:136,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
324,240,120152,1,8,0:0:0:0:
412,224,120506,6,0,P|424:164|316:76,1,210,4|8,0:0|0:0,0:0:0:0:
256,140,121923,2,0,L|224:216,2,70,4|8|0,0:0|0:0|0:0,0:0:0:0:
212,60,122986,1,8,0:0:0:0:
256,192,123341,12,4,126175,1:0:0:0:
180,304,131844,6,0,P|136:296|80:212,1,140,4|0,2:0|0:0,0:0:0:0:
172,212,132907,2,0,P|156:164|200:92,1,140
248,168,133969,2,0,P|296:132|320:128,1,70,4|0,2:0|0:0,0:0:0:0:
256,192,134678,12,2,136804,0:0:0:0:
96,172,137512,6,0,P|128:128|208:116,1,140,4|0,0:0|0:0,0:0:0:0:
256,196,138575,2,0,L|256:280,2,70
208,116,139638,2,0,L|152:60,2,70
256,196,140701,5,0,0:0:0:0:
304,116,141055,2,0,P|384:128|416:172,1,140
472,244,142118,1,0,0:0:0:0:
408,308,142472,2,0,L|464:360,2,70
328,260,143535,5,8,0:0:0:0:
300,172,143890,2,0,L|300:92,1,70,0|8,0:0|0:0,0:0:0:0:
256,24,144598,1,0,0:0:0:0:
212,102,144952,2,0,L|212:172,1,70,8|0,0:0|0:0,0:0:0:0:
156,244,145661,6,8,P|96:264|40:212,1,140
12,132,146724,1,0,0:0:0:0:
76,68,147078,2,8,L|212:132,1,140
256,204,148141,2,0,L|256:252,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
309,127,148850,6,0,L|436:68,1,140,4|0,0:0|0:0,0:0:0:0:
464,156,149913,2,8,L|412:288,1,140
332,328,150975,1,0,0:0:0:0:
336,236,151330,6,8,B|284:220|284:220|248:232|248:232|192:232,1,140
120,276,152393,1,0,0:0:0:0:
44,228,152747,2,8,B|40:192|40:192|56:140|56:140|48:84,2,140
224,200,154873,6,8,B|284:240|284:240|368:236,1,140
440,216,155935,2,0,P|476:124|396:64,1,210,0|8,0:0|0:0,0:0:0:0:
232,136,157707,6,0,L|164:168,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
324,132,158770,2,0,P|352:224|268:284,1,210
180,296,160187,6,0,P|124:284|92:152,1,210,4|0,0:0|0:0,0:0:0:0:
176,120,161604,1,4,0:0:0:0:
168,212,161958,2,0,P|228:192|264:112,1,140
304,44,163021,5,4,0:0:0:0:
352,120,163376,2,0,B|380:164|380:164|408:184|408:184|440:228,1,140
428,316,164438,1,4,0:0:0:0:
352,264,164793,2,0,P|304:240|224:280,1,140
180,348,165856,5,4,0:0:0:0:
140,268,166210,2,0,P|88:248|88:172,2,140
212,216,167981,1,0,0:0:0:0:
256,136,168336,1,0,0:0:0:0:
256,192,168690,12,4,171524,0:0:0:0:

tnx for modding o3o
Shushan
hi there!
from your m4m queue!
lally's easy
00:54:608 (3,2) - overlap
00:55:317 (1,3) - ^^
01:00:631 (4) - 0 283 for better flow?
01:12:677 (1,1) - don't you think it will make the easy player get confused?
01:48:815 (5,1) - swap NC?
01:54:483-the new combo should start here so change it into a circle or a new slider?
02:00:152 (3,1) - swap NC?
02:05:998-the spinner ends here
02:17:512 (1,3) - don't you think it will make the easy player get confused?
02:20:701 (1) - ^^
02:40:187 (1,3) - fix blanket?
02:46:210 (2) - the NC needs to be here
goku's normal
00:12:625 (3) - DS
00:15:282 (2) - ^^
00:16:699 (4,1) - fix blanket
00:17:053 (1) - DS
00:17:585 (2) - ^^
00:17:762 (3,4) - fix blanket
00:19:533 (5) - DS
00:20:419 (2) - ^^
OK im not gonna point every circle so be aware
00:23:785 (2,3) - fix blanket
00:22:722 (1,3) - ^^
00:46:814 (1,2) - ^^ and offcourse 00:47:522 (2,1)
00:59:568 (1) - what the actuall bloody firetruck cells is this red anchor trying to do
01:02:402 (1,2) - fix blanket
01:01:694 (2,1) - ^^
01:02:757 (2,1) - ^^
01:05:060 (3) - overlap with 01:03:820 (1)
01:13:386 (2,3) - fix blanket
01:44:563 (1,2) - ^^
01:45:980 (3,1) - ^^
01:49:169 (1,3) - overlap and fix blanket 01:49:169 (1,2,3)
01:55:901 (3,4) - fix blanket
02:01:569 (2,3) - ^^
02:01:923 (3,4) - ^^
02:05:998-spinner ends here
02:16:804 (3,1) - fix blanket
02:24:244 (2,3) - ^^
02:29:913 (3,4) - ^^
02:37:353 (1) - fix DS
02:38:770 (3,1) - fix blanket
02:41:604 (3,4) - ^^
02:42:667 (4,5) - ^^
02:44:438 (1,2,3) - ^^
02:45:856 (3) - i dont know what is the pint to put there a red anchor
02:45:856 (3,1) - overlap
fooooooo
maybe
00:17:939 (2,3) - fix blanket
00:22:368 (6) - 257 40 flow?
00:22:368 (6,1,2) - fix blanket
00:26:265 (3) - 189 92 stack
01:38:363 (2,3,4) - fix blanket a little
01:47:752 (1,2) - ^^
01:49:700 (2,1) - ^^ (if you tried to blanket)
02:05:998-end spinner here
02:20:878 (2,3) - fix a little
02:28:850 (1,2) - ^^
gl!
Kamio Misuzu
Hi~m4m from your queue:p

[General]
add Gders' id to tag. "Lally""gokugohan12468"

[Hitsound]
from 00:11:384 - to 00:31:225 - this part is really quiet. but you can hear some sounds like a clap clearly. For example 00:12:093 - 00:13:510 - 00:14:927 - 00:16:345 - . it's fine if you keep it, but i REALLY hope you can add a clap hisound. Try this http://puu.sh/gXzJE/89ae9d0d6f.wav

[Maybe]
00:17:053 (1,2,3,4,5) - not fun for playing, especially 00:18:116 (3,4) - these two. you should start your slider at this long white line
00:18:470 - , almost slider is better for playing in this way. you can compare what you did at 00:12:802 (5) - , ot 00:26:973 (5) - . Works better, right?

00:34:768 (2) - overmapped. change into 1/2slider?

00:37:602 (3,4,1,2) - distance, i missed at here...

00:43:802 - 00:43:891 - add something?

00:44:688 (5,6,1,2) - you missed so many sounds at 5,6 and your slider 2 was start at a red line. I suggest you make 5,6 as reverses. sorry i don't know how to say haha, here's a picture.

then 2 3 4 try this pattern
00:50:179 (3,4) - slider start at red line again, make this like 00:47:345 (3,4) -

01:51:915 - ignore this please, because you ignored so many sounds like this...

02:04:404 (6) - delete this, reverse 02:04:049 (5) - and start spinner at 02:04:581 - cause of "aaaaaaaaaaaa"

02:23:181 (1,2,3) - If you want to add claps at these sliders, please listen the music slowly, 02:23:535 - 02:24:244 - 02:24:952 - these sounds are louder than them, why didn't add clap at there? i suggest you try this pattern
02:26:015 (1,2,3,4,5) - same as above

02:28:850 (1,2,3,4) - ^

02:31:684 (1,2,3,4) - ^

02:34:518 (1,2,3,4) - ^

02:37:353 (1,2) - ^

02:46:564 (2) - 02:46:741 - no sound at here, change into a circle plz

02:47:096 - add something, or 02:46:919 (3) - change this into a slider

[Goku‘s Normal]
00:51:597 (5) - start at 00:51:774 -

01:05:768 (5) - ^

02:33:633 (5) - ^

[Lally's Easy]
nothing to say, good

good luck~
Topic Starter
-Nya-

ohad1881 wrote:

hi there!
from your m4m queue!
maybe
00:17:939 (2,3) - fix blanket Eh, perfect blankets aren't really that important anymore, but I did make a slight adjustment.
00:22:368 (6) - 257 40 flow? Lol, I hardly see a difference between what you had suggested and my current placement. No change. The flow is still fine with my placement.
00:22:368 (6,1,2) - fix blanket Not an intended perfect blanket. I want to keep the slider curved like that.
00:26:265 (3) - 189 92 stack Hm, your suggestion doesn't really fix that stack . . .
01:38:363 (2,3,4) - fix blanket a little The blanket looks fine to me . . .
01:47:752 (1,2) - ^^ ^
01:49:700 (2,1) - ^^ (if you tried to blanket) ^
02:05:998-end spinner here It sounds better as it is now. No change.
02:20:878 (2,3) - fix a little Still looks fine to me. . .
02:28:850 (1,2) - ^^ ^
gl!
Thanks, ohad~
But rather don't point out blankets that look fine and still neat. Point out blankets that look terrible and clearly untidy.
Topic Starter
-Nya-

Kamio Misuzu wrote:

Hi~m4m from your queue:p

[General]
add Gders' id to tag. "Lally""gokugohan12468" Whoops, forgot them. Added.

[Hitsound]
from 00:11:384 - to 00:31:225 - this part is really quiet. but you can hear some sounds like a clap clearly. For example 00:12:093 - 00:13:510 - 00:14:927 - 00:16:345 - . it's fine if you keep it, but i REALLY hope you can add a clap hisound. Try this http://puu.sh/gXzJE/89ae9d0d6f.wav I'm using hitsounds that XinCrin gave me for his SB, so I'm rather not going to make changes to it.

[Maybe]
00:17:053 (1,2,3,4,5) - not fun for playing, especially 00:18:116 (3,4) - these two. you should start your slider at this long white line
00:18:470 - , almost slider is better for playing in this way. you can compare what you did at 00:12:802 (5) - , ot 00:26:973 (5) - . Works better, right? Uhm, I really think my current rhythm is fine, and your suggestion leaves a big gap before that white line that I don't want. No change.

00:34:768 (2) - overmapped. change into 1/2slider? Overmapped? Why? I created a sort of stream there. In my eyes that doesn't count as overmapping.

00:37:602 (3,4,1,2) - distance, i missed at here... Hm, I think it's fine. I don't know how you can miss (2) since there's a pause between that note and the previous note.

00:43:802 - 00:43:891 - add something? Rather not. Imo, adding something there will result in overmapping.

00:44:688 (5,6,1,2) - you missed so many sounds at 5,6 and your slider 2 was start at a red line. I suggest you make 5,6 as reverses. sorry i don't know how to say haha, here's a picture. Sorry but I like my current pattern more.

then 2 3 4 try this pattern ^
00:50:179 (3,4) - slider start at red line again, make this like 00:47:345 (3,4) - I didn't want to be boring and follow the same pattern over and over again, so that's why I switched them and they still looks and plays fine to me, but if another modder complain, I'll consider fixing this.

01:51:915 - ignore this please, because you ignored so many sounds like this... I don't know. . . Imo, that slider fits in nicely there.

02:04:404 (6) - delete this, reverse 02:04:049 (5) - and start spinner at 02:04:581 - cause of "aaaaaaaaaaaa" Ok, followed your suggestion.

02:23:181 (1,2,3) - If you want to add claps at these sliders, please listen the music slowly, 02:23:535 - 02:24:244 - 02:24:952 - these sounds are louder than them, why didn't add clap at there? i suggest you try this pattern XinCrin hitsounded my diff, and I must say that I really like the way he placed the claps, so I'm rather gonna keep it that way.

02:26:015 (1,2,3,4,5) - same as above

02:28:850 (1,2,3,4) - ^

02:31:684 (1,2,3,4) - ^

02:34:518 (1,2,3,4) - ^

02:37:353 (1,2) - ^

02:46:564 (2) - 02:46:741 - no sound at here, change into a circle plz I like the slider better there.

02:47:096 - add something, or 02:46:919 (3) - change this into a slider Yeah, I added a circle there.
good luck~
Thanks for the mod~!
Sorry for not fixing much >.< But your mod was still helpful~
Topic Starter
-Nya-
@ Lally and goku: Update to latest version since I fixed the tags.
yugijedi
Maybe

00:21:305 (3) - rotate it by 7 degrees and move it to 296/364 for consistency

00:27:328 (6,7) - a bit to the left that (6) is perfectly under (5)

00:43:802 - start a 1/4 repeating slider here will sound perfect (then remove 00:43:979 (1) -

00:54:962 (4) - make extended on, will fit so nice

01:37:655 (6,1) - for me this looks a bit weird, a triple will be nicer

01:57:318 (2) - 40/192?

02:16:804 (1,2,3,4) - why not make the "energy-like" part a bit jumpy? a little challenge here will be perfect

02:48:690 (1,2) - that's cool but if you map this 3/4 rhythm with circles JUST here at the end it will be nice.. use DS then that the player don't get confused. But mapping with circle here as a cool challenge for the end is nice!

Goku's normal

00:51:597 (5) - start 1/2 later and add a circle instead?? would fit much better

01:05:768 (5) - ^^

02:45:856 (3) - bend the end more

Lally's Easy

01:57:318 (5,2) - make same angle :)

cannot find more,, sorry :o

GL!
Peachtrees
Hey! See if this is worth modding back c: (referring to your M4M Queue)

Lally's Easy

00:18:470 (2) - See if you can de-curve this a bit? 1 is curved only veeery slightly so having this curve a lot doesn't really look too good ><

00:23:430 (2) - see if you can curve this a little for a nicer transition between 1 and 3?

00:41:145 (1,2,3) - uneven spacing c:

00:54:608 (3,1) - hmm I'm pretty sure that this has been pointed out before, but have you tried blanketing those? I feel like that'd be a decent way of connecting these two without having to mess with the flow/next pattern. Not that this would play bad/look outstandingly bad as it is c:

00:56:734 (3,1) - these two are not quite on the same level >< very nazi I know, I'm just assuming you'll want your symmetry to be ON POINT

01:48:106 (4,1) - ^

02:12:907 (2) - see if you can decurve this a little? I'd fix the blanket between this and the next slider + I think it'd match the previous slider better

02:27:078 (3,1) - symmetry again. sorry for being so nazi about this ><

02:40:187 (1,2,3) - see if you can just make this pattern look neater overall? the blankets aren't really on point and it just kind of stands out to me when the rest of the map is looking as good as it does

Goku's Normal

00:12:802 (4,1) - I'm assuming you didnt want these to be on the same level?

00:16:699 (4,1) - I'm not going to nazi out on every blanket, this is off by a lot though

01:17:283 (3) - try and ctrl+g and then ctrl+j this one?

01:44:563 (1,2) - I'm actually going to nazi out on this blanket because it's easy to fix without having to break up any of the following patterns c:

01:50:586 (3) - try to slightly adjust the tail of this to point EXACTLY into the direction of 4. though this is a minor change, i feel like it'll make the flow between these two objects a lot nicer

02:01:569 (2,3,4) - gonna nazi out on this blanket again becasue it's easy to fix without having to break up any following patterns ><

02:25:661 (4,1) - have you considered stacking these two? I feel like the downbeat on 1 is really powerful so emphasizing it like this feels nicer than stacking 4 with that previous circle

I liked this Diff, though I'd think that it would look much neater with proper blankets

Maybe

00:14:219 (1,3) - these kinda look a bit weird to me as I don't really feel like there's anything in that song that'd require them to be this wiggly wiggly...maybe see if you can make them a tad bit simpler?

00:15:459 (4,5) - this feels really uncomfortable while playing >< See if something like this http://osu.ppy.sh/ss/2960903 works for you

00:19:887 (1) - it's not like this is going to make or break the set/Diff, but maybe see if you feel like making this perfectly symmetrical for extra neat-ness?

01:07:185 (3,4) - is it just me or are these two really close? the distance between those in previous pattern is around 1.24~1.27 while this is only 1.2. Very slight difference but actually noticeable c:

01:10:905 (2,3,4) - gonna nazi out on this blanket because fixing it should be an easy thing to do c:

01:52:712 (3) - this looks kinda ugly without proper symmetry >< see if you can either make this look a bit cleaner/think of a different shape?

02:04:581 (1) - just my two cents, but it feels a bit weird to me to have the spinner cover the drums on the red and the blue tick >< I honestly don't know how properly cover them though so feel free to just leave it like this c:

02:12:198 (1) - any particular reason why this has a NC on it? (not indicating that it shouldn't, I'm just being curious c:)

Loved the second Kiai <3

02:48:690 (1,2) - see if placing 2 like this https://osu.ppy.sh/ss/2960963 works for you

Good luck!
DreaM117er
Hi Hi~~ From my Queue~

[General]
[Maybe]
  1. AR+1 :arrow: More better for hardest diff
    00:18:116 - whistle
    00:34:413 (1,2,3) - Hope you like this: http://puu.sh/gYqN4/a9feb98a65.jpg
    00:46:814 (1) - Finish
    01:11:968 (3) - Clap
    01:13:386 - ^
    01:16:928 (5) - ^, Head and tail
    01:38:186 - add circle?? ignore this drum isn't a good idea
    01:38:895 - 01:40:312 - 01:41:729 - clap
    02:03:164 (4,1,2,3,4,5) - Ctrl+Shift+D
    01:44:563 (1) - remove finish
    02:00:861 - Clap
    02:13:969 - remove finish
    02:14:678 - add finish

[Normal]
  1. AR-1 :arrow: From rule
  2. Hit sounds can add just head and tail, don't add body (this map no need add sound on body) :arrow: Please reset all clap
    00:31:225 (1) - finish
    00:58:151 - ^
    01:09:488 - ^
    01:17:991 (1) - ^
    01:34:997 - remove finish
    01:39:249 - ^
    01:39:957 - ^
    01:40:666 (1) - add finish
    01:44:917 - ^
    01:54:838 - ^
    02:00:506 - ^
    02:03:341 (1) - ^
    02:14:678 - ^
    02:17:512 - ^
    02:23:181 - ^
    02:28:850 - ^
    02:34:518 - ^
    02:40:187 - ^
    02:45:856 - ^
    02:48:690 (1) - finish, not clap

[Easy]
  1. Looks fine, GJ :)
    00:31:225 (1) - finish
    00:36:893 - whistle
    00:39:019 (3) - ^, Head and tail
    00:46:814 - miss finish
    01:48:815 (5) - Fix DS
    01:54:838 (1) - ^
    02:43:376 (2) - ^

Good luck for everyone :)
Topic Starter
-Nya-

yugijedi wrote:

Maybe

00:21:305 (3) - rotate it by 7 degrees and move it to 296/364 for consistency Fixed.

00:27:328 (6,7) - a bit to the left that (6) is perfectly under (5) Fixed.

00:43:802 - start a 1/4 repeating slider here will sound perfect (then remove 00:43:979 (1) - Yeah, I agree. Fixed.

00:54:962 (4) - make extended on, will fit so nice I don't really know what you want me to do here . . .

01:37:655 (6,1) - for me this looks a bit weird, a triple will be nicer Nice~ Fixed.

01:57:318 (2) - 40/192? Fixed.

02:16:804 (1,2,3,4) - why not make the "energy-like" part a bit jumpy? a little challenge here will be perfect Hm, I understand what you mean, but rather not. I don't think it will really fit.

02:48:690 (1,2) - that's cool but if you map this 3/4 rhythm with circles JUST here at the end it will be nice.. use DS then that the player don't get confused. But mapping with circle here as a cool challenge for the end is nice! No, I followed a different rhythm in the music here.
Thanks for the mod~! :D

Peachtrees wrote:

Hey! See if this is worth modding back c: (referring to your M4M Queue)

Maybe

00:14:219 (1,3) - these kinda look a bit weird to me as I don't really feel like there's anything in that song that'd require them to be this wiggly wiggly...maybe see if you can make them a tad bit simpler? I honestly just chose these slidershapes to prevent consistency in slidershapes. No change.

00:15:459 (4,5) - this feels really uncomfortable while playing >< See if something like this http://osu.ppy.sh/ss/2960903 works for you Yeah, making a blanket there would be the obvious thing to do and I wanted to do something else. I will fix this when another modder also complains about it.

00:19:887 (1) - it's not like this is going to make or break the set/Diff, but maybe see if you feel like making this perfectly symmetrical for extra neat-ness? Made a slight adjustment. But I really suck at making sliders extra symmetrical so I don't think it's perfect yet.

01:07:185 (3,4) - is it just me or are these two really close? the distance between those in previous pattern is around 1.24~1.27 while this is only 1.2. Very slight difference but actually noticeable c: Yeah, the reason for that is the stacking, but I moved that slider to a different location so the distance should be fine now.

01:10:905 (2,3,4) - gonna nazi out on this blanket because fixing it should be an easy thing to do c: Made a slight adjustment.

01:52:712 (3) - this looks kinda ugly without proper symmetry >< see if you can either make this look a bit cleaner/think of a different shape? I don't know, I think it's fine :P

02:04:581 (1) - just my two cents, but it feels a bit weird to me to have the spinner cover the drums on the red and the blue tick >< I honestly don't know how properly cover them though so feel free to just leave it like this c: Yeah, I followed the vocals here.

02:12:198 (1) - any particular reason why this has a NC on it? (not indicating that it shouldn't, I'm just being curious c:) The reason is because the vocals start there again. Imo 02:11:844 (1) - is a beat on its own.

Loved the second Kiai <3 Thank you~

02:48:690 (1,2) - see if placing 2 like this https://osu.ppy.sh/ss/2960963 works for you Why? Lol. I like my pattern more.

Good luck![/box]
Thanks so much~! :D
Topic Starter
-Nya-

m1223961117 wrote:

Hi Hi~~ From my Queue~

[General]
  1. Goku's Normal: http://puu.sh/gYri5/75a037650d.png Fixed this. Added the Widescreen support.

[Maybe]
  1. AR+1 :arrow: More better for hardest diff I agree~
    00:18:116 - whistle I don't think there has to be a whistle there . . .
    00:34:413 (1,2,3) - Hope you like this: http://puu.sh/gYqN4/a9feb98a65.jpg I like it. Thanks~
    00:46:814 (1) - Finish Added a finish there.
    01:11:968 (3) - Clap Ok
    01:13:386 - ^ Ok
    01:16:928 (5) - ^, Head and tail Ok
    01:38:186 - add circle?? ignore this drum isn't a good idea Added a note there.
    01:38:895 - 01:40:312 - 01:41:729 - clap Ok
    02:03:164 (4,1,2,3,4,5) - Ctrl+Shift+D I don't know what I should do here . . .
    01:44:563 (1) - remove finish Ok
    02:00:861 - Clap Ok
    02:13:969 - remove finish Ok
    02:14:678 - add finish Ok

Good luck for everyone :)
Thanks for the mod~! :D
Kyouren

Kamio Misuzu wrote:

Hi~m4m from your queue:p

[General]
add Gders' id to tag. "Lally""gokugohan12468"

[Hitsound]
from 00:11:384 - to 00:31:225 - this part is really quiet. but you can hear some sounds like a clap clearly. For example 00:12:093 - 00:13:510 - 00:14:927 - 00:16:345 - . it's fine if you keep it, but i REALLY hope you can add a clap hisound. Try this http://puu.sh/gXzJE/89ae9d0d6f.wav

[Maybe]
00:17:053 (1,2,3,4,5) - not fun for playing, especially 00:18:116 (3,4) - these two. you should start your slider at this long white line
00:18:470 - , almost slider is better for playing in this way. you can compare what you did at 00:12:802 (5) - , ot 00:26:973 (5) - . Works better, right?

00:34:768 (2) - overmapped. change into 1/2slider?

00:37:602 (3,4,1,2) - distance, i missed at here...

00:43:802 - 00:43:891 - add something?

00:44:688 (5,6,1,2) - you missed so many sounds at 5,6 and your slider 2 was start at a red line. I suggest you make 5,6 as reverses. sorry i don't know how to say haha, here's a picture.

then 2 3 4 try this pattern
00:50:179 (3,4) - slider start at red line again, make this like 00:47:345 (3,4) -

01:51:915 - ignore this please, because you ignored so many sounds like this...

02:04:404 (6) - delete this, reverse 02:04:049 (5) - and start spinner at 02:04:581 - cause of "aaaaaaaaaaaa"

02:23:181 (1,2,3) - If you want to add claps at these sliders, please listen the music slowly, 02:23:535 - 02:24:244 - 02:24:952 - these sounds are louder than them, why didn't add clap at there? i suggest you try this pattern
02:26:015 (1,2,3,4,5) - same as above

02:28:850 (1,2,3,4) - ^

02:31:684 (1,2,3,4) - ^

02:34:518 (1,2,3,4) - ^

02:37:353 (1,2) - ^

02:46:564 (2) - 02:46:741 - no sound at here, change into a circle plz

02:47:096 - add something, or 02:46:919 (3) - change this into a slider

[Goku‘s Normal]
00:51:597 (5) - start at 00:51:774 -

01:05:768 (5) - ^

02:33:633 (5) - ^ That is so scary patterns ;w;

[Lally's Easy]
nothing to say, good

good luck~

m1223961117 wrote:

Hi Hi~~ From my Queue~

[General]
[Normal]
  1. AR-1 :arrow: From rule
  2. Hit sounds can add just head and tail, don't add body (this map no need add sound on body) :arrow: Please reset all clap
    00:31:225 (1) - finish
    00:58:151 - ^
    01:09:488 - ^
    01:17:991 (1) - ^
    01:34:997 - remove finish
    01:39:249 - ^
    01:39:957 - ^
    01:40:666 (1) - add finish
    01:44:917 - ^
    01:54:838 - ^
    02:00:506 - ^
    02:03:341 (1) - ^
    02:14:678 - ^
    02:17:512 - ^
    02:23:181 - ^
    02:28:850 - ^
    02:34:518 - ^
    02:40:187 - ^
    02:45:856 - ^
    02:48:690 (1) - finish, not clap

Good luck for everyone :)
@yugijedi: Fixed all execpt 02:45:856 (3) - i think that fine, so no!
@ohad1881: let me ask with -Nya- for fixed blanket not for Distance Snap, i think you see in AIMod, right? (i that be fine!)
@-Nya-: can help me for fixed ohad1881's mod in blanket?

Here my diff:

osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56734
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Goku's Normal
Source:
Tags:Lally gokugohan12468
BeatmapID:668883
BeatmapSetID:289235

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,34259,39945
2,81026,90963
2,126375,130644
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11385,354.291652888658,4,2,12,50,1,0
46814,-100,4,1,11,60,0,1
57797,-100,4,1,11,60,0,0
58151,-100,4,1,11,60,0,1
69488,-100,4,1,11,60,0,0
105095,-100,4,2,12,60,0,0
137512,-100,4,1,11,60,0,1
148495,-100,4,1,11,60,0,0
148850,-100,4,1,11,60,0,1
160187,-100,4,1,11,60,0,0


[Colours]
Combo1 : 192,130,255
Combo2 : 102,179,255
Combo3 : 255,191,255
Combo4 : 145,145,200

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Topic Starter
-Nya-
Updated goku's diff and also fixed a few blankets and other stuff in his diff.
Lally
applied all the hitsound suggestion and distance spacing and changed some blankets ty o3o

SPOILER
osu file format v14

[General]
AudioFilename: Nightcore - Freda - Maybe.mp3
AudioLeadIn: 0
PreviewTime: 69843
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Maybe (Nightcore Mix)
TitleUnicode:Maybe (Nightcore Mix)
Artist:Freda
ArtistUnicode:Freda
Creator:-Nya-
Version:Lally's Easy
Source:
Tags:Lally gokugohan12468
BeatmapID:665639
BeatmapSetID:289235

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,81026,97809
2,126375,130404
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
-Nya-
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